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May 27th
Idle Champions: Tales of the Champions, Part 9 
Posted in Idle Champions.

We're back with the penultimate installment of Tales of the Champions!

On our next two Tales adventures, Birdsong travels to the haunted ruins of Mezro, while Tess leads the Fallbacks into Undermountain for a team-building adventure!

Completing the base adventures will unlock Birdsong (Seat 9) and Tess (Seat 8), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Thayan Knight Skin for Tess!

Also included in today's update are Tier 5 Blessings for The Red Knight!

Are you ready to take on the challenge? Read on to learn more!

Kindred Spirits

Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro.
  • Complete Area 250
  • Rewards: Birdsong Champion Unlock

Variant 1: Lonely Spirits

Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro before they're overwhelmed by the dead.
  • Birdsong starts in the formation. She can be moved, but not removed.
  • You may only use unaffiliated Champions and/or Champions that can be unlocked in the Tales campaign.
  • Only Birdsong and Champions in the formation from the most represented alignment on the good/evil axis can deal damage.
  • In non-boss areas, when an enemy is defeated they immediately turn into a Lonely Spirit, which can not be damaged and continues to advance upon and attack the formation. Lonely Spirits can only be removed by changing areas.
  • Getting to Know Idle Champions: Some Champions have abilities that work best with a limited set of heroes. Choose your heroes well to make the most of these abilities!
  • Complete Area 450
  • Rewards: 4 Birdsong Gold Chests and 250 Corrupted Gems

Variant 2: Kindred Spirits

Allies of Chult travel with Birdsong to stop the party at the haunted ruins of Mezro from getting out of hand.

Requirement: Must have completed a Tier 2 Variant in an Event.
  • Birdsong starts in the formation. She can be moved, but not removed.
  • You may only use Lawful Champions.
  • Only Birdsong and Champions in the formation from the most represented alignment on the good/evil axis can deal damage.
  • 1-2 Costumed Drunks spawn with each wave. They don't drop gold or count toward quest progress. Each time one of these enemies is defeated, they throw a mug at a random Champion in the formation, dealing 25% of the targeted Champions' max health.
  • Complete Area 1000
  • Rewards: Birdsong's Favorite Song Feat, which increases the range of Birdsong's Song of Battle ability by 1, and 250 Corrupted Gems

Variant 3: Musical Spirits

Allies of Chult travel with Birdsong and her backup singers to investigate the haunted ruins of Mezro.

Requirement: Must have completed a Tier 3 Variant in an Event.
  • Birdsong starts in the formation. She can be moved, but not removed.
  • You may only use Bard Champions.
  • Only Birdsong and Champions in the formation from the most represented alignment on the good/evil axis can deal damage.
  • Three musical escorts take up slots in the formation. Champions next to one of these musicians attack 1 second faster due to their driving rhythm.
  • Complete Area 1600
  • Rewards: Birdsong's Free Agent Feat, which increases the damage of all Champions by 20% for each Unaffiliated Champion in the formation, and 250 Corrupted Gems

Making It Work

Tess leads the Fallbacks into Undermountain for a team-building adventure.
  • Complete Area 250
  • Rewards: Tess Champion Unlock

Variant 1: Making It Smell

Tess leads the Fallbacks into Undermountain for a smelly team-building adventure.
  • Tess starts in the formation. She can be moved, but not removed.
  • You may only use Champions that are Rogues, have ranged attacks, are Unaffiliated, or belong to The Fallbacks affiliation.
  • An Otyugh joins the formation. Champions next to the Otyugh deal no damage due to the stench. However, Fallbacks Champions still deal damage as they are already used to Uggie's pungent aroma.
  • Getting to Know Idle Champions: When Uggie is assigned to Tess, the Otyugh deals BUD-based damage. BUD stands for Base Ultimate Damage, which is determined by the most damaging hit that anyone in your formation has recently done.
  • Complete Area 450
  • Rewards: 4 Gold Tess Chests and 250 Corrupted Gems

Variant 2: Role Models

Tess leads the Fallbacks into Undermountain for a diverse team-building adventure.

Requirement: Must have completed a Tier 2 Variant in an Event.
  • Tess starts in the formation. She can be moved, but not removed.
  • You may not add Champions to the formation if there are already two other Champions in the formation with the same role, not including the Support role.
  • 1-2 Cakers attack with each wave because they are disappointed this variant has nothing to do with Cinnamon rolls. They don't drop gold nor count towards quest progress.
  • Complete Area 1000
  • Rewards: Tess' Cat Burglar Feat, which increase the effect of her Trap Expert ability by 80%, and 250 Corrupted Gems

Variant 3: Team Up

Tess leads the Fallbacks and one other affiliation into Undermountain for a team-building adventure.

Requirement: Must have completed a Tier 3 Variant in an Event.
  • Tess starts in the formation. She can be moved, but not removed.
  • You may not use unaffiliated Champions.
  • Aside from the Fallbacks, you may only use one other affiliation. Once you have added a Champion from another affiliation to the formation, you may only add Champions from that affiliation or the Fallbacks.
  • In non-boss areas, each time an enemy is defeated, all damaged enemies are restored to full health and all existing and future enemies in the area gain 50% speed and 50% additional damage, stacking additively. These bonuses reset when changing areas.
  • Complete Area 1600
  • Rewards: Tess' Thayan Knight Tess Skin and 250 Corrupted Gems

Tales of the Champions Tier 5 Blessings

Today's update also includes Tier 5 Blessings for The Red Knight!
  • Role Playing Game - Local: Increase the damage of each Champion by 50% for each Role they have, stacking additively
  • Heroic Feats - Local: Increase the damage of each Champion by 25% for each Feat they have unlocked, stacking additively
  • Ultimately Quite Cool - Local: Whenever a Champion gets a kill with an Ultimate ability reduce the active ultimate cooldown of all *other* Champions by 1%
  • Globally Glamorous - Global: Increase the damage of all Champions by 100% for each Global Blessing you have unlocked (across all campaigns), stacking additively.

Campaign Feedback

What do you think about Tales of the Champions so far? Are you excited for the finale next month!?

Join our community on one of our official platforms and let us know what you think!