Search News:



Archives by month:

December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
April 2012
August 2011
March 2011

Blogs Categories:

Codename News
Bush Whacker 2
Egg Breaker Adventures
Shards of Titan
Legacy Games
Crusaders of the Lost Idols
Tap Tap Movie
Idle Champions

Popular tags: [Clear Tags]

bw2, event, champions, idle, new content, update, crusaders, release notes, access, early, new, weekend, buff, eba, videogame, game, dragons, dungeons, champion spotlight, charity, patch notes, idols, d&d, mini, community, change log, objectives, legacy games, 2018, fun, nate, spotlight, content, summer, halloween, collector, creature, contest, 2017, baldur's gate, anniversary, grand tour, 2021, high rollers, 2022, lost, 2020, quest, 2019.
November 9th
Idle Champions: Feast of the Moon 6 
Posted in Idle Champions.

During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...

Feast of the Moon 6 introduces Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep. This event also brings back two Heroes of the Planes: Penelope "Half-Pint", the Circle of the Moon Druid/Warlock, and Widdle, the dhampir gnome wizard! Players have until Monday, November 21st at 12PM Pacific to complete your Feast of the Moon 6 unlocks and objectives.

New Champion: Virgil

Dungeons & Dragons Virgil Brian

    With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.

Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Find out more about him and and his abilities by checking out his full Champion Spotlight!

Year Six Variants



  • Eye of the Storm - Virgil begins in the formation and can't be moved or removed. Only Champions next to Virgil can deal damage.
    Reach Area 75

  • An Inseparable Bond - Virgil begins in the formation and can't be removed, but can be moved. You may only use Champions with a Wisdom of 12 or higher.
    Reach Area 125

  • Freak Weather Conditions - Virgil begins in the formation and can't be removed, but can be moved. Every 5 areas the weather drastically changes. While snowing, all Champions' normal attack cooldown speeds are increased by 5 seconds. While thundering, a bolt of lightning strikes a random Champion every 5 seconds dealing damage equal to 50% of their max health and stunning them for 5 seconds. While foggy, Champions deal no damage with ranged attacks.
    Reach Area 175

  • If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    November 4th
    Idle Champion Spotlight: Virgil 
    Posted in Idle Champions.

    Storms can be beautiful displays of raw energy, or dangerous heralds of destruction. It takes someone calm, cool, and collected to harness and wield that power.

    Virgil is a friendly, easy going aasimar who is happy to work together and peacefully avoid a fight. But don't be fooled by his calm demeanor, with a snap of his fan he is ready to summon a storm! He joins the rest of the Rivals of Waterdeep in the Champion roster during the Feast of the Moon!

    I. Virgil

    Dungeons & Dragons Virgil Brian

      With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.

    Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Once unlocked, Virgil and his storm sorcerer powers can be found with Tyril in Slot 10.

    II. Virgil's Stats

    Race: Aasimar Alignment: Neutral Good
    Gender: Male Pronouns: He/Him
    Class: Sorcerer Age: 32
    Affiliation: Rivals of Waterdeep

    STR: 9 DEX: 13 CON: 14
    INT: 13 WIS: 12 CHA: 18

    Role: Support and Speed
    Eligible for Patrons: Mirt, Vajra, and Strahd
    Slot: 10 (Tyril)


    Dungeons & Dragons Virgil

    III. Virgil's Design

    For anyone interested in learning about Brian Gray, their website includes years of wonderful content as a writer and streamer with blogs, reviews, recipes, and more. In the TTRPG community they are well known for their performances on many streams, including as a voice over artist for Into The Mother Lands, and our own Charity One Shot celebrating the release of Disco the Baby Moonstone Dragon familiar! We're extremely excited to bring their Rivals of Waterdeep character to Idle Champions just as their 14th season has begun, and as a bonus can enjoy Virgil striving to save the multiverse in Idle Champions Presents Hunger of the Far Realm!

    As a Storm Sorcerer, Virgil is all about offering lightning quick buffs, causing adjacent Champions to do more damage as well as attack faster. If enemies are being defeated quickly, he'll be impressed by the Rapid Fire and increase the chance that those creatures drop double quest items or count for double quest progress. Virgil also harnesses the energy to Weather Control, increasing Champion damage every time the weather changes. All of these buffs are intended to help keep the formation alive, but if a Champion is knocked out, Virgil has a Surprise Mood: Angry! That anger bleeds into his attacks, making his normal Magic Missiles turn red, and causing any enemy he hits to take a lot more damage! He's especially protective of his partner Kent, and since the two of them are Inseparable, where one goes the other can follow.

    Virgil's mood can be seen in the color of his attacks, and changing his Specialization also changes the power he is focusing on. If his mood is Relaxed, his Magic Missile and Chain Lightning attacks turn green as he increases Storm Sorcerer's damage bonus, as well as helping Champions attack even faster. Amber colored attacks means he's Anxious, increasing the number of Magic Missiles he fires and adding a chance to stun an enemy he hits. If there are plenty of other Rivals of Waterdeep Champions in the formation he will feel Determined, and his violet attacks indicate that his Weather Control damage boost is greatly increased.

    If Virgil has had enough of being attacked, the weather will change to thunder as he summons a fearsome bolt of Chain Lightning! This powerful electric discharge forks as it strikes multiple enemies, laying waste to anyone attacking the formation.

    Dungeons & Dragons Spelljammer Virgil

    IV. Virgil's Abilities

    Basic Attack

    • Magic Missile - Virgil summons 3 magic missiles and fires them at random targets.

    Formation Abilities

    • Storm Sorcerer - Virgil increases the damage of all adjacent Champions by +100%, and decreases their normal attack speed cooldown by 1 second.
    • Weather Control - Virgil gains a Weather stack each time the weather changes when advancing to a new area or when it's changed by an ultimate attack or other ability. Virgil tracks each type of weather in a separate stack. Each stack is multiplied by 10% and then all stacks are multiplied together to get a total value which increases the damage of all Champions. Each stack caps at 500.
    • Rapid Fire - Enemies that are defeated within 2 seconds of being on screen have a 5% chance to drop double quest items or count for double quest progress for each Rivals of Waterdeep Champion in the formation, stacking additively.
    • Surprise Mood: Angry - While a Champion in the formation is knocked out, Virgil's magic missile and chain lightning attacks turn red and any enemy he hits with his base attack takes an additional 1000% damage for the next 5 seconds. If an enemy is hit again, the timer is reset but doesn't otherwise stack.
    • Inseparable - If Kent qualifies for an adventure restriction based on his tags, age, ability scores, etc., Virgil may be used as well.

    Specializations

    • Mood: Relaxed - Virgil's Magic Missile and Chain Lightning attacks turn green, and he further increases Storm Sorcerer's damage boost by 100% and increases the attack cooldown reduction by a further 1 second.
    • Mood: Anxious - Virgil's Magic Missile and Chain Lightning attacks turn amber, he increases the number of Magic Missile's he fires by one, and there is a 25% chance he stuns an enemy struck by a Magic Missile for 5 seconds.
    • Mood: Determined - Virgil's Magic Missile and Chain Lightning attacks turn violet, and Virgil increases Weather Control's damage boost by 33% for each Rivals of Waterdeep Champion in the formation, stacking multiplicatively.

    Ultimate Ability

    • Chain Lightning - Virgil attacks a random enemy with a bolt of lightning dealing ultimate damage. Every 0.10 seconds, the lightning bolt attacks another random enemy until 20 enemies are struck or no enemies remain. In addition, the area's weather changes to thunder.

    V. Virgil's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Storm Sorcerer
    Slot 4: Weather Control
    Slot 5: Rapid Fire
    Slot 6: Ultimate Attack Cooldown

    VI. Conclusion

    It's good to see Virgil joining Kent and the rest of the Rivals of Waterdeep in our formations! Let us know how much you enjoy Virgil and his storm sorcery in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    October 19th
    Idle Champions: Liar's Night 6 
    Posted in Idle Champions.

      "Did you hear what happened at the Wayside Inn?"
      "No -- what happened?"
      "While everyone was partying to Liars' Night they got robbed."
      "Seriously!? Who robs a party?"
      "It was 'A Masked Man', apparently."
      "What a jerk. I hope they catch him."
    The local Liars' Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

    Liars' Night 6 introduces Kent, the Tiefling Rogue from Rivals of Waterdeep! This event also brings back Brig Hellclaw, the Rogue/Bard played by Jason Charles Miller, and Ezmerelda d'Avenir, a prolific vampire hunter from the land of Barovia! Players have until Monday, October 31st at 12 PM Pacific to complete their Liars' Night 6 unlocks and objectives.

    New Champion: Kent

    Dungeons & Dragons Kent Eugenio

      Kent is a former archaeologist turned adventurer whose Rogue skills and powers over death were honed by spending months making his way through the temple of Talona, where the rest of his archaeological research team was killed by traps and monsters. When he finally returned home to the lakeside town of Caradoon, he was the same outgoing, flamboyant Tiefling he had always been, but now it seemed to mask a darkness that Kent has since done his best to keep hidden. Fortunately for him, he doesn't have to bear the darkness alone, because not long after his return to Caradoon, he met smart, capable, and patient Aasimar named Virgil. Together they met up with Selise from the Rivals, and joined her and the rest of the crew in Waterdeep.

    Kent is a support and DPS Champion who collects soul trinkets representing the highest level boss defeated in each campaign, which he uses to buff himself and Champions in his column. In addition, he increases the effectiveness of your achievement bonuses for the adventure he is on. Once unlocked, you can find this tiefling rogue with Jarlaxle in Slot 4.

    For more detailed information on Kent, check out his Champion Spotlight!


    Year Six Variants


    • Bossing Around - Chase down a masked man while fighting tougher bosses. Kent begins in the formation and can be moved but not removed. There's an additional wave of enemies in each boss area, and the bosses have 3 times the health and deal 3 times the damage!
      Complete Area 75.

    • Quick and Quick-Witted - Chase down a masked man with your quickest champions. Kent begins in the formation and can be moved but not removed. You can only use Champions with a Dexterity and Charisma of 13 or higher, or members of the Rivals of Waterdeep!
      Reach Area 125.

    • The Poisoned Rat Incident - Chase down a masked man while fighting a bunch of giant rats. Kent begins in the formation and can be moved but not removed. Each wave spawns Giant Rats that don't drop gold or count toward quest progress. The first time an enemy is hit by a normal attack, they only take 1 point of damage.
      Reach Area 175.

    If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    October 14th
    Idle Champion Spotlight: Kent 
    Posted in Idle Champions.

    Exploring ancient temples can lead to astounding archaeological discoveries, but also devastating consequences. However some Champions remain confident in their fabulous capabilities rather than let the dark memories sour their levity!

    Kent is a trained archeologist whose blade is as sharp as his outfits. He joins his fellow Rivals of Waterdeep Gazrick, Shaka, Selise, and D'hani in the Champion roster during Liar's Night!

    I. Kent

    Dungeons & Dragons Kent Eugenio

      Kent is a former archaeologist turned adventurer whose Rogue skills and powers over death were honed by spending months making his way through the temple of Talona, where the rest of his archaeological research team was killed by traps and monsters. When he finally returned home to the lakeside town of Caradoon, he was the same outgoing, flamboyant Tiefling he had always been, but now it seemed to mask a darkness that Kent has since done his best to keep hidden. Fortunately for him, he doesn't have to bear the darkness alone, because not long after his return to Caradoon, he met smart, capable, and patient Aasimar named Virgil. Together they met up with Selise from the Rivals, and joined her and the rest of the crew in Waterdeep.

    Kent is a support and DPS Champion who collects soul trinkets representing the highest level boss defeated in each campaign, which he uses to buff himself and Champions in his column. In addition, he increases the effectiveness of your achievement bonuses for the adventure he is on. Once unlocked, you can find this tiefling rogue with Jarlaxle in Slot 4.

    II. Kent's Stats

    Race: Tiefling Alignment: Neutral Good
    Gender: Male Pronouns: He/Him
    Class: Rogue Age: 35
    Affiliation: Rivals of Waterdeep

    STR: 8 DEX: 20 CON: 14
    INT: 14 WIS: 10 CHA: 14

    Role: Support and DPS
    Eligible for Patrons: Mirt, Vajra, Strahd
    Slot: 4 (Jarlaxle)


    Dungeons & Dragons Kent

    III. Kent's Design

    Eugenio Vargas is a New York City based singer, actor, and music director who has extensive experience both on and behind the stage. With a love of performing and gaming, he's become well known in the TTRPG industry for his amazing work, including as the DM and producer for The Last Refuge podcast, the Storyteller for Into the Mother Lands, and a writer and designer on many D&D products including Fizban's Treasury of Dragons for Wizards of the Coast. He is already well known to the Idle Champions community for his work on A Familiar Quest and The Pear Passage charity one shot, so we're very excited to bring his Rivals of Waterdeep character to the game!

    Kent is all about making the formation more effective by celebrating your previous achievements. As you defeat bosses across all our Campaigns, Kent collects Tokens of the Departed, and increases the damage of himself and all Champions in his column. The more powerful the boss, the higher the damage bonus! He'll also make all the Champions more powerful by adding a bit EXTRA! using your current Achievement bonus. With a wealth of experiences to draw from, Kent is an adept at attacking nearby enemies with his Rapier, and Remembering the Old Days helps makes his attacks even more effective. But this rogue doesn't have to go it alone! After Virgil's release, you'll find that the two of them are Inseparable and where one goes, the other can follow.

    If the formation is filled with his fellow Rivals of Waterdeep, Kent can specialize in increasing the attack bonus of Tokens of the Departed for each of those Robust Rivals. Or he can focus on his Potent Poison to add poison damage to all of his attacks. When Kent gets serious about defeating enemies, he calls on the Wails from the Grave to change the weather to an eerie fog, and call on ghostly spirits to help Kent deal some Ultimate damage!

    IV. Kent's Abilities

    Basic Attack

    • Rapier - Kent strikes the closest enemy with his rapier.

    Formation Abilities

    • Tokens of the Departed - Kent keeps a soul trinket of the highest level boss defeated in each campaign and the best event where he was present at the bosses' defeat. Kent increases the damage of all Champions in his column (including himself) by 10% times the sum of all levels from his soul trinkets.
    • Remembering the Old Days - Each time Kent or the ghostly spirit from his Ultimate attacks, he gains a Nostalgia stack that lasts until entering a new area. Kent increases his damage by +50% for each Nostalgia stack, stacking multiplicatively and then applied multiplicatively. Buffs are applied to the post stack value, and Nostalgia stacks are capped at 25 stacks.
    • EXTRA! - Kent's force of personality emboldens his companions. Kent increases the damage of all Champions by your current Achievement bonus.
    • Inseparable - If Virgil qualifies for an adventure restriction based on his tags, age, ability scores, etc., Kent may be used as well. Note: this won't be enabled until after Virgil's release!

    Specializations

    • Robust Rivals - Kent increases the attack bonus of Tokens of the Departed by +100% for each Rivals of Waterdeep Champion, stacking multiplicatively and applied multiplicatively.
    • Potent Poison - Whenever Kent attacks an enemy and doesn't kill it, it is affected by a virulent poison. The poison deals 400% of your BUD to the enemy each second for 4 seconds.

    Ultimate Ability

    • Wails from the Grave - For 30 seconds, when Kent makes a normal attack, a ghostly spirit briefly appears and makes an attack dealing ultimate damage, on another random enemy if possible. Additionally, the weather changes to fog.

    V. Kent's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Tokens of the Departed
    Slot 4: Remembering the Old Days
    Slot 5: EXTRA!
    Slot 6: Ultimate Attack

    VI. Conclusion

    Season 14 of Rivals of Waterdeep begins on October 16th, 2022, and we're overjoyed to have Kent joining our roster just as the new season is getting started! Let us know all about Kent in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    June 8th
    Idle Champions: Dragondown 5 
    Posted in Idle Champions.

    At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

    And they need your help.

    While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

    Dragondown 5 introduces Merilwen, the Wood Elf Ranger from Oxventurers Guild, and brings back Selise Astorio, Human Paladin of the Rivals of Waterdeep, and Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois. Players have until Monday, June 20th at 12PM Pacific to complete their Dragondown 5 unlocks and objectives.

    I. Merilwen

    Dungeons & Dragons Merilwen

      Merilwen is at home in nature, happy to speak with animals or plants at the first opportunity. She's always ready to pull out her trusty bow, or turn into a cat, to get out of many tough situations. With a fierce loyalty to her friends, and to nature itself, she'll call upon the moon to deal with anyone who gets on her bad side. And if you're really unlucky, you might stumble into Merilwen's Meatgrinder. Spoilers: it's a very bad time.

    Merilwen is a Support and Gold Find Champion who increases the damage of all Neutral Champions, and when she transforms into a cat, she increases the attack rate of adjacent Champions. Her gold find and ultimate are both improved when she is combined with other members of the Oxventurers affiliation. She can be added to the formation by swapping her out with Celeste (Slot 2).

    For more information on Merilwen and her abilities, check out her Champion Spotlight!


    Year Five Variants


    • A Neutral Position - Merilwen starts in the formation and can be moved, but not removed. Only Neutral Champions (on the Good/Evil axis) can deal damage.
        Getting to Know Merilwen: Merilwen increases the damage of Neutral champions. Use a Neutral DPS Champion to make the most of this!
      • Reach Area 75.
    • Cat Nap - Merilwen starts in the formation and can be moved, but not removed. Champions' normal attack cooldowns are increased by 3 seconds. Merilwen's Wild Shape ability starts out unlocked and has a +300% bonus to attack speed cooldowns.
        Getting to Know Merilwen: Merilwen's cat form makes nearby Champions attack faster. Use this to your advantage!
      • Reach Area 125.
    • Loyal Friends - Merilwen starts in the formation and can be moved, but not removed. Her Ultimate starts unlocked and its cooldown takes half as long. Only Champions with an Affiliation can be used, and Oxventurers Guild Champions do 400% more damage.
        Getting to Know Merilwen: Merilwen's ultimate grows stronger with other Oxventurers Guild Champions. Try it out if you have already unlocked some of them
      • Reach Area 175.
    April 6th
    Idle Champions: Greengrass 5 
    Posted in Idle Champions.

    A great cosmic conflict has spilled out upon the prime material plane.

    While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

    It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 5!

    Greengrass 5 introduces Gazrick Nomrad, the Gnome Druid from Rivals of Waterdeep, and brings back Orkira Illdrex, the Dragonborn Cleric, and Melf, the legendary Elf Fighter and Wizard. Players have until Monday, April 18th at 12PM Pacific to complete their Greengrass 5 unlocks and objectives.

    New Champion: Gazrick Nomrad



    Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!

    Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

    For more information on Gazrick and his abilities, check out his Champion Spotlight!


    Year Five Variants



    Cool Comrades — Gazrick starts in the formation, and can't be moved or removed. Two Ice Mephits have befriended Gazrick and have joined the formation. It's not weird.
  • Reach Area 75.

  • Brain Freeze — Gazrick starts in the formation, and can't be moved or removed. He's created three Snow Golem companions. Each Snow Golem has an Intellect Devourer perched on their head. Really, it's not weird.
  • Reach Area 125.

  • Armored Assault — Gazrick starts in the formation, and while he can't be removed he can be moved. His Armor Ablation ability starts unlocked. All boss enemies have at least 25 armored health. This is the least weird.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    March 31st
    Idle Champion Spotlight: Gazrick 
    Posted in Idle Champions.

    When you're a businessman, you sometimes have to get out of your comfort zone in order to find the best opportunities. If that means also becoming a detective, chef, and occasional hero, then this Champion is ready to haggle!

    Gazrick Nomrad is an ice druid by birth, businessman by choice, and now a member of the Rivals of Waterdeep. While he's more comfortable talking trade than fighting monsters, he'll use his considerable cold powers to put the chill on anyone threatening his friends! He joins his fellow Rivals Shaka, Selise, and D'hani in the Champion roster during Greengrass!

    I. Gazrick

    Dungeons & Dragons Gazrick

      Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!


    Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

    II. Gazrick’s Stats

    Race: Gnome (Rock) Alignment: Neutral Good
    Gender: Male Pronouns: He/Him
    Class: Druid Age: 130
    Affiliation: Rivals of Waterdeep

    STR: 8 DEX: 10 CON: 13
    INT: 16 WIS: 20 CHA: 14

    Role: Support and Gold Find
    Eligible for Patrons: Mirt, Strahd
    Slot: 7 (Minsc)


    Dungeons & Dragons Gazrick

    III. Gazrick's Design

    Comedian, actor, voice over artist, writer, and graduate of Second City's Advanced Directing Program, Masood Haque has extensive performance experience. He appeared as a special guest on two special Rivals one shots before joining the cast as a full time member in Season 7. And now we are excited to have him join the Rivals as our latest Champion!

    Harnessing the magic of all things cold, Gazrick Nomrad brings a wealth of frost-based spells to the formation. He'll defend himself by attacking enemies with Frostbite, while forming a Frosty Friendship with all Champions in a snowflake shape around his position to increase their damage. His chilly attacks cause Armor Ablation, helping reduce how much damage is needed to harm armor-based enemies. And he'll use his druidic powers to Control Weather causing enemies to take additional damage when it's snowing. But Gazrick is more comfortable as a Travelling Merchant, using his business skills to help his friends find more gold as they are out on an adventure! It may seem strange for a Champion to travel with a portable merchandise stall, but Gazrick insists that it's not weird.

    Gazrick's three specializations allow him to boost either his gold find, armor ablation stack duration, or the damage caused by snow. If there isn't enough cold, his Ultimate will summon a Sleet Storm that changes the weather in that area to snow, causing enemies to take massive damage and making the terrain difficult with a coating of slick ice!

    IV. Gazrick's Abilities

    Basic Attack

    • Frostbite — Gazrick attacks the closest enemy with a magic attack that causes one hit, and a 50% chance that the enemy is stunned for 2 seconds.

    Formation Abilities

    • Frosty Friendship — Gazrick increases the damage of all Champions in a snowflake shape. (His column and in the 2 diagonal lines intersecting his formation slot.) The damage bonus depends on how far away they are from Gazrick, with the effect increasing for each slot.
    • Travelling Merchant — Gazrick now travels with a portable stall to sell his merch. Increase the gold find bonus by 100% for each Rivals of Waterdeep member in the formation, including himself
    • Armor Ablation — Gazrick's cold attacks lowers an enemy's armor threshold by 15% for 30 seconds. This only applies to armored enemies. Multiple hits stack (up to 60 times), but each stack tracks its own duration.
    • Control Weather — Gazrick causes enemies to take an additional +200% damage in areas where it is snowing.

    Specializations

    • Genius with Gold — Gazrick increases the effect of Travelling Merchant by +200%.
    • Aim Around Armor — Gazrick increases the duration of Armor Ablation by +100%.
    • Finesse with Frost — Gazrick increases the effect of Control Weather by +200%.

    Ultimate Ability

    • Sleet Storm — Gazrick attacks with sleet falling from the sky. The attack is centered on the closest enemy, dealing ultimate AOE damage in a large radius and creating an area of slick ice that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it. A second after the attack the area's weather changes to snow until the area changes.

    V. Gazrick’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Frosty Friendship
    Slot 4: Travelling Merchant
    Slot 5: Control Weather
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    The Rivals of Waterdeep company continue to join our Champion roster, and we're very excited for Gazrick to help you get all your Idle Champions business done! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about Gazrick? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    Updates:

    Dungeons & Dragons Archdruid Gazrick

    The Archdruid Gazrick Skin & Feat pack is available in the in-game store starting April 6th!
    September 24th, 2021
    Idle Champion Spotlight: D’hani 
    Posted in Idle Champions.

    Some monks spend every moment they can honing their combat skills, but this Champion would prefer to paint people over pummeling them!

    D’hani is an aarakocra monk who traveled to Waterdeep looking for a more exciting life, and she’s certainly found it with the Rivals of Waterdeep! While she would rather enjoy her artistic pursuits, she also will not hesitate to use every part of her body to swiftly defeat anyone who puts her new friends in danger. She joins the Champions, as well as her fellow Rivals Shaka and Selise, next week during Highharvestide!

    I. D’hani

    Dungeons & Dragons D'hani LaTia

      Moving to Waterdeep provided D’hani with more of the opportunities she was searching for after living in Chult. At first, she took a job as a mercenary with the Cassalanter family and tasked with infiltrating and spying on the Rivals. As her familiarity and friendship with the Rivals grew, she preferred to stay with them and continue to help with their adventures. Her skills in combat are impressive, and while she never means to kill anyone, she gets carried away in the thrill of battle where even the most flashy combat maneuvers can be deadly!


    D’hani’s love of painting infuses her fighting style with both color and tactics. She becomes more powerful the more her Rivals family is at her side. When you want to add her to your formation, you can swap her with Bruenor (Slot 1)

    II. D’hani’s Stats

    Race: Aarakocra Alignment: Chaotic Good
    Gender: Female Pronouns: She/Her
    Class: Monk (Kensei) Age: 10
    Affiliation: Rivals of Waterdeep

    STR: 11 DEX: 20 CON: 14
    INT: 11 WIS: 20 CHA: 7

    Role: DPS and Gold Find
    Eligible for Patrons: Mirt, Vajra
    Slot: 1 (Bruenor)


    Dungeons & Dragons D'hani

    III. D’hani's Design

    We were very excited to have the opportunity to work with LaTia Jacquise, who is the Community Relations Coordinator for Monte Cook Games. She is a prolific writer, developer, and streamer with many years of experience in the TTRPG space, with recent contributions to D&D Beyond, DMs Guild, and the Into the Mother Lands RPG. Along with her work as both a player and DM on Rivals of Waterdeep, LaTia can be seen on a variety of streams and shows, including as a cast member for Tampo and a guest on the Dimension 20 show Adventuring Academy.

    With a brush in one hand and her other hand prepared to punch, D’hani is ready to Paint Them Red one way or another! She’ll use every color in the rainbow when on the attack. Her Way of the Brush means each time she gets to practice painting an enemy, her skills grow even more deadly! Put this deadly bird into your formation and she'll take down all of your enemies!

    IV. D’hani's Abilities

    Basic Attack

    • Fists of Fury — D'hani attacks a random painted enemy. If no enemies are painted, D'hani attacks the nearest enemy.

    Formation Abilities

    • Paint Them Red — When D'hani attacks she paints the enemy red, and can paint an enemy up to three times. D'hani's damage is increased by 100% for each stroke of paint she applies, stacking additively.
    • Friendly Rivalry — D'hani is more confident when her friends are around, so her damage is increased by 100% for each Rival of Waterdeep in the formation, stacking multiplicatively.
    • Way of the Brush — D'hani's damage is increased by 100%, and she keeps track of the total number of enemies she has painted across all time - this count persists between resets. D'hani's practice with layers of paint increases as the total number of painted enemies increases, and at certain milestones she gains another Layer of Way of the Brush, which increases this effect by an additional 100%, stacking multiplicatively. Once D'hani reaches Layer 10, each additional enemy painted increases the buff by 0.03% additively.

    Specializations

    • Splash of Yellow — Enemies D'hani paints also gain a splash of yellow, with a max of 1 application per enemy. Enemies painted in this way drop 200% more gold when they are killed, regardless of who kills them.
    • Stroke of Green — Enemies D'hani paints also gain a stroke of green, with a max of 1 application per enemy. Enemies painted in this way cause D'hani's attacks against them to damage nearby enemies as well at 50% damage. This effect does not chain, but does apply 1 stack of red and a stroke of green to the enemies it damages.
    • Blotch of Blue — Enemies D'hani paints also gain a blotch of blue, with a max of 1 application per enemy. Enemies painted in this way are stunned for 2 seconds when D'hani attacks them and boss enemies painted in this way take 400% more damage from all attacks.

    Ultimate Ability

    • Flurry of Brushes — D'hani pulls a quiver of sharpened paintbrushes from her robes and flings them out at 5 random enemies. They deal damage and apply D'hani's paints to all enemies they hit! If multiple brushes hit an enemy, it will gain multiple stacks of red paint if possible.

    V. D'hani’s Equipment



    Slot 1: Self DPS
    Slot 2: Self DPS
    Slot 3: Painter’s Smock
    Slot 4: Sash
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re thrilled to have another member of Rivals of Waterdeep in our Champion roster and can’t wait to see D’hani painting her way into your formation! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about D’hani? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    June 9th, 2021
    Idle Champions: Dragondown 4 
    Posted in Idle Champions.

    At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

    And they need your help.

    While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

    Dragondown 4 introduces Selise Astorio, Human Paladin of the Rivals of Waterdeep, and brings back Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois, and Korth, the ruthless Lizardfolk Fighter. Players have until Monday, June 21st at 12PM Pacific to complete their 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Selise

    Dungeons & Dragons Selise Tanya DePass

      With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterward, she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck and her well-worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


    Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

    II. Selise’s Stats

    Race: Human Alignment: Lawful Neutral
    Class: Paladin Gender: Female
    Age: 42 Affiliation: Rivals of Waterdeep

    STR: 19 DEX: 11 CON: 11
    INT: 15 WIS: 13 CHA: 15

    Role: Tanking and Support
    Eligible for Patrons: Strahd von Zarovich, Zariel
    Slot: 12 (Arkhan)


    Selise's Design

    Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

    For more information on Selise and her abilities, check out her Champion Spotlight!


    Year Four Variants


    • Stalwart Supporters — Selise starts in the formation. She can be moved or removed. Only Champions with STR of 13 or higher can be used.
        Getting to know Selise: Each time you trigger her ultimate attack, she switches shield stances. Each shield stance (Aggressive, Wall, Deflect, and Last Resort) changes the way her normal attack works, and also how Divine Sense buffs Champions in the two columns behind her.
    • Reach Area 75.
    • Tears of Tyr — - Selise starts in the formation. She can be moved or removed. While in outdoor areas, rain falls, increasing the speed and attack damage of enemies by 100%. Champions' base attack cooldowns are increased by 1 second. Only Champions with a WIS of 13 or higher can be used.
        Getting to know Selise: Keep Selise in her Aggressive shield stance to keep Champions attacking as quickly as possible!
    • Reach Area 125.
    • The Endless Claws — Selise starts in the formation. She can be moved or removed. Crawling Claws appear in each area (3 after the first wave). They deal 200% additional damage. When a Crawling Claw is destroyed by anyone other than Selise Astorio, it immediately respawns and continues its attack! Crawling Claws do not count towards quest progress, nor do they drop any gold.
        Getting to know Selise: Her Last Resort shield stance is optimal for this variant, as it has a small AOE. Using her ultimate to switch between Last Resort and Aggressive shield stances will trigger Thunderous Smite, allowing her to attack even more enemies and clear the field of Crawling Claws!.
    • Reach Area 175.
    For information on previous years' variants, check out the Dragondown 3 blog.
    June 4th, 2021
    Idle Champion Spotlight: Selise 
    Posted in Idle Champions.

    This relentless paladin will protect those she cares for, and her shield is just as deadly as it is defensive!

    Selise Astorio is a human paladin who started on her path of vengeance after the death of her wife. During her travels she joined the Rivals of Waterdeep despite her initial misgivings, and now does what she can to protect them with all of her considerable power. She joins the Champions, as well as her fellow Rival Shaka, next week during Dragondown!

    I. Selise

    Dungeons & Dragons Selise Tanya DePass

      With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterwards she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck, and her well worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


    Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

    II. Selise’s Stats

    Race: Human Alignment: Lawful Neutral
    Class: Paladin Gender: Female
    Age: 42 Affiliation: Rivals of Waterdeep

    STR: 19 DEX: 11 CON: 11
    INT: 15 WIS: 13 CHA: 15

    Role: Tanking and Support
    Eligible for Patrons: Strahd von Zarovich, Zariel
    Slot: 12 (Arkhan)


    Dungeons & Dragons Selise

    III. Selise's Design

    As the founder and Director of I Need Diverse Games, part of the development team behind Into The Mother Lands, and a prolific writer and consultant on a variety of projects, we were very excited to work with Tanya DePass to bring her Rivals of Waterdeep character to life in Idle Champions! Selise Astorio has gone on an amazing, complex journey over the last 10 seasons of the show, and it was important to reflect that in the multiple ways she has to protect her fellow Champions.

    Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

    IV. Selise's Abilities

    Basic Attack

    • Sword and Board — Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:
      • Aggressive: Bash the enemy before attacking them, stunning them for 2 seconds. This can cause hits- and armor-based enemies to take two hits.
      • Wall: Take 25% less damage from all attacks for the next 5 seconds.
      • Deflect: Damage all enemies in a small AOE if Reflective Shield is chosen and gain one charge of deflection for each enemy hit.
      • Last Resort: Damage and knock back all enemies in a small AOE.

    Formation Abilities

    • Divine Sense — Selise increases the damage of Champions in the two columns behind her by 100%. This ability has a bonus effect based on Selise's current shield stance, which can be changed by using her Ultimate Attack:
      • Aggressive: Champions affected by Divine Sense have their base attack cooldowns reduced by 0.5s.
      • Wall: Champions in the same column as Selise take 25% less damage from melee attacks; this stacks multiplicatively with Selise's normal attack Wall-stance buff on herself.
      • Deflect: Champions affected by Divine Sense take 25% less damage from ranged and magical attacks.
      • Last Resort: Selise's overwhelm point is increased by 15.
    • Shield of Psychomancy — While in Aggressive stance, every 4th attack instead of her normal attack, Selise will toss her shield in an arc targeted at the farthest enemy. It deals damage and stuns all enemies hit for 2 seconds, and the effect of Divine Sense is increased by 50% for each enemy hit until Selise attacks with Shield of Psychomancy again or changes stances.
    • Vow of Vengeance — While not in Aggressive stance, Selise increases the effect of Divine Sense by 100% for each enemy attacking her, stacking additively.
    • Thunderous Smite — When switching from Last Resort to Aggressive stance, Selise channels the divine power of Tyr and attacks a random enemy with her sword, dealing BUD-based AoE damage and BUD-based chaining lightning damage from the enemy struck to five nearby enemies. This effect can only trigger every 180 seconds.

    Specializations

    • Relentless Avenger — While in Wall stance, Selise cannot be stunned. Any enemy that attempts to stun Selise is instead stunned themselves for 4 seconds, if they can be stunned.
    • Reflective Shield — While in Deflect stance, Selise can deflect ranged and magical projectiles back at the enemies that shot/cast them, completely negating their damage and dealing 6 seconds of BUD-based damage. She can deflect one attack for each charge of deflection she has, and gains deflection stacks by attacking while in Deflect stance.
    • Mithral Skin — While in Last Resort stance, Selise takes less damage the more damaged she is. At 80%+ health she takes normal damage, but below 80% she receives a damage reduction bonus equal to 80% - her current health percentage.
    • Tyr's Eyes — Increase the range of Divine Sense to affect the three columns behind Selise rather than just two.

    Ultimate Ability

    • Shield Stance — As a stalwart tank, Selise knows a thing or two about using a shield. She can subtly change her shield stance to buff the party in different ways depending on what the situation calls for. Using this ability rotates her stance through the following options in order, then looping when reaching the end: Aggressive -> Wall -> Deflect -> Last Resort

    Champion Rebalance

    Selise Astorio received the following changes as part of an update on October 8th 2021:
    • Increase to the duration of her Wall Stance damage reduction buff to 10 seconds
    • Increase the base effect value of Vow of Vengeance from 100% to 200%
    • Update to happen in version 406+ : Last Resort stance also increases the effect of Vow of Vengeance by 200%

    V. Selise’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Increase Max Health
    Slot 4: Divine Sense
    Slot 5: Shield of Psychomancy
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re excited to continue to bring the Rivals into our Champion roster, and can’t wait to see Selise offering her tanking and support abilities in your formations! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about Selise? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!