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April 29th
April 2026 Variants & The Draconian Emergence 
Posted in Idle Champions.

Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast!

Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns.

Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast!

Learn more below...

A Grand Tour of the Sword Coast

The Madness of Zuggtmoy

Variant: Visions of Death

Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable.
  • You may only use Champions with a Wisdom of 14 or higher.
  • After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health.
  • 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 525

The Cult of Lolth

Variant: The Cult of Takhisis

Enter the drow city of Menzoberranzan and face… Draconians?!?
  • You may only use Champions with a Constitution of 14 or higher.
  • A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively.
  • 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 525

Light of Xaryxis

Foul Play

Variant: Towel Play

Survive Xeleth's attack on the Arena and push back his forces with unaffiliated Champions.
  • You may only use Unaffiliated Champions.
  • The planetless Plasmoid returns and joins the formation. They constantly ask questions so adjacent champions deal no damage due to the distraction.
  • At the end of each wave in non-boss areas, either a Baby Kindori or a curious potted plant spawns. They don't drop gold nor count towards quest progress.
  • Complete Area 1050

Spelljammers in Training

Variant: Switched Off the Targeting Construct

The coalition is in need of Spelljammers! Luckily, we have some friends that excel against empires!
  • Champions miss with 10% of their base attacks for each point their wisdom is below 18.
  • Whenever a Champion misses with an attack, the enemies in the area gain a Hyperspeed stack, up to 25 stacks. Enemies deal 20% additional damage and move 10% faster for each Hyperspeed stack, stacking multiplicatively. Hyperspeed stacks reset when changing areas.
  • Complete Area 1100

Into Xaryxispace

Variant: One Draconian at a Time

The time has come to attack the Imperial Citadel. It's time for the dragon kin to face each other!
  • You must have more Dragonborn than Non-Dragonborn Champions in your formation at all times.
  • For each Non-Dragonborn Champion in the formation, the health of all enemies is increased by 3% for each area completed in the adventure, stacking multiplicatively.
  • 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 1150

The Battle of Xaryxis

Variant: Tank You Very Much

Find a way to rescue Xedalli and stop Xeleth, with a lot of bodyguards.
  • 2-3 Astral Elf Warriors spawn with each wave. They move 50% slower, but attack 100% more often and deal 500% more damage. They don't drop gold nor count towards quest progress.
  • At the start of each non-boss area, there is a 10% chance that 10 Space Mollymawks spawn.
  • You may only use one Champion that doesn't have the Tanking role.
  • Complete Area 1200

Turn of Fortune's Wheel

The End is the Beginning

Variant: Precisely Arranged

AADE. EHHJ. NPPSTTUW?
  • You may only assign Champions from each seat to a specific numbered formation spot in the formation. For example, a Champion from seat 1 can only be assigned to the slot with the 1 in it.
  • Therefore, you can't move Champions around the formation, but you can add and remove them.
  • By the nature of these restrictions, you may not use Champions from seat 11 or 12.
  • Complete Area 500

Welcome to Sigil

Variant: Monstrosities in Sigil

Explore Sigil and learn more about the awfully lawful predicament you find yourself in.
  • You may only use Lawful Champions.
  • Good Champion damage is reduced by 20% for each Evil Champion in the formation, stacking additively.
  • Evil Champion damage is reduced by 20% for each Good Champion in the formation, stacking additively.
  • 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 550

Vecna: Eve of Ruin

The Ruinous Citadel

Variant: The Ruinous Draconians

Enter the Ruinous Citadel to confront evil with evil.
  • You may only use Evil Champions.
  • Champions in the back two columns take damage equal to 2.5% of their maximum health every second, but also deal 2.5% more damage for each area completed in the current adventure, stacking multiplicatively.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 1350

Vecna's Grasp

Variant: Dream or Nightmare?

Unmake the Unrealities of Vecna's wildest dreams, featuring unusual unfriendlies!
  • You may only use Champions with a total ability score of 85 or higher.
  • A weird assortment of 5-10 nightmare creatures spawn at the start of each area. They move 100% faster, deal 300% additional damage, don't drop gold, and don't count towards quest .
  • Complete Area 1400


Draconian Emergence


The Draconian Emergence arrives for the next week, bringing Golden Epics for Tasslehoff, Bruenor, and Xerophon, Feats for Raistlin, Kyre, Lucius, Donaar, and Binwin, and the new Dragon Army Infiltrator Eric Skin!

New Items Added to the Thayan Enclave!
  • Golden Epics - 20,000 Corrupted Gems Each
    • Tasslehoff Slot 2 - Rabbitslayer (Tasslehoff's second set of Specializations Buff)
    • Bruenor Slot 5 - Shield of Foaming Ale (Ult Damage Buff)
    • Xerophon Slot 2 - Reminder of Freedom (Global Damage Buff)
  • Feats - 10,000 Corrupted Gems Each
    • Raistlin - Flaming Darts (+2 magic missiles on base attack)
    • Kyre - Pierce the Heavens (Increases Stunning Strike's Chance to Stun)
    • Binwin - Extra Payout (Specializations Buff)
    • Donaar - Misdirection (Anti-Taunt)
    • Lucius - Volatile Magic (Increases Bud damage for Elemental Adept)
  • Skins - 10,000 Corrupted Gems Each
    • Dragon Army Infiltrator Eric
  • Chests
    • Unlimited Draconian Emergence Emergence Chests - 2,500 Corrupted Gems each
      • Contains gear for Binwin, Bruenor, Diana, Donaar, Kyre, Lucius, Raistlin, Tasslehoff, Xerophon

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