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During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.
When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...
Feast of the Moon 7 introduces Jang Sao, the Satyr Druid/Wizard from Idle Champions Presents: Fatebreaker! This event also brings back Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep as well as Penelope "Half-Pint", the Circle of the Moon Druid/Warlock from Heroes of the Planes! Players have until Monday, November 20th at 12PM Pacific to complete your Feast of the Moon 7 unlocks and objectives.
New Champion: Jang Sao
This celestial voyager traveled the Astral Planes for centuries collecting stars and painting galaxies with her cherished companion, Kwin. When Kwin departed, Jang Sao carried on her wishes of painting the cosmos. Now a wonderful artist, she immortalizes the heavens, reality, and most important of all, her friend.
Jang Sao is a Support and Healing Champion who collects stars and moons and stores them in her star map lantern. Her support abilities focus on isolated formation slots and she uses her druidic healing powers to protect her allies. Once unlocked, you can find this Satyr Druid/Wizard in Seat 8 opposite Delina. Find out more about her and and her abilities by checking out his full Champion Spotlight!
Year Seven Variants
The Circle of Stars - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao!
Jang Sao joins the formation. (slot 4) She can't be moved or removed.
Only Champions in formation slots with 2 or fewer adjacent slots can deal damage.
Getting to know Jang Sao: Jang Sao increases the damage of Champions in formation slots with 2 or fewer neighboring slots. Place your Champions to take advantage of this!
Reach Area 75.
Wise and Otherwise - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao's preferred Champions.
Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
You may only use Champions with a DEX of 15+ or a WIS of 13+.
Getting to know Jang Sao: Jang Sao's specialization choice encourages you to build a formation with high DEX or high WIS. Build your best formation with these restrictions!
Reach Area 125.
Stars and Moons - Pay respects to the heroes of olde during the Feast of the Moon with a stellar performance!
Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
2-3 Astral Elves spawn with each wave. They don't drop gold, nor do they count towards quest progress.
A Star and Moon each fill a slot in the formation. (slots 2 & 6)
Getting to know Jang Sao: Jang Sao travels the cosmos collecting stars. Her star collection persists between adventures, strengthening her powers the more she journeys!
During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.
When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...
Feast of the Moon 6 introduces Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep. This event also brings back two Heroes of the Planes: Penelope "Half-Pint", the Circle of the Moon Druid/Warlock, and Widdle, the dhampir gnome wizard! Players have until Monday, November 21st at 12PM Pacific to complete your Feast of the Moon 6 unlocks and objectives.
New Champion: Virgil
With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.
Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Find out more about him and and his abilities by checking out his full Champion Spotlight!
Year Six Variants
Eye of the Storm - Virgil begins in the formation and can't be moved or removed. Only Champions next to Virgil can deal damage. Reach Area 75
An Inseparable Bond - Virgil begins in the formation and can't be removed, but can be moved. You may only use Champions with a Wisdom of 12 or higher. Reach Area 125
Freak Weather Conditions - Virgil begins in the formation and can't be removed, but can be moved. Every 5 areas the weather drastically changes. While snowing, all Champions' normal attack cooldown speeds are increased by 5 seconds. While thundering, a bolt of lightning strikes a random Champion every 5 seconds dealing damage equal to 50% of their max health and stunning them for 5 seconds. While foggy, Champions deal no damage with ranged attacks. Reach Area 175
Storms can be beautiful displays of raw energy, or dangerous heralds of destruction. It takes someone calm, cool, and collected to harness and wield that power.
Virgil is a friendly, easy going aasimar who is happy to work together and peacefully avoid a fight. But don't be fooled by his calm demeanor, with a snap of his fan he is ready to summon a storm! He joins the rest of the Rivals of Waterdeep in the Champion roster during the Feast of the Moon!
I. Virgil
With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.
Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Once unlocked, Virgil and his storm sorcerer powers can be found with Tyril in Slot 10.
II. Virgil's Stats
Race: Aasimar
Alignment: Neutral Good
Gender: Male
Pronouns: He/Him
Class: Sorcerer
Age: 32
Affiliation: Rivals of Waterdeep
STR: 9
DEX: 13
CON: 14
INT: 13
WIS: 12
CHA: 18
Role: Support and Speed Eligible for Patrons: Mirt, Vajra, and Strahd Slot: 10 (Tyril)
III. Virgil's Design
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As a Storm Sorcerer, Virgil is all about offering lightning quick buffs, causing adjacent Champions to do more damage as well as attack faster. If enemies are being defeated quickly, he'll be impressed by the Rapid Fire and increase the chance that those creatures drop double quest items or count for double quest progress. Virgil also harnesses the energy to Weather Control, increasing Champion damage every time the weather changes. All of these buffs are intended to help keep the formation alive, but if a Champion is knocked out, Virgil has a Surprise Mood: Angry! That anger bleeds into his attacks, making his normal Magic Missiles turn red, and causing any enemy he hits to take a lot more damage! He's especially protective of his partner Kent, and since the two of them are Inseparable, where one goes the other can follow.
Virgil's mood can be seen in the color of his attacks, and changing his Specialization also changes the power he is focusing on. If his mood is Relaxed, his Magic Missile and Chain Lightning attacks turn green as he increases Storm Sorcerer's damage bonus, as well as helping Champions attack even faster. Amber colored attacks means he's Anxious, increasing the number of Magic Missiles he fires and adding a chance to stun an enemy he hits. If there are plenty of other Rivals of Waterdeep Champions in the formation he will feel Determined, and his violet attacks indicate that his Weather Control damage boost is greatly increased.
If Virgil has had enough of being attacked, the weather will change to thunder as he summons a fearsome bolt of Chain Lightning! This powerful electric discharge forks as it strikes multiple enemies, laying waste to anyone attacking the formation.
IV. Virgil's Abilities
Basic Attack
Magic Missile - Virgil summons 3 magic missiles and fires them at random targets.
Formation Abilities
Storm Sorcerer - Virgil increases the damage of all adjacent Champions by +100%, and decreases their normal attack speed cooldown by 1 second.
Weather Control - Virgil gains a Weather stack each time the weather changes when advancing to a new area or when it's changed by an ultimate attack or other ability. Virgil tracks each type of weather in a separate stack. Each stack is multiplied by 10% and then all stacks are multiplied together to get a total value which increases the damage of all Champions. Each stack caps at 500.
Rapid Fire - Enemies that are defeated within 2 seconds of being on screen have a 5% chance to drop double quest items or count for double quest progress for each Rivals of Waterdeep Champion in the formation, stacking additively.
Surprise Mood: Angry - While a Champion in the formation is knocked out, Virgil's magic missile and chain lightning attacks turn red and any enemy he hits with his base attack takes an additional 1000% damage for the next 5 seconds. If an enemy is hit again, the timer is reset but doesn't otherwise stack.
Inseparable - If Kent qualifies for an adventure restriction based on his tags, age, ability scores, etc., Virgil may be used as well.
Specializations
Mood: Relaxed - Virgil's Magic Missile and Chain Lightning attacks turn green, and he further increases Storm Sorcerer's damage boost by 100% and increases the attack cooldown reduction by a further 1 second.
Mood: Anxious - Virgil's Magic Missile and Chain Lightning attacks turn amber, he increases the number of Magic Missile's he fires by one, and there is a 25% chance he stuns an enemy struck by a Magic Missile for 5 seconds.
Mood: Determined - Virgil's Magic Missile and Chain Lightning attacks turn violet, and Virgil increases Weather Control's damage boost by 33% for each Rivals of Waterdeep Champion in the formation, stacking multiplicatively.
Ultimate Ability
Chain Lightning - Virgil attacks a random enemy with a bolt of lightning dealing ultimate damage. Every 0.10 seconds, the lightning bolt attacks another random enemy until 20 enemies are struck or no enemies remain. In addition, the area's weather changes to thunder.
V. Virgil's Equipment
Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Storm Sorcerer
Slot 4: Weather Control
Slot 5: Rapid Fire
Slot 6: Ultimate Attack Cooldown
VI. Conclusion
It's good to see Virgil joining Kent and the rest of the Rivals of Waterdeep in our formations! Let us know how much you enjoy Virgil and his storm sorcery in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!