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June 8th
Idle Champions: Dragondown 5 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 5 introduces Merilwen, the Wood Elf Ranger from Oxventurers Guild, and brings back Selise Astorio, Human Paladin of the Rivals of Waterdeep, and Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois. Players have until Monday, June 20th at 12PM Pacific to complete their Dragondown 5 unlocks and objectives.

I. Merilwen

Dungeons & Dragons Merilwen

    Merilwen is at home in nature, happy to speak with animals or plants at the first opportunity. She's always ready to pull out her trusty bow, or turn into a cat, to get out of many tough situations. With a fierce loyalty to her friends, and to nature itself, she'll call upon the moon to deal with anyone who gets on her bad side. And if you're really unlucky, you might stumble into Merilwen's Meatgrinder. Spoilers: it's a very bad time.

Merilwen is a Support and Gold Find Champion who increases the damage of all Neutral Champions, and when she transforms into a cat, she increases the attack rate of adjacent Champions. Her gold find and ultimate are both improved when she is combined with other members of the Oxventurers affiliation. She can be added to the formation by swapping her out with Celeste (Slot 2).

For more information on Merilwen and her abilities, check out her Champion Spotlight!


Year Five Variants


  • A Neutral Position - Merilwen starts in the formation and can be moved, but not removed. Only Neutral Champions (on the Good/Evil axis) can deal damage.
      Getting to Know Merilwen: Merilwen increases the damage of Neutral champions. Use a Neutral DPS Champion to make the most of this!
    • Reach Area 75.
  • Cat Nap - Merilwen starts in the formation and can be moved, but not removed. Champions' normal attack cooldowns are increased by 3 seconds. Merilwen's Wild Shape ability starts out unlocked and has a +300% bonus to attack speed cooldowns.
      Getting to Know Merilwen: Merilwen's cat form makes nearby Champions attack faster. Use this to your advantage!
    • Reach Area 125.
  • Loyal Friends - Merilwen starts in the formation and can be moved, but not removed. Her Ultimate starts unlocked and its cooldown takes half as long. Only Champions with an Affiliation can be used, and Oxventurers Guild Champions do 400% more damage.
      Getting to Know Merilwen: Merilwen's ultimate grows stronger with other Oxventurers Guild Champions. Try it out if you have already unlocked some of them
    • Reach Area 175.
June 9th, 2021
Idle Champions: Dragondown 4 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 4 introduces Selise Astorio, Human Paladin of the Rivals of Waterdeep, and brings back Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois, and Korth, the ruthless Lizardfolk Fighter. Players have until Monday, June 21st at 12PM Pacific to complete their 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

I. New Champion: Selise

Dungeons & Dragons Selise Tanya DePass

    With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterward, she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck and her well-worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

II. Selise’s Stats

Race: Human Alignment: Lawful Neutral
Class: Paladin Gender: Female
Age: 42 Affiliation: Rivals of Waterdeep

STR: 19 DEX: 11 CON: 11
INT: 15 WIS: 13 CHA: 15

Role: Tanking and Support
Eligible for Patrons: Strahd von Zarovich, Zariel
Slot: 12 (Arkhan)


Selise's Design

Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

For more information on Selise and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Stalwart Supporters — Selise starts in the formation. She can be moved or removed. Only Champions with STR of 13 or higher can be used.
      Getting to know Selise: Each time you trigger her ultimate attack, she switches shield stances. Each shield stance (Aggressive, Wall, Deflect, and Last Resort) changes the way her normal attack works, and also how Divine Sense buffs Champions in the two columns behind her.
  • Reach Area 75.
  • Tears of Tyr — - Selise starts in the formation. She can be moved or removed. While in outdoor areas, rain falls, increasing the speed and attack damage of enemies by 100%. Champions' base attack cooldowns are increased by 1 second. Only Champions with a WIS of 13 or higher can be used.
      Getting to know Selise: Keep Selise in her Aggressive shield stance to keep Champions attacking as quickly as possible!
  • Reach Area 125.
  • The Endless Claws — Selise starts in the formation. She can be moved or removed. Crawling Claws appear in each area (3 after the first wave). They deal 200% additional damage. When a Crawling Claw is destroyed by anyone other than Selise Astorio, it immediately respawns and continues its attack! Crawling Claws do not count towards quest progress, nor do they drop any gold.
      Getting to know Selise: Her Last Resort shield stance is optimal for this variant, as it has a small AOE. Using her ultimate to switch between Last Resort and Aggressive shield stances will trigger Thunderous Smite, allowing her to attack even more enemies and clear the field of Crawling Claws!.
  • Reach Area 175.
For information on previous years' variants, check out the Dragondown 3 blog.
June 3rd, 2020
Idle Champions: Dragondown 3 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 3 introduces Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois, and brings back the ruthless Lizardfolk Fighter, Korth, and the legendary Dwarf Fighter/Barbarian, Binwin Bronzebottom. Players have until Monday, June 15th at 12PM Pacific to complete their event unlocks and objectives.

Dungeons & Dragons Nova V'Ger High Rollers Kim Richards

Year 3 Champion: Nova V'Ger

    Nova V'ger has a voracious appetite for knowledge; she needs to know anything and everything about anything and everything. Her magic powers have been gifted to her by a mysterious entity called Tiangong. She dreams of travelling to the stars and discovering the location of the true genasi homeworld.

Nova is a Tank and Support Champion who understands that knowledge is power. She buffs her most intelligent allies for each monster killed, protecting herself with her Hexblade, Tiangong. When you want to add Nova to your formation, you can swap her with Jamilah (Slot 11).

For more information about Nova, check out the Idle Champion Spotlight: Nova dev blog!

Dungeons & Dragons Korth Lizardfolk Fighter Samurai  Xanathar's Guide to Everything

Year 2 Champion: Korth

    Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.
Korth is a Support Champion who marks enemies he hits. Attacking marked enemies can increase Champion damage, lower cooldowns, and grant temporary shields. When you want to add Korth to your formation, you can swap him with Celeste (Slot 2).

For more information about Korth, check out the Idle Champion Spotlight: Korth dev blog!

Dungeons & Dragons Binwin Bronzebottom Scott Kurtz Binwin's Minions AI Acquisitions Incorporated

Year 1 Champion: Binwin Bronzebottom

    Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.
Binwin is a celebrity dwarf and DPS Champion, played by Scott Kurtz on Acquisitions Incorporated and now the leader of Binwin's Minions. Binwin deals extra damage to objects and armored enemies, and he gains extra attacks whenever adjacent allies attack enemies before he does. When you want to add Binwin to your party, you can swap him with Nayeli (Slot 3).

For more information about Binwin, check out the Year One Champion Balance Update dev blog!

Year Three Variants

  • Failed Perception — Only Champions with WIS 14 or lower can be used. Whenever an enemy spawns, there is a 25% chance that it will be an illusory enemy, and won't count towards quest progress or drop gold. When an illusory enemy is killed with a normal attack, the Champion that killed the enemy is stunned for 4 seconds.
    Reach Area 75.

  • Tranced Travellers — Two of the slots in your formation are affected by a magical spell that's causing folks around Luskan to start snoring! The affected slots change every 15 seconds by moving to a random adjacent slot. Heroes in affected slots must concentrate on not falling asleep, so they do not attack and all their formation abilities and ultimate abilities are disabled.
    Reach Area 125.

  • Dolgrim Incursion — Only Champions with INT 14 or higher can be used. Nova begins in the formation and cannot be moved or swapped out. Two Dolgrims appear with each wave of monsters. They drop no gold and do not count towards quest progress. Dolgrims have increased movement speed and their damage is increased by 400%.
    Reach Area 175.

Year Two Variants

  • It's All Going To Be O.K. — Only Champions with an 'o' or 'k' in their name may be used.
    Reach Area 75.

  • Korth's Kobold Kleanup Krew — Korth begins the Adventure in your formation with his Lizardfolk Tactics upgrade unlocked. Armored kobolds attack the formation. These kobolds are invulnerable until marked by Korth.
    Reach Area 125.

  • Durable Dragon — When the Dragon boss in area 50 is defeated, she immediately resurrects with additional armor hits (+20%), attack speed (+25%) and damage (+33%). She gains additional resurrection (and stacking bonuses) for every 50 areas completed (resurrects once in area 50, twice in area 100, three times in area 150, etc.).
    Reach Area 175.

Year One Variants

  • Awaken the Beasts — Beasts move much more quickly and deal far more damage.
    Reach Area 75.

  • Binwin's Minions — Two of Binwin's Minions take up slots in the formation, decreasing the damage of adjacent Champions by 90% with the exception of Binwin, whom they buff by 400%. Binwin's Minions move to different slots in the formation every 20 areas.
    Reach Area 125.

  • Untrusting — The bronze dragon doesn't trust you to return her egg, so she continuously sends her Wyrmlings to keep an eye on you. Four different varieties of Wyrmling spawn at random.
    Reach Area 175.

See the in-game FAQ for more information!

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