Codename employs co-op students from local universities. Our co-op students learn about and take part in many different facets of game development, including coffee-fetching, foot-stool-being, and unreal-tournament-fodder.
You can find more information about applying to join us as a co-op student on the Jobs
Our first co-op! Robert worked on Egg Drop Arcade, the iPhone version of Egg Drop.
Mark did most of the Bush Whacker 1 flash coding during his co-op terms. We liked it so much that we never let him leave.
Nicholas worked with Gregory on a couple of game projects that ultimately did not see the light of day.
Gregory worked with Nicholas on a couple of game projects that ultimately did not see the light of day.
Jeremy worked on a variety of Bush Whacker 2 content updates.
Michael worked on a number of Bush Whacker 2 zones and adventures, including the first few Nate Adventures.
Dylan did some fine work on Bush Whacker 2 content. He came back for a second time to help us out with an unannounced project as well.
Nick did such a good job that we got him to come back and do a fourth(!) term with us. Now he's stuck with us. Forever.
Kevin placed each and every piece of coral in BW2's underwater content. He came back twice more and now he's stuck with us permanently.
Andrew worked on the Volcano content in Bush Whacker 2.
Ben worked on much Shards of Titan, including the Hall of Trials!
Jacob is a monster in Unreal Tournament. Oh, and he's also done a lot of work on Shards of Titan content.
Andrew helped out a lot with Crusaders of the Lost Idols for Mobile.
Harrison worked on Crusaders of the Lost Idols for mobile.