Game Features
Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
June 9th
Idle Champions: Dragondown 4 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 4 introduces Selise Astorio, Human Paladin of the Rivals of Waterdeep, and brings back Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois, and Korth, the ruthless Lizardfolk Fighter. Players have until Monday, June 21st at 12PM Pacific to complete their 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

I. New Champion: Selise

Dungeons & Dragons Selise Tanya DePass

    With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterward, she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck and her well-worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

II. Selise’s Stats

Race: Human Alignment: Lawful Neutral
Class: Paladin Gender: Female
Age: 42 Affiliation: Rivals of Waterdeep

STR: 19 DEX: 11 CON: 11
INT: 15 WIS: 13 CHA: 15

Role: Tanking and Support
Eligible for Patrons: Strahd von Zarovich, Zariel
Slot: 12 (Arkhan)


Selise's Design

Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

For more information on Selise and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Stalwart Supporters — Selise starts in the formation. She can be moved or removed. Only Champions with STR of 13 or higher can be used.
      Getting to know Selise: Each time you trigger her ultimate attack, she switches shield stances. Each shield stance (Aggressive, Wall, Deflect, and Last Resort) changes the way her normal attack works, and also how Divine Sense buffs Champions in the two columns behind her.
  • Reach Area 75.
  • Tears of Tyr — - Selise starts in the formation. She can be moved or removed. While in outdoor areas, rain falls, increasing the speed and attack damage of enemies by 100%. Champions' base attack cooldowns are increased by 1 second. Only Champions with a WIS of 13 or higher can be used.
      Getting to know Selise: Keep Selise in her Aggressive shield stance to keep Champions attacking as quickly as possible!
  • Reach Area 125.
  • The Endless Claws — Selise starts in the formation. She can be moved or removed. Crawling Claws appear in each area (3 after the first wave). They deal 200% additional damage. When a Crawling Claw is destroyed by anyone other than Selise Astorio, it immediately respawns and continues its attack! Crawling Claws do not count towards quest progress, nor do they drop any gold.
      Getting to know Selise: Her Last Resort shield stance is optimal for this variant, as it has a small AOE. Using her ultimate to switch between Last Resort and Aggressive shield stances will trigger Thunderous Smite, allowing her to attack even more enemies and clear the field of Crawling Claws!.
  • Reach Area 175.
For information on previous years' variants, check out the Dragondown 3 blog.
June 4th
Idle Champion Spotlight: Selise 
Posted in Idle Champions.

This relentless paladin will protect those she cares for, and her shield is just as deadly as it is defensive!

Selise Astorio is a human paladin who started on her path of vengeance after the death of her wife. During her travels she joined the Rivals of Waterdeep despite her initial misgivings, and now does what she can to protect them with all of her considerable power. She joins the Champions, as well as her fellow Rival Shaka, next week during Dragondown!

I. Selise

Dungeons & Dragons Selise Tanya DePass

    With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterwards she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck, and her well worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

II. Selise’s Stats

Race: Human Alignment: Lawful Neutral
Class: Paladin Gender: Female
Age: 42 Affiliation: Rivals of Waterdeep

STR: 19 DEX: 11 CON: 11
INT: 15 WIS: 13 CHA: 15

Role: Tanking and Support
Eligible for Patrons: Strahd von Zarovich, Zariel
Slot: 12 (Arkhan)


Dungeons & Dragons Selise

III. Selise's Design

As the founder and Director of I Need Diverse Games, part of the development team behind Into The Mother Lands, and a prolific writer and consultant on a variety of projects, we were very excited to work with Tanya DePass to bring her Rivals of Waterdeep character to life in Idle Champions! Selise Astorio has gone on an amazing, complex journey over the last 10 seasons of the show, and it was important to reflect that in the multiple ways she has to protect her fellow Champions.

Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

IV. Selise's Abilities

Basic Attack

  • Sword and Board — Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:
    • Aggressive: Bash the enemy before attacking them, stunning them for 2 seconds. This can cause hits- and armor-based enemies to take two hits.
    • Wall: Take 25% less damage from all attacks for the next 5 seconds.
    • Deflect: Damage all enemies in a small AOE if Reflective Shield is chosen and gain one charge of deflection for each enemy hit.
    • Last Resort: Damage and knock back all enemies in a small AOE.

Formation Abilities

  • Divine Sense — Selise increases the damage of Champions in the two columns behind her by 100%. This ability has a bonus effect based on Selise's current shield stance, which can be changed by using her Ultimate Attack:
    • Aggressive: Champions affected by Divine Sense have their base attack cooldowns reduced by 0.5s.
    • Wall: Champions in the same column as Selise take 25% less damage from melee attacks; this stacks multiplicatively with Selise's normal attack Wall-stance buff on herself.
    • Deflect: Champions affected by Divine Sense take 25% less damage from ranged and magical attacks.
    • Last Resort: Selise's overwhelm point is increased by 15.
  • Shield of Psychomancy — While in Aggressive stance, every 4th attack instead of her normal attack, Selise will toss her shield in an arc targeted at the farthest enemy. It deals damage and stuns all enemies hit for 2 seconds, and the effect of Divine Sense is increased by 50% for each enemy hit until Selise attacks with Shield of Psychomancy again or changes stances.
  • Vow of Vengeance — While not in Aggressive stance, Selise increases the effect of Divine Sense by 100% for each enemy attacking her, stacking additively.
  • Thunderous Smite — When switching from Last Resort to Aggressive stance, Selise channels the divine power of Tyr and attacks a random enemy with her sword, dealing BUD-based AoE damage and BUD-based chaining lightning damage from the enemy struck to five nearby enemies. This effect can only trigger every 180 seconds.

Specializations

  • Relentless Avenger — While in Wall stance, Selise cannot be stunned. Any enemy that attempts to stun Selise is instead stunned themselves for 4 seconds, if they can be stunned.
  • Reflective Shield — While in Deflect stance, Selise can deflect ranged and magical projectiles back at the enemies that shot/cast them, completely negating their damage and dealing 6 seconds of BUD-based damage. She can deflect one attack for each charge of deflection she has, and gains deflection stacks by attacking while in Deflect stance.
  • Mithral Skin — While in Last Resort stance, Selise takes less damage the more damaged she is. At 80%+ health she takes normal damage, but below 80% she receives a damage reduction bonus equal to 80% - her current health percentage.
  • Tyr's Eyes — Increase the range of Divine Sense to affect the three columns behind Selise rather than just two.

Ultimate Ability

  • Shield Stance — As a stalwart tank, Selise knows a thing or two about using a shield. She can subtly change her shield stance to buff the party in different ways depending on what the situation calls for. Using this ability rotates her stance through the following options in order, then looping when reaching the end: Aggressive -> Wall -> Deflect -> Last Resort

V. Selise’s Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Increase Max Health
Slot 4: Divine Sense
Slot 5: Shield of Psychomancy
Slot 6: Ultimate Cooldown

VI. Conclusion

We’re excited to continue to bring the Rivals into our Champion roster, and can’t wait to see Selise offering her tanking and support abilities in your formations! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

What do you think about Selise? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 2nd
Idle Champions: Icewind Dale, Part 6 
Posted in Idle Champions.

With half of Ten-Towns destroyed, the surviving towns won't survive this harsh winter with all these new mouths to feed. It's time to look into ending this Rime once and for all!

Auril is a terrifying foe, but the devastation her Endless Rime has caused and the lives of everyone across Ten-Towns hangs in the balance. It's time to take your Champions into these new adventures and variants to face the bitter chill and confront the Frostmaiden!

Note: you will need to have completed the previous two Icewind Dale Adventures, Deekin's Mission and Frozen Vengeance, in order to access these new Adventures.



Ending the Rime Part 1

Jump in your Nautiloid and head off to the sea of moving ice to find a wizard, an orb, and a book!
  • Variant: Ambitious Speakers Part 1 — Travel in the Nautiloid with Oarus, the Speaker of Termalaine in tow. Oarus joins the Champions on their adventure, taking up a slot in your formation, but not doing much else.
    Only Champions with a CHA of 16 or higher can be used.
    Reach Area 450.

Ending the Rime Part 2

Auril is trying to stop your advances, but you must continue to hunt for The Codicil of White!
  • Variant: Ambitious Speakers Part 2 — You keep searching for The Codicil of White but Auril is ready for you this time!
    Requires completion of Ambitious Speakers Part 1
    Oarus, the Speaker of Termalaine, joins the Champions on their adventure. They take up a slot in your formation but still don't do anything helpful. Only Champions with CHA of 16 or higher can be used. Bosses deal 100% additional damage. Reach Area 475.

See the in-game Change Log for more information!
May 19th
Idle Champions: The Great Modron March 4 
Posted in Idle Champions.

A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

The Great Modron March 4 introduces Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels, and brings back Jaheira, the renowned half-elf druid from Baldur's Gate, Qillek Ad Khollar, the Aarakocra Cleric of High Rollers. Players have until Monday, May 31st at 12PM Pacific to complete their The Great Modron March 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

I. New Champion: Mehen

Dungeons & Dragons Verthisathurgiesh Mehen

    Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.




Mehen is both Grumpy and Gruff and uses those qualities to buff and bolster his allies, especially if those party members include Farideh and Havilar. When you want to add him to your formation, you can swap him with Nayeli (Slot 3).

II. Mehen’s Stats

Race: Dragonborn Alignment: Neutral Good
Class: Fighter Gender: Male
Age: 48 Affiliation: Brimstone Angels

STR: 19 DEX: 8 CON: 15
INT: 13 WIS: 12 CHA: 14

Role: Support & Gold Find
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
Slot: 3 (Nayeli)


Mehen's Abilities

Mehen is a Support and Gold Find Champion. With the new Brimstone Angels affiliation, he buffs his daughters Farideh and Havilar (and they buff him), while Exiled helps all three find the gold they need to continue their adventures.

Mehen prefers to be towards the back of any formation where he can think tactically about the battle and issue precise orders. Grumpy gives buffs to Champions in front of him, and Gruff boosts this buff based on how far ahead Champion in question is, while We’ve Trained For This increases the amount of gold he’ll collect the further back he’s placed. For more information on Mehen and his abilities, check out his Champion Spotlight!


Year Four Variants


  • The Elusive Bounty — Mehen is on the hunt for a pixie from the feywild who has been harassing adventurers for years! He starts in the formation. He can be moved or removed. The pixie arrives in each boss area to taunt Mehen, buffing all enemies so they move 100% faster and deal 100% additional damage.You must defeat her in addition to the area requirements to advance.
      Getting to know Mehen: To maximize Mehen's benefit within your formation, you'll want to watch his Grumpy stacks and keep them within the middle range.
      • Mehen gains Grumpy stacks based on which column he is in with a gain of 1 stack per second in the front row, to 5 stacks per second in the back row.
      • Mehen loses Grumpy stacks when one of the following things happens to either Mehe, Farideh or Havilar: They attack (10% loss), they take damage (10% loss), or they kill an enemy (5% loss).
  • Reach Area 75.
  • The Neverending March Continues — Every time a Modron is killed in non-boss areas it shuts down for 5 seconds and then comes back to life with full health. Modron enemies deal 100% additional damage.
  • Reach Area 125.
  • Volo's Guide to Grumpy Guys — Volo has returned to observe the formation. Only Male Champions can be used. Enemies move 100% faster, and deal 100% additional damage.
      Getting to know Mehen: While Mehen works best with his daughters Farideh & Havilar, he's no slouch on his own. Without the Brimstone Angels in your formation, you need to manage Mehen's Grumpy stacks a bit differently. Remember that changing his column will alter how quickly he is gaining Grumpy stacks.
  • Reach Area 175.
For information on previous years' variants, check out the The Great Modron March 3 blog.
May 14th
Idle Champion Spotlight: Mehen 
Posted in Idle Champions.

This father is here to do the right thing, though he doesn’t have to be happy while doing it!

Verthisathurgiesh Mehen is a dragonborn fighter, adoptive father of Havilar and Farideh, and a character from the Brimstone Angels D&D Novel series written by Erin M. Evans. He’ll be bringing his commanding presence to the Champion ranks next week during The Great Modron March!

I. Mehen

Dungeons & Dragons Verthisathurgiesh Mehen

    Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.




Mehen is both Grumpy and Gruff and uses those qualities to buff and bolster his allies, especially if those party members include Farideh and Havilar. When you want to add him to your formation, you can swap him with Nayeli (Slot 3).

II. Mehen’s Stats

Race: Dragonborn Alignment: Neutral Good
Class: Fighter Gender: Male
Age: 48 Affiliation: Brimstone Angels

STR: 19 DEX: 8 CON: 15
INT: 13 WIS: 12 CHA: 14

Role: Support & Gold Find
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
Slot: 3 (Nayeli)


New Affiliation: Brimstone Angels - Mehen is the final member of the Brimstone Angels affiliation, which includes himself, as well as his twin daughters: Farideh & Havilar.
Dungeons & Dragons Mehen

III. Mehen's Design

We continue to be blessed to work with Erin M. Evans, and are excited to bring another one of her brilliant characters to life in our game! Mehen’s experience in the Lance Defenders as well as his work as a mercenary and monster hunter make him a formidable warrior, and his power becomes even more bolstered when fighting alongside his daughters. Brimstone Angels stick together and buff Mehen, while Exiled helps all three find the gold they need to continue their adventures.

Mehen prefers to be towards the back of any formation where he can think tactically about the battle and issue precise orders. Gruff gives buffs to Champions in front of him, while We’ve Trained For This increases the amount of gold he’ll collect the further back he’s placed.

IV. Mehen's Abilities

Basic Attack

  • Double Strike — Mehen leaps out and attacks a random enemy with his Falchion, swinging down at first and then up with the second swing, scoring a hit each time.

Formation Abilities

  • Grumpy — Mehen buffs Champions in his column and all columns in front of him based on the number of Grumpy stacks he has. He gains stacks based on the column he is in and loses stacks when himself, Farideh, or Havilar take or receive certain actions. The buff is significantly higher when he is close to 50 stacks (it falls off sharply on either side), and stacks cap at 100.
    • The column position determines the rate at which stacks are added: Front column +1 stack/second, Back column +5 stacks/second, Middle columns are prorated between 1-5 based on the column.
    • Stacks are removed based on the actions of Mehen, Farideh, or Havilar: if any of them attack -10% stacks (once per attack), if any of them take damage -10% stacks (4 seconds of shared cooldown), or if any of them get a kill with a base attack -5% stacks (triggers for each kill).
    • Work to adjust where Mehen, Farideh and Havilar are in your formation to find the best spot to gain stacks as quickly as you’re losing them!
    • This ability is buffed by upgrades, equipment, and feats. Buffs will apply to the post-stack value.
  • Gruff — Mehen increases the effect of his Grumpy buff on Champions based on how many columns ahead of him they are. It is doubled for each column. This ability is buffed by upgrades, equipment, and feats. Buffs to this ability apply to the post-stack value.
  • Exiled — Kills by Farideh, Havilar, or Mehen grant 200% more gold. Buffed by upgrades, equipment, and feats.
  • Brimstone Angels — Increase the effect of Grumpy by 400% if Farideh is in the formation, and a further 400% if Havilar is in the formation. Buffs apply to the pre-stack value, and stack multiplicatively.

Specializations

  • Cheer Up Pops — Increases the rate at which Grumpy stacks are added by 1 and increases the effect of Grumpy by 400%.
  • We've Trained for This — Increase the effect of Exiled based on how far from the front of the formation Mehen is placed. Effect is increased by 20% for each column, stacking multiplicatively.

Ultimate Ability

  • Lightning Breath — Mehen leaps forward and breaths a cone of lightning that damages all enemies on the screen. If he damages more than 5 enemies then his Grumpy stacks are set to 50 and he gains and loses stacks at a reduced rate for 30 seconds.

V. Mehen’s Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Grumpy
Slot 4: Gruff
Slot 5: Exiled
Slot 6: Ultimate Cooldown

VI. Conclusion

It’s good to have Havilar and Farideh reunited with their father, and we are excited to see Mehen helping his fellow Champions as grumpy dad! If you want to find out more about Mehen, or the tiefling twins he raised, consider checking out the Brimstone Angels series by Erin M. Evans. You can also listen to Brimstone Angels Go Go Go from our Bardic Inspiration Soundtrack!

What do you think about Mehen? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

May 12th
Idle Champions: Variants Update (May 2021) 
Posted in Idle Champions.

    "We thought we were done with Barovia, but the mists have followed us!"

You may have thought you were done with Barovia, but Strahd and his minions have arrived in an attempt to thwart your adventurers! Rudolph Van Richten is accompanying you to try and help, but beyond listening and learning he doesn’t do much else.

Our latest Idle Champions update introduces ten new variants for the Grand Tour of the Sword Coast, Tomb of Annihilation, Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and Icewind Dale: Rime of the Frostmaiden campaigns. You will need to have completed the original adventures in order to unlock these variants.

Along with these new variants, we are also releasing Mists of Ravenloft, a Dungeons & Dragons fifth edition adventure for characters of 1st level! This tabletop version of Mists of Ravenloft is designed to be used as an introductory adventure for characters playing the Curse of Strahd campaign. Check out the PDF on our Encounters Page!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Variants

  • Twilight Grove: The Misty Grove
  • Enter the Twilight Grove surrounded by the mists of Ravenloft.
    • Rudolph van Richten accompanies the Champions, taking up a slot in the formation.
    • The mists of Ravenloft have invaded the Twilight Grove, infusing the entire area with an unnatural charm.
    • Champion damage is reduced by 99%
    • Only Champions with DEX of 16 or higher can be used.
    • Reach area 400.

  • Into the Unknown: A Nightmare Occasion
  • Help a pair of farmers deal with a deluge of uninvited Barovian guests.
    • Rudolph van Richten and his ally Ireena Kolyana accompany the Champions, taking up slots in the formation..
    • Every area, Barovian Wedding Guests arrive, but these enemies don't count toward quest progress, nor do they drop any gold. They are intent on recapturing Ireena for their master.
    • Reach area 400.


Dungeons & Dragons Idle Champions Tomb of Annihilation Variants

Tomb of Annihilation Variants

  • The Immortal Warrior: Drop of Time
  • You've saved the world, but Strahd is patient. Eternity is just a drop of time after all.
    • Rudolph van Richten accompanies the Champions taking up a slot in the formation.
    • Enemies heal 10% of their HP every 2 seconds.
    • Only Champions who are 75 years old or older can be used.
    • Reach area 325.

  • The Wyrmheart Mine: Mongrelfolk Incursion
  • Help a dwarf reclaim a mine while dealing with Mongrelfolk!
    • Rudolph van Richten accompanies the Champions taking up a slot in the formation.
    • Mongrelfolk from Barovia have infiltrated the mine in an attempt to turn the dragon to the side of Strahd, and appear in each area!
    • Bosses deal 100% additional damage.
    • Only Champions with CHA of 15 or higher can be used.
    • Reach area 325.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Variants

  • An Illithid Undertaking: Misty Undermountain
  • Head deeper into Undermountain, as the mists of Ravenolft encroach!
    • Rudolph van Richten accompanies the Champions taking up a slot in the formation.
    • The mists of Ravenloft have invaded Undermountain, infusing the entire area with an unnatural charm.
    • Only Human, Halflings, Elves, and Dwarves can be used.
    • Champions that are damaged by Mind Flayer enemies are stunned for 5 seconds.
    • Reach area 350.

  • Deja Vu: Ireena von Zarovich
  • Defeat the nightmare version of Ireena that Strahd has staged within Alterdeep!
    • Rudolph van Richten accompanies the Champions taking up a slot in the formation.
    • Strahd has infiltrated Alterdeep and seeded a monster from our own nightmares!
    • In each area of Alterdeep, a 5HP armored boss arrives. This vampire version of Ireena Kolyana is out for blood! Whenever a Champion attacks Ireena von Zarovich, they gain a blood drain debuff, losing 5% of their max HP every second.
    • Blood drain debuffs are removed when you change areas or destroy Ireena.
    • Reach area 350.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus

  • Into the Fire: The Devil Arrives
  • Head into the wastelands and face Strahd head-on.
    • Only Champions with DEX 14 or higher can be used.
    • Rudolph van Richten accompanies the Champions taking up a slot in the formation.
    • Strahd arrives on horseback in each boss area. He is invulnerable until the area boss is defeated. Strahd must be defeated to advance.
    • Only Champions with INT of 14 or higher can be used.
    • Reach area 350.

  • Dreamscape: Zombie Dreams
  • Head into Lulu's memories to confront the waves of Strahd's Zombies!
    • Rudolph van Richten accompanies the Champions taking up a slot in the formation.
    • Strahd Zombies appear in each area between 26-50. They do not count towards quest progress, nor do they drop gold. Each time you re-encounter an area, the number of Strahd Zombies increases by 2!
    • Reach area 375.

Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden

  • Moose Tracks: CONtagious Cold
  • Enter Ten-Towns and defeat a squad of twig blights from Ravenloft!
    • Rudolph van Richten accompanies the Champions taking up a slot in the formation.
    • Frozen Twig Blights appear in each area and attempt to stop the Champions. They don't drop gold, nor do they count towards quest progress.
    • Whenever a Frozen Twig Blight attacks a Champion, the entire formation is stunned for 1 second.
    • Only Champions with CON 14 or higher can be used.
    • Reach area 300.

  • Civilization Variant 2: The Taunting Lord
  • Head to Termalaine and try not to think of the danger to come.
    • Rudolph van Richten accompanies the Champions taking up a slot in the formation.
    • The mists of Ravenloft have invaded Icewind Dale, infusing the entire area with an unnatural charm.
    • Strahd taunts the Champions, foreshadowing their upcoming failure to save Ten-Towns.
    • Vampire Spawn appear in each boss area and deal 300% additional damage.
    • Only Champions with WIS of 12 or higher can be used.
    • This adventure contains unique dialogue
    • Reach area 325.

See the in-game Change Log for more information!
May 6th
May 2021 DLC Retirement Sale 
Posted in Idle Champions.

Our DLC Retirement Sale begins next week on all platforms! After the sale all of this DLC will be retired to Wild Offers, so get 50% off of these fantastic familiars and skins before that happens!

Playstation will have all of the listed DLC with the exception of the Iron Pup on Sale from May 12- May 26.


Week 1: May 12-May 19

Familiars:
  • Iron Pup Familiar, which also includes 8 Epic Potions of Speed, 8 Epic Potions of Giant's Strength, 8 Epic Potions of Clairvoyance, 8 Epic Potions of Fire Breath, 8 Large Blacksmithing Contracts, & 2 Potions of Polish!

  • Baby Spurt Familiar, which also includes 4 Epic Potions of Speed, 4 Epic Potions of Giant's Strength, 4 Epic Potions of Clairvoyance, & 1 Potion of Polish!

  • Skin & Feat Packs: All individual Blood War Skin packs, as well as the full Blood War Heroes of Baldur's Gate Complete Skin Pack which includes all five individual packs!
  • Blood War Minsc Skin & Feat Pack which includes the Blood War Minsc Skin, Minsc's Mighty Helm Feat, 7 Gold Supply Chests, & 1 Potion of Polish

  • Blood War Delina Skin & Feat Pack, which includes the Blood War Delina Skin, Delina's Scattered Magic Feat, 7 Gold Supply Chests & 1 Potion of Polish

  • Blood War Nerys Skin & Feat Pack, which unlocks the Champion Nerys if you don't already have her, and also includes the Blood War Nerys Skin, Nerys' Demonic Ichor Feat, 7 Nerys Gold Event Chests & 1 Guaranteed Shiny Equipment Card

  • Blood War Shandie Skin & Feat Pack, which unlocks the Champion Shandie if you don't already have her, and also includes the Blood War Shandie Skin, Shandie's Abyssal Trinkets Feat, 7 Shandie Gold Event Chests & 1 Guaranteed Shiny Equipment Card

  • Blood War Krydle Skin & Feat Pack, which unlocks the Champion Krydle if you don't already have him, and also includes the Blood War Krydle Skin, Krydle's Shadow Stalker Feat, 7 Krydle Gold Event Chests & 1 Guaranteed Shiny Equipment Card



  • Week 2: May 19-May 26

    Familiars:
  • Fluffy the Fuzzy Beholder Familiar, which also includes 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, and 1 Potion of Polish!

  • Baby Snowy Owlbear Familiar, which also includes 4 Epic Potions of Speed, 4 Epic Potions of Giant's Strength, 4 Epic Potions of Clairvoyance, & 1 Potion of Polish!

  • Skin & Feat Packs:
  • Shade Artemis, which includes an unlock the Champion Artemis Entreri, Artemis Shade Skin, Artemis Part Shade Feat, 7 Gold Artemis Chests & 1 Potions of Polish!

  • Valkyrie Aila, which includes an unlock for the Champion Aila, Valkyrie Aila Skin, Aila's Storm Warden Feat, 7 Aila Gold Event Chests & 1 Guaranteed Shiny Equipment Card!


  • You can find more information and details in the in-game store when the sales are live!
    April 28th
    Idle Champions: The Running 4 
    Posted in Idle Champions.

    A young elven wizard is on a pilgrimage to the Grandfather Tree, and she has hired the Champions to escort her.

    The wizard has foreseen an acorn falling from the tree - an extraordinary and truly rare occurrence - and she hopes to collect the holy relic to take to Silverymoon.

    Yet as the party ventures forth, the very forest itself resists them, while elves from the Feywild and the Underdark seek to claim the acorn for themselves...

    The Running 4 introduces Shaka, Tiefling Celestial Warlock of Rivals of Waterdeep, and brings back Krydle, the charismatic half-elf rogue of the Heroes of Baldur's Gate, Spurt, the beloved shortlived Kobold. Players have until Monday, May 10th at 12PM Pacific to complete their The Running 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Shaka

    Dungeons & Dragons Shaka Shareef Jackson

      As a member of Rivals of Waterdeep, Shaka is always looking for the latest adventure and the latest puzzle. His party has encountered mysteries and foes throughout Waterdeep, Candlekeep, Icewind Dale, and Avernus. Their base of operations is located in the Trollskull Manor in Waterdeep where a brain in a jar named Brian stands watch.


    Shaka is here to help, using his keen intellect to solve the Celestial Puzzle and bolstering his allies with Celestial Resistance. When you want to add him to your formation, you can swap him with Makos (Slot 9).

    II. Shaka’s Stats

    Race: Tiefling Alignment: Neutral Good
    Class: Warlock (Celestial) Gender: Male
    Age: 29 Affiliation: Rivals of Waterdeep

    STR: 10 DEX: 16 CON: 15
    INT: 16 WIS: 13 CHA: 16

    Role: Support & Healing
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
    Slot: 9 (Makos)


    Shaka's Abilities

    Shaka is a Support and Healing Champion. He can boost damage with A Celestial Puzzle, provide shielding with Celestial Resistance, and further amplify his abilities through specialization choices.

    If more direct action is needed, Shaka can summon a Wall of Light as his Ultimate Ability and choose to Blind or Disintegrate enemies. The Blinding Wall of Light will push enemies away from the formation and cause their attacks to miss, while the Disintegrating Wall of Light will kill or damage those attempting to do his friends harm!

    For more information on Shaka and his abilities, check out his Champion Spotlight!


    Year Four Variants


    • The Web Was On The Wall — Giant Spiders appear in each area. Whenever a Champion destroys a Giant Spider, they become webbed (stunned) for 3 seconds. Gold Find is reduced by 99%.
    • Reach Area 75.
    • Shaka's Puzzle — Shaka starts in the formation, he can be moved. Only Shaka and the Champions who match the tag for their slot from Shaka's A Celestial Puzzle ability can deal damage; Shaka's A Celestial Puzzle starts out unlocked.
        Getting to know Shaka: Shaka's main ability is A Celestial Puzzle. It will tag 4 random slots with a specific tag. When you solve the puzzle and place a Champion that matches the tag, A Celestial Puzzle buffs the damage of the entire party by 100%. Match all the tags to give your party the biggest boost.
    • Reach Area 125.
    • Lolth's Blessing — A Drow Wizard spawns in each area, with the Blessing of Lolth: 8 armored hit points that must be cleared before they can be killed. While the Drow Wizard is alive, all Drow enemies deal 300% additional damage and move 100% faster.
    • Reach Area 175.
    For information on previous years' variants, check out the The Running 3 blog.
    April 23rd
    Idle Champion Spotlight: Shaka 
    Posted in Idle Champions.

    A puzzle master arrives to help unravel all your mysteries!

    Sharafka aka 'Shaka' is a tiefling celestial warlock from the Rivals of Waterdeep, who brings a love of mazes while protecting his friends from monsters. He joins the Champion ranks next week during The Running!

    I. Shaka

    Dungeons & Dragons Shaka Shareef Jackson

      As a member of Rivals of Waterdeep, Shaka is always looking for the latest adventure and the latest puzzle. His party has encountered mysteries and foes throughout Waterdeep, Candlekeep, Icewind Dale, and Avernus. Their base of operations is located in the Trollskull Manor in Waterdeep where a brain in a jar named Brian stands watch.


    Shaka is here to help, using his keen intellect to solve the Celestial Puzzle and bolstering his allies with Celestial Resistance. When you want to add him to your formation, you can swap him with Makos (Slot 9).

    II. Shaka’s Stats

    Race: Tiefling Alignment: Neutral Good
    Class: Warlock (Celestial) Gender: Male
    Age: 29 Affiliation: Rivals of Waterdeep

    STR: 10 DEX: 16 CON: 15
    INT: 16 WIS: 13 CHA: 16

    Role: Support & Healing
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
    Slot: 9 (Makos)


    Dungeons & Dragons Shaka

    III. Shaka's Design

    It’s been truly wonderful to work with Shareef Jackson, a passionate STEM diversity advocate and founder of Math Looks Good LLC, which provides math and physics tutoring services. He’s been featured in the New York Times, the Smithsonian, the Guardian, NPR, Scientific American, and MacLean's talking about science and technology. Shareef has been on Rivals of Waterdeep not just as the tiefling warlock Shaka, but stepping into the Dungeon Master role for two of their seasons!

    While helping his adopted family through Avernus, Shaka made a pact with the Celestial Kagoya and now uses those powers to focus on healing and support. He can boost damage with A Celestial Puzzle, provide shielding with Celestial Resistance, and further amplify his abilities through specialization choices.

    If more direct action is needed, Shaka can summon a Wall of Light and choose to Blind or Disintegrate enemies. The Blinding Wall of Light will push enemies away from the formation and cause their attacks to miss, while the Disintegrating Wall of Light will kill or damage those attempting to do his friends harm!

    IV. Shaka's Abilities

    Basic Attack

    • Eldritch Blast — A beam of crackling green shoots towards an enemy, dealing damage.

    Formation Abilities

    • A Celestial Puzzle — Shaka attempts to solve a celestial puzzle with the potential for great rewards. Four random slots in the formation are assigned a random tag. For each Champion in those slots that match the slot's tag, Shaka buffs the party by 100%, stacking multiplicatively. Tags pull from a fixed set of odds, with two being "easy", one "medium", and one "hard";
      • Easy: male, female (non-binary Champions count in either)
      • Medium: support, dps, gold
      • Hard: human, kobold, elf, dwarf, tiefling
    • Celestial Resistance — Shaka adds 10 temporary hit-points to the entire party when changing areas. This is increased by 25% for each A Celestial Puzzle slot that is filled properly, stacking additively (ie. +100% with 4 slots filled properly). This ability can be buffed by upgrades, equipment, and feats.
    • Feats or Famine — Shaka increases the effect of A Celestial Puzzle by 20% for each puzzle slot he's adjacent to, stacking multiplicatively. This ability can be buffed by equipment and feats. Buffs apply to the post-stack value.

    First Specializations

    The first set of specializations deal with the ability A Tough Puzzle:
    • Sunday Edition — A fifth slot in the formation is assigned a random tag and can be matched to further increase A Celestial Puzzle.
    • Better Luck Next Time — The slots chosen for A Celestial Puzzle are rerolled. Note that the rerolled slots and tags are consistent for the adventure, so you can't use Potions of Specialization to repeatedly reroll for different slots (if you do respec and pick the other spec will swap back to the original slots/tags).

    Second Specializations

    Another set of specializations determine how Shaka’s Ultimate works:
    • Blinding Wall of Light — Unlocks the Blinding Wall of Light ultimate, which pushes enemies back and then appears near the formation and causes enemies that pass through it to miss with most of their attacks.
    • Disintegrating Wall of Light — Unlocks the Disintegrating Wall of Light ultimate, which appears close to where enemies spawn and can cause enemies that pass through it to instantly be killed; enemies not killed take additional damage for the next little while.

    V. Shaka's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: A Celestial Puzzle
    Slot 4: Celestial Resistance
    Slot 5: Feast or Famine
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re very excited to have Shaka joining Idle Champions, and excited to see him lending his skills to the rest of the Champions! What do you think about Shaka? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    April 21st
    Idle Champions: The Grand Tour, Part 13 
    Posted in Idle Champions.

    Remember that time we ended up lost in the underdark? Well, it’s time to head to the kuo-toa city of Sloobludop to find our way out, but the underdark can be confusing...

    Note: you will need to have completed the previous two Grand Tour Adventures, Into the Unknown and Prisoner of Velkynvelve, in order to access these new Adventures.



    Lost in the Underdark

    While finding your way to Sloobludop you’ll need to avoid the drow from Velkynvelve that continue to hunt you!
    • Variant: Demons Here, Demons There — Find your way to Sloobludop with a collection of demons standing in your way! Abyssal Chickens, Bulezau, and Quasits will appear in each area, causing havoc and debuffing the Champions while granting a buff to enemies.
      Reach Area 375.

    Leemooggoogoon Rises

    You’ve arrived in Sloobludop and just need to find a boat, which would be easy if you weren’t continually distracted with requests for assistance!
    • Variant: Stragglers — While helping the Kuo-toa, a few straggler prisoners join the formation while being accompanied to safety. Gold find is reduced by 99%
      Reach Area 375.

    See the in-game Change Log for more information!
    Blog Archive...
    Play Idle Champions Now!
    Follow Idle Champions!
    Screenshots