Game Features
Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
July 22nd
Idle Champions: August DLC Retirement Sale 2021 
Posted in Idle Champions.

Our DLC Retirement Sale is about to begin! After the sale, all of this DLC will be retired to Wild Offers, so if you have your eye on these fantastic familiars and skins, pick them up before that happens!

Most platforms will have the sale run August 4-25. Playstation will have all of the listed DLC sale from July 22nd-Aug 18th.

All listed DLC will retire from the shop on August 27th, 2021.

Week 1: August 4th-10th

Familiars:

  • Xanathar's Goldfish, which also includes 2 Epic Potions of Speed, 2 Epic Potions of Giant's Strength, & 2 Epic Potions of Clairvoyance.
  • Artic Fox Familiar, which also includes 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, & 1 Potion of Polish!

  • Week 2: August 11th-17th

    Familiars:

  • Wartsworth the Toad, which also includes 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, and 1 Potion of Polish!

  • Skin & Feat Packs:

  • Icewind Dale Skin & Feat Pack Bundle is on sale at a discount of 50%. Inspired by the art of Max Dunbar, each of the Companions of the Hall has bundled up for their next blizzard-filled trip to Ten-Towns! This Bundle will unlock Catti-brie, Regis & Wulfgar if you don't already have them, and includes Bruenor's Icewind Dale Skin & his King of Mithral Hall Feat, Catti-brie's Icewind Dale Skin & her Trained in the North Feat, Regis' Icewind Dale Skin & his Ruby Reflection Feat, Wulfgar's Icewind Dale Skin & his Dwarven Raised Feat.

    Dungeons & Dragons Third Anniversary Celebration Max Dunbar Companions of the Hall Skins

    The Bundle also includes 7 Gold Supply Chests, 7 Catti-brie Gold Chests, 7 Regis Gold Chests, 7 Wulfgar Gold Chests, and an assortment of Epic potions, and a Potion of Polish. Each Champion's Skin & Feat Combination may also be purchased separately, also at a discount of 50%.


  • Week 3: August 18th-25th

    Familiars:

  • Mindful Sloth Familiar, which also includes 4 Epic Potions of Speed, 4 Epic Potions of Giant's Strength, 4 Epic Potions of Clairvoyance, and 1 Potion of Polish!

  • Yeti Tyke Familiar, which also includes 8 Large Blacksmithing Contracts, 8 Epic Potions of Speed, 8 Epic Potions of Giant's Strength, 8 Epic Potions of Clairvoyance, 8 Epic Potions of Fire Breath, & 2 Potions of Polish!

  • Dungeons & Dragons Third Anniversary Celebration Max Dunbar Companions of the Hall Skins

    Retirement: August 27th

    All of the above DLC is going to be retired on August 27th. We'll also be retiring the Founder's Pack III, making way for a new Founder's Pack - coming in September!
    You can find more information and details in the in-game store when the sales are live!
    July 21st
    Idle Champions: Midsummer 4 
    Posted in Idle Champions.

    It's the day before Shieldmeet and the Open Lord of Waterdeep has gone missing. Nobody has seen Laeral Silverhand in days and it is imperative that she be found before the meeting with the Masked Lords begins.

    At the behest of the Blackstaff, the Champions are sent to discover what happened...

    Midsummer 4 introduces Ellywick Tumblestrum, Gnome Bard, legendary Planeswalker, and the Greatest Bard in the Multiverse, and brings back, Beadle & Grimm, the purveyors of the Pandemonium Warehouse and owners of the Giant's Bane Tavern, and the speedy hero of Baldur's Gate, Shandie Freefoot. Players have until Monday, August 2nd at 12PM PDT to complete their event unlocks and objectives.

    I. New Champion: Ellywick Tumblestrum

    Dungeons & Dragons Neverwinter Sergeant Knox

      Thanks to a lucky draw from the notorious Deck of Many Things, Ellywick Tumblestrum is now the Greatest Bard in the Multiverse! Her magnificent music has dazzled beings across many planes, including royalty from the Feywild. The Summer Queen and the Queen of Air and Darkness were so moved by her performance that they gifted the bard her exquisite instrument, the beautiful lute Morningmist. She tells tales of her amazing adventures at the Witchlight Carnival, aided by her frog companion Groak.


    Ellywick is a Support, Gold Find, and Healing Champion who uses the Deck of Many Things to augment her abilities. When you want to add her to your formation you can swap her with Tyril (Slot 10).

    II. Ellywick's Stats

    Race: Gnome Alignment: Chaotic Neutral
    Class: Bard Gender: Female
    Age: 125

    STR: 12 DEX: 17 CON: 14
    INT: 13 WIS: 12 CHA: 20

    Role: Support, Gold Find, Healing
    Eligible for Patrons: Vajra, Strahd, Zariel
    Slot: 10 (Tyril)


    III. Ellywick's Design

    Ellywick Tumblestrum is not only a featured Planeswalker in the latest Magic: The Gathering release: Adventures in the Forgotten Realms, she is also a character you may encounter in the upcoming D&D TRPG Adventure: The Wild Beyond The Witchlight. We are so excited to continue the fun that Magic started with Ellywick's debut, and get everyone up to speed on her before you run into her on your next D&D campaign!

    When we started to design Ellywick, we had the benefit of learning her backstory from The Wild Beyond Witchlight, but also what her Planeswalker Card would bring to the table. It allowed us to take inspiration from both brands' representations of Ellywick to create our own!

    Ellywick is a Support, Gold Find, and Healing Champion who you'll find in Slot 10 (Tyril). Ellywick Tumblestrum is a Gnome Bard, legendary Planeswalker, and the Greatest Bard in the Multiverse. She won that title of 'Greatest Bard in the Multiverse' from a lucky pull from the Deck of Many Things, and her interaction with that iconic Dungeons & Dragons magic item is integral to her Idle Champions design.

    Her Specializations allow you to increase the power of one of her abilities and increase the chance of drawing more beneficial cards, while her Ultimate Call Of The Feywild takes direct inspiration from her Planeswalker card, bringing 6 fey creatures forth to heal her allies and harm her enemies.

    For more information on Ellywick and her abilities, check out her Champion Spotlight!

    Year Four Variants

    • Pixie Trickery - One slot is taken up in the formation by a Pixie riding an intellect devourer, who is along to watch Ellywick do her thing.
    • Each time a boss arrives on screen, all Champions are stunned for 5 seconds. If Ellywick is in the formation, the stun does not take effect.
    • Reach Area 75.

    • Fey Harmonies — Ellywick starts in your formation. She can be moved.
    • Every area, two Satyrs arrive to harmonize. While any Satyrs are on screen, all enemies can only be damaged by bards.
    • Only Champions with CHA 14 or higher can be used.
    • Reach Area 125.

    • Draconic Dissonance — Every area five chromatic Dragon Wyrmlings spawn with the second wave. Each type of Dragon buffs the Dragons on screen in a unique way:
      • White - When a Dragon attacks, it heals 20% of its health.
      • Blue - Increase the normal attack cooldown of Champions by .5 seconds.
      • Black - When a non-boss Dragon dies, there's a 25% chance that it immediately respawns.
      • Red - Dragons move 100% faster.
      • Green - Dragons deal 100% additional damage.
    • If Ellywick is in the formation, one fewer Wyrmling spawns in each area.
    • Reach Area 175.

    See the in-game FAQ for more information!

    July 16th
    Idle Champion Spotlight: Ellywick Tumblestrum 
    Posted in Idle Champions.

    The greatest bard in the multiverse is here to sing her song of victory!

    Ellywick Tumblestrum is the latest Champion to join the Idle Champions roster with Midsummer 4! Read on to hear the music of her bardic might!

    I. Ellywick Tumblestrum

    Dungeons & Dragons Neverwinter Sergeant Knox

      Thanks to a lucky draw from the notorious Deck of Many Things, Ellywick Tumblestrum is now the Greatest Bard in the Multiverse! Her magnificent music has dazzled beings across many planes, including royalty from the Feywild. The Summer Queen and the Queen of Air and Darkness were so moved by her performance that they gifted the bard her exquisite instrument, the beautiful lute Morningmist. She tells tales of her amazing adventures at the Witchlight Carnival, aided by her frog companion Groak.


    Ellywick is a Support, Gold Find, and Healing Champion who uses the Deck of Many Things to augment her abilities. When you want to add her to your formation you can swap her with Tyril (Slot 10).

    II. Ellywick's Stats

    Race: Gnome Alignment: Chaotic Neutral
    Class: Bard Gender: Female
    Age: 125

    STR: 12 DEX: 17 CON: 14
    INT: 13 WIS: 12 CHA: 20

    Role: Support, Gold Find, Healing
    Eligible for Patrons: Vajra, Strahd, Zariel
    Slot: 10 (Tyril)


    Dungeons & Dragons Sgt Knox

    III. Ellywick's Design

    Ellywick Tumblestrum is not only a featured Planeswalker in the latest Magic: The Gathering release: Adventures in the Forgotten Realms, she is also a character you may encounter in the upcoming D&D TRPG Adventure: The Wild Beyond The Witchlight. We are so excited to continue the fun that Magic started with Ellywick's debut, and get everyone up to speed on her before you run into her on your next D&D campaign!

    When we started to design Ellywick, we had the benefit of learning her backstory from The Wild Beyond Witchlight, but also what her Planeswalker Card would bring to the table. It allowed us to take inspiration from both brands' representations of Ellywick to create our own!

    Ellywick's title of 'Greatest Bard in the Multiverse' is a powerful title, and it's all based on a lucky pull from the Deck of Many Things. Thanks to the Moon card, she was granted the ability to cast a wish spell, and as those of us lucky enough to wield that power in a D&D game know, a wish spell is not something you cast lightly. She used her wish to become the Greatest Bard in the Multiverse, and join an elite set of bards in Idle Champions, including Calliope, Birdsong, Vlahnya, Paultin, Qillek, Freely, Hew Maan, Orisha, and of course: Deekin. Well, maybe she didn't use the wish spell to join our motley crew, but it was at least a fun side effect!

    Because The Deck of Many Things was so integral to her backstory, we leaned heavily on it for her design. The Deck of Many Things is filled with cards that are both beneficial and detrimental, and as Ellywick progresses with the Champions, she pulls a random card from the deck, bringing those effects to the rest of the party! They might buff her Powerful Following which increases the damage of Champions in the column behind her, embolden her Greatest Song In The Multiverse which reduces the health of enemies, or bring extra luck to her Fortunate Soul ability which increases how much gold is found. But there is a small chance a card will be pulled that will make enemies faster and more powerful! There are 5 cards she can pull from the Deck of Many Things, and we took inspiration from both Magic: The Gathering and Dungeons & Dragons with how those cards affect both Ellywick and the formation.

    Her Specializations allow you to increase the power of one of her abilities and increase the chance of drawing more beneficial cards, while her Ultimate Call Of The Feywild takes direct inspiration from her Planeswalker card, bringing 6 fey creatures forth to heal her allies and harm her enemies.

    IV. Ellywick's Abilities

    Basic Attack

    • Quick Strum — Ellywick strums her lute, Morningmist, three times in quick succession, sending out three streaks of magical musical energy that damages random enemies.

    Formation Abilities

    • The Deck Of Many Things — Ellywick draws a random card from the Deck of Many Things, gaining the effect as listed below. The effect persists until she draws a new card. She draws a new random card from the Deck of Many Things after completing 100 areas in the formation. This card replaces any card she is already holding. She can draw the same card multiple times during an adventure, but can not draw the same one twice in a row. Possible cards include:
      • Knight (25% chance) - Grants one Knight stack for every 100 monsters killed while this card is active. Knight stacks affect Ellywick's Powerful Following ability.
        • A maximum of 25 Knight stacks can be earned each time this card is active, and all Knight stacks persist after the card is discarded.
      • Moon (25% chance) - Grants one Moon stack for each boss loot sack earned while this card is active. Moon stacks affect Ellywick's Greatest Song In The Multiverse ability.
        • A maximum of 20 Moon stacks can be earned each time this card is active, and 50% of the total Moon stacks persist after the card is discarded, rounded up.
      • The Fates (5% chance) - Disables all existing stacks from The Deck of Many Things while this card is active.
        • When this card is discarded, all existing stacks amounts are re-enabled and increased by 25%, rounded up.
      • Flames (20% chance) - Grants one Flames stack when this card is drawn. All monsters move 100% faster and deal 100% more damage while this card is active for each Flames stack you have, stacking additively.
        • All Flames stacks persist after the card is discarded.
      • Gem (25% chance) - Gain one Gem stack for every three gems collected while this card is active. Gem stacks affect Ellywick's Fortunate Soul ability.
        • A maximum of 20 Gem stacks can be earned each time this card is active, and 75% of the total Gem stacks persist after the card is discarded.
    • Powerful Following — Ellywick increases the damage of Champions in the column behind her by 100%. This ability is increased by 10% for each Knight stack that Ellywick has, stacking additively and applying multiplicatively.
    • Greatest Song In The Multiverse — Ellywick plays music that emboldens the hearts of her allies and saps the will of her enemies. This ability decreases the max health of enemies by 50%. For every 5 Moon stacks the enemy health debuff is applied again, stacking multiplicatively with itself.
    • Fortunate Soul — Gold Find is increased by 50%. This ability is increased by 5% for each Gem stack Ellywick has, stacking additively and applying multiplicatively.

    Specializations

    • For The Fans — The effect of Knight stacks on Powerful Following is increased to 25% per stack. In addition, the chance to draw the Knight Card is increased by 10%, while the chance to draw Moon and Gem cards is decreased by 5% each.
    • Faster Tempo — It only takes 3 Moon stacks instead of 5 to increase the effect of Greatest Song In The Multiverse. In addition, the chance to draw the Moon Card is increased by 10%, while the chance to draw Knight and Gem cards is decreased by 5% each.
    • All That Sparkles — The effect of Gem stacks on Fortunate Soul is increased to 7.5% per stack. In addition, the chance to draw the Gem Card is increased by 10%, while the chance to draw Knight and Moon cards is decreased by 5% each.

    Ultimate Ability

    • Call Of The Feywild — Ellywick draws six feywild creatures to her; they appear on the right side of the screen and dash towards her across the enemies, dealing damage as they pass by. Once they are gathered, Powerful Following is increased by 200% for 15 seconds and all Champions adjacent to Ellywick are healed for 50% of their max health. After 15 seconds they dash off again to the right, dealing damage to any remaining or newly spawned enemies.


    V. Ellywick’s Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Powerful Following
    Slot 4: Fortunate Soul
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    It was an absolute pleasure to get the opportunity to reveal Ellywick Tumbestrum's card for Magic the Gathering: Adventures in the Forgotten Realms! We enjoyed the challenge of portraying her epic bardic abilities, as well as the excitement and chaos of one of the most fabled magic items in Dungeons and Dragons. Let us know how excited you are to use Ellywick in your formations, or if you've ever had a game that used the Deck of Many Things, on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    July 14th
    Idle Champions: Summer Spectacular 2021 
    Posted in Idle Champions.

    Red Pandas, New Variants, and Daily Rewards, oh my! It's time for our Summer Spectacular!

    Join us and celebrate our Summer Spectacular featuring the beloved Red Pandas from Idle Champions Presents: A Fool's Errand, Daily Rewards, New Variants, and a Day of Streaming!

    Read on for more information about the latest variants, rewards, and DLC, and don't forget to tune in to our Twitch Channel from 9AM-7PM Pacific for a full day of streams! Celebrate with us and collect your own Red Panda Briv Skin! In case you missed it, use the code: REDP-ANDA-WEEK to collect your own Red Panda Briv Skin! Code expires at 9AM PT Wednesday, July 21st.

    Dungeons & Dragons Summer Spectacular Red Panda Briv

    Table of Contents


    Dungeons & Dragons Summer Spectacular

    Summer Spectacular

    Today we're starting our Summer Spectacular: seven days of rewards celebrating the Red Pandas from Idle Champions Presents: A Fool's Errand! Today's update also includes 10 new Variants across our campaigns, including the final variant for the Tomb of Annihilation campaign.

    Dungeons & Dragons Summer Spectacular Daily Rewards

    Daily Rewards

    Every day during the Summer Spectacular you can log in and open a new Summer Chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

    Once you have claimed at least four daily Summer Chests, you unlock the following additional rewards!

    • Freely Champion Unlock
    • Exclusive Red Panda Freely Skin
    • 5 Gold Chests

    Dungeons & Dragons Summer Spectacular Red Panda Freely

    New Variants

    Today's update introduces ten new variants spread across all of our campaigns: Grand Tour of the Sword Coast, Tomb of Annihilation, Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and Icewind Dale: Rime of the Frostmaiden. You will need to have completed the original adventures in order to unlock these variants. Three of the new variants have unique rewards:
    • The Spirit of the Trickster Gods variant in the Tomb of Annihilation campaign marks our final Tomb of Annihilation variant and rewards 5 Modron Component Chests on completion.
    • The Path of Trials variant in the Baldur's Gate: Descent into Avernus campaign is easier if you have Alyndra in your formation, and it rewards the Red Panda Alyndra skin on completion.
      • Note: If you haven't unlocked Alyndra you can still complete the variant and gain the skin. When you unlock her in the future you'll have access to the skin.
    • The Frozen in Fear variant in the Icewind Dale: Rime of the Frostmaiden campaign is easier if you have Havilar in your formation, and it rewards the Red Panda Havilar skin on completion.
      • Note: If you haven't unlocked Havilar you can still complete the variant and gain the skin. When you unlock her in the future you'll have access to the skin.


    Dungeons & Dragons Summer Spectacular Grand Tour of the Sword Coast Variants

    Grand Tour of the Sword Coast

    • The Prison of Velkynvelve: Prisoners of Unknown Choices
    • You awake in the underdark, cursed by choices made by an unseen foe!
      • Two of the slots in your formation are cursed due to the choices made by some massively powerful unseen force!
      • The cursed slots change every 15 seconds by moving to a random adjacent slot. Champions in cursed slots can not attack and all their upgrades are disabled.
      • Reach area 400.

    • Lost in the Underdark: Visions of Hornfirth
    • Find your way to Sloobludop with Bubbles by your side!
      • Bubbles has created an illusion of Ogres to remind us of our trip to Hornfirth. How kind!
      • Bubbles the Hollyphant joins the formation.
      • Each wave has a 50% chance of spawning 1 or 2 Ogre Battering Rams.
      • Enemies have their damage and movement speed increased by 100% for each Ogre Battering Ram on screen (additive).Ogres do not drop gold, nor do they count towards quest progress.
      • Only Champions with CON of 14 or higher can be used.
      • Reach area 400.


    Dungeons & Dragons Summer Spectacular Tomb of Annihilation

    Tomb of Annihilation Variants

    • The Guardian of Orolunga: Red Wizard 'Escort'
    • Help Artus find clues with a friend from the future.
      • Bubbles brought us a friend from the future! Wait, is that right?
      • Rath Modar, the infamous Red Wizard, joins the formation to learn of the fall of his Red Wizards in Chult. Don't worry, Bubbles vouched for him.
      • 2 additional Red Wizards spawn with each wave. All Red Wizards each have 4 additional armored HP that must be cleared before they can be destroyed.
      • Only Champions with INT of 12 or lower can be used.
      • Reach area 350.

    • The Lost Love: Spirit of the Trickster Gods
    • Race Valindra to Mezro with the 9 Trickster Gods by your side!
      • Bubbles joins the formation (slot 4) and brings the spirit of the trickster gods with her! That's good, right?!
      • Various trickster gods affect the formation throughout the adventure, granting a boon or a bane to the formation. The trickster god rotates every 5 areas
        • I'jin - The Champions in the second column of the formation have their normal attack cooldown increased by 2 seconds.
        • Kubazan - Champions deal 100% additional damage.
        • Moa - Good Champions deal 400% additional damage.
        • Nangnang - Enemies drop 99% less gold.
        • Obo'laka - The Champions in the third column of the formation deal no damage.
        • Papazotl - Enemies move 200% faster and deal 100% additional damage.
        • Shagambi - Evil Champions deal no damage.
        • Unkh - Neutral Champions deal no damage.
        • Wongo - When a non-boss enemy is killed, it respawns after 5 seconds.
      • Reach area 400.
      • Rewards 5 Modron Component Chests


    Dungeons & Dragons Summer Spectacular Waterdeep Dragon Heist

    Waterdeep: Dragon Heist Variants

    • Building Trust: The Newcomers of Notoriety
    • Escort a mysterious noble while Baeloth summons some fancy friends to entertain us!
      • Baeloth thought it would be fun to split the party, allowing the newcomers to enjoy his illusions! You can only use Event Champions in this adventure. No core or Evergreen Champions allowed.
      • Fancy red pandas in top hats riding unicycles attack with each wave of enemies. They drop no gold, nor do they count towards quest progress.
      • The fancy red pandas deal 400% additional damage. Watch out!
      • Reach area 200.

    • The Dinner Party: Thine Bounty is Mine!
    • Protect the hidden Lords of Waterdeep while protecting your panda from a pirate!
      • Cinnamon the red panda joins the formation.
      • A drunken sailor is convinced that Cinnamon is the perfect pet for her ship, and she must have them!
      • The sailor boss spawns in every area after 10 enemies with one of four special abilities: spawns normally but moves quickly, spawns with hits-based health, spawns with armor-based health, or spawns riding a cannon that one-shots your champions.
      • If Briv is in your formation, Champions' normal attack cooldowns are decreased by .5 seconds.
      • Reach area 225.


    Dungeons & Dragons Summer Spectacular Baldur's Gate Descent into Avernus

    Baldur's Gate: Descent into Avernus

    • The Path of Dreams: The Path of Trials
    • Follow Lulu's dreams while Tiamat's chromatic dragons slow your progress!
      • Only Champions with WIS 14 or higher can be used.
      • In each boss area, a random young chromatic Dragon appears with the normal area boss. The additional boss must also be defeated to progress.
      • If Alyndra is in your formation, the Dragon spawns with half health.
      • Reach area 400
      • Rewards Red Panda Alyndra Skin


    Dungeons & Dragons Summer Spectacular Red Panda Alyndra
  • The Lost Hollyphant: Best Friend Search Squad!
  • Follow Lulu's cries across Avernus with a distracting Bubbles and Cinnamon at your side!
    • Bubbles & Cinnamon have formed a search party for Lulu, joining the formation for this adventure.
    • Enemies drop 99% less gold.
    • Only Champions with CHA of 13 or lower can be used.
    • Reach area 425.

    Dungeons & Dragons Summer Spectacular Icewind Dale Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden

    • Dwarven Rumors: Frozen in Fear
    • Explore a rumor about invisible dwarves, while dealing with vampire gnolls!
      • Each area, gnoll vampires appear from the Rime (1 in each wave). They drop no gold, nor do they count towards quest progress.
      • Whenever a gnoll vampire deals damage to a Champion, that Champion is stunned for 2 seconds.
      • All Champions' normal attack cooldown is increased by 1 second, unless Havilar is in your formation.
      • Reach area 350.
      • Rewards Red Panda Havilar Skin


    Dungeons & Dragons Summer Spectacular Red Panda Havilar
    • Sunblight: Hats Off to You
    • Learn what you can while fancy red pandas attempt to 'entertain' you.
      • Baeloth and his illusory fancy red pandas are back!
      • Fancy red pandas in top hats riding unicycles attack with each wave of enemies. They drop no gold, nor do they count towards quest progress.
      • While these distracting red pandas are on screen, all enemies deal 200% additional damage.
      • Only Champions with DEX of 14 or higher can be used.
      • Reach area 375.

    New DLC Packs

    At the launch of the Summer Spectacular at Noon Pacific, two new DLC Packs will become available, and 4 of our existing DLC packs will be updated with Red Panda bonuses!

    Dungeons & Dragons Summer Spectacular New DLC The Red Panda Orisha Skin & Feat Pack unlocks the Red Panda Orisha Skin, Orisha’s Wings of Tails Epic Feat, and 7 Gold Orisha Chests with 1 Guaranteed Shiny Equipment Card. It will also unlock the Orisha Champion if you don't already have her.


    Dungeons & Dragons Summer Spectacular New DLC The Red Panda Baeloth Theme Pack unlocks the Red Panda Baeloth Skin, Baeloth's Red Panda Djinni Epic Feat, the Fancy Red Panda Familiar, 1 Epic Potion of the Gold Hunter, and 16 Gold Baeloth Chests with 2 Shiny Equipment Cards. It will also unlock the Baeloth the Entertainer Champion if you don't already have him.


    Dungeons & Dragons Summer Spectacular Red Panda Familiars The Red Panda Familiars: With the launch of the Summer Spectacular, we've updated the following DLC packs to include a red panda skin for the familiar associated with the pack! If you already own the DLC, reload your game when the Summer Spectacular launches and you'll gain access to the familiar skin automatically!
    • Bubbles the Hollyphant Familiar Pack
    • Zoonie the Hell Hound Pup Familiar Pack
    • Pirate Briv & Phlo Theme Pack
    • Pirate Alyndra & Griff Theme Pack

    Feedback Wanted!

    These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

    June 30th
    Idle Champions: Founders Day 4 
    Posted in Idle Champions.

    The Champions are at the Field of Triumph in Waterdeep for Founders' Day to watch the illusory shows of the history of the city and the Founders themselves. But Archduke Zariel of Avernus has set a plan in motion to harvest souls for the Blood War during the festivities!

    Will our Champions be able to stop her in time?

    Founders' Day 4 introduces Sergeant Knox, the human fighter from Neverwinter, and brings back Freely, the lucky halfling from Heroes of the Planes, and Documancer Walnut Dankgrass. Players have until Monday, July 12th at 12PM PDT to complete their event unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Sergeant Alphonse Knox

    Dungeons & Dragons Neverwinter Sergeant Knox

      The imposing presence of Sergeant Knox came to Neverwinter when the Mintarn mercenaries were hired to retake the city following the eruption of Mount Hotenow. Soon he became a daily presence and mentor for new Adventurers in the city. Celeste reached out to her old friend following the catastrophic events at Elturel, hoping the veteran mercenary would join the Champions as they face the greatest foe the Sword Coast has ever seen!


    Sgt. Knox is a Tanking & Support Champion who leads from the front, using his Rallying Cry to increase the damage of those behind him. Additionally, he has great synergy with Neverwinter allies Makos and Celeste, buffing and being buffed by their abilities in turn. When you want to add him to your formation, you can swap him with Asharra (Slot 6).

    II. Sgt. Knox’s Stats

    Race: Human Alignment: Neutral Good
    Class: Fighter Gender: Male
    Age: 50

    STR: 19 DEX: 12 CON: 15
    INT: 12 WIS: 10 CHA: 14

    Role: Tanking & Support
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel
    Slot: 6 (Asharra)


    Dungeons & Dragons Sgt Knox

    III. Sgt. Knox's Design

    Sergeant Knox chooses what is right above all else, even orders. Hailing from Neverwinter along with his companions Celeste and Makos, Sgt. Knox is fiercely loyal to his city. Alphonse Knox is a sergeant in the Neverwinter Guard, and one of Lord Neverember's personal guards. Sgt. Knox was in charge of the defense efforts when Valindra Shadowmantle put Neverwinter under siege.

    Sgt. Knox is a solid Tanking and Support Champion even without his Neverwinter Companions: Celeste and Makos. He buffs Champions behind him with Rallying Cry and this can be further enhanced with Explosive Rally. Sgt. Knox has great synergy in formation with Celeste and Makos, with Allies of Convenience buffing both Makos' Dark Blessing and Sgt. Knox's own Rallying Cry. An old war ally, Celeste is used to healing Sgt. Knox, and his thus Blessed by Selȗne, if he is affected by Celeste's Mass Cure Wounds. As a Hero of Neverwinter Sgt. Knox can increase the health of all of his companions, and protect them with his Shield Wall.

    For more information on Sergeant Knox and his abilities, check out his Champion Spotlight!

    Year Four Variants

    • Neverwinter Defenders - Sergeant Knox starts in the formation. He cannot be moved or removed.
      - The damage of all Champions is increased by 50% if Celeste is in the formation, and an additional 50% if Makos is in the formation.
      - Enemy damage & Speed is increased by 100%.
      - Getting to know Sergeant Knox: Knox works best with his fellow Neverwinter Allies Celeste (slot 2) & Makos (slot 9) in the formation. Place them directly behind Knox to maximize their benefit!
      Reach Area 75.

    • Afterparty — A pair of Bearded Devils join the formation, but they're just here for the souvenirs.
      - Quest goals are doubled.
      Reach Area 125.

    • Blast from the Past - Sergeant Knox starts in the formation. He cannot be moved or removed.
      - Only Champions with INT of 12 or higher can be used.
      - Each area, zombies aligned with Valindra attack the party. They do not drop gold, nor do they count towards quest progress.
      - Valindra Shadowmantle replaces Zariel in area 50.
      Reach Area 175.

    See the in-game FAQ for more information!

    June 25th
    Idle Champion Spotlight: Sergeant Knox 
    Posted in Idle Champions.

    An imposing tree trunk of a man with an eyepatch stands before you, his greataxe casually on his back. He turns to you and says "Celeste said you needed help from an old mercenary?"

    Sgt. Knox of Neverwinter is the latest Champion to join the Idle Champions roster with Founder's Day 4! Read on to learn about this formidable tank's abilities.

    I. Sergeant Alphonse Knox

    Dungeons & Dragons Neverwinter Sergeant Knox

      The imposing presence of Sergeant Knox came to Neverwinter when the Mintarn mercenaries were hired to retake the city following the eruption of Mount Hotenow. Soon he became a daily presence and mentor for new Adventurers in the city. Celeste reached out to her old friend following the catastrophic events at Elturel, hoping the veteran mercenary would join the Champions as they face the greatest foe the Sword Coast has ever seen!


    Sgt. Knox is a Tanking & Support Champion who leads from the front, using his Rallying Cry to increase the damage of those behind him. Additionally, he has great synergy with Neverwinter allies Makos and Celeste, buffing and being buffed by their abilities in turn. When you want to add him to your formation, you can swap him with Asharra (Slot 6).

    II. Sgt. Knox’s Stats

    Race: Human Alignment: Neutral Good
    Class: Fighter Gender: Male
    Age: 50

    STR: 19 DEX: 12 CON: 15
    INT: 12 WIS: 10 CHA: 14

    Role: Tanking & Support
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel
    Slot: 6 (Asharra)


    Dungeons & Dragons Sgt Knox

    III. Sgt. Knox's Design

    Sergeant Knox chooses what is right above all else, even orders. Hailing from Neverwinter along with his companions Celeste and Makos, Sgt. Knox is fiercely loyal to his city. Alphonse Knox is a sergeant in the Neverwinter Guard, and one of Lord Neverember's personal guards. Sgt. Knox was in charge of the defense efforts when Valindra Shadowmantle put Neverwinter under siege.

    Sgt. Knox is a solid Tanking and Support Champion even without his Neverwinter Companions: Celeste and Makos. He buffs Champions behind him with Rallying Cry and this can be further enhanced with Explosive Rally. Sgt. Knox has great synergy in formation with Celeste and Makos, with Allies of Convenience buffing both Makos' Dark Blessing and Sgt. Knox's own Rallying Cry. An old war ally, Celeste is used to healing Sgt. Knox, and his thus Blessed by Selȗne, if he is affected by Celeste's Mass Cure Wounds. As a Hero of Neverwinter Sgt. Knox can increase the health of all of his companions, and protect them with his Shield Wall.

    IV. Sgt. Knox's Abilities

    Basic Attack

    • Battleaxe — Knox swings his enormous Battleaxe through the nearest group of enemies.

    Formation Abilities

    • Rallying Cry — Increase the damage of Champions in the columns behind Sergeant Knox by 100% for each positional formation ability affecting them (each individual champion), stacking additively and including this one. Buffs will apply to the post-stack value.
    • Blessed By Selȗne — If affected by Celeste's Mass Cure Wounds, Sergeant Knox takes 25% less damage from all attacks, excluding attacks that instantly kill him.
    • Allies Of Convenience — If adjacent to Makos, the effects of Rallying Cry and Makos' Dark Blessing abilities are increased by 200%.
    • Hero of Neverwinter — Sergeant Knox increases the health of all other Champions by 25% of his max health.

    Specializations

    • Explosive RallyRallying Cry now stacks multiplicatively, with buffs applying to the post-stack value, but it's base percentage is decreased to 35%.
    • Altruistic Rally — Increase the effect of Celeste's Crusader's Mantle and Makos' Dark Blessing abilities by 100% each.
    • Shield Wall — Increase the max health of Sergeant Knox by 50%.

    Ultimate Ability

    • Break The Line — Knox swings his massive axe in a huge arc, knocking all nearby enemies back, and moderately damaging and stunning them for 2 seconds. He then leaps forward at a random enemy and swings his axe in a massive overhead blow, dealing massive damage and stunning enemies in the area for 5 seconds.


    V. Sgt. Knox’s Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Max Health
    Slot 4: Rallying Cry
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    What do you think about Sgt. Knox and how he fits into the meta with his Neverwinter companions, Celeste and Makos? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    June 24th
    Idle Champions: Ellywick Tumblestrum 
    Posted in Idle Champions.

    We have some amazing news to share today. We have a preview card from the upcoming Magic: The Gathering card set, titled: Adventures in the Forgotten Realms. Check out the reveal below!

    Magic the Gathering: Ellywick Tumblestrum

    We're so excited to share Ellywick Tumblestrum's card for Adventures in the Forgotten Realms! We're almost as excited as her companion Groak the Toad!

    Ellywick Tumblestrum is a Mythic Green Planeswalker who costs 2GG for 4 loyalty.
    • Her +1 ability allows you to Venture into the dungeon. (more on that below)
    • Her -2 ability allows you to look at the top 6 cards from your library and put a creature card from among them into your hand. If it's legendary, you also gain 3 life.
    • Her -7 ability grants an emblem that gives all creatures you control trample, haste, and +2/+2 for each differently named dungeon you've completed.


    What does Venture mean, and how do dungeons play into the new card set?

    Venture is a new keyword for the Adventures in the Forgotten Realms Set, which allows you to venture through one of the many storied dungeons from Dungeons & Dragons. When you venture into a dungeon, you bring a dungeon of your choice into the command zone and put a venture marker on the first room. Each time you enter a room, its room ability triggers. Now that you're in the dungeon, the next time you venture into the dungeon, you move your marker to the next room, triggering its ability. When you trigger the last room's ability, you complete the dungeon! Huzzah!

    For more information, check out the official blog post covering the set mechanics for Dungeons & Dragons Adventures in the Forgotten Realms here.

    Idle Champion: Ellywick Tumblestrum

    To celebrate the reveal of her Magic: The Gathering card, we're also announcing that Ellywick Tumblestrum will be joining the Idle Champions roster during our Midsummer 4 Event on July 21st!

    Ellywick is a Support, Gold Find, and Healing Champion who you'll find in slot 10 (Tyril). Ellywick is the greatest bard in the multiverse thanks to a lucky draw from the Deck of Many Things, and that deck certainly influenced her design. We are excited to share more about this amazing new Champion with the release of her Idle Champion Spotlight on July 16th.

    Ellywick Tumblestrum, Gnome Bard, Planeswalker, and now Idle Champion of the Forgotten Realms! To celebrate the announcement of Ellywick, you can use the code ELLY-WICK-CARD in Idle Champions to unlock 5 Gold Chests right now!

    June 23rd
    Idle Champions: Icewind Dale, Part 7 
    Posted in Idle Champions.

    The Rime has been stopped, but there are still many mysteries to uncover and dangers to confront across the snowy wastes of Icewind Dale!

    There is ancient magic still hidden under a glacier of ice in the Caves of Hunger. We need to learn more about what is going on to keep Ten-Towns safe, but there are many others seeking this power for their own nefarious reasons. This includes Avarice, who hunts this power to continue Auril's frozen work. There's no time to rest after our previous success, there are still many mysteries to uncover within the ice of the Reghed Glacier!

    Note: you will need to have completed the previous two Icewind Dale Adventures, Ending the Rime Part 1 and Ending the Rime Part 2, in order to access these new Adventures.



    Reghed Glacier Mysteries

    Enter the Caves of Hunger in search of Ythryn!
    • Variant: Mysteries Unlocked — Take the Codicil of White to the Reghed Glacier with your most perceptive Champions.
      Only Champions with an INT of 13 or higher AND a WIS of 13 or higher can be used.
      Reach Area 500.

    Tekeli-li's Hunt

    Continue to travel through the frozen caves, pursued by vampiric gnoll Tekeli-li!
    • Variant: Cackling Horror — We must continue to explore the Caves of Hunger, even with this vampire gnoll giggling in our midst! Tekeli-li's cackling laughter echoes through the Caves of Hunger, increasing the base attack cooldown of all Champions by 1 second.
      Only Champions with a WIS of 14 or higher can be used.
      Reach Area 525.

    See the in-game Change Log for more information!
    June 9th
    Idle Champions: Dragondown 4 
    Posted in Idle Champions.

    At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

    And they need your help.

    While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

    Dragondown 4 introduces Selise Astorio, Human Paladin of the Rivals of Waterdeep, and brings back Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois, and Korth, the ruthless Lizardfolk Fighter. Players have until Monday, June 21st at 12PM Pacific to complete their 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Selise

    Dungeons & Dragons Selise Tanya DePass

      With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterward, she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck and her well-worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


    Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

    II. Selise’s Stats

    Race: Human Alignment: Lawful Neutral
    Class: Paladin Gender: Female
    Age: 42 Affiliation: Rivals of Waterdeep

    STR: 19 DEX: 11 CON: 11
    INT: 15 WIS: 13 CHA: 15

    Role: Tanking and Support
    Eligible for Patrons: Strahd von Zarovich, Zariel
    Slot: 12 (Arkhan)


    Selise's Design

    Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

    For more information on Selise and her abilities, check out her Champion Spotlight!


    Year Four Variants


    • Stalwart Supporters — Selise starts in the formation. She can be moved or removed. Only Champions with STR of 13 or higher can be used.
        Getting to know Selise: Each time you trigger her ultimate attack, she switches shield stances. Each shield stance (Aggressive, Wall, Deflect, and Last Resort) changes the way her normal attack works, and also how Divine Sense buffs Champions in the two columns behind her.
    • Reach Area 75.
    • Tears of Tyr — - Selise starts in the formation. She can be moved or removed. While in outdoor areas, rain falls, increasing the speed and attack damage of enemies by 100%. Champions' base attack cooldowns are increased by 1 second. Only Champions with a WIS of 13 or higher can be used.
        Getting to know Selise: Keep Selise in her Aggressive shield stance to keep Champions attacking as quickly as possible!
    • Reach Area 125.
    • The Endless Claws — Selise starts in the formation. She can be moved or removed. Crawling Claws appear in each area (3 after the first wave). They deal 200% additional damage. When a Crawling Claw is destroyed by anyone other than Selise Astorio, it immediately respawns and continues its attack! Crawling Claws do not count towards quest progress, nor do they drop any gold.
        Getting to know Selise: Her Last Resort shield stance is optimal for this variant, as it has a small AOE. Using her ultimate to switch between Last Resort and Aggressive shield stances will trigger Thunderous Smite, allowing her to attack even more enemies and clear the field of Crawling Claws!.
    • Reach Area 175.
    For information on previous years' variants, check out the Dragondown 3 blog.
    June 4th
    Idle Champion Spotlight: Selise 
    Posted in Idle Champions.

    This relentless paladin will protect those she cares for, and her shield is just as deadly as it is defensive!

    Selise Astorio is a human paladin who started on her path of vengeance after the death of her wife. During her travels she joined the Rivals of Waterdeep despite her initial misgivings, and now does what she can to protect them with all of her considerable power. She joins the Champions, as well as her fellow Rival Shaka, next week during Dragondown!

    I. Selise

    Dungeons & Dragons Selise Tanya DePass

      With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterwards she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck, and her well worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


    Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

    II. Selise’s Stats

    Race: Human Alignment: Lawful Neutral
    Class: Paladin Gender: Female
    Age: 42 Affiliation: Rivals of Waterdeep

    STR: 19 DEX: 11 CON: 11
    INT: 15 WIS: 13 CHA: 15

    Role: Tanking and Support
    Eligible for Patrons: Strahd von Zarovich, Zariel
    Slot: 12 (Arkhan)


    Dungeons & Dragons Selise

    III. Selise's Design

    As the founder and Director of I Need Diverse Games, part of the development team behind Into The Mother Lands, and a prolific writer and consultant on a variety of projects, we were very excited to work with Tanya DePass to bring her Rivals of Waterdeep character to life in Idle Champions! Selise Astorio has gone on an amazing, complex journey over the last 10 seasons of the show, and it was important to reflect that in the multiple ways she has to protect her fellow Champions.

    Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

    IV. Selise's Abilities

    Basic Attack

    • Sword and Board — Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:
      • Aggressive: Bash the enemy before attacking them, stunning them for 2 seconds. This can cause hits- and armor-based enemies to take two hits.
      • Wall: Take 25% less damage from all attacks for the next 5 seconds.
      • Deflect: Damage all enemies in a small AOE if Reflective Shield is chosen and gain one charge of deflection for each enemy hit.
      • Last Resort: Damage and knock back all enemies in a small AOE.

    Formation Abilities

    • Divine Sense — Selise increases the damage of Champions in the two columns behind her by 100%. This ability has a bonus effect based on Selise's current shield stance, which can be changed by using her Ultimate Attack:
      • Aggressive: Champions affected by Divine Sense have their base attack cooldowns reduced by 0.5s.
      • Wall: Champions in the same column as Selise take 25% less damage from melee attacks; this stacks multiplicatively with Selise's normal attack Wall-stance buff on herself.
      • Deflect: Champions affected by Divine Sense take 25% less damage from ranged and magical attacks.
      • Last Resort: Selise's overwhelm point is increased by 15.
    • Shield of Psychomancy — While in Aggressive stance, every 4th attack instead of her normal attack, Selise will toss her shield in an arc targeted at the farthest enemy. It deals damage and stuns all enemies hit for 2 seconds, and the effect of Divine Sense is increased by 50% for each enemy hit until Selise attacks with Shield of Psychomancy again or changes stances.
    • Vow of Vengeance — While not in Aggressive stance, Selise increases the effect of Divine Sense by 100% for each enemy attacking her, stacking additively.
    • Thunderous Smite — When switching from Last Resort to Aggressive stance, Selise channels the divine power of Tyr and attacks a random enemy with her sword, dealing BUD-based AoE damage and BUD-based chaining lightning damage from the enemy struck to five nearby enemies. This effect can only trigger every 180 seconds.

    Specializations

    • Relentless Avenger — While in Wall stance, Selise cannot be stunned. Any enemy that attempts to stun Selise is instead stunned themselves for 4 seconds, if they can be stunned.
    • Reflective Shield — While in Deflect stance, Selise can deflect ranged and magical projectiles back at the enemies that shot/cast them, completely negating their damage and dealing 6 seconds of BUD-based damage. She can deflect one attack for each charge of deflection she has, and gains deflection stacks by attacking while in Deflect stance.
    • Mithral Skin — While in Last Resort stance, Selise takes less damage the more damaged she is. At 80%+ health she takes normal damage, but below 80% she receives a damage reduction bonus equal to 80% - her current health percentage.
    • Tyr's Eyes — Increase the range of Divine Sense to affect the three columns behind Selise rather than just two.

    Ultimate Ability

    • Shield Stance — As a stalwart tank, Selise knows a thing or two about using a shield. She can subtly change her shield stance to buff the party in different ways depending on what the situation calls for. Using this ability rotates her stance through the following options in order, then looping when reaching the end: Aggressive -> Wall -> Deflect -> Last Resort

    V. Selise’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Increase Max Health
    Slot 4: Divine Sense
    Slot 5: Shield of Psychomancy
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re excited to continue to bring the Rivals into our Champion roster, and can’t wait to see Selise offering her tanking and support abilities in your formations! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about Selise? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    Blog Archive...
    Play Idle Champions Now!
    Follow Idle Champions!
    Screenshots