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June 24th
Idle Champions: Founders' Day 3 
Posted in Idle Champions.

The Champions are at the Field of Triumph in Waterdeep for Founders' Day to watch the illusory shows of the history of the city and the Founders themselves.

Archduke Zariel of Avernus sets a plan in motion to harvest souls for the Blood War during the festivities...

Will our Champions be able to stop her in time? Players have until Monday, July 6th at 12PM PDT to complete their event unlocks and objectives.

Founders' Day 3 introduces Freely, the lucky halfling from Beyond Heroes and Silver & Steel, and brings back the Documancer Walnut Dankgrass, and the kolbold bard, Deekin Scalesinger. Players have until Monday, July 6th at 12PM PDT to complete their event unlocks and objectives.

Dungeons & Dragons Freely D&D Beyond B. Dave Walters

Year 3 Champion: Freely

    Freely has traveled across multiple Planes, but he has always had his luck to keep him safe. Even an unfortunate detour into being trapped as an Illithid ultimately led him into the company of his new friends, Beyond Heroes! Armed with the magic in his blood, and the Faith that flows through his sword, he always seeks to destroy evil wherever he can sense it. Freely prefers to act first and think later, since hey, things always tend to work out for him anyway, right?

Freely is a Gold Find and Support Champion. He increases your divine favor directly with his Adventurous Tale ability. When you want to add Freely to your formation, you can swap him with Minsc (Slot 7).

For more information about Freely, check out the Idle Champion Spotlight: Freely dev blog!

Dungeons & Dragons Walnut Dankgrass Aquisitions Incorporated CTeam

Year 2 Champion: Walnut Dankgrass

Walnut Dankgrass (the k is silent) is played by Trystan Falcone on Penny Arcade's The "C" Team.
    Walnut is a child of the Enclave Panax Anima, an all-female clan of woodland defenders within the Kryptgarden Forest. Not only a frighteningly enthusiastic member of Acquisitions Incorporated, she also strives to protect the natural world by any means necessary. Did we mention she also has the goddess Mielikki living inside her? That seems important.

Walnut is a versatile Tank and Support Champion. Her Documancer ability can be customized for your formation needs through multiple specializations. When you want to add Walnut to your formation, you can swap her with Delina (Slot 8).

For more information about our Walnut, check out the Idle Champion Spotlight: Walnut Dankgrass dev blog!

Dungeons & Dragons Deekin Scalesinger Kobold

Year 1 Champion: Deekin Scalesinger

    A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerȗn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into "tales" of the doom that is coming to him or his companions.
Deekin is a Support Champion. He helps the party by buffing DPS and by attracting enemies (to help clear areas more quickly) with his Song of Doom. When you want to add Deekin to your formation, you can swap him with Bruenor (Slot 1).

For more information about Deekin, check out the Year One Champion Balance Update (March 2020) dev blog!

Year Three Variants

  • Team Smrt Defense Team - Only Champions with an INT score of 12 or lower can be used.
    Reach Area 75.

  • Invasion Nation — Whenever a demon or fiend spawns normally, two more copies of that creature spawn. These creatures don't trigger additional spawns, don't drop gold or count for quest progress, and move twice as quickly as normal ones.
    Reach Area 125.

  • Live Free — Freely takes up slot 6 in the formation with Luck of Yondalla unlocked and can not be moved or removed. Champions placed adjacent to Freely automatically get Luck of Yondalla, regardless of their alignment. Enemies can only be damaged if they are affected by at least one Lucky Break.
    Reach Area 175.

Year Two Variants

  • Rain of Fire — Fireballs occasionally rain from the sky, damaging a random Champion. These Fireballs become more frequent the further you progress.

  • Reach Area 75.
  • Close Quarters Combat — Only Champions with melee Base Attacks may be used.

  • Reach Area 125.
  • Aww, Hells Nuts — Enemies become much more powerful over the course of the adventure. Walnut starts the adventure in your formation and cannot be moved, removed, or swapped out. Demonic Squirrels occasionally spawn. When killed, these squirrels drop Hell-Nuts, which increase the effectiveness of Walnut's Documancer ability and last until the end of the adventure, stacking additively.
  • Reach Area 175.

Year One Variants

  • Spectator Sport — Three local farmers have joined in on the Founders' Day tussle, and won't take the hint that they should probably take a seat. It might be because they are pretty drunk. They take up a slot in your formation and change positions every 25 areas.

  • Reach Area 75.
  • Doom is Coming to Waterdeep — Deekin must sing a song so everyone in Waterdeep knows that doom is coming. I know. We tried talking to him. However, he doesn't know which spot will give him the best acoustics. Deekin is always in your formation and will change positions every 10 areas. Deekin cannot be moved because, well, Deekin is singing a song.

  • Reach Area 125.
  • The Blood War — Whenever you kill a demon, devils get stronger and demons get weaker, and vice-versa.
  • Reach Area 175.

See the in-game FAQ for more information!

June 19th
Idle Champion Spotlight: Freely 
Posted in Idle Champions.

It's time for the latest Idle Champion Spotlight, and this time around we're talking about a well-traveled Gold Find and Support Champion!

And did we mention that this lucky halfling directly increases your Divine Favor as well?

Read on and learn all about Freely...

I. Lucky Halfling



    Freely has traveled across multiple Planes, but he has always had his luck to keep him safe. Even an unfortunate detour into being trapped as an Illithid ultimately led him into the company of his new friends, Beyond Heroes! Armed with the magic in his blood, and the Faith that flows through his sword, he always seeks to destroy evil wherever he can sense it. Freely prefers to act first and think later, since hey, things always tend to work out for him anyway, right?

Freely is a Gold Find and Support Champion. He increases your divine favor directly with his Adventurous Tale ability. When you want to add Freely to your formation, you can swap him with Minsc (Slot 7).

II. Freely's Stats

Race: Halfling Alignment: Neutral Good
Class: Bard/Warlock Gender: Male
Age: 42 Affiliation: none

STR: 13 DEX: 17 CON: 10
INT: 8 WIS: 10 CHA: 16

Eligible for Patrons: Mirt

III. Freely's Design

We had the great fortune to cross paths with B. Dave Walters while participating in the D&D Live events over the last few years. As we grew to know B. Dave better, we learned that in addition to playing Freely on Beyond Heroes and Silver & Steel, he's also the writer for A Darkened Wish, an awesome human (and an awesome vampire), and just an all-around cool creator in the D&D Community. We knew we wanted to work with him, and in early 2019 we talked to him about bringing Freely to the game.

(Side note: we know what you're thinking. Yes, it really can take well over a year for everything to line up behind the scenes to introduce a new Champion to the game. We actually already have nearly all of our Champions locked in through 2021...)

When we sat down to start working with B. Dave on Freely, it was immediately apparent that even though all Halflings are lucky, Freely has a special connection to Yondalla, the creator of the halfling pantheon and the halfling race itself. Yondalla offers protection to all halflings in the form of incredible luck, and when it comes to Freely, his unique Luck of Yondalla ability is core to his design.

Luck of Yondalla grants Freely and his allies chances to have enemies drop more gold (Requisition), to reduce their attack cooldowns (Follow-Through), to increase the damage enemies take (Opportunity), and to stun enemies (Stagger). This is further boosted by his Unlucky For Them ability, which increases the effect of Luck of Yondalla for each enemy affected by it.

When Freely is in your formation, An Adventurous Tale increases the amount of Divine Favor you collect when you reset (Complete Adventure) based on the number of areas you've cleared during that adventure.

Finally, Freely uses Cutting Words to distract enemies when he is within three slots of a Tank Champion who is under attack, increasing the Overwhelm of the Tank Champion.

Okay, now it's time to talk details...

IV.Freely's Abilities

Basic Attack

  • Eldritch Blast — A beam of aquamarine crackling energy streaks towards a random enemy.

Formation Abilities

  • Luck of Yondalla — Freely, and any allies granted this ability through his specializations, have the Luck of Yondalla backing them up. Whenever they attack, one of the following Lucky Breaks occurs completely at random, affecting all enemies hit by the attack. Each Lucky Break can be applied on each enemy once for each Champion with Luck of Yondalla. Each application lasts for 15 seconds, so even if 10 Champions are attacking a single enemy with Luck of Yondalla, the actual Lucky Break applications on the enemy will vary over time.


    • Requisition — Target will drop 10% more gold when they are killed, stacking multiplicatively. This Lucky Break can be buffed by equipment and feats.
    • Follow-Through — Any Champion who attacks this enemy has their next base attack's cooldown decreased by 0.1 sec for each application of this Lucky Break on the enemy. This Lucky Break is never buffed.
    • Opportunity — The targeted enemy takes 100% more damage from all attacks, inclusive, stacks multiplicatively.
    • Stagger — Target has a 2% chance to be stunned for 1 second when they are attacked by any Champion, stacking additively.This Lucky Break is never buffed.
  • Unlucky For Them — The total effect of Luck of Yondalla: Opportunity is increased by 100% on enemies affected by it. This buff applies once to the total value of the applications.
  • An Adventurous Tale — If Freely is in your formation when you complete an area for the first time, he keeps track of it for future tales. When you reset your adventure, you'll collect an additional .01% of Divine Favor for each area Freely tracked, stacking additively but applying multiplicatively. Freely does not have to be in your formation when you reset to gain the additional Divine Favor, but he does need to be in your formation when you complete an area to increase his bonus. The bonus resets when you complete your adventure. This ability is buffed by feats and equipment.
  • Cutting Words — Freely distracts enemies if he is within 3 slots of a Tank Champion who is under attack by at least 1 enemy, increasing the overwhelm point of such Champions by 5. This ability is not buffed.

Specializations

  • Trust in Law — Grants Luck of Yondalla to all Lawful Champions in your formation. Affected Champions now cause Lucky Breaks whenever they attack.
  • Value Neutrality — Grants Luck of Yondalla to Neutral Champions (on the Lawful/Neutral/Chaotic scale) in your formation. Affected Champions now cause Lucky Breaks whenever they attack.
  • Always Expect Chaos — Grants Luck of Yondalla to Chaotic Champions in your formation. Affected Champions now cause Lucky Breaks whenever they attack.

Ultimate Ability

  • I Will Not Deafen — Freely grabs his sword and launches himself toward an enemy, showering green and red lightning in his wake until he smashes into his opponent for massive damage. It also applies all four Lucky Breaks on that enemy or any they didn't already have.

V. Freely's Equipment



Slot 1: Global DPS
Slot 2: Luck of Yondalla: Requisition
Slot 3: Unlucky For Them
Slot 4: An Adventurous Tale
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Freely is an interesting Champion, and we are excited to see how well he fits into the Idle Champions meta with his Divine Favor Buff. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
June 17th
Baby Snowy Owlbear and Red Nose Day 
Posted in Idle Champions.

We are proud to announce that we have partnered with Red Nose Day to create a unique familiar! Codename Entertainment will be donating the net proceeds from all sales of the Baby Snowy Owlbear Familiar Pack through July 1st, 2020, to the Red Nose Day Fund/Comic Relief US! To thank you for supporting this great cause, everyone who purchases a Baby Snowy Owlbear familiar through July 1st will also unlock an exclusive skin for the familiar, with a red nose!

Dungeons & Dragons Baby Snowy Owlbear Red Nose Day

Net proceeds from all Baby Snowy Owlbear Familiar sales through July 1st, 2020 will be donated to Red Nose Day, a 501(c)(3) nonprofit organization, with the mission to end child poverty by funding programs that keep children safe, healthy, and educated.

Red Nose Day supports programs that address both the immediate needs of children in poverty while fostering long-term change. Funds raised are split 50/50 between the United States and some of the poorest communities around the world. Red Nose Day ensures your donations go where the need is the greatest. Food. Medicine. Shelter. And most importantly, to give hope. To date, Red Nose Day donations have positively impacted over 25 million children living in poverty to help change their stories for good. We hope you can help join us in supporting the cause!

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

The Baby Snowy Owlbear Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, and on all Android devices.

The Baby Snowy Owlbear Familiar will be available on PlayStation 4 on Thursday, June 18th, and on Nintendo Switch & iOS in the coming weeks. We will be donating the net proceeds for the first two weeks of release, once available on those platforms.
June 17th
Idle Champions: Dragon Heist, Part 9 
Posted in Idle Champions.

The Champions continue the hunt for Ulkoria.

Reaching Level 17 of Undermountain, the Champions quickly realize they don't know where they're going.

Thankfully they meet some allies to help them navigate, and also uncover a plot that threatens Waterdeep! This mission is no longer saving just their friend, but saving all of Waterdeep (again).

Note: you will need to have completed the previous two Dragon Heist Adventures, Once More Into The Breach and Wyllowwood, in order to access these new Adventures.

Dungeons & Dragons Waterdeep: Dragon Heist

An Illithid Undertaking

The Champions navigate through Level 17 encountering allies and enemies along the way to finally confront Extremiton!
  • An Illithid Ambush — The Champions may think they are stealthy, but the groups that inhabit Seadeeps are ready for them! Each group is powered up in a different way.
    • Mind Flayers/Intellect Devourers - While in this area, Gold Find is reduced by 99%
    • Orcs/Orogs- While in this area, Enemies deal 300% more damage.
    • Quaggoths- While in this area, Champions take ongoing damage equal to 5% of their max health every second.
    • Grimlocks - While in this area, Champions damage is reduced by 99%
    • Githyanki - While in this area, Enemies attack twice as fast.
    Reach Area 300.

Déjà Vu

The Champions fall into Extremiton's trap!
  • Wait, What? — Only Champions with WIS of 13 or lower and INT of 13 or lower can be used.
    Reach Area 300.
See the in-game Change Log for more information!
June 3rd
Idle Champions: Dragondown 3 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 3 introduces Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois, and brings back the ruthless Lizardfolk Fighter, Korth, and the legendary Dwarf Fighter/Barbarian, Binwin Bronzebottom. Players have until Monday, June 15th at 12PM Pacific to complete their event unlocks and objectives.

Dungeons & Dragons Nova V'Ger High Rollers Kim Richards

Year 3 Champion: Nova V'Ger

    Nova V'ger has a voracious appetite for knowledge; she needs to know anything and everything about anything and everything. Her magic powers have been gifted to her by a mysterious entity called Tiangong. She dreams of travelling to the stars and discovering the location of the true genasi homeworld.

Nova is a Tank and Support Champion who understands that knowledge is power. She buffs her most intelligent allies for each monster killed, protecting herself with her Hexblade, Tiangong. When you want to add Nova to your formation, you can swap her with Jamilah (Slot 11).

For more information about Nova, check out the Idle Champion Spotlight: Nova dev blog!

Dungeons & Dragons Korth Lizardfolk Fighter Samurai  Xanathar's Guide to Everything

Year 2 Champion: Korth

    Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.
Korth is a Support Champion who marks enemies he hits. Attacking marked enemies can increase Champion damage, lower cooldowns, and grant temporary shields. When you want to add Korth to your formation, you can swap him with Celeste (Slot 2).

For more information about Korth, check out the Idle Champion Spotlight: Korth dev blog!

Dungeons & Dragons Binwin Bronzebottom Scott Kurtz Binwin's Minions AI Acquisitions Incorporated

Year 1 Champion: Binwin Bronzebottom

    Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.
Binwin is a celebrity dwarf and DPS Champion, played by Scott Kurtz on Acquisitions Incorporated and now the leader of Binwin's Minions. Binwin deals extra damage to objects and armored enemies, and he gains extra attacks whenever adjacent allies attack enemies before he does. When you want to add Binwin to your party, you can swap him with Nayeli (Slot 3).

For more information about Binwin, check out the Year One Champion Balance Update dev blog!

Year Three Variants

  • Failed Perception — Only Champions with WIS 14 or lower can be used. Whenever an enemy spawns, there is a 25% chance that it will be an illusory enemy, and won't count towards quest progress or drop gold. When an illusory enemy is killed with a normal attack, the Champion that killed the enemy is stunned for 4 seconds.
    Reach Area 75.

  • Tranced Travellers — Two of the slots in your formation are affected by a magical spell that's causing folks around Luskan to start snoring! The affected slots change every 15 seconds by moving to a random adjacent slot. Heroes in affected slots must concentrate on not falling asleep, so they do not attack and all their formation abilities and ultimate abilities are disabled.
    Reach Area 125.

  • Dolgrim Incursion — Only Champions with INT 14 or higher can be used. Nova begins in the formation and cannot be moved or swapped out. Two Dolgrims appear with each wave of monsters. They drop no gold and do not count towards quest progress. Dolgrims have increased movement speed and their damage is increased by 400%.
    Reach Area 175.

Year Two Variants

  • It's All Going To Be O.K. — Only Champions with an 'o' or 'k' in their name may be used.
    Reach Area 75.

  • Korth's Kobold Kleanup Krew — Korth begins the Adventure in your formation with his Lizardfolk Tactics upgrade unlocked. Armored kobolds attack the formation. These kobolds are invulnerable until marked by Korth.
    Reach Area 125.

  • Durable Dragon — When the Dragon boss in area 50 is defeated, she immediately resurrects with additional armor hits (+20%), attack speed (+25%) and damage (+33%). She gains additional resurrection (and stacking bonuses) for every 50 areas completed (resurrects once in area 50, twice in area 100, three times in area 150, etc.).
    Reach Area 175.

Year One Variants

  • Awaken the Beasts — Beasts move much more quickly and deal far more damage.
    Reach Area 75.

  • Binwin's Minions — Two of Binwin's Minions take up slots in the formation, decreasing the damage of adjacent Champions by 90% with the exception of Binwin, whom they buff by 400%. Binwin's Minions move to different slots in the formation every 20 areas.
    Reach Area 125.

  • Untrusting — The bronze dragon doesn't trust you to return her egg, so she continuously sends her Wyrmlings to keep an eye on you. Four different varieties of Wyrmling spawn at random.
    Reach Area 175.

See the in-game FAQ for more information!

May 29th
Idle Champion Spotlight: Nova V'Ger 
Posted in Idle Champions.

Nova V'ger is a curious Air-Genasi Hexblade Warlock making her debut during Dragondown 3. Nova joins her companions on the Idle Champions roster, the Heroes of Aerois; Aila, Qillek, and Sentry.

I. Nova V'Ger

Dungeons & Dragons Nova High Rollers

    Nova V'ger has a voracious appetite for knowledge; she needs to know anything and everything about anything and everything. Her magic powers have been gifted to her by a mysterious entity called Tiangong. She dreams of traveling to the stars and discovering the location of the true genasi homeworld.

Nova is played by Kim Richards, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page. For more info on Nova, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.

Nova is a Tank and Support Champion who understands knowledge is power. She buffs her most intelligent allies for each monster killed, protecting herself with her Hexblade, Tiangong. When you want to add Nova to your formation, you can swap her with Jamilah (Slot 11).

II. Nova's Stats

Race: Air-Genasi Alignment: Chaotic Good
Class: Warlock (Hexblade) Gender: Female
Age: 20 Affiliation: Heroes of Aerois

STR: 7 DEX: 16 CON: 16
INT: 15 WIS: 8 CHA: 20

Role: Tanking, Support
Eligible for Patrons: Vajra Safahr, Mirt the Moneylender, and Strahd von Zarovich.


Dungeons & Dragons Nova

III. Nova's Design

It's always fun to work closely with a creator to make their character come to life, and Kim Richards was no exception. Kim provided us with a depth of material to draw from, including information about Nova's backstory that has still yet to be discovered on High Rollers(!). Like Kim, we've had a great time adding a bit of a science-fiction spin to D&D spells and abilities -- for example, turning 5E's Warlock Invocation, Tomb of Levistus, into Failsafe.

As a Champion, Nova is an explorer and a scientist, so we wanted to highlight those qualities in her Idle Champions design. Her main abilities focus around discoveries related to the internal anatomy of monsters and bosses, and sharing that knowledge with the party in the form of buffs to other intelligent party members.

While Nova doesn't currently have an Aerois Synergy ability like her other Aerois companions, we do have plans to add one in the future based on some super secret intel we received from Kim during the design process ;)

IV. Nova's Abilities

Basic Attack

  • Dissect — Nova leaps out and slices through the nearest enemy with Tiangong. The slash produces a spark of green flame. If her attack kills the enemy, and the enemy is a normal mob, it is guaranteed to drop a monster heart (once as Curiosity is unlocked).

Formation Abilities

  • Curiosity — Nova is intrinsically curious about the world around her. When monsters are killed, there is a chance she will collect a trophy from it. Trophies augment her abilities and reset every run. Bosses always drop monster brains, which provide big buffs but only drop once per boss per run. Normal monsters have a 10% chance to drop monster hearts, which can be farmed indefinitely and provide smaller buffs.
  • Discovery — Nova increases the damage of the five Champions in the formation with the highest Intelligence score by 100%. In the case of a tie for fifth place, all Champions with the given INT score are affected. This effect is buffed by 0.1% for each monster heart she has collected (stacking additively and then applying multiplicatively), and 10% for each monster brain she has collected (stacking multiplicatively and then applying multiplicatively).
  • Close Encounters — Nova increases the effect of Discovery by 100% for each enemy attacking her and each point of enemy/boss enrage, stacking additively and then applying multiplicatively.
  • Slow — Nova's attacks slow the movement of enemies she damages by 50% for 5 seconds. Enemies that are Slowed by this ability deal half damage to Nova. This effect does not stack if it is applied again before it expires, but the cooldown is refreshed.
  • Failsafe — When Nova becomes Overwhelmed, Tiangong creates a protective barrier around Nova, giving her 250 points of temporary HP and stunning her until the shield is broken or she is no longer overwhelmed. This can only trigger once per area (changing areas resets it so it can happen again). The amount of temporary HP granted is increased by 5.75% for each monster brain she has collected, stacking multiplicatively.
  • Protective Field — Nova increases the max health of all other Champions by 25% of her base max health.

Specializations

  • Mass Appeal — Discovery — now applies to the top eight Champions by INT score, up from the top five.
  • Journaling — Increase the effect of Discovery by 100%

Ultimate Ability

  • Activate Tiangong — Nova levitates up in the air as Tiangong floats in front of the formation, releasing three waves of blue energy that deal big damage (each deals 1/3rd of her stated ultimate damage) to all enemies. The damage is increased by 1% for every 20 monster hearts Nova has collected, stacking additively.

V. Nova's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Max Health
Slot 4: Buff Discovery
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Nova? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
May 27th
Idle Champions: Variants Update (May 2020) 
Posted in Idle Champions.

You asked for more, and so we're giving you more -- MOAR VARIANTS!

Learn more about the latest challenging variants to come to Idle Champions below...


Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast

Grand Tour of the Sword Coast Variants

  • Who Lurks in Lurkwood: Modrons in the Mud
    • Two lost modrons have taken up position around your formation. They're interesting, but they don't do much else. Only Champions with CHA of 14 or lower can be used.
    • Reach area 350.

  • Orcs are Wild: Dino Nightmare
    • Illusory dinosaurs spawn in each area. They drop no gold and do not count towards quest progress. Champion base attack cooldowns are increased by 100%. Asharra, Azaka, Birdsong, and Jamilah each deal 400% more damage and are not affected by the base attack cooldown change.
    • Reach area 350.


Dungeons & Dragons Idle Champions Tomb of Annihilation

Tomb of Annihilation Variants

  • The Forbidden City: Fall From Grace
    • Every 15 seconds, the Champion with the highest damage has their damage reduced by 99.9% for 60 seconds. This effect can stack.
    • Reach area 350.

  • Captured!: Underground Railroad
    • Three slots in the formation are taken up by various slaves who happened to be in the Prisoner Pens with you when you were rescued. Get 'em to safety!
    • Reach area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Waterdeep: Dragon Heist Variants

  • Vault of Dragons: Vault of Poison
    • The Zhentarim have poisoned their weapons to properly prepare you for Manshoon's arrival. Anyone hit by a Zhentarim Spy is poisoned for the next 2 minutes. While poisoned, Champions lose a percentage of their max health every second based on their CON score.
    • Reach area 300.

  • Champions of Waterdeep: Strike!
    • Champions are demanding better profit sharing after it was discovered that Jarlaxle is running an entire secret organization on the side! Champions with the Gold Find tag cannot be used. Enemies drop 99% less gold.
    • Reach area 300.


Dungeons & Dragons Idle Champions Baldur's Gate: Descent into Avernus

Baldur's Gate Descent into Avernus Variants

  • Darkness Runs Deeper: Dark Doppelgangers
    • Every boss area, a Doppelganger disguised as one of your Champions attacks! You must defeat the Doppelganger to advance.
    • Reach area 300.

  • Difficult Terrain: Madcap Adventures
    • Madcaps arrive in each area. If a Madcap deals damage to a Champion, another Madcap immediately spawns. These bloodspawned Madcaps do not drop gold or count towards quest progress. Each time a Madcap is bloodspawned, Champion damage is reduced by 99% for 3 seconds.
    • Reach area 325.


See the in-game Change Log for more information!
May 26th
Dev Blog: May 2020 Steam Issues  
Posted in Idle Champions.

Over the past few weeks many folks playing on Steam have been affected by glitches affecting their progress. We are deeply sorry for any inconvenience this has caused and would like to take some time to explain what happened and what it means for the future of Idle Champions.

Why did everything break?

There was a perfect storm of things that caused the issues over the past couple of weeks.

The first issues were caused by a major overhaul of the game systems to support multiple adventures running at once, as described in our dev blog from the end of 2019. Changes were made to both the server and client code, and while they were tested internally quite a bit before being pushed, a number of non-trivial issues slipped through the cracks.

Additional issues cropped up later that week due to both our rush to fix the initial issues (for example a late-night 11pm update had issues that were missed in testing and persisted until morning), and other tech that was being worked on in parallel (for example Modron Automation, which will function hand in hand with multiple adventure mode). It's a small spoiler, but Modron Automation will be able to reset your adventure multiple times if you're offline for a while, so the reset code was being touched and that caused some of the issues around resetting.

Finally, with our launch on the Nintendo Switch we were attempting to do a fair number of optimizations to both the client and our server infrastructure. Some of those optimizations caused some unintended side-effects that affected saving, but on the flip side in the longer term they will end up resulting in much smoother gameplay and less issues with memory growth.

At this point, we are confident that we have addressed almost all of the major issues resulting from the initial push and we're preparing to move on to the next phase of testing of these upcoming features.

Why only on Steam?

Steam is often the first place we push new builds and content live, especially high risk ones like the system revamps for multiple adventure mode and modron automation. The reason for this is that we, as the developers, can control the client releases without having to go through an arduous or time consuming approval process (which are not designed to catch the types of issues that occurred anyway).

Other platforms, such as phones and consoles, have complicated release cycles that can range from 24 hours to several weeks before a submitted build is available to players. By releasing first on Steam and then observing the build for a few days we ensure that players on these harder-to-reach platforms will receive a generally well tested build without any major issues.

Why not test more before releasing on Steam?

While we make every effort to not release buggy clients by testing them internally, at the end of the day we are a small studio with a very ambitious release cadence. The occasional bug may slip through, and we always prioritize things that are affecting a large number of players for immediate fixes.

The magnitude of the issues these past couple of weeks on Steam was outside of what we find to be acceptable, and we have provided compensation to affected users as an apology of sorts. We will always endeavor to do better in the future.

What is coming?

One benefit of these growing pains is that we are now one major step closer to completing all of the new features outlined in our 2019 end of year dev blog. Multiple adventure mode and Modron Automation are closer than ever, and you will start seeing more information about them in the coming weeks. We are very excited about what the future holds for Idle Champions, and we hope that you are too.
May 22nd
Griddle Champions Giveaway Winner! 
Posted in Idle Champions.

Congratulations to our Griddle Champions giveaway winner Tony A, from Colorado, USA. Tony is the lucky winner of a Dancakes Pancake Art Kit. used by legendary pancake artist Lee Goldberg every week on Griddle Champions.

Dungeons & Dragons Dancakes Griddle Champions Kit All is not lost if you didn't win. If you'd like to get your own Dancakes Pancake Art Kit to make your own Champions pancakes, you can buy one at Dancakes' online store.
May 13th
Idle Champions: The Great Modron March 3 
Posted in Idle Champions.

A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

The Great Modron March 3 introduces Jaheira, the renown half-elf druid from Baldur's Gate, and brings back Qillek Ad Khollar and Evelyn Avalona Helvig Marthain. Players have until Monday, May 25th at 12PM Pacific to complete their event unlocks and objectives.

A Note Regarding Nintendo Switch

We're immensely excited to be on the Nintendo Switch, and chomping at the bit to share our corner of the Forgotten Realms with all of the new players that have joined us.

Unfortunately, due to COVID-19 related delays, we were unable to release our latest build on Switch in time to launch the Great Modron March event. We are genuinely sorry for the delay. We're working with our partners at Nintendo to minimize future delays.

As compensation for missing the event, we'll be crediting players with the following when we can release the next Switch build:
  • Unlocks for all three event Champions (Jaheira, Qillek, and Evelyn)
  • 3 Silver and 3 Gold Chests for each of those Champions.
  • 6 Time Gate pieces
You can follow us on our Twitter and Facebook to be the first to hear when the update (and Champion unlocks) are out on Switch.

Dungeons & Dragons Jaheira Baldur's Gate

Year 3 Champion: Jaheira

    Jaheira is a noble-born half-elf who was raised by an enclave of druids after her family was killed. Having gained an understanding of balance, she resolved to serve nature with the skills the druids taught her. She was recruited by the Harpers, where she met her late husband, Khalid. Jaheira knows life isn't black and white. She lives in the balance, as nature demands.

Jaheira is a DPS and Support Champion who channels her anger into powerful DPS buffs for herself and her allies. Specializations amplify the abilities based on allied classes and enemy types. When you want to add Jaheira to your formation, you can swap her with Jarlaxle (Slot 4).

For more information about Jaheira, check out the Idle Champion Spotlight: Jaheira dev blog!

Dungeons & Dragons Quill Qillek Ad Khollar Tom Hazel High Rollers

Year 2 Champion: Qillek Ad Khollar

    Qillek is timid, meek and nervous, being a comparably young character in the party and thrown into a world he doesn’t understand with no wing to fly him out of a bad situation. His charisma, wit, and superiority ripped away when flying through the Valley of the Storms, taking his left wing and arm away but introducing him to H’esper, who gave him dark visions to push him forward. Inside him is an envious amount of courage and a stable sense of logic when things get dire, which has led other party members to consider him their leader. He doesn’t agree with the idea, but he’s not ready to let his friends down.
Qillek is a Support Champion capable of buffing allies while also debuffing enemies. He casts Prayer of Healing to heal the formation and Bless to boost their damage. When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).

For more information about our latest Champion, check out the Idle Champion Spotlight: Qillek dev blog!

Dungeons & Dragons Evelyn Avalona Helvig Marthain Anna Prosser Acquisitions Incorporated

Year 1 Champion: Evelyn Marthain

    Caring, motherly, and endlessly optimistic, Evelyn has adventured across the realms as part of the Waffle Crew with Strix, Diath, and Paultin for many years. She's always first in battle, thanks to her flying boots, and will always take a hit to protect others. Short, yet tough, her devotion to Lathander has seen her through many perilous situations.
Evelyn is a powerful Tank and Support Champion. She buffs her allies with her Divine Prayer, Channel Divinity, Steadfast Might, and Conduit of the Light abilities. When you want to add Evelyn to your party, you can swap her with Asharra (Slot 6).

Year Three Variants

  • An Unkindness of Ravens — Jaheira starts in your formation in slot 3. She can't be moved. Ravens appear in each area; Whenever any raven dies, 1-2 more spawn. Ravens do not drop gold, nor do they count towards quest progress.
    Reach Area 75.

  • The Backwards Modron — Nordom the Modron joins the cause! Nordom takes up a spot in your formation and cannot be moved or removed. He is intent on helping Waterdeep with his lightning crossbow bolts, but instead of stunning the constructs, Nordom's lightning bolt accidentally empowers them!
    Reach Area 125.

  • Chickens in the Deep — In each area, an armored Abyssal Chicken spawns after 10 enemies. Abyssal Chickens drop no gold and do not count towards quest progress. Every 10 areas (from area 11 onward), the number of Abyssal Chickens that spawn per area is increased by 2.
    Reach Area 175.

Year Two Variants

  • Division — Every time a Modron is killed (including bosses) it splits into two copies of a Modron one level lower on the Modron hierarchy. You must kill all the split Modrons in boss Areas.
    Reach Area 75.

  • Machine Learning — The Modorns have decided to stop bashing their melee weapons against the Champions with no results. All melee Modrons now throw gears at Champions while at range. Champions struck by four gears are stunned for 15 seconds.
    Reach Area 125.

  • Messenger of Hope — Qillek has a dream that his god has granted him the power to overcome The Great Modron March. Qillek begins the adventure in the formation and cannot be moved. Only Champions within two slots of Qillek can deal any damage.
    Reach Area 175.

Year One Variants

  • The Neverending March — Every time a Modron is killed in non-boss areas it shuts down for five seconds and then comes back to life with full health.
    Reach Area 75.

  • (Hu)man vs. Machine — All human Champions get a buff called "The Human Spirit" which increases their damage by 5% in each area (stacking multiplicatively).
    Reach Area 125.

  • Charge Into Battle — Enemies move extremely fast and deal massive damage to everyone except Evelyn. Evelyn starts the adventure at level 1 and in the front slot of the formation.
    Reach Area 175.

See the in-game FAQ for more information!

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