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April 23rd
Idle Champions: Vecna: Eve of Ruin, Part 7 
Posted in Idle Champions.

We're going to hell.

In search of the final piece of the Rod of Seven Parts, the Champions will venture to Avernus, the first layer of the Nine Hells of Baator. It's time to drive infernal war machines, rescue an arrogant unicorn, and buy your way into the VIP area of a devil's casino.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Isle of Serpents and Tomb of Wayward Souls, in order to access these new adventures.

Campaign: Vecna: Eve of Ruin

Hellbound

Travel to Avernus in search of the final rod piece.
  • Complete Area 1000
  • Variant: Racing Through Avernus

    Quickly travel through Avernus in search of the final rod piece.
    • Every 5 minutes of real time, all enemies' health and damage are increased by 100%, stacking multiplicatively. Better go fast!
    • Complete Area 1050

    The Red Belvedere

    Score big at a hellish casino to win the rod's final piece!
  • Complete Area 1050
  • Variant: Ante Up

    Score big at a hellish casino to win the rod's final piece and a bunch of gold!
    • You may only use Champions with the Gold Find role.
    • Windfall joins the formation.
    • 2-3 Red Dragon Wyrmlings spawn with each wave. They drop no gold nor count toward quest progress.
    • The house always wins. Monsters drop 10% less gold (stacking multiplicatively) for every second you spend in an area.
    • Complete Area 1100

    Vecna: Eve of Ruin Tier 4 Blessings

    Today's update also includes Tier 4 Blessings for The Wizards' Three! Note: While you can't currently recruit Windfall as of today's launch, come back next month for an exciting Vecna 8 update! (hint hint)
    • Ascent of the Archmages - Local: Increase the favor earned by converting other favors to The Wizards Three Favor by 10%
    • Heroes of Renown - Local: Increase the damage of Champions with a total ability score of 80 or higher by 100%
    • Recruit Windfall - Local: Increase the damage of all Champions by 100% and Windfall by an additional 100%
    • Apothecary Adherent - Global: Increase the damage of all Champions by 20% for each active potion, stacking multiplicatively.

    Chromatic Dragon Emergence

    Dragons have made their way into Idle Champions and are prepping their breath weapon to take you down! Defeat Dragons in any Free Play to collect Corrupted Gems that can be used in the Thayan Enclave section of the in-game shop! The Chromatic Dragon Emergence starts today and runs through Friday, May 2nd.

    Gem Shop Updates

    New Items Added to the Thayan Enclave!
    • Golden Epics
      • Grimm Slot 4 - Elegant Snow Cloak (20,000 Corrupted Gems)
      • Reya Slot 5 - Broken Hellrider Sign (20,000 Corrupted Gems)
    • Feats
      • Spurt - Venom Harvester (10,000 Corrupted Gems)
      • Miria - Heavily Armored (10,000 Corrupted Gems)
      • Beadle - Reaching Shadow (10,000 Corrupted Gems)
      • Grimm - Weapon Master (10,000 Corrupted Gems)
    • Skins
      • Highlord Miria (10,000 Corrupted Gems)
      • Dragonlance Spurt (10,000 Corrupted Gems)
    • Chests
      • Unlimited Chromatic Dragon Emergence Chests (10,000 Corrupted Gems each)
        • Contains gear for Beadle, Grimm, Miria, Reya, and Spurt
      • 8x Gold Supply Chests (2,500 Corrupted Gems each)
      • 8x Modron Component Chests (2,500 Corrupted Gems each)
    • Buffs
      • 10x Marvelous Support Pigments (7,000 Corrupted Gems each)

    Campaign Feedback


    Are you enjoying the campaign? We want to know!
    The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
    April 2nd
    Idle Champions: Festival of Fools 8  
    Posted in Idle Champions.

      After such a long and cold winter, the citizens of Daggerford are eager to celebrate the Festival of Fools: a day of feasting, drinking, and general foolishness. People don brightly colored and garish clothing, dancing in the street like court jesters and competing with one another to see who can pull off the most foolish (yet harmless) pranks.

      During the festivities, a concerned villager approaches the party and asks for help. She says that her husband's prank is to try and taunt a frost giant...


    Festival of Fools 8 has arrived, and with it, a unique event: Beadle & Grimm have been separated and updated to become two separate Champions! For more information on this month's Featured Champions, read on -- but first, let's talk about an update we are making to Events!

    Events Update: Choosing Your Path

    When we introduced Events 2.0, players would pick from a range of Flex Champions for each event. However, if players picked the same Champion multiple times, that Champion's progress would continue where it left off. Moving forward, that need not be the case.

    For those of you who were playing last year, you likely have a selection of Champions in each event with some level of Event progress. Starting with Festival of Fools, if you choose a Flex Champion who already has event tier progress, you will be presented with a choice: You can choose to maintain that progress and pick up where you left off (automatically triggering any Champion Event Buffs you unlocked last year), or you may choose to reset that progress and re-collect Gold Chests and Bonus rewards from Augments as you complete each variant tier again.



    Featured Champions

    Beadle

      Beadle may not have the strength of his best friend Grimm, but his quick wit and sharp instincts have saved the day more times than he can count. Whether managing the Giant’s Bane Tavern or outsmarting enemies, Beadle brings cunning to every adventure.

    Beadle is a cunning Support, Gold Find, and Control Champion with powerful synergies when paired with his best friend, Grimm. He boosts nearby Champions' damage, steals extra gold from enemies while stunning them, and his support scales with a specialization choice tailored to your Champions' gear.

    Learn more about Beadle in his Champion Spotlight.

    Grimm

      Grimm’s immense strength and steadfast loyalty make him the perfect partner for Beadle’s clever schemes. A giant in both stature and courage, Grimm is as at home smashing through foes as he is keeping the Giant’s Bane Tavern running smoothly.

    Grimm is a DPS, Tanking, and Breaker Champion who thrives alongside his best friend, Beadle. Grimm's damage and armor-breaking abilities intensify as the battle rages on, with specialization choices that let him taunt enemies, find gold, or slay giants.

    Learn more about Grimm in his Champion Spotlight.

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
    Spurt
    SEAT 3
    Briv
    SEAT 5
    Alyndra
    SEAT 6
    Catti-brie
    SEAT 7
    Tatyana
    SEAT 8
    Aila
    SEAT 9
    Rosie
    SEAT 10
    Strix
    SEAT 11
    The Dark Urge
    SEAT 11
    Miria
    SEAT 12

    Event Augments

    • Boon XP!: The boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks boon levels. The boon level cap has also been removed. Check out all the details here.
    • Extra Benefits: When the event ends, you'll earn Scales of Tiamat* based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed and 250 Scales for each Boon XP you've obtained.
      *Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.
    • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
    • Brothers in Arms: Completing tier 2+ variants for Beadle or Grimm awards double chests.
    You can check out which Augments are active at any time by mousing over the Event Banner.


    Festival of Fools Feedback Wanted

    What do you think of the Festival of Fools Featured Champions? Will Beadle and Grimm work together - or apart - in your formations?

    What do you think about Flex Champion Resets?

    Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



    March 28th
    Champion Update: Beadle  
    Posted in Idle Champions.

      Beadle may not have the strength of his best friend Grimm, but his quick wit and sharp instincts have saved the day more times than he can count. Whether managing the Giant’s Bane Tavern or outsmarting enemies, Beadle brings cunning to every adventure.

    Beadle is a cunning Support, Gold Find, and Control Champion with powerful synergies when paired with his best friend, Grimm. He boosts nearby Champions' damage, steals extra gold from enemies while stunning them, and his support scales with a specialization choice tailored to your Champions' gear.

    This month, we're taking the previously single Champion Beadle & Grimm, and moving them to different seats to create two separate Champions! Both Champions have been reworked, allowing you to now field powered-up versions of both Beadle and his buddy Grimm in your formation at the same time! There are some small housekeeping notes since this is such a unique rebalance:
    • Existing skins will be separated and credited to both Champions Beadle and Grimm (once you unlock him).
    • Equipment & Item Levels on the former Beadle and Grimm Champion will transfer to the new Beadle.
    • Most feats on Beadle & Grimm will transfer to Beadle, with the exception of Tavern Brawler and Grappler, which move to Grimm.
    To learn more about our Champion Update for Beadle, read on...

    Beadle

    Beadle
    NAME
    8
    SEAT
    2.5%
    CRIT CHANCE
    100%
    CRIT DAMAGE
    Male
    GENDER
    91
    AGE
    Neutral
    ALIGNMENT
    5
    OVERWHELM
    Dwarf
    SPECIES
    Rogue / Wizard
    CLASS
    Support / Gold / Control
    ROLES
    None
    AFFILIATION
    13
    STR
    17
    DEX
    12
    CON
    16
    INT
    10
    WIS
    8
    CHA
    76
    TOT
    Patron Eligibility: Strahd, Elminster (until April 2nd, 2028)
    If Grimm is in the formation: Mirt, Vajra, Zariel

    Abilities

    Basic Attack

    • Magic Wand (melee/magic) - Beadle bonks a random enemy with a wand. This unleashes two magic missiles that fly out and hit two other random enemies.

    Passive Abilities

    • Inseparable - Beadle & Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, etc., then both can be used.

    Formation Abilities

    • Brothers In Armors - If Grimm is in the formation, all of Beadle's equipment item levels are increased by Grimm's base average item level.
    • In The Shadows - Beadle increases the damage of Champions within 2 slots of himself by 400%, and enemies that hit targets affected by this have a 20% chance to miss.
    • Sticky Fingers - Whenever Beadle attacks an enemy, he causes it to immediately drop 20% of the gold it would award on death. The enemy then stops and checks its pockets, stunning it for 2 seconds. This can only occur to each enemy 5 times.
    • Share The Glory - Most positional formation abilities that affect Beadle also affect Grimm if he is in the formation. If Grimm is already affected by the same ability, Beadle instead increases the effect of In The Shadows by 800%.
    • Ultimate Tag Team - When Grimm uses his ultimate ability in the same party as Beadle, Beadle's ultimate ability goes on cooldown and he gains one Tag Team stack. For each Tag Team stack Beadle has, his ultimate cooldown is reduced by 5 seconds, and his next ultimate attack deals 200% more damage, stacking multiplicatively. Tag Team stacks cap at 10 and reset when Beadle uses his ultimate ability.

    Specializations

    • Epic Equipment - The effect of In The Shadows is increased by 20% for each piece of Epic or better equipment on Champions in the formation, stacking multiplicatively.
    • Premium Gear - The effect of In The Shadows is increased by 0.075% for every item level on your formation's Champions' equipment, stacking multiplicatively. Each individual Champion can contribute at most 1,800 stacks.
    • Shiniest Loot - The effect of In The Shadows is increased by 30% for each piece of Shiny or Golden equipment on Champions in the formation, stacking multiplicatively.

    Ultimate Ability

    • Arcane Strike (magic) - Beadle teleports and blasts all enemies with arcane magic, dealing ultimate damage and stunning them.

    Equipment

    Global DPS Buff
    SLOT 1
    In The Shadows Buff
    SLOT 2
    Sticky Fingers Buff
    SLOT 3
    Buffs Epic Equipment, Premium Gear, and Shiniest Loot
    SLOT 4
    Ultimate Buff
    SLOT 5
    Ultimate Cooldown
    SLOT 6

    Feats

    Uncommon
    • Selflessness
      Increases the damage of all Champions by 10%.
    • Shadowy Figure
      Increases the effect of Beadle's In The Shadows ability by 20%.
    • Gratuity
      Increases the effect of Beadle's Sticky Fingers ability by 20%.
    • Frugal
      Increases all Gold found by 10%.
    Rare
    • Inspiring Leader
      Increases the damage of all Champions by 25%.
    • Lucky
      Increases all Gold found by 25%.
    • Show of Strength
      Increases the effect of Beadle's In The Shadows ability by 40%.
    • Order Up!
      Increases the effect of Beadle's Sticky Fingers ability by 40%.
    • Cooldown
      Increases the effect of Beadle's Share The Glory ability by 40%.
    • Friend in Need
      Increases the effect of Beadle's Ultimate Tag Team ability by 40%.
    • Master Appraiser
      Increases the effect of Epic Equipment, Premium Gear, Shiniest Loot by 40%.
    Epic
    • Power Up
      Increases the effect of Beadle's In The Shadows ability by 80%.
    • Kitchen Training
      Increases the effect of Beadle's Sticky Fingers ability by 80%.
    • Grimm's Best Friend
      Increases the effect of Beadle's Ultimate Tag Team ability by 80%.
      Unlockable as an Event Reward
    • Whisker Guild
      Increases the damage of all Champions by 40% per Dwarf in the party, stacking additively.
      Unlockable as an Event Reward
    • Show Off
      Increases the damage of Beadle's ultimate attack by 100% and prevents roaming familiars from automatically activating Beadle's ultimate attack.
      Available in the Frost Giant Beadle Theme Pack

    Beadle Feedback Requested

    Beadle & Grimm have split! What do you think? Will Beadle have a role in your formations?

    The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


    March 28th
    Champion Update: Grimm  
    Posted in Idle Champions.

      Grimm’s immense strength and steadfast loyalty make him the perfect partner for Beadle’s clever schemes. A giant in both stature and courage, Grimm is as at home smashing through foes as he is keeping the Giant’s Bane Tavern running smoothly.

    Grimm is a DPS, Tanking, and Breaker Champion who thrives alongside his best friend, Beadle. Grimm's damage and armor-breaking abilities intensify as the battle rages on, with specialization choices that let him taunt enemies, find gold, or slay giants.

    This month, we're taking the previously single Champion Beadle & Grimm, and moving them to different seats to create two separate Champions! Both Champions have been reworked, allowing you to now field powered-up versions of both Beadle and his buddy Grimm in your formation at the same time! There are some small housekeeping notes since this is such a unique rebalance:
    • Existing skins will be separated and credited to both Champions Beadle and Grimm (once you unlock him).
    • Equipment & Item Levels on the former Beadle and Grimm Champion will transfer to the new Beadle.
    • Most feats on Beadle & Grimm will transfer to Beadle, with the exception of Tavern Brawler and Grappler, which move to Grimm.
    To learn more about our Champion Update for Grimm, read on...

    Grimm

    Grimm
    NAME
    2
    SEAT
    2.5%
    CRIT CHANCE
    100%
    CRIT DAMAGE
    Male
    GENDER
    26
    AGE
    Chaotic Good
    ALIGNMENT
    25
    OVERWHELM
    Human
    SPECIES
    Barbarian
    CLASS
    DPS / Tanking / Breaker
    ROLES
    None
    AFFILIATION
    18
    STR
    12
    DEX
    16
    CON
    12
    INT
    9
    WIS
    14
    CHA
    81
    TOT
    Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until April 2nd, 2028)
    If Beadle is in the formation: Strahd

    Abilities

    Basic Attack

    • Giant's Bane (melee) - Grimm cleaves through the nearest enemies with his two enormous greatswords.

    Passive Abilities

    • Inseparable - Beadle & Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, etc., then both can be used.

    Formation Abilities

    • Brothers In Armors - If Beadle is in the formation, all of Grimm's equipment item levels are increased by Beadle's base average item level.
    • Get Buff - Each time Grimm attacks an enemy, his base attack cooldown is reduced by 0.2 seconds and he deals 20% more damage, stacking up to 25 times. Damage bonus stacks multiplicatively, while the base attack cooldown stacks additively. Stacks reset upon changing areas unless Moving Right Along is triggered.
    • Break Their Will - Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.
    • Moving Right Along - If the party completes a new area within 15 seconds of entering it, Grimm's Get Buff and Break Their Will stacks do not reset upon entering the next area.
    • Barbarian's Protection - Grimm increases the health of all other Champions by 25% of his max health and any healing effect on those Champions is increased by 25%.
    • Ultimate Tag Team - When Beadle uses his ultimate ability in the same party as Grimm, Grimm's ultimate ability goes on cooldown and he gains one Tag Team stack. For each Tag Team stack Grimm has, his ultimate cooldown is reduced by 5 seconds, and his next ultimate attack deals 200% more damage, stacking multiplicatively. Tag Team stacks cap at 10 and reset when Grimm uses his ultimate ability.

    Specializations

    • Giant Hunter - Grimm gains the Hunter role, and Giants become his Favored Foe. Grimm deals 10000% more damage against his Favored Foe, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
    • Giant Taunter - Grimm taunts all enemies he attacks, causing them to switch targets and attack him. For each enemy that has attacked him in the current area, his damage is increased by 20%, stacking multiplicatively up to 100 times.
    • Giant Profits - Grimm gains the Gold Find role. Enemies that Grimm defeats drop 50% additional gold for each enemy he has defeated in the current area, stacking multiplicatively and capping at 20.

    Ultimate Ability

    • One-on-One (melee) - Grimm attacks the enemy with the most health and knocks back other enemies in a small area. In non boss areas, a Frost Giant spawns in revenge.

    Equipment

    Champion DPS Buff
    SLOT 1
    Get Buff Buff
    SLOT 2
    Buffs Giant Hunter, Giant Taunter, and Giant Profits
    SLOT 3
    Health Increase
    SLOT 4
    Ultimate Buff
    SLOT 5
    Ultimate Cooldown
    SLOT 6

    Feats

    Uncommon
    • Tavern Brawler
      Increases the damage of Grimm by 30%.
    • Warm Up
      Increases the effect of Grimm's Get Buff ability by 20%.
    • Tough
      Increases the health of Grimm by 15%.
    • Defensive Duelist
      Grimm takes 5 more Enemies attacking to get overwhelmed.
    Rare
    • Giant Ego
      Increases the effect of all of Grimm's specializations by 40%.
    • Friend in Deed
      Increases the effect of Grimm's Ultimate Tag Team ability by 40%.
    • Fired Up
      Increases the effect of Grimm's Get Buff ability by 40%.
    • Resilient
      Increases the health of Grimm by 30%.
    • Calm Under Pressure
      Grimm takes 10 more Enemies attacking to get overwhelmed.
    • Grappler
      Increases the damage of Grimm by 60%.
    Epic
    • Gloves Off
      Increases the damage of Grimm's ultimate attack by 100% and prevents roaming familiars from automatically activating Grimm's ultimate attack.
      Available in the Frost Giant Grimm Theme Pack
    • Muscle Club
      Increases the damage of Grimm by 40% per Barbarian in the formation.
      Unlockable as an Event Reward
    • Beadle's Partner in Crime
      Increases the effect of Grimm's Ultimate Tag Team ability by 80%
      Unlockable as an Event Reward

    Grimm Feedback Requested

    Beadle & Grimm have split! What do you think? Will Grimm have a role as a DPS, Tank, or Breaker in your formation?

    The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


    March 27th
    Idle Champions: April Augment & Y2 Event Preview 
    Posted in Idle Champions.

    Welcome to the Event Augments preview for Festival of Fools!

    Our next event arrives on April 2, and despite the name, it's no joke - significant changes are coming to Event Boons as part of the 'Boon XP!' Event Augment, and we are unveiling how players can engage with Flex Champions as we circle around to our first returning 'Events 2.0' event!. Let's take a look!

    Events 2.0 Year 2 Update

    April's event marks our first returning event since the launch of Events 2.0 in March 2024! Starting with Festival of Fools next week, we have quality-of-life updates coming to Flex Champions aimed at making repeat events more exciting!

    Choose Your Path: Resetting or Maintaining Tier Completion

    For those of you who were playing last year, you likely have a selection of Champions in each event with some level of progress. Starting with Festival of Fools, if you choose a Flex Champion who already has event tier progress, you will be presented with a choice: You can choose to maintain that progress and pick up where you left off (automatically triggering any Champion Event Buffs you unlocked last year), or you may choose to reset that progress and re-collect Gold Chests and Bonus rewards from Augments as you complete each variant tier again.


    Festival of Fools Year 8 Event Augments

    • Augment 1: Boon XP (New Augment)
      Description: The boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks Boon Levels. The Boon Level cap has also been removed.

    • Buff Level 1 Additional Level Effect
      Global DPS
      200%
      (200% -> 800% -> 2,600% -> 8,000%, etc.)
      Gold Find
      100%
      (100% -> 300% -> 700% -> 1500%, etc.)
      Health
      50%
      (50% -> 125% -> 237% -> 406%, etc.)
      Click Damage
      60s
      x2 (60s -> 120s -> 240s -> 480s, etc.)
      Game Speed
      1.25
      +0.5x (1.25 -> 1.75 -> 2.25, etc. Caps at 3.25x)

      When we rolled out Events 2.0 last year, we introduced Event Boons to thank players who can and choose to spend real money on packs related to the latest Event. Event Boons power up your formation with buffs to DPS, Gold Find, Health, Click Damage, and Game Speed for the duration of the event, and the first Boon also allows you to choose an additional Flex Champion to add to the event's roster!

      Normally, you can collect one of four total Event Boons & 25,000 Event Tokens by purchasing an event-eligible pack at 1400 Platinum and above; so packs like Event Offers, new Skin & Feat Packs, new Theme Packs, and Platinum Chest packs for Event Champions of 14 count or higher.

      This month, we've rebuilt the Event Boon system from the ground up based on feedback from players. Instead of collecting an Event Boon per eligible purchase, this month, you can collect a number of Boon XP based on the base Platinum cost of the pack (1 XP per 140 Platinum). The more Boon XP you collect, the more Event Boons you can collect! Not only that, but we've added 6 Platinum Chest Packs to the list of event-eligible packs during this event, AND the Event Tokens per pack also scale up based on the base Platinum cost of the pack!

      DLC Boon XP Breakdown

      DLC Base Platinum Cost Boon XP Event Tokens
      6 Chest Pack
      840
      6
      12,500
      Event Offer 1
      1400
      10
      20,000
      14 Chest Pack
      Or
      Skin & Feat Pack
      1680
      12
      25,000
      Event Offer 2
      1750
      13
      25,000
      Event Offer 3
      2100
      15
      30,000
      Event Offer 4
      2450
      18
      35,000
      Event Offer 5
      2800
      20
      40,000
      32 Chest Pack
      3220
      23
      45,000
      Theme Pack
      3830
      28
      55,000
      84 Chest Pack
      7700
      55
      110,000
      Boon XP and Event Tokens are awarded based on the base Platinum cost, even if a pack has a launch discount!

      Boon Level Requirements

      Boon Level Level Required XP Total Required XP Level Platinum Spend
      1
      10
      10
      1400
      2
      12
      22
      1680
      3
      15
      37
      2100
      4
      18
      55
      2520
      5
      20
      75
      2800
      6
      20
      95
      2800
      After Boon Level 4 this month, you can gain an additional Boon Level for every 20 Boon XP gained!

      First Event Purchase Reward Examples

      First Purchase Example Normal Rewards Rewards This Month
      1680 Platinum Skin & Feat Pack - Boon Level 1
      - 25,000 Event Tokens
      - Boon Level 1 + 2 XP towards Boon Level 2
      - 25,000 Event Tokens
      3830 Platinum Theme Pack - Boon Level 1
      - 25,000 Event Tokens
      - Boon Level 2 + 6 XP towards Boon Level 3
      - 55,000 Event Tokens

      Further Reward Examples

      Examples of Multiple Event Pack Purchases Normal Rewards Rewards This Month
      Two 840 Platinum Chest Packs Nothing - Boon Level 1 + 2 XP towards Boon Level 2
      - 25,000 Event Tokens
      A 7700 Platinum 84 Platinum Chest Pack - Boon Level 1
      - 25,000 Event Tokens
      - Boon Level 4
      - 110,000 Event Tokens

      Our goal with this Augment is to better reward those players who can and choose to spend real money (or hoarded daily platinum!) on the newest releases.

    • Augment 2: Extra Benefits (New Augment)
      Description: When the event ends, you'll earn Scales of Tiamat* based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed and 250 Scales for each Boon XP you've obtained.
      *Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.

    • Augment 3: Auto-Blacksmith (Returning Augment)
      Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

    • Augment 4: Brothers in Arms (New Augment)
      Description: Completing tier 2+ variants for Beadle or Grimm awards double chests.

    Augment Feedback

    Come back on Friday to learn all about this month's exciting rework to Beadle & Grimm! We hope that you'll find the Events 2.0 Year 2 updates and this month's Augments exciting and rewarding! Please let us know, and thanks for playing! The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
    March 26th
    Idle Champions: Vecna: Eve of Ruin, Part 6 
    Posted in Idle Champions.

    Our quest to secure the Rod of Seven Parts takes us to a realm of legends: Oerth.

    From the Isle of Serpents to a famous dungeon created by an infamous lich, the Champions will face growing danger as they fight to recover the sixth piece of the Rod of Seven Parts.

    Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, The Peylon Tree and Three Moons Vault, in order to access these new adventures.

    Campaign: Vecna: Eve of Ruin

    Isle of Serpents

    Travel to Oerth and slither along with a surplus of snakes!
    • Complete Area 900

    Variant: Snakes on a Material Plane

    Travel to Oerth and slither along with a super surplus of soaring snakes!
    • Due to the debilitating snake venom, you may only use Champions with a CON of 14 or higher.
    • Whenever a Champion deals Melee damage to a flying snake enemy, or is damaged by a flying snake enemy, they are transformed into a flying snake for 5 seconds, stunning them for the duration.
    • 1-2 flying snakes spawn with each wave and move 200% faster.
    • Complete Area 950

    Tomb of Wayward Souls

    Explore a disorienting dungeon in search of the next rod piece.
    • Complete Area 950

    Variant: The False Lich's Hold

    Explore a disorienting dungeon while under the hold of Rerak, the False Lich!
    • You may only use Champions with a Magic base attack.
    • Champions don't recover health when moving to a new area.
    • Whenever a champion dies, Rerak the False Lich disrupts their soul and they are unavailable for the next 5 minutes of real time.
    • Complete Area 1000

    Opening the Vault

    The Vault is open! What golden wonders lie within?
    Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.

    Campaign Feedback

    Are you enjoying the campaign? We want to know!
    The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


    March 12th
    Idle Champions: Apothecary 
    Posted in Idle Champions.

    Well Met, Champions!

    Today we have introduced a brand new system to Idle Champions: the Apothecary.

    The Apothecary allows players to Distill, Enhance, and Brew potions to create the types of potions they want, including a new tier of potions: Legendary Potions!

    To learn more, read on...

    Welcome to the Apothecary

    The new Apothecary system is accessed from the Potion inventory screen and from the Potion Manager. From here you can:
    • Distill existing potions into Potion Reagents and Legendary Vessels. The amount of Potion Reagents gained is based on the rarity of potions.



    • Enhance existing potions to higher rarities, using Potion Reagents and Legendary Vessels.



    • Brew new potions of your choice, using Potion Reagents and Legendary Vessels.



    Legendary Potions

    Note: Last week we updated the title of the existing Legendary Potions that you can collect when dismantling a legendary piece of equipment to Legendary Equipment Potions. Those potions are different from the Legendary potions we're introducing today.

    Legendary Potions are a new type of potion crafted exclusively through the Apothecary using Potion Reagents and Legendary Vessels:
    • Legendary Potions require 1 Legendary Vessel and 1,440 Potion Reagents to craft from scratch.
    • Legendary Potions have larger base effects than Epic Potions but also increase the effect of all active potions by 15%, stacking multiplicatively.
      • The global speed cap remains in place, however, the Legendary Speed Potion has an additional effect: Game Speed Cap +5% per Speed Potion active, stacking additively.
      • With five Legendary Potions active, all Potions effects are roughly doubled.
    • Legendary Potions last for 24 hours and persist through adventure resets. Using additional Legendary Potions adds to the duration.


    Potion Type Potion Effect Potion Duration
    Legendary Giant's Strength Global DPS +1500% & All Potions' Effects +15% 24 hours
    Legendary Clairvoyance Gold Find +500% & All Potions' Effects +15% 24 hours
    Legendary Heroism Champion Health +400% & All Potions' Effects +15% 24 hours
    Legendary Fire Breath Clicks deal 900s of BUD & All Potions' Effects +15% 24 hours
    Legendary Speed Game Speed +225%, All Potions' Effects +15%, & Game Speed Cap +5% per speed potion active, stacking additively (max +25%) 24 hours

    Collect a free Legendary Vessel each week!

    We've updated the Daily Rewards to include a Legendary Vessel, available to collect for free each week! - You'll find it under Day 7:



    Log in and check it out!

    Everyone who logs into Idle Champions after Noon today, and before Noon PT on March 19th will collect a free Legendary Vessel, as well as 1440 Potion Reagents - enough to brew your first Legendary Potion! Learn more by clicking the Apothecary button in the Potion inventory screen or the Potion Manager. There is a handy overview of Distill/Enhance/Brew costs visible in the FAQ section.



    Apothecary Feedback

    What do you think of the Apothecary System? Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

    March 7th
    New Champion: Sheila  
    Posted in Idle Champions.

      Sheila is the compassionate heart of a group of young friends whisked away to the magical world of Dungeons & Dragons. She reluctantly took on the role of Thief, using her Cloak of Invisibility to move unseen. Sensitive and loyal, Sheila strives to keep her loved ones safe, especially her younger brother, Bobby. Her supportive spirit is a powerful force as they journey together in search of a way back home.
    Sheila is a Support and Debuff Champion whose kind heart supports all Good-aligned Champions in the formation. Her magical Cloak of Invisibility allows her to attack unseen, weakening enemy coordination and increasing her allies' critical hit chance and damage. She occasionally collects Potion Reagents when bosses are defeated, allowing you to brew potions. The Apothecary system will be launching on March 12! We'll have more information about it in an upcoming blog.

    For more information about The Thief, read on!

    Sheila the Thief

    Sheila
    NAME
    7
    SEAT
    2.5%
    CRIT CHANCE
    100%
    CRIT DAMAGE
    Female
    GENDER
    13
    AGE
    Neutral Good
    ALIGNMENT
    5
    OVERWHELM
    Human
    SPECIES
    Rogue
    CLASS
    Support / Debuff
    ROLES
    Saturday Morning Squad
    AFFILIATION
    10
    STR
    14
    DEX
    11
    CON
    11
    INT
    15
    WIS
    12
    CHA
    73
    TOT
    Patron Eligibility: Mirt, Elminster (until March 26th, 2028)

    Abilities

    Basic Attack

    • Unseen Strike (melee) - Sheila turns invisible and deals 1 hit to the closest enemy.

    Formation Abilities

    • Kind Heart - Sheila increases the damage of all Good Champions by 100%.
    • Cloak of Invisibility - Every time Sheila attacks, the enemies become less coordinated, opening them up to more critical hits. For each attack, increase the Critical Hit Chance of all Champions by 2% and increase their Critical Hit Damage by 10%, stacking additively up to 10 times and resetting every time you change areas.
    • Potion Reagent Scavenger - Sheila can help scavenge up to 2500 additional Potion Reagents when killing bosses. While this cap is not reached, Sheila has a 10% chance of scavenging 10 Potion Reagents each time a boss is defeated. The cap increases by 100 every day.

    Specializations A

    • Meekly Meeting - Sheila increases the damage bonus of Kind Heart by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
    • Youthful Allies - Sheila increases the damage bonus of Kind Heart by 100% for each Champion in the formation with an age of 20 or less, stacking multiplicatively.
    • A Rosy Outlook - Sheila increases the damage bonus of Kind Heart by 100% for each Female or Non-Binary Champion in the formation, stacking multiplicatively.

    Specializations B

    • Frightening Strike - Sheila's base and ultimate attacks frighten her targets. Frightened enemies take 100% more damage from critical hits, stacking multiplicatively up to 8 times per enemy.
    • Enraging Strike - Sheila's base and ultimate attacks enrage her targets. The damage enraged enemies take increases by 15% every 2 seconds, stacking multiplicatively up to 30 times. The stacks reset when the enemy takes out their anger by attacking a Champion.
    • Confusing Strike - Sheila gains the Control role. Sheila's base and ultimate attacks confuse her targets for 3 seconds. Confused enemies are stunned, take 1000% additional damage, and face the other direction.

    Ultimate Ability

    • Ultimate Invisibility (melee) - Sheila turns invisible for a short while and attacks each enemy.

    Equipment

    Global DPS Buff
    SLOT 1
    Kind Heart Buff
    SLOT 2
    Cloak of Invisibility Buff
    SLOT 3
    Buffs Meekly Meeting, Youthful Allies and A Rosy Outlook
    SLOT 4
    Buffs Frightening Strike, Enraging Strike and Confusing Strike
    SLOT 5
    Ultimate Cooldown
    SLOT 6

    Feats

    Uncommon
    • Selflessness
      Increases the damage of all Champions by 10%.
    • Heart of Copper
      Increases the effect of Sheila's Kind Heart ability by 20%.
    • Making Friends
      Increases the effect of Meekly Meeting, Youthful Allies and A Rosy Outlook by 20%.
    • Mischief Maker
      Increases the effect of Frightening Strike, Enraging Strike and Confusing Strike by 20%.
    Rare
    • Inspiring Leader
      Increases the damage of all Champions by 25%.
    • Heart of Silver
      Increases the effect of Sheila's Kind Heart ability by 40%.
    • Unseen Advantage
      Increases the effect of Sheila's Cloak of Invisibility ability by 40%.
    • Unseen Danger
      Increases the effect of Sheila's Cloak of Invisibility ability by 40%.
    • Better Friends
      Increases the effect of Meekly Meeting, Youthful Allies and A Rosy Outlook by 20%.
    • Sneaky Saboteur
      Increases the effect of Frightening Strike, Enraging Strike and Confusing Strike by 20%.
    • Actor
      Increases the Charisma score of Sheila by 1.
      Unlockable as an Event Reward
    Epic
    • Heart of Gold
      Increases the effect of Sheila's Kind Heart ability by 80%.
      Available in the Swashbuckler Sheila Theme Pack
    • Scholar
      Increases the Intelligence score of Sheila by 2.
      Unlockable as an Event Reward

    Champion Feedback

    What do you think of Sheila? Do you have any feedback about her design or abilities? We want to know!

    The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
    March 5th
    Idle Champions: Fleetswake 8  
    Posted in Idle Champions.

      The party is recruited by one of Waterdeep's merchant guilds to look into a number of mysterious ship disappearances over the past year. Superstitious folk blame Umberlee, but the merchant guild isn't so sure, and as the Fair Seas Festival gets underway your party begins their investigation in the Dock Ward of Waterdeep...

    Our most pirate-y event of the year is here, welcome to Fleetswake Year 8! This year's event introduces two new Featured Champions: Volothamp "Volo" Geddarm and Sheila the Thief. Expect to see some sea-faring skins this event!

    Volo is available with the launch of the event today, while Sheila will become available to unlock next week on Wednesday, March 12 -- but don't worry, Sheila is worth the wait!

    To learn more about Fleetswake 8, read on...

    Featured Champions

    Volo

    Volothamp "Volo" Geddarm is a flamboyant world traveler, self-proclaimed expert, and author of such works as Volo’s Guide to Monsters. Known for his bombastic personality and flair for storytelling, Volo has a knack for turning facts into tall tales. Though he’s quick to avoid personal danger, he’s fiercely loyal to his friends — just don’t expect him to cover the tab.


    Learn more about Volo in his Champion Spotlight!

    Sheila

    Sheila is the compassionate heart of a group of young friends whisked away to the magical world of Dungeons & Dragons. She reluctantly took on the role of Thief, using her Cloak of Invisibility to move unseen. Sensitive and loyal, Sheila strives to keep her loved ones safe, especially her younger brother, Bobby. Her supportive spirit is a powerful force as they journey together in search of a way back home.


    Learn more about Sheila in her Champion Spotlight coming this Friday, March 7th!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
    Gale
    SEAT 1
    Orkira
    SEAT 1
    Sisaspia
    SEAT 1
    Solaak
    SEAT 2
    Dynaheir
    SEAT 3
    Desmond
    SEAT 4
    Black Viper
    SEAT 7
    Nrakk
    SEAT 8
    Orisha
    SEAT 11
    Zorbu
    SEAT 12

    Event Augments

    • Augment 1: Free Rerolls (New Augment)
      Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!

    • Augment 2: Golden Offers (New Augment)
      Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

    • Augment 3: Empowered Rewards (Returning Augment)
      Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.

    • Augment 4: Worth The Wait (Returning Augment)
      Description: New Champion Sheila will unlock at the start of week two of this event, and completing her tier 2+ variants awards double chests!


    You can check out which Augments are active at any time by mousing over the Event Banner.

    Fleetswake Feedback Wanted

    Praise Umberlee, it's time to enjoy the Fair Seas festival with our nautical-themed skins! Are you excited for Fleetswake, Volo, and Sheila? Let us know!

    Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



    February 28th
    New Champion: Volo  
    Posted in Idle Champions.

      Volothamp "Volo" Geddarm is a flamboyant world traveler, self-proclaimed expert, and author of such works as Volo’s Guide to Monsters. Known for his bombastic personality and flair for storytelling, Volo has a knack for turning facts into tall tales. Though he’s quick to avoid personal danger, he’s fiercely loyal to his friends — just don’t expect him to cover the tab.
    Volo is a Support Champion whose encyclopedic knowledge empowers his allies despite his tendency to overestimate his own expertise. His buffs grow stronger as you complete more collection and guide quests, while his quick thinking ensures the party can regroup when danger strikes.

    For more information about Volo, read on...

    Volothamp "Volo" Geddarm

    Volo
    NAME
    9
    SEAT
    2.5%
    CRIT CHANCE
    100%
    CRIT DAMAGE
    Male
    GENDER
    55
    AGE
    Chaotic Good
    ALIGNMENT
    5
    OVERWHELM
    Human
    SPECIES
    Wizard
    CLASS
    Support
    ROLES
    None
    AFFILIATION
    9
    STR
    12
    DEX
    10
    CON
    15
    INT
    11
    WIS
    16
    CHA
    73
    TOT
    Patron Eligibility: Mirt, Strahd, Elminster (until March 5th, 2028)

    Abilities

    Basic Attack

    • Volo's Guide to Malicious Mockery (magic) - Volo writes a scathing note, dealing a deep magical cut to the nearest enemy.

    Passive Abilities

    • Volo's Guide to the Sword Coast - Volo can be used in any Grand Tour of the Sword Coast campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • Volo's Guide to Combat - Volo increases the damage of all Champions in the two columns in front of him by 100%.
    • Volo's Guide to Questing - Volo increases the effect of Volo's Guide to Combat by 10% for each Guide and/or Collection Quest completed, stacking multiplicatively.
    • Volo's Guide to Monsters - Volo counts each type of enemy encountered in the current adventure. Volo increases the effect of Volo's Guide to Combat by 100% for each enemy type encountered, stacking multiplicatively.
    • Volo's Guide to Rapid Retreats - If a Champion in the column in front of Volo is defeated, the formation immediately retreats to the previous area. Upon returning to the area of their near defeat, the effect of Volo's Guide to Combat is increased by 1000% in that area.

    Specializations

    • Volo's Guide to Spirits and Specters - Volo gains the Hunter role and Undead become his Favored Foe. The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with the Hunter role, stacking multiplicatively.
    • Volo's Guide to Brain-Eating Tadpoles - The effect of Volo's Guide to Combat is increased by 100% for each Ceremorphosis stack the formation has, stacking multiplicatively.
    • Volo's Guide to All Things Magical - The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with a Magic base attack, stacking multiplicatively.

    Ultimate Ability

    • Volo's Guide to Writing Wrongs - Volo takes out a book and quill and writes for 15 seconds, causing his buffed allies to deal additional BUD-based damage for the duration.

    Equipment

    Global DPS Buff
    SLOT 1
    Volo's Guide to Combat Buff
    SLOT 2
    Volo's Guide to Questing Buff
    SLOT 3
    Volo's Guide to Monsters Buff
    SLOT 4
    Buffs all Specializations
    SLOT 5
    Ultimate Cooldown
    SLOT 6

    Feats

    Uncommon
    • Selflessness
      Increases the damage of all Champions by 10%.
    • Volo's Constructive Consultation
      Increases the effect of Volo's Volo's Guide to Combat ability by 20%.
    • Volo's Helpful Hints
      Increases the effect of Volo's Volo's Guide to Questing ability by 20%.
    • Volo's Grasping Guesswork
      Increases the effect of Volo's Volo's Guide to Monsters ability by 20%.
    Rare
    • Inspiring Leader
      Increases the damage of all Champions by 25%.
    • Volo's Discerning Details
      Increases the effect of Volo's Volo's Guide to Combat ability by 40%.
    • Volo's Inspirational Intimations
      Increases the effect of Volo's Volo's Guide to Questing ability by 40%.
    • Volo's Fantastic Findings
      Increases the effect of Volo's Volo's Guide to Monsters ability by 40%.
    • Volo's Justified Jaunt
      Increases the effect of Volo's Volo's Guide to Rapid Retreats ability by 40%.
    • Volo's Adaptable Approach
      Increases the effect of Volo's Volo's Guide to Spirits and Specters, Volo's Guide to Brain-Eating Tadpoles, and Volo's Guide to All Things Magical specializations by 20%
    • Athlete
      Increases the Strength score of Volo by 1.
      Unlockable as an Event Reward
    Epic
    • Volo's Expanded Expertise
      Increases the number of columns buffed by Volo's Guide to Combat by +1.
      Available in the Privateer Volo Theme Pack
    • Volo's Boundless Brilliance
      Increases the effect of Volo's Volo's Guide to Questing ability by 80%.
      Unlockable as an Event Reward

    Champion Feedback

    What do you think of Volo? Would you let him perform amateur surgery on your eye? We want to know!

    The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
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