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Recent News
September 26th
New Champion: King of Shadows 
Posted in Idle Champions.

    Once the noble guardian of the ancient elven empire of Illefarn, a cataclysmic event twisted this protector, binding him to the corrupting influence of the Shadow Weave. Now, as the King of Shadows, he commands legions of spectral Shadow Reavers and wields potent shadow magic. Driven by a warped sense of purpose tied to Illefarn's downfall and the dangerous power of the Shadow Weave, he seeks to engulf Neverwinter and beyond in an eternal night. His very being embodies the perversion of ancient power and the terrifying potential of unchecked darkness, making him a uniquely formidable and tragic antagonist.
The King of Shadows is a Support, Tanking, and DPS Champion that goes through three phases, with the advancement to the next phase happening when he is defeated. The power of his Tanking and DPS abilities increases the longer you can delay his advancement to the next phase. His Shadow Plague ability further augments his Tanking abilities, but actively drains health from Champions next to him in formation!

That's right - the antagonist of Neverwinter Nights 2 has joined Idle Champions as our latest evil-aligned Champion! To learn all about the King of Shadows, read on!

King of Shadows

King of Shadows
name
9
seat
2.5%
crit chance
100%
crit damage
Male
gender
1750
age
Lawful Evil
alignment
25
overwhelm
Human
species
Barbarian / Warlock
class
DPS / Tanking / Support
roles
None
affiliation
20
str
26
dex
18
con
14
int
14
wis
20
cha
112
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 1st, 2028)

Abilities

Basic Attack

  • Shadow Strike (melee/magic) - The King of Shadows slashes the closest enemies, then blasts the enemy with the most health.

Passive Abilities

  • Corrupted Guardian - The King of Shadows is Undead and counts as 'dead' for the purposes of effects that care about dead Champions, but 'alive' for all other purposes.
  • Phase One: The Watcher - When you complete an area with the King of Shadows leading the formation from the front, he updates his current Toughness and Brutality stacks to the completed area number. When the King of Shadows is defeated for the first time, he immediately returns to full health, his Toughness stacks no longer update, and he enters Phase Two. When the King of Shadows is defeated for the second time, he immediately returns to full health, his Brutality stacks no longer update, and he enters Phase Three. His size increases by 25% each time he enters a new phase. Other abilities grant additional buffs upon gaining these new phases.

Formation Abilities

  • Power of the King - The King of Shadows increases the damage of himself and Champions in the two columns behind him by 100%. This is increased by 100% each time the King of Shadows' max health is doubled, stacking multiplicatively.
  • Shadow Plague - The King of Shadows damages all adjacent Champions for 4% of their max health each second, as long as the Champions have at least 20% of their max health remaining. Each time The King of Shadows successfully deals damage in this manner, he gains a Shadow Plague stack. Each Shadow Plague stack increases his own max health by 4%, stacking additively. Stacks cap at 250 and reset when changing areas.
  • Phase Two: The Warden - After the King of Shadows enters Phase Two, his health is increased by 1% for each Toughness stack he collected, stacking additively. He also increases the health of all other Champions by 25% of his max health, and healing effects on all Champions are increased by 25%.
  • Shadow Reavers - After the King of Shadows enters Phase Two, he summons a Shadow Reaver each time he uses his ultimate. An additional Shadow Reaver is summoned for every 500 Toughness stacks he has. Each Shadow Reaver attacks a random enemy once every 5 seconds, dealing 5 seconds of BUD-based damage. The Shadow Reavers last for 1 second plus 0.1 seconds for each Toughness stack he has. Using his ultimate again before the Shadow Reavers expire causes their duration to be refreshed to max.
  • Phase Three: The Warrior - After the King of Shadows enters Phase Three, his damage is increased by 5% for each Brutality stack, stacking multiplicatively.

Specializations A

  • Master of Pawns - Increases the effect of Power of the King by 100%.
  • Shadow Unleashed - Increases the effect of Phase Three: The Warrior by 1000%.

Specializations B

  • Legacy of Illefarn - Increases the effect of Power of the King by 100% for each Elf, Dwarf, Half-Elf, and/or Human Champion in the formation, stacking multiplicatively.
  • Embrace the Shadow Weave - Increases the effect of Power of the King by 200% for each Evil Champion in the formation, stacking multiplicatively.
  • Rites of Survival - Increases the effect of Power of the King by 300% for each Champion with the Healing role, stacking multiplicatively. Additionally, Shadow Plague no longer has a minimum health at which Champions will not be damaged, and the Shadow Plague stack cap is doubled.

Ultimate Attack

  • Cradle of Rime (magic) - The King of Shadows blasts all enemies with cold and necrotic energies, slowing their movement for a short while.

Equipment

Power of the King Buff
slot 1
Phase Two: The Warden Buff
slot 2
Phase Three: The Warrior Buff
slot 3
Buffs all Specializations A
slot 4
Buffs all Specializations B
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of King of Shadows by 30%
  • Selflessness
    Increases the damage of all Champions by 10%
  • Tough
    Increases the health of King of Shadows by 15%
  • Defensive Duelist
    King of Shadows takes 5 more Enemies attacking to get overwhelmed
  • Noble Vision
    Increases the effect of King of Shadows' Power of the King ability by 20%
Rare
  • Grappler
    Increases the damage of King of Shadows by 60%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of King of Shadows by 30%
  • Calm Under Pressure
    King of Shadows takes 10 more Enemies attacking to get overwhelmed
  • Corrupt Cause
    Increases the effect of King of Shadows' Power of the King ability by 40%
  • Dark Savior
    Increases the effect of King of Shadows' Phase Two: The Warden ability by 40%
  • Dark Avenger
    Increases the effect of King of Shadows' Phase Three: The Warrior ability by 40%
  • Demon King
    Increases the effect of King of Shadows' first set of Specializations by 40%
  • Royal Retinue
    Increases the effect of King of Shadows' second set of Specializations by 40%
Epic
  • Tragic Devotion
    Increases the effect of King of Shadows' Power of the King ability whenever his max health is doubled by 10%(pre-stack)
    Available in the King of Shadows Origin Theme Pack
  • Taunt
    Increases the damage of all Champions by 100%. King of Shadows' attacks have a 50% chance to taunt enemies.
    Unlockable as an Event Reward

King of Shadows Feedback

What do you think about the King of Shadows? Do you have an idea of how you would use him in your formations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
September 25th
Idle Champions: October Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Liar's Night!

Liar's Night returns on Wednesday, October 1st. The second event of Year 9 introduces a dangerous villain to the roster with the King of Shadows, brings a rework to the first Year 2 champion, Farideh, and features these new and returning Event Augments:

Liars' Night 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Early Unlock (New Augment)
    Description: The third Champion flex slot will unlock at the start of the second week of the event, instead of the third.

  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of Evil and/or Tiefling Champions!

Note: Similar to our rollout in September the spotlight blogs for the two Featured Champions will also be spread out, with The King of Shadow's tomorrow, September 26th, and Farideh's releasing next Friday, October 3rd.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
September 24th
Idle Champions: Tales of the Champions, Part 2  
Posted in Idle Champions.

Well met!

The second Tales of the Champions update features the Jewel of the North and the City of Doors across two adventures, six variants, and a new array of exciting rewards!

For the next pair of adventures, join Melf as he endeavors to ensure the safety of the city of Neverwinter, and then help Lae'zel overcome the differences between Githyanki and Githzerai in order to combat an aberrant threat.

Completing the base adventures will unlock Melf (Seat 12) and Lae'zel (Seat 2). Additional rewards this update include the exclusive Prince Brightflame Skin for Melf, created by Luke Gygax!

Are you ready to take on the challenge? Read on to learn more!

A Royal Welcome

Melf visits the city of Neverwinter to assess its defenses, following the return of Sgt. Knox from a harrowing adventure. When danger strikes, Prince Brightflame leads the charge to protect the Jewel of the North.
  • Complete Area 50
  • Rewards: Melf Unlock

Variant 1: An Arranged Welcome

Melf and some precisely positioned friends endeavor to ensure the safety of Neverwinter.
  • Melf starts in the formation. He can't be moved or removed.
  • You may only use Champions that have positional formation abilities.
  • You may not place Champions with the DPS role next to Melf.
  • Getting to know Idle Champions: A positional formation ability is an ability that applies to only some Champions in specific slots in a formation.
  • Complete Area 250
  • Rewards: 4 Melf Gold Chests and 250 Corrupted Gems

Variant 2: A Mixed Welcome

Melf and a diverse set of friends endeavor to ensure the safety of Neverwinter.
Must have completed a Tier 2 Variant in an Event.
  • Melf starts in the formation. He can be moved, but not removed.
  • Only one Champion of each species can be in the formation at any time. Multispecies Champions count for all of their species. You may use a second elf in addition to Melf.
  • Increase the quest requirements of non-boss areas by 100%.
  • Complete area 600
  • Rewards: Epic Melf Feat: Heroic Legacy (Increases the effect of Melf's Specializations by 80%) and 250 Corrupted Gems

Variant 3: An Acidic Welcome

Melf and friends endeavor to ensure the safety of Neverwinter with some signature acid arrow help.
Must have completed a Tier 3 Variant in an Event.
  • Melf starts in the formation. He can be moved, but not removed.
  • You may only use one Champion with the DPS role.
  • If you add a male DPS Champion to the formation, you may not use any other male Champions (other than Melf).
  • If you add a female DPS to the formation, you may not use any other female Champions.
  • A nonbinary DPS allows anyone to be used, and a nonbinary support Champion may always be used.
  • Acid Bubbles spawn in all non-boss areas. Some bubbles contain additional enemies that must be defeated afterwards. When a bubble is popped (killed), all Champions in the formation take 5% of their maximum health as acid damage. They don't drop gold nor count towards quest progress.
  • Complete Area 1200
  • Rewards: Prince Brightflame Melf Skin and 250 Corrupted Gems

Two Skies

Lae'zel of Creche K'liir comes to Sigil for the first time, and it's not going well. The githyanki warrior becomes entangled in a Spelljamming adventure along with Nrakk, a githzerai monk. The unlikely duo must learn to overcome their differences to survive a Mind Flayer threat.
  • Complete Area 50
  • Rewards: Lae'zel Unlock

Variant 1: For Vengeance

Lae'zel and Nrakk overcome their critical differences to stop a mind flayer threat.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • After area 50, Champions only deal 1 point of damage with normal attacks that aren't Critical Hits.
    • Ultimate attacks always deal full damage.
  • A lesser Gibbering Mouther spawns with each wave. They don't drop gold nor count towards quest progress.
  • Getting to Know Idle Champions: Some Champions, like Lae'zel, Strongheart, and Catti-brie, have an increased chance to deal high-damage Critical Hits with their attacks.
  • Complete Area 250
  • Rewards: 4 Lae'zel Gold Chests and 250 Corrupted Gems

Variant 2: For Resolve

Lae'zel and Nrakk overcome their differences with those that follow and renounce the ways of Gith.
Must have completed a Tier 2 Variant in an Event.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a Wisdom of 14 or higher, and/or Dexterity of 16 or higher. You may also use Commodore Krux.
  • A Githyanki and Githzerai join the formation. Champions between them deal no damage due to their bickering.
  • An Intellect Devourer spawns with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 600
  • Rewards: Epic Lae'zel Feat: Master's Precision (Additively increases the Crit Chance of Lae'zel by 20%) and 250 Corrupted Gems

Variant 3: For Victory

Lae'zel and Nrakk overcome their differences to stop a mind flayer threat by any means necessary.
Must have completed a Tier 3 Variant in an Event.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • You may only use Evil and/or Neutral Champions. You may also use Commodore Krux.
  • After area 50, Champions only deal 1 point of damage with normal attacks that aren't Critical Hits.
    • Ultimate attacks always deal full damage.
  • Enemy speed and damage is increased by 300%.
  • An armored Mind Flayer Guard spawns with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 1200
  • Rewards: Knight of the Comet Lae'zel Skin and 250 Corrupted Gems

Campaign Feedback

What do you think about our next batch of Tales of the Champions adventures and rewards?

Join our community on one of our official platforms and let us know what you think!

September 5th
Champion Update: Alyndra 
Posted in Idle Champions.

    Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.
Alyndra originally launched on March 11, 2021, as part of Festival of Fools 4. Now, she is the first Champion to receive a rework in a Year 9 Event, with a change to how her Portent works, a new passive ability, I See Some Friends, and a new support ability, Circle of Divination. To learn all about the updates and new abilities, read on!

Alyndra

Alyndra
name
6
seat
2.5%
crit chance
100%
crit damage
Female
gender
168
age
Neutral
alignment
5
overwhelm
Elf (High)
species
Wizard / Cleric
class
Support / Control
roles
Heroes of the Planes
affiliation
8
str
14
dex
14
con
18
int
14
wis
11
cha
79
tot
Patron Eligibility: Vajra, Strahd, Elminster (until September 10th, 2028)

Abilities

Basic Attack

  • Mind Spike (magic) - Alyndra reaches into the mind of a random enemy, dealing damage and slowing the enemy by 50% for 3 seconds.

Passive Abilities

  • I See Some Friends - When Alyndra is in the formation, all Champions from the Heroes of the Planes affiliation may be used, even if a Patron, Variant, or other restriction would say otherwise.

Formation Abilities

  • Circle of Divination - Alyndra increases the damage of adjacent Champions by 100%.
  • I Have Foreseen This - For each Champion in the formation affected by Portent, Alyndra's Circle of Divination is increased by 100%, stacking multiplicatively.
  • Brows of Judgement - Griff, Alyndra's owl companion, sits on Alyndra's shoulder and judges enemies as they spawn. They have a 25% chance to judge normal enemies as unworthy, and a 100% chance to judge bosses as unworthy. For each unworthy normal enemy that spawns, Circle of Divination is increased by 20%, stacking multiplicatively. If a boss has spawned in the current area, Circle of Divination is increased by an additional 1000%. Griff can judge up to 100 normal enemies per area, and the stacks reset when changing areas.

Specializations

  • Expansive Vision - Portent now applies to the next 3 Champions to use their ultimate abilities instead of 2, and the effect is increased by 100%.
  • Extra Judgy - Doubles Griff's chance to judge enemies as unworthy with Brows of Judgement, increases the buff by 100%, and when changing areas, half of the stacks persist.
  • Heroes of the Planes - If Portent is applied to a Champion under the effect of certain Heroes of the Planes Champions' abilities, those effects are increased in power.

Ultimate Ability

  • Portent - Alyndra glances into the future. The next two unique Champions to use their ultimate abilities gain the Portent buff for 40 seconds, which increases their base damage by 1000% and reduces their base attack cooldown by 0.5 sec. If an affected Champion uses their ultimate ability again before the Portent buff expires, their Portent buff duration is refreshed.

Equipment

Global DPS Buff
slot 1
I Have Foreseen This Buff
slot 2
Circle of Divination Buff
slot 3
Buffs all Specializations
slot 4
Brows of Judgement Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Ominous Learnings
    Increases the effect of Alyndra's Circle of Divination ability by 20%
  • Harsh Judgement
    Increases the effect of Alyndra's Brows of Judgement ability by 20%
  • Oracular Adaptation
    Increases the effect of Alyndra's specializations by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Scout Ahead
    Increases the effect of Alyndra's Brows of Judgement ability by 40%
  • Harrowing Premonitions
    Increases the effect of Alyndra's Circle of Divination ability by 40%
  • Part the Veil
    Increases the effect of Alyndra's I Have Foreseen This ability by 40%
  • A Hero By Any Other Name
    Increases the effect of Alyndra's specializations by 40%
Epic
  • Omnijudicant
    Increases the effect of Alyndra's Brows of Judgement ability by 100%
    Unlockable as an Event Reward
  • Pirate Crew
    Increases the effect of Alyndra's specializations by 80%
  • Discard the Veil
    Increases the effect of Alyndra's I Have Foreseen This ability by 80%
    Available in the Legendkeeper Alyndra Theme Pack

Alyndra Feedback

What do you think about the Alyndra rework? Do you foresee using her in formations to come?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
September 3rd
Idle Champions: Highharvestide 9  
Posted in Idle Champions.

    Faerûn's Savage Frontier has no shortage of dangers, but that hasn't stopped the citizens of Triboar from carving out a living in this picturesque stretch of fertile northern farmland.

    This year, however, the people of Triboar are in need of aid. As the Highharvestide Festival approaches, bandits have begun causing trouble for farmers attempting to bring in their harvests, and it's up to the Champions to put an end to it!

Welcome, Champions, to Highharvestide Year 9 and the 8th Anniversary Celebration for Idle Champions!

We are very excited about the next year of events, and we are confident that we will be able to surprise you in the coming months. With the launch of Highharvestide today, our first Featured Champion of Year 9 becomes available: Cazrin Varaith the Human Wizard is the latest Fallbacks Champion to arrive. This new DPS/Support Champion will work quite well with Baldric, Tess, and a couple other upcoming Champions on the horizon.

The second Featured Champion of Highharvestide 9 arrives in one week on Wednesday, September 10. Alyndra Sarrbarand is getting a significant rework to modernize her design, with new and updated abilities. You'll be able to learn more when her Champion Update Blog launches on Friday, September 5.

In the meantime, let's kick off the first event of Year 9 and our latest Anniversary Celebration!

Featured Champions

Cazrin

Cazrin is the ray of sunshine in the party, the eternal optimist, the friendly ear or the shoulder to cry on. She is passionate about magic, knowledge, and learning, always experimenting or testing new theories. Growing up, Cazrin’s family feared and forbade the study of magic because of an ancestress who misused her power, so Cazrin was forced to teach herself and eventually leave her family behind to pursue her dreams. Intelligent but inexperienced, she has embraced a life of adventuring to gather the thrills and experiences that as a child she could only read about in books.


Learn more about Cazrin in her Champion Spotlight.

Alyndra

Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.


Learn more about Alyndra in her Champion Spotlight when it launches September 5th.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
D'hani
seat 1
Stoki
seat 4
Certainty Dran
seat 5
Pwent
seat 5
Egbert
seat 7
Corazón
seat 8
Torogar
seat 10
Wulfgar
seat 10
Bobby
seat 12

Event Augments

  • Platinum Benefits: To celebrate the 8th anniversary of Idle Champions, this event's Extra Benefits include Platinum in addition to Scales of Tiamat! You'll get 5 Platinum for every event variant of tier 2 or above that you have completed, and 10 Platinum for each Boon XP you've obtained.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Boon Enhancements: An additional boon buff at each level increases the effect of Uggie's buff! Isn't she just the cutest little Otyugh!
  • Worth Waiting For: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.
You can check out which Augments are active at any time by mousing over the Event Banner.

8th Anniversary Celebration

Happy Anniversary, Idle Champions!

We are and will always be eternally grateful to our community for helping us to get this far. Thank you!

For the next week, players will be able to log in and collect daily rewards. Players who unlock at least four of the daily chest rewards during the 8th Anniversary Celebration will unlock Diana (if she hasn't been unlocked yet) along with the Heroic Diana Skin, 3 Gold Diana Chests, and an Epic Feat!

Feedback

Believe it or not, your feedback is important to us! It helps us to shape the future of Idle Champions. But did you know that the best way for us to hear your feedback is for you to join our community on an officially-supported platform? Well now you do!

You can find us here:


August 29th
New Champion: Cazrin  
Posted in Idle Champions.

    Cazrin is the ray of sunshine in the party, the eternal optimist, the friendly ear or the shoulder to cry on. She is passionate about magic, knowledge, and learning, always experimenting or testing new theories. Growing up, Cazrin’s family feared and forbade the study of magic because of an ancestress who misused her power, so Cazrin was forced to teach herself and eventually leave her family behind to pursue her dreams. Intelligent but inexperienced, she has embraced a life of adventuring to gather the thrills and experiences that as a child she could only read about in books.
Cazrin is a Support and DPS Champion that collects books as she adventures with the Fallbacks' faithful companion, Uggie. Her Sunny Disposition increases the damage of Champions in her column and the columns in front of her, and she's always ready to protect herself with Mage Armor.

To learn about the Fallbacks DPS champion arriving on September 3rd, read on!

Cazrin

Cazrin
name
10
seat
2.5%
crit chance
100%
crit damage
Female
gender
22
age
Chaotic Good
alignment
5
overwhelm
Human
species
Wizard
class
DPS / Support
roles
The Fallbacks
affiliation
8
str
13
dex
14
con
18
int
13
wis
13
cha
79
tot
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until September 3rd, 2028)

Abilities

Basic Attack

  • Magic Missile (magic) - Cazrin fires 2 magic missiles at random enemies, preferring different targets if possible

Passive Abilities

  • Uggie! - Uggie joins the party, starting next to Cazrin unless she's already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.

Formation Abilities

  • Library of Lore - Whenever a boss is defeated for the first time in an adventure, it drops a Book that Cazrin collects. Subsequent kills of the same boss have a 10% chance of dropping an additional Book. The maximum number of Books that can be collected during a single adventure is the highest area reached divided by 5, rounded down. Cazrin keeps track of both the number of Books she has collected in the current adventure, as well as the size of her Library, which is the number of Books she has collected across all adventures. Cazrin's damage is increased by 10% for each book in her Library, stacking additively. Each time her Library reaches a new order of magnitude, the base buff is multiplicatively increased by 100%.
  • Sunny Disposition - Cazrin increases the damage of all Champions in her column (including herself) and the columns in front of her by 100%.
  • Unctuous Uggie - Uggie's buff is increased by 400% when Cazrin is in the formation.
  • Mage Armor - The first time anyone in the formation takes damage in each area, Cazrin casts Mage Armor on herself. Champions affected by Mage Armor decrease the damage they take by 25%.
  • In Search of Knowledge - Cazrin's attacks and abilities gain additional effects based on the number of Books that she has collected in the current adventure.
    • 10+ Books: Cazrin fires an additional Magic Missile with her base attack.
    • 40+ Books: Increase the effect of Sunny Disposition by 5% for each Book she has collected in the current adventure, stacking multiplicatively.
    • 80+ Books: Cazrin fires an additional Magic Missile with her base attack.
    • 120+ Books: When triggered, Mage Armor is now cast on all Champions in the formation instead of just Cazrin.
    • 160+ Books: Increase the effect of Unctuous Uggie by 1% for each Book Cazrin has collected in the current adventure, stacking additively.
    • 200+ Books: Support Champions affected by Mage Armor have a 40% chance to deal an additional 5 seconds of BUD damage with each normal attack hit.
    • 240+ Books: Mage Armor's damage prevention is increased to 50%.
    • 300+ Books: For each Tanking Champion affected by Mage Armor, the effect of Sunny Disposition is increased by 400%, stacking multiplicatively.

Specializations A

  • Self Taught - Cazrin increases the damage bonus of Sunny Disposition by 100% for each Fallbacks Champion and/or Champions with a Melee and/or Ranged base attack in the formation, stacking multiplicatively.
  • Ancestor's Shadow - Cazrin increases the damage bonus of Sunny Disposition by 100% for each Fallbacks Champion and/or Good Champion in the formation, stacking multiplicatively.
  • Lost in the Library - Whenever a boss drops a Book, Cazrin collects 3 Books. The maximum number of Books she can collect during this adventure is tripled, but In Search of Knowledge's per Book damage boost to Sunny Disposition is reduced from 5% to 1.65%.

Specializations B

  • Signature Smell - When Uggie is with Cazrin, each damage increase that Uggie! would normally apply to other members of the formation instead applies to Cazrin herself, stacking multiplicatively.
  • Smell Mastery - When Uggie is with Cazrin, In Search of Knowledge's per-Book bonus for Sunny Disposition is increased by 100%.

Ultimate Ability

  • Fallback Fireball (magic) - Cazrin attacks all enemies with her version of a fireball.

Equipment

Global DPS Buff
slot 1
Library of Lore Buff
slot 2
Sunny Disposition Buff
slot 3
Unctuous Uggie Buff
slot 4
Buffs Self Taught & Ancestor's Shadow (Spec A).
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Adept
    Increases the damage of Cazrin by 30%
  • Bright Side
    Increases the effect of Cazrin's Sunny Disposition ability by 20%
  • Cazrin Person
    Increases the effect of Cazrin's Unctuous Uggie ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Elementalist
    Increases the damage of Cazrin by 60%
  • Friend to Books
    Increases the effect of Cazrin's Library of Lore ability by 40%
  • Optimistic Outlook
    Increases the effect of Cazrin's Sunny Disposition ability by 40%
  • Cazrin Friend
    Increases the effect of Cazrin's Unctuous Uggie ability by 40%
  • Dangerous Magic
    Increases the effect of Cazrin's Self Taught and Ancestor's Shadow specialization choices by 40%.
Epic
  • Rapid Analysis
    Increases the effect of Cazrin's Library of Lore ability by 80%
    Unlockable as an Event Reward
  • Forbidden Magic
    Increases the effect of Cazrin's Self Taught and Ancestor's Shadow specialization choices by 80%.
    Available in the Mythic Cazrin Theme Pack
  • Heavy Lifter
    Increases the Strength score of Cazrin by 2
    Unlockable as an Event Reward

Cazrin Feedback

What do you think? Will you build a Cazrin-focused formation?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


August 28th
Idle Champions: September Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Highharvestide!

Highharvestide returns on Wednesday, September 3. The first event of Year 9 introduces the latest Fallbacks Champion, Cazrin Varaith, brings a rework to the Year 4 Champion, Alyndra Sarrbarand, and features these new and returning Event Augments:

Highharvestide 9 Event Augments

  • Augment 1: Platinum Benefits (New Augment)
    Description: To celebrate the 8th anniversary of Idle Champions, this event's Extra Benefits include Platinum in addition to Scales of Tiamat! You'll get 5 Platinum for every event variant of tier 2 or above that you have completed, and 10 Platinum for each Boon XP you've obtained.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the effect of Uggie's buff! Isn't he just the cutest little Otyugh!


  • Augment 4: Worth Waiting For (Returning Augment)
    Description: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.

Note: Similar to our rollout in August the spotlight blogs for the two Featured Champions will also be spread out, with Cazrin's tomorrow, August 29th, and Alyndra's releasing next Friday, September 5th.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
August 27th
Idle Champions: Introducing Tales of the Champions 
Posted in Idle Champions.

Well met!

Since Idle Champions first launched in Early Access, we have released a new campaign every year, starting with Tomb of Annihilation in 2017 and most recently with Vecna: Eve of Ruin in 2024.

For our 2025 campaign, we want to do something different. We went back to the drawing board, looking to make monthly campaign updates more exciting and eagerly anticipated. What we've created is more than a new campaign -- it's a celebration of Idle Champions and a way for us to show gratitude to our players by offering a plethora of new play rewards!

Introducing Tales of the Champions: a new original campaign of epic one-shot adventures dedicated to Champions that you will be able to unlock, gear up, and earn exclusive new rewards for, outside of Events! This campaign will unlock in the early game, at the same time as Tomb of Annihilation.

With Tales of the Champions, each adventure has a Focus Champion. Focus Champions are Event Champions who are key to the story and unlocked as part of these unique adventures (if you don't already own them). After their adventure is complete, three new variants will immediately become available. These variants are designed to teach - and challenge - mastery of that Champion. Completing them will earn unique rewards, from Champion Chests to new exclusive Feats and Skins that can only be earned through playing!

Now, let's talk about the first two adventures and their respective Focus Champions: Ezmerelda d'Avenir and Catti-brie!

Campaign: Tales of the Champions

An Acquired Taste

Focus Champion: Ezmerelda

Ezmerelda d'Avenir suffers the company of the one and only Volothamp Geddarm on an ill-advised trip to the mist-shrouded land of Barovia. Find out what surprises await them on this comedic romp through a deadly serious realm.

Complete Area 50
  • Reward: Ezmerelda Champion Unlock

  • Variant: Hunting For A Good Meal

    Ezmerelda and Volo travel to Barovia with a band of hunters.
    • Ezmerelda starts in the formation. She can be moved, but not removed.
    • Only Champions with the Hunter role (like Ezmerelda or Minsc) can deal damage. You can still use other Champions to tank, support, or heal, they just won't deal damage.
    • 1-2 Zombies loyal to Strahd spawn with each wave. They don't drop gold nor count towards quest progress.
    • Enemies have 1000% more health, but enemies that are a Favored Foe for any Champion take 400% additional damage.
    • Getting to know Idle Champions: Champions with the Hunter role usually have Favored Foes, granting your Champions an advantage against enemies of specific types.
    • Complete Area 250
    • Rewards: 4 Gold Ezmerelda Chests & 250 Corrupted Gems

    Variant: Swimming in Debuff

    Ezmerelda and Volo travel to Barovia with some Debuff Champions.
    Must have completed a Tier 2 Variant in an Event
    • Ezmerelda starts in the formation. She can be moved, but not removed.
    • You may only use Champions with the Debuff role.
    • Enemies without a debuff applied to them only take 1 damage from all attacks, move 400% faster, and deal 800% more damage.
    • Complete Area 600
    • Rewards: Ezmerelda's Monster Tracker Feat & 250 Corrupted Gems

    Variant: Breaker Breaker

    Ezmerelda and Volo travel to Barovia for a critical quest to break something with an ogre
    Must have completed a Tier 3 Variant in an Event
    • Ezmerelda starts in the formation. She can be moved, but not removed.
    • Champions without the Breaker role have their base damage permanently set to 1.
    • An ogre carrying a battering ram takes up 3 slots in the formation.
    • All boss enemies have 25 armored health if they don't have segmented or armored health already.
    • Strahd spawns as an extra boss in every boss area. He must also be defeated to progress.
    • Complete Area 1200
    • Rewards: Empyrean Ezmerelda Skin & 250 Corrupted Gems


    The Ties That Bind

    Focus Champion: Catti-brie

    Catti-brie and her fellow heroes of Icewind Dale must save Ten-Towns from draconic devastation! Drizzt, Bruenor, and the other legendary Companions of the Hall feature in this story about family, rivalry, misunderstandings, and vacations gone awry.

    Complete Area 50
  • Reward: Catti-brie Champion Unlock

  • Variant: The Pugilists That Push

    Catti-brie and the other Companions of the Hall must save Ten-Towns from a wrathful dragon while knocking back foes.
    • Catti-brie starts in the formation. She can be moved, but not removed.
    • Enemies take significantly less damage the closer they get to the formation. Use Champions that knock back enemies to get around this problem!
    • Enemies have 1000% more health, but this buff is decreased by 100% for each Control Champion you have in your formation, stacking additively.
    • Getting to know Idle Champions: Some Champions with the Control role can push enemies away from the formation, protecting your front line.
    • Complete Area 250
    • Rewards: 4 Gold Catti-brie Chests & 250 Corrupted Gems

    Variant: The Champions That Crit

    Catti-brie and the other Companions of the Hall must save Ten-Towns with some critical allies.
    Must have completed a Tier 2 Variant in an Event
    • Catti-brie starts in the formation. She can be moved, but not removed.
    • Champions have an additional 20% critical hit chance.
    • Champions' normal attacks only deal damage when they are Critical Hits.
    • Two local residents join the formation to experience life as adventurers. They're a little battle-shy and don't attack or assist in any way.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 50.
    • Complete Area 600
    • Rewards: Catti-brie's Master's Precision Feat & 250 Corrupted Gems

    Variant: The Fodder That Fights

    Catti-brie and the other Companions of the Hall must save Ten-Towns with some expendable helpers.
    Must have completed a Tier 3 Variant in an Event
    • Catti-brie starts in the formation. She can be moved, but not removed.
    • You may only use unaffiliated Champions and/or Companions of the Hall Champions.
    • Each unaffiliated Champion in the formation adds 1 Mithral Hall stack.
    • Every 75 areas, up to two random Champions are removed from the formation. They can't be used for the rest of the adventure. Champions from the Companions of the Hall affiliation are unaffected by this.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 75.
    • Complete Area 1200
    • Rewards: Solar Scion Catti-brie Skin & 250 Corrupted Gems


    Tales of the Champions Tier 1 Blessings

    • Fight Song - Local: Increase the damage of Bard & Fighter Champions by 100%
    • Champions, Role Out! - Local: Increase the damage of all Champions by 20% for each unique role in the formation
    • Lawfully Acquired Loot - Local: Increase your gold find by 20% for each Lawful Champion in the formation
    • Tales of Damage - Global: All Champion Damage x2

    Campaign Feedback

    We want to hear YOUR feedback about Tales of the Champions! What do you think of the Adventures? The themes? The Rewards? Join our community on one of our official platforms and let us know what you think!


    August 8th
    Champion Update: Lazaapz  
    Posted in Idle Champions.

      Born in The Cogs beneath Sharn's Lower City, Lazaapz's remarkable intellect elevated her to the Tradefair district, where her mechanical genius became highly sought after by the Dragonmarked Houses. Lazaapz's first invention was a functional mechanical arm to replace the one she was born without; now she leads an elite team of engineers in cutting-edge research and development.

      Following the discovery of a mysterious Eldritch Machine, Lazaapz was brought in by House Cannith to ascertain the purpose of the device. Shortly after, both Lazaapz and the machine disappeared, never to be seen again.
    Lazaapz has received a rework, which arrives on August 13! Learn all about the update below...

    Lazaapz

    Lazaapz
    name
    9
    seat
    2.5%
    crit chance
    100%
    crit damage
    Female
    gender
    19
    age
    Neutral Evil
    alignment
    25
    overwhelm
    Goblin
    species
    Artificer
    class
    Tanking / Support / Control
    roles
    None
    affiliation
    8
    str
    16
    dex
    16
    con
    18
    int
    10
    wis
    8
    cha
    76
    tot
    Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until August 13, 2028)

    Abilities

    Basic Attack

    • Stunning Gauntlet (melee) - Lazaapz attacks and stuns the nearest enemy. Every fifth attack, she uses her Grappling Fist to pull an enemy closer to her instead.

    Formation Abilities

    • Fury of the Small - Lazaapz's posse is Champions that are from smaller species: dwarves, fairies, gnomes, goblins, halflings, kobolds, and/or plasmoids. Lazaapz increases the damage of her posse by 100% for each posse member in the formation, stacking multiplicatively.
    • Power Armor - Lazaapz has a set of Artificer Power Armor. She starts each area with 100 stacks of Power Armor. Damage taken by Lazaapz is decreased by a percentage equal to her current Power Armor stacks, but the armor consumes 1 stack of Power Armor each time she would take damage. Can not be decreased below 0.
    • Contingency Plan - When Lazaapz's Power Armor stacks reach 0, her armor sends out a massive shockwave, dealing 120 seconds of BUD damage to all enemies and pushing them back to the far side of the screen. Lazaapz then drops her shield and retreats to behind the formation, her armor shuts down, and she begins to repair it, taking 10 seconds for each time the armor has shut down in the current area (including this time). Upon finishing her work, she leaps back to her original location, knocking back any enemies that she encounters on her way, grabbing her shield, and refilling her Power Armor stacks to full.
    • Artificer Infusion - Lazaapz infuses the equipment of other Champions in the formation with her Artificer powers. Infused equipment has its item level increased by 125. The equipment slot that is affected is equal to each Champions' exact distance from Lazaapz, so for example adjacent Champions (1 slot away) have their slot 1 equipment infused, while Champions 2 slots away have their slot 2 equipment infused, and so on.
    • Shield of Sharn - Lazaapz increases the max health of all other Champions by 25% of her base max health and healing effects on all Champions are increased by 25%.

    Specializations A

    • Fury of the Brawl - Lazaapz's posse now also includes Champions with a melee base attack and is buffed by 100% (post-stack).
    • Fury of the Cabal - Lazaapz's posse now also includes Evil Champions and is buffed by 150% (post-stack).
    • Fury of the Stall - Lazaapz's posse now also includes Champions with the Control role and is buffed by 150% (post-stack).

    Specializations B

    • Guardian - Lazaapz gains the Debuff role and increases Power Armor's max stacks by 25. Lazaapz fires her gauntlet in a line each time she loses 25 Power Armor stacks. Enemies hit take 15 seconds of BUD damage, gain a debuff, and are knocked back. The debuff causes enemies to take 1000% extra damage from all sources, and stacks multiplicatively up to 5 times.
    • Infiltrator - The effect of Fury of the Small is increased by 5% for each missing stack of Power Armor, stacking multiplicatively, and when an enemy is defeated, Lazaapz regains one stack of Power Armor. She cannot exceed her maximum stacks this way.

    Ultimate Ability

    • Flash of Genius (magic) - For a short duration, Lazaapz increases her equipment buff and deals ultimate damage with her attacks.

    Equipment

    Global DPS Buff
    slot 1
    Buffs all Specializations B
    slot 2
    Fury of the Small Buff
    slot 3
    Health Increase
    slot 4
    Artificer Infusion Buff
    slot 5
    Buffs all Specializations A
    slot 6

    Feats

    Uncommon
    • Selflessness
      Increases the damage to all Champions by 10%.
    • Tough
      Increases the health of Lazaapz by 15%
    • Towering Height
      Increases the effect of Lazaapz's Fury of the Small ability by 20%
    • Friendly Fury
      Increases the effect of Lazzapz's first set of Specializations by 20%.
    Rare
    • Inspiring Leader
      Increases the damage to all Champions by 25%
    • Resilient
      Increases the health of Lazaapz by 30%
    • Arcane Heights
      Increases the effect of Lazaapz's Fury of the Small ability by 40%
    • Panic Button
      Increases the effect of Lazaapz's Contingency Plan ability by 50%
    • Enhanced Infusion
      Increases the effect of Lazaapz's Artificer Infusion ability by 40%
    • Reinforced Fury
      Increases the effect of Lazzapz's first set of Specializations by 40%.
    • Artificial Improvisation
      Increases the effect of Lazzapz's second set of Specializations by 40%.
    Epic
    • Heavily Armored
      Increases the health of Lazaapz by 60%
    • Kneecapper
      Increases the effect of Lazaapz's Fury of the Small ability by 80%
    • Overclock
      Increases Lazaapz's maximum Power Armor stacks by 25.
      Unlockable as an Event Reward
    • Taunt
      Increases the damage of all Champions by 100%. Lazaapz's attacks have a 50% chance to taunt enemies.
      Available in the Seven Heavens Lazaapz Theme Pack

    Lazaapz Feedback

    What do you think of the Lazaapz rework? Will you be building formations capitalizing on the Fury of the Small?

    The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
    August 6th
    Idle Champions: Ahghairon's Day 8  
    Posted in Idle Champions.

      Ahghairon's Day commemorates the birthday of Ahghairon, the first Open Lord of Waterdeep and founder of the Lords of Waterdeep. In his name, Lords toast Ahghairon and the Watchful Order, while guildmasters toast the Lords in Ahghairon's name, and common folk leave violets at the base of Ahghairon's Tower, the Plinth, and atop the altars of the House of Wonder.

      As part of the festivities, the party is tasked with seeking out a Lord of Waterdeep who stepped down long ago. It seems like an easy request – but if it were easy, it wouldn't have come directly from the Open Lord of Waterdeep herself...
    Ahghairon's Day returns with one New Champion and another Champion Update. Baldric Goodhand, the dwarven cleric who makes deals with the gods and the latest Fallbacks Champion to come to the game, is available to unlock today with the launch of the event. Lazaapz, the goblin artificer from Sharn originally released during the Brightswords event in 2020, has received a major rework and will be available starting on August 13. More information about the changes to Lazaapz will become available on Friday with the launch of her blog.

    For more information about this year's Ahghairon's Day, read on!

    Featured Champions

    Baldric

    Baldric left his position as a prominent member of his family’s mercantile empire to seek his fortunes elsewhere. He’s a unique cleric that often confounds other clerics because he refuses to pledge his service or faith to a single deity. He prefers to bargain with any and all of them, depending on the situation, to receive his magic. This has lent him a cocky confidence that has landed him in his share of trouble. But now he’s with the Fallbacks, and over the course of their adventures, his faith in them has become unshakable.


    Learn more about Baldric in his Champion Spotlight.

    Lazaapz

    Born in The Cogs beneath Sharn's Lower City, Lazaapz's remarkable intellect elevated her to the Tradefair district, where her mechanical genius became highly sought after by the Dragonmarked Houses. Lazaapz's first invention was a functional mechanical arm to replace the one she was born without; now she leads an elite team of engineers in cutting-edge research and development...


    Learn more about Lazaapz in her Champion Spotlight when it launches this Friday, August 8th.

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
    Voronika
    seat 1
    Lae'zel
    seat 2
    Omin
    seat 3
    Ishi
    seat 4
    Prudence
    seat 5
    Valentine
    seat 5
    Shandie
    seat 6
    Jim
    seat 7
    Beadle
    seat 8
    Ellywick
    seat 10

    Idle Champions Permanent Feature Update

    We have some exciting Augments to feature this month - including a fan-favorite Augment elevating to permanent game status!

    • Free Weekly Offer Rerolls are here to stay! No longer limited to Event weeks, you'll now get five FREE rerolls every week in the Weekly Offer Shop. That’s right - each time the shop refreshes, you can use your five free rerolls (plus up to ten Platinum rerolls) to chase down the perfect pick from our Wild Offer pool!

    The in-game FAQ has been updated to reflect this system change. Now let's get into the Augments we've lined up for Ahghairon's Day!

    Event Augments

    • Epic Platinum Chests: Opening Champion-specific Platinum Chests for any of the Ahghairon's Day event Champions will upgrade all the cards inside them to Epic rarity!
    • Empowered Rewards: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.
    • Golden Weekly Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
    • Boon Enhancements: An additional boon buff at each level increases global damage based on the number of Champions in the formation that are from smaller species, stacking additively.
      The small species are: Dwarves, Fairies, Gnomes, Goblins, Halflings, Kobolds, and Plasmoids
    You can check out which Augments are active at any time by mousing over the Event Banner.

    Ahghairon's Day Feedback

    What do you think about Baldric? Are you excited for the Lazaapz rework? Let us know!

    Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



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