Game Features
Horrible monsters to defeat. Hack, shoot, and burn your way through them. It's fun.
Tons of loot to make your character stronger! Look at that sword. That's a nice sword.
Meet a bunch of companions, each with their own strengths and stories to explore.
Dozens and dozens of missions to complete with a complex, ever expanding storyline.
Recent News
March 20th, 2015
Crafting Release 
Posted in Shards of Titan.


Here's the breakdown on some of the changes that were added to the game today.

Companion Gear

  • You can now put found gear on your Companions.
  • Their missions now give Rare gear.
  • The Companion dialog in the Tavern now displays all the gear available, their Battle Rating and the effect of Loyalty and Leadership.


Crafting

  • Uncommon and Rare Gear is now craftable in the Blacksmith.
    • Gear is craftable to the level of your Blacksmith.
    • Leveling up the Blacksmith requires Lumber and Common Scrap.
    • Uncommon gear is available from just having the Blacksmith.
    • Rare gear recipes are available from mission drops or the Shardium store. You will need to use them to make them show up in the Blacksmith.
    • Recipes have a max level they are craftable to. Once you're past that level, you'll need to find new recipes.
  • Epic recipes will be in a future update.

Hall of Trials

  • Bosses are now every four (4) levels.
  • You should be able to get as far as you could before.
  • The Brotherhood Tasks now reflect this, giving you tasks for Level 16 (the Goblins), Level 20 (Oliver), Level 24(Eliza), and Level 28 (the Spiders).
  • You can now buy Epic Gear to put on your companions. You will only see the non-class gear that they can equip.

Improved Battle Rating

  • The Battle Rating will now be less skewed towards health.
  • The new rating is a combination of the Attack Rating (which includes Speed, and Crit), 10% of the Health rating, your Armor rating, and the new Level Effectiveness rating.

Level Effectiveness

  • Players, Companions, and Enemies now have an effectiveness level.
  • Equipped gear closer to your level is more beneficial.
  • Higher level combatants will now do more damage to lower level combatants and lower levels will be less effective against higher levels.

Click here for more details!
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