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January 3rd
Idle Champions: Light of Xaryxis, Part 9 
Posted in Idle Champions.

The time has come! The Champions and the coalition have entered Xaryxispace and are beginning their attack! Standing in their way is the Xaryxian armada - and their spelljammers are ready for a fight! Can the Champions make it to the citadel and stop Xeleth? Find out!

Note: you will need to complete the previous two Light of Xaryxis adventures, Foul Play and Spelljammers in Training, in order to access these new adventures.


Into Xaryxispace

The time has come to attack the Imperial Citadel. Ready your Spelljammers!
  • Variant: One Spelljammer at a Time - The time has come to attack the Imperial Citadel. Ready your Chaotic Good heroes!
    • You may only use Chaotic Good champions.
    • Champions in the formation deal 100% more damage for each Champion in the formation with a Magic base attack, stacking multiplicatively.
    • Complete area 1050
    • Rewards: Spelljammer Pilot Orkira Skin

The Battle of Xaryxis

Find a way to rescue Xedalli and stop Xeleth, before it's too late!
  • Variant: Defense Measures - Find a way to rescue Xedalli and stop Xeleth, while being attacked by magical defenses!
    • Every 10 seconds of real time, Champions take 25% of their total health in damage from the citadel's magical defenses.This speeds up by 0.5 second every 100 areas.
    • You may only use three Champions that don't have the Speed tag.
    • Complete area 1100

Waterdhavian Celebration!


We're celebrating the start of Season 7: The Rivals with a week-long party starting at noon Pacific on January 3rd, 2024. Log in each day from now until January 10th, 2024 at Noon PT and claim awesome rewards! Plus, if you claim four out of the seven days you will also unlock the Waterdhavian Gazrick Skin, a Gazrick Unlock, Feat for Gazrick, and 3 Gold Gazrick Chests!

Be sure check out Season 7: The Rivals live in-game today at Noon PT! Learn more in Idle Season Blog!

We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

October 11th, 2023
Idle Champions: Light of Xaryxis, Part 8 
Posted in Idle Champions.

The Arena of Blood is under attack! The Champions must fight their way back to the docks if they're going to rescue Xedalli from her would-be-emperor brother, but they'll need help. And that help comes from a very surprising place! After that, it's time to train a new group of spelljammer pilots and take the fight to Xaryxispace!

Note: you will need to complete the previous two Light of Xaryxis adventures, The Jungles of Doomspace and The Arena of Blood, in order to access these new adventures.


Foul Play

Survive Xeleth's attack on the Arena and push back his forces with a surprising ally.
  • Variant: Fowl Play - Survive Xeleth's attack on the Arena while literally pushing back his forces.
    • An Abyssal Chicken spawns with each wave. They don't drop gold, nor do they count towards quest progress.
    • Non-boss, non-static monsters take no damage until they have been pushed back, rooted, slowed, or stunned.
    • Complete area 950

Spelljammers in Training

The coalition is in need of Spelljammers, luckily, we have some friends!
  • Variant: Time Out - The coalition is in need of Spelljammers, luckily, we have some weak friends!
    • You may only use Champions with an STR of 13 or lower.
    • After area 5, a temporal anomaly affects a random Champion in each area. They can't attack, be moved, or be removed until the players switch areas.
    • Complete area 1000
We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 20th, 2023
Idle Champions: Light of Xaryxis, Part 7 
Posted in Idle Champions.

The Champions have finally made it to Doomspace! They'll travel to Aruun - a forest moon orbiting a glowing gas giant - to find Warwyck and the coalition. After that it's on to the Arena of Blood to meet with Vocath as the Champions attempt to negotiate for more Spelljammer ships to help in the fight against the Xaryxian Empire!

This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign, as well as Tier 4 Blessings! It's time to get back into Wildspace!

Note: you will need to complete the previous two Light of Xaryxis adventures, The Hunt for the Last Breath and Infinity's and Beyond, in order to access these new adventures.



The Jungles of Doomspace

Explore the jungles of Aruun and try not to get eaten by a Tarrasque!
  • Variant: Slow Down Showdown - Explore the jungles of Aruun with characters that are too busy talking to actually fight.
    • You may only use Champions with a CHA of 14+.
    • Whenever a Champion defeats an enemy, their base attack cooldown is increased by 1 second, up to a total of 10 seconds. This increase lasts until the area is changed.
    • Complete area 850

The Arena of Blood

Travel to the Arena of Blood in an attempt to secure a fleet!
  • Variant: Entrance of the Gladiators - Travel to the Arena of Blood and face the greatest gladiators of all time!
    • You may only use Champions with a WIS of 13 or less.
    • 1 Space Clown spawns at the start of each (non-boss) area. The number of clowns increases by 1 for every 50 areas completed. They don't drop gold nor do they count towards quest progress.
    • Complete area 900

Xaryxis Tier 4 Blessings

With the release of Part 7 of The Light of Xaryxis campaign, the fourth tier of blessings have also been added to the game:
  • Because Good Is Dumb - Local: Increase the damage of non-Good Champions by 100%
  • Spelljammin' Socialites - Local: Increase the damage of Champions with a CHA score of 14 or higher by 100%
  • Recruit Krux - Local: Increase the damage of all Champions by 100% and Commodore Krux by an additional 100%
  • Great Shot, Kid! - Global: Increase Critical Hit Damage by 400%
You can find all this information and even more details in-game!

We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

August 9th, 2023
Idle Champions: Light of Xaryxis, Part 6 
Posted in Idle Champions.

A Vampirate and his crew are interested in helping the Champions fight the Xaryxian Empire - but first, they need their flagship back. The Champions must sneak into a secret hideout to find it and then make a daring escape with Farideh at the helm! After that Topolah suggests making a stop at Infinity's - a tavern of taverns - to find her friend Mordenkainen to help communicate with the kindori.

This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

Note: you will need to complete the previous two Light of Xaryxis adventures, Flight of the Kindori Pod and Topolah's Tower, in order to access these new adventures.



The Hunt for the Last Breath

Assist Gargenhale in retrieving his flagship, while Farideh learns to pilot a Spelljammer!
  • Variant: The Chaotic Hunt for the Last Breath - Assist Gargenhale in retrieving his flagship with Champions that prefer unorthodox tactics.
    • An asteroid spawns with each wave. If it reaches a Champion, it explodes dealing 50% of the Champion's max health in damage to that Champion. The asteroid drops no gold nor counts toward quest progress.
    • Complete area 750

To Infinity's and Beyond

Travel to the tavern of Infinity's to find a solution to the lost kindori pod.
  • Variant: There's a Flying Snake in my Boot! - Travel to the tavern of Infinity's with Champions smart enough to comprehend higher mathematics.
    • Each wave spawns 1-2 flying snakes. They don't drop gold nor count toward quest progress.
    • You may only use Champions with an INT of 13+.
    • Complete area 800
You can find all this information and even more details in-game!

We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

July 19th, 2023
Idle Champions: Light of Xaryxis, Part 5 
Posted in Idle Champions.

With the Rock of Bral behind them, Krux tells the Champions about an old friend of his who is hiding out in Doomspace and who very much wants to stop the Xaryxian Empire. They'll need some help getting to Doomspace though. But, before they can do that Xedalli has gone missing! The Champions will have to find her before making their way to Krux's friend!

This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

Note: you will need to complete the previous two Light of Xaryxis adventures, Rocky Reception and Rock and Roll, in order to access these new adventures.

Also in this week's update is an extra Variant! Completing it will unlock our newest Evergreen Champion - Commodore Krux!

    Commodore Krux is a soldier who believes his glory days are behind him. This Giff has spent the last few years working as a mercenary on and around the Rock of Bral, but lately he has been spending more time in his cups as new jobs have become fewer and farther between.

Commodore Krux is a DPS, Tanking, and Support Champion who is determined to protect your formation from the threats of Xaryxis. He's our next Evergreen Champion, so starting on July 19th 2023 you can unlock him by first completing the Topolah's Tower adventure and its variant Krux's Speed Run in the Light of Xaryxis campaign. That will unlock that adventure's second variant called Animated Giff, and when you complete that adventure the reward will include the unlock of Commodore Krux! Once unlocked, he'll be battle ready for you in Slot 4 opposite Jarlaxle.

Learn more about Commodore Krux in his Champion Spotlight!



Flight of the Kindori Pod

Join Krux's crew, and navigate an asteroid field.
  • Variant: 3,720 to 1 - Join Krux's crew, and navigate where they'd be crazy to follow you.
    • An asteroid spawns with each wave. If it reaches a Champion, it explodes dealing 50% of the Champion's max health in damage to that Champion. The asteroid drops no gold nor counts toward quest progress.
    • Only Chaotic champions can deal damage.
    • Complete area 650

Topolah's Tower

Visit Krux's friend to collect a Wildspace navigation tool.
  • Adventure Variant: Krux's Speed Run - Visit Krux's friend to collect a Wildspace navigation tool with Krux!
    • Commodore Krux joins the formation (Slot 5) as an escort.
    • Every 240 seconds of real time play, a random Champion is transported away, removing them from the formation. They are unavailable for the rest of the adventure.
    • Champions can't otherwise be removed from the formation once they've been added.
    • Complete area 700
  • Adventure Variant: Animated Giff - Visit Krux's friend to collect a Wildspace navigation tool while trying to impress Krux!
    • Requires you to have completed variant 1, Krux's Speed Run.
    • Commodore Krux joins the formation (Slot 5). He doesn't interfere, and seems to be testing you.
    • Every 120 seconds of real time play, a random Champion is transported away, removing them from the formation. They are unavailable for the rest of the adventure.
    • Champions can't otherwise be removed from the formation once they've been added.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
    • Complete area 750
You can find all this information and even more details in-game!

We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 14th, 2019
BW2: Explorer's League Quest Part 5 
Posted in Bush Whacker 2.

Hi Whackers!

Are you one of the dauntlessBush Whackers who has captured all 20 Lockbox Creatures using the clasps in part 4 of the grand quest and have also completed the content up to the Winter Wonderland zone?

Then Josephine, the leader of the Explorer's League, would like to talk to you again. Talk to the Town Crier in the Commons, then seek her out on the fourth story of the Skyscraper to get started.

This new series of daily quests will again challenge your knowledge of Bush Whacker 2 zones, taking you everywhere up to the Winter Wonderland on your journey around Bushwhackia, and your learned whacking skills!

Discuss this update on the forums!