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November 15th
BW2: Thankful Thanksgiving Event 2019 
Posted in Bush Whacker 2.

Thanksgiving Time!

The residents of The Commons are preparing for a massive feast to celebrate the end of harvest season, and of course they need your expertise at finding things in bushes!

First and foremost, it's all about helping the chefs fill their food stations to the brim - and beyond. There's three of them for three types of meals, so you'll be collecting Meat, Veggies and of course Desserts to feed the hungry masses of Bushwhackia! Can you make all the Pristine Food? Keep doing turn-ins to achieve it!

On the subject of food - four of the guests have promised they would bring a dish to share, but they've forgotten ingredients.

And then, there's the problem of the Turkeys. Apparently, they need to be rescued in some fashion, so you'll need to get on that. You have the whole event to complete it.

Once again we're celebrating other harvest festivals around the world and hosting an inflatable surprise. They'll unlock as the event goes on. And tune later in the event for a parade!

Of course, it wouldn't be Thanksgiving without the Black Friday questline introduced in a previous year, and a fridge to store all those leftovers!

Event Achievements - POSSIBLE SPOILER ALERT!!

Achievements Returning in 2019:
  • Special Order - You helped all of the people prepare their special dishes.
  • Master of the Ways - You have helped cook each dish excellently for the pristine table.
  • Short Order Cook - You've helped prepare one of each dish.
  • Turkey Lover - You saved enough turkeys to guarantee survival. This year.
  • Historical Detective - You helped Bob the Historian investigate the Pilgrims.
  • Family Matters - You brought all of Brock's family together for Thanksgiving.
  • Parade Enthusiast - You watched the Thanksgiving Day Parade.
  • Fridge Fix-Up - You helped Fatima fix an old fridge and move it your ranch.
  • Thorough Taste Testing - You helped out Miss Mei enough to try all the different daily side dish samples.
  • Fattened Feathered Friend - Help Nate fatten up his turkey.
Added/Changed for 2019:
  • Stuffed Shopper - You purchased all the Thanksgiving 2019 items.*
We have 7 achievements from previous years' events, which may be earned by spending some Bush Bucks if a player was not present during the original years:
  • Thankful Decorator - You bought all the house items from the 2012 Thanksgiving Event.
  • Thankful Dresser - You bought all the player items from the 2012 Thanksgiving Event.
  • Thankful Shopper - You bought all the 2013 Turkey Day items.
  • Black Friday - You bought all the 2014 Thanksgiving items.
  • Thanks For The Stuff - You purchased all the Thanksgiving 2015 items.
  • Grateful Expenditure - You purchased all the Thanksgiving 2016 items.
  • Feastful Frittering - You purchased all the Thanksgiving 2017 items.
  • Banquet Blowout - You purchased all the Thanksgiving 2018 items.
* The Mini Golf piece is NOT included in the Banquet Blowout achievement, and therefore it is not required to purchase it.

Pet Packs:

2019 Pets -- Available in Packs! COMING SOON!



The event will run until Friday November 29th at Noon PST!

Give thanks and feedback here!
November 13th
COTLI: New Tier 3 Objectives (Nov 2019) 

Since we are between events and eagerly awaiting Kaine's Dinner of Doom next week, we thought now would be a great time to introduce some new Tier 3 Objectives for Mme. Finklebottom's Revenge and some new Tier 3 11th Objectives!

Looking to learn more? Of course you are! Details about our new Tier 3 Objectives can be found below...

New Tier 3 11th Objectives

Idols Through Time

  • Rewind
    • Complete all previous Tier 3 11th objectives, and all Tier 3 Idols Through Time objectives.
    • A VHS tape floats in the front of the formation.
    • Viewer monsters spawn at random, with a projectile attack.
    • If a ranged monster hits the VHS tape, your area quest progress goes down by 5, unless the quest is already complete.
    • Reach Area 1550.
      REWARD: Faster Free Play Bonus — Increases the Free Play Bonus gained on reset by 100%.

Amusement Park of Doom

  • Queue Up
    • Complete all previous Tier 3 11th objectives, and all Tier 3 Amusement Park of Doom objectives.
    • Monsters drop less Gold.
    • Areas start out more difficult.
    • Royal Crusaders may not be used.
    • Reach Area 850.
      REWARD: Quest Multiplier — Adds a 20% chance for monsters to give double quest progress.

Mme. Finklebottom's Revenge

  • Mountain of Madness
    • Every 15 seconds, a random Crusader becomes infected with paranoia, causing their DPS to zero out.
    • The paranoia also causes the upgrades of Crusaders adjacent to that Crusader to be disabled.
    • Terrifying monsters spawn at random and cannot be killed, except by Firestorm and similar effects.
    • Reach Area 1100.
      REWARD: Extra Mission Idols — Increases Idols gained from Idol missions by 400%.

New Tier 3 Objectives

Mme. Finklebottom's Revenge

  • The Journey of the Ring
    • Four halflings take up spaces in the formation, moving every 50 Areas.
    • A Wizard joins his companions, occupying a slot in the center of the formation.
    • The Wizard buffs both himself and Crusaders adjacent to him based on how many halflings the Crusaders are adjacent to.
    • A Ring Monster spawns randomly, and immediately summons nine Ring Reaper monsters when you kill it.
    • Ring Reapers can count towards quest progress.
    • Reach Area 900.

  • Call in the Eagles
    • Three eagles take up slots in the formation.
    • Bird seed monsters spawn at random.
    • When a bird seed monster is killed, each eagle either buffs or debuffs your formation.
    • Your DPS to monsters is the lowest DPS among all your Crusaders (excluding Clickers.)
      Reach Area 950.

  • Let's Dial In
    • An astronomy arch takes up a slot in the formation, periodically spawning powerful monsters.
    • An alien escort takes the leading spot in the formation, disabling adjacent Crusaders' abilities.
    • Only humans and aliens can be used.
    • Reach Area 950.

  • It's the Climb
    • A country singer takes up a slot in the formation.
    • Your DPS is raised and lowered as she sings.
    • DPS spends more time lowered than Tier 1.
    • Only winged Crusaders can be used.
    • Reach Area 1000.

  • It's Getting Hot in Here
    • A portable volcano takes up a slot in the formation.
    • For every 200 monsters killed, the volcano applies a random buff.
    • The volcano’s heat disables the Formation Abilities of adjacent non-magical Crusaders.
    • Fire falls at random, damaging Crusaders.
    • Volcano now explodes boulders randomly too, which instantly kill a Crusader.
    • Only Projectile Crusaders, and Crusaders with guns, can be used.
    • Reach Area 1000.

  • Vertical Limits
    • Every monster killed causes a random Crusader to get closer to freezing.
    • When a Crusader is frozen, their DPS is 0 and their gear and formation abilities are disabled.
    • Crusaders are chilled even more quickly than on previous tiers.
    • Reach Area 1000.

  • Dead Snow
    • Zombie monsters spawn at random.
    • After 10 zombies are slain, a tougher zombie spawns which can only be damaged by clicks.
    • Zombie Winter, Roboqueen and Dragons get a bonus (100% buff for all FAs) for being in the formation.
    • The stronger zombie spawns after only 5 lesser zombies.
    • All non-boss area quests are changed to kill the Tough Zombie monster.
    • Reach Area 1050.

November 5th
Idle Champion Spotlight: Sentry 
Posted in Idle Champions.

Today, we're previewing our newest Champion: Sentry, the Warforged Paladin and Hero of Aerois! Sentry will be launching on Wednesday, November 6th!

Sentry, like fellow Heroes of Aerois Champions Qillek & Aila, comes from the plane of Aerois. Read on to learn all about this Warforged Paladin!

I. Who is Sentry?

    Sentry, protector of the Kingdom of Solwynn, is an ancient relic on her plane. Long ago, a dark power obliterated Sentry's peaceful home, forcing her to power down until a new purpose could wake her. Now, with her ceremonial axe, and memories of Solwynn guiding her, Sentry devotes herself to protecting the friends fighting alongside her. Despite being thrust into a new world eons beyond the one she knew, Sentry defends the good of the world from the dark reaches of evil’s grasp. She will not fail again.
Sentry is a Support and Tanking Champion who buffs DPS while at the front of the formation with her Guardian of Solwynn ability. She also uses Create Echo to summon a companion who can increase healing received, speed up progress, and further boost formation DPS. When you want to add Sentry to the formation, you can swap her with Jarlaxle (Slot 4).

II. Sentry's Stats

Race: Warforged Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 13 Affiliation: Heroes of Aerois

STR: 18 DEX: 10 CON: 15
INT: 8 WIS: 14 CHA: 14

Eligible for Patrons: Mirt, Vajra

III. Sentry's Design

Since the Heroes of Aerois already have a Tank in Aila, we wanted to approach Sentry a bit differently. As we looked at what a healing tank could do, we realized that Echo was such a unique aspect of the character that we wanted to build upon it. We already had the idea of Flame Lance as her ultimate based on Rhiannon's suggestions, so utilizing Echo more seemed like a no-brainer. Create Echo gave us the ability to track Sentry's 'state' and change the next area up (boosting her allies, or lowering the quest requirements) based on what was happening.

Sentry's key ability is Guardian of Solwynn, allowing her to buff Champions behind her as long as she's in the front-most column. Most abilities tie back to Guardian of Solwynn and buff it further.

IV. Sentry's Abilities

Basic Attack

  • Divine Strike — Sentry leaps forward and attacks the nearest enemy with her battleaxe, which explodes with radiant light. This attack can hit multiple enemies in a small AOE.

Formation Abilities

  • Guardian of Solwynn — Increases the damage of Champions within two slots of Sentry by 100% if Sentry is in the front-most column of the formation.

  • Create Echo — Echo accompanies Sentry in the formation, floating just beside her. Echo has multiple effects based on whether Sentry wasn't, currently is, or was ever under attack in the current area.

    • a) Echo Healing — Whenever Sentry is under attack, Echo increases the amount of healing received by everyone in Sentry's column by 25%.

    • b) Echo Resolution — If you are on the highest area unlocked, if Sentry wasn't attacked at any time in the current area, when you transition to the next area there is a 30% chance that the quest requirements in that area will be reduced by 20%.

    • c) Echo Amplification — If Sentry was attacked at any time in the current area, when you transition to the next area, Guardian of Solwynn is increased by 400% for that area.

    You can tell which effect may trigger in the next area based on Echo's current gem color:

    • Purple: You are not in the highest area unlocked. You should fix that.
    • Green: Sentry has not yet been attacked in this area and Echo Resolution may trigger in the next area.
    • Yellow: Sentry is currently being attacked (Echo Healing is active). Echo Amplification will trigger in the next area.
    • Red: Sentry has been attacked in this area and Echo Amplification will trigger in the next area.


  • Redshift — Increase the chance of Echo Resolution (decreasing the next area's quest requirements) triggering by 10% (additively).

  • Aerois Synergy — Sentry contributes a 100% buff (additive) to the Aerois Synergy Pool for each enemy on the screen. Guardian of Solwynn is then increased by 25% of the current Aerois Synergy pool.

  • Reinforced Plating — Increases the health of all other Champions in the formation by 25% of Sentry's max health.

Specializations

  • Nature's Wrath — Sentry's Divine Strike has a 50% chance to ensnare affected enemies in a circle of vines, stunning them for 3 seconds (remember her base attack has a small AOE effect).

  • Echo's Will — Increases the quest requirement reduction of Echo Resolution to 30%.

  • Sentry's Homeland — Increases the effect of Guardian of Solwynn by 100%.

Ultimate Ability

  • Flame Lance — Echo transforms into an elk that Sentry can ride. Sentry and Echo then charge into battle with her flame lance, leaving a line of fire and dealing damage over time to affected enemies.

V. Sentry's Equipment

  1. The various version of Sentry's Axe will increase the damage of all Champions.
  2. Sentry's Shield increases the effect of her Guardians of Solwynn ability.
  3. Sentry's different hair vines will increase the effect of her Redshift ability, which increases the chance of Echo Resolution triggering and lowering the quest targets for the next area.
  4. Sentry's tabards increase her health.
  5. The various versions of Echo will increase her Ultimate Attack damage.
  6. Her belts will reduce the cooldown on her Ultimate Attack.

VI. Conclusion

Sentry may seem complex at first, but she's a versatile healing tank that can help you advance to your wall quicker with her Echo Resolution and Redshift abilities. Once there, she will help you push further thanks to her Echo Healing, Guardian of Solwynn, and Echo Amplification abilities.

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
October 30th
Idle Champions: Dragon Heist, Part 6 
Posted in Idle Champions.

While in pursuit of Nihiloor, the Mind Flayer in possession of the Stone of Golorr, the Champions have found themselves in Skullport, a refuge for outlaws hidden beneath the streets of Waterdeep.

As the Champions hunt for their prize along with the assistance of hidden allies, they come face to face with the infamous leader of Skullport and The Xanathar Guild...

Note: you will need to have completed the previous two Dragon Heist Adventures, Hopelessly Lost and Enter the Sargauth, in order to access these new Adventures.

A Wild Offer Appears...

This update we have added new Wild Offers to some platforms, which we will continue to roll out to all platforms in the coming weeks. Wild Offers are customized package deals that offer limited-time Golden Epics, Skins, and Familiars that are no longer available through normal means. Each Wild Offer is unique, generated based on your specific progress, and new offers will appear every few days.

The City of Splendor

We've added a new Map screen for the Waterdeep: Dragon Heist campaign! This map of Waterdeep includes several levels of Undermountain along with Skullport, making it much easier to navigate the campaign. No more scrolling up and down objectives on a single location on the Sword Coast map!

The Lair of The Xanathar

The Champions arrive in Skullport, a dangerous haven for outlaws and criminals beneath the streets of Waterdeep. While hunting for clues that could help lead them to the Stone of Golor, the Champions find themselves face-to-face with The Xanathar.
  • Variant: Dreams of Beholders — Injured, but not defeated, the Xanathar rests in a secret alcove of its lair before the final assault on the Vault of Dragons. While dreaming, it replays the Champions' assault on its home, but with a slightly different journey. A Death Kiss now takes up a slot in the formation, draining the blood of the Champions. It deals a percentage of each Champions' max health as damage every second.
    Reach Area 225.

Waterdeep Under Siege

The Xanathar has located The Vault of Dragons, and knows where the keys to get inside are. It's a race against time to get to the vault before the Xanathar can get there!
  • Variant: Bregan D'aerthe Comes to Call — Jarlaxle Starts in the formation and cannot be moved or swapped out. Two members of Bregan D'aerthe join the formation. They attack with their pistols, marking the target for the remainder of the area. Enemies that have been attacked by the pistols increase their speed and deal additional damage as they frantically attempt to figure out what these new weapons are.
    Reach Area 225.

See the in-game Change Log for more information!
October 18th
BW2: Halloween Event, 2019 Edition! 
Posted in Bush Whacker 2.

Halloween is Coming to Bushwhackia!

Who doesn't love a good haunted mansion? Well, that's what Halloween in Bushwhackia is all about! But to decorate your very own, you need to do what you do best! Go out into the world and whack bushes to find Pumpkins. Once you have found a patch of pumpkins, you can buy decorations from Glenda outside the mansion, or from the "Store" button while you're in Build Mode inside. Once you feel you've got enough, start laying out your design inside. (You can also purchase the same decorations for Bush Bucks from the Cop in the event area.)

You do not have to place all your collected decorations on display in the Mansion in order for them to count towards "Halloween Collector," they will count so long as they are within your haunted house inventory.

The goal is to scare the 8 children standing in front of the house, all of varying levels of bravery. The more you scare them, the more candy you'll earn in return. And you're going to want that candy so you can trade it for the custom items at the event store! You can try scaring them every 20 hours after you scared them the first time.

Glenda the Good Witch isn't just for buying decorations with Pumpkins. You will also be getting several quests from her throughout the event for special interactive decorations. As you complete each of her four quests, you can request help from your friends* by talking to the Construction Worker to increase the decoration's scariness.

The Haunted Mansion Photo Contest will be starting soon!

Gotta Collect them all!

What can possibly make your house scarier? How about some Creatures which wander around your mansion! Each creature will become available for a set amount of dates which you can then request from friends* by talking to the the Cop.

Creatures are available on the following schedule:
Black Cats - AVAILABLE at Event launch, UNTIL Sun Oct 20, 11:59:59 AM PDT
Witches - AVAILABLE Sun Oct 20, Noon PDT UNTIL Tues Oct 22, 11:59:59 AM PDT
Zombies - AVAILABLE Tues Oct 22, Noon PDT UNTIL Thurs Oct 24, 11:59:59 AM PDT
Bats - AVAILABLE Thurs Oct 24, Noon PDT UNTIL Sat Oct 27, 11:59:59 AM PDT
Spiders - AVAILABLE Sat Oct 26, Noon PDT UNTIL Mon Oct 28, 11:59:59 AM PDT
Ghost Butler - AVAILABLE Mon Oct 28, Noon PDT UNTIL Wed Oct 30, 11:59:59 AM PDT
Franken-Dogs - AVAILABLE Wed Oct 30, Noon PDT UNTIL the Event End

*The Sparkly Vampire is still available for Bush Bucks if you want it in your haunted house.

Candy! Candy! Candy!

To buy the custom items, you need your Candy! Not only do you get it from scaring those insolent little kiddies, you also net some from completing the various quests given to you by the Halloween NPCs hanging out in the event area!

Plus from Thursday October 31st until the end of the event, you can hunt down denizens of Bushwhackia and Trick-or-Treat with them for Candy goodness! There will be a spooky character standing in front of a pile of Candy in each of the major areas! So 1 in the Mysterious Forest, 1 in the Shady Detour, etc. NPCs have been added up to the Salt Desert!

New for 2019:
We've added five new quests for this year! Enjoy!

Event Achievements - POSSIBLE SPOILER ALERT!!!

There are a total of 19 possible Achievements to earn in the Halloween 2019 event:

Achievements Returning in 2019:
  • Mansion Maniac - Get 50 decorations for your Haunted Mansion!
  • Little Kid Spooker - Scare 4 kids in you Haunted Mansion
  • Scarred for Life - Scare all the kids in your Haunted Mansion!
  • Trick or Treat - Go Trick or Treating on or after Hallowe'en!
  • Costume Quest - Complete the Costume Quests
  • Year Round Scares - Completed the Moulder Most Foul
  • Pumpking - Grow a very large Pumpkin.
  • There's a Skeleton in Us All - Help The Bone Doctor build and animate a skeleton for Halloween!
  • Hallowe'en Collector - Have at least 40 unique decorations in your H. M.! (formerly Halloween Completionist)
  • Craven Candies - Find each trick-or-treaters favourite candy
Added/Changed for 2019:
  • Creepy Collectables* - Purchase all the 2019 Halloween Event items.
We have 8 achievements from previous year's events, which may be earnable by spending some Bush Bucks, if a player was not present during the initial years:
  • Spooky Home Decorator - get all house items from the 2012 Halloween Event!
  • Year-round Cosplayer - Get all player items from the 2012 Halloween Event!
  • Candy Spender - Purchase all the Halloween 2013 items!
  • Spooky Purchases - Purchases all the 2014 Halloween Event items.
  • Halloweenie - Purchase all the 2015 Halloween Event items.
  • All Hallows' Items - Purchase all the 2016 Halloween Event items.
  • Scary Swag - Purchase all the 2017 Halloween Event items.
  • Ghastly Grabs - Purchase all the 2018 Halloween Event items.

*The Halloween Mini Golf piece is NOT included in the Creepy Collectables achievement, and therefore it is not required to purchase it.

Grab Your Spooky Companion for Bush Whacking!

Pet Packs for 2019- COMING SOON!

Post your Halloween scariness and questions on the forum!

The event will run until Friday November 1st at Noon PDT!

Have a treat! Redeem SPOO-KTAC-ULAR-2019 for 1 Large Energy Pack. Valid until the event end.

Frequently Asked Questions

  • How can I find the Pumpkins?
    Just keep whacking. The Holiday Item runes and pets will help attract them as well.

  • How do I decorate my Mansion?
    You need to whack up Pumpkins. You can buy decorations from Glenda in the event area, or from the Store when you're in Build mode inside the Mansion. Once you have decorations, you can place them like you're decorating your ranch using Build mode.

  • How do I scare the Kids?
    Just keep buying decorations and getting friends to up the scare level of your interactive decorations. As your event progress increases, you will scare the kids more and more. As well, when you reach a certain level of scariness, the kids will elect to no longer tour your house.

  • Does the Timey-Wimey watch or Time Turner affect the Kids?
    No, the kids do not have quest cooldowns, so trinket effects that work for quests will not apply to them.

  • What adds to my event progress?
    Making your mansion as scary as possible by buying decorations (but you don't have to place them all.)

  • Do I have to do the achievements?
    No. Completing the goals for the achievements is totally optional. You get either a large energy pack or a title for your character from them, no event progress.

  • Where can I see all the achievements available and how to get them?
    Either on the holiday dialog, the achievements dialog, or on the blog.

October 14th
Idle Champion Spotlight: Avren 
Posted in Idle Champions.

It's time for our next Idle Champion Spotlight! Today, we're previewing our newest Champion: Avren, the Half-elf Warlock/Sorcerer. Avren will be launching on Wednesday, October 16th!

I. Who is Avren?

    Avren is an embodiment of mischief; a trickster god in humanoid form. Long ago, he tricked an ancient being into giving him magic and immortality. This power also came with a curse: whenever Avren dies, he will return to life with a new body and varying abilities. While Avren's body may change, however, his soul and his undying love for his wife, Sofious, always remains. The two have remained married for centuries, seeking each other out to reunite in each lifetime.
Avren is a pure Support Champion. He uses his Mirror Image ability to boost Champions in the formation based on assigned roles (DPS, Support, and Tanking), increasing even further for Champions with more than one role. Avren also raises Global DPS based on the number of Champions adjacent to him in the formation. When you want to add Avren to your party, you can swap him with Jamilah (Slot 11).

II. Avren's Stats

Class: Warlock/Sorcerer Alignment: Chaotic Neutral
Race: Half-elf Gender: Male
Age: 40 Affiliation: None

STR: 8 DEX: 16 CON: 15
INT: 13 WIS: 10 CHA: 18

Eligible for Patrons: Vajra



Completing the third Liars' Night (Avren) variant will unlock the Zombie Avren skin!


III. Avren's Design

Avren is a D&D character created by D&D Beyond's own Todd Kenreck. First created when he was 8 years old, Avren "still remembers when you could get killed by a hard rain," and has lived a multitude of lives over more than three decades of existence. Because of his history, and Todd's love of updating the character weekly (or sometimes daily), Avren has been one of our most challenging Champions to nail down. But hey, that's what you get when the character is the Doctor (Who) of D&D!

In this incarnation, Avren is a Warlock/Sorcerer focused on using Mirror Image to trick enemies. He also has a bit of fun with his ultimate, allowing Avren to tower over his enemies, in a nice callback to what 8-year-old Todd probably felt when he finally dove into the world we all love.

IV. Avren's Abilities

Basic Attack

  • Spectral Shards — Avren tosses out three spectral shards at random enemies. One is fake and does no damage (but does interrupt/stagger the enemy), one stuns the enemy it hits for 1 second, and the final one deals normal damage.
  • Kick (active during his Ultimate) — Avren jumps out to a random enemy and kicks them with his enlarged foot, knocking them back.

Formation Abilities

  • Mirror Image — Avren casts Mirror Image every 15 seconds, targeting a random Champion in the formation. The Mirror Image (a slightly blurry version of Avren himself) floats behind them. The Mirror Image lasts for 30 seconds, and its effect is based on the Champion's role(s).
    • DPS: Increases the Champion's DPS by 600%.
    • Support: Increase the Global DPS by 200%.
    • Tanking: Increases all healing effects on the Champion by 2HP.
  • Seeing Double — The Global DPS is increased by 50% for each Champion adjacent to Avren, stacking multiplicatively. Champions affected by Mirror Image increase the effect for 50% for each Mirror Image buff they have (100-200% instead of 50%, depending on their roles). Buffs apply to the post-stack value.

First Specializations

  • Mirror Focus (Good) — Avren prefers casting Mirror Image on "good" Champions; if a "good" target is available, they will get a Mirror Image before Champions of other alignments.
  • Mirror Focus (Neutral) — Avren prefers casting Mirror Image on "neutral" Champions; if a "neutral" target is available, they will get a Mirror Image before Champions of other alignments. Note: This only looks at Neutral characters on the Good/Evil axis, not the Lawful/Chaotic axis.
  • Mirror Focus (Evil) — Avren prefers casting Mirror Image on "evil" Champions; if an "evil" target is available, they will get a Mirror Image before Champions of other alignments.

Second Specializations

  • Sturdy Mirrors — Avren's Mirror Images last for 60 seconds instead of 30, resulting in four mirrors at a time instead of two..
  • Empowered Mirrors — Avren's Mirror Image effects are quadrupled (+300%).

Ultimate Ability

  • Insignificance — Avren casts Reduce on all enemies on the screen, dealing some damage and reducing their size by half and their speed and damage done by 50% for 15 seconds. He also casts Enlarge on himself for the duration. His base attack changes from Spectral Shards to Kick. He jumps out to an enemy and kicks them with his foot, knocking them back.

V. Avren's Equipment

VI. Conclusion

We're excited to bring Avren into the game. As our first pure Support Champion in slot 11, we're psyched to see what formations you all think he fits into! Make sure to try out his Ultimate, as it's one of our favourites!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
October 9th
Idle Champions: Descent into Avernus 
Posted in Idle Champions.

It's time to journey into the Nine Hells!

Our latest update for Idle Champions is a massive one. In addition to launching our new Baldur's Gate: Descent into Avernus campaign, we are also adding new Patron Challenges, some additional Familiar Updates, a setting for Advanced Effect Descriptions, and the first three tiers of Blessings for our new campaign.

There's a lot to unpack here, and even more included in our in-game Change Log – read on to learn more!

Patron Challenges

Patron Challenges have finally arrived in Idle Champions! Players are now able to earn up to 5000 additional patron currency each week for each patron by completing their respective challenges. In fact, this amount can even be slightly increased by a Tier 4 Mirt Patron Perk(!).

New Patron Challenges appear every Monday at 12:00PM Pacific, and the set of challenges will generally be the same for all players from week to week (some challenges require specific Champions and the game will always attempt to ensure that the required Champions are ones that the player owns).

Familiar Updates

The non-gamepad/console Familiar interface has been updated in an effort to make it easier to see where they can be placed. Additionally, tooltips have been added that explain exactly what Familiars do when they are placed. Finally, we have also added the ability to assign Familiars to individual Ultimate abilities; Familiars assigned to specific Ultimates will keep that Ultimate on cooldown by attempting to click the button every second.

Advanced Effect Descriptions

Have you ever looked at your formation ability descriptions and been confused? Do you wonder how those buffs are calculated? Well we have some good news for you: in today's update we've added an Effect Description setting in the settings menu that allows you to toggle more advanced versions of formation ability descriptions.

These enhanced descriptions are more explicit about how the final bonuses are calculated, and include a standardized format for stacking type, post-stack values, post-stack multipliers, timers, and final bonuses. This has allowed us to streamline the basic descriptions as details about stacking types and buff multipliers are included in the enhanced text.

New Blessings

When the Champions begin their journey into the first layer of the Nine Hells, they won't be doing it alone – they will be blessed by earning Tiamat's Favor.

Tier 1, Tier 2, and Tier 3 Blessings for the Baldur's Gate: Descent into Avernus campaign will go live with today's update. As you journey closer towards Tiamat's Lair in Avernus you will grow ever more powerful with The Dragon Queen...

A Tale of Two Cities

The Champions are dispatched by one of their allies on a mission to the city of Elturel, east of Baldur's Gate. What they find is beyond anything they imagined. Luckily for them, they discover a helpful ally by the name of Terminatur...
  • Variant: A Tale of Two Fiends — Two Imps take up spots in the formation, spying on the Champions during the adventure. Fiend enemies deal 200% additional damage.
    Reach area 100.

The Dead Three

Thanks to a chance encounter with Captain Zodge of the Flaming Fists, the Champions find themselves enlisted in service of the city of Baldur's Gate. Captain Zodge wants the party to investigate the seedier underbelly of Baldur's Gate...
  • Variant: Slow and Steady — Only champions with Base Attack timers of five seconds or higher may be used.
    Reach area 100.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
September 26th
COTLI: Missions & Challenges Update (Sept 2019) 

Happy Thursday, Crusaders!

Our latest update will have you test your mettle against new challenges, earn gear for the remaining Tier 4 Crusaders, and complete additional new missions for Enchantment Points and crafting materials.

Today brings:
  • Additional missions to earn gear and/or recruit the four remaining Tier 4 Crusaders: Kebos the Mummy, Langley the Conductor, Euodia the Fencer, and Aphelion the Distant

  • 10 new missions that award Enchantment Points

  • 2 new missions that award crafting materials

  • 2 new Challenges have been added to the challenge rotation (Top to Bottom and The Grail of Power)
See the in-game change log for the QoL changes also added in this update!
September 24th
Idle Champion Spotlight: Thibbledorf Pwent 
Posted in Idle Champions.

It's time for our next Idle Champion Spotlight! Today, we're previewing our newest Champion: Thibbledorf Pwent. Yes, you read that right. The hygiene-lacking dwarven battlerager from Mithral Hall is "launching" (get it?) tomorrow! Read on to learn all about the dwarven wrecking ball who strongly supports a dwarven formation with some additional Companions of the Hall support!

I. "Thibbledorf" Who?

    Despite a reputation as a loud, gruff, and stinky dwarf who hates bathing, Thibbledorf Pwent is a loyal and beloved member of Clan Battlehammer. Known as 'Pwent' to his friends, he leads the Gutbusters of Mithral Hall, a dwarven battlerager squad focused on direct combat with little regard for their own safety. He wears armor completely covered in spikes to help rend the flesh of his enemies, and in the midst of battle Pwent often falls into a bloodrage, doing anything to protect his allies. While not an official member of the Companions of the Hall, Pwent will always aid his King when possible — even beyond death...
Thibbledorf Pwent is a Dwarven Battlerager Barbarian and Support Champion. His attacks cause enemies to bleed, he can boost ally damage for adjacent Champions, and he greatly buffs dwarves and Companions of the Hall members in the formation. When you want to add Pwent to your party, you may swap him with Calliope (Slot 5).

II. Pwent's Stats

Class: Barbarian (Battlerager) Alignment: Chaotic Good
Race: Dwarf Gender: Male
Age: 176 Affiliation: None

STR: 18 DEX: 14 CON: 17
INT: 9 WIS: 12 CHA: 8

Eligible for Patrons: Vajra & Mirt

III. Pwent's Design

Pwent was an interesting nut to crack. He's always been a side character in the Legend of Drizzt novels. Not a "member" of the Companions, but eventually becoming a valued friend and ally. As his story wound to a close, he showed true bravery, love, and faithfulness to his king, Bruenor.

We started discussing Pwent around the time of Wulfgar's design, in 2018. There were so many different ways we could have introduced him. We discussed using him as Wulfgar's ultimate, having his ghostly form race out of the horn. However, being a fan of him in the books, I really wanted the spiky battlerager in the game as a Champion.

When it came time to design him, we had two routes: Battlerager Pwent, or Vampire Pwent. While Vampire Pwent sounds awesome (Vampire Champion when?), I have a soft spot in my heart for the old boy and I didn't want to represent him in the form that he truly hated. Instead, I chose to go back to his roots: the gruff battlerager who dons a set of armor filled to the brim with spikes, who runs ahead and slices and dices his enemies.

By focusing on his pre-undead form, we could highlight his allies more. As Pwent's design grew, I realized that this stalwart dwarf from Mithral Hall was a great lynchpin for a dwarven fighting force. He is the leader of the Gutbuster Brigade after all. Oh, you haven't heard about the Gutbusters? They are a group of dwarven battleragers Pwent founded. They focused less on strategic plans and more on just running into battle. With the Gutbusters, the cannon fodder is filled with spikes and coming right at you!

Pwent's final design is something I'm really proud of. Not only does he make Barrowin relevant again, he also helps elevate Binwin and Bruenor in an especially big way.

IV. Pwent's Abilities

Basic Attack

  • Spiked Hug — Pwent headbutts a random enemy using his spiked armor to inflict a DOT bleed effect. That bleed effect is key to his big formation ability: Count 'Em Off.
    • The enemies will have a red blood drop effect while the bleed is active. When it is no longer damaging them, the blood drop turns black, so you know that they were affected, but it's no longer doing damage.

Formation Abilities

  • Count 'Em Off — Whenever an enemy that is or was affected by Pwent's bleed effect is killed (including if it is killed outright by Pwent), he gains one stack on this ability. Pwent increases the damage of all Champions by 20% for each stack of Count 'Em Off, stacking multiplicatively. The stacks cap at 25, and every 12 seconds, the stack total is reduced by 25%.
  • Battlerager — When Pwent attacks, if he attacks an enemy that has already been affected by his bleed effect (active or inactive), there is a 33% chance that he'll attack again immediately.
  • Can You SMELL That? — Champions that are adjacent to Pwent have their base attack cool downs increased by 8 seconds, divided by the number of Champions affected. This effect has a hard cap of 20 seconds per affected Champion in cases where other Champion's abilities can increase the effect.
  • Gutbuster Recruits — Champions affected by Can You SMELL That? have their base damage increased by 75% for each second their cooldown is increased by, stacking multiplicatively and counting partial seconds. This effect is doubled on dwarves.
  • Bruenor, Me King! — While not a member of the Companions of the Hall, Pwent fully supports them in their quests. Pwent increases the Bounty of the Hall pool (gold find) by 100% and increases the effect of Count 'Em Off by 100% if you have at least 1 Companion of the Hall (Bruenor, Drizzt, Catti-brie, Wulfgar, or Regis) adjacent to Pwent.

Specializations

  • Counting Class — Increases the effect of Count 'Em Off by 100%.
  • Bloodstained Armor — Increases the chance to attack again with Battlerager by 50%.
  • Dwarven Hair Grease — It's all-natural! Increases the total cooldown of Can You SMELL That? by 5 seconds.

Ultimate Ability

  • Round 'em up! — Pwent dashes quickly around the area rounding up all available enemies and then stuns, damages, and inflicts a bleed effect on them. He attacks up to 10 enemies in this way, applying his bleed to all of them, and (if not static) forcing them into a position in the middle of the screen (between the formation and the wall), stunning them for 5 seconds.

V. Pwent's Equipment



VI. Conclusion

Pwent will hopefully unlock a whole new dwarven formation, with Binwin, Bruenor, Barrowin, and himself. He also slides into any Companions of the Hall formation. Try him out and let us know what you think of this spiky dwarf!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
September 18th
Idle Champions: Variants Update (Sept. 2019) 
Posted in Idle Champions.

    "Looking for a new challenge? We can arrange that!
    How do you feel about being attacked by flaming undead?"
Our latest Idle Champions update introduces six new variants for the Grand Tour of the Sword Coast and Waterdeep: Dragon Heist campaigns. Some of these variants include extra Flameskulls, while others require either your smartest or least-insane Champions. You will need to have completed the original adventures in order to unlock these variants.

Don't forget to bring fireproof clothing! Enjoy :)

Grand Tour of the Sword Coast Variants

  • The Mists of Ravenloft: We're not in Faerȗn Anymore — A group of 3 armored and powered up Flameskulls appears in each area (after 10 enemies). Each of them has the following enhancements:
    • 4 hits of armored health.
    • Deals 300% damage.
    • Stuns the target for 3 seconds.
  • You can only use melee/ranged Champions.
    Reach area 275.
  • Family Entanglements: Relentless Misfortune — Relentless Undead monsters spawn and attack your formation. When they are killed, Relentless Undead don't disappear. Instead after 3 seconds, they get back up and start attacking again.
    Reach area 275.
  • Tower on the Lake: Intelligence Hunt — Only Champions with an Intelligence (INT) score of 13 or higher may be used.
    Reach area 275.

Waterdeep: Dragon Heist Variants

  • A Mysterious Summons: Vajra's Guards — Vajra has asked that three Stone Golems accompany you on your adventures. I'm sure she's not monitoring them at every moment.
    Reach area 200.
  • Hopelessly Lost: Flame(skull) War — Trenzia's Flameskull is back and ready to start a war in Undermountain! Not only has she hoarded all the treasure, but she's also found a way to power herself up!
    • Instead of appearing only in areas 41-45, she now appears in every area, and her damage is increased by 200%.
    • All gold found is reduced by 99%.
    Reach area 250.
  • Enter the Sargauth: The Madness Grows — You've become lost. The friends you knew have abandoned you and been replaced with gibbering mouthers. I doubt it'll be long before Halaster himself appears to smite you. All champions in the 'even' (2, 4, 6, etc) seats have disappeared. They probably abandoned you. Or maybe they are the sounds you hear from the shadows?
    Reach area 250.
See the in-game Change Log for more information!