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November 4th
BW2: Generation 18 Pets are Here! 
Posted in Bush Whacker 2.

Gotta find 'em all!

A new selection of critters are now available to be your companions!

Those weirdly random abandoned eggs scattered all over Bushwhackia have been switched up and all new pets are ready to hatch when you accept the "Find an Egg" quest from Misty. She will also have all the Generation 18 eggs available to purchase for Bush Bucks during the "Find an Egg" quest.


Other changes to Misty and Hank for Generation 18:

  • Misty will no longer let players abandon Gen 17 pet eggs that they are hatching (they're now too rare). Only current generation pet eggs can be abandoned during hatching. Please note that if you're in the middle of hatching a pet, then that egg will still hatch into whatever pet it would have been before.

  • Generation 17 pet eggs can now be found in Quester's Satchels (with the same limitations as the Generation 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, and 16 eggs, which will still be available in satchels as well.)

  • Hank now sells a random assortment of hatched level 1 Generation 18 pets (instead of Generation 17) for Bush Bucks in his pet store.

PAGAS changes for Generation 18:

  • Generation 18 pet eggs are available to buy with DNA in the PAGAS store, once you have hatched at least five Generation 18 pets. This include 8 unique variations of the new pets.

  • The Pet Progress dialog now includes Generation 18 pets. Another 18 new pets that all players can unlock!

  • Added 1200 unique pet collection reward: 10k Nutritious Training Kibble

  • Added 1250 unique pet collection reward: DNA Augment

  • Added 1300 unique pet collection reward: Zoologist Title

And now, without further ado, the information you've all been waiting for:

Generation 18 Pets:

  • Electric Eel
  • Harpy Eagle
  • Centipede
  • Hoppy Piranha
  • Capuchin Monkey
  • Flea
  • Kraken
  • Budgie
  • Steller's Jay
  • Beluga

Comment on the new additions on the forum!

Read the change log
November 1st
Idle Champion Spotlight: Minthara 
Posted in Idle Champions.

    Minthara, once a House Matron from the esteemed House Baenre in Menzoberranzan, was cast aside by the Absolute after failing to recover a powerful and mysterious artifact. Having broken free from the Absolute's control, she now harbors an intense hatred for her former master. Fueled by vengeance and a desire to reclaim her lost honor, Minthara channels her dark powers and cunning to oppose the Absolute and any who stand in her way.

Minthara Baenre is a Support, Debuff, and Tanking Champion who excels in formations with other Evil Champions. She provides resilience to other Champions and amplifies damage dealt to enemies. For details on this Nightwarden of House Baenre, read on!

Minthara

Minthara
NAME
3
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female
GENDER
150
AGE
Neutral Evil
ALIGNMENT
25
OVERWHELM
Elf (Drow)
SPECIES
Paladin
CLASS
Support / Debuff / Tanking
ROLES
Absolute Adversaries
AFFILIATION
16
STR
15
DEX
14
CON
10
INT
12
WIS
17
CHA
84
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until November 6th, 2027)

Abilities

Basic Attack

  • Double Maces (melee) - Minthara dashes toward the healthiest enemy and damages nearby foes with a swing of her maces.

Formation Abilities

  • Noble of Menzoberranzan - Minthara gains a Strife stack for each Evil Champion in the formation, including herself. Minthara increases the damage of these Champions by 100% for each Strife stack, stacking multiplicatively.
  • Soul Branding - When Minthara damages an enemy, they take 100% additional damage from all subsequent attacks, stacking multiplicatively up to the number of Strife stacks Minthara has.
  • Oath of Vengeance - Minthara provides benefits based on the number of Strife stacks she has.
    3+ Strife stacks: Unyielding: Minthara increases her health by 10% for each Strife stack she has, stacking additively.
    5+ Strife stacks: Piercing: Enemies affected by at least two Soul Branding stacks lose an additional armor or segmented health piece when they are attacked.
    7+ Strife stacks: Scarring: When Minthara damages an enemy, she immediately applies the maximum possible number of Soul Branding stacks.
    9+ Strife stacks: Nobility: Increases the base value of Noble of Menzoberranzan by 400%.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Minthara's brain. Minthara increases the health of all other Champions by 20% of her max health, plus 2% for each Ceremorphosis stack the formation has, stacking additively.

Specializations

  • House Matron - Noble of Menzoberranzan now also grants Strife stacks for Neutral Champions in the formation (on the Good/Evil axis).
  • True Soul - Your formation gains 2 additional Ceremorphosis stacks.
  • Soul Destroyer - The maximum number of Soul Branding stacks is doubled.

Ultimate Ability

  • Spider's Lyre (melee) - Minthara summons Kar'niss the Drider to attack all enemies. In a non-boss area, the Champions advance to the next area if no enemies remain after the attack.

Equipment

Global DPS Buff
SLOT 1
Global DPS Buff
SLOT 2
Health Increase
SLOT 3
Noble of Menzoberranzan Buff
SLOT 4
Soul Branding Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Tough
    Increases the health of Minthara by 15%.
  • Defensive Duelist
    Minthara takes 5 more Enemies attacking to get overwhelmed.
  • Drow Noble
    Increases the effect of Minthara's Noble of Menzoberranzan ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Resilient
    Increases the health of Minthara by 30%.
  • Calm Under Pressure
    Minthara takes 10 more Enemies attacking to get overwhelmed.
  • Drow Survivor
    Increases the effect of Minthara's Noble of Menzoberranzan ability by 40%.
  • Compelling Strife
    Increases the effect of Minthara's Soul Branding ability by 40%.
Epic
  • Daughter of House Baenre
    Increases the effect of Minthara's Noble of Menzoberranzan ability by 80%.
    Available for 50,000 Gems or in the Herald of the Absolute Minthara Theme Pack
  • Nightwarden's Oath
    Increases the effect of Minthara's Oath of Vengeance ability by 80%.
    Unlockable as an Event Reward

We Want YOUR Feedback

We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:
October 30th
Idle Champions: October 30th Adventure Variants 
Posted in Idle Champions.

Time to dial things up to 15!

Today's update brings 15 spooky new Adventure Variants (and some special rewards) to Idle Champions of the Forgotten Realms across six campaigns, including Grand Tour of the Sword Coast, Baldur's Gate: Descent into Avernus, Icewind Dale: Rime of the Frostmaiden, The Wild Beyond the Witchlight, Spelljammer: Light of Xaryxis, and Turn of Fortune's Wheel.

Each of these campaigns will be receiving two new Adventure Variants, with Baldur's Gate: Descent into Avernus receiving five(!) new Adventure Variants including the capstone variant which has bonus rewards!

Read on to learn more!

A Grand Tour of the Sword Coast

The Sanctum of the Sword

Variant: Find a Wooden Stake

Fight your way across Tovag to recover the Sword of Kas as vampires try to stop you!
  • Only Champions with Melee base attacks can deal damage.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Complete Area 575

Get Back In The Castle

Variant: Kas the Betrayer

Reclaim the Hand of Vecna and impress Kas enough to claim a new look!
  • You must have Kas unlocked.
  • Kas starts in the formation.
  • Every 100 areas, all Champions are removed (other than Kas) and can't be used again during this adventure.
  • Champions can't be removed from the formation once they have been added.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 575
    • Additional Reward: Unlocks the Classic Kas skin

Baldur's Gate: Descent into Avernus

The Bleeding Citadel

Variant: Strong and Healthy

Climb the stinking scab and enter the Bleeding Citadel while facing foes hungry for blood.
  • You may only use Champions with a STR and CON of 14+.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Undead monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
  • Complete Area 650

Idyllglen

Variant: A Rider's Time to Shine

Relive history while taking on devilish foes with Champions on the straight and narrow path.
  • You may only use Champions that are either Good or Lawful.
  • 1-2 Spined Devils attack with each wave. They don't drop gold nor count towards quest progress.
  • Devil monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
  • Complete Area 675

The Battle of High Hall Tower

Variant: The Pumpkins from High Hall Tower

Return to Elturel for the final battle, facing the worst pumpkins that Avernus has to offer.
  • Two Pumpkin Sprouts join the formation.
  • Every 5 seconds, a thrown pumpkin hits a random Champion in the formation, requiring a DEX save or their next attack is delayed by 5 seconds.
  • Complete Area 700

Elturel's Last Stand

Variant: Lulu's Last Stand

Face off against Archduke Zariel of Avernus with a Hollyphant friend.
  • Lulu the Hollyphant joins the formation. Only Champions adjacent to Lulu can deal damage.
  • You may only use Champions with a STR of 10+ and a CHA of 13+.
  • Complete Area 675

Elturel's Last Stand

Variant: Reya's Last Stand

Face off against Archduke Zariel of Avernus with Reya!
  • Must have completed all other Baldur's Gate: Descent into Avernus adventures and variants.
  • Every 25 areas, a random champion with the lowest Dexterity will be sucked into a portal and removed from the formation. They cannot be added back for the duration of the adventure.
  • Reya starts in the formation. She can be moved, but not removed. (She also can't be sucked into a portal.)
  • You may only use Champions that are either Good or Lawful.
  • Champions can't be removed from the formation once they have been added.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 725
    • Additional Rewards:
      • 5 Modron chests
      • An exclusive feat for Reya which allows her to be used in any Descent into Avernus Patron adventure or variant.
      • 1,250 Corrupted Gems.

Icewind Dale: Rime of the Frostmaiden

Tekeli-li's Hunt

Variant: Run Away!

Continue to explore the Caves of Hunger, with a bunch of mad vampire gnolls on your tail.
  • You may only use Champions with a DEX of 18 or higher.
  • 1-2 Gnoll Vampires attack with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 625

The Rite of the Arcane Octad

Variant: Eight for the Octad

Explore the ancient city of Ythryn with a Champion of OUR choice!
  • A random Champion from seat 8 is immediately unlocked, added to the formation, and can't be removed.
  • Champions from the first four bench seats cannot be used.
  • Professor Orb and Aspix start in the formation. They just get in the way.
  • Complete Area 650

The Wild Beyond the Witchlight

The Court of Storms

Variant: Forever Wounded

Enter the Palace of Heart's Desire and face those hungry for blood.
  • Enemy speed is increased by 300%.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Complete Area 1050

Beware the Jabberwock

Variant: Snicker-Snack

The Jabberwock is ready for a brawl. Time to hack, snicker-snack!
  • You may only use Champions with a melee base attack.
  • Champions' critical hit chances get a +20% additive bonus and critical damage get a 1000% multiplicative bonus.
  • Complete Area 1100

Light of Xaryxis

To Infinity's and Beyond

Variant: You're My Favorite Fighter

Travel to the tavern of Infinity's with your favorite deputies.
  • You may only use Fighter Champions.
  • 1-2 constructs that are confused as Toys attack with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 850

The Jungles of Doomspace

Variant: Night Knight

Explore the jungles of Aruun with those tough enough to survive being eaten by a Tarrasque!
  • You may only use Tanking Champions.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Complete Area 900

Turn of Fortune's Wheel

Fast Food

Variant: Necessary Evil

Elude the Harmonium Peacekeepers with a group of professional evil doers!
  • You may only use Evil Champions.
  • 1-2 additional Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.
  • When a Champion is defeated, they are captured by the guard, removed from the formation and can't be used for the rest of the adventure.
  • Complete Area 550

The Fortune's Wheel

Variant: Fortune's Folly

The Champions deal with the chaos of the Fortune's Wheel casino with their own chaotic good luck!
  • You may only use Chaotic Good Champions.
  • Morte joins the formation. Champions adjacent to Morte don't deal damage.
  • Complete Area 600

We Want YOUR Feedback

We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:
October 23rd
Vecna: Eve of Ruin, Part 4 & Emergence 
Posted in Idle Champions.

After venturing deep into The Mournland of Eberron to secure a third piece of the Rod of Seven Parts, the Champions are moving on to another dangerous destination: Barovia, the domain of Count Strahd von Zarovich.

The next piece of the Rod of Seven Parts is held inside the Village of Barovia within a magically sealed manor. Unfortunately for the Champions, this domain of dread has a Darklord who takes keen interest in visitors...

For the next Vecna: Eve of Ruin adventures, the Champions will venture into Barovia's infamous Death House.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, A Cause for Kas and The Ruined Colossus, in order to access these new adventures.

Campaign: Vecna: Eve of Ruin

Death House

Make your way to Barovia to find the next piece of the Rod of Seven Parts.

    Variant

    Above Average - Make your way to Barovia to find the next piece of the Rod of Seven Parts while fighting Strahd's allies!
    • You may only use Champions with all ability scores at 11 or higher.
    • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
    • Complete Area 750

Sacrifice

Survive the night in Strahd's twisted nightmare… If you dare!

    Variant

    Oh, the Humanity! - Survive the night with only humans in Strahd's twisted nightmare… If you dare!
    • You may only use Human Champions.
    • A random Champion takes damage equal to a percentage of their max health every second (in real time). The percentage starts at 10% and increases by 10% (additively) every 100 areas. Damage does not trigger for the first 5 (real time) seconds in every area.
    • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
    • Complete Area 800


Vampire Emergence

Our Spooky October continues with the Vampire Emergence! Vampire Spawn have made their way into Idle Champions and are chomping at the bit to take you down! Defeat Vampires in any Free Play to collect Corrupted Gems that can be used in the Thayan Enclave section of the in-game shop! The Vampire Emergence starts today and runs through Friday, November 1st.

Dungeons & Dragons Planescape Emergence

New Items Added to the Thayan Enclave!

  • Golden Epics
    • Kas Slot 3 - Eye of Vecna (20,000 Corrupted Gems)
    • Commodore Krux Slot 2 - Muskets of Precision (20,000 Corrupted Gems)
  • Feats
    • Briv - Strategic Stride (10,000 Corrupted Gems)
    • Ellywick - Gem (10,000 Corrupted Gems)
    • Nahara - Make Undead (10,000 Corrupted Gems)
    • Voronika - Prodigal Leader (10,000 Corrupted Gems)
    • Widdle - Make Undead (10,000 Corrupted Gems)
  • Skins
    • Nosferatu Widdle (10,000 Corrupted Gems)
    • Vampire Nahara (10,000 Corrupted Gems)
  • Chests
    • Unlimited Vampire Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Briv, Commodore Krux, Ellywick, Kas, Nahara, Voronika, and Widdle
    • 8x Gold Supply Chests (2,500 Corrupted Gems each)
    • 8x Modron Component Chests (2,500 Corrupted Gems each)
  • Buffs
    • 10x Marvelous Support Pigments (7,000 Corrupted Gems each)


We Want YOUR Feedback

We would love to hear about your experiences in Barovia! Your feedback is important to the future of Idle Champions, and we would love to have you join our community on one of our official platforms:

October 4th
2024 Champion Spotlight: Voronika 
Posted in Idle Champions.

    A young Eladrin woman, raised to be the Queen of Koshmarr, what was meant to be an idyllic life took a dark turn on the night of her wedding. Pulled into the machinations of greater powers, she found herself in Mordent, now one of the many wandering ghosts. A person of great interest both to Azalin Rex and Strahd, she sought to negotiate her freedom from these dread domains. Her longtime companions and their newfound friends wanted the same and imbued her soul into Desmond’s sword. As they traveled in search of returning her soul to her body, Voronika took matters into her own hands and used the Crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika and soon she discovered herself a new darklord in her domain of Koshmarr.
Voronika has received a significant rework to help streamline and simplify her overall design. For details about Voronika's updated design, read on...

Voronika

Voronika
NAME
1
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female (she/her)
GENDER
31
AGE
Chaotic Evil
ALIGNMENT
5
OVERWHELM
Elf (Eladrin)
SPECIES
Druid
CLASS
Support
ROLES
Black Dice Society
AFFILIATION
10
STR
18
DEX
18
CON
12
INT
23
WIS
17
CHA
98
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until October 9th, 2027)

Abilities

Basic Attack

  • Produce Flame (magic) - Voronika creates a flame in her hand which she fires at a random enemy. If Voronika has achieved her Darklord form, the target is lit on fire and takes 1 second of BUD damage every second for 5 seconds.

Passive Abilities

  • Wed, then Undead - After being killed on her wedding night, Voronika became a ghost. The following rules apply:
    • Voronika can be attacked like normal and she can be "killed", at which point it stops granting all effects like any dead Champion would.
    • Voronika counts as "undead" for the purposes of effects that care about dead Champions (Desmond), but "alive" for all other purposes. She still counts as undead even after reaching her Darklord form.

Formation Abilities

  • Puppet Master - Voronika claims the BUD-setting Champion as her Puppet. The damage of her chosen Puppet is increased by 100%. Voronika only changes her Puppet if a different Champion is the BUD-setting Champion for more than 30 seconds in a row. Voronika's Puppet gains the Black Dice Society affiliation.
  • Calculating Guidance - Voronika increases the damage of all Champions in one column in front of her by 100%. Voronika's key allies are members of the Black Dice Society. The effect of this ability is increased by 100% for each key ally in the formation. This stacks additively until Voronika completes her Search for the Crown, when it changes to stack multiplicatively.
  • Search for the Crown - Voronika's search for the Crown of the Raven Queen requires her to complete 3 goals. When Voronika completes all 3 goals, she acquires the crown, transforms into her Darklord Form, unlocks her ultimate attack, and improves her base attack. Her goals include:
    • Voronika reaches level 750
    • Use 50 Ultimate Attacks with other Champions
    • One additional goal unlocked by her first Specialization choice.
  • Speed Run - The effect of Puppet Master is increased by 10,000%. This value multiplicatively decreases by 10% five minutes after the adventure starts and decreases by another 10% for every minute after that, but doesn't decrease after Voronika has completed her Search for the Crown.
  • Ultimate Power - Voronika increases the effect of Calculating Guidance by 0.1% for each use of an Ultimate while she is in the formation, stacking multiplicatively. Caps at 100,000 stacks. These stacks persist until reset.

Specializations A

  • Embrace Evil - For the third Quest for the Crown goal, Calculating Guidance's key allies must kill 2,500 enemies. The key allies for Calculating Guidance now also include Champions who have the Evil alignment.
  • Hunt The Favored - For the third Quest for the Crown goal, you must kill 500 enemies who are the Favored Foe of any Champion in the formation. The key allies for Calculating Guidance now also include Champions who have a Favored Foe.
  • Weaken The Fools - For the third Quest for the Crown goal, you must apply 1750 Debuffs to enemies. The key allies for Calculating Guidance now also include Champions who have the Debuff role.

Specializations B

  • Battle Magic - Voronika's Puppet additionally casts an explosive magic missile at a random target after each attack which deals 1000% of their normal damage to all enemies in a small area.
  • Powerful Focus - Voronika's Puppet has all of their incoming positional damage effects increased by 75%, and their basic attack now knocks back any enemies it hits a short distance.
  • Strike First, Strike Hard - Voronika's Puppet attacks 1.0 seconds faster and their damage is increased by 150% for each Champion adjacent to them, stacking multiplicatively.

Ultimate Ability

  • Horrifying Visage - Voronika moves in front of the party, magically pushing back all monsters a short distance, especially the ones in front. All enemies take ultimate damage, and then all surviving enemies deal 90% less damage for 30 seconds. In addition, the boss/enemy enrage timer fills 200% slower for 30 seconds.

Equipment

Global DPS buff
SLOT 1
Puppet Master buff
SLOT 2
Calculating Guidance buff
SLOT 3
Ultimate Power buff
SLOT 4
Speed Run buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Explorer of Nightmares
    Increases the effect of Voronika's Puppet Master ability by 20%
  • A Finger on the Scale
    Increases the effect of Voronika's Calculating Guidance ability by 20%
  • Dreamscape Walk
    Increases the effect of Voronika's Speed Run ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Koshmarr's Embrace
    Increases the effect of Voronika's Puppet Master ability by 40%
  • Shaped By My Will
    Increases the effect of Voronika's Calculating Guidance ability by 40%
  • Nightmarish Sprint
    Increases the effect of Voronika's Speed Run ability by 40%
  • Strength of Will
    Increases the effect of Voronika's Ultimate Power ability by 40%
  • Skilled Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 40%
  • Keen Mind
    Increases the Intelligence score of Voronika by 1
Epic
  • Calculated Movements
    Increases the base effect of Speed Run by 900%, increases the reduction to 20%, and the effect amount starts reducing at 1 minute.
    Available in the new Vampire Hunter Voronika Theme Pack or for 50,000 Gems.
  • Master Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 80%
    Unlockable as an Event Reward
  • Kindred Allies
    Adds Elves to Calculating Guidance's key allies.
    Unlockable as an Event Reward
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Dark Lady
    Increases the effect of Voronika's Calculating Guidance ability by 80%
  • Extended Support
    Changes Calculating Guidance to target the next two columns.
  • Unlimited Potential
    Increases the effect of Voronika's Ultimate Power ability by 80%

We Want YOUR Feedback

What do you think about Voronika's rework? Will you find a place for this Darklord of Koshmarr in your formations?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



October 2nd
Idle Champions: Liar's Night 8 
Posted in Idle Champions.

    The Champions are celebrating together at a Liar's Night party at the Wayside Inn when suddenly a masked pickpocket crashes the festivities, stealing magical items and escaping into the night...

Liar's Night has returned to Idle Champions, and this year players can look forward to two Darklords as Featured Champions: the legendary vampire and Darklord of Tovag, Kas, and the dreaded Darklord of Koshmarr, Voronika.

The latest New Champion, Kas, launches with Liar's Night today, while Voronika's Rebalance will launch in one week on Wednesday, October 9th. For more information about Liar's Night 8, read on...

Featured Champions

Kas

    Once the Lieutenant of Vecna, Kas betrayed his former master in a fight resulting in the dreaded artifacts, the Hand and Eye of Vecna. Kas is a vampire, legendary swordfighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.

Learn more about Kas in his Champion Spotlight. Kas arrives today with the launch of Liar's Night!

Voronika

A young Eladrin woman, raised to be the Queen of Koshmarr, what was meant to be an idyllic life took a dark turn on the night of her wedding. Pulled into the machinations of greater powers, she found herself in Mordent, now one of the many wandering ghosts. A person of great interest both to Azalin Rex and Strahd, she sought to negotiate her freedom from these dread domains. Her longtime companions and their newfound friends wanted the same and imbued her soul into Desmond’s sword. As they traveled in search of returning her soul to her body, Voronika took matters into her own hands and used the crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika and soon she discovered herself a new darklord in her domain of Koshmarr.

Learn about Voronika's upcoming rebalance in her 2024 Champion Spotlight launching on Friday, October 4th. The Voronika Rebalance arrives on Wednesday, October 9th at the beginning of Liar's Night Week 2!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Ezmerelda
SEAT 1
Thellora
SEAT 1
Donaar
SEAT 2
Brig
SEAT 3
Kent
SEAT 4
Krond
SEAT 6
Astarion
SEAT 10
Avren
SEAT 11
Dob
SEAT 12

Event Augments

  • Boon Enhancements: An additional boon buff at each level increases gems dropped from bosses.
  • Auto-Equip: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Auto-Blacksmith: Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Worth The Wait: Rebalanced Champion Voronika releases at the start of week two of this event. Completing her tier 2+ variants awards double chests!
You can check out which Augments are active at any time by mousing over the Event Banner.

We Want YOUR Feedback

We want to hear about your experiences in Idle Champions! What do you think about Kas? Are you excited for the legendary vampire to come to the game? Your participation and feedback are invaluable, and we would love to have you join our community on one of our official platforms:
September 27th
Idle Champion Spotlight: Kas 
Posted in Idle Champions.

    Once the Lieutenant of Vecna, Kas betrayed his former master in a fight resulting in the dreaded artifacts, the Hand and Eye of Vecna. Kas is a vampire, legendary swordfighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.
Kas is a DPS and Healing Champion that excels when used with Evil Champions. In addition, this Vampire Lord can turn living Champions into his thralls, granting the ability to recover lost hit points with every attack they make. Once unlocked, you can find this Human Fighter in Seat 6 (Asharra).

Read on to learn more...

Kas the Bloody Handed

Dungeons & Dragons Kas Bloody Handed Vecna D&D Eve of Ruin
Kas
NAME
6
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male (He/Him)
GENDER
976
AGE
Neutral Evil
ALIGNMENT
5
OVERWHELM
Human
SPECIES
Fighter
CLASS
DPS / Healing
ROLES
None
AFFILIATION
26
STR
20
DEX
22
CON
24
INT
19
WIS
26
CHA
137
TOT
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 2nd, 2027)

Abilities

Basic Attack

  • Vengeful Swing (melee) - Kas moves up to the closest enemy and swings his sword, dealing one hit to all enemies in a small area.

Formation Abilities

  • Vampire Lord - Kas is Undead and counts as "dead" for the purposes of effects that care about dead Champions, but "alive" for all other purposes. Via his abilities, Kas may cause one or more other Champions in the formation to become his Vampire Spawns, which are also Undead.
  • Born Into Evil - Kas increases his damage by 100% for each Evil Champion in the formation, stacking multiplicatively.
  • Mortal Pawns - Every time an area is completed, Kas gains Pawn stacks equal to the number of Champions in the formation that are not one of his Vampire Spawns. Each Pawn stack increases the effect of Born Into Evil by 0.5%, stacking multiplicatively.
  • Life Drain - When an Undead Champion in the formation attacks, they regain 50 Hit Points.
  • Spawn of Kas - When a Champion that is not already Undead dies, they immediately resurrect at full health as a Vampire Spawn, counting as Undead for the rest of the adventure. The effect of Born Into Evil is increased by 100% for each Undead Champion in the formation, stacking multiplicatively.

Specializations

  • Kas the Bloody Handed - Kas increases the effect of Life Drain by 100% and Evil Champions attack faster as their base attack cooldown is reduced by 0.5 seconds.
  • Kas the Betrayer - Kas' damage against Boss enemies is increased by 100%, and the effect of Born Into Evil is increased by 100% for each Undead Champion in the formation, stacking multiplicatively
  • Kas the Destroyer - Increase the effect of Born Into Evil by 100%. In addition, Champions adjacent to Kas gain the Evil tag. This does not affect their other alignment tags, and doesn't affect whether they are eligible for the adventure.

Ultimate Ability

  • Rise, Fallen Soldier! (magic) - Kas summons two specters that move towards enemies, dealing ultimate damage each second for 15 seconds.

Equipment

Born Into Evil Buff
SLOT 1
Mortal Pawns Buff
SLOT 2
Life Drain Buff
SLOT 3
Spawn of Kas Buff
SLOT 4
Buffs all Specializations
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Kas by 30%
  • Born in Darkness
    Increases the effect of Kas' Born Into Evil ability by 20%
  • Familiars
    Increases the effect of Kas' Mortal Pawns ability by 20%
  • Life From Death
    Increases the effect of Kas' Life Drain ability by 20%
Rare
  • Grappler
    Increases the damage of Kas by 60%
  • Evil Begets Evil
    Increases the effect of Kas' Born Into Evil ability by 40%
  • Followers
    Increases the effect of Kas' Mortal Pawns ability by 40%
  • Sanguine Wine
    Increases the effect of Kas' Life Drain ability by 40%
  • Live Again
    Increases the effect of Kas' Spawn of Kas ability by 40%
  • Dark Powers' Embrace
    Increases the effect of Kas' Kas the Bloody Handed, Kas the Betrayer, and Kas the Destroyer specializations by 40%
Epic
  • My Creatures
    Increases the effect of Kas' Spawn of Kas ability by 80%
    Unlockable as an Event Reward
  • The Sword of Kas
    Kas' damage is increased by 400% and his base attack cooldown is reset at the start of every area.
    Available in the Darklord Kas Theme Pack, or for 50,000 Gems
  • Stake to the Heart
    Increases the damage of Kas by 400%. Kas' attacks prevent the target from healing for 10 seconds.
    Unlockable as an Event Reward

We Want YOUR Feedback

We have been excited to bring Kas the Bloody Handed to Idle Champions for a long time, and that day is almost here. What do you think about his design? Will you be using this legendary vampire in your formations?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

September 25th
Idle Champions: Vecna: Eve of Ruin Part 3 
Posted in Idle Champions.

After braving the dangers of sailing the Astral Sea and exploring the floating corpse of a dead god, the Champions have managed to find and secure a second piece of the Rod of Seven Parts.

For the next Vecna: Eve of Ruin adventures, the Champions will help a Vecna find a 'new' hand and eye(!) before traveling to one of the most dangerous and cursed regions in the multiverse in search of another piece of the Rod of Seven Parts: the former nation of Cyre, better known as The Mournland...

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Havock's Zenith and The Heart of Havock, in order to access these new adventures.

Dungeons & Dragons Vecna: Eve of Ruin Variants

A Cause for Kas

Help Vecna find a new hand and eye, even if Kas thinks it's a bad idea!

The Champions have some time while the Wizards Three attune to the most recent piece of the Rod of Seven Parts - and Vecna has a quest for them! He's tired of not having an eye and hand since they were destroyed the last time they fought, and he wants "new" ones...

    Variant

    Lend a Hand - Help Vecna find a new hand and eye while overrun by hands.

    • Only Champions with a Melee base attack can be used.
    • Every time an enemy is defeated a Crawling Claw spawns in its place.
    • These Crawling Claws can not be slowed or stunned. The also don't drop gold nor count towards quest progress.
    • Complete area 650

The Ruined Colossus

Travel to Eberron to find a piece of the rod inside a ruined warforged colossus!

The Wizards Three have located the next piece of the rod. It's in Eberron! Specifically in the Mournland. More specifically, in the rotting remains of a ruined Warforged Colossus...

    Variant

    No Good Options - Travel to Eberron to find a piece of the rod with a custom set of evil Champions!

    • Only Evil Champions can be used.
    • Each Chaotic Champion in the formation increases enemy health by 100%.
    • Each Neutral Champion in the formation increases enemy speed by 100%.
    • Each Lawful Champion in the formation increases enemy damage by 100%.
    • Each of the above effects stack multiplicatively.
    • Complete area 700


We would love to hear about your experiences in Eberron! Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

August 28th
Turn of Fortune's Wheel Part 7 & New Blessings! 
Posted in Idle Champions.

This week, the Turn of Fortune's Wheel campaign continues as the Champions find themselves in the Mausoleum of Chronepsis. They must help Eonstaryx clear out the undead infestation and clear the dragon gods mind! After that, they make their way to Glorium - the final gate-town - and face off against the the Giant Whirlwyrm!

Additionally, today's update includes Tier 4 Blessings for Fortune's Favor! Read on to learn more!

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Soul's Mirage and Titan on the Town, in order to access these new adventures.

Dungeons & Dragons Turn of Fortune's Wheel Variants

Time's Mausoleum

Help Eonstaryx with dragon memory problem while you face an old foe.

As the Walking Castle continues its trek across the Outlands and, possibly by chance, it passes the Mausoleum of Chronepsis. Eonstaryx says he remembers something bad happening there and asks the Champions to go with him to check it out. As they cross the dunes leading up to the mausoleum, the sands begin to move, and the dead begin to rise! The Champions must clear out the undead and traverse the memories of dragons if they are to save the Mausoleum of Chronepsis!

    Variant

    Chronepsis's Legacy - Help Eonstaryx with a dragon memory problem using your draconic heroes.

    • You may only use (True) Neutral Champions and/or Dragonborn Champions.
    • Dragonborn Champions attack more often as their (normal) attack cooldown is 2 seconds faster.
    • Complete area 950

Heroes of the Day

The Champions venture into the mountains of the Outlands and discover what being a hero really means.

The Champions have finally reached the last of gate-town the need to visit in order to restore the Mosaic Mimir's memory. As they make their way there, Wren questions if she really knows what it means to be a hero because of recent revelations. Freely and Orkira do their best to help her figure this out, but nothing seems to work. Luckily, the gate-town of Glorium is in need of heroes! And the Champions are ready to answer the call.

    Variant

    Glory to Glorium - The Champions venture into the mountains of the Outlands and discover what it means to be a free spirit.

    • You may only use Chaotic Good, Chaotic Neutral and/or Neutral Good Champions.
    • All non-boss area requirements are increased by 25%. If Freely is in the formation, this restriction does not apply.
    • Complete area 1000


Turn of Fortune's Wheel Tier 4 Blessings

  • The Forge of Mount Celestia - Local: Increase the damage of all Human, Gnome, and Dwarf Champions by 100%.
  • Favor of the Wheel - Local: Increase the favor gained from Fortune's Wheel adventures by 100%.
  • Recruit Wren - Local: Increase the damage of all Champions by 100% and Wren by an additional 100%.
  • The Great Lords - Global: Increase the damage of all Champions by 2% for each Patron Variant completed, stacking additively.


We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
August 9th
Idle Champion 2024 Spotlight: Ellywick Tumblestrum 
Posted in Idle Champions.

Ellywick Tumblestrum is the greatest bard in the multiverse, and joined Idle Champions back in year 4 with her triumphant song! But every performer needs to adjust their shows to make them better for the next tour. So this year Ellywick is getting an update to her set list during Ahghairon's Day!

I. Ellywick Tumblestrum

Dungeons & Dragons Ellywick

    Thanks to a lucky draw from the notorious Deck of Many Things, Ellywick Tumblestrum is now the Greatest Bard in the Multiverse! Her magnificent music has dazzled beings across many planes, including royalty from the Feywild. The Summer Queen and the Queen of Air and Darkness were so moved by her performance that they gifted the bard her exquisite instrument, the beautiful lute Morningmist. She tells tales of her amazing adventures at the Witchlight Carnival, aided by her frog companion Groak.


Ellywick is a Support, Gold Find, and Healing Champion who uses the Deck of Many Things to augment her abilities. When you want her bardic skills to inspire your formation, she can be swapped out with Tyril in seat 10.

Check out our Champion Spotlight Video embedded below for a quick overview of Ellywick's abilities, and read on to get all of the details!

II. Ellywick's Stats

Race: Gnome Alignment: Chaotic Neutral
Gender: Female Pronouns: She/Her
Age: 125 Affiliation: None Class: Bard

STR: 12 DEX: 17 CON: 14
INT: 13 WIS: 12 CHA: 20

Role: Support, Gold Find, Healing
Eligible for Patrons: Vajra, Strahd, Zariel, Elminster (until August 7th 2027)
Seat: 10 (Tyril)


Dungeons & Dragons Ellywick Key Art

III. Ellywick's Abilities

Basic Attack

  • Quick Strum - Ellywick strums her lute three times in quick succession, sending out three streaks of magical musical energy that damages random enemies; a single enemy can be affected by multiple streaks.

Formation Abilities

  • Powerful Following - Ellywick increases the damage of Champions in the column behind her by 100%.
  • Fortunate Soul - Gold Find is increased by 50%.
  • The Deck Of Many Things - Ellywick draws a random card from the Deck of Many Things after every 25th enemy kill or after 60 seconds, whichever comes first. She can draw up to 5 cards at once and most duplicate card effects stack multiplicatively. Cards are discarded when she uses her ultimate ability, Call Of The Feywild. Her card options are:
    • Knight - Powerful Following +100%
    • Moon - Fortunate Soul +100%
    • The Fates - Other active card effects +5%
    • Flames - Enemies move 100% faster and deal 100% more damage.
    • Gem - Bosses drop 10% more gems
  • Greatest Song In The Multiverse - Ellywick counts the total number of cards she has drawn in the adventure. She increases the effect of Powerful Following by 3% for each card she has drawn, stacking multiplicatively and capping at 1,000 cards.
  • Call Of The Feywild - Ellywick unlocks her ultimate ability and, when she uses it, discards her current hand of cards. There is an instant effect based on each card discarded:
    • Knight - All enemies currently spawned take 500% more damage from all attacks, stacks multiplicatively.
    • Moon - Instantly drop 10% of the gold from all currently spawned enemies but enemies do not die, stacks multiplicatively
    • The Fates - Champions gain temporary hit points for 50% of their max health, stacks additively.
    • Flames - All currently spawned enemies move 50% slower and deal 50% less damage, stacks multiplicatively.
    • Gem - The next X bosses you fight has their max health reduced by 50%, where X is equal to the number of gem stacks.

Specializations

  • For The Fans - Additively increase the odds of Knight cards by 20% (additively reducing the odds of each other card by 5%)
  • Faster Tempo - Additively increase the odds of Moon cards by 20% (additively reducing the odds of each other card by 5%)
  • All That Sparkles - Additively increase the odds of Gem cards by 20% (additively reducing the odds of each other card by 5%)

Ultimate Ability

  • Call Of The Feywild - Ellywick draws six fey creatures to her; they appear on the right side of the screen and dash towards her across the enemies, dealing damage as they pass by. Once they are gathered, Ellywick plays a short solo riff in celebration and then they dash off again to the right, dealing damage to any remaining or newly spawned enemies.


IV. Ellywick's Epic Equipment



Slot 1: Greatest Song in the Multiverse
Slot 2: Deck of Many Things
Slot 3: Powerful Following
Slot 4: Fortunate Soul
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

V. Ellywick's Achievement and Adventure Variants

Achievement:

  • Stack The Deck - Have Ellywick draw an entire hand with all 5 of the same cards.

Adventure Variants:

Pixie Trickery -
  • One Slot is taken up in the formation by a Pixie riding an intellect devourer, who is along to watch Ellywick do her thing.
  • Each time a boss arrives on screen, all Champions are stunned for 5 seconds. If Ellywick is in the formation, the stun does not take effect.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Fey Harmonies -
  • Ellywick starts in your formation. She can be moved.
  • Every area, 2 Satyrs arrive to harmonize. While any Satyrs are on screen, all enemies can only be damaged by bards.
  • Only Champions with CHA 14 or higher can be used.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Draconic Dissonance -
  • Every area (including boss areas), 5 chromatic Dragon Wyrmlings spawn with the second wave. Each type of Dragon buffs the Dragons on screen in a unique way:
    • White - When a Dragon attacks, it heals 20% of its health.
    • Blue - Increase the normal attack cooldown of Champions by .5 seconds.
    • Black - When a non-boss Dragon dies, there's a 25% chance that it immediately respawns.
    • Red - Dragons move 100% faster.
    • Green - Dragons deal 100% additional damage.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Ellywick's new tour is in full swing! Let us know how much you are enjoying the show: