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February 2nd, 2022
Idle Champions: Grand Revel 5 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 5 introduces Vi, the planes-walking, gun-toting, gnome artificer played by Jeremy Crawford on Acquisitions Incorporated. Grand Revel also brings back Hew Maan, a definitely human Champion and not three kobolds in a trench coat, and Havilar, the Tiefling Fighter (Battlemaster) and twin sister to Farideh. Players have until Monday, February 14th at 12 PM Pacific to complete their Grand Revel 5 unlocks and objectives.

I. Vi

Dungeons & Dragons Vi

    Artificer, entrepreneur, and planeswalker, the gnome Vi hails from the world of Eberron. Seeking to atone for her part in creating devastating weapons for the Last War, she established the Fixers, a business dedicated to fixing problems others deem unfixable. Born with an aberrant dragonmark that allows her to travel from one plane of existence to another, she's brought her genius, warm heart, and love for a stiff drink to many worlds. The Fixers are headquartered in Sigil, the City of Doors, but Vi has established offices throughout the multiverse.


Vi is a Support, Speed and Gold Find Champion who wants to surround herself with good people, while encouraging those morally gray folks to use their resources for good causes. When you want to add her to your formation you can swap her with Arkhan in slot 12.

II. Vi's Stats

Race: Gnome Alignment: Neutral Good
Class: Artificer Gender: Female Pronouns: She/Her
Age: 500
Affiliation: Acquisitions Incorporated

STR: 8 DEX: 12 CON: 16
INT: 18 WIS: 13 CHA: 12

Role: Support, Speed, Gold Find
Eligible for Patrons: Mirt, Vajra, Strahd
Slot: 12 (Arkhan)


Dungeons & Dragons Vi

III. Vi's Design

As the Principal Rules Designer for Dungeons & Dragons, Jeremy Crawford has helped craft much of the D&D content fans know and love, and as the Dungeon Master for Acquisitions Incorporated he's lead the liveplay games in moments that range from hilarious to touching. So it's no surprise that he has used his plethora of knowledge and experience to draw upon when creating characters filled with warmth, intelligence, and sass! He's played Vi in a variety of livestreamed games, and she's appeared offering information in Eberron: Rising From The Last War.

Vi does her best to assist people on various worlds learn to help themselves, and believes she can encourage others to use their talents and skills to fix problems throughout the multiverse. So she tries to set A Good Example by surrounding herself with other good Champions to help Neutral ones do more damage. If there are only a few enemies left, Vi will gain some Sass and decide I'm Too Old For This #*&!, impatiently waiting for her friends to finish the final creatures off. In a flourish of brilliant artificer engineering, Vi's Ultimate Attack is an Arcane Cannon in the shape of a massive metal Cockatrice!

For more information on Vi and her abilities, check out her Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: Timing is Everything — Vi starts in the formation. She can be moved to other slots, but she can't be removed from the formation. Vi's Arcane Cannon ultimate starts out unlocked. All Champion Base Attack cooldown speeds are increased by 8 seconds. If you activate Vi's second use of her Arcane Cannon ultimate in the last 5 seconds of the ultimate's duration, its cooldown is immediately reset.
    Complete Area 75.
  • Getting to know Vi: Vi's ultimate has a second stage that you might lose if you forget to activate it. Learn how to get the most out of it!

  • Adventure Variant 2: Time For a Good Hug — Vi starts in the formation. She can't be moved or removed from the formation. You can only use Neutral (on the Good/Evil axis) and Evil Champions that have the DPS role, and you can only use Good Champions that have the Support role.
    Complete Area 125.
  • Getting to know Vi: Vi likes formations where you surround a neutral Champion with good ones. Figure out how to use it to your advantage!

  • Adventure Variant 3: Double Our Efforts — Two Explorers join the formation. They deal no damage and can't be moved. Good Champions deal no damage with their base attacks. All non-boss area quest requirements are doubled, twice as many monsters spawn with each wave, and monsters drop half the amount of gold.
    Complete Area 175.

For information on previous years' variants, check out the Grand Revel 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 3rd, 2021
Idle Champions: Grand Revel 4 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 4 introduces Hew Maan, a definitely human Champion and not three kobolds in a trench coat, and brings back Havilar, the Tiefling Fighter (Battlemaster) and twin sister to Farideh, and Paultin Seppa, the Vistani Bard. Players have until Monday, February 15th at 12PM Pacific to complete their Grand Revel unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.


Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)


Hew Maan's Abilities

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

For more information on Hew Maan and their abilities, check out their Champion Spotlight!


Year Four Variants


  • Kobolds in Trench Coats! — Hew Maan starts in the front of the formation. They can't be moved or removed. Two of Hew Maan's "Human" friends have also joined the formation to see them in action! Quest requirements are doubled in non-boss areas.
      Getting to know Zrang — Because of their location in the formation, Zrang is on top of Hew Maan, meaning that enemies have a 25% chance to count double for quest progress (Teamwork). Kleeb and Yassa are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and the base attack cooldown of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 75.
  • More Dead Than Hew Maan — Hew Maan starts in one of the middle columns of the formation. They can't be moved or removed. Relentless Undead monsters spawn and attack your formation. When they are killed, they don't disappear. Instead, after 5 seconds, they get back up and resume their relentless attack.
      Getting to know Kleeb — Because of their location in the formation, Kleeb is on top of Hew Maan, meaning that Champion damage against bosses is increased and if that boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would (Teamwork), Yassa and Zrang are not on top, which means that boss enemies move 25% slower, and the base attack cooldowns of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 125.
  • Hit 'em fast, Hit 'em hard — Hew Maan starts in the back of the formation. They can't be moved or removed. Armored abyssal chickens spawn in each area. These chickens drop no gold, nor do they count towards quest progress. Every 10 areas, the number of Abyssal Chickens that spawn per area increases by 1.
      Getting to know Yassa — Because of their location in the formation, Yassa is on top of Hew Maan, meaning that Champion damage is increased in the two columns in front of Hew Maan (Teamwork), Kleeb and Zrang are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and bosses move 25% slower (Please Stand By)!
    Reach Area 175.
For information on previous years' variants, check out the Grand Revel 3 blog.
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