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Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
July 20th
Idle Champions: Midsummer 5 
Posted in Idle Champions.

It's the day before Shieldmeet and the Open Lord of Waterdeep has gone missing. Nobody has seen Laeral Silverhand in days, and it is imperative that she be found before the meeting with the Masked Lords begins.

At the behest of the Blackstaff, the Champions are sent to discover what happened...

Midsummer 5 introduces Valentine, the Reborn Half-Elf Sorcerer from The Black Dice Society, and brings back Ellywick Tumblestrum, the Gnome Planeswalker and Greatest Bard in the Multiverse, and Beadle & Grimm, the purveyors of the Pandemonium Warehouse and owners of the Giant's Bane Tavern. Players have until Monday, August 1st at 12PM PDT to complete their event unlocks and objectives.

I. New Champion: Valentine

Dungeons & Dragons Valentine Key Art

    Valentine was once a social butterfly, nightlife connoisseur, and princess of a shady family business until her life ended in sudden tragedy. Through the mysterious will of Bluetspur, Valentine was given a second chance at life, though no miracle comes without consequence. Now she wanders the domains of dread with her companion Tatyana, in search of purpose and power.

Valentine is a Support and Gold Find Champion who takes hold of any incoming positional formation abilities, and uses her telepathic powers to broadcast and boost them, making those abilities more deadly! When you want to add her to your formation, you can swap her with Calliope in slot 5.

For more information on Valentine and all of her mental powers, check out her Champion Spotlight!

Year Five Variants

  • Tregrum's Day Out - Search for the absent Open Lord of Waterdeep with Tregrum, a perfectly normal black cat. Champions might be a bit distracted by this absolutely normal cat.
    • Complete Area 75.
  • Stunning Teamwork - Valentine joins the search for the missing Open Lord of Waterdeep, helping keep monsters stunned so the Champions can push forward!
    • Monsters take 99% less damage when they are not stunned, but stun effects last twice as long.
    • Complete Area 125.
  • Positional Play Valentine insists on being the center of attention while the search for the absent Open of Lord Waterdeep continues!
    • Non-positional formation abilities, other than Valentine's abilities, are disabled.
    • Complete Area 175.

See in-game for more information!

June 29th
Idle Champions: Founders' Day 5 
Posted in Idle Champions.

Founders' Day is noted on city calendars as the first day of Flamerule and commemorates the Free City of Waterdeep's founding. The Field of Triumph is the site of illusory shows of the history of the city as well as martial exhibitions by the guard and other noted warriors of the city. The Champions have joined in the celebration, but the Archduke Zariel of Avernus has set a plan in motion to harvest souls for the Blood War during the festivities!

Will our Champions be able to stop her in time?

Founders' Day 5 introduces Nahara, the aasimar warlock/bard from The Black Dice Society, and brings back Sergeant Knox, the human fighter from Neverwinter, and Freely, the lucky halfling from Heroes of the Planes! Players have until Monday, July 11th at 12PM PDT to complete their event unlocks and objectives.

I. New Champion: Nahara

Dungeons & Dragons Nahara

    When she fell into the mists of Ravenloft, Nahara was unable to remember anything from her life, or previous lives. All she knows is she's caught in the conflict between her current Patron, Azalin Rex, and his foe Strahd von Zarovich, who has been desperately seeking her out.

Nahara is a DPS and Speed Champion who permanently grows more powerful as she recovers her lost memories by completing areas and quickly dispatching enemies. When you want to add her to your formation you can swap her with Nayeli in slot 3. She joins her friends from the Black Dice Society during this Founders' Day, and you can find more details about her in her Champion Spotlight.

Year Five Variants

  • Durable Devils - Save Waterdeep from the chaos of a Founders' Day gone awry while Nahara practices her targeting on some armored imps that have shown up!
    Reach Area 75.

  • Double Trouble - The Founders' Day chaos continues, but this time Nahara will help you speed through increased area requirements.
    Reach Area 125.

  • Barovian Bliss - Strahd has joined in the Founders' Day chaos, attacking Nahara and her Black Dice Society friends through the thick fog!
    Reach Area 175.

See the in-game FAQ for more information!

June 8th
Idle Champions: Dragondown 5 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 5 introduces Merilwen, the Wood Elf Ranger from Oxventurers Guild, and brings back Selise Astorio, Human Paladin of the Rivals of Waterdeep, and Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois. Players have until Monday, June 20th at 12PM Pacific to complete their Dragondown 5 unlocks and objectives.

I. Merilwen

Dungeons & Dragons Merilwen

    Merilwen is at home in nature, happy to speak with animals or plants at the first opportunity. She's always ready to pull out her trusty bow, or turn into a cat, to get out of many tough situations. With a fierce loyalty to her friends, and to nature itself, she'll call upon the moon to deal with anyone who gets on her bad side. And if you're really unlucky, you might stumble into Merilwen's Meatgrinder. Spoilers: it's a very bad time.

Merilwen is a Support and Gold Find Champion who increases the damage of all Neutral Champions, and when she transforms into a cat, she increases the attack rate of adjacent Champions. Her gold find and ultimate are both improved when she is combined with other members of the Oxventurers affiliation. She can be added to the formation by swapping her out with Celeste (Slot 2).

For more information on Merilwen and her abilities, check out her Champion Spotlight!

Year Five Variants

  • A Neutral Position - Merilwen starts in the formation and can be moved, but not removed. Only Neutral Champions (on the Good/Evil axis) can deal damage.
      Getting to Know Merilwen: Merilwen increases the damage of Neutral champions. Use a Neutral DPS Champion to make the most of this!
    • Reach Area 75.
  • Cat Nap - Merilwen starts in the formation and can be moved, but not removed. Champions' normal attack cooldowns are increased by 3 seconds. Merilwen's Wild Shape ability starts out unlocked and has a +300% bonus to attack speed cooldowns.
      Getting to Know Merilwen: Merilwen's cat form makes nearby Champions attack faster. Use this to your advantage!
    • Reach Area 125.
  • Loyal Friends - Merilwen starts in the formation and can be moved, but not removed. Her Ultimate starts unlocked and its cooldown takes half as long. Only Champions with an Affiliation can be used, and Oxventurers Guild Champions do 400% more damage.
      Getting to Know Merilwen: Merilwen's ultimate grows stronger with other Oxventurers Guild Champions. Try it out if you have already unlocked some of them
    • Reach Area 175.
May 18th
Idle Champions: The Great Modron March 5 
Posted in Idle Champions.

A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

The Great Modron March 5 introduces Nordom a rogue modron separated from his fellow modrons, and brings back Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels, and Jaheira, the renowned half-elf druid from Baldur's Gate. Players have until Monday, May 31st at 12PM Pacific to complete their Great Modron March 5 unlocks and objectives.

I. New Champion: Nordom

Dungeons & Dragons Nordom Key Art

    Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical, if quirky, understanding of the planes.

Nordom is a Support Champion who adopted his new designation when he was called a "backward modron", and now takes on his new role in the formation with all the processing power he can muster. Find out all the details about Nordom in his Champion Spotlight!

New Party & New Modron Core

The Great Modron March was the perfect time for some upgrades to Modron Automation. Starting May 18th, if you have at least 4 Champions in each bench slot, you can play Split The Party 3 from your Adventuring Parties screen! Completing this challenging new adventure variant will unlock a 4th adventuring party, as well as a 4th Core: the Magic Core, which is focused on increasing the damage of Champions who use magic.

Modron Supercharge System

Additionally, starting today in every Modron Core, any outputs that increase Champion damage can be SUPERCHARGED! Supercharging starts to kick in when at least 500 power is being delivered to an output. Every time the power doubles after that point, the effect of that output is increased 25%, stacking additively and then applying multiplicatively, with a cap of 20 stacks. Set up your core cleverly, and you can significantly boost your DPS to help complete those difficult objectives!

New DLC and a More Chests Sale!

Today's launch also includes 4 DLC SKUs: 3 new Skin & Feat packs (Celeste, Spurt, and Penelope) as well as a Theme Pack for Nordom! We're also kicking off a More Chests Sale for the rest of the week. Until Monday, May 23rd at Noon Pacific, get more Gold Chests, Event Chests, or Modron Chests when you pick up most Chest Packs! Check the in game store for more details!

Dungeons & Dragons Modron Penelope One Sheet

Year Five Variants

  • Rogue Modron Hunting — Nodrom is being hunted by Duodrones and Pentadrones from the March! They drop no gold, nor do they count towards quest progress. But Nodrom is ready to defend himself, starting in the formation right away!
    • Complete Area 75.
  • A Lawful Lot of Champions — Nodrom takes his place in the formation right away, and insists that Chaotic Champions can't join. Only the Lawful ones can do any damage!
    • Complete Area 125.
  • Core Strength — The only way through these modrons is to push through with all speed! Fortunately Nodrom will make sure the formation is filled with the strong and the quick!
    • Reach Area 175.
April 27th
Idle Champions: The Running 5 
Posted in Idle Champions.

A young elven wizard is on a pilgrimage to the Grandfather Tree, and she has hired the Champions to escort her. The wizard has foreseen an acorn falling from the tree - an extraordinary and truly rare occurrence - and she hopes to collect the holy relic to take to Silverymoon.

Yet as the party ventures forth, the very forest itself resists them, while elves from the Feywild and the Underdark seek to claim the acorn for themselves!

The Running 5 introduces Dungeon Master, the human wizard from the 1980s Dungeons & Dragons cartoon, and brings back Shaka, the Tiefling Warlock, and Krydle, the Half-Elf Rogue. Players have until Monday, May 9th at 12PM Pacific to complete The Running 5 unlocks and objectives.

New Champion: Dungeon Master

Dungeons & Dragons Dungeon Master

    He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.

Dungeon Master is a Support, Healing, and Gold Find Champion who is always eligible for an adventure, though he may leave you with a frightened Uni for a few areas. He enjoys mentoring younger Champions, and helps everyone be their ultimate best! When you want to add him to your formation you can swap him with Asharra (Slot 6)

For more information on Dungeon Master and his abilities, check out his Champion Spotlight!

Localization Wide Release

In addition to Dungeon Master's release, April 27th is also the wide release of our first round of localization for the game! We've localized the game into French, German, Brazilian Portuguese, Latin American Spanish, and Simplified Chinese and are excited to welcome a more global audience into Idle Champions!

Year Five Variants

Revenge of Venger — Quest for a mystical and rare acorn with the younger members of your roster, with Venger atop his nightmare hot on your tail!
  • Reach Area 75.

  • Ultimate Madness — The quest for a mystical and rare acorn continues, but this time Dungeon Master is helping by recharging your ultimate attacks! Champion base attacks deal less damage, but their ultimate attacks are significantly more powerful and take half as long to cooldown.
  • Reach Area 125.

  • It's Tiamat, the Dragon! — Tiamat, the Dragon has arrived to thwart your quest for a mystical and rare acorn! Champions will only regain half their max hit points when changing areas, but Dungeon Master joins your formation with his Words of Encouragement.
  • Reach Area 175.

  • Much more detail and information can be found in the game! Enjoy!
    April 6th
    Idle Champions: Greengrass 5 
    Posted in Idle Champions.

    A great cosmic conflict has spilled out upon the prime material plane.

    While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

    It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 5!

    Greengrass 5 introduces Gazrick Nomrad, the Gnome Druid from Rivals of Waterdeep, and brings back Orkira Illdrex, the Dragonborn Cleric, and Melf, the legendary Elf Fighter and Wizard. Players have until Monday, April 18th at 12PM Pacific to complete their Greengrass 5 unlocks and objectives.

    New Champion: Gazrick Nomrad

    Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!

    Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

    For more information on Gazrick and his abilities, check out his Champion Spotlight!

    Year Five Variants

    Cool Comrades — Gazrick starts in the formation, and can't be moved or removed. Two Ice Mephits have befriended Gazrick and have joined the formation. It's not weird.
  • Reach Area 75.

  • Brain Freeze — Gazrick starts in the formation, and can't be moved or removed. He's created three Snow Golem companions. Each Snow Golem has an Intellect Devourer perched on their head. Really, it's not weird.
  • Reach Area 125.

  • Armored Assault — Gazrick starts in the formation, and while he can't be removed he can be moved. His Armor Ablation ability starts unlocked. All boss enemies have at least 25 armored health. This is the least weird.
  • Reach Area 175.

  • Much more detail and information can be found in the game! Enjoy!
    March 9th
    Idle Champions: Festival of Fools 5 
    Posted in Idle Champions.

    How far would you go to celebrate foolishness?

    Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

    Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

    Festival of Fools 5 introduces Tatyana, the Air Genasi Barbarian Druid played by Becca Scott on The Black Dice Society. Festival of Fools also brings back Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma and Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism). Players have until Monday, March 21st at 12 PM Pacific to complete their Festival of Fools 5 unlocks and objectives.

    I. Tatyana

    Dungeons & Dragons Tatyana Key Art
      This toweringly tall air-genasi barbarian earned her skills and power in the gladiatorial fighting pits of Koshmarr. Tatyana augmented her rage with the might of the bear totem, and the spirits of the mist connected her to the natural druidic world through the power of the moon. Her fearsome and deadly battle prowess is tempered by a respect for anyone who would return that respect. She is curious and bold, and while she's quick to jump into battle she's just as swift with her forgiveness.

    Tatyana is a Tanking, Support, and Speed Champion who is faithful and protective of her friends and allies. When you want to add her to your formation you can swap her with Delina in slot 8.

    II. Tatyana's Stats

    Race: Air Genasi Alignment: Chaotic Neutral
    Class: Barbarian/Druid Gender: Female Pronouns: She/Her
    Age: 30
    Affiliation: Black Dice Society

    STR: 16 DEX: 13 CON: 16
    INT: 8 WIS: 14 CHA: 11

    Role: Tanking, Support, Speed
    Eligible for Patrons: Vajra
    Slot: 8 (Delina)

    Dungeons & Dragons Tatyana

    III. Tatyana's Design

    Most of the Idle Champions community will recognize Becca Scott from her work on The Black Dice Society, Geek & Sundry, Dimension 20, and many other TTRPG shows and streams. But her work also includes a huge library of content as an actor, host, interviewer, podcaster, voice-over artist, and streamer! Plus she is the co-founder of the channel and production company Good Time Society.

    The core of Tatyana's design focuses on how she channels her Fury and Rage into keeping her friends safe. She'll become a Faithful Friend to a random slot in the middle of the formation, encouraging that Champion to do more damage. As she tanks incoming attacks her Rising Fury will grow, gaining stacks of Fury that increase the effect of Faithful Friend. Eventually her Fury turns to Rage, and with bulging muscles and nasty claws she'll stop attacking with her Twin Kukri Strike and instead rely on her Primal Savagery to bite and claw at enemies! When there aren't enemies around to fight, she'll become distracted, heading off to Find a Feast and causing a few enemies to spawn and follow her back to her companions.

    For more information on Tatyana and her abilities, check out her Champion Spotlight!

    Year Five Variants

    • Adventure Variant 1: I'm HUNGRY! — Tatyana starts in the formation. She can't be moved or removed from the formation. Quest requirements are doubled. Enemies spawned by Tatyana's Find a Feast ability count for 5x quest progress. Tatyana's Find a Feast ability starts out unlocked.
      Complete Area 75.
    • Getting to know Tatyana: When Tatyana hasn't been attacked in a while, she'll run off screen to find snacks (and more enemies to fight).

    • Adventure Variant 2: Exclusive Friend Club — Tatyana starts in the formation. She can't be moved or removed from the formation. In area 51 and beyond, only Tatyana and the Champions affected by Tatyana's Faithful Friend can deal damage.
      Complete Area 125.
    • Getting to know Tatyana: Tatyana buffs a random slot with her Faithful Friend ability. Use her specializations to increase the number of slots affected.

    • Adventure Variant 3: Tanks a Lot! — Every 5 seconds, each Champion takes damage which increases the further you get in the adventure.
      Complete Area 175.
    • Getting to know Tatyana: Tanks like Tatyana often protect your Champions by granting additional health. Include them to offset the constant damage!

    New DLC

    Dungeons & Dragons Shadowfell Tatyana

    Also launching with Tatyana is the Shadowfell Tatyana Theme Pack! This pack includes an unlock for Tatyana, the new Shadowfell Tatyana Skin, the Twinkle, the Faerie Dragon familiar, Tatyana's Epic Entertainer Feat, which increases Tatyana's Charisma Score by +2, 1 Epic Potion of the Gold Hunter, and 16 Gold Tatyana Chests with 2 Guaranteed Shiny Equipment Cards.

    For information on previous years' variants, check out the Festival of Fools 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    February 23rd
    Idle Champions: Fleetswake 5 
    Posted in Idle Champions.

    You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

    Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

    Fleetswake 5 introduces Desmond, the lyncathropic lone wolf human Ranger played by Deejay Knight on The Black Dice Society. Fleetswake also brings back Orisha, an Aasimar Cleric and Bard and Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid. Players have until Monday, March 7th at 12 PM Pacific to complete their Fleetswake 5 unlocks and objectives.

    I. Desmond

    Dungeons & Dragons Desmond Key Art

      While on the hunt for food as a teenager, Desmond was inflicted with the curse of lycanthropy. After a lot of work and time, he's accepted his new lycanthropic nature and now savors any opportunity to unleash the beast inside if the situation arises. Since his companions travel the dark lands of Ravenloft, there are plenty of occasions to transform!

    Desmond is a Support Champion whose noble heart and fearsome bite can aid his allies through even the darkest of adventures. When you want to add him to your formation you can swap him with Jarlaxle in slot 4.

    II. Desmond's Stats

    Race: Human Alignment: Chaotic Good
    Class: Ranger Gender: Male Pronouns: He/Him
    Age: 33
    Affiliation: Black Dice Society

    STR: 16 DEX: 15 CON: 11
    INT: 11 WIS: 12 CHA: 13

    Role: Support
    Eligible for Patrons: Mirt, Zariel
    Slot: 4 (Jarlaxle)

    Dungeons & Dragons Desmond

    III. Desmond's Design

    The Black Dice Society tells the dark tale of six souls struggling to survive their journeys through the horrific lands of Ravenloft. When he's not giving an outstanding portrayal of a fearsome ranger, Deejay Knight prefers happier moods as a variety streamer focusing on big laughs and positivity both on stream and in his community!

    Desmond's lycanthropic transformation may make him incredibly deadly, but he's a Support Champion whose primary goal is to assist his pack. That's why his Noble Heart will always be focused on increasing the damage of adjacent Champions, and when Running With The Pack he'll further increase that bonus for Lycanthropes, Druids, and other Black Dice Society Champions. As the moon waxes and wanes, so does Desmond's power and ability to buff his companions. Should any of his companions fall, Desmond will increase all Champion damage to make up for their fallen comrade.

    For more information on Desmond and his abilities, check out his Champion Spotlight!

    Year Five Variants

    • Adventure Variant 1: Full Moon Madness — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave creates extra sailors. They do not drop gold, or count towards quest progress.
      Complete Area 75.
    • Getting to know Desmond: Desmond's attack speed speeds up during the full moon can help you cut through hordes of enemies. Use his specialization to make the most of this!

    • Adventure Variant 2: New Moon Nemesis — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave spawns one additional Armored Crab with 5 armored HP. It does not drop gold or count towards quest progress. Every time a crab spawns, a random Champion is stunned for 10 seconds.
      Complete Area 125.
    • Getting to know Desmond: Desmond's damage boost during the new moon can help you get through heavily armored foes. Use his specialization to make the most of this!

    • Adventure Variant 3: Strength to Persevere — Only Champions with a STR of 16 or higher may be used. A werewolf starts in the formation. An additional werewolf joins the formation every 50 areas.
      Complete Area 175.
    • Getting to know Desmond: Desmond increases the damage of the formation when slots are filled with escorts (or dead Champions). Use him to reduce the sting of missing formation slots!

    New DLC

    Dungeons & Dragons Shadowfell Desmond

    Also launching with Desmond is the Shadowfell Desmond Theme Pack! This pack includes an unlock for Desmond, the new Shadowfell Desmond Skin, the Frost, the wolf cub familiar, Desmond's Epic The Raven's Call Feat, which increases Noble Heart by 80%, 1 Epic Potion of the Gold Hunter, and 16 Gold Desmond Chests with 2 Guaranteed Shiny Equipment Cards.

    For information on previous years' variants, check out the Fleetswake 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    February 2nd
    Idle Champions: Grand Revel 5 
    Posted in Idle Champions.

    As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

    The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

    Grand Revel 5 introduces Vi, the planes-walking, gun-toting, gnome artificer played by Jeremy Crawford on Acquisitions Incorporated. Grand Revel also brings back Hew Maan, a definitely human Champion and not three kobolds in a trench coat, and Havilar, the Tiefling Fighter (Battlemaster) and twin sister to Farideh. Players have until Monday, February 14th at 12 PM Pacific to complete their Grand Revel 5 unlocks and objectives.

    I. Vi

    Dungeons & Dragons Vi

      Artificer, entrepreneur, and planeswalker, the gnome Vi hails from the world of Eberron. Seeking to atone for her part in creating devastating weapons for the Last War, she established the Fixers, a business dedicated to fixing problems others deem unfixable. Born with an aberrant dragonmark that allows her to travel from one plane of existence to another, she's brought her genius, warm heart, and love for a stiff drink to many worlds. The Fixers are headquartered in Sigil, the City of Doors, but Vi has established offices throughout the multiverse.

    Vi is a Support, Speed and Gold Find Champion who wants to surround herself with good people, while encouraging those morally gray folks to use their resources for good causes. When you want to add her to your formation you can swap her with Arkhan in slot 12.

    II. Vi's Stats

    Race: Gnome Alignment: Neutral Good
    Class: Artificer Gender: Female Pronouns: She/Her
    Age: 500
    Affiliation: Acquisitions Incorporated

    STR: 8 DEX: 12 CON: 16
    INT: 18 WIS: 13 CHA: 12

    Role: Support, Speed, Gold Find
    Eligible for Patrons: Mirt, Vajra, Strahd
    Slot: 12 (Arkhan)

    Dungeons & Dragons Vi

    III. Vi's Design

    As the Principal Rules Designer for Dungeons & Dragons, Jeremy Crawford has helped craft much of the D&D content fans know and love, and as the Dungeon Master for Acquisitions Incorporated he's lead the liveplay games in moments that range from hilarious to touching. So it's no surprise that he has used his plethora of knowledge and experience to draw upon when creating characters filled with warmth, intelligence, and sass! He's played Vi in a variety of livestreamed games, and she's appeared offering information in Eberron: Rising From The Last War.

    Vi does her best to assist people on various worlds learn to help themselves, and believes she can encourage others to use their talents and skills to fix problems throughout the multiverse. So she tries to set A Good Example by surrounding herself with other good Champions to help Neutral ones do more damage. If there are only a few enemies left, Vi will gain some Sass and decide I'm Too Old For This #*&!, impatiently waiting for her friends to finish the final creatures off. In a flourish of brilliant artificer engineering, Vi's Ultimate Attack is an Arcane Cannon in the shape of a massive metal Cockatrice!

    For more information on Vi and her abilities, check out her Champion Spotlight!

    Year Five Variants

    • Adventure Variant 1: Timing is Everything — Vi starts in the formation. She can be moved to other slots, but she can't be removed from the formation. Vi's Arcane Cannon ultimate starts out unlocked. All Champion Base Attack cooldown speeds are increased by 8 seconds. If you activate Vi's second use of her Arcane Cannon ultimate in the last 5 seconds of the ultimate's duration, its cooldown is immediately reset.
      Complete Area 75.
    • Getting to know Vi: Vi's ultimate has a second stage that you might lose if you forget to activate it. Learn how to get the most out of it!

    • Adventure Variant 2: Time For a Good Hug — Vi starts in the formation. She can't be moved or removed from the formation. You can only use Neutral (on the Good/Evil axis) and Evil Champions that have the DPS role, and you can only use Good Champions that have the Support role.
      Complete Area 125.
    • Getting to know Vi: Vi likes formations where you surround a neutral Champion with good ones. Figure out how to use it to your advantage!

    • Adventure Variant 3: Double Our Efforts — Two Explorers join the formation. They deal no damage and can't be moved. Good Champions deal no damage with their base attacks. All non-boss area quest requirements are doubled, twice as many monsters spawn with each wave, and monsters drop half the amount of gold.
      Complete Area 175.

    For information on previous years' variants, check out the Grand Revel 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    January 31st
    Dev Blog: 2021 Year End Blog 
    Posted in Idle Champions.

    Well met, friends! It's-a-me, Justin Stocks, the Lead Designer for Idle Champions of the Forgotten Realms. Merry Christmas! Happy New Year! Happy Lunar New Year! Welcome to our regularly scheduled (though thoroughly delayed) "year-end" blog for 2021. What a fast year! In this blog, we're going to take a quick look back at some of the highlights of the past year, and then glance forward (into the future!) to see what 2022 will have in store for us.

    2021 Review

    Everyone here at Codename continued to deal with the challenges of working during a global pandemic, but through it all, we managed to get most of what we were hoping to do done. Let's look at some of the things we released in Idle Champions in 2021:

    Dungeons & Dragons Bardic Inspiration

    Bardic Inspiration Vol 1 and 2

    Music got a make-over in Idle Champions in 2021. If you haven't done it yet, click on the Jukebox feature in-game and rock out to the amazing music tracks composed by Jason Charles Miller and you, our awesome community. Bardic Inspiration Volume 1 and 2 were released in 2021 and were an instant hit. Want to help make the next generation of music for the game? Tune into our weekly Bardic Inspiration stream on our Twitch Channel.

    New Champions

    Unlike previous years with a measly seventeen or eighteen Champions added, the past year saw twenty new Champions added to the game, including seventeen event Champions and a record three Evergreen Champions. Let's take a look at some of the highlights:

    • Hew Maan - A community favorite, while Hew Maan themself might swear they're human, they look an awful lot like three kobolds in a trenchcoat. This unique Champion has cemented themselves in many players' formations as a powerful speed option.
    • Shaka - A powerful Champion who rewards players for solving his formation puzzle that changes on every run. This Champion arrived during the Running event and has seen high usage in many players' formations.
    • Ellywick - Ellywick Tumblestrum was an exciting crossover Champion from Magic: The Gathering that we were honored to announce to the world in mid-2021. A daring Champion, they risk everything to draw from the Deck of Many Things every 50 areas.
    • NERDS - An Evergreen only available through an exciting promotion involving some tasty candy. This was a fun Champion to design, but they aren't super impactful in players' formations (somewhat intentionally, due to their limited availability).
    • Reya - The reward for a very challenging variant in the Descent Into Avernus, Reya Mantlemorn is integral to the story of Avernus, and while she may not be integral to many formations yet, her time may still come.
    • Xerophon - Xerophon started out their design as a very different Champion, but the one thing they retained is their very wacky ability to transform. Players have had fun transforming Xerophon into all sorts of abnormal creatures. Find them in the Rime of the Frostmaiden campaign.

    Dungeons & Dragons Trials of Mount Tiamat Logo Clear

    The Trials of Mount Tiamat

    September saw the rollout of a major new feature for Idle Champions: The Trials of Mount Tiamat. This cooperative asynchronous multiplayer adventure is a first for Idle Champions in terms of starting to test the waters of multiplayer. While the system was relatively bug-free (at least compared to last year's Modron Automation/Multi-Party mode), the system is not perfect and there are still a number of issues that will need to be resolved in the future. Look for changes starting soon in 2022.

    Modron/Multi-Party Fixes

    The team made substantial progress this year at addressing some of the more impactful problems players were experiencing. Some of the biggest fixes included establishing instant recall of Champions from other parties and fixing a number of formation-loading issues, including an oft-requested fix for back-filling familiars when the originally saved familiar wasn't available. We also made numerous stability improvements behind the scenes. With these fixes in place and more on the horizon, we're hoping the end is nigh for the beta tag on this system.

    Idle Champions Presents starring B Dave Walters | Krystina Arielle | Erin M Evans | Mark Meer | Adam Bradford | Vivid Vivka | and Special Guests

    Idle Champions Presents

    Not to be overlooked, the last quarter of the year saw the release of season two of Idle Champions Presents, our very own table-top D&D game integrated with Idle Champions in such a way that you, our esteemed players, could influence the outcome of the game. It was a wild ride to be sure, as two completely separate teams battled through their own trials of Mount Tiamat in order to banish the dragon queen herself. I won't spoil the ending, but needless to say, things got Epic (and in-game, players were awash in free loot)!

    Bug Fixes

    Efforts were made to renew our focus on bug fixes throughout the year, with additional resources being brought in to help cut down the list. The team meets every monday to go over recent and highly upvoted reports in our online public Bug Tracker, and nearly every patch includes numerous fixes. These efforts will continue into 2022 as we try to strike that balance between creating new and interesting content and ensuring the game works smoothly for the vast majority of players.

    Looking Forward - 2022 Preview

    Right. So. That was 2021. Let's look into our crystal ball for 2022 and see what these next 12 11 months will (hopefully) bring:

    Additional Modron/Offline Progress Updates

    First on our priority list for 2022 is getting Multi-party Offline Progress to a better place. While we made large improvements in 2021, there are still a number of obvious and oft-reported issues that we would like to nail down. Once these issues have been resolved, we are hoping to make some tweaks to the Modron pipe game to further reward fiddling and optimization of those exciting little components.

    Depending on the success of these fixes and additions, we would like to be able to take the beta tag off of multi-party mode sometime in 2022. Fingers crossed!

    Updates to the Trials of Mount Tiamat

    Even though the feature was very well received, the Trials of Mount Tiamat needs some love. We have a large list of changes, ranging from small tweaks to complete rebalances, in the pipeline and will hopefully be dolling these changes out over time. We have already started, with a change of the campaign cooldown from 7 to 6 days in order to prevent or at least reduce drifting start times, so you can start a new campaign at roughly the same time every week. Additional changes to the campaign itself and the legendary items that are the fruits of your efforts are coming soon.


    Localization will be a big focus for 2022, with translations for the game nearly ready in roughly half a dozen languages. With tens of thousands of strings and hundreds of thousands of words, this has been a huge endeavor for us. Stay tuned for more information about this in the coming weeks and months. Our hope is that this work (it has been a lot of work) will make the game accessible to tons of new players around the world.

    New Evergreen Champions

    In keeping with tradition, several new Evergreen Champions are planned for 2022, with the first coming sooner than you might expect. Evergreen Champions are generally awarded for completing challenging campaign adventure variants, so make sure you're up-to-date in all the permanent campaigns!

    New Stuff?

    New stuff is fun, so this year we're planning some new stuff. While I can't directly speak to the specifics of any of the systems yet, I can talk about some of the goals of the new stuff this year:
    • Semi-regular rebalances of less popular/underpowered Champions
    • Eliminate or mitigate some of the grind of patron challenges
    • Add more longer-term goals (and progress bars) to the game
    • Some ways for players to more directly compare their formation building expertise
    • Offer more rewards for playing regularly (indirectly; not login bonuses)
    • New community challenges to increase chatter and engagement
    • Some other stuff that is only half-designed but will be really cool, we promise


    After the never-ending slog that was 2021, we're hoping there's light at the end of the tunnel that is 2022. If not, at least there will be some cool new stuff in Idle Champions for us all to enjoy. We're very excited about our plans for 2022, and we hope you're excited too.
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