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February 23rd
Idle Champions: Guide and Collection Quests 
Posted in Idle Champions.

Table of Contents

Collections

An expansion to Collections has been a long time coming, and is something we've wanted to focus on for several years now. Whereas the original Collections dialog only tracked your Champion's equipment progress, the updated and expanded experience allows you to track your progress across nearly every aspect of Idle Champions of the Forgotten Realms. It's also home to our new Guide and Collection Quest system, which you can read about later in this blog.

Note: Screenshots in this blog reflect a work in progress version of the Guide and Collections Quests systems. The finalized versions may differ in layout or appearance.

Idle Champions of the Forgotten Realms Collections

At launch, the updated Collections dialog will track the progress of your Campaigns, Blessings, Patrons, Champions, Skins, Feats, Equipment, Enemies, Familiars, Achievements, Time Gates, and Modron Cores. However, that's just the tip of the iceberg! For example, on the Champions page you can see % of Champions Unlocked, % of Champions with full Epic Equipment, Evergreen Champions Unlocked, Event Champions Unlocked, and % of Champions unlocked by year.

Idle Champions of the Forgotten Realms Collections Champions

A few additional highlights of the updated system include:
  • Search and sort options for individual pages. (Search for adventures with specific enemy types when you have quests or challenges to defeat those enemy types as just one example!)
  • Finally re-read the adventure dialog from adventures you've already completed!
  • Preview Champion skins at a high resolution!
  • Use a 'Premium Progress' toggle that includes or excludes progress that can only be made with premium purchases in the game (set to 'Off' by default).
  • And there is even more to discover!

Idle Champions of the Forgotten Realms Collections Enemies

Guide and Collection Quests

Starting Idle Champions can be daunting for newer players. With over one hundred Champions, eight campaigns, twelve annual events, and a plethora of systems to unlock, it isn't always easy to know where to start.

That's where Guide and Collection Quests come in.

Idle Champions of the Forgotten Realms Collections Guide Quests

Guide and Collection Quests can be found in the main Collections menu. There are over 300 Guide and Collection Quests, starting with the tutorial adventure and carrying through to every feature unlock and completion in the game. Guide Quests have gold or silver borders and lead to feature unlocks or unique rewards, while Collection Quests have normal borders and mark the individual milestones as you complete your collection.

Progress across both Guide and Collection Quests is retroactive. When you first open the Collections dialog and go into the Guide Quests menu, you will have the option to claim your completed rewards either individually or by clicking the 'Claim All' button to claim them all at once.

As we add additional Adventures, Variants, Champions, Campaigns, and other updates to Idle Champions, the Guide and Collection Quests will continue to be updated as well.

Rewards

As you complete Guide and Collection Quests you will unlock Silver Chests, Gold Chests, Electrum Chests, Patron Gold Chests, Champion Gold Chests, Corrupted Gems, and Scales of Tiamat.

Idle Champions of the Forgotten Realms Collections Guide Quests Rewards

What's Next?

Barring any last-minute issues, Guide and Collection Quests will go live on Wednesday, February 28, 2024. We're eager and excited to receive your feedback and make further improvements to this system based on how you're using it!

February 8th
Idle Champions: 2024 State of the Game 
Posted in Idle Champions.

Table of Contents

Welcome!

Hello! I'm Chris Dupuis, the Executive Producer for Idle Champions of the Forgotten Realms. In my role, I plan the release schedule and coordinate with our incredibly talented team throughout the various stages of production, from initial concept to final release. It's a genuine pleasure to finally be able to share the exciting updates our team has been tirelessly working on over the past few months.

2023 was a fantastic year for Idle Champions, and I want to thank our dedicated community for joining us on this adventure! We have a small team here at Codename, but we all work together towards the same goal of releasing fun and exciting content for you, our players. Last year:
  • We launched 18 new Adventure & Variant updates, 17 Events & Champions, four Seasons, and four Celebration Events.
  • We introduced and released four Emergence Events, starting with the Red Wizard Emergence around the release of Dungeons & Dragons: Honor Among Thieves.
  • We featured two Idle Champions Presents in-game events and Dungeons & Dragons 5E actual play campaigns with our community of incredibly talented content creators, introducing everyone to new original Champions: Miria, Solaak, Thellora, and Jang Sao.
  • The Idle Champions community came together to raise over $30,000 for some amazing charities, including One Tree Planted, Lambert House, Take This, and Extra Life.
  • Last but certainly not least, we worked with many fantastic partners last year including Deerstalker Pictures, Penny Arcade, and Cryptic Studios/Gearbox Software. We'd also like to give an extra special shout out to Larian Studios, who helped us to bring characters from the award-winning Baldur's Gate 3 to Idle Champions!
2024 is shaping up to be another big year for the game. We'll celebrate the 7th anniversary of Idle Champions this September, but before we get there we've got some big updates planned. We've got a lot to discuss, so let's get started!


Pausing Seasons for Core System Updates

We introduced Seasons to Idle Champions in September of 2022. Since then, we've rolled out seven Seasons featuring 35 Champions. However, Seasons are very resource-intensive to design and develop, and even though we have been able to keep up a steady stream of Season content, the time we've had available to work on other major system updates has been minimal. With that in mind, we put Seasons development on pause following the release of Season 7: The Rivals so that we could shift resources towards two major core system updates that we are very excited to finally be able to share with you now.

Without further ado, I'll let designers Peter Lee and Justin Stocks introduce you to Collections & Guide Quests, and Events 2.0.


Collections & Guide Quests

I’m Peter Lee, System Designer for Idle Champions. You may best know my work from my career at Wizards of the Coast, where I worked on the development of the 5th Edition of Dungeons & Dragons and on board games like Lords of Waterdeep. I’ve been at Codename Entertainment since October 2021, where you’ve seen my hand in Champion designs and Adventure Variants. I've endeavored to make each new Champion feature an ability that makes them stand apart from the others, like Dungeon Master's Special Guest Star and Karlach's ties to the Zariel Patron. Today, I’m here to talk about Collections and Guide Quests.

Our revisions to Collections and the introduction of Guide Quests have two goals:
  1. Help players to more effectively track their progress within Idle Champions.
  2. Guide players (especially new or returning players) through the vast and ever-growing content of Idle Champions.
To start things off, we’re greatly increasing the usefulness of the Collections dialog. The current implementation shows the Champions and Equipment you have collected, but there is a lot more to the game than that! The updated dialog will feature Familiars, Skins, Campaign progress, Patrons, and so much more. There will be progress bars to show your overall completion, filtering to make it easy to search your Collections, and requirements to unlock major features like Trials, Campaigns, and Patrons.

It can be daunting to know what to do next in Idle Champions, especially for newer players. Guide Quests help players to determine what they should do next. These will work similarly to how Quests worked with Seasons, however, Guide Quests do not expire, and you can complete them at your leisure! As you complete these Quests, you’ll unlock additional, more difficult quests which will continue showing your potential paths through the game.

Each time you complete a Guide Quest you will earn rewards. In many cases it will be Corrupted Gems, but you’ll also find various Gold Chests and even some Scales of Tiamat. For our experienced players, there will be a button that lets you claim all the rewards at once, so you won’t have to click through hundreds of completed quests when they go live.

We’ll periodically add additional Quests as new content goes live, and I’m excited to see how this helps players progress through the game!


Events 2.0

Hello, my name is Justin Stocks and I am the Lead Designer for Idle Champions. You can interact with me and my co-founder David Whittaker on our Dev Insights stream every Thursday at 2PM PT at twitch.tv/CNEGames. I am here to talk about the next major system update for Idle Champions: Events 2.0.

The event system was the first system we added to Idle Champions after we released the game in September 2017, and aside from some small tweaks, events have remained mostly unchanged. Events 2.0 is an evolution of this system, using everything we have learned over the past six and a half years.

Our goals with Events 2.0 are three-fold:
  1. Give players more choice over which Champions appear in events.
  2. Increase the depth of events with additional goals and rewards.
  3. Give more opportunities to update Champions outside of seasons.
So how did we approach each of these goals? Well, let me tell you.

Our first objective is to give players more choice over what Champions they recruit and gear up in events. This has become an increasingly important design task over the past couple of years, and even more so now that the number of unique Champions in the game has surpassed 100. Gearing up all of those old Champions is a daunting, time-consuming task! In Events 2.0, players will have the opportunity to customize their event by picking from a list of Champions associated with the event. There will be two Featured Champions in each event that everyone has access to, along with three other "flex slots" that allow players to customize the event to their liking. Flex slot Champions will include previously-retired Champions, going all the way back to year one superstars like Gromma, Strix, and Zorbu. This, combined with the ability to get more Gold Chests by completing the higher event tiers, should make it much easier to fully equip your entire roster of Champions.

Let's talk about goals and rewards next. In Events 2.0, after you finish all three variants, that Champion's event will upgrade to the next tier up. This allows you to replay the variants, each with a higher area requirement and another gold chest reward. Additionally, each completed tier will award a powerful buff for that Champion that will last during the event and continue for a period of time after the event ends. Finally, the highest tiers will award unique Feats and special consumable items. These tiers will reward players who have built powerful formations and geared up their Champions to meet the game's hardest challenges. If you don't quite have the power to beat them yet, don't worry! The next time you pick that same Champion in a future event, you'll be able to start from where you left off the last time and push for those high-tier rewards!

We mentioned that there will be two Featured Champions in each event, and this is related to our third objective. Not all Featured Champions will be new Champions -- some will be reworks of existing Champions! Most events will have one new Champion and one reworked Champion, but some could have two new Champions or even two reworked Champions, depending on what cool designs we've been cooking up.

Now, you might be thinking that having five event Champions to recruit and gear up in just 12 days is a bit much. You'd be right, but we are adjusting the cadence and length of events to account for this! Events in this new system will typically start on the first Wednesday of each month and last for three weeks. Time gate weekends and content releases will occur during the weeks between events. This will reduce the number of events per year from 17 to 12, but it will increase the number of Champions you can recruit and gear up during events from 51 to 60.

To cap this section, here's a quick summary of the changes from Legacy Events to Events 2.0:

Legacy Events
Events 2.0
Recruit and gear up to three Champions per event (51 Champions per year)
Recruit and gear up to FIVE Champions per event (60 Champions per year)
Three set Champions per event (no player choice)
TWO set Champions, then up to THREE additional player-picked Champions per event
One new Champion per event
TWO new or reworked Champions per event
Up to three Gold Chests from variants (per Champion)
Up to 12 Gold Chests from variants (per Champion)
Max variant area requirement of 175 (not scaling based on progression)
Max variant area starts at 175 and increases alongside event tier (scaling based on progression)
Generally no unique rewards (ie. feats/skins/buffs)
Cool unique rewards for the new/reworked Champions, and buffs for all Champions
One event every three weeks (on average, but with confusing exceptions)
One event per month (predictably starting on the first Wednesday)
Events last 12 days
Events last 21 days


What's Next?

Hey, it's Chris Dupuis again! Right now we're working to polish up both systems for their releases on February 28th (Collections & Guide Quests) and March 6th (Events 2.0). However, I'm sure you have a bunch of questions! Tune into Dev Insights over the coming weeks with your questions about Collections & Guide Quests and Events 2.0. We also plan to roll out dedicated preview blogs for each system before their release – here’s what to expect over the coming weeks:
  • Collections & Guide Quests Rollout:
    • Collections & Guide Quests Preview Blog on Friday, February 23rd
    • Collections & Guide Quests LIVE on Wednesday, February 28th

  • Events 2.0 Rollout:
    • Events 2.0 Preview Blog on Friday, March 1st
    • Champion Spotlights for [REDACTED] and [REDACTED] on Monday, March 4th & Tuesday, March 5th
    • Events 2.0 LIVE on Wednesday, March 6
Before we sign off, I want to share a heartfelt thank you to all of our players from our team here at Codename Entertainment. Thank you for reading through this blog, playing, and joining us on this fantastic adventure. We look forward to hearing your questions in the coming weeks, as well as your thoughts and feedback once we release these updates in the coming months!


January 16th
Idle Champions Announcements 
Posted in Idle Champions.

Good afternoon,

Today we have two announcements related to Idle Champions of the Forgotten Realms, which can be found at the links below.


January 16th
Idle Champions: Switch Sunset 
Posted in Idle Champions.

Welcome Champions,

We have bittersweet news for our Nintendo Switch players as we continue to work toward the long-running future we envision for Idle Champions. We are sad to announce that on Wednesday, February 7 at 12PM Pacific Time we will be sunsetting the Nintendo Switch version of Idle Champions of the Forgotten Realms. Don't worry – Nintendo Switch players will have an opportunity to take their account progress to another platform of their choice. We have also put together a "thanks for playing" gift for Nintendo Switch players that includes over $150 of in-game items.

Before we continue, we want to make it clear that this only applies to Idle Champions players on Nintendo Switch. This will not affect players on other platforms.

Idle Champions launched on Nintendo Switch in May 2020, almost four years ago. It was an exciting time for us as we were pushing towards our goal of having as many players as possible join us on this "grand tour" of Faerûn. We are incredibly thankful for everyone who joined us on this journey so far.

Unfortunately, as some of our Nintendo Switch players know, the ongoing live service for the game on Nintendo Switch has not been without issues. As we looked into resource loads and our ability to live service the game, we concluded that it is no longer viable for us to continue supporting Idle Champions on Nintendo Switch.

This has led us to make the very difficult decision to sunset the Nintendo Switch version of the game on Wednesday, February 7 at 12PM Pacific Time. However, your progress will not be lost! We'll be able to migrate your Idle Champions account to another platform (Steam, Epic Games, Xbox, PlayStation, iOS, Android, or the downloadable client at CNE Games). Read on to learn more about this transition.

Thanks for Playing

As a special thanks to Nintendo Switch Idle Champions players, we have a unique gift that includes over $150 of in-game items. All accounts created on Nintendo Switch before Tuesday, January 16 at 12PM Pacific Time will be credited with these items when they next log in. These items will migrate with your account when you move to a new platform.

Upon logging into Idle Champions on Nintendo Switch, your account will be credited with the Season 7 Champions: D'hani (Seat 1), Kent (Seat 4), Shaka (Seat 9), Virgil (Seat 10), and Selise (Seat 12), along with 16 Gold Chests and 2 Shiny equipment cards for each of them. Additionally, you will be credited with a unique Familiar, the Winter Intellect Devourer, and enough Season 7 progress to progress you to Level 30 when you migrate and gain access to the current Season.

Note: Accounts created on Nintendo Switch after January 16 will not receive these thank you gifts.

Purchasing

As of now, purchasing has been turned off in Idle Champions on Nintendo Switch. In-game currency, DLC, progress, and the log-in reward noted above will all be migrated to your new platform when you migrate your account. For details on how to migrate your account, see the Migrating Accounts section below.

Migrating Accounts

It is best to migrate your progress to a new account. We cannot merge accounts from two different platforms together. If you are ok with replacing all progress/items with your Nintendo Switch account progress/items, that can be done to an existing account on a different platform.
  1. Please log into Idle Champions of the Forgotten Realms using your Nintendo Switch account. Write down your account-specific MIGRATION CODE visible on the loading pop up.
  2. Open up Idle Champions on a new account on any of the other platforms the game is offered (Steam, Epic Games, Xbox, PlayStation, iOS, Android, or the downloadable client at CNE Games).
  3. Open the settings menu and select the 'Account Migration' button.
  4. Enter the MIGRATION CODE in that dialog.

Switch Sunset FAQ

  • When does the Nintendo Switch version of Idle Champions turn off?
  • As of Wednesday, February 7, 2024 at 12PM Pacific Time, Idle Champions of the Forgotten Realms will no longer be actively supported on the Nintendo Switch.
  • How do I migrate my account?
  • To migrate your account, please follow the instructions in-game on your Nintendo Switch client or read about it at www.idlechampions.com/SwitchSunset
  • Will it be possible to migrate my account after February 7?
  • After February 7, 2024 it may no longer be possible to get your account information to migrate your account, so we are asking all active players to please migrate before that date. Afterwards, please reach out to us at idlechampions@codenameentertainment.com and we will do our best to help you.
January 16th
Idle Champions: 2024 Price Changes 
Posted in Idle Champions.

Welcome Champions,

On February 7, 2024 we will be updating prices for various items in Idle Champions. These price adjustments are made based on economic factors including global inflation, currency fluctuations, and associated cost increases. While this means that some items in Idle Champions will increase in price, not every item will see a price increase - and in fact, a few items will see price decreases. Details about these price changes are below.

What is not changing in price:

  • Previously released (non-evergreen) DLC (Familiar Packs, Skin & Feat Packs, Theme Packs, and Founder's Pack VI). These items will
  • remain at their current pricing through their retirement sales.
  • Wild Offers
  • Season Pass, Season Pass Plus, and Season Boost

What is increasing in price:

  • Chest Packs
  • Evergreen DLC (Starter Packs, Renown Packs, Trials Packs, Modron Founder's Pack, Patron Starter Packs, Patron Skin Packs, Soundtracks)
  • Champion Packs (Basic, and Geared Champion)
  • Corrupted Gem Packs
  • All DLC releasing on or after February 7th, 2024

What is decreasing in price or updating contents:

  • The Exceptionally Geared Champion Pack will decrease in cost by $5.
    • We will retroactively credit players who previously purchased those packs with 7 additional Gold Champion Chests and a Shiny Card for those Champions.
  • The Geared Champion Pack will have additional Chests added (Increasing from 7 Gold Chests and 1 Shiny Card to 16 Gold Chests and 2 Shiny Cards).
    • We will retroactively credit players who previously purchased those packs with those additional Chests & Shiny Cards.
  • The Force Grey Bundle Pack is decreasing in price from $44.99 to $43.99.
  • Celeste's Starter ($19.99) & Nayeli's Starter ($29.99) will be replaced with $11.99 versions matching the other Starter Packs.
  • The $2.99 Starter Pack (Steam Only) will be retired.

New prices for updated items:

Old Price (USD)
Change
New Price (USD)
$4.99
+$1.00
$5.99
$9.99
+$2.00
$11.99
$14.99
+$2.00
$16.99
$19.99
+$3.00
$22.99
$24.99
+$3.00
$27.99
$44.99
-$1.00
$43.99
$49.99
+$5.00
$54.99
$54.99
+$5.00
$59.99
$59.99
-$5.00
$54.99

Average Price Increase: 14%


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