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Recent News
July 12th, 2023
Idle Champions: Light of Xaryxis, Part 4 
Posted in Idle Champions.

Now that we're situated on the Rock of Bral, it's time to part ways with Elaina and Flapjack. But before they depart they suggest finding a giff named Commodore Krux to help us on our journey. We need to head back to the Happy Beholder and keep a low profile on the way!

This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

Note: you will need to complete the previous two Light of Xaryxis adventures, No One Can Hear You Scream and Welcome To The Rock, in order to access these new adventures.



Rocky Reception

Search for Commodore Krux while keeping a low profile.
  • Variant: Luigi After Hours - Search for Commodore Krux while keeping a low profile with Large Luigi.
    • Three Wildspace Patrons join the formation. Starting with area 16, they leave and are replaced with Large Luigi, the bartender.
    • Every 5 seconds, Large Luigi uses his telekinesis eye ray to propel a tankard of ale at the enemy with the most health. This enrages the enemy, causing them to take +100% more damage, but they deal +100% more damage, both stacking multiplicatively.
    • Complete area 550

Rock and Roll

Escape the rock before your luck runs out!
  • Adventure Variant: Electric Mayhem - Escape the rock during an electrical disturbance.
    • Only Champions with a magic base attack can deal damage.
    • Every 5 seconds, a bolt of lightning strikes the Champion that dealt the most damage in the last 5 seconds. This bolt deals 20% of the champion's total health in damage and stuns them for 12 seconds. The stun duration is reduced by 1 second for each Bard in the formation.
    • Complete area 600
You can find all this information and even more details in-game!

We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

February 15th, 2023
Idle Champions: Light of Xaryxis, Part 3 
Posted in Idle Champions.

We've been marooned on an asteroid and desperately trying to fix our ship, but we keep getting attacked! In order to get the parts we need, we'll have to deal with githyanki, mind flayers, and worst of all, space clowns!

This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

Note: you will need to complete the previous two Light of Xaryxis adventures, Who Lurks Below? and Xanathaaaaaaar!, in order to access these new adventures.



No One Can Hear You Scream

Scavenge your way through Wildspace on your way to the Rock of Bral.
  • Variant: Anchors Aweigh - We've got to deal with gravity anomalies on our way to Bral!
    • Every 5 seconds, a random Champion loses their footing and flies off the deck for 10 seconds. They can't attack and their formation abilities are disabled while off the deck.
    • Complete area 450

Welcome To The Rock

Explore the Rock of Bral, trading for repair equipment, while pursued by a furious reigar!
  • Adventure Variant: Welcome to the Band - While exploring, escort a music act to the Happy Beholder!
    • Four musicians join the formation.
    • Champions deal +1000% damage for each Bard in the formation, including the four escorts, stacking multiplicatively.
    • Complete area 500
You can find all this information and even more details in-game!

We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

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