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August 5th
Idle Champion Spotlight: Voronika 
Posted in Idle Champions.

Achieving any goal while trapped in the mists of Ravenloft can be exceptionally difficult. But our next Champion has the cunning to get what she wants, even when Darklords and death stand in her way!

Voronika has wandered the mists as a ghost, traveled the domains of dread imbued into a sword, and taken over the land of her youth. Now she joins her fellow Black Dice Society companions in the Idle Champions roster during Ahghairon's Day 5.

I. Voronika

Dungeons & Dragons Voronika Key Art
    This young Eladrin woman was raised to be the Queen of Koshmarr. What was meant to be an idyllic life took a dark turn when she was killed on the night of her wedding. But Voronika didn't let death stop her, even as she was pulled into the machinations of greater powers. Using her excellent intelligence and observational skills, as well as a lot of cunning and manipulation, she used the crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika, and she became the new Darklord of her domain of Koshmarr.


Voronika is a Support Champion that allies with evil Champions and members of the Black Dice Society. With help from her Inner Circle Champion, she ultimately must complete three goals to claim the Crown of the Raven Queen and transform into a Darklord. Once unlocked, you can swap this Eladrin Druid with Bruenor in slot 1.

II. Voronika's Stats

Race: Eladrin Alignment: Chaotic Evil
Class: Druid Gender: Female Pronouns: She/Her
Age: 31
Affiliation: Black Dice Society

STR: 10 DEX: 18 CON: 18
INT: 12 WIS: 23 CHA: 17

Role: Support
Eligible for Patrons: Mirt, Vajra, Zariel
Slot: 1 (Bruenor)


Dungeons & Dragons Voronika

III. Voronika's Design

We were thrilled to have Vee Mus'e join Codename Entertainment as our Partner & Talent Manager, and then to continue that work creating her character in Idle Champions! She has a notable presence in the D&D community as a professional Dungeon Master, writer, player, and mini painter, showing off her skills on our Twitch channel every Friday on Paint and Slay! Her YouTube channel has a wealth of resources, instructional videos, and advice for anyone wishing to learn more about crafting and mini painting, and you can enjoy her D&D performances on a multitude of shows, including The Black Dice Socity.

Voronika's goal is to find the Crown of the Raven Queen, which will enable her to transform into her incredibly powerful Darklord form. To do this, she chooses one Champion to join her Inner Circle. Her Search for the Crown requires her to reach a high enough level, defeat many monsters while her Inner Circle Champion is part of the formation, and use enough Ultimates from any Champion. When her goals are complete and she acquires the crown, she becomes the Darklord of Koshmarr, increasing the damage of her Produce Flame, and unlocking her Horrifying Visage Ultimate attack!

While she may be focused on her personal goals, Voronika also aids the formation with some Calculating Guidance, increasing the damage of all evil Champions and Black Dice Society members in the column in front of her. The more Ultimate attacks that are used, the stronger her Calculating Guidance becomes as the formation demonstrates their Ultimate Power. Her ghostly form reminds anyone who has effects that care about dead Champions that she was Wed, then Undead.

All of this requires Voronika to select one Champion to become her focus. Her first Specialization offers three potential Inner Circle Champions to choose from, and once that Champion is picked they gain entry into the Black Dice Society. Voronika then uses her second Specialization to decide if she wants to Assist the Puppet and boost that Champion's power, or Dispose of the Fool and help others as she sends her chosen Champion away.

IV. Voronika's Abilities

Basic Attack

  • Produce Flame - Voronika creates a flame in her hand which she fires at a random enemy. If Voronika has achieved her Darklord form, the target is lit on fire and takes 1 second of BUD damage every second for 5 seconds.

Formation Abilities

  • Wed, then Undead - After being killed on her wedding night, Voronika became a ghost. Voronika counts as "dead" for the purposes of effects that care about dead Champions, but "alive" for all other purposes. She still counts as "dead" even after reaching her Darklord form. She can be attacked like normal and she can be "killed", at which point she stops granting all effects like any dead Champion would.
  • Calculating Guidance - Voronika increases the damage of all Champions in one column in front of her by +100% for each Champion in the formation that is either a member of the Black Dice Society or Evil. This stacks additively until Voronika completes her Search for the Crown, when it changes to stack multiplicably.
  • Search for the Crown - Voronika's search for the Crown of Raven Queen requires her to complete 3 goals. When Voronika completes all 3 goals, she acquires the crown, transforms into her Darklord Form, unlocks her ultimate attack, and improves her base attack.
  • Ultimate Power - Voronika increases the effect of Calculating Guidance by +10% for each use of an Ultimate while she is in the formation, stacking additively and applied multiplicably. Caps at 1,000,000 stacks. These stacks persist until reset.

Specializations

Voronika's first specialization dynamically displays 3 potential Champions. The Champion chosen becomes a member of Voronika's Inner Circle.
  • Inner Circle - Voronika chooses a Champion to be her Inner Circle champion. They gain the Black Dice Society affiliation membership if they don't already have it. Voronika displays herself if there aren't enough choices.
Voronika's second specialization offers benefits depending on if the Inner Circle Champion is kept in the formation, or removed.
  • Assist the Puppet - Voronika's Inner Circle Champion gets an increase depending on the Champions roles. Champions with multiple roles get all the benefits. Support will increase the effects of the Champion's positional formation abilities, DPS will have Calculating Guidance applied to them at all times, and applies twice if they're in the correct column, and Tanking Champions will have their overwhelm value increased by 10.
  • Dispose of the Fool - After Voronika has achieved her Darklord form, she increases the effect of Calculating Guidance by +100% while her Inner Circle Champion is not part of the formation.

Ultimate Ability

  • Horrifying Visage - Voronika moves in front of the party, magically pushing back all monsters a short distance. All enemies take ultimate damage, and then all surviving enemies deal 90% less damage for 30 seconds. In addition, the boss/enemy enrage timer fills 200% slower for 30 seconds.

V. Voronika's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Calculating Guidance
Slot 4: Ultimate Power
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

Conclusion

Will you help Voronika on her quest for the crown? She offers many enticing rewards for Black Dice Society members, and the whole formation, if you do! Let us know on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord if you enjoyed aiding in the creation of a Darklord!

August 3rd
Idle Champions: August 3rd 2022 Adventure Variants & A Familiar Quest 
Posted in Idle Champions.

It's time to challenge your formation skills in these 10 new adventure variants! But don't worry, escorts drawn from our livestream show A Familiar Quest, Champions from previous years, and an updated Vi will be right there to help.

A Familiar Quest Series Two

Dungeons & Dragons Idle Champions A Familiar Quest S2 The second series of A Familiar Quest returns to Mondays at 5pm Pacific starting August 15th! In this next round of episodes, LaTia Jacquise takes over the DM seat, with players Emme Montgomery, Michelle Nguyen Bradley, Gabe Hicks, and Eugenio Vargas! The cast will also be joined by additional guest players, like Hope LaVelle as Dottie! New familiars are joining some of the previous familiars, who now have a new look. Make sure you watch the show to see what adventures they will all experience!

Starting on August 8th you can purchase A Familiar Quest Series Two familiars in Idle Champions, so they can help you in your adventures! They'll be available individually, or you can pick up the Series Two Bundle Pack for a discount and have the whole set! Check the in-game store for all the details.

Dungeons & Dragons Idle Champions A Familiar Quest S2 Bundle Pack

Adventure Variants

We've added 10 new adventure variants to our game, 2 in each campaign! Evergreen Champions and A Familiar Quest friends are ready to help you complete these new and dangerous missions.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Orcs are Wild Variant 3: A Familiar Friend
  • Aid an Orc in taking back control of his tribe with a familiar friend, Moogin the Swarm of Quippers!
    • Only Champions next to Moogin can deal damage with normal attacks. This does not affect Ultimate attacks.
    • Enemies have +4000% health, but take an additional 10% damage each time they take damage
    • Complete area 375.

  • The Sunless Citadel Variant 3: Evergreens with an Evergreen
  • Split the party and follow the trail of goblins with a coniferous companion.
    • Only Evergreen Champions can be used on this adventure.
    • An Evergreen Treant joins the formation. They're so big they take up three spots in your formation and throw giant rocks at the enemies dealing 1 second of BUD damage per hit.
    • Complete area 375.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Waterdeep Under Siege Variant 3: In The Beginning
  • Race the Xanathar to the Vault of Dragons with Champions from Year One.
    • Only Event Champions from Year One can be used.
    • Complete area 325.

  • Vault of Dragons Variant 3: Vault of Cuteness
  • Stop the Xanathar from raiding the Vault of Dragons while being overwhelmed by cuteness.
    • Marvel the Imp joins the formation. Champions next to Marvel have their normal attack cooldown increased by 5 seconds due to the cuteness overload.
    • 1-2 adorably cute enemies from The Sketching Hour with 5 armored hit points each join in with each wave. They don't drop gold, nor do they count towards quest progress.
    • Complete area 350.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • A Tale of Two Cities Variant 3: A Tale of Two Years
  • Head south to confront the evil growing there using Champions from Year Two.
    • Only Event Champions from Year Two can be used.
    • Complete area 350.

  • The Dead Three Variant 3: Sneak Attack
  • neak through the streets of Baldur's Gate and survive its seedy underbelly.
    • Pest the Gremishka joins the formation
    • You can't use Champions with the speed role.
    • When you enter a new area, the area requirements are reduced by 5% for each Champion with a Dexterity score of 15 or higher.
    • Complete area 375.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • The Giant's Bane Tavern Variant 3: Power of Three
  • Enter Icewind Dale with Champions from Year Three.
    • Only Event Champions from Year Three can be used.
    • Complete area 300.

  • The Everlasting Rime Variant 3: Only Human
  • Continue to Ten-Towns with a human Champion of OUR choice.
    • A random Human Champion is immediately unlocked, added to the formation, and can't be removed.
    • Other Human Champions cannot be used.
    • In each area, enemies move 2% faster and deal 4% more damage
    • Complete area 325.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

The Wild Beyond the Witchlight Adventure Variants

  • The Witchlight Carnival Variant 3: A Familiar Behind Us
  • Uncover the mysteries of the Witchlight Carnival with your most charismatic Champions.
    • Gale the Miniature Giant Seahorse joins the formation. Champions next to Gale have their normal attack cooldown decreased by 1 second for each familiar assigned to click enemies.
    • Champions' normal attack cooldown is increased by 5 seconds.
    • Only Champions with a Charisma of 16 or higher may be used.
    • Complete area 350.

  • Thieves of the Coven Variant 3: Go Fourth
  • Dive deeper into the mysteries of the Witchlight Carnival with Champions from Year Four.
    • Only Event Champions from Year Four can be used.
    • Complete area 400.


Update to Vi

Vi - Vi receives a small buff during our Spring Balance Update, and now we've had a chance to update a few more of her abilities:
  • Vi should always finish her current attack before switching to her "Bored Now" attack (so that Catch and Release has a chance to trigger).
  • When changing areas, Vi's Baubles is destroyed and the bonus gold is immediately collected.
  • The gold bonus of Vi's Bauble remains even if she is benched.
See the in-game Change Log for more information!
July 15th
Idle Champion Spotlight: Valentine 
Posted in Idle Champions.

It's a constant struggle to keep control over your own life and destiny when traversing the Domains of Dread. But our next Champion is determined to be in charge no matter who, or what, stands in her way.

Valentine was altered and reanimated after her horrific murder, and while this second chance comes with a heavy price, she's determined to use the power it provides to her own benefit. She joins her companions in The Black Dice Society in the Idle Champions roster during Midsummer 5.

I. Valentine

Dungeons & Dragons Valentine Key Art
    Valentine was once a social butterfly, nightlife connoisseur, and princess of a shady family business until her life ended in sudden tragedy. Through the mysterious will of Bluetspur, Valentine was given a second chance at life, though no miracle comes without consequence. Now she wanders the domains of dread with her companion Tatyana, in search of purpose and power.


Valentine is a Support and Gold Find Champion who takes hold of any incoming positional formation abilities, and uses her telepathic powers to broadcast and boost them, making those abilities more deadly! When you want to add her to your formation, you can swap her with Calliope in slot 5.

II. Valentine's Stats

Race: Reborn Half-Elf Alignment: True Neutral
Class: Sorcerer Gender: Female Pronouns: She/Her
Age: 22
Affiliation: Black Dice Society

STR: 9 DEX: 13 CON: 14
INT: 12 WIS: 13 CHA: 17

Role: Support, Gold Find
Eligible for Patrons: Vajra, Strahd (via Feat), Zariel (via Feat)
Slot: 5 (Calliope)


Dungeons & Dragons Valentine

III. Valentine's Design

Host, writer, producer, and TTRPG performer Saige Ryan has extensive experience creating content in a huge variety of spaces! We were excited to work with her and bring her Champion to life! Idle Champions fans will know her best as the creator of Valentine from The Black Dice Society, but she also plays characters in several shows on Pixel Circus, and can be found enjoying gaming and pop culture content on Smosh Games as well as her own Twitch channel.

The most deadly weapon Valentine has is her mind, and she uses her telepathic abilities to boost the deadliness of the formation. The more positional formation abilities that she is affected by, the more powerful she can make the rest of the formation! She can use Tregrum, the aberrant spirit in her brain, to harness that power and turn it into a damage boost for DPS Champions. As a Socialite she'll also share or boost those formation abilities with those damage dealers! And as she enjoys A Life of Leisure Valentine will also turn those abilities into an increase in gold find.

Valentine can focus on damage, gold, or her friendship with her fellow Black Dice Society member Tatyana. When All Hail the God Brain, Tregrum further boosts the damage of DPS Champions. If Tatyana is being My Loyal Bodyguard and making sure that Valentine is affected by her Faithful Friend ability, Valentine will return the favor and boost its effect! But if what matters most is gold find, the Family Business will increase that power substantially! When helping her friends isn't enough, Valentine will take damage into her own hands and summon the Arms of Hadar! She'll move to the closest enemy while inky black tentacles erupt out of her body, causing massive damage to all enemies in a huge area all while they are grappled and stunned!

IV. Valentine's Abilities

Basic Attack

  • Mind Sliver - Valentine attacks a random enemy with a mental magic attack for one hit, and enemies have a 50% chance that they are stunned for 2 seconds.

Formation Abilities

  • Tregrum - The aberrant spirit in Valentine's brain telepathically reaches out to the other Champions in the formation. For each positional formation ability affecting Valentine, she increases the damage of all Champions with the DPS role by +100%, stacking multiplicably.
  • Socialite - Valentine duplicates any positional formation abilities that are affecting her to Champions in the formation with the DPS role. If the receiving Champion already has the formation ability, the formation ability is instead boosted by +50%.
  • A Life of Leisure - Valentine increases the formation's gold find by +100% for each positional formation ability affecting her, stacking multiplicably.

Specializations

  • All Hail the God Brain - Tregrum's pre-stack damage increase is increased by +25%.
  • My Loyal Bodyguard - If Valentine is affected by Tatyana's Faithful Friend ability, its effect is increased by +200%.
  • Family Business - A Life of Leisure's total gold find is increased by +200%.

Ultimate Ability

  • Arms of Hadar - Valentine moves up near the closest enemy and inky black tentacles erupt from her eyes, mouth, and hands to attack nearby enemies. Enemies in the area take massive damage, and are grappled by tentacles for 4-8 seconds. While grappled, the enemies are stunned and take +1000% damage from all sources.

V. Valentine's Epic Equipment



Slot 1: Global DPS
Slot 2: Tregrum
Slot 3: Socialite
Slot 4: A Life of Leisure
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

Conclusion

Valentine might be cold and calculated, but we are very excited for her to join Idle Champions, and hope you give her a warm welcome into your formation! Let us know how much you're enjoying the growing Black Dice Society roster on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

July 13th
Idle Champions: Wild Beyond the Witchlight, Part 6 
Posted in Idle Champions.

Skabatha may have thwarted our plans, but we can still save the children, recover the unicorn horn, and start on our path to Yon!

This week's update to the Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, so it's time to dive back into the Feywild!

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Will of the Feywild and The Roots of Loomlurch, in order to access these new Adventures.



Best Laid Plans

Face off against Skabatha Nightshade as your heist takes a turn!
  • Variant: Pincushion Party - Face off against Skabatha Nightshade while struggling to heal and under fire by goblins with spears!
    • Additional ranged spear-throwing Goblins appear with each wave and attack a random Champion.
    • Champions don't recover health when moving to a new area, and resurrect at half health when changing areas.
    • Complete area 700

The Howling Peaks of Yon

Enter Yon and learn about the final fractured portion of Prismeer.
  • Adventure Variant: Strength of Character - Enter Yon as your Champions slowly go on vacation.
    • You may only use Champions with a Strength of 13 or higher.
    • After every 100 areas the Champion that has dealt the most damage goes on vacation, being removed from the formation and becomes unavailable for the rest of the adventure.
    • Complete area 750
You can find all this information, and even more details, in game!

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

July 8th
Idle Champions: Summer Spectacular 2022 
Posted in Idle Champions.

It's time for our fifth annual Summer Spectacular filled with events, daily rewards, and the excitement of The Black Pits!

Summer Spectacular

Our Fifth Annual Summer Spectacular begins Wednesday July 13th at 12pm Pacific! Log in to Idle Champions for seven days of in-game rewards you will get just for playing the game!

Dungeons & Dragons Summer Spectacular Daily Rewards

Daily Rewards

Every day during the Summer Spectacular you can log in and open a new Summer Chest, but each chest is only available for 24 hours! Every chest contains five awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. Once you have claimed at least four daily Summer Chests, you unlock the bonus prize: Gladiator Minsc! This bonus includes an epic new skin for Minsc, a new Feat, and 5 Gold Chests!

Dungeons & Dragons Gladiator Minsc

Twitch Streams

We're celebrating not just in-game, but on our Twitch channel! Our streaming schedule is filled with fantastic shows, some returning favorites, and a very special three-part epic event you won't want to miss! Tune in, enjoy the streams, and pick up a code for Gladiator Tatyana!

Dungeons & Dragons Gladiator Tatyana

Idle Champions Presents: The Black Pits

Dungeons & Dragons The Black Pits Renown entertainer Baeloth Barrityl has convinced, cajoled, and conspired to get many of his acquaintances to sign up for a stint in the Black Pits of the Underdark. Now that they're under contractual obligation, the Champions must work together as they go through Baeloth's gauntlet of challenges. After all, it's all in good fun, entertainment, and a good cause...right?

Mark Meer takes the Dungeon Master seat for this three-part epic event, featuring players B. Dave Walters, Erin M. Evans, Jim Zub, Becca Scott, Adam Bradford, and Meagan Kenreck! Tune in 9am Pacific on July 13th, 14th, and 15th to our Twitch channel to cheer on your favorite gladiators as they battle for fame and fortune in The Black Pits!

Gem Shop Updates

Dungeons & Dragons Summer Spectacular Gem Shop Update Our Gem Shop has been updated with some exciting new items! Check out the epic armor on Prismeer Nayeli and Mechsuit Nova, or celebrate the Court of the Raven Queen with Shadowfell Orkira, Shadowfell Baeloth, and Shadowfell Shaka!

Find out all the details in-game!
June 24th
Idle Champion Spotlight: Nahara 
Posted in Idle Champions.

The mists of Ravenloft are filled with loss, dread, and despair. But some make the choice to fight the darkness with a cheerful disposition and a child-like sense of wonder.

Nahara adventures into the mists on a mission to remember her past, trying to figure out where she has come from and who she was in previous lives. With a proper demeanor and joyful smile, she tries to balance her hopeful vigilance with her dark sense of vengeance. She joins her fellow The Black Dice Society Champions in the Idle Champions roster during Founder's Day 5.

I. Nahara

Dungeons & Dragons Nahara Key Art
    When she fell into the mists of Ravenloft, Nahara was unable to remember anything from her life, or previous lives. All she knows is she's caught in the conflict between her current Patron, Azalin Rex, and his foe Strahd von Zarovich, who has been desperately seeking her out.


Nahara is a DPS and Speed Champion, who permanently grows more powerful as she recovers her lost memories by completing areas and quickly dispatching enemies. When you want to add her to your formation you can swap her with Nayeli in slot 3.

II. Nahara's Stats

Race:Aasimar (Reborn) Alignment: Chaotic Neutral
Class: Warlock/Bard Gender: Female Pronouns: She/Her
Age: 27
Affiliation: Black Dice Society

STR: 9 DEX: 16 CON: 12
INT: 10 WIS: 13 CHA: 16

Role: DPS, Speed
Eligible for Patrons: Vajra (via Feat), Strahd (via special rule), Zariel (via Feat)
Slot: 3 (Nayeli)


Dungeons & Dragons Nahara

III. Nahara's Design

With an extensive resume of livestreams, Noura Ibrahim is well known to the TTRPG community for a variety of performances and characters. She's brought Nahara to life with her acting and roleplaying skills on The Black Dice Society, as well as with her extensive cosplay talents. It was wonderful to work with her to bring that dedication to creating her Champion into our game!

Nahara may have the beauty and grace of an angel, but she also has the power to back up her dark sense of vengeance and justice. She's quick to Witch Bolt oncoming enemies, and the outcome of her attacks will inspire her To Amuse or Avenge. She gains a Levity stack when she attacks and defeats at least one enemy, but she loses a Levity stack when she attacks and no enemies die. The more stacks she has, the faster the formation will progress by reducing area requirements, and the fewer she has, the more powerful her attacks become! She is keen to recover bits of her lost memories as she asks Who Am I? and the more she remembers the more powerful she becomes. Thankfully she is part of a Strong Society which boosts her damage for every Black Dice Society member who joins her in the formation. Since she is Beloved by Strahd she can easily travel the mists to the Count's side, and can start in all Strahd patron adventures no matter the restrictions.

All of Nahara's Specializations focus on increasing one of her many abilities. If she's anxious to learn more about her past, A Grave Experience will increase the amount she receives from Who Am I? Or she can use A Skilled Lyre to further reduce the area requirements to get through adventures faster. But when Strahd comes calling she can surround herself with her friends, using A Barovian Bond to allow all Black Dice Society members to join her in Strahd Patron variants, as well as increase the power she gains from their support. When the battle becomes fierce, Nahara will manifest an aspect of her patron's terrible power with her Form of Dread. This Ultimate attack greatly boosts her damage and has the chance to leave enemies stunned!

IV. Nahara's Abilities

Basic Attack

  • Witch Bolt - Nahara attacks a random enemy and every enemy that she has already hit with this attack.

Formation Abilities

  • Who Am I? - Nahara recovers a bit of her lost memory as she adventures. If Nahara is in the formation when you complete an area for the first time, she gets a +0.2% damage bonus, stacking additively. These bonuses persist through resets.
  • To Amuse or Avenge - When Nahara attacks and defeats at least one enemy, she gains a Levity stack, with a maximum of 30 stacks. When she attacks and doesn't defeat an enemy, she loses a Levity stack. Nahara gets a 10% damage boost for each Levity stack she has below 30, and at the start of each area, she reduces the area requirements by 2% for each Levity stack above 15.
  • Strong Society - Nahara gets a +100% damage bonus for each other Black Dice Society affiliation member in the formation, stacking multiplicatively.
  • Beloved by Strahd - Nahara is eligible to start in all Strahd patron adventures, even if variant restrictions would say otherwise.

Specializations

  • A Grave Experience - The Who Am I? counter increments three times for every area cleared.
  • A Barovian Bond - Strong Society gets a +100% increase, and Black Dice Society members can be used if Strahd is currently the Patron, even if they do not qualify for the other variant requirements.
  • A Skilled Lyre - The area reduction in To Amuse or Avenge is increased by 50%.

Ultimate Ability

  • Form of Dread - Nahara takes off into the air and channels the power of her patron Azalin Rex for 15 seconds. Her damage is increased by 1000% while in this form and any enemy she hits has a 50% chance of being stunned for 2 seconds.

V. Nahara's Epic Equipment



Slot 1: Self DPS
Slot 2: Self DPS
Slot 3: Who Am I?
Slot 4: Amuse or Avenge
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

Conclusion

We are very excited for Nahara to join Idle Champions, and make it easier to use the Black Dice Society even more often in your Champion roster! If you're enjoying having this avenging angel in your formation, let us know on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 22nd
Idle Champions: Wild Beyond the Witchlight, Part 5 
Posted in Idle Champions.

We must face off against the League of Malevolence, unravel the plans of Skabatha the hag, and save the kids trapped in Loomlurch! Fortunately we have the perfect, carefully laid out plans...written in crayon?

This week's update to the Wild Beyond the Witchlight campaign brings two new adventures and adventure variants, as well as the third tier of blessings for the campaign!

Note: you will need to have completed the previous two Wild Beyond the Witchlight Adventures, Slack-jawed Lorna and The Fairy Rings of Thither, in order to access these new Adventures.



Will of the Feywild

Face off against the next member of the League of Malevolence while you try to understand Skabatha's plans.
  • Variant: All Damage, All The Time - Warduke is a powerful foe, so we'd better send in the Champions that can do the most damage!
    • You may only use Champions with the DPS role
    • Complete area 600

The Roots of Loomlurch

Follow these carefully laid out plans - is this crayon? - to save the other kids trapped in Loomlurch!
  • Adventure Variant: The Loots of Loomlurch - While we're here, we might as well loot the place, right?
    • You may only use Champions with the Gold Find role.
    • Complete area 650

Witchlight Tier 3 Blessings

With the release of Part 5 of the Wild Beyond the Witchlight campaign, the third tier of blessings have also been added to the game:
  • Feytouched - Local: Increase damage of Elves, Gnomes, Half-elves, and Harengon by 50%.
  • Late Bloomers - Local: Increase damage of Champions in bench seats 7-12 by 100%.
  • Brisk Benefactor - Local: Reduce area quest requirements by 4% during patron variants/free plays.
  • A Cut of the Profits - Global: Gold earned from Boss enemies +2500%
You can find all this information, and even more details, in game!

We would love to hear about your experiences in the Feywild on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 3rd
Idle Champion Spotlight: Merilwen 
Posted in Idle Champions.

This is the tail of a druid who might look cute, but when her friends are in danger there's no kitten around! She's a fur-midable opponent who can cause a cat-astrophe to her enemies!

Merilwen is a Wood Elf druid with a penchant for puns and a love of all things nature! She joins her fellow Oxventure Guild members Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Dragondown 5.

I. Merilwen

Dungeons & Dragons Merilwen

    Merilwen is at home in nature, happy to speak with animals or plants at the first opportunity. She's always ready to pull out her trusty bow, or turn into a cat, to get out of many tough situations. With a fierce loyalty to her friends, and to nature itself, she'll call upon the moon to deal with anyone who gets on her bad side. And if you're really unlucky, you might stumble into Merilwen's Meatgrinder. Spoilers: it's a very bad time.

Merilwen is a Support and Gold Find Champion who increases the damage of all Neutral Champions, and when she transforms into a cat, she increases the attack rate of adjacent Champions. Her gold find and ultimate are both improved when she is combined with other members of the Oxventurers affiliation. She can be added to the formation by swapping her out with Celeste (Slot 2).

II. Merilwen's Stats

Race: Elf (Wood) Alignment: True Neutral
Class: Druid (Circle of the Moon) Gender: Female Pronouns: She/Her
Age: 101
Affiliation: Oxventurers Guild

STR: 12 DEX: 17 CON: 15
INT: 14 WIS: 20 CHA: 11

Role: Support, Gold Find
Eligible for Patrons: Vajra and Strahd
Slot: 2 (Celeste)


Dungeons & Dragons Merilwen Key Art

III. Merilwen's Design

It was delightful to work with Ellen Rose on the design Merilwen, and bring this nature loving fan of puns to Idle Champions! Merilwen is our fourth Champion from the Oxventure crew from Outside Xbox and Outside Xtra, so it was especially fun to dig into the ways she could interact with the other Oxventurer's Guild members.

Merilwen is fiercely loyal to her friends, and to nature itself, which she demonstrates in all the ways she supports the formation. She prefers A Neutral Party, not those who lean good or evil, so she increases the damage of all Neutral Champions. While in her elf form, Merilwen will hurl Punishing Puns at enemies to increase the damage A Neutral Party can do, and will attack enemies with a magical Poison Spray. But she can also stop attacking and Wild Shape into a cat, using her Distracting Cuteness to inspire those adjacent to her to attack faster. And the more Oxventurers Guild Champions that have joined her in the formation, the more Liquidity she'll have to increase everyone's gold find.

Merilwen's Specializations encourages her to pick one thing to focus on. She can cause additional damage by making enemies Stink like Skunk, increases gold find because she Treasures her Friends, or further increases the rate of attacks of her adjacent allies in her Mew-will-wren form. All of this support is a huge help to the formation, but sometimes Merilwen wants to join the battle in epic fashion with Merilwen's Meat Grinder! This Ultimate Attack causes stone spikes to shoot out of the ground to cause massive damage, and if other Oxventurer's Guild members are part of the formation they'll help make her Ultimate even more deadly!

IV. Merilwen's Abilities

Basic Attack

Merilwen has two attacks depending on if she's in cat or elf form:
  • Distracting Cuteness — Merilwen does not attack while in cat form.
  • Poison Spray — Merilwen attacks a random enemy with a magical spray of poison.

Formation Abilities

  • A Neutral Party — Merilwen increases the damage of all Neutral (along the good/evil spectrum) Champions in the formation by 100%.
  • Liquidity — Increase gold find by +100% for each Oxventurers Guild Champion in the formation, stacking multiplicatively.
  • Wild Shape — At the start of each non-boss area, Merilwen takes on the form of a wild cat. She no longer makes normal attacks, but the attack speed cooldown of every adjacent Champion is reduced by 0.5 seconds. If there are ever 15 or more enemies on the screen, Merilwen transforms back to her normal form and starts attacking until the party switches areas.
  • Punishing Puns — While in her elf form, Merilwen boosts A Neutral Party by +100% for each enemy, stacking additively.

Specializations

  • Stink Like Skunk — Merilwen's normal attack makes hit enemies stink like skunk, taking extra damage every second for 5 seconds.
  • Treasures her Friends — Merilwen gains an Encouragement stack each second that an enemy is not defeated. For each Encouragement stack, the gold find of Liquidity is increased by +100%, stacking additively. When an enemy is defeated or the party changes areas, the stacks are reset to 0.
  • Meow-il-wen — Merilwen's Wild Shape attack speed cooldown reduction is increased by 1 second and persists when she is in her elf form.

Ultimate Ability

  • Merilwen's Meat Grinder — Stone spikes come out of the ground with a 30 second duration. Enemies in the area take massive damage over time while in the area. Secondary effects are triggered based on if other Oxventurer's Guild members are part of the formation:
    • Corazón: Enemies affected by Grease in the spike area take +200% damage from all sources.
    • Prudence: Prudence's glee stacks are set to maximum.
    • Rust: Gold find is increased by +1000% for 30 seconds.

V. Merilwen's Epic Equipment



Slot 1: Global DPS
Slot 2: A Neutral Party
Slot 3: Liquidity
Slot 4: Punishing Puns
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Whether grinding enemies to mulch or inspiring allies as a cat, Merilwen has plenty of powers that we're excited to see her deploy! Tell us all about how much you are enjoying having Merilwen in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 1st
Idle Champions: The Grand Tour, Part 17 
Posted in Idle Champions.

The finale of our Out of the Abyss campaign is here! We finally have all of the components for Vizeran's ritual. This is the first step on the path to return the demon lords back to where they came from, and save the Underdark once and for all!

It's time to return to Menzoberranzan and start the plan, but cultists and demons are everywhere!

Note: you will need to have completed the previous two Grand Tour Adventures, The Oozing Hunger and The Madness of Zuggtmoy, in order to access these new Adventures.



The Cult of Lolth

Enter the Drow city of Menzoberranzan and face the Cult of Lolth.
  • Variant: Head Over Heals — You're going to need some healing to make it through this adventure, so a random Healing Champion has been unlocked and added to the formation. But don't worry, we're sure they're the only healer you'll need!

The Demon Lords of the Abyss

Face the Demon Lords of the Abyss while trying to save Vajra!
  • Variant: Speed Demons The demons here are stronger, faster, heartier, and come with a lot of extra Abyssal Chickens!

More details and information can be found in the game!
June 1st
Idle Champions: June 1st 2022 Update 
Posted in Idle Champions.

We've rolled out some big updates and changes recently, including several that have gone live today. So we thought it was a good idea to go into detail about the balancing, redistribution, dismantling, and more!

Table of Contents

Spring Balance Update

Dungeons & Dragons Spring Balance Update

We are in the final week of our six-week Spring Balance Update, where we have been making adjustments to Champions that didn't require a major rework. The final updates have been made, and you can read about all of the details in the in-game changelog or our blog post.

Soft Cap Increase

It's time to level up! Your adventures in Faerun have continued to take some twists and turns, heading into the Feywild realm of Prismeer and facing down the most dangerous of the Demon Lords in today's update. This week's update for Idle Champions brings with it increases to the upgrade cap for all 101 Champions! This newfound strength will help your formations to push further than ever before. Good luck!

Item Level Cap Redistribution

Players have equipment that is leveled over its item level cap, but those extra levels are not providing any benefit. Today's update fixes this issue! A check will be done every time the game loads, a new adventure is started, or you switch parties. The sum of all levels over the cap will be calculated, the items will be reduced to the level cap, and the game will refund the excess levels in the form of Blacksmithing Contracts. Now if you have (or obtain) an item over its cap, you'll be able to use additional levels elsewhere!

Briv Steelmarrow Update

Briv's mechanics allow him to bypass important content that we've intended players to encounter. Challenging bosses are a big part of some adventures, variants, and patron variants' difficulty, and completely skipping these reduces the adventures' challenge to an unintended degree. We've made some changes to the way his skipping works, both to avoid bypassing that content and also improve his skipping in offline progress and background parties.
  • Briv can no longer skip bosses in base adventures, variants, patron variants, Time Gates, and special adventures such as split the party or the Trials of Mount Tiamat. He can still skip bosses in free play, including Time Gate free play. If Briv was going to skip a boss area, he instead skips TO the boss area. Once that boss is defeated, he then skips to the area that would have been skipped to.
  • A new feat has been added that limits Briv to skipping at most 4 areas. It has no effect if Briv is not capable of skipping at least 4 100% of the time.

Hew Maan Update

Hew Maan's quest-progression-increasing mechanic is in need of a balance. This is ironic given the name of the upgrade that buffs it is Perfectly Balanced. It is much easier to gain massive speed increases with Hew Maan compared with essentially every other speed Champion, putting them in a class of their own in the speed Champion rankings. We are not completely against being able to beat an area in only a few kills, but this power should not be easily obtainable with a single Champion.
  • We have reduced the base effect of Zrang's Teamwork from 25% to 20%.
  • We have reduced the base effect of Carefully Balanced from 10% per Champion to 5% per Champion.
  • We have capped Hew Maan's slot 4 item at 2501 item levels for non-gilded items, 1615 for shiny, and 1172 for golden. Players with more than the maximum number of item levels will have their excess item levels refunded as blacksmithing contracts.

Dismantle Champion System

Dungeons & Dragons Dismantle Champion System Due to the changes listed above to Briv and Hew Maan, the Dismantle Champions system will be available for Asharra, Briv, and Hew Maan for the next 3 weeks. As noted below, we will also have a Legendary Dismantle event for all Champions during that same time frame.

As many of you know, we've been working on the Dismantle Champion System for a few weeks now (following the recent updates to Asharra). Since then we've been listening to player feedback and making some adjustments, and the system is now ready to be released!

After a specific Champion has had a significant balance change, and we choose to allow it to be dismantled, the Dismantle Champion System will become available for that Champion for 3 weeks. You can only dismantle a Champion once during this time period, and only the Champion(s) we have selected (The current list includes Asharra, Briv, and Hew Maan). You will find the button to start the process in the Champion's character sheet, near their portrait.

Dismantling a Champion has the following effects:
  • All equipment item levels are set to level 1.
    • Equipment item levels are returned in the form of Blacksmithing Contracts with a total value equal to the item levels removed.
    • Capped iLevels - The number of item levels you can dismantle is capped at 10K per slot. Any additional item levels will remain on the dismantled champion.
  • Collected equipment is retained, and your max rarity of each equipment slot is retained. If you're fully epic, you'll remain fully epic, just at a reduced item level.
  • Golden items are reverted to the non-golden version of themselves.
    • An Epic Golden Potion is awarded for each.
  • Shiny items are reverted to the non-shiny version of themselves.
    • A Potion of Polish is awarded for each.
  • Legendary items are reverted to epic rarity.
    • A Legendary Potion - Level # is awarded for each.
  • Feats that can be purchased for gems are removed.
    • Gems equivalent to the total purchase price are awarded.
    • Refunded feats will be available to purchase again for gems.
When we trigger a Champion Dismantle for a specific Champion, we will also trigger a Legendary Dismantle Event for all Champions. This is based on player feedback, and will allow players to adjust their legendary investment in Support Champions that were used in conjunction with the nerfed Champion.

New and Updated Items

In order to make these changes outlined above easy for players to work with, we have made some updates to existing items as well as added new types of items!
  • Potion of Polish (Updated): Potions of Polish have been upgraded to be targetable. This means that players can choose both the Champion and the equipment slot to use this potion on. All existing Potions of Polish will gain this ability.

  • Epic Golden Potion: The Epic Golden Potion turns the item of a player's choice into a golden item, provided we have released that item as a GE previously. Players can choose both the Champion and the equipment slot to use this potion on. If the item is not already epic, this potion makes it epic as well.

  • Legendary Potion - Level #: Legendary Potions can be used on an epic or legendary piece of equipment. It will make that equipment a legendary item, and add the levels listed on the potion. A Legendary Potion can not be used on an item that is already of an equal or higher legendary level. Players can choose both the Champion and the equipment slot to use this potion on. It functions as if the player crafted and/or leveled up the item to the target level, without paying any associated costs.

  • Legendary Blacksmithing Contract: This new blacksmithing contract grants more levels (120) than was available with the existing blacksmithing contracts (1, 2, 6, or 24).

Thank You

Thank you to all of the players who have provided valuable feedback! Your help and input have been extremely valuable as we craft these updates and changes. All of this information will be available in the game, including updates in the Changelog.

We continue to listen to your suggestions and comments on the Idle Champions Subreddit, on the Steam forums, and on the Official Idle Champions Discord!

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