Wintershield 3 introduces Artemis Entreri, the Human Assassin who first appeared in RA Salvatore's 1988 novel The Crystal Shard, and brings back Nerys Kathon, Human Cleric of Kelemvor, and Barrowin Undurr, Dwarf Cleric of Gond. Players have until Monday, December 30th at 12PM Pacific to complete their Wintershield 3 unlocks and objectives.
New Champion: Artemis Entreri
- Raised by the thieves' guild in Calimport, Artemis Entreri has since become one of the deadliest and most feared assassins in the history of Faerûn. Entreri is completely devoted to mastery of his craft, leaving no room in his life for emotional attachment or even personal pleasures. His fighting skills and tactical brilliance are equalled only by one other - the drow warrior Drizzt Do'Urden.
For more information about our latest Champion, check out the Idle Champion Spotlight: Artemis Entreri dev blog!
Year 2 Champion: Nerys Kathon
- Nerys Kathon joined the Heroes of Baldur's Gate on a mission to protect her church, but was soon pulled into a harrowing journey to Barovia and beyond. As a cleric of Kelemvor, she grew up in service to the dying and the dead, and developed a cold detachment to anything outside of duties to her faith. Beneath that frosty exterior is a loyal and caring adventurer, but it's a side she rarely shows to anyone outside her closest friends.
For more information about Nerys, check out the Idle Champion Spotlight: Nerys dev blog!
Year 1 Champion: Barrowin Undurr
- A proud daughter of Clan Undurr and a devout follower of Gorm Gulthyn, the dwarven god of vigilance and duty. She spent fifteen years in the city of Ironmaster, in Icewind Dale, overseeing and protecting her family’s investment in the city’s lucrative mining operations. However, she saw little action and feared that her talents were being squandered. She has recently found a home within a budding organization called the Order of the Gauntlet, which vigilantly guards against the rise of evil in all its forms.
Barrowin is a Support / Healer Champion. She uses her Blessed Hammer ability to increase the power of Champion’s attacks through a stacking buff each time she attacks, while at the same time healing Champions in her column. When you want to add Barrowin to your formation, you can swap her with Tyril (Slot 10).
Year Three Variants
- The Infamous Assassin — Only DPS and Support Champions may be used. Artemis begins the adventure in the formation. Champions other than Artemis cannot deal damage; instead, Artemis' Basic Attack Cooldown is reduced to 3 seconds and his Ultimate Ability Cooldown is reduced to 60-seconds and he begins the adventure with his Ultimate Ability unlocked.
Reach Area 75.
- Designation: Hostile — Only Champions with a Strength (STR) score of 12 or higher may be used. Mechanical Guards spawn in each area. These Mechanical Guards stun Champions at random whenever they appear, and the stun only wears off once the Mechanical Guard has been killed.
Reach Area 125.
- Fan Club — A really excited costumed Arkhan fan joins the formation. Every 50 areas, another costumed fan takes up another slot in the formation (this ends after Area 151).
Reach Area 175.
Year Two Variants
- Dragons Are Wild — The Cult of the Dragon attempts to distract you by unleashing illusionary dragons within the walls of Waterdeep! Armored Bronze Dragon Wyrmlings spawn in each area. They do no damage and drop no gold.
Reach Area 75. - A Waterdhavian Party — Now that you're a 'local' adventuring group, you've become a tourist attraction. Two Drunk Waterdhavians join your adventure, taking up slots in your formation and moving every 25 areas.
Reach Area 125. - Once More with Necromancy — Nerys begins the adventure in your formation. Relentless Undead spawn in each area, attacking your formation. When Relentless Undead are killed, they get back up after three seconds and continue their attack. However, Relentless Undead killed by Nerys' Spiritual Weapon are destroyed for good.
Reach Area 175.
Year One Variants
- The Chatty Map — The map is extremely chatty. Every 15 seconds it engages in deep conversation with a random Champion in your formation, disabling their DPS and Formation Abilities for 15 seconds.
Reach Area 75. - The Cult of Daggers — Dagger-throwing Cultists spawn alongside normal waves and toss daggers at random Champions in your formation. These additional monsters drop no gold.
Reach Area 125. - Only the Strong Survive — Only Champions with a Strength stat of 13 or higher can be used.
Reach Area 175.
See the in-game FAQ for more information!