Search News:



Archives by month:

January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
April 2012
August 2011
March 2011

Blogs Categories:

Codename News
Bush Whacker 2
Egg Breaker Adventures
Shards of Titan
Legacy Games
Crusaders of the Lost Idols
Tap Tap Movie
Idle Champions

Popular tags: [Clear Tags]

bw2, event, new content, crusaders, idle, champions, update, early, access, new, weekend, buff, eba, release notes, patch notes, community, change log, legacy games, 2018, fun, objectives, charity, idols, content, 2017, nate, spotlight, halloween, shards of titan, lost, contest, summer, kaine, campaign, 2019, eb1, sot, the commons, tomb of annihilation, tier 4, anniversary, quest, promo, thanksgiving, grand tour, player council, pets, bw1, christmas.
January 8th
Idle Champions: Midwinter 3 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 3 introduces Môrgæn, the High Elf Ranger (Hunter) played by Morgan Webb on Acquisitions Incorporated. The event also brings back K'thriss Drow'b, the Drow Warlock played by Kris Straub on Acquisitions Incorporated: The "C" Team, and Regis, Halfling Rogue of the Companions of the Hall. Players have until Monday, January 20th at 12PM Pacific to complete their Midwinter 3 unlocks and objectives.

Dungeons & Dragons Môrgæn Morgaen Acquisitions Incorporated

New Champion: Môrgæn

    The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then vanish into the woods with no one the wiser. Her legendary ability with the longbow and the custom arrows she crafts instills fear into the hearts of her many enemies -- and more than a few of her coworkers. Famously, she is the only member of Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions.

Môrgæn is a Support Champion who takes a percentage of your gold find in exchange for a powerful DPS buff with her Paid Up-Front ability. The more gold Môrgæn takes, the greater the power of the buff, which persists through resets. When you wish to add Môrgæn to the formation, you can swap her with Makos (Slot 9).

For more information about our latest Champion, check out the Idle Champion Spotlight: Môrgæn dev blog!

Dungeons & Dragons K'thriss Acquisitions Inc C Team

Year 2 Champion: K'thriss Drow'b

    Curious, affable, and morbid, the Drow heretic K'thriss Drow'b seeks the insane god-truth behind the veil of reality. As the "C" Team's hoardsperson, he keeps an eye out for occult relics that could aid him in his unearthly quest.
K'thriss is an unusual Support Champion. He reduces Gold Find to increase Global DPS, summons Shadow Demons to assist the party, and buffs distant allies. When you want to add K'thriss to your party, you can swap him with Bruenor (Slot 1).

For more information, check out the Idle Champion Spotlight: K'thriss dev blog!

Dungeons & Dragons Regis

Year 1 Champion: Regis

    As a poor urchin on the streets of Calimport, Regis quickly learned that survival often requires bending the rules in your favor. He fled to the north to avoid capture after stealing his former master’s magical ruby pendant. Eventually, he found companionship amongst the Companions of the Hall, becoming one of Bruenor Battlehammer’s most trusted confidants. Bruenor was the one who gifted Regis with the nickname “Rumblebelly” due to the halfling’s insatiable appetite.

    Regis would prefer nothing more than to relax in the sun with a full belly near his home in Ten-Towns and fish for knucklead trout, the source of all of his scrimshaw carvings. But when his friends need help, Regis is always there for them. He never sees himself as the hero, even though his true friends know better.

Regis is a Support Champion. He uses a magical ruby amulet to buff Champions in front of or behind him, and to make enemies weak to different types of damage. When you want to add Regis to your party, you can swap him with Celeste (Slot 2).

Year Three Variants

  • Utterly Devoured — Anyone the Devourer completely devours is now devoured for the entire adventure and can't be used again until you reset the adventure. YOU HAVE BEEN WARNED.
    Reach Area 75.
  • Limited Resources — Only Champions in the first bench seat are initially available. Every 10 areas, another bench slot unlocks, allowing Champions from that slot to be used.
    Reach Area 125.
  • Careful Positioning — Môrgæn starts in the formation in slot 3 and can be moved, but not swapped out or removed from the formation. Only Môrgæn and Champions buffed by Paid Up-Front can deal damage; other Champions' attacks will still proc stuns/slows/etc., but will deal 0 damage.
    Reach Area 175.

Year Two Variants

  • Velvet's Midwinter Adventure — K'thriss summons his unseen servant, Velvet, to help with party. Unfortunately, Velvet has been tasked with collecting gold for K'thriss, causing enemies to drop 50% less gold. K'thriss and Velvet both start in the formation, and once unlocked, K'thriss' Unseen Encouragement ability extends from both K'thriss normally, but also extends to those adjacent to Velvet.
    Reach Area 125.
  • Truth Beyond Knowing — K'thriss desires more knowledge of his unknowable god. Every area, a Drow Cultist empowered by the sign of the Ur appears, attacking with Chain Lightning. The Drow Cultist drops no gold upon death, but does drop a glyph (book). Every time you collect a glyph, Champions with an Intelligence (INT) score of 13 or higher have their damage increased by 5%, while Champions with below 13 INT have their damage go down by 5% for the remainder of the adventure.
    Reach Area 125.
  • More Like the Scream Team — The Devourer now arrives as a second boss in Area 25, and if that wasn't scary enough, the Devourer now devours Champions every 8 seconds instead of every 10 seconds!
    Reach Area 175.

Year One Variants

  • Deadwinter Date — You've been tasked with escorting two young Harpell wards on a date during your adventure. They take up slots and are otherwise pretty useless.
    Reach Area 125.
  • Deadwinter Fey — A large number of sprites and pixies spawn with each wave of enemies (not during boss areas). These extra monsters do not drop gold, and when killed they sprinkle a random Champion with pixie dust. Any champion that is sprinkled with 10 Pixie dust has their DPS and Formation Abilities disabled. Pixie dust stacks reset when you change areas.
    Reach Area 125.
  • Deadwinter Pay (-back) — Every time you defeat an enemy (in a non-boss area) your Champions take 10% unavoidable damage. Champions adjacent to Regis take one third of that damage while Regis himself is immune.
    Reach Area 175.
See the in-game FAQ for more information!

January 7th
Idle Champion Spotlight: Môrgæn 
Posted in Idle Champions.

    Môrgæn is a solver of problems, at great range and with terrible efficiency. I don’t mean terrible like: “she can’t do it;” I mean terrible like: “scary.” With Jim, I pay when I get around to it. I don’t know the last time I paid Viari. But Môrgæn? She’s an elf from the Elsewynn and she shoots arrows she makes herself. Some of these arrows are made with some kind of evil tooth on the front. So, she gets paid a month in advance. It’s not in the contract! I just like how my head is all in one piece right now and that seems like a good investment.

    ~Omin Dran


If you're in the market for a High Elf Hunter who specializes in killing enemies and making you money, look no further than Môrgæn, the ruthless and efficient Ranger played by Morgan Webb on Acquisitions Incorporated!

Would you like to know more?

I. A solver of problems...

Dungeons & Dragons Môrgæn Morgaen Acquisitions Incorporated

    The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then vanish into the woods with no one the wiser. Her legendary ability with the longbow and the custom arrows she crafts instills fear into the hearts of her many enemies -- and more than a few of her coworkers. Famously, she is the only member of Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions.

Môrgæn is a Support Champion who takes a percentage of your gold find in exchange for a powerful DPS buff with her Paid Up-Front ability. The more gold Môrgæn takes, the greater the power of the buff, which persists through resets. When you wish to add Môrgæn to the formation, you can swap her with Makos (Slot 9).

II. Môrgæn's Stats

Race: High Elf Alignment: Chaotic Neutral
Class: Ranger (Hunter) Gender: Female
Age: 150 Affiliation: Acquisitions Incorporated

STR: 12 DEX: 20 CON: 12
INT: 14 WIS: 15 CHA: 10

Dungeons & Dragons Môrgæn Morgaen Acquisitions Incorporated

III. Môrgæn's Design

Since Môrgæn is in many ways a highly skilled mercenary, we wanted to make sure that she took her 'cut' of the profits, so Môrgæn will take a percentage of your Gold Find with her Paid Up-Front ability, and in exchange she will increase the damage of other Champions and help you kill enemies. She has multiple sets of specializations that allow you to customize Paid Up-Front further, so you can make sure that she's helping your favorite DPS Champions. And did we mention that this buff is boosted by all the gold Môrgæn collects, persisting through all her adventures? We probably should have mentioned that :)

Môrgæn's second ability is Friends in Wealth, which increases the formation's damage with the aid of Gold Find Champions (and stacks multiplicatively for each one you field), giving her some extra oomph when grouped with Champions like the dashing and debonair Jarlaxle, who may have poisoned a certain roguish AI employee once.

Finally, Môrgæn's last formation ability is Double Tap: whenever Môrgæn's first arrow kills a target, the second arrow fired through her Rapid Shot basic attack not only makes sure the enemy is dead, but miraculously doubles the amount of gold dropped. How does she do it? We don't know*, and we certainly aren't complaining!

When you really feel like messing up some enemies, use Môrgæn's ultimate ability, Customized Arrow, can kill groups of enemies together, in a line, or even cause significant damage over time to an enemy.

(*Note: we definitely 'know')

IV. Môrgæn's Abilities

Basic Attack

  • Rapid Shot — Môrgæn shoots an arrow at a random target, then quickly follows up with a second arrow.

Formation Abilities

  • Paid Up-Front — Môrgæn collects 25% of the gold dropped by enemies, but in turn increases the damage of all adjacent Champions by 100%. This buff is increased by 5% for each order of magnitude of gold that she collects (stacking additively and then applying multiplicatively), with the sum persisting through resets.
  • Friends In Wealth — Môrgæn increases the damage of all Champions by 100% for each Champion with the Gold Find role (stacking multiplicatively).
  • Double Tap — If Môrgæn's first arrow kills her target, the second arrow hits the now-dead(?) target again, causing it to drop a second set of gold.

Specializations

  • Buff Targets — The first Specialization determines which other Champions Paid Up-Front applies to:

    • Fine As IsPaid Up-Front continues to only apply to adjacent Champions.

    • Keep Your DistancePaid Up-Front now only applies to all non-adjacent Champions.

    • Monster FodderPaid Up-Front now only applies to all Champions in front of Môrgæn.

    • Stay Out Of My WayPaid Up-Front now only applies to all Champions behind Môrgæn.
  • Buff Modifiers — The second Specialization determines what additional factor modifies Paid Up-Front's magnitude:

    • Keep It SimplePaid Up-Front's buff is increased by 300%.

    • Tight FormationPaid Up-Front is increased by 75% for each Champion adjacent to Môrgæn (stacking additively, then applying multiplication; 6 adjacent = 450%).

    • Calm Under PressurePaid Up-Front is increased by 20% for each enemy attacking a Champion within 2 slots of herself (additively), up to a max of 20 enemies (max 400%); each enemy can only count once, even if it's attacking multiple Champions.

    • The Long GamePaid Up-Front is increased by 10% each second an enemy is not killed (additively), stacking up to 60 times (max 600%); any enemy dying resets the stack amount to 0.
  • Buff Modifiers 2 — Choose a second Specialization choice from Buff Modifiers.

Ultimate Ability

  • Customized Arrow — Môrgæn pulls a customized arrow from her quiver at random and fires this more powerful arrow towards her enemies. This ultimate can have one of three effects at random:

    • Skull-carved Arrow — Môrgæn's arrow rips through all enemies it hits, continuing in a straight line until it leaves the screen.

    • Smokepowder Arrow — Môrgæn's arrow explodes on the enemy it hits, dealing damage to all other enemies nearby.

    • Green-leaf Arrow — Môrgæn's arrow causes the enemy it hits to take damage over time.

V. Môrgæn's Equipment

Dungeons & Dragons Môrgæn Morgaen Acquisitions Incorporated Equipment

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Paid Up-Front
Slot 4: Friends In Wealth
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think of Môrgæn? Have we done justice to Acquisitions Incorporated's most dangerous employee? Let us know!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
December 17th, 2019
Idle Champion Spotlight: Artemis Entreri 
Posted in Idle Champions.

    "...He recognized the man at once, though he hadn't seen him in years, by the emerald-encrusted dagger hilt protruding from the sheath on his hip. Regis had often contemplated stealing that beautiful weapon, but even he had a limit to his foolhardiness. The dagger belonged to Artemis Entreri..."

    RA Salvatore, The Crystal Shard (1988)
One of the most-requested characters we've ever had for Idle Champions finally arrives with Wintershield 3 later this week. It's time to introduce Artemis Entreri, the legendary assassin and ruthless arch-enemy of Drizzt Do'Urden, in the final Idle Champion Spotlight of 2019.

Are you ready to learn more?

A Legendary Assassin...

Dungeons & Dragons Artemis Entreri

    Raised by the thieves' guild in Calimport, Artemis Entreri has since become one of the deadliest and most feared assassins in the history of Faerûn. Entreri is completely devoted to mastery of his craft, leaving no room in his life for emotional attachment or even personal pleasures. His fighting skills and tactical brilliance are equalled only by one other - the drow warrior Drizzt Do'Urden.

Artemis is an extremely potent DPS Champion who observes and copies the support abilities granted to other DPS Champions, duplicating them for himself. When you wish to add Artemis to the formation, you can swap him with Nayeli (Slot 3).

II. Artemis' Stats

Race: Human Alignment: Lawful Evil
Class: Rogue (Assassin) Gender: Male
Age: unknown Affiliation: none

STR: 14 DEX: 20 CON: 15
INT: 16 WIS: 16 CHA: 13

Eligible for Patrons: Mirt, Vajra

Dungeons & Dragons Mirt and Vajra

III. Artemis Entreri's Design

How do you bring to life Drizzt Do'Urden's ultimate nemesis? A legendary assassin able to match skills with anyone he comes across? As it turns out, you make him do just that!

We approached Artemis Entreri as an incredibly capable, observant, and adaptable fighter. When Artemis sees a move in combat, he can immediately duplicate it — and this is also true with formation abilities. If a DPS Champion other than Artemis receives a positional formation buff, Artemis will also receive a portion of the effect of that formation buff as well. This means Artemis is at his most powerful when fighting alongside other DPS Champions, opening up new formation possibilities where a support champion might be substituted for a DPS Champion so Artemis can duplicate multiple formation abilities from them. These stolen formation buff 'fragments' stack multiplicatively with any formation abilities that Artemis himself receives, and with the proper specialization choice, if the buffs are stolen from Drizzt or Catti-brie, this effect is further increased.

In addition to this unique mechanic, Artemis has a unique attack with his Vampiric Dagger. Getting a killing blow causes the dagger to become empowered, increasing Artemis' damage. This effect can stack multiple times, and with each attack there is a chance that the empowered dagger's power will be unleashed, dealing additional damage to whichever enemy was unlucky enough to be hit with the unleashed attack. Vampiric Dagger can cause Artemis' damage to spike randomly whenever he is reliably killing enemies, increasing his BUD-boosting potential.

Finally, Artemis' Ultimate Attack, One Upped, furthers increases his synergy with other DPS Champions by causing his Basic Attack cooldown to become reset whenever another DPS Champion attacks. This increases his damage based on the number of other DPS Champions in the formation, and lasts for the duration.

IV. Artemis Entreri's Abilities

Basic Attack

  • Vampiric Dagger — Artemis attacks the nearest enemy with his Vampiric Dagger.

Formation Abilities

  • Observance — Artemis observes and copies the positional formation abilities applied to other DPS Champions in the formation and gains a copy of those abilities on himself at 75% of their effectiveness, even if he himself already receives that effect.

  • Jeweled Power — Artemis' Vampiric Dagger is empowered. Whenever Artemis kills an enemy, Artemis' damage is increased by 100%, stacking multiplicatively. While this ability has at least 1 stack, there is a 10% chance per stack (additive) that the power will be unleashed when Artemis attacks, dealing 300% additional damage on that attack and resetting the empowered stacks to 0.

Specializations

  • Friend — Observance's effect is increased by 10% for positional formation abilities observed and copied from Champions adjacent to Artemis.

  • Foe — Observance's effect is increased by 25% for each positional formation ability observed and copied from either Drizzt Do'Urden or Catti-brie.

Ultimate Ability

  • One Upped — For 30 seconds, Artemis concentrates on showing off his martial prowess, increasing his base damage by 300% for each DPS Champion in the formation (including himself), stacking multiplicatively. Artemis' Basic Attack cooldown is reset to 0 whenever another DPS Champion attacks.

V. Artemis Entreri's Equipment

Dungeons & Dragons Artemis Entreri equipment

Slot 1: Self DPS
Slot 2: Self DPS
Slot 3: Observance
Slot 4: Jeweled Power
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

It's been a long time coming, but Artemis Entreri is finally coming to Idle Champions. We had a fantastic time trying to find a way to bring this legendary character to life, and we think we've created a unique and potent DPS Champion with Artemis Entreri -- and more importantly, he really shines when he's stealing the buffs of the Companions of the Hall. We can't wait to see how far players go from here!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
December 11th, 2019
Idle Champions: Descent into Avernus, Part 2 
Posted in Idle Champions.

An unknown disaster has struck the city of Elturel, and the remaining citizens have fled west to Baldur's Gate seeking refuge.

But the metropolitan city harbors secrets of its own, and the Champions soon find themselves entangled in the even-seedier underbelly of Baldur's Gate...

Note: you will need to have completed the previous two Descent into Avernus Adventures, A Tale of Two Cities and The Dead Three, in order to access these new Adventures.

Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Darkness Runs Deeper

It's time to find out what's going on in Baldur's Gate, and there's no better place to start than in the Lower City...
  • Variant: Troublesome Prisoner — Amrik Vathampur takes up a slot in the formation, doing no damage. Additionally, Champions adjacent to Amrik also deal no damage.
    Reach area 200.

Difficult Terrain

The Champions leave the darkened streets of Baldur's Gate on a journey to the library-fortress of Candlekeep in search of answers.
  • Variant: Cold & Wet — Two members of the Flaming Fist take up slots in the formation, changing positions every 25 aeas. In all areas where it is raining, Champion DPS and Gold Find is reduced by 99%.
    Reach area 225.


Hand of Vecna

As we descend deeper into Avernus we’re excited to release our latest DLC ⁠— The Hand of Vecna Skin & Feat pack for none other than Arkhan the Cruel. Pick up this awesome skin and get a wicked double-edged boost for Arkhan.


Arkhan the Cruel Hand of Vecna


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.