At the behest of the Blackstaff, the Champions are sent to discover what happened...
Midsummer 6 introduces Vin Ursa, a Plasmoid Fighter/Rogue Bounty Hunter - and CNE Original! It also brings back Valentine, the Reborn Half-Elf Sorcerer from The Black Dice Society, and Ellywick Tumblestrum, the Gnome Planeswalker and Greatest Bard in the Multiverse. Players have until Monday, August 7th at 12PM PDT to complete their event unlocks and objectives.
New Champion: Vin Ursa
- Vin Ursa is one of the deadliest bounty hunters in Wildspace. Raised by a community of Autognome thieves and trained by a former Xaryxian assassin, Vin is an expert at completing dangerous jobs. To keep her skills honed, she spends much of her off time in the Arena of Blood. If there's one thing you should hope for in Wildspace, it's to avoid ending up on the wrong side of her L.A.S.E.R. sight.
Vin Ursa is a Support and Gold Find Champion who builds up a ledger of Favored Foes as you progress through an adventure. She supports the formation in capturing her Favored Foes and makes sure the extra reward is worth it. Once unlocked, her skills can be hired into slot 7 opposite Minsc.
For more information on Vin Ursa and all of her mental powers, check out her Champion Spotlight!
Year Six Variants
- A New Hope - Search for the absent Open Lord of Waterdeep with Vin Ursa!
- Vin Ursa starts in the formation (Slot 4). She can be moved, but not removed.
- Only Champions in the front two columns can deal damage.
- Complete Area 75.
- The Menagerie - Search for the absent Open Lord of Waterdeep against foes of every type.
- Vin Ursa starts in the formation (Slot 5) with her Bounty Hunter and ultimate abilities unlocked. She can be moved, but not removed.
- Each wave, an extra monster with a random monster type spawns. It drops no gold nor does it count towards quest progress.
- Every 10 areas, all monster health is increased by an additional 100%, stacking multiplicatively.
- Complete Area 125.
- Journey's End - Search for the absent Open Lord of Waterdeep with the Good, the Bad, or the Neutral.
- Vin Ursa starts in the formation (Slot 5). She can be moved, but not removed.
- Only Champions from the most represented alignment(s) on the good/evil axis can deal damage.
- Complete Area 175.
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