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October 22nd
Idle Champions: Tales of the Champions, Part 3  
Posted in Idle Champions.

Well met!

The third Tales of the Champions update has arrived, and this time we're heading to the City of Blood and a Domain of Delight on two classic-themed adventures and six variants!

On our next adventures, Dynaheir investigates cultist activity in Baldur's Gate while Strongheart ventures into the Feywild with an old friend.

Completing the base adventures will unlock Dynaheir (Seat 3) and Strongheart (Seat 11), while completing additional variants offers exclusive Feats and a unique Skin.

Are you ready to take on the challenge? Read on to learn more!

Returning Day

See into the past as Dynaheir, Wychlaran of Rashemen, enjoys a rare but much-deserved respite following the events of the Iron Crisis. When havoc strikes, will the Heroes of Baldur's Gate band together once again to save the day?
  • Complete Area 50
  • Rewards: Dynaheir Unlock

Variant 1: A Good Tank Is Hard To Find

Dynaheir and friends investigate cultist activity in Baldur's Gate while limited in protection.
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • Other than Krydle, you may not use Tanking Champions.
  • Getting to Know Idle Champions: Tanking Champions keep your formation safe when things get dangerous. Use Dynaheir's specialization choice wisely if you need help finding tanks!
  • Complete Area 250
  • Rewards: 4 Gold Dynaheir chests and 250 Corrupted Gems

Variant 2: Threading the Needle

Dynaheir and her friends, with a precise Constitution, investigate cultist activity in Baldur's Gate.
Must have completed a Tier 2 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a Constitution of exactly 14, not counting any Circle Magic shenanigans.
  • Complete Area 600
  • Rewards: Epic Dynaheir Feat: Hathran Command (Increases the CON buff of Dynaheir's Circle of Magic specialization by 1) and 250 Corrupted Gems

Variant 3: Nom Nom Nom

Dynaheir and her devouring "friend" investigate cultist activity in Baldur's Gate.
Must have completed a Tier 3 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • The Devourer joins the formation.
  • After area 50, the Devourer eats the first quest item dropped by each defeated enemy.
  • Getting to Know Idle Champions: The Devourer is consuming the first Quest Item that each enemy drops. If only there were ways to increase that number?
  • Complete Area 1200
  • Rewards: Wychlaran Dynaheir Skin and 250 Corrupted Gems

Friends of a Feather

Strongheart of Valor's Call is a champion of righteous justice. Warduke is not. Return to the Feywild with these former friends and their 'helpful' guides as the two test their tenuous bond in search of a certain charming sorceress.
  • Complete Area 50
  • Rewards: Strongheart Unlock

Variant 1: An Event Worth Remembering

Strongheart explores the Feywild with an old friend and a few eventful guides.
  • Strongheart starts in the formation with his Justice Needs Champions ability unlocked. He can't be moved or removed.
  • You may only use Event Champions. You can get more Event Champions in events, from time gates, or in this campaign!
  • Only Strongheart and Champions affected by his Justice Needs Champions ability can deal damage.
  • Getting to Know Idle Champions: Events are the easiest way to collect and power up your Champions, and Strongheart's scavenger ability gets you additional Event tokens for use in these events!
  • Complete Area 250
  • Rewards: 4 Gold Strongheart Chests and 250 Corrupted Gems

Variant 2: The Critical Hits Strike Back

Strongheart explores the Feywild with an old friend and a few critical guides.
Must have completed a Tier 2 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • You may only Good Champions
  • After area 50, Champions deal 1 damage with normal attacks until any Champion lands a Critical Hit in the current area.
  • When a Champion deals a Critical Hit, that Champion takes damage equal to 20% of their maximum health.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 50.
  • Complete Area 600
  • Rewards: Epic Strongheart Feat: One For All (Increases the effect of Strongheart's Courage to Stand ability by 80%) and 250 Corrupted Gems

Variant 3: An Affiliation Affair

Strongheart explores the Feywild with an old friend and a few groups of guides.
Must have completed a Tier 3 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • Only Strongheart and Champions from the affiliation(s) with the most members in the formation can deal damage.
  • Once the formation has 3 Champions from the same affiliation, you can't add any more Champions from that affiliation.
  • Complete Area 1200
  • Rewards: Epic Strongheart Feat: Resolute (Grants Strongheart immunity to stun effects) and 250 Corrupted Gem

Tales of the Champions: Tier 2 Blessings

  • Make a Strexterity Save - Local: Increase the damage of all Champions with a STR or DEX of 17 or higher by 100%
  • Spec Ops - Local: Increase the damage of all Champions by 20% for each unique species in the formation
  • A Little Bit Faster Now - Local: Decrease the base attack cooldown of all Champions by 0.01s for each Champion in the formation with a base attack speed of 5 or higher
  • Tales of Camaraderie - Global: Increase the damage of all Champions for each Champion unlocked by 5%, stacking multiplicatively

Shadowfell Emergence

The arrival of the King of Shadows is an ill omen, and now Shadar-kai Warriors and Necromites have begun to emerge across the realms. The Shadowfell Emergence brings Golden Epics for the King of Shadows and Wren, Feats for Shandie, Kalix, King of Shadows, Tess, and Baldric, and the new Shadowfell Kalix Skin!

New Items Added to the Thayan Enclave!
  • Golden Epics
    • King of Shadows Slot 2 - Accursed Harness (20,000 Corrupted Gems)
    • Wren Slot 2 - Ring of Spell Turning (20,000 Corrupted Gems)
  • Feats
    • Baldric - Lightbringer (10,000 Corrupted Gems)
    • Kalix - Death's Shadow (10,000 Corrupted Gems)
    • King of Shadows - Dark Zealot (10,000 Corrupted Gems)
    • Shandie - Tabaxi Glitch (10,000 Corrupted Gems)
    • Tess - Tess Family (10,000 Corrupted Gems)
  • Skins
    • Shadowfell Kalix (10,000 Corrupted Gems)
  • Chests
    • Unlimited Shadowfell Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Baldric, Kalix, King of Shadows, Shandie, Tess, Wren

Campaign Feedback

What do you think about Tales of the Champions so far? Did you enjoy the Adventures? The themes? Rewards?

Join our community on one of our official platforms and let us know what you think!

September 24th
Idle Champions: Tales of the Champions, Part 2  
Posted in Idle Champions.

Well met!

The second Tales of the Champions update features the Jewel of the North and the City of Doors across two adventures, six variants, and a new array of exciting rewards!

For the next pair of adventures, join Melf as he endeavors to ensure the safety of the city of Neverwinter, and then help Lae'zel overcome the differences between Githyanki and Githzerai in order to combat an aberrant threat.

Completing the base adventures will unlock Melf (Seat 12) and Lae'zel (Seat 2). Additional rewards this update include the exclusive Prince Brightflame Skin for Melf, created by Luke Gygax!

Are you ready to take on the challenge? Read on to learn more!

A Royal Welcome

Melf visits the city of Neverwinter to assess its defenses, following the return of Sgt. Knox from a harrowing adventure. When danger strikes, Prince Brightflame leads the charge to protect the Jewel of the North.
  • Complete Area 50
  • Rewards: Melf Unlock

Variant 1: An Arranged Welcome

Melf and some precisely positioned friends endeavor to ensure the safety of Neverwinter.
  • Melf starts in the formation. He can't be moved or removed.
  • You may only use Champions that have positional formation abilities.
  • You may not place Champions with the DPS role next to Melf.
  • Getting to know Idle Champions: A positional formation ability is an ability that applies to only some Champions in specific slots in a formation.
  • Complete Area 250
  • Rewards: 4 Melf Gold Chests and 250 Corrupted Gems

Variant 2: A Mixed Welcome

Melf and a diverse set of friends endeavor to ensure the safety of Neverwinter.
Must have completed a Tier 2 Variant in an Event.
  • Melf starts in the formation. He can be moved, but not removed.
  • Only one Champion of each species can be in the formation at any time. Multispecies Champions count for all of their species. You may use a second elf in addition to Melf.
  • Increase the quest requirements of non-boss areas by 100%.
  • Complete area 600
  • Rewards: Epic Melf Feat: Heroic Legacy (Increases the effect of Melf's Specializations by 80%) and 250 Corrupted Gems

Variant 3: An Acidic Welcome

Melf and friends endeavor to ensure the safety of Neverwinter with some signature acid arrow help.
Must have completed a Tier 3 Variant in an Event.
  • Melf starts in the formation. He can be moved, but not removed.
  • You may only use one Champion with the DPS role.
  • If you add a male DPS Champion to the formation, you may not use any other male Champions (other than Melf).
  • If you add a female DPS to the formation, you may not use any other female Champions.
  • A nonbinary DPS allows anyone to be used, and a nonbinary support Champion may always be used.
  • Acid Bubbles spawn in all non-boss areas. Some bubbles contain additional enemies that must be defeated afterwards. When a bubble is popped (killed), all Champions in the formation take 5% of their maximum health as acid damage. They don't drop gold nor count towards quest progress.
  • Complete Area 1200
  • Rewards: Prince Brightflame Melf Skin and 250 Corrupted Gems

Two Skies

Lae'zel of Creche K'liir comes to Sigil for the first time, and it's not going well. The githyanki warrior becomes entangled in a Spelljamming adventure along with Nrakk, a githzerai monk. The unlikely duo must learn to overcome their differences to survive a Mind Flayer threat.
  • Complete Area 50
  • Rewards: Lae'zel Unlock

Variant 1: For Vengeance

Lae'zel and Nrakk overcome their critical differences to stop a mind flayer threat.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • After area 50, Champions only deal 1 point of damage with normal attacks that aren't Critical Hits.
    • Ultimate attacks always deal full damage.
  • A lesser Gibbering Mouther spawns with each wave. They don't drop gold nor count towards quest progress.
  • Getting to Know Idle Champions: Some Champions, like Lae'zel, Strongheart, and Catti-brie, have an increased chance to deal high-damage Critical Hits with their attacks.
  • Complete Area 250
  • Rewards: 4 Lae'zel Gold Chests and 250 Corrupted Gems

Variant 2: For Resolve

Lae'zel and Nrakk overcome their differences with those that follow and renounce the ways of Gith.
Must have completed a Tier 2 Variant in an Event.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a Wisdom of 14 or higher, and/or Dexterity of 16 or higher. You may also use Commodore Krux.
  • A Githyanki and Githzerai join the formation. Champions between them deal no damage due to their bickering.
  • An Intellect Devourer spawns with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 600
  • Rewards: Epic Lae'zel Feat: Master's Precision (Additively increases the Crit Chance of Lae'zel by 20%) and 250 Corrupted Gems

Variant 3: For Victory

Lae'zel and Nrakk overcome their differences to stop a mind flayer threat by any means necessary.
Must have completed a Tier 3 Variant in an Event.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • You may only use Evil and/or Neutral Champions. You may also use Commodore Krux.
  • After area 50, Champions only deal 1 point of damage with normal attacks that aren't Critical Hits.
    • Ultimate attacks always deal full damage.
  • Enemy speed and damage is increased by 300%.
  • An armored Mind Flayer Guard spawns with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 1200
  • Rewards: Knight of the Comet Lae'zel Skin and 250 Corrupted Gems

Campaign Feedback

What do you think about our next batch of Tales of the Champions adventures and rewards?

Join our community on one of our official platforms and let us know what you think!

August 27th
Idle Champions: Introducing Tales of the Champions 
Posted in Idle Champions.

Well met!

Since Idle Champions first launched in Early Access, we have released a new campaign every year, starting with Tomb of Annihilation in 2017 and most recently with Vecna: Eve of Ruin in 2024.

For our 2025 campaign, we want to do something different. We went back to the drawing board, looking to make monthly campaign updates more exciting and eagerly anticipated. What we've created is more than a new campaign -- it's a celebration of Idle Champions and a way for us to show gratitude to our players by offering a plethora of new play rewards!

Introducing Tales of the Champions: a new original campaign of epic one-shot adventures dedicated to Champions that you will be able to unlock, gear up, and earn exclusive new rewards for, outside of Events! This campaign will unlock in the early game, at the same time as Tomb of Annihilation.

With Tales of the Champions, each adventure has a Focus Champion. Focus Champions are Event Champions who are key to the story and unlocked as part of these unique adventures (if you don't already own them). After their adventure is complete, three new variants will immediately become available. These variants are designed to teach - and challenge - mastery of that Champion. Completing them will earn unique rewards, from Champion Chests to new exclusive Feats and Skins that can only be earned through playing!

Now, let's talk about the first two adventures and their respective Focus Champions: Ezmerelda d'Avenir and Catti-brie!

Campaign: Tales of the Champions

An Acquired Taste

Focus Champion: Ezmerelda

Ezmerelda d'Avenir suffers the company of the one and only Volothamp Geddarm on an ill-advised trip to the mist-shrouded land of Barovia. Find out what surprises await them on this comedic romp through a deadly serious realm.

Complete Area 50
  • Reward: Ezmerelda Champion Unlock

  • Variant: Hunting For A Good Meal

    Ezmerelda and Volo travel to Barovia with a band of hunters.
    • Ezmerelda starts in the formation. She can be moved, but not removed.
    • Only Champions with the Hunter role (like Ezmerelda or Minsc) can deal damage. You can still use other Champions to tank, support, or heal, they just won't deal damage.
    • 1-2 Zombies loyal to Strahd spawn with each wave. They don't drop gold nor count towards quest progress.
    • Enemies have 1000% more health, but enemies that are a Favored Foe for any Champion take 400% additional damage.
    • Getting to know Idle Champions: Champions with the Hunter role usually have Favored Foes, granting your Champions an advantage against enemies of specific types.
    • Complete Area 250
    • Rewards: 4 Gold Ezmerelda Chests & 250 Corrupted Gems

    Variant: Swimming in Debuff

    Ezmerelda and Volo travel to Barovia with some Debuff Champions.
    Must have completed a Tier 2 Variant in an Event
    • Ezmerelda starts in the formation. She can be moved, but not removed.
    • You may only use Champions with the Debuff role.
    • Enemies without a debuff applied to them only take 1 damage from all attacks, move 400% faster, and deal 800% more damage.
    • Complete Area 600
    • Rewards: Ezmerelda's Monster Tracker Feat & 250 Corrupted Gems

    Variant: Breaker Breaker

    Ezmerelda and Volo travel to Barovia for a critical quest to break something with an ogre
    Must have completed a Tier 3 Variant in an Event
    • Ezmerelda starts in the formation. She can be moved, but not removed.
    • Champions without the Breaker role have their base damage permanently set to 1.
    • An ogre carrying a battering ram takes up 3 slots in the formation.
    • All boss enemies have 25 armored health if they don't have segmented or armored health already.
    • Strahd spawns as an extra boss in every boss area. He must also be defeated to progress.
    • Complete Area 1200
    • Rewards: Empyrean Ezmerelda Skin & 250 Corrupted Gems


    The Ties That Bind

    Focus Champion: Catti-brie

    Catti-brie and her fellow heroes of Icewind Dale must save Ten-Towns from draconic devastation! Drizzt, Bruenor, and the other legendary Companions of the Hall feature in this story about family, rivalry, misunderstandings, and vacations gone awry.

    Complete Area 50
  • Reward: Catti-brie Champion Unlock

  • Variant: The Pugilists That Push

    Catti-brie and the other Companions of the Hall must save Ten-Towns from a wrathful dragon while knocking back foes.
    • Catti-brie starts in the formation. She can be moved, but not removed.
    • Enemies take significantly less damage the closer they get to the formation. Use Champions that knock back enemies to get around this problem!
    • Enemies have 1000% more health, but this buff is decreased by 100% for each Control Champion you have in your formation, stacking additively.
    • Getting to know Idle Champions: Some Champions with the Control role can push enemies away from the formation, protecting your front line.
    • Complete Area 250
    • Rewards: 4 Gold Catti-brie Chests & 250 Corrupted Gems

    Variant: The Champions That Crit

    Catti-brie and the other Companions of the Hall must save Ten-Towns with some critical allies.
    Must have completed a Tier 2 Variant in an Event
    • Catti-brie starts in the formation. She can be moved, but not removed.
    • Champions have an additional 20% critical hit chance.
    • Champions' normal attacks only deal damage when they are Critical Hits.
    • Two local residents join the formation to experience life as adventurers. They're a little battle-shy and don't attack or assist in any way.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 50.
    • Complete Area 600
    • Rewards: Catti-brie's Master's Precision Feat & 250 Corrupted Gems

    Variant: The Fodder That Fights

    Catti-brie and the other Companions of the Hall must save Ten-Towns with some expendable helpers.
    Must have completed a Tier 3 Variant in an Event
    • Catti-brie starts in the formation. She can be moved, but not removed.
    • You may only use unaffiliated Champions and/or Companions of the Hall Champions.
    • Each unaffiliated Champion in the formation adds 1 Mithral Hall stack.
    • Every 75 areas, up to two random Champions are removed from the formation. They can't be used for the rest of the adventure. Champions from the Companions of the Hall affiliation are unaffected by this.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 75.
    • Complete Area 1200
    • Rewards: Solar Scion Catti-brie Skin & 250 Corrupted Gems


    Tales of the Champions Tier 1 Blessings

    • Fight Song - Local: Increase the damage of Bard & Fighter Champions by 100%
    • Champions, Role Out! - Local: Increase the damage of all Champions by 20% for each unique role in the formation
    • Lawfully Acquired Loot - Local: Increase your gold find by 20% for each Lawful Champion in the formation
    • Tales of Damage - Global: All Champion Damage x2

    Campaign Feedback

    We want to hear YOUR feedback about Tales of the Champions! What do you think of the Adventures? The themes? The Rewards? Join our community on one of our official platforms and let us know what you think!


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