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Recent News
March 27th
Idle Champions: Introducing Familiars 
Posted in Idle Champions.

Introducing Familiars! Familiars can be purchased for gems or real money and assigned to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. There are six Familiars available to purchase: three for gems and three more via DLC. They all function the same, though. Check out the in-game Change Log for more details.

Familiars unlock once you have reached Area 66 in any campaign (for most existing players they will become available right away). The cheapest Familiar costs 1,000 gems while the most expensive costs 50,000 gems.

Features

  • Familiars have been added to the game. Familiars can be purchased for gems and real money and assigned to specific tasks, such as clicking enemies, leveling up champions, or using ultimates.
  • Three familiars are available to purchase for gems for 1,000, 10,000, and 50,000 gems each.
  • Three familiars are available in DLC packs which also include a variety of potions and blacksmithing contracts.
  • Familiars click at different rates depending on the task they're assigned to:
    • Clicking monsters: 5 clicks per second; if 3 or more familiars are assigned to click they will also automatically pick up gold and quest items.
    • Leveling champions/click damage: 1 click per second.
    • Using ultimates: 1 click per 30 seconds.

Balance Changes

  • The gem rewards for completing adventures have been drastically increased.
  • All players who have previously completed adventures with updated gem rewards have had the gem difference credited to their accounts. In total 8,200 extra gems are up for grabs if you've completed all of the available adventures and variants (enough to buy 16+ gold chests).

For more information, check the in-game Change Log!
March 21st
Idle Champions: Tomb of Annihilation, Part 4 
Posted in Idle Champions.

Now that you have made your way from Port Nyanzaru to Camp Vengeance, it's time to head to the ancient cliffside monastery of Kir Sabal, where the Aarakocra may be able to help you to reach the Lost City of Omu...

Note: To start these new adventures, you need to have completed the Rescue in the Jungle adventure.

Homecoming

The party is making their way through the jungle to the ancient monastery of Kir Sabal, home of Asharra and the Aarakocra of Chult. During the journey the party is endlessly assaulted by undead terrors emerging from the jungle, and arrives at a Kir Sabal under attack by Gargoyles.

Complete Homecoming to unlock the variant Anti-Dexterous Explorers, where only Champions with a DEX score of 14 or lower can be used, as well as the next adventure.

The Lost Heir of Omu

The Aarakocra of Kir Sabal will help the party to reach Omu if you save Princess Mwaxanaré, the rightful heir to Omu's throne, who has been kidnapped by pirates based out of the abandoned Port Castiliar.

Not Very Charming is the variant you unlock upon completion of The Lost Heir of Omu. Only Champions with a CHA score of 14 or lower can be used.

Features:

  • Added two new Tomb of Annihilation adventures: Homecoming and The Lost Heir of Omu, each with one variant. The first one, Homecoming, starts in Camp Vengeance; these are very challenging adventures and variants. Not for the faint of heart!

Coming Soon:

  • New ways to approach clicking in the game.
  • Offline gold and global DPS adjustments.
  • Someone who knows magic

See the in-game Change Long for more information!
March 7th
Idle Champions Event: Fleetswake 
Posted in Idle Champions.

The party is recruited by one of Waterdeep's merchant guilds to look into a number of mysterious ship disappearances over the past year. Superstitious folk blame Umberlee, but the merchant guild isn't so sure, and as the Fair Seas Festival gets underway your party begins their investigation in the Dock Ward of Waterdeep...

Fleetswake is our eighth limited-time event for Idle Champions, starting today and running until Monday, March 19th at noon PDT, and introducing Zorbu "Thunderbolt" Natten, the Gnome Ranger!

New Champion: Zorbu "Thunderbolt" Natten

Zorbu grew up in a small village on the slopes of the mountains south of Yartar. He lived a typical gnomish childhood: tinkering with mechanical toys, pulling pranks on unsuspecting neighbors, and exploring the woodlands covering the mountains in the company of a local dwarf ranger, Galor Rockshield.

A grizzled veteran of many battles, Galor was waging a secret battle against a clan of drow who were holed up in some deep caves near the village. He carefully struck from the shadows, attempting to drive them back into the Underdark. One night, after a particularly prolonged encounter, a drow scout followed Galor home, and on the night of the next new moon the drow and their minions descended upon the village in force. Galor saved Zorbu's life, but many others were killed, including Zorbu's parents. From that day forth, Zorbu trained under Galor as a ranger, vowing revenge upon the drow and any who claim allegiance to them.

Cunning and imaginative, Zorbu makes use of his tinkering skills to wield an impossibly large crossbow (named Thunderbolt, which is also Zorbu's nickname) and unleash clever mechanical traps against his foes.

When you want to add Zorbu to your party, you can swap him with Arkhan.

Fleetswake Variants

  • Thunder and Lightning — A crazy storm blows in, affecting all outdoor areas. In addition to the wind and rain, lightning strikes your formation every 5 seconds, dealing 90% of max health unavoidable damage to a random Champion. When Zorbu "Thunderbolt" Natten is hit by the effect, his next normal attack does 10x damage.

  • Crashing Waves — Only two of your formation's columns do damage at a time. Columns change every 10 areas. Start with back two (slots 4-9), then middle two (slots 2-6), then front two (slots 0-3), then front and back (0-1 & 7-9), then repeat.

  • The Shipwright's Ball — Two Shipwrights take up slots (2, 9) in the formation. The Shipwrights dance with adjacent Champions, swapping the position of two random adjacent Champions every 15 seconds (the one in slot 9 swaps 6 and 8, while the one in slot 2 swaps two of 0, 3, and 4).

Features:

  • Added the Fleetswake event, our eighth limited-time campaign event! The event will run until Monday, March 19th at noon PDT.
  • Added a new Champion: Zorbu "Thunderbolt" Natten.
  • Added a new event Divine Favor: Umberlee's Favor.
  • Added a setting to disable screen shaking.

See the in-game Change Log for more information!
February 28th
Idle Champions: The Grand Tour, Part 4 
Posted in Idle Champions.

You've battled beasts and mad wizards, saved farms and villages, and you've finally made your way to Waterdeep for your rendezvous with Drizzt Do'Urden. Now it's time for the next leg of your journey to begin, with two new Adventures for the Grand Tour of the Sword Coast campaign, The Silken Swamp and Supply Run, each with one variant!

Head into The Silken Swamp and battle eight-legged enemies as you seek to rescue a lost party of adventurers for your share of their loot. When you return, a strange gnome wants to hire the party to resupply his camps and discover the whereabouts of his missing overseer in Supply Run.

Sure, the party wanted to enjoy a nice evening of feasting and festivities at The Yawning Portal, but when adventure calls, you must answer!*

*Note: you will need to have completed the Overdue Rendezvous adventure in order to access the new adventures.

The Silken Swamp

Our champions are in the midst of enjoying a warm meal and well-deserved drinks at Waterdeep's famous tavern, The Yawning Portal. Suddenly, a battered and frightened rogue – in the midst of grappling with a giant spider – lands with a crash on the table!

After Bruenor readily dispatches the spider, the rogue tells his tale of adventuring gone wrong. Having barely escaped with his life, the rogue requests your help in rescuing his companions or at least discovering their fate. He'll even split the treasure with you!
  • Variant: Wet Feet — Champions have a random chance on each attack to step in the swamp, getting "wet feet" and reducing their attack speed by 50% for three attacks.

Supply Run

A gnome merchant approaches the group. He's Zook Timbers, proprietor of Strakeln & Timbers General Goods and Curious Oddities, and he needs your help! Zook's hunting camps need to be resupplied, but perhaps more importantly, his partner and camp overseer, a dwarf hunter named Amber Strakeln, is missing and hasn't reported back in weeks...
  • Variant: Heavy Burden — The supplies you are carrying are heavy. Every 30 Seconds there are three heavy packages randomly assigned to champions in formation. Champions carrying a heavy package cannot share their formation abilities. Outgoing formation effects are disabled while carrying a package.

Features:

  • Added two new Grand Tour of the Sword Coast adventures: The Silken Swamp and Supply Run, each with one variant. You will need to have completed the Overdue Rendezvous adventure in order to access the new adventures.
  • Vastly improved memory usage and implemented several performance enhancements; please report any new graphical issues you encounter!

See the in-game FAQ for more information!
February 15th
Idle Champions Event: Grand Revel 
Posted in Idle Champions.

In the Forgotten Realms, Grand Revel is a day of dancing, music, and the eating of sweet treats of all sorts, from chocolate to red "firemint" candies. But even during such an unparalleled day of joy there are quests to be done and adventures to be had. One such adventure revolves around a missing caravan on Chult – and the Templar of the Order of the Gauntlet who desperately wants it found...

Grand Revel is our seventh limited-time event for Idle Champions, which starts today and lasts until Tuesday, February 27th, 2018, and introduces Birdsong, the Tabaxi Bard!

New Champion: Birdsong

Birdsong, a cunning young Tabaxi bard, learned to defend herself while enslaved by the Yuan-ti. Proficient in playing the lute, Birdsong discovered her potential as a bard when witnessing the effect her songs had on other slaves. After her escape, she became one of the greatest minstrels of Chult. She promised herself to, one day, get revenge on the Yuan-ti who destroyed her village.

When you want to add Birdsong to your party, you can swap her with Makos or Drizzt.

Grand Revel Variants

  • Three's a Crowd — Any Champion that is adjacent to more than 1 other Champion has their damage reduced to 0.

  • Pair Up — Your ratio of women to men in your formation cannot be off by more than one (at all times you must have an equal number of men and women, or 1 more man than woman or vise-versa).

  • Love Potion — Every 25 areas, two Champions drink a love potion and fall deeply in love. For those 25 areas, if those Champions are adjacent to each other in the formation they do bonus damage themselves (x4), and buff global damage as well (x3). The chosen Champion combos are fixed rather than random.

Features:

  • Added the Grand Revel event, our seventh limited-time campaign event! The event will run until Tuesday, February 27th at noon PST.
  • Added a new Champion: Birdsong, the Tabaxi Bard.
  • Added a new event Divine Favor: Sune's Favor.

See the in-game FAQ for more information!
February 9th
Idle Champions: Chest and Potions Update 
Posted in Idle Champions.

Today we're excited to release a major update for chests and potions. You'll need to read the change log or the developer blog for the most details, but the gist of the update is that chests are way better now! They drop more things you needs, fewer things you don't, and there are more bonuses for purchasing packs!

We hope you enjoy this update, which is the first of a series of major systems updates planned for early 2018.

Features:

  • Massive chest and potion changes. See below for details. Read the developer blog for additional detail.
  • To celebrate the new chests, we're running a chest sale from now until Tuesday, February 13th at noon PST. Get up to 25% more chests on pack purchases of 7 or more chests.
  • Added a "Next Chest" button after opening a chest, which lets you open another chest without having to click the chest selector on the left again.

Balance Changes:

  • Chests will now always attempt to drop an upgrade if one is available (without adjusting the rarity of the items in the chest).
  • Purchased chest packs of 7 chests or more will now include guaranteed shiny items. See the store page for more details.
  • A one-time lot of "Potions of Polish" have been added to the inventories of players who have made purchases in the past, based on total amount spent. These potions can be used to upgrade a random loot item to be "shiny".
  • Potions of Heroism (+health) have been removed from the chest drop table, however existing potions will remain in your inventory.
  • Existing "Potions of Fire Breath" have been renamed "Expired Potion of Fire Breath".
  • New "Potions of Fire Breath" have been added that do damage based on your party dps rather than a fixed percentage of the monster health.
  • New "Potions of Specialization" have been added to the chest drop tables that can be used to reset any specialization choices you have made on the run.
  • Potion durations have been updated based on rarity. The new durations are as follows: Common: 5 minutes. Uncommon: 15 minutes. Rare: 60 minutes. Epic: Until you complete your current adventure. (Expired fire breath potions are excluded from this change).
  • New Blacksmithing Contracts have been added to chests. These new contracts increase the loot level (not rarity) of a random piece of loot owned by a selected Champion; can only be used on Champions with all 6 gear slots filled.
  • Cooldown reduction (both normal and ultimate cooldowns) has been capped at 75%.
  • Gear item levels are now more powerful (250 level to double instead of 1000).

Changes:

  • Chest packs are now opened separately from normally earned chests. When opening chests from packs, a new dialog will display any guaranteed shinies that you will earn from the pack. Note that only packs purchased after the update will be shown in this way. Previously purchased packs' chests simply appear in your normal stash.

Fixes:

  • Fixed an issue with the area 10 boss in Rescue in the Jungle.
  • Fixed an issue with the area 45 boss in Rescue in the Jungle.
  • Fixed an issue where Azaka's portrait didn't show up correctly in a couple of cinematics.
  • Fixed a grammatical issue with Stoki's tips.
  • Fixed several other typos.

Coming Soon:

  • Loot level caps on cooldown reduction gear so that you won't get any more duplicates of that gear or have them be targets for Blacksmithing Contracts if your cooldown reduction is already capped (sooner rather than later).
  • A rework of offline gold to bring it more in line with gold earned while the game is open (also soon).
  • New ways to approach clicking in the game (somewhat soon).
  • Updated to health, healing, and tanking specs to make tanking a more viable alternative (after everything else).
February 7th
Idle Champions: Tomb of Annihilation, Part 3 
Posted in Idle Champions.

Brave adventurers can now take their first steps into the jungles of Chult!

Part 3 of the Tomb of Annihilation campaign brings two new adventures: The Templar's Camp and Rescue in the Jungle, each with one additional challenging variant. The Haunted Jungle pits your party against deadly and dangerous spectres, which slowly stalk your party aiming to take out your frontmost Champion, while Pros and CONs offers a challenge only the most hardy and resilient of your champions can endure.

The next steps towards the Tomb of Annihilation will be your most challenging yet...

The Templar's Camp

With the help of your guide, you make your way through the jungle to Camp Righteousness, but find it destroyed. You hear tell of a camp further upriver, Camp Vengeance so you make your way there. Along the way, you fight all sorts of terrible jungle monsters and undead. Just as you arrive the camp comes under attack from another undead horde. You must protect it so that it can act as your home base for future adventures.
  • Variant: The Haunted Jungle — A hit-based Spectre appears randomly, slowly moving towards your formation and, if it reaches your formation, one-shotting your front-most Champion before disappearing.

Rescue in the Jungle

The leader of Camp Vengeance asks for your aid in rescuing some templars who were taken by a local tribe of goblins. You must make your way to Yellyark to save them. The task involves making your way through dense jungle and then sneaking through the camp to rescue the unfortunate prisoners. You rescue them just before the goblins employ their escape mechanism and fling their entire village through the air to safety.
  • Variant: Pros and CONs — Only Champions with a CON score of 13 or higher may be used. This includes Base Champions Bruenor, Celeste, Nayeli, Jarlaxle, Calliope, Minsc, Delina, Makos, Drizzt, Tyril, Jamilah, and Arkhan, as well as Event Champions Regis, Gromma, Stoki, Krond, and Barrowin.

Features:

  • Added two new Tomb of Annihilation adventures: The Templar's Camp and Rescue in the Jungle, each with one variant.

  • Implemented an optimization to the rendering pipeline that should increase performance when large numbers of monsters are on-screen.

See the in-game Change Log for more information!
January 24th
Idle Champions Event: Midwinter 
Posted in Idle Champions.

It's Deadwinter Day in Longsaddle. While most folks are warm in their homes exchanging gifts and celebrating the midpoint of winter with friends and family, your party has been tasked by the infamous Harpells with patrolling the outskirts of town to protect against ne'er-do-wells.

Not wanting you to get bored, the Harpells have helpfully summoned a magical trickster to keep your day fun and interesting. Unfortunately it looks like they might have messed up and summoned a much more powerful foe than intended, so now you've got a real Midwinter problem on your hands...

Midwinter is the sixth limited-time event for Idle Champions, which runs from today until 12:00pm PST on Monday, February 5th, 2018, and introduces Regis, the Halfling Rogue!

New Champion: Regis

As a poor urchin on the streets of Calimport, Regis quickly learned that survival often requires bending the rules in your favor. He fled to the north to avoid capture after stealing his former master’s magical ruby pendant. Eventually, he found companionship amongst the Companions of the Hall, becoming one of Bruenor Battlehammer’s most trusted confidants. Bruenor was the one who gifted Regis with the nickname “Rumblebelly” due to the halfling’s insatiable appetite.

Regis would prefer nothing more than to relax in the sun with a full belly near his home in Ten-Towns and fish for knucklead trout, the source of all of his scrimshaw carvings. But when his friends need help, Regis is always there for them. He never sees himself as the hero, even though his true friends know better.

When you want to add Regis to your party, you can swap him with Celeste.

Midwinter Variants

  • Deadwinter Date — You've been tasked with escorting two young Harpell wards on a date during your adventure. They take up slots and are otherwise pretty useless.

  • Deadwinter Fey — A large number of sprites and pixies spawn with each wave of enemies (not during boss areas). These extra monsters do not drop gold, and when killed they sprinkle a random Champion with pixie dust. Any champion that is sprinkled with 10 Pixie dust has their DPS and Formation Abilities disabled. Pixie dust stacks reset when you change areas.

  • Deadwinter Pay (-back) — Every time you defeat an enemy (in a non-boss area) your Champions take 10% unavoidable damage. Champions adjacent to Regis take one third of that damage while Regis himself is immune.

Features:

  • Added the Midwinter event, our sixth limited-time campaign event! The event will run until Monday, February 5th at noon PST.
  • Added a new Champion: Regis, the Halfling Rogue.
  • Added a new event Divine Favor: Auril's Favor.

See the in-game FAQ for more information!
January 17th
Idle Champions: New Grand Tour Variants 
Posted in Idle Champions.

This week's update included two new challenging Grand Tour of the Sword Coast variants: March of the Undead, a new variant of Terror in the Dark, and Invisible Shadows, a new variant of Unearthed Evil.

Terror in the Dark

  • New Variant: March of the Undead — Additional Relentless Undead monsters spawn and attack your formation. When they are killed, Relentless Undead don't disappear. Instead, after 5 seconds, they get back up and start attacking again.

Unearthed Evil

  • New Variant: Invisible Shadows — Additional shadow monsters attack your formation. They're invisible and cannot be damaged until they reach you, then they are revealed and can take damage. They move quickly and don't block spawns.

Features:

  • Added two new Grand Tour of the Sword Coast variants: March of the Undead and Invisible Shadows.

See the variants in game for more information!
January 10th
Idle Champions: New Tomb of Annihilation Variants 
Posted in Idle Champions.

This week's update included two new challenging Tomb of Annihilation variants: Crowded Streets for Exploring Port Nyanzaru, and Market Fluctuations for Running of the Saurs. These are some of our most challenging variants to-date, so you'll need every scrap of gear, favor blessings, and formation optimization you can muster. Good luck!

Exploring Port Nyanzaru

  • New Variant: Crowded Streets — Slots in the formations are occasionally taken up by random citizens.

Running of the Saurs

  • New Variant: Market Fluctuations — Leveling up your champions costs more.

Features:

  • Added two new extremely-challenging to the Chult-based Tomb of Annihilation adventures: Crowded Streets and Market Fluctuations.

  • Fixes for various bugs

See the in-game change-log for more information!
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