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The Champions are celebrating together at a Liar's Night party at the Wayside Inn when suddenly a masked pickpocket crashes the festivities, stealing magical items and escaping into the night...
Liar's Night has returned to Idle Champions, and this year players can look forward to two Darklords as Featured Champions: the legendary vampire and Darklord of Tovag, Kas, and the dreaded Darklord of Koshmarr, Voronika.
The latest New Champion, Kas, launches with Liar's Night today, while Voronika's Rebalance will launch in one week on Wednesday, October 9th. For more information about Liar's Night 8, read on...
Featured Champions
Kas
Once the Lieutenant of Vecna, Kas betrayed his former master in a fight resulting in the dreaded artifacts, the Hand and Eye of Vecna. Kas is a vampire, legendary swordfighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.
Learn more about Kas in his Champion Spotlight. Kas arrives today with the launch of Liar's Night!
Voronika
A young Eladrin woman, raised to be the Queen of Koshmarr, what was meant to be an idyllic life took a dark turn on the night of her wedding. Pulled into the machinations of greater powers, she found herself in Mordent, now one of the many wandering ghosts. A person of great interest both to Azalin Rex and Strahd, she sought to negotiate her freedom from these dread domains. Her longtime companions and their newfound friends wanted the same and imbued her soul into Desmond’s sword. As they traveled in search of returning her soul to her body, Voronika took matters into her own hands and used the crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika and soon she discovered herself a new darklord in her domain of Koshmarr.
Learn about Voronika's upcoming rebalance in her 2024 Champion Spotlight launching on Friday, October 4th. The Voronika Rebalance arrives on Wednesday, October 9th at the beginning of Liar's Night Week 2!
Flex Champions
Flex Slots allow players to unlock additional Champions and earn chests during
events, choosing from a pool of retired Champions associated with the event.
This collection of retired Champions includes the Champions from previous years of the
event as well as some Champions whose events have been retired.
This event's Flex Slot pool includes:
Ezmerelda
SEAT 1
Thellora
SEAT 1
Donaar
SEAT 2
Brig
SEAT 3
Kent
SEAT 4
Krond
SEAT 6
Astarion
SEAT 10
Avren
SEAT 11
Dob
SEAT 12
Event Augments
Boon Enhancements: An additional boon buff at each level increases gems dropped from bosses.
Auto-Equip: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
Auto-Blacksmith: Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
Worth The Wait: Rebalanced Champion Voronika releases at the start of week two of this event. Completing her tier 2+ variants awards double chests!
You can check out which Augments are active at any time by mousing over the Event Banner.
We Want YOUR Feedback
We want to hear about your experiences in Idle Champions! What do you think about Kas? Are you excited for the legendary vampire to come to the game? Your participation and feedback are invaluable, and we would love to have you join our community on one of our official platforms:
Once the Lieutenant of Vecna, Kas betrayed his former master in a fight resulting in the dreaded artifacts, the Hand and Eye of Vecna. Kas is a vampire, legendary swordfighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.
Kas is a DPS and Healing Champion that excels when used with Evil Champions. In addition, this Vampire Lord can turn living Champions into his thralls, granting the ability to recover lost hit points with every attack they make. Once unlocked, you can find this Human Fighter in Seat 6 (Asharra).
Vengeful Swing (melee)
-
Kas moves up to the closest enemy and swings his sword, dealing one hit to all enemies in a small area.
Formation Abilities
Vampire Lord - Kas is Undead and counts as "dead" for the purposes of effects that care about dead Champions, but "alive" for all other purposes. Via his abilities, Kas may cause one or more other Champions in the formation to become his Vampire Spawns, which are also Undead.
Born Into Evil - Kas increases his damage by 100% for each Evil Champion in the formation, stacking multiplicatively.
Mortal Pawns - Every time an area is completed, Kas gains Pawn stacks equal to the number of Champions in the formation that are not one of his Vampire Spawns. Each Pawn stack increases the effect of Born Into Evil by 0.5%, stacking multiplicatively.
Life Drain - When an Undead Champion in the formation attacks, they regain 50 Hit Points.
Spawn of Kas - When a Champion that is not already Undead dies, they immediately resurrect at full health as a Vampire Spawn, counting as Undead for the rest of the adventure. The effect of Born Into Evil is increased by 100% for each Undead Champion in the formation, stacking multiplicatively.
Specializations
Kas the Bloody Handed - Kas increases the effect of Life Drain by 100% and Evil Champions attack faster as their base attack cooldown is reduced by 0.5 seconds.
Kas the Betrayer - Kas' damage against Boss enemies is increased by 100%, and the effect of Born Into Evil is increased by 100% for each Undead Champion in the formation, stacking multiplicatively
Kas the Destroyer - Increase the effect of Born Into Evil by 100%. In addition, Champions adjacent to Kas gain the Evil tag. This does not affect their other alignment tags, and doesn't affect whether they are eligible for the adventure.
Ultimate Ability
Rise, Fallen Soldier! (magic)
-
Kas summons two specters that move towards enemies, dealing ultimate damage each second for 15 seconds.
Equipment
Born Into Evil Buff
SLOT 1
Mortal Pawns Buff
SLOT 2
Life Drain Buff
SLOT 3
Spawn of Kas Buff
SLOT 4
Buffs all Specializations
SLOT 5
Ultimate Cooldown
SLOT 6
Feats
Uncommon
Tavern Brawler
Increases the damage of Kas by 30%
Born in Darkness
Increases the effect of Kas' Born Into Evil ability by 20%
Familiars
Increases the effect of Kas' Mortal Pawns ability by 20%
Life From Death
Increases the effect of Kas' Life Drain ability by 20%
Rare
Grappler
Increases the damage of Kas by 60%
Evil Begets Evil
Increases the effect of Kas' Born Into Evil ability by 40%
Followers
Increases the effect of Kas' Mortal Pawns ability by 40%
Sanguine Wine
Increases the effect of Kas' Life Drain ability by 40%
Live Again
Increases the effect of Kas' Spawn of Kas ability by 40%
Dark Powers' Embrace
Increases the effect of Kas' Kas the Bloody Handed, Kas the Betrayer, and Kas the Destroyer specializations by 40%
Epic
My Creatures
Increases the effect of Kas' Spawn of Kas ability by 80%
Unlockable as an Event Reward
The Sword of Kas
Kas' damage is increased by 400% and his base attack cooldown is reset at the start of every area.
Available in the Darklord Kas Theme Pack, or for 50,000 Gems
Stake to the Heart
Increases the damage of Kas by 400%. Kas' attacks prevent the target from healing for 10 seconds.
Unlockable as an Event Reward
We Want YOUR Feedback
We have been excited to bring Kas the Bloody Handed to Idle Champions for a long time, and that day is almost here. What do you think about his design? Will you be using this legendary vampire in your formations?
Your feedback is important to us, and we would love to have you join our community on one of our official platforms:
After braving the dangers of sailing the Astral Sea and exploring the floating corpse of a dead god, the Champions have managed to find and secure a second piece of the Rod of Seven Parts.
For the next Vecna: Eve of Ruin adventures, the Champions will help a Vecna find a 'new' hand and eye(!) before traveling to one of the most dangerous and cursed regions in the multiverse in search of another piece of the Rod of Seven Parts: the former nation of Cyre, better known as The Mournland...
Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Havock's Zenith and The Heart of Havock, in order to access these new adventures.
A Cause for Kas
Help Vecna find a new hand and eye, even if Kas thinks it's a bad idea!
The Champions have some time while the Wizards Three attune to the most recent piece of the Rod of Seven Parts - and Vecna has a quest for them! He's tired of not having an eye and hand since they were destroyed the last time they fought, and he wants "new" ones...
Variant
Lend a Hand - Help Vecna find a new hand and eye while overrun by hands.
Only Champions with a Melee base attack can be used.
Every time an enemy is defeated a Crawling Claw spawns in its place.
These Crawling Claws can not be slowed or stunned. The also don't drop gold nor count towards quest progress.
Complete area 650
The Ruined Colossus
Travel to Eberron to find a piece of the rod inside a ruined warforged colossus!
The Wizards Three have located the next piece of the rod. It's in Eberron! Specifically in the Mournland. More specifically, in the rotting remains of a ruined Warforged Colossus...
Variant
No Good Options - Travel to Eberron to find a piece of the rod with a custom set of evil Champions!
Only Evil Champions can be used.
Each Chaotic Champion in the formation increases enemy health by 100%.
Each Neutral Champion in the formation increases enemy speed by 100%.
Each Lawful Champion in the formation increases enemy damage by 100%.
Each of the above effects stack multiplicatively.
Complete area 700
We would love to hear about your experiences in Eberron! Your feedback is important to us, and we would love to have you join our community on one of our official platforms:
This week, the Turn of Fortune's Wheel campaign continues as the Champions find themselves in the Mausoleum of Chronepsis. They must help Eonstaryx clear out the undead infestation and clear the dragon gods mind! After that, they make their way to Glorium - the final gate-town - and face off against the the Giant Whirlwyrm!
Additionally, today's update includes Tier 4 Blessings for Fortune's Favor! Read on to learn more!
Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Soul's Mirage and Titan on the Town, in order to access these new adventures.
Time's Mausoleum
Help Eonstaryx with dragon memory problem while you face an old foe.
As the Walking Castle continues its trek across the Outlands and, possibly by chance, it passes the Mausoleum of Chronepsis. Eonstaryx says he remembers something bad happening there and asks the Champions to go with him to check it out. As they cross the dunes leading up to the mausoleum, the sands begin to move, and the dead begin to rise! The Champions must clear out the undead and traverse the memories of dragons if they are to save the Mausoleum of Chronepsis!
Variant
Chronepsis's Legacy - Help Eonstaryx with a dragon memory problem using your draconic heroes.
You may only use (True) Neutral Champions and/or Dragonborn Champions.
Dragonborn Champions attack more often as their (normal) attack cooldown is 2 seconds faster.
Complete area 950
Heroes of the Day
The Champions venture into the mountains of the Outlands and discover what being a hero really means.
The Champions have finally reached the last of gate-town the need to visit in order to restore the Mosaic Mimir's memory. As they make their way there, Wren questions if she really knows what it means to be a hero because of recent revelations. Freely and Orkira do their best to help her figure this out, but nothing seems to work. Luckily, the gate-town of Glorium is in need of heroes! And the Champions are ready to answer the call.
Variant
Glory to Glorium - The Champions venture into the mountains of the Outlands and discover what it means to be a free spirit.
You may only use Chaotic Good, Chaotic Neutral and/or Neutral Good Champions.
All non-boss area requirements are increased by 25%. If Freely is in the formation, this restriction does not apply.
Complete area 1000
Turn of Fortune's Wheel Tier 4 Blessings
The Forge of Mount Celestia - Local: Increase the damage of all Human, Gnome, and Dwarf Champions by 100%.
Favor of the Wheel - Local: Increase the favor gained from Fortune's Wheel adventures by 100%.
Recruit Wren - Local: Increase the damage of all Champions by 100% and Wren by an additional 100%.
The Great Lords - Global: Increase the damage of all Champions by 2% for each Patron Variant completed, stacking additively.
We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
Ellywick Tumblestrum is the greatest bard in the multiverse, and joined Idle Champions back in year 4 with her triumphant song! But every performer needs to adjust their shows to make them better for the next tour. So this year Ellywick is getting an update to her set list during Ahghairon's Day!
I. Ellywick Tumblestrum
Thanks to a lucky draw from the notorious Deck of Many Things, Ellywick Tumblestrum is now the Greatest Bard in the Multiverse! Her magnificent music has dazzled beings across many planes, including royalty from the Feywild. The Summer Queen and the Queen of Air and Darkness were so moved by her performance that they gifted the bard her exquisite instrument, the beautiful lute Morningmist. She tells tales of her amazing adventures at the Witchlight Carnival, aided by her frog companion Groak.
Ellywick is a Support, Gold Find, and Healing Champion who uses the Deck of Many Things to augment her abilities. When you want her bardic skills to inspire your formation, she can be swapped out with Tyril in seat 10.
Check out our Champion Spotlight Video embedded below for a quick overview of Ellywick's abilities, and read on to get all of the details!
II. Ellywick's Stats
Race: Gnome
Alignment: Chaotic Neutral
Gender: Female
Pronouns: She/Her
Age: 125
Affiliation: None
Class: Bard
STR: 12
DEX: 17
CON: 14
INT: 13
WIS: 12
CHA: 20
Role: Support, Gold Find, Healing Eligible for Patrons: Vajra, Strahd, Zariel, Elminster (until August 7th 2027) Seat: 10 (Tyril)
III. Ellywick's Abilities
Basic Attack
Quick Strum - Ellywick strums her lute three times in quick succession, sending out three streaks of magical musical energy that damages random enemies; a single enemy can be affected by multiple streaks.
Formation Abilities
Powerful Following - Ellywick increases the damage of Champions in the column behind her by 100%.
Fortunate Soul - Gold Find is increased by 50%.
The Deck Of Many Things - Ellywick draws a random card from the Deck of Many Things after every 25th enemy kill or after 60 seconds, whichever comes first. She can draw up to 5 cards at once and most duplicate card effects stack multiplicatively. Cards are discarded when she uses her ultimate ability, Call Of The Feywild. Her card options are:
Knight - Powerful Following +100%
Moon - Fortunate Soul +100%
The Fates - Other active card effects +5%
Flames - Enemies move 100% faster and deal 100% more damage.
Gem - Bosses drop 10% more gems
Greatest Song In The Multiverse - Ellywick counts the total number of cards she has drawn in the adventure. She increases the effect of Powerful Following by 3% for each card she has drawn, stacking multiplicatively and capping at 1,000 cards.
Call Of The Feywild - Ellywick unlocks her ultimate ability and, when she uses it, discards her current hand of cards. There is an instant effect based on each card discarded:
Knight - All enemies currently spawned take 500% more damage from all attacks, stacks multiplicatively.
Moon - Instantly drop 10% of the gold from all currently spawned enemies but enemies do not die, stacks multiplicatively
The Fates - Champions gain temporary hit points for 50% of their max health, stacks additively.
Flames - All currently spawned enemies move 50% slower and deal 50% less damage, stacks multiplicatively.
Gem - The next X bosses you fight has their max health reduced by 50%, where X is equal to the number of gem stacks.
Specializations
For The Fans - Additively increase the odds of Knight cards by 20% (additively reducing the odds of each other card by 5%)
Faster Tempo - Additively increase the odds of Moon cards by 20% (additively reducing the odds of each other card by 5%)
All That Sparkles - Additively increase the odds of Gem cards by 20% (additively reducing the odds of each other card by 5%)
Ultimate Ability
Call Of The Feywild - Ellywick draws six fey creatures to her; they appear on the right side of the screen and dash towards her across the enemies, dealing damage as they pass by. Once they are gathered, Ellywick plays a short solo riff in celebration and then they dash off again to the right, dealing damage to any remaining or newly spawned enemies.
IV. Ellywick's Epic Equipment
Slot 1: Greatest Song in the Multiverse
Slot 2: Deck of Many Things
Slot 3: Powerful Following
Slot 4: Fortunate Soul
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown
V. Ellywick's Achievement and Adventure Variants
Achievement:
Stack The Deck - Have Ellywick draw an entire hand with all 5 of the same cards.
Adventure Variants:
Pixie Trickery -
One Slot is taken up in the formation by a Pixie riding an intellect devourer, who is along to watch Ellywick do her thing.
Each time a boss arrives on screen, all Champions are stunned for 5 seconds. If Ellywick is in the formation, the stun does not take effect.
Area Goals:
Tier 1: Complete Area 75.
Tier 2: Complete Area 250.
Tier 3: Complete Area 600.
Tier 4: Complete Area 1200.
Fey Harmonies -
Ellywick starts in your formation. She can be moved.
Every area, 2 Satyrs arrive to harmonize. While any Satyrs are on screen, all enemies can only be damaged by bards.
Only Champions with CHA 14 or higher can be used.
Area Goals:
Tier 1: Complete Area 125.
Tier 2: Complete Area 350.
Tier 3: Complete Area 800.
Tier 4: Complete Area 1400.
Draconic Dissonance -
Every area (including boss areas), 5 chromatic Dragon Wyrmlings spawn with the second wave. Each type of Dragon buffs the Dragons on screen in a unique way:
White - When a Dragon attacks, it heals 20% of its health.
Blue - Increase the normal attack cooldown of Champions by .5 seconds.
Black - When a non-boss Dragon dies, there's a 25% chance that it immediately respawns.
Red - Dragons move 100% faster.
Green - Dragons deal 100% additional damage.
Area Goals:
Tier 1: Complete Area 175.
Tier 2: Complete Area 450.
Tier 3: Complete Area 1000.
Tier 4: Complete Area 1600.
VI. Conclusion
Ellywick's new tour is in full swing! Let us know how much you are enjoying the show:
Many are excited by the thrilling life of a pirate on the high sea. But all the swashbuckling skills in the world cannot help when you are afraid of water!
Rust on the Harbour is the sweetest, nicest sellsword to ever be shot out of a cannon, and it was time we gave a new shine to his one gold piece. So read on to learn all about this terrific tabaxi and the changes we've made to make him even better!
I. Rust
Rust on the Harbour is a former pirate who gave up a life at sea because it was far too wet. His deadly skills are in contrast to his sweet nature and short attention span, and he enjoys seeing others succeed even if they are supposed to be antagonists. Now trying life as an adventurer on land, he'll lend his roguish skills to anyone who can give him that which his heart desires most: one gold piece.
Rust is a Support and Gold Find Champion whose excitement to find coin helps the rest of the formation increase their gold find. When you need his assistance in the formation, he'll be counting his coin in seat 11 opposite Jamilah.
We are fortunate to get to work with a huge variety of liveplay D&D series, but it's a rare treat to be able to include the Dungeon Master as one of the Content Creators who bring a Champion to our game. So we're very happy that this Champion from the Oxventure crew from Outside Xbox and Outside Xtra comes from DM Johnny Chiodini! They created Rust as their character for a Saltmarsh campaign, and brought the supportive tabaxi in as an NPC for Oxventure to enjoy. Along with their impressive DM skills, Johnny has made content for Eurogamer, GameSpot, and Dicebreaker, and currently creates videos about tabletop and video games for their Patreon.
Check out our Champion Spotlight Video embedded below for a quick overview of Rust's abilities, and read on to get all of the details!
II. Rust's Stats
Race: Tabaxi
Alignment: Neutral
Gender: Male
Pronouns: He/Him
Age: 23
Affiliation: Oxventurers Guild
Class: Rogue
STR: 12
DEX: 18
CON: 15
INT: 11
WIS: 12
CHA: 14
Role: Support, Gold Find Eligible for Patrons: Vajra, Zariel, Elminster (until August 7th, 2027) Seat: 11 (Jamilah)
III. Rust's Abilities
Rust has received a rework that super charges his gold find build-around, especially the buffs he gives and how much better he is at holding on to his shiny gold piece. His new abilities let him affect the weather, decrease cooldowns, and generally provide more bonuses to his affiliation and his fellow gold find Champions!
Basic Attack
Rust has two different attacks that he rotates through. He attacks once with Bang Bang, then drops his pistols and will attack with his Rapier three times before retrieving the pistols and starting over.
Bang Bang - Rust shoots a random enemy with his pistols, once from each pistol.
Stabby Stabby - Rust leaps out and stabs a random enemy with his Rapier once.
Formation Abilities
Hello, Friends! - Rust increases the damage of all Champions by 400% for each Champion in the formation with the Gold Find role or the Oxventurers Guild affiliation, stacking multiplicatively.
One Gold Piece - Assuming Rust does not already have one, he has a 10% chance to find a shiny gold piece after any kill that drops gold (not just his own). Each time Rust finds a shiny gold piece he gains a Riches stack. Rust increases the effect of Hello, Friends by 10% for each Riches stack he has, stacking multiplicatively. Rust loses his shiny gold piece whenever you use his ultimate ability. Riches stacks are capped at the highest area unlocked / 5, rounded up.
Rust For Hire - Rust increases your gold find by 400%.
Highest Bidder - Rust increases the damage of all Champions by 100% for each order of magnitude of your Gold Find percentage, stacking multiplicatively.
Rags to Riches - Whenever Rust is holding a shiny gold piece, increase the effect of Hello, Friends by 200%. Whenever Rust is NOT holding a shiny gold piece, increase the effect of Rust For Hire by 200%.
Specializations
Get Rich Quick - When Rust uses his ultimate, all other Champions with the Gold Find role or Oxventurers Guild affiliation have their remaining ultimate cooldowns reduced by 10%.
Even More Riches - Increase the cap of One Gold Piece's Riches stacks by 20% for each Champion in the formation with the Gold Find role or Oxventurers Guild affiliation, stacking multiplicatively.
Rust's Fever Dream - Whenever Rust uses his ultimate ability, the weather changes to "raining gold", causing gold coins to rain from the sky. You gain gold equal to 5% of a monster kill (including your gold find modifier) in the current area every second.
Ultimate Ability
Cannonball! - Rust loads himself into a cannon and fires himself toward the enemies, dealing damage in a large area upon landing. If Rust has a shiny gold piece, he drops it while flying through the air.
IV. Rust's Epic Equipment
Slot 1: Global DPS
Slot 2: One Gold Piece
Slot 3: Rust For Hire
Slot 4: Highest Bidder
Slot 5: Hello, Friends
Slot 6: Ultimate Cooldown
V. Rust's Achievement and Adventure Variants
Achievement:
What's Lost Is Found Again - Gain 300 of Rust's One Gold PieceRiches stacks in a single adventure.
Adventure Variants:
Gold Devourer - Rust increases your damage based on your total gold find. Use gold find buffing Champions in your formation to boost his support abilities!
Rust begins in the formation. He can't be moved or removed from the formation.
The Devourer appears as a secondary boss on area 25. It must be defeated in order to advance.
Gold Find is reduced by 99%.
Gold Find is increased by 200% per Champion in formation with the Gold Find Tag.
Area Goals:
Tier 1: Complete Area 75.
Tier 2: Complete Area 250.
Tier 3: Complete Area 600.
Tier 4: Complete Area 1200.
Deadwinter Drama
Only Champions with CON of 14 or higher can be used.
Every area, frozen skeleton archers that attack a random Champion from range appear. These enemies do not drop gold, nor do they count towards quest progress.
If any undead enemy attacks a Champion, that Champion is stunned for 1 second.
Area Goals:
Tier 1: Complete Area 125.
Tier 2: Complete Area 350.
Tier 3: Complete Area 800.
Tier 4: Complete Area 1400.
Heads or Tails
Rust begins in the formation with his One Gold Piece ability unlocked. He can't be moved or removed from the formation.
When Rust is not holding his shiny gold piece, adjacent champions damage is disabled.
When Rust is holding his shiny gold piece, non-adjacent champion damage is disabled.
Area Goals:
Tier 1: Complete Area 175.
Tier 2: Complete Area 450.
Tier 3: Complete Area 1000.
Tier 4: Complete Area 1600.
VI. Conclusion
Has Rust joined your gold find formations to gain even bigger rewards? Tell us all about it:
Rise to the challenge, face new Adventure Variants, and unlock a new Evergreen Champion! Today we add more Adventure Variants to five of our active campaigns. Read on to learn more about what these adventures are and where to find them!
Adventure Variants
This week's update brings 10 new adventure variants across five of our active campaigns - one of which unlocks Wren, our newest Evergreen Champion! Wren has been with the Champions throughout the Turn of Fortune's Wheel campaign, and after finishing the Twice Through the Great Wheel Adventure Variant you can add her to your formations.
Descent into Avernus Adventure Variants
The Sibriex Variant 3: Heralds of Evil
Follow Bel's instructions and find the Sibriex with your evil Champions.
You may only use Evil Champions.
1-2 Heralds of Dust Remnants spawn with each wave. They do not drop gold or count towards quest progress.
Complete area 600.
Wrecked Flying Fortress Variant 3: Cake or Death?
Explore the flying fortress while under attack by assorted baked goods.
You may only use Lawful Champions.
1-2 Cakers spawn with each wave. They do not drop gold or count towards quest progress.
Every 3 seconds, a Cake lands on a random Champion, dealing 5% of their total max health. This damage additively increases by 5% for each cake that drops in the current area and is reset when changing areas.
Complete area 625.
Icewind Dale: Rime of the Frostmaiden Adventure Variants
Reghed Glacier Mysteries Variant 3: A Key Factor
Head off in the nautiloid with a crew experienced with ceremorphosis.
1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
Male Champions cannot be used.
Complete area 550.
The Spire of Iriolarthas Variant 2: Rulebreakers
Gain the final clue to enter the Spire of Iriolarthas while being chased by Harmonium Guards.
You may only use Chaotic Champions.
1-2 Harmonium Peacekeepers spawn with each wave. They do not drop gold or count towards quest progress.
Complete area 700.
The Wild Beyond the Witchlight Adventure Variants
The Roots of Loomlurch Variant 3: The Boots of Loomlurch
Follow these carefully laid out plans with Champions that understand the importance of good footwear.
You may only use Speed Champions.
Complete area 750.
Best Laid Plans Variant 3: Last But Not Yeast
Face off against Skabatha Nightshade and her Cakers allies!
You may only use Lawful Champions.
1-2 Cakers spawn with each wave. They do not drop gold or count towards quest progress.
Complete area 800.
The Light of Xaryxis Adventure Variants
Flight of the Kindori Pod Variant 2: Never Tell Me The Odds
Join Krux's crew, and navigate an asteroid field with a pair of bickering constructs.
You may only use Champions in odd bench seats.
A Tin Soldier and a Modron Slot Machine join the formation.
Complete area 700.
The Hunt for the Last Breath Variant 2: The Arcane Hunt for the Last Breath
Assist Gargenhale in retrieving his flagship, with Champions that can pilot a Spelljammer.
You may only use Champions with a magical base attack.
1-2 Harmonium Peacekeepers spawn with each wave. They do not drop gold or count towards quest progress.
Complete area 800.
The Turn of Fortune's Wheel Adventure Variants
Welcome to Sigil Variant 2: Undertakings in Sigil
Explore Sigil while your good Champions evade the Heralds of Dust!
You may only use Good Champions.
1-2 Heralds of Dust Remnants spawn with each wave. They do not drop gold or count towards quest progress.
Complete area 500.
Titan on the Town Variant 2: Twice Through the Great Wheel
The Champions must hunt down Sylvania's moving gate to gain Wren's allegiance!Requires you to have completed variant 1, Clockwise Through the Great Wheel.This variant will not be available for Mirt (due to no champions being available in Lawful/Chaotic Neutral areas)
For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.
Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.
Champions can't otherwise be removed from the formation once they've been added.
Click damage only deals damage (including fire breath effects) for the first 5 areas after every alignment switch.
Fire breath potions can't be used during the adventure.
Complete area 950.
Unlocks Wren (Evergreen Champion)
Wren
Wren woke up in the mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!
Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick, Wren will show up in seat 3 next to Nayeli.
Unlock Wren in the Twice Through the Great Wheel Adventure Variant and learn more about her in our Champion Spotlight!
Champion Search
Get ready to level up your formation building with Champion Search! With Champion Search, you will be able to quickly filter through over 140 Champions in the game to perfectly fit your formation needs. Learn more about Champion Search, coming to the game TODAY in our blog post!
See the in-game Change Log for more information!
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"It's nice at least knowing this is me. A form of me at least. I just can't stop thinking about who they were and where they've been. I just hope I'm doing this new form justice."
Getting a second chance at life is usually a rare gift, but what if you have to re-learn who you are every time? Will you make the same decisions, or try something new? Wren was faced with remaking herself again and again, and now uses all of the skills she has gained from coming back to life as a glitched Champion to become a new kind of hero!
I. Wren
Wren woke up in the Mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!
Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick will show up in seat 3 next to Nayeli.
Check out our Champion Spotlight Video embedded below for a quick overview of Wren's abilities, and read on to get all of the details!
II. Wren's Stats
Race: Dwarf / Tabaxi / Warforged
Alignment: Neutral Good
Gender: Female
Pronouns: She/Her
Age: 31
Affiliation: None
Class: Monk / Barbarian / Sorcerer
STR: 14
DEX: 12
CON: 14
INT: 13
WIS: 13
CHA: 13
Role: Support / DPS / Tanking / Debuff
Eligible for Patrons: Mirt, Vajra, Strahd, Zariel, Elminster (until July 31st, 2027)
Seat: 3 (Nayeli)
III. Wren's Abilities
Basic Attack - Wren has three different base attacks depending on her chosen glitch form. Unarmed Strike is her default first attack.
Unarmed Strike (Dwarf Monk melee attack) - Wren attacks the most damaged enemy for one hit.
Unarmed Strike (Tabaxi Barbarian melee attack) - Wren attacks the closest enemy for one hit.
Unarmed Strike (Warforged Sorcerer magic attack) - Wren blasts the enemy with the most health for one hit.
Passive Abilities
Slightly Glitched - Wren always counts as all her Glitch forms, regardless of the form she has chosen for the current adventure. She can also be used in any Turn of Fortune's Wheel adventure or variant, regardless of any restrictions.
Formation Abilities
Hero's Call - Wren increases the damage of all Champions in her column (including herself) and the column behind her by 100%.
Instability - All three of Wren's glitch forms yearn to be utilized. For each area completed, all three forms gain a yearning stack, which generally persists between adventures. Wren's chosen form buffs her Hero's Call by 100% for each yearning stack for her chosen form, stacking additively. Yearning stacks for any glitch form she has specialized in during your current adventure are set to zero at the end of the adventure, or if she is swapped into another party.
Incarnation's Class - Depending on her chosen Glitch form, Wren gains a unique ability:
Monk (DPS): Monk's Tenacity - Wren increases her damage by 1000%.
Barbarian (tanking): Barbarian's Resilience - Wren increases her health by 200% and then further increases her health by 75% (multiplicatively) for every 50 areas completed in the current adventure, up to area 600.
Sorcerer (debuff): Sorcerer's Flames - Enemies damaged by Wren catch fire and take 100% more damage from subsequent Champion attacks.
Glitch Trick - Depending on her chosen Glitch form, Wren gains a unique ability:
Monk (DPS): Flurry of Blows - When Wren defeats an enemy, her base attack cooldown immediately recharges.
Barbarian (tanking): Battle Cry - Wren increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.
Sorcerer (debuff): Stunning Blast - Wren's base attack Stuns enemies for 5 seconds.
Experienced Incarnation - Wren increases the effect of Hero's Call by 25% for each Turn of Fortune's Wheel adventure, variant, or patron variant completed, stacking multiplicatively.
Specializations
Glitch Form: Dwarf Monk (DPS) - Wren remains in her dwarf monk form, unlocks the Astral Self Form ultimate, and focuses on her DPS role. She also gains +4 DEX and +4 WIS.
Glitch Form: Tabaxi Barbarian (tanking) - Wren takes on the form of a Tabaxi Barbarian. She unlocks the Colossal Rage ultimate, the Battleaxe base attack, gains 20 overwhelm, and focuses on her tanking role. She also gains +4 STR and +4 CON.
Glitch Form: Warforged Sorcerer (debuff) - Wren takes on the form of a Warforged Sorcerer. She unlocks the Time Stop ultimate, the Fire Bolt base attack, and focuses on her debuff role. She also gains +4 INT and +4 CHA.
Ultimate Ability - Wren has three different ultimate attacks depending on her chosen glitch form.
Astral Self Form (Dwarf Monk melee ultimate) - Wren manifests her astral form for 15 seconds. For the duration, when she attacks, she deals 1 hit to all nearby enemies (including her initial target) for ultimate damage.
Colossal Rage (Tabaxi Barbarian melee ultimate) - Wren grows in size for 15 seconds. For the duration, all enemies target her if possible, she takes 50% less damage from all attacks, and her attacks deal ultimate damage.
Time Stop (Warforged Sorcerer magic ultimate) - All enemies are frozen in time for 15 seconds. Enemies still spawn, but freeze for the rest of the duration when they finish spawning. Heroes deal 400% more damage to frozen enemies.
IV. Wren's Epic Equipment
Slot 1: Global DPS
Slot 2: Hero's Call
Slot 3: Instability
Slot 4: Incarnation's Class
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown
V. Wren's Achievement and Unlocking Information
Achievement:
It's a Bird, It's a Plane, It's... - Trigger Wren's Flurry of Blows 10,000 times, have her grow in size 100 times, and have her light 10,000 enemies on fire.
How To Unlock Wren:
Wren is an Evergreen Champion who is unlocked by playing through the Turn of Fortune's Wheel campaign. As you proceed through the campaign you will arrive at the adventure Titan on the Town. When you reach this point, follow these steps:
Complete the adventure Titan on the Town. This will unlock the first adventure variant Clockwise Through the Great Wheel.
Complete the adventure variant Clockwise Through the Great Wheel and the second adventure variant will be unlocked, Twice Through the Great Wheel.
Complete the adventure variant Twice Through the Great Wheel and one of the rewards for completion will be the unlock for Wren.
VI. Conclusion
What is your favorite Wren glitch form? Let us know in one of the many places we hang out:
This week, the Turn of Fortune's Wheel campaign continues, and denizens of Sigil invade the Sword Coast in the Planescape Emergence! Fight your way through familiar dreams in Soul's Mirage and help an empyrean face her troubles in Titan on the Town. After that, put your formations to the test with new Adventure Variants!
Read on to learn more about these adventures, and scroll below to find info on the Planescape Emergence and the updates to the Thayan Enclave Shop!
Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Witch and The Wyrmling and Inversion, in order to access these new adventures.
Soul's Mirage
Fight your way through familiar dreams and discover the truth of who Wren was.
The Champions find themselves in a place they do not know fighting foes they do not recognize. Soon, they find themselves back in the Walking Castle - but was it all really just a dream? Before too long they are locked inside another dream and learn of a man named Somnus, who claims to be guiding them through memories they do not remember. But, can Somnus be trusted? And what happens if they die in a dream? Find out in Soul's Mirage!
Variant
Dessert in the Desert - Get lost in the desert, and encounter some interesting dreams from your past.
You may only use Good Champions.
Every 5 seconds, a scoop of ice cream hits a random Champion, stunning them for 10 seconds.
Complete area 850
Titan on the Town
The Champions must hunt down Sylvania's moving gate through a sea of chaotic celebrations.
The Champions arrive in Sylvania - a gate-town full of constant parties and celebrations. They quickly learn that the gate they seek is constantly moving locations within Sylvania, and if they want to find it, they'll need to do something for the people in charge first. They are charged with tracking down an empyrean named Kopoah - who is causing problems at every party she goes to because of a bad day she is having. It is up to the Champions to find Kopoah, help her work through her problems, and bring good spirits back to the celebrations of Sylvania.
Variant
Clockwise Through the Great Wheel - The Champions must hunt down Sylvania's moving gate with heroes of every alignment!
This variant will not be available for Mirt
You may only use Neutral Champions and Champions of the alignment(s) specified below.
For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.
Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.
Champions can't otherwise be removed from the formation once they've been added.
Complete area 900
Planescape Emergence
Denizens from Sigil are finding their way onto the material plane and wreaking havoc! Harmonium Peacekeepers are arresting people in the streets, Heralds of Dust are trying to take charge of graveyards, and Cakers are trying to turn anyone and everyone into baked goods!
The Planescape Emergence starts today and runs through Friday, August 2nd at Noon PDT.
Mastery required skill, and skill required patience and training. Whenever she would spend time working on an invention or deceiving folks in the local tavern, she thought of it as praying at the Temple of Knowledge. And she was a frequent attendant.
It's impossible to ignore this grinning goliath with extravagant style. Aeon's performances are dazzling, and her conversations are filled with wit and charm. But her true genius is what she accomplishes behind the scenes, gathering a wealth of knowledge and secrets all while deceiving her patrons with distracting displays!
I. Aeon
Aeon, a Goliath of exceptional intellect and charm, masterfully intertwines her skills as an Artillerist Artificer and Bard of the College of Whispers. Operating under the guise of a master tinkerer, she is, in truth, a cunning spy and manipulative puppet master. Aeon owns the renowned Greenhow, a unique tavern where patrons are served by her intricate automata, while she sells mechanical devices and curios embedded with Sending Stones and other surveillance tools; her ‘gifts’ have managed to make their way into some of the most powerful homes in the North Ward of Waterdeep. Her strategy is brilliantly deceptive; she portrays herself as a flamboyant performer and entertainer, so vivid and engaging that none suspect her of orchestrating a grand network of espionage, controlling events from the shadows.
Aeon is a Support and Debuff Champion who infiltrates the inner circle of one Patron each week to become eligible for all their adventures. She was created by B. Dave Walters, who the Idle Champions community already knows as the DM for many of our Idle Champions Presents livestreams and the creator behind Freely! He is also a published writer for comic books, graphic novels, and screenplays as well as a lead developer on many major TTRPGs. We're thrilled to bring another one of his characters into our formations!
Check out our Champion Spotlight Video embedded below for a quick overview of Aeon's abilities, and read on to get all of the details!
II. Aeon's Stats
Race: Goliath
Alignment: Lawful Evil
Gender: Female
Pronouns: She/Her
Age: 32
Affiliation: None
Class: Artificer/Bard
STR: 10
DEX: 10
CON: 12
INT: 20
WIS: 14
CHA: 18
Role: Support, Debuff
Eligible for Patrons: Mirt, Strahd, Zariel, Elminster (until July 3rd, 2027)
Seat: 10 (Tyril)
III. Aeon's Abilities
Basic Attack
Cane Wand - Aeon fires an energy bolt from her cane at the closest enemy for one hit.
Passive Abilities
Network of Espionage - Every week, Aeon targets one Patron for infiltration. Aeon can be used in any Patron adventure or variant for her current Patron target, even if she would not normally be available to be used due to variant or patron restrictions.
Formation Abilities
Inner Circle - Aeon increases the damage of adjacent Champions by 100% for each Champion in the formation that is eligible for the Patron she is infiltrating this week, stacking multiplicatively.
Uncover Weakness - Each enemy that Aeon damages gains a Stolen Secrets stack. Enemies with a Stolen Secrets stack take 100% more damage from all sources, stacking multiplicatively up to 5 times.
Challenge Accepted - Aeon increases the effect of Inner Circle by 100% for each completed Patron challenge for her current Patron target, stacking multiplicatively.
Specializations
First Specialization
Immediate Infiltration - Increase the effect of Inner Circle by 100% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 10 times per area and resetting when changing areas.
Play the Long Game - Increase the effect of Inner Circle by 0.1% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 1,000,000 times and persisting until you reset the adventure.
Second Specialization
Artificer's Arsenal - Cane Wand can now pierce through the targeted enemy, dealing one hit to all enemies in a line. Additionally, it deals 5 seconds of BUD-based damage to all enemies it hits.
Spy Network - Inner Circle now affects all Champions within two slots of Aeon and its pre-stack effect is increased by 75%.
Powerful Patronage - Increase the pre-stack effect of Challenge Accepted by 150% while on a Patron variant for the week's chosen Patron.
Ultimate Ability
Deuce - Aeon's mechanical monkey Deuce fires a barrage at all enemies, dealing one ultimate hit to each one and knocking them back a short distance.
IV. Aeon's Epic Equipment
Slot 1: Global DPS
Slot 2: Inner Circle
Slot 3: Uncover Weakness
Slot 4: Challenge Accepted
Slot 5: Immediate Infiltration and Play the Long Game
Slot 6: Ultimate Attack Cooldown
V. Aeon's Achievement and Adventure Variants
Achievement:
Scheming Strategist - Gain 10,000 stacks of Stolen Secrets with Aeon's Uncover Weakness ability. (Accumulates over multiple adventures.)
Adventure Variants:
Mechanical Mayhem - Save Waterdeep from the chaos of a Founders' Day gone awry with Aeon!
Aeon starts in the formation. She can't be moved or removed.
1-2 Iron Defenders spawn with each wave. They don't drop gold nor count towards quest progress.
Only Champions next to Aeon can deal damage.
Area Goals:
Tier 1: Complete Area 75.
Tier 2: Complete Area 250.
Tier 3: Complete Area 600.
Tier 4: Complete Area 1200.
Spy's Strategy - Save Waterdeep from the chaos of a Founders' Day gone awry with Champions that work with a particular Patron.
Aeon starts in the formation. She can't be moved or removed.
You may only use core Champions and/or Champions eligible for Aeon's current Patron.
Area Goals:
Tier 1: Complete Area 125.
Tier 2: Complete Area 350.
Tier 3: Complete Area 800.
Tier 4: Complete Area 1400.
Discovered Secrets - Save Waterdeep from the chaos of a Founders' Day gone awry with your best debuffers.
Aeon starts in the formation. She can't be moved or removed.
Only monsters that have a debuff can take damage.
Area Goals:
Tier 1: Complete Area 175.
Tier 2: Complete Area 450.
Tier 3: Complete Area 1000.
Tier 4: Complete Area 1600.
VI. Conclusion
Has Aeon charmed or manipulated her way into your roster? Tell us what secrets she's found out about your formations: