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February 24th
Idle Champions: Fleetswake 4 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 4 runs until Monday, March 8th, 2021 at 12:00pm PST, introduces Orisha, an Aasimar Cleric and Bard and brings back Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid, and The Black Viper, an infamous Human Rogue from Waterdeep.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)


Orisha's Abilities

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices. When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

For more information on Orisa and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Umberlee's Abyssal Adventure — Abyssal crabs appear in each area, they do not drop gold, nor do they count towards quest progress. Enemies deal 200% additional damage. Only Champions with the Support tag can be used.
  • Reach Area 75.
  • Volo's Guide to Umberlee — Volo joins the formation. Only Champions adjacent to Volo deal damage. Champions not adjacent to Volo deal no damage, but their formation abilities are still active.
  • Reach Area 125.
  • Sirens Sound Check — A collection of bards that were rejected at the last Sirens of the Realms audition are back for revenge! In each area 3 bards appear. Each of them has a unique effect that is active while they are alive:
    • Duergar — Enemies deal 300% additional damage.
    • Elf — Enemies move 200% faster.
    • Goblin — Champions normal attack cooldown is increased by 0.5 seconds.
    • Non-Bard Champions have their damage reduced by 99%.
  • Reach Area 175.

Pirate Orisha

Dungeons & Dragons Orisha Krystina Arielle

Also launching today is the Pirate Orisha skin, available for 20, 000 gems in the in-game gem shop!

For information on previous years' variants, check out the Feetswake 3 blog.
February 17th
Idle Champions: Icewind Dale, Part 4 
Posted in Idle Champions.

Our Champions are having A Time. A night of things repeatedly going wrong. The Chardalyn Dragon has been loosed. Will they manage to defeat the dragon in time to save Ten-Towns?

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Dwarven Rumors and Sunblight, in order to access these new Adventures.




The Radiant Nightmare

Nighttime Adventure - The Chardalyn Dragon has been loosed on Ten-Towns! Will our Champions find a way to defeat the dragon in Caer-Konig and save the region?
  • Variant: Quick Thinking — Chase down Xardorok's Chardalyn Dragon with your cleverest Champions! Only Champions with INT 12 or higher and WIS 14 or higher can be used.
  • Reach area 350.

Waiting on Sunrise

The nighttime nightmare continues. After travelling quickly, we arrive in Termalaine just as the first attack begins...
  • Variant: Frontline Fighters — Race to save Termalaine with your heartiest Champions! Only Champions with STR 15 or higher and CON 16 or higher can be used.
  • Reach area 375.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
February 3rd
Idle Champions: Grand Revel 4 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 4 introduces Hew Maan, a definitely human Champion and not three kobolds in a trench coat, and brings back Havilar, the Tiefling Fighter (Battlemaster) and twin sister to Farideh, and Paultin Seppa, the Vistani Bard. Players have until Monday, February 15th at 12PM Pacific to complete their Grand Revel unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.


Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)


Hew Maan's Abilities

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

For more information on Hew Maan and their abilities, check out their Champion Spotlight!


Year Four Variants


  • Kobolds in Trench Coats! — Hew Maan starts in the front of the formation. They can't be moved or removed. Two of Hew Maan's "Human" friends have also joined the formation to see them in action! Quest requirements are doubled in non-boss areas.
      Getting to know Zrang — Because of their location in the formation, Zrang is on top of Hew Maan, meaning that enemies have a 25% chance to count double for quest progress (Teamwork). Kleeb and Yassa are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and the base attack cooldown of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 75.
  • More Dead Than Hew Maan — Hew Maan starts in one of the middle columns of the formation. They can't be moved or removed. Relentless Undead monsters spawn and attack your formation. When they are killed, they don't disappear. Instead, after 5 seconds, they get back up and resume their relentless attack.
      Getting to know Kleeb — Because of their location in the formation, Kleeb is on top of Hew Maan, meaning that Champion damage against bosses is increased and if that boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would (Teamwork), Yassa and Zrang are not on top, which means that boss enemies move 25% slower, and the base attack cooldowns of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 125.
  • Hit 'em fast, Hit 'em hard — Hew Maan starts in the back of the formation. They can't be moved or removed. Armored abyssal chickens spawn in each area. These chickens drop no gold, nor do they count towards quest progress. Every 10 areas, the number of Abyssal Chickens that spawn per area increases by 1.
      Getting to know Yassa — Because of their location in the formation, Yassa is on top of Hew Maan, meaning that Champion damage is increased in the two columns in front of Hew Maan (Teamwork), Kleeb and Zrang are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and bosses move 25% slower (Please Stand By)!
    Reach Area 175.
For information on previous years' variants, check out the Grand Revel 3 blog.
January 29th
Idle Champion Spotlight: Hew Maan 
Posted in Idle Champions.

"Hello, fine bartender, we... I mean... I would like one cup of your finest beverage, please. Yes, yes, thank you ...the ...uh, ...normal human beverage, please." The patron's trench coat shuffled in an unusual way, but the bemused bartender poured a flagon of ale and left three smaller cups, just in case. "It's working," the knees muttered. "The human beverage is ale! I should've done the talking." "How tall we are..." the torso whispered, "So tall..." "SHHHH!!!"

MORE KOBOLDS IS MORE BETTER. Introducing our latest champion, arriving with Grand Revel, Hew Maan, a definitely human champion and not at all three kobolds in a trench coat.

I. Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.


Hew Maan's origin story is ongoing in our Icewind Dale, Rime of the Frostmaiden campaign, and cameoed in two of our Idle Champions Comics. They hold a special place in our hearts, and we were excited and inspired by the community reaction to bring them to Idle Champions as a champion, for deep down, aren't we all just three kobolds in a trench coat?

Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)


Dungeons & Dragons Hew Maan

III. Hew Maan's Design

Hew Maan is a multifaceted and dynamic individual. Well actually, they aren't an individual at all, but three kobolds, Zrang, his twin brother Kleeb, and their brood sister Yassa, each with their own distinct personalities!

Zrang is surprisingly insightful, but definitely still a kobold, and is working on the difference between kobold and human vocabularies.

Rough and tumble and ready to tussle; Kleeb is the kobold you want in control when you're gearing to fight.

Yassa was charmed by Trex's complimentary nature. She cheers on her fellow kobolds & Champions. She's a glass-half-full sort of kobold, and a bit of a fast talker.

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

IV. Hew Maan's Abilities

Basic Attack

  • Crossbow — The middle kobold shoots a random enemy with a small crossbow.

Formation Abilities

  • Teamwork — Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:
    • Zrang: Front X columns — Enemies have a 25% chance to drop double quest items or count for double quest progress.
    • Kleeb: Middle columns — Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would
    • Yassa: Back X columns — Increase the damage of Champions in the two columns in front of Hew Maan by 100%.
    Note: in formations with four or less columns, X is always 1. In columns with five or more columns, X is always 2.
  • Hello, Fellow Humans — Increase the effect of Kleeb and Yassa's Teamwork abilities based on the number of human Champions in the formation:
    • 1-3 "other" humans: +100%
    • 4-5 "other" humans: +700%
    • 6-7 "other" humans: +3100%
    • 8-9 "other" humans: +12700%
  • Carefully Balanced — Increase the effect of Zrang's Teamwork ability by 10% for each Champion adjacent to the kobolds (stacks additively and then applied to Teamwork multiplicatively).
  • Please Stand By — The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.
    • Zrang: Boss enemies move 25% slower.
    • Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.
    • Yassa: Reduce the base attack cooldown of Champions adjacent to the kobolds by 0.5s.

Specializations

  • Did We Say Humans? We Meant... — The Hello, Fellow Humans ability now uses the most populous race in your formation instead of Human. Ties do not matter as only the count is important.
  • Impressive Coatwork — The effect of all Teamwork abilities are increased by 100%.

Ultimate Ability

Each kobold in the stack attacks repeatedly with their own crossbow, peppering a random target with 12 bolts in total. An additional effect then occurs based on whichever kobold is on the top of the stack. Moving the kobolds while the effect is active does not update it.
  • Zrang: Roll Out! — The effect of Zrang's Teamwork is doubled for 30 seconds.
  • Kleeb: Stop! — Non-boss enemies are stunned and no additional enemies will spawn for 15 seconds.
  • Yassa: Faster! — Reduce any active ultimate cooldowns of all Champions in the formation by 25%.

V. Hew Maan's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Hello, Fellow Humans
Slot 4: Carefully Balanced
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Hew Mann? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 27th
Idle Champions: Descent into Avernus, Part 9 
Posted in Idle Champions.

The Sword of Zariel is within reach, but we need a history lesson to understand how it came to this awful place. Is there a way to save the Elturel? Who will take up Zariel's sword? What in the name of Faerûn is Yeenoghu doing in this nightmare? AND WHY IS HE HEADED OUR WAY?! Read on to see what the penultimate adventure of Descent into Avernus will hold!

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Sibriex and Wrecked Flying Fortress, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Bleeding Citadel

The Champions enter the Bleeding Citadel and advance towards the Sword of Zariel.
  • Variant: Don't Pick at the Scab — Climb the stinking scab while trying not to disturb the architecture.
    • Only Champions with WIS and INT of 12 or higher can be used.
    • Reach area 550.

Idyllglen

We relive the battle of Idyllglen through Lulu's recently returned memories. We'll face untold horrors on our way back to the Bleeding Citadel, the Sword of Zariel, and the fate that awaits us in Avernus.
  • Variant: Madness of Yeenoghu — Relive history as you experience the madness caused by a demon lord! Enemies deal 200% additional damage and move 200% faster. Whenever a Champion destroys an enemy, the Champion is stunned for a duration equal to their base attack cooldown.
    Reach area 575.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
January 13th
Idle Champions: Midwinter 4 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 4 introduces Talin Uran, a Combat Wheelchair-using Tiefling Rogue. The event also brings back Môrgæn, the High Elf Ranger (Hunter) played by Morgan Webb on Acquisitions Incorporated, and K'thriss Drow'b, the Drow Warlock played by Kris Straub on Acquisitions Incorporated: The "C" Team. Players have until Monday, January 25th at 12PM Pacific to complete their Midwinter 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Talin's Abilities

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness.

For more information on Talin and his abilities, check out his Champion Spotlight!


Year Four Variants


  • Fiendish Friends — A collection of fiends spawn in each area. While they are alive, the fiends bestow the following buffs to other enemies.
    • Imp — Enemies drop 99% less gold.
    • Dretch — Enemies deal 100% additional damage.
    • Abyssal Chicken — Enemies move 100% faster. Charge!
  • Reach Area 75.

  • Once Upon a Gazer — Only Champions with WIS 13 or higher can be used. Gazers spawn in each area. They do not drop gold, nor do they count towards quest progress. Champions hit by a gazer are stunned for 3 seconds.
  • Reach Area 125.

  • Deadwinter Dodge — Only Champions with DEX 14 or higher AND INT 12 or higher can be used. Talin starts in the formation and can't be moved or removed.
    Reach Area 175.

For information on previous years' variants, check out the Midwinter 3 blog.
January 8th
Idle Champion Spotlight: Talin Uran 
Posted in Idle Champions.

A dashing rogue zips by on his chair, now that's an entrance!

This Midwinter we are thrilled to introduce Talin Uran, making his debut on the Idle Champions roster. We were delighted to work with Sara Thompson, creator of the Combat Wheelchair, and bring their character to Idle Champions.

I. Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Dungeons & Dragons Talin

III. Talin's Design

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

Representing characters with disabilities is something we take very seriously. In a world where monster attacks are routine, disabilities and accessibility would be much more prominent. We are proud to be in a position to introduce a Champion using the Combat Wheelchair this Midwinter.

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness. Talin prefers a unified team and mischief to be lighthearted and buffs Good-aligned Champions with Antagonist. This ability can be reversed to buff Evil Champions with Reversal of Fortunes.

IV. Talin's Abilities

Basic Attack

  • Quiet Ambush — Talin disappears into the shadows and reappears behind a random enemy, stabbing them with his rapier. He then shadow steps back into the formation.

Formation Abilities

  • Spot Weakness — Talin carefully observes the enemies as they spawn and whispers weak spot suggestions to nearby Champions, increasing their damage by 100%. This ability is increased by 10% for each enemy killed in the current area, stacking multiplicatively and capping at 25 kills. Applies to all Champions in the formation, but the effect is reduced by 25% for each slot away from Talin they are past one (stacking multiplicatively). Buffs apply to the post-stack value (damage only).
  • Scatter Tacks — When Talin attacks with Quiet Ambush he leaves behind a set of Scatter Tacks which cause enemies standing on them to be slowed by 50% and take 100% more damage from attacks. Each set of tacks lasts for 10 seconds before disappearing. Tacks are spread in a medium radius. Buffs increase the damage bonus but not the slow amount.
  • Antagonist — Talin decreases the DPS of Evil Champions in the formation by 50%, but increases the damage of Good Champions by 50% for each Evil Champion, stacking multiplicatively. Buffs apply to the post-stack value.

Specializations

  • Path Finder — Increases the stack cap and damage buff of Spot Weakness by 100%.
  • Additional Scatter Tacks — Increase the slow effect, radius, and damage of Scatter Tacks by 50% (multiplicatively).
  • Reversal of Fortunes — Reverse the effect of Antagonist, decreasing the damage of Good Champions and increasing the damage of Evil Champions based on the number of Good Champions.

Ultimate Ability

  • Razor Edged Chakram — Talin detaches a secondary hoop-shaped blade from his wheelchair's rear wheel and flings it at the furthest enemy. It travels in a large looping arc, damaging all enemies it encounters before returning to Talin.

V. Talin's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spot Weakness
Slot 4: Scatter Tacks
Slot 5: Antagonist
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Talin? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 6th
Idle Champions: Variants Update (Jan 2021) 
Posted in Idle Champions.

    "Where to next? So many options! Better check the map..."

Variants for everybody! You get a variant, you get a variant, and you get a variant!

Our latest Idle Champions update introduces ten new variants for the Grand Tour of the Sword Coast, Waterdeep: Dragon Heist, Tomb of Annihilation, Baldur's Gate: Descent into Avernus, and Icewind Dale: Rime of the Frostmaiden campaigns. You will need to have completed the original adventures in order to unlock these variants.

Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Grand Tour of the Sword Coast Variants

  • The Sunless Citadel: Social Grace
  • Split the party with your most charming members!
    • Only Evergreen Champions can be used on this adventure.
    • Only Champions with CHA of 14 or higher can be used.
    • Reach area 350.

  • Meepo's Quest: The Tallest of Kobolds
  • Split the party with a tall 'human' coming along for the ride.
    • 3 Kobolds in a trench coat join the party.
    • Only Event Champions can be used on this adventure.
    • Enemies deal 200% additional damage.
    • Kobold and Goblin Champions deal 400% additional damage.
    • Reach area 350.


Dungeons & Dragons Idle Champions Tomb of Annihilation

Tomb of Annihilation Variants

  • A Grand Puzzle: Snakes on our Plane
  • Find the remaining puzzle cubes while trying not to hiss too much.
    • Additional Yuan-ti Malisons spawn in each area and move 200% faster.
    • Whenever a champion is damaged by a Yuan-ti, they are transformed into a flying snake for 30 seconds, disabling their attacks and formation abilities for the duration. Every time they are hit, the timer resets.
    • Additional Yuan-ti Malisons spawn in each area and move 200% faster.
    • Reach area 350.

  • The Tomb of the Nine Gods: Acererak's Puzzle
  • Destroy the Soulmonger and save the world using a select few Champions!
    • Only Champions with STR of 13 or higher, DEX of 14 or higher, and CON of 15 or higher can be used.
    • Reach area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Waterdeep: Dragon Heist Variants

  • Once More Into the Breach: Thrice More Into The Breach
  • Head into Undermountain while grappling with even more bosses!
    • Each boss needs to be defeated three times to advance.
    • Only Champions with WIS of 10 or lower can be used.
    • Reach area 325.

  • Wyllowwood: Ettercap Swarm
  • Convince the lady of Wyllowwood to guide you while a swarm of ettercaps attack!
    • Ettercaps arrive in each area intent on slowing your progress through Wyllowwood. They drop no gold, nor do they count towards quest progress.
    • An ettercap attacks at range with its webbing, targeting a random champion in the formation. Champions hit by an ettercap are stunned. Each time the same Champion is stunned in the same area, the stun lasts longer.
    • Reach area 325.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus

Baldur's Gate: Descent into Avernus

  • Elturel Has Fallen: Earthquake!
  • Discover the secrets of Elturel, before you are killed by earthquakes tearing the city apart!
    • Only Champions with DEX 14 or higher can be used.
    • An earthquake occurs every 20-120 seconds. Earthquakes cause falling pieces of the city hit the Champions, dealing damage equal to 75% of their max health (subject to a DEX save).
    • The earthquake also triggers the following effects for 15 seconds:
      • All Champion damage is disabled.
      • Enemies move 200% faster.
      • Enemies deal 400% additional damage.
    • DEX Save: For each point their Dexterity score is above 10, a Champion has a 10% chance to save against the damage/effect, completely nullifying it. For example, a Champion with 14 DEX has a 40% chance to save against the damage, while a Champion with 20 DEX or higher has a 100% chance to save against the effect.
    • Reach area 300.

  • Resolve Amongst Chaos: Shadow Stalkers
  • Search for Ulder Ravengard while Lemures attack the party!
    • Only Champions with CHA of 12 or lower can be used.
    • Lemures appear in each area. They do not drop gold, nor do they count toward quest progress.
    • Enemies deal 300% additional damage.
    • Reach area 325.

Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden

  • The Giant's Bane Tavern: Giant-Size Adventure
  • Enter Icewind Dale with Volo on your side!
    • The great writer Volothamp Geddarm accompanies the Champions, taking up a slot in the formation and debuffing the damage of everyone adjacent.
    • Non-giant creatures are scaled up, creating the sort of harrowing tale that Volo is famous for.
    • Enemies move 100% faster and deal 200% more damage.
    • Reach area 250.

  • The Everlasting Rime: Mirage Arcane
  • Continue to Ten-Towns while Chadwick offers to help with the environmental control.
    • In an effort to help the Champions weather the cold, Chadwick joins them and attempts to practice with some new spell scrolls.
    • The terrain around the Champions changes, and not always to the Champions' advantage. Each 5 section area is changed to a different environment:
      • While in a dungeon illusion, Champions base attack cooldown is increased by .5 seconds.
      • While in a Chult illusion, Champions deal 200% additional damage.
      • While in a Ravenloft illusion, Enemies deal 200% additional damage.
      • While in an Avernus illusion, Enemies drop 99% less gold.
      • While in a farm illusion, additional enemies appear, these additional enemies do not drop gold, nor do they count towards quest progress.
    • Reach area 275.

See the in-game Change Log for more information!
December 16th, 2020
Idle Champions: Icewind Dale, Part 3 
Posted in Idle Champions.

The Champions head to Caer Konig to investigate rumors of invisible dwarves pilfering the town. Along the way, they discover at terrifying new threat to Ten-Towns!

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Moose Tracks and Civilization, in order to access these new Adventures.




Dwarven Rumors

We are headed to Caer Konig, to investigate a rumor about invisible dwarves pilfering the town, help the proprietors of the Northern Light Inn, the Shorard Sisters, look for their missing lantern, and get lost in the Rime (again)...
  • Variant: Mimic Perception — Explore a rumor about invisible dwarves in Caer-Konig while a mimic accompanies the party! Only Champions with WIS 13 or higher can be used. One of the Mimic Tavern Items (a Potted Plant) accompanies the party, intent on helping you find the lantern. In each area, the mimic plant gets distracted by something that is either blue, green, or red, thinking it is the lantern. It accidentally grants a buff to the enemies based on which color it's excited about.
    • Blue - Enemies deal 300% additional damage.
    • Green - Enemies' speed is increased by 100%.
    • Red - Gold Find is reduced by 99%.
  • Reach area 300.

Sunblight

Fortune favors the bold, right? The Champions use the teleportation circle and appear in Sunblight Fortress. We encounter a new terrifying threat to Ten-Towns.
  • Variant: Fortress Assault — Learn what you can about the duergar fortress with the strongest among you.
  • Only Champions with STR score of 15 or higher can be used.
  • Reach area 325.


  • See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    December 15th, 2020
    Idle Champions: Years' End Festival 
    Posted in Idle Champions.

    The year is almost over, and we thought we'd celebrate with a Years' End Festival. Let's finish off the year with daily rewards, a day of streaming, a soft cap increase, and go up north for Icewind Dale: Rime of the Frostmaiden, Part 3.

    If you're interested in learning more about what's coming with tomorrow's update, you've come to the right place...

    Table of Contents


    Dungeons & Dragons Years' End Festival

    Years' End Festival

    It's been quite the year, and it's almost over. We're rounding out 2020 for Idle Champions of the Forgotten Realms with themes appropriate for this time of year: Entertainment, giving, and a positive theme to end what has been a very tumultuous year for most.


    Dungeons & Dragons Years' End Festival Daily Rewards

    Daily Rewards

    Every day during the Years' End Festival you can log in and open a new Years' End chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

    Once you have claimed at least four daily Years' End chests, you unlock the following additional rewards!

    • Exclusive Gladiator Arkhan Skin
    • Chosen of Tiamat Feat - Increases the effect of Arkhan's Bulk Up and Usurped Power abilities by 80%
    • 5 Gold Chests

    Day of Streaming

    What's more, an essential part of our Years' End Festival will be our quarterly tradition with a day of streaming. From 9 AM PT to 9 PM PT on Wednesday, we'll be hosting multiple streams on our Twitch channel Twitch channel, culminating in a D&D tabletop livestream with a group of the content creators.
    • 9-10:30AM Griddle Champions Pancake Preview
    • 11AM-1PM Evergreen Champions
    • 1-3PM Mars' Guiding Hand
    • 3-4PM Idle Insights: a Dev Q&A and Year in Review
    • 4-6PM Bardic Inspiration, with special guest Ed Greenwood
    • 6-9PM Storyteller Mars Presents:Twice in a Blue Moon
    • All times Pacific



    Soft Cap Increase

    It's time to level up! Your adventures in Faerûn have taken you around the world of Toril, from the depths of Avernus, all the way north to Ten-Towns, This week's update for Idle Champions brings with it increases to the upgrade cap for all 70+ Champions. This newfound strength will help your formations to push further than ever before. Good luck!

    Dungeons & Dragons Gem Skin Gladiator Torogar

    New Gem Skins

    This week's update includes the addition of two new gem skins: Gladiator Torogar and Icewind Dale Tyril! Icewind Dale Tyril, aka Moosril, was our participation prize for our Third Anniversary Celebration and is now available in the Gem Shop! Gladiator Torogar is a brand new skin, matching with Gladiator Arkhan. Check out our Gem Shop Dev Blog for full details on the Gem Shop!

    Dungeons & Dragons Years' End Festival Familiars

    New Familiars

    New Familiars have appeared in the Shop! We've added two new Familiars to the shop: Tascha's Cauldron Familiar Pack and the Chardalyn Dragonet Familiar Pack.

    The Tascha's Cauldron Familiar Pack contains Tascha's Cauldron Familiar and 2 Epic Potions each of Speed, Giant's Strength, and Clairvoyance.

    The Chardalyn Dragonet Familiar Pack contains the Chardalyn Dragonet Familiar and 6 Epic Potions each of Speed, Giant's Strength, Clairvoyance, and Fire Breath and 1 Potion of Polish.

    Dungeons & Dragons Third Anniversary Celebration New DLC

    New DLC Packs

    The Champions of Renown Year 3 All-Star Pack includes unlocks for Avren, Krull, Havilar, Melf, & Nova V'Ger if you don't already have them! Additionally, this pack includes 16 Gold Avren Chests with 2 guaranteed shiny equipment cards, 16 Gold Krull Chests with 2 guaranteed shiny equipment cards, 16 Gold Havilar Chests with 2 guaranteed shiny equipment cards, 16 Gold Melf Chests with 2 guaranteed shiny equipment cards, 16 Gold Nova Chests with 2 guaranteed shiny equipment cards, and an exclusive Mastermind Krull skin.

    The Gnome Ceremorph Zorbu Skin & Feat Pack DLC arrives with the Years' End Festival! This pack unlocks for Zorbu (if you don't already have him), Gnome Ceremorph Zorbu Skin, 7 Zorbu Gold Event Chests with 1 Guaranteed Shiny, & the Ceremorph Hunter Feat - Increases the effect of Zorbu's Hunter's Pack ability by 80%.

    Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden, Part 3

    Icewind Dale: Rime of the Frostmaiden, Part 3

    This week's content update brings Icewind Dale: Rime of the Frostmaiden, Part 3. The Champions head to Caer Konig to investigate rumors of invisible dwarves pilfering the town. Along the way, they discover a terrifying new threat to Ten-Towns!

    Feedback Wanted!

    These changes are scheduled to go live on December 16th at 12PM Pacific. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

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