October 16th
Idle Champions: Liars' Night 3 
Posted in Idle Champions.

    "Did you hear what happened at the Wayside Inn?"
    "No -- what happened?"
    "While everyone was partying to Liars' Night they got robbed."
    "Seriously!? Who robs a party?"
    "It was 'A Masked Man', apparently."
    "What a jerk. I hope they catch him."
The local Liars' Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

Liars' Night 3 introduces Avren, the Half-elf Warlock/Sorcerer trickster, and brings back Donaar Blit'zen, the Dragonborn Paladin, and Krond, the Half-orc Eldritch Knight. Players have until Monday, October 28th at 12PM Pacific to complete their Liars' Night 3 unlocks and objectives.

New Champion: Avren

    Avren is an embodiment of mischief; a trickster god in humanoid form. Long ago, he tricked an ancient being into giving him magic and immortality. This power also came with a curse: whenever Avren dies, he will return to life with a new body and varying abilities. While Avren's body may change, however, his soul and his undying love for his wife, Sofious, always remains. The two have remained married for centuries, seeking each other out to reunite in each lifetime.
Avren is a pure Support Champion. He uses his Mirror Image ability to boost Champions in the formation based on assigned roles (DPS, Support, and Tanking), increasing even further for Champions with more than one role. Avren also raises Global DPS based on the number of Champions adjacent to him in the formation. When you want to add Avren to your party, you can swap him with Jamilah (Slot 11).

For more information about our latest Champion, check out the Idle Champion Spotlight: Avren dev blog!

Year 2 Champion: Donaar Blit'zen

    This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic—just tons and tons of dragons—I’m hoping we can leverage some of these connections in our dealings. None of the dragons I’ve contacted have gotten back to me, but they’re probably just very busy right now. This is one of the busiest times for dragons… or so I’ve been told by my new best friend, Donaar Blit’zen.
Donaar is a Support/Healer Champion. He uses his Command ability to debuff enemies, while also healing damaged Champions and buffing those behind him. When you want to add Donaar to your party, you can swap him with Celeste (Slot 2).

For more information about Donaar, check out the Idle Champion Spotlight - Donaar dev blog!

Year 1 Champion: Krond

    Born to an academic human wizard who was researching an orc tribe and the leader of said tribe, Krond has experience in both worlds. Raised as a fearsome warrior, he began focusing on the arcane arts after his mother was killed in a goblin raid. Krond wears intricate leather and cloth armor and carries a bonded warhammer.
Krond is a versatile DPS Champion, able to choose one of three DPS specializations. Krond's formation ability, Survival of the Fittest, increases his DPS for every strong (STR 16+) or evil-aligned Champion in the formation. When you want to add Krond to your party, you can swap him with Asharra (Slot 6).

For more information about Krond, check out the Idle Champion Spotlight - Krond dev blog!

Changes from Highharvestide

We got a lot of community feedback before, during, and after the recent Highharvestide event, and we have taken it into consideration for this and future events. We have removed the year-lock mechanic and made all three years of the event available to everyone from the very start. We have also increased the number of token drops players will receive, though we may adjust it again in future events. Finally, on some platforms we have slightly re-arranged the base event dialog in order to highlight the brand new Champion in each event. Thanks to everyone who provided feedback about our initial Year 3 event structure.

Year Three Variants

  • Costumed Fans — Two costumed fans join the formation, ready to be Champions. They are not Champions, and as such are unable to do damage.
    Reach Area 75.

  • Next Time, Champions! — Every time you face The Masked Man, they try another trick! Each time the party encounters The Masked Man (Areas 5, 20, 35, and 50) they have a different attack:

    • Area 5: Caltrops/Dagger Throw — The Masked Man throws caltrops at the party, damaging all Champions for a minor amount, followed by a dagger throw to a random target in the front row.

    • Area 20: Double Dagger Attack — The Masked Man's damage is increased by 100%.

    • Area 35: Invisible — The Masked Man is invisible, and does not appear until he is on the front row and attacking with his normal dagger attack.

    • Area 50: Mirror Mirror — Three versions of The Masked Man appear, each with armored health. Only one of them is the real version, though...

    Reach Area 125.


  • The Clone War — One of Avren's cloning vats was stolen and the body turned undead. Now, a Zombie Avren stalks the party, trying to kill its progenitor. Avren begins the adventure in the formation and cannot be moved or swapped out. In each Area, a Zombie Avren attacks the formation. Zombie Avren cannot be killed; instead, after 5 seconds it gets back up and begins attacking again.
    Reach Area 175.
    Completing this adventure unlocks the Zombie Avren skin.

Year Two Variants

  • The Chaotic Decisionist — Donaar has decided that he's going to lead the way on his first adventure. Donaar starts this adventured unlocked and in the front of the formation, and he has decided that he can't move from that location. Only Champions with a chaotic alignment can be used.
    Reach Area 75.

  • Nightmare Fuel — A flaming scarecrow spawns in every Area. After each encounter with the Masked Man, an additional scarecrow will spawn every Area, stacking cumulatively.
    Reach Area 125.

  • Pirate's Night — Bruenor tried to bring the fun for Liars' Night by dressing up as a pirate. Unfortunately, a drunken sailor has mistaken him for another pirate who owes her some money. She spawns in every Area with one of four different special abilities. Bruenor is locked into his Pirate Bruenor skin for this variant, which unlocks for you once you complete the adventure.

Year One Variants

  • Stealthy Pickpockets — Invisible pickpockets spawn and sneak towards the formation, becoming visible after five seconds. When they reach your formation, they steal 2% of your total gold each time they attack.
    Reach Area 75.

  • Costumed Foes — A variety of costumed humanoids enemies attack the formation, each with different special abilities.
    Reach Area 125.

  • It's Getting Darker — The night gets even darker, with each successive area getting darker and reducing your gold find while monsters gain additional health.
    Reach Area 175.

See the in-game FAQ for more information!

October 3rd
COTLI: Carnival of Sorrows 5! 

Come one, come all and step right up! That's right! No mirrors, no tricks! It's just magic!

The fifth edition of the Carnival of Sorrows event is now live, and adds a magic show to its attractions!

This is also our first Tier 5 event! Read on for more details about what's new for this year of events!

Carnival of Sorrows 5 runs until Tuesday, October 15th at Noon Pacific Time, and introduces conjoined twins, Carmen and Petunia!

New Tier 5 Crusader: Carmen and Petunia

Carmen and Petunia both love stage magic. Petunia's specialty is tricks with turning balls into fruits while Carmen is so good at slight of hand, you'll wonder how she did it. Finding less than stellar success advertising as just a magic act, they've embraced being conjoined twins and have been making the money ever since with their new marketing angle: conjoined magicians!

Once you've recruited Carmen and Petunia, you'll find them providing support to your formations that contain female and human Crusaders, and they'll provide their financial skills to help your gold find. They occupy seat 32 on the bench.

Crusaders Return

If you haven't collected them already, you can unlock previous Tier 1, Tier 2, Tier 3, and Tier 4 Crusaders by completing their respective objectives. Sashimi the Seal, Chiyome, The Half-Blood Elf, Mindy the Mime, Mister the Monkey, and Pete the Carney are all once again available to unlock!

What's New for Tier 5

Another year of events means some changes to how events work, and we hope you like them!
  • Accessing the Event | The Fourth Time's the Charm Talent now unlocks Tier 4 objectives and higher, which means it unlocks the Tier 5 objectives if you have it purchased, and it will unlock additional higher objective tiers in the future.

  • Event Idol Bonus | The buff to Idols for completing event objectives now buffs the Boss Idol drops in addition to the normal Idols you earn, though at a different rate from normal Idols.

  • Event Free Plays | Good news everyone! You can now increase the Free Play bonus for free plays on permanent campaigns by completing areas on the event free play!

  • Event Currency Costs | Since there are now 5 tiers of objectives to complete in an event period, we've lowered the cost of the objectives for Tiers 1 to 3, to help those players who are playing catch-up with an event.

  • Starting EP | Tier 5 event Crusaders will come with 450 EP when you recruit them.

  • Tier 5 Objectives | Rather than just go further and further, we're trying something different. The areas you are required to reach to complete the Tier 5 objectives are lower, but the difficulty of the monsters scales up much more quickly.

  • Bonus Skin! | The reward for completing the 5th Tier 5 event objective has been changed. Instead of awarding a Tier 5 event Jeweled chest, the reward is now a skin for one of the event Crusaders! For the Carnival of Sorrows event, the lucky Crusader getting a skin is Chiyome! This skin does not have an effect associated with it, but does make her fit in more with her fellow Carnival Crusaders when she wears it.


New Tier 5 Objectives

  • Recruit Carmen and Petunia | Carmen and Petunia occupy a slot in the formation. They reduce the effectiveness of other columns' formation abilities by 50%. Reach area 450.

  • The Prestige | A dunk tank occupies a slot in the formation and every few seconds a Crusader drowns. Reach area 450.

  • The Illusionist | A crystal ball occupies a slot in the formation and summons visions of your potential future self. Reach area 475.

  • The Carnivorous Carnival | A beast tamer occupies a slot in the formation and summons savage beasts randomly. Only the front spot of the formation can deal DPS to dispatch your enemies. Reach area 500.

  • Fortune's Fool | Some days you just spend it all on trying to win the supreme prize on a rigged carnival game. In this objective, your Idols provide no Gold bonus. Reach area 525.

Help! Where’s the Loot?

Equipment for event Crusaders can be found in Silver and Jeweled Carnival Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4 and Tier 5 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

You'll have until Tuesday, October 15th at 12:00pm Pacific Time to complete Carnival of Sorrows 5!
September 25th
Idle Champions: Highharvestide 3 
Posted in Idle Champions.

The Savage Frontier of the Sword Coast can be a dangerous place. At the junction of the Long Road and Evermoor Way, the town of Triboar seeks the aid of heroes. Bandits have begun to assail the small town while the citizens are meant to prepare for the Highharvestide Festival...

Highharvestide 3 sees the beginning of Year 3 Events and the introduction of one of the fiercest and most loyal allies to the Companions of the Hall: Thibbledorf Pwent, Dwarven Battlerager! Our first Y3 Event also brings back the Y2 and Y1 Champions to unlock: Stoki, the Rock Gnome Monk, and Farideh, the Tiefling Warlock. For more information about how Y3 Events work, check out our Year 3 Events Dev Blog.

Players have until Monday, October 7th at 12PM Pacific to complete their Highharvestide 3 unlocks and objectives.

New Champion: Thibbledorf Pwent

    Despite a reputation as a loud, gruff, and stinky dwarf who hates bathing, Thibbledorf Pwent is a loyal and beloved member of Clan Battlehammer. Known as 'Pwent' to his friends, he leads the Gutbusters of Mithral Hall, a dwarven battlerager squad focused on direct combat with little regard for their own safety. He wears armor completely covered in spikes to help rend the flesh of his enemies, and in the midst of battle Pwent often falls into a bloodrage, doing anything to protect his allies.

    While not an official member of the Companions of the Hall, Pwent will always aid his King when possible — even beyond death...
Thibbledorf Pwent is a Dwarven Battlerager Barbarian and Support Champion. His attacks cause enemies to bleed, he can boost ally damage for adjacent Champions, and he greatly buffs dwarves and Companions of the Hall members in the formation. When you want to add Thibbledorf to your party, you may swap him with Calliope (Slot 5).

For more information about our latest Champion, check out the Idle Champion Spotlight: Thibbledorf Pwent dev blog!

Year 2 Champion: Farideh

    Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew to adulthood acutely aware of the drawbacks of being a tiefling. Despite doing everything she could to reassure her neighbors, including keeping her wild twin sister, Havilar, out of trouble, the villagers focused on Farideh as the one who would embrace the dark side of herself. They weren’t wrong.

    When Havilar tried to summon an imp to practice her blade on, she drew the attention of Lorcan, a cambion looking to make warlock pacts with the descendants of one of the first Infernal warlocks, the Brimstone Angel. But Havilar was always meant for the glaive--and Farideh would do anything to keep her sister safe. While Lorcan, Asmodeus, and the Nine Hells do their utmost to corrupt her, Farideh isn’t interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger. Even being made the Chosen of Asmodeus--something Asmodeus isn’t going to explain to Farideh or anybody else--just means she has more magic to turn against the powers of evil.
Farideh is a DPS Champion with a tank-synergy twist. She attacks using Scorching Ray and will use Hellish Rebuke against enemies who attack either her or adjacent Champions. When you want to add Farideh to your party, you can swap her with Minsc (Slot 7).

For more information about Farideh, check out the Idle Champion Spotlight: Farideh dev blog!

Year 1 Champion: Stoki

    Born Stami Gackle, she fled her home after a terrible accident at a young age and joined a monastery of the Even Hand to study ki. An adept monk and extremely capable adventurer, her thoughtful approach to problems has earned her a reputation as an uncommonly stoic Rock Gnome.
Stoki is a DPS and Support Champion, able to attack multiple enemies. Furthermore, enemies damaged by Stoki will drop additional gold when killed. When you want to add Stoki to your party, you can swap her with Jarlaxle (Slot 4).

Year Three Variants

  • Underdark Reinforcements — Drow cultists appear alongside the enemies in each area, seeking to further Loth's dominion. Each cultist deals double damage. Additionally, they can only be damaged once they have been bled by Thibbledorf.
    Reach Area 75.

  • The Plague Cometh — Cursed Cows spawn randomly in each area. If any of them reach the formation, the Champion they damage becomes cursed. Cursed Champions deal no damage and have max health halved. After 5 seconds, the curse spreads to adjacent Champions.
    Reach Area 125.

  • Somebody's Poisoned the Well! — The bandits have poisoned the well! Luckily, Thibbledorf has some Gutbuster flasks to help. Champions lose health every time they attack. Thibbledorf is not affected by the poison.
    Reach Area 175.

Year Two Variants

  • Asmodeus is Watching — Cultists of Asmodeus randomly spawn alongside the normal monster waves. They drop no gold when killed.
    Reach Area 75.

  • It's Quite A Puzzle — Only champions with Intelligence/INT score of 12 or higher are allowed in the formation.
    Reach Area 125.

  • Time to Step Up — Asmodeus is testing Farideh. You start with Farideh in your formation, however, she is the only Champion that can deal damage. All other Champions' damage is reduced to 0, but they continue to grant buffs.
    Reach Area 175.

Year One Variants

  • The Farmer's Kids — The Farmer's Daughter and Son block two slots in the formation.
    Reach Area 75.

  • Due Diligence — Quest requirements are doubled.
    Reach Area 125.

  • Wanton Necromancy — Undead enemies randomly spawn alongside the normal monsters. These additional enemies drop no gold.
    Reach Area 175.

See the in-game FAQ for more information!

September 23rd
Dev Blog: Year 3 Events 
Posted in Idle Champions.

This week we'll be releasing the Highharvestide event for the third time, marking a new milestone in Idle Champions history. It's an exciting time for us, but also a challenging one, as we start to run into many issues that did not exist in earlier versions of our events. In this blog I will briefly outline our plan for year three and future events, and then take a step back to touch on the challenges with (and our goals for) events in years 3, 4, 5, and beyond.

Notice: This structure was changed dramatically in the second event of the year: Liars' Night. This blog no longer represents the final implementation of year 3 events.

The System

  • The new Year 3 Champion will be available to unlock just like previous years' Champions have been (you have immediate access to their recruit adventure, variants, and free play).
  • You can choose one of the previous years to also unlock like normal (you will then able able to access that year's Champion recruit adventure, variants, and free play).
  • Additional years of the event will cost 6 Time Gate Pieces to unlock (as above).
You may have some questions about why we choose to implement a system like this. I will address a number of player concerns that we've read since we announced this on our weekly stream last Thursday, however, first I want to talk about the challenges and things we had to consider with year 3+ events.

The Challenges

Each time we repeat an event we add a new Champion to that event. For example, year one of Highharvestide only had Stoki. In year two we added Farideh. In year three we will add yet another Champion. This is very important for us as it gives us an opportunity to shake up the meta and potentially introduce some new lore or bring a popular content creator's Champion to life. These are all exciting things, and we want the newest Champion to always be the star of each repeated event. One possible solution was to lock the newer years' Champion behind earlier years' completion (as we have in Crusaders of the Lost Idols), but for the aforementioned reasons this was not something that would work well in Idle Champions. The new Champion always needs to be available right away.

With all of these new Champions becoming available, this excess of event content presents a challenge, as the available time to do it in remains constant (12 days per event). Imagine a sixth year event with six Champions to unlock, gear up, and experiment with. We can easily see new players being incredibly overwhelmed with the extremely tight timelines required to complete 24 adventures/variants and a similar number of free plays. It could make Idle Champions start to feel more like a full-time job than a fun game you can play in your spare time. This is something we desperately want to avoid, so any solution we came up with needed to be able to scale in future event years and keep the amount of content players will have available to play relatively consistent.

Other Goals

One of the things we balance our events around is how much equipment players' have for their new Champions upon completion. Generally this is a full set of blues and at least one epic item. We would like this to continue to be the case moving forward, as recruiting a new Champion without any gear isn't terribly compelling and often times means that new Champion will simply be ignored in favor of their more geared compatriots. With three, four, five, or more Champions available to recruit from an event, the time and token pressures would quickly lead to most, if not all, of those Champions emerging from an event under-geared. We would rather players focus on gearing up one or two Champions per event as opposed to feeling like they need to spread themselves thin in order to try to gear up all of them. While this may be a minor problem in year 3 of an event, it compounds itself moving forward.

With that said, we did want to give our more hardcore players the option to spend more time and currency (Time Gate Pieces/event tokens) on an event if that's their desire. Time Gate Pieces seemed to make sense in this regard, as they can already be used outside of events to unlock what are essentially two event free plays with a guaranteed gold chest in each. Instead of two gold chests, we could let people access an entire years' worth of event content, with the base adventure to unlock the Champion, three variants, and unlimited free plays for as long as their event tokens held out. Many players already used bounty contracts to get additional tokens in an event and do more free plays than the basic token drops would allow.

Side Benefits

This system has a couple other indirect benefits. As mentioned above, it increases the value of Time Gate Pieces. Instead of getting two gold chests for six Time Gate Pieces, you could potentially get eight or nine chests (with most likely 3+ being gold). That's twice the value for something you already had and were already going to use to get event chests anyway. Additionally, in some analysis earlier this year, a large percentage of active players had more than one Time Gate worth of Time Gate Pieces (6+) saved up, with a non-trivial percentage having at least a dozen pieces just sitting around. This new system allows players to derive some additional value out of those extra pieces, if they so desire. It also allows players who have a hard time finding time to open manual gates to get predictable, arguable more powerful use out of their Time Gate Pieces that they may otherwise struggle to use. This has an overall effect of increasing the value of Time Gate Pieces, making them a higher priority item for players to obtain and giving us a better excuse to include them as rewards in future game systems.

Secondly, one of the main things we rely on to tell how we're doing is community feedback, and another small benefit of this change will likely be an increase in community chatter around the start of each event about which of the previous years' Champions are the highest priority to recruit and gear up. We gain a similar benefit each time a natural time gate weekend begins and we get to see what people are suggesting on the reddit thread, steam forums, and discord discussion. These discussions and debates give us insight into what the community thinks about each Champion, and informs our balancing decisions in the future.

Player Concerns

We've been reading a lot of reddit, discord, and forum discussion since we initially talked about this system last week during our weekly stream and we've seen a lot of good feedback and concerns. I'd like to take a few minutes to address some of those comments directly, so hopefully you can all understand where we're coming from a little better. These aren't direct quotes from any particular player, but rather generalizations of feedback we've seen across the board.

"I can't get as much stuff from year 3 events as I could from earlier years"

We've designed this system to actually keep the amount of content you can easily get from events exactly the same -- that's one of the core goals! You get two potentially new Champions and exactly as much gear for them as you could from year 2 events. We consider content beyond those two Champions to be a bonus; more content than you have been able to unlock in previous years.

"But I want to unlock and gear up all the available Champions"

That's a fair point, and that's why we provided an option to unlock additional years instead of just locking them out entirely. What we want to avoid is players feeling like they have to unlock and gear up all the available Champions in order to keep up with the meta. Gearing up all available Champions from scratch will require a significant investment, including additional bounty contracts to get the tokens you need for additional free plays. We want that to be a choice that is not made lightly.

We also don't think that, in practice, most players will be too concerned with unlocking and gearing up all event Champions right away. From both our impression and analysis, players tend to focus on only one "meta" Champion per event and mainly gear that one up, doing only a token amount of work (pun intended) on the other, less desirable Champion. With three (or more) available Champions, events where more than two of them will be actively considered "OP requirements of the meta" are unlikely.

"You're locking me out of content behind a rare item or paywall"

While this is true, players do have the means to eventually make the Time Gate Piece cost fairly negligible through Patron shop purchases and the normal drops. Some players have made the point that new players may not have access to Patrons, and this is absolutely fair, but I would also argue that since they don't yet have access to Patrons (a large chunk of content in the game), is it actually unreasonable that they also don't yet have access to additional content in events? There will always be a progression curve from a new player to a veteran player, and these additional costs will inevitably become negligible at some point on that progression curve. We will also likely be adding more ways to get Time Gate Pieces in the future.

"I can't complete the event achievements and am missing out on those bonuses"

This is a fair comment. However, four out of the five "event" achievements can actually be completed outside of their events. Only the achievement for completing event variants can not be completed by recruiting the Champion (say through a time gate) and gearing them up/using them outside of events. For those concerned about the difficulty of gearing up event Champions outside of their events, we have actively been taking steps to make it easier with weekend promo chests (sign up for the newsletter to get a free one each week), time gates (which will be receiving some more love in the future), and more recently Patron chests (which can drop gear for a wide variety of Champions). Future Time Gate tweaks should also help in this regard.

"Just increase the event tokens drops and leave everything like it was. Problem solved."

It's true that this may have been a workable solution for year 3 events (and we did consider it), but as we move forward into years 4, 5, and 6+, the other challenges and design goals described above would have eventually overcome any additional token drops we provided. For the vast majority of our players there simply isn't enough time over the course of a 12 day event to recruit, gear up, and learn to use so many new Champions.

"This is unfair to veteran players."
"This is unfair to new players."
"This is unfair to middle-of-the-road players."

We've seen a lot of comments like this, and while no system is perfect, we believe our solution strikes the right balance between new, mid-range, and veteran players. New players may indeed struggle to obtain enough Time Gate Pieces to unlock three Champions every event, but this will allow them to be more strategic about their unlock choices and let them spend more time exploring the Champions they do unlock. Likewise for mid-range and veteran players who may already have one or both of the Champions from previous years, this will let you make real decisions about which Champions you truly value, or whether you'd like to spread out your effort to gear up more than two Champions per event.

"I'll never be able to catch up now"

It is true that this change will slow down the ability of new players to "catch up" to veteran players in terms of having all the Champions unlocked and having them all geared up. It may surprise you to hear that we don't necessarily view that as a bad thing. Spacing out content and new Champion unlocks may actually be more fun than unlocking them in masse. Additionally, since you always get immediate access to at least two Champions each event every year, you will eventually be able to unlock all of that event's Champions without spending any Time Gate Pieces. For players who start now, that will be after playing all the events twice. Considering "day-one" players may have been playing for four years by then, it doesn't seem too unreasonable to have done it in basically half the time.

With That Said...

With all of that said, we always pay attention to how these types of changes are received by the community and will not hesitate to make changes in future year 3 events if our solution isn't doing what it was intended to do. We appreciate all of your feedback and encourage you to keep it coming. We are interested in hearing what you all think after the Highharvestide event has ended and we've all experienced the system in practice as opposed to just in theory.

An Apology and a Gift

I'd like to close off with an apology. One of the other big concerns we saw from players is that we've announced this new system too late and they don't have time to save enough Time Gate Pieces for the Highharvestide event. That is fair, and it's our fault that we didn't say anything until now, so we're sorry for that. With that in mind, we'll be gifting everyone six Time Gate Pieces when the event starts. You can use these to unlock all three Champions from Highharvestide, or save them for a manual Time Gate or future event unlock. They won't expire or disappear if you choose not to use them right away. Our goal here isn't necessarily to eliminate the unlock cost for this event, but rather to let everyone enter the event as if they'd been saving up Time Gate Pieces for a couple of weeks in anticipation.

Update: Wed Sept 25, 2019

Spending 6 Time Gate pieces to unlock the last Champion also comes with an extra 5000 event tokens to spend on the event. Thank you for your feedback on these changes.
September 13th
BW2: Jr. Whacker Event 2019 Edition 
Posted in Bush Whacker 2.

Teach Me How to Whack!

It's time to put your knowledge of whacking bushes to good use as you help educate the next generation! Take a trip to the Event Area of the Commons and get helping!

Help three aspiring young ones learn how to whack bushes, mana whack, and power whack! Bring the Jr. Whackers some Cardboard Swords to use, found in bushes throughout the world, and they'll share the spoils of their training with you. As you help them, they gain experience, "leveling up" and will award more items with each turn-in. Each of the determined young padawans will have a daily quest to power up the spoils from their next turn-in.

One Jr. Whacker appears to have suffered a head injury, since they are idolizing Nate. Talk to them and see what's going on.

Another Jr. Whacker is pursuing their Capitalism badge. After you help them achieve that, perhaps they'll try their hand at Socialism?

What's a funner thing to earn than your Baking badge? Nothing of course! Help one Jr. Whacker get theirs later on in the event.

Help Keisha get her camping badge again this year! Check back daily for her quest unlocks.

New for 2019
A young student of the bush whacking arts challenges you to whack more than 100 cardboard bushes before the end of the event! This is a challenging quest, and we hope you enjoy it. Note: Quest Odds will not increase the likelihood of these cardboard bushes to appear.

Event Achievements - POSSIBLE SPOILER ALERT!!!

There are an incredible TWENTY TWO possible Achievements to earn in the Jr. Bush Whacker 2019 event:

Achievements Returning for 2019:
  • Working Harder - You've helped a Jr. Bush Whacker level up.
  • Power to the People - You've helped each Jr. Bush Whacker power up.
    • Working Better - You've helped each Jr. Bush Whacker level up to 5.
    • Working Faster - You've helped each Jr. Bush Whacker level up to 10.
    • Working Stronger - You've helped each Jr. Bush Whacker level up to 15.
  • Honorary Jr. Whacker - You completed all 8 enthusiastic Jr. Whacker quests!
  • Won a 'Diamond!' - You got a cardboard diamond. Isn't that awesome? No?
  • Fashion Badge - Help the Jr. Whacker earn their Fashion badge.
  • Capitalism Badge - Help the Jr. Whacker earn their Capitalism badge. (Cookie selling quest-line)
  • Cooking Badge - You helped Jaidee earn her Cooking Badge.
  • Camping Badge - Help Keisha set up a demo campsite to help other Jr. Whackers get their Camping badges!
  • Tree Planter - You planted 100 trees for Julia during the Junior Bush Whacker event!

Added/Changed for 2019:
  • Jr. Benefactor - Buy all the 2019 Jr. Bush Whacker items. *
  • Cardboard Crusher - Whack all the Cardboard Bushes. *

We have 7 achievements from previous year's events, which may be earned by spending some Bush Bucks, if a player was not present during the initial years:
  • Putting on the Uniform - You got all the player items from the Jr. Bush Whacker Event!
  • Junior Decorating Award - You got all the house items from the Jr. Bush Whacker Event!
  • Jr. Merchandiser - You bought all 11 items from the 2013 Jr. BW Event!
  • Supporting the Cause - Buy all the 2014 Jr. BW Event items.
  • Jr. Shopaholic - Buy all the 2015 Jr. Bush Whacker custom items.
  • Jr. Patron - Buy all the 2016 Jr. Bush Whacker items.
  • Jr. Whacker Wares - Buy all the 2017 Jr. Bush Whacker items.
  • Jr. Acquisitions - Buy all the 2018 Jr. Bush Whacker items. *

*The Mini Golf piece is NOT included in the Jr. Benefactor achievement, and therefore it is not required to purchase it.

Pet Packs

New 2019 Pet Packs (Coming Soon)



New 2019 Mounts!

To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from September 13th to 13th!

The Scouter Moose mount comes free with your first purchase of 100 Bush Bucks or more!

The Groovy Moose and Punk Moose are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!



Share your mentoring success on the forums!

Have a large energy pack! Redeem this code: JRBU-SHWH-ACKS-2019 It will no longer be usable once the event ends!

The event will run until Friday, September 27th at Noon PDT!
September 12th
COTLI: Sasha's Schoolhouse Scourge 4 

Heading back to school is the worst. Literally anything is better! Even a full-on invasion by demonic hordes resulting in some kind of 'Schoolhouse Scourge' would be better.

This year it's time to get edgy. You thought we were being edgy last year with our brooding Crusader? Well this new pixie gives no fluffs! Their name is Aphelion, the Distant, and they are definitely too cool for school...

Sasha's Schoolhouse Scourge 4 introduces Aphelion, the Distant and brings back Karen, the Cat Teenager, Mr Boggins, the Substitute, Willy the Weregoat, The Exchange Student, and Zoraeban, Demonic Angel. The adventure ends on Tuesday, September 24th, 2019 at 12:00PM Pacific!

New Tier 4 Crusader: Aphelion, the Distant

    "You couldn’t handle my true dark side..."
Don't let the size of this moon pixie fool you — Aphelion is a formidable Support/DPS Crusader. Their Waxing Gibbous increases the DPS of Crusaders at the top and bottom of the formation, and Twilight increases the effect of Waxing Gibbous for each Evil Crusader in the formation.

When it comes to self-DPS buffs, Synchronous Rotation increases Aphelion's DPS for each Crusader affected by Waxing Gibbous, and it gets even better once you unlock Waning Crescent to improve the buff for each Flora Crusader. Jade Rabbit is a straight self-DPS buff, and Lunar Mare increases Aphelion's DPS by the square of all owned Epic or Legendary items(!).

Crusaders Return

If you haven't collected them already, you can unlock previous Tier 1, Tier 2, and Tier 3 Crusaders by completing their respective objectives. Karen, the Cat Teenager, Mr Boggins, the Substitute, Willy the Weregoat, The Exchange Student, and Zoraeban, Demonic Angel are all once again available to unlock!

New Tier 4 Objectives

  • Recruit Aphelion, the Distant | Aphelion takes up a slot in the formation. Only Evil Crusaders may be used. If Aphelion dies, the formation wipes.
    Reach area 600.

  • Jock Shock | Only Crusaders whose names begin with 'J', 'O', 'C', or 'K' may be used. Burly fellows attach the formation.
    Reach area 700.

  • After School Club | Four representatives from a variety of after school clubs take up spots in the formation. Did we mention they each have annoying debuffs? They're the worst.
    Reach area 750.

  • High School Recap | From Area 1 to 200 you can only use Tier 1 event Crusaders. From Area 201 to 400 you can only use Tier 2 event Crusaders. From Area 401 to 600 you can only use Tier 3 event Crusaders. From Area 601 to 800 you can only use Tier 4 event Crusaders.
    Reach area 800.
    Note: Starting at Area 801 you cannot use any Crusaders!

  • Supernatural Activities | Only Supernatural Crusaders may be used.
    Reach area 850.


Help! Where’s the Loot?

Equipment for event Crusaders can be found in Silver and Jeweled Educational Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop all-tier chests. Gear for Tier 2, Tier 3, and Tier 4 Crusaders will only appear in all-tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop.

You'll have until Tuesday, September 24th, 2019 at 12:00PM Pacific to complete Sasha's Schoolhouse Scourge 4!
September 4th
Idle Champions: Brightswords 2 
Posted in Idle Champions.

Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege!

Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

Brightswords 2 introduces Turiel, the Aasimar Cleric. Players will have until Monday, September 16th, 2019 at 12:00pm PDT, to unlock him!

New Champion: Turiel

    Wherever the aasimar known as Turiel goes, devils and demons know to tread lightly. Acting on orders of their divine patron, Bahamut, Turiel works tirelessly to bring law, order, and justice to Toril. When not busy with inquisitions or crusades, Turiel calls the endless libraries of Candlekeep their home, studying ancient tomes and seeking guidance for their next holy mission.
Turiel Supports from the front of the formation, with his Embodiment of the Law greatly increasing the damage of Champions the further they are behind him. When you want to add Turiel to your formation, you can swap him with Bruenor (Slot 1).

For more information about our latest Champion, check out the Idle Champion Spotlight: Turiel dev blog!

Year One Champion: Wulfgar

    Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden to taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.
Wulfgar deals AOE damage that stuns and deals additional damage to armored and stunned enemies. He has additional abilities for each other Companion of the Hall present. When you want to add Wulfgar, Son of Beornegar to your party, you can swap him with Tyril (Slot 10).

For more information about about Wulfgar, check out last year's Idle Champion Spotlight: Wulfgar dev blog!

Year Two Variants

  • Hearty Constitution — Only Champions with a Constitution (CON) score of 14 or higher can be used.
    Reach area 75.

  • Army of Bahamut — Turiel starts out in slot 1 and can't be moved or replaced. Only Lawful or Good Champions can be used.
    Reach area 125.

  • DPS's Day Off — No Champions with the DPS role can be used.
    Reach area 175.

Year One Variants

  • Little Eyes are Lurking — A pair of Quasits have infiltrated your party, taking up two slots in the formation and causing chaos, making it difficult to work as a team. Every 25 areas they switch positions.
    Reach area 75.

  • Father and Son — Wulfgar and Bruenor have set off alone, on an adventure to catch up after some lost time. Only Bruenor and Wulfgar are available, and both start in your formation. Their damage and cooldowns are dramatically improved.
    Reach area 125.

  • Lolth's Domain — All Drow have the blessing of Lolth. Enemies gain armor and bosses gain additional armor.
    Reach area 175.

See the in-game FAQ for more information!

August 16th
BW2: Dog Days of Summer 2019 Edition 
Posted in Bush Whacker 2.

Lazy, Hazy Days of Summer

The residents of the Commons want to close out summer with a blast! That big old event field sits there empty most of the time anyways. Help them build an awesome temporary pool to chill out beside. Once you've completed all three building quests, the residents will come in and there will be 3 turn-in stations where you can bring Towels, Sunscreen and Life Rings to get event tokens for buying this year's custom items!

Check out the Companion Racing Track once it becomes available, and you'll be able to bet on pet races! You can only win the prizes once per day though.

Later on in the event, you'll need to help an NPC train their unlikely companion to participate in the race!

Nate's New Puppies!
Plus, foster an adorable puppy for Nate. It seems he's accidentally ordered too many dogs (again!!) and needs your help to look after them temporarily. Choose one of the 3 to help him out! Once you equip your dog, Nate has some daily quests for you to do to keep the ball of energy that is your puppy occupied. Love the look of the dog? Permanently adopt it with a simple purchase!



New for 2019!
We've made some minor adjustments to the Companion Race Track betting, in hopes of making it a bit more affordable and predictable.

You can also look forward to a 5th upgrade to the trinket Wally has made for you! With some more glitter, he can improve it from Burnished to Fripperous, which is 5% more effective!

Event Achievements - POSSIBLE SPOILER ALERT!!!

There are 16 possible Achievements in the Dog Days of Summer 2019 event:

Achievements Returning for 2019:
Pool Digger - Build the Pool for the Dog Days event.
Safety First! - Help at each pool-side station during the event.
Safety to the Max! - Help at each pool station 50 times - must first complete "Safety First!"
Doggy Daycare - Complete all the doggy dailies.
Man's Best Friend- Level your doggy pet up to level 10.
Training Day - Complete all the puppy training quests.
Dog Days Race Track - Successfully win 5 bets on the Companion Race Track.
Pro Racer Assesser - Buy all the racer assessment upgrades for the Companion Race Track.
The Plodding Blob - Help Shayla Sharker train her blobfish for the Companion Race Track.

Added/Changed for 2019:
Dog Toy Takehomes - Purchase all the custom items for 2019.*

We have the following achievements from previous years, which may be earned by spending some Bush Bucks, if a player was not present/didn't earn it during the initial year:
Dog Days Sale - Buy all the custom items and pool items from 2013.
Dog Days Outlet - Buy all the custom items for 2014.
Summer Supplies - Purchase all the custom items for 2015.
Summer Souvenirs - Purchase all the custom items for 2016.
Pool Party Procurer - Purchase all the custom items for 2017.
Good Dog Goods - Purchase all the custom items for 2018.

* The Dog Days Mini Golf piece is NOT included in the achievement, and therefore it is not a required purchase.

New 2019 Mounts!

To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from August 16th to 19th!

The Crocotta mount comes free with your first purchase of 100 Bush Bucks or more!

The Exotic Crocotta and Ember Crocotta are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!



The event will run until Friday August 30st at Noon PDT.

Chat about the event and your new puppy companion on the forums!
August 14th
Idle Champions: Ahghairon's Day 2 
Posted in Idle Champions.

Each year the citizens of Waterdeep celebrate Ahghairon's Day, honoring the first Open Lord of Waterdeep and the founder of the Lords of Waterdeep. Common folk leave violets and effigies at Ahghairon's Tower and the House of Wonder, Lords toast Ahghairon and the Watchful Order, and Guildmasters offer toasts in the name of the Lords.

For this year's festivities, the party has received an assignment from the Open Lord of Waterdeep, Laeral Silverhand — and when the Open Lord calls, you must answer...

Ahghairon's Day 2 introduces Jim Darkmagic, the most famous and powerful wizard from Acquisitions Incorporated. Players will have until Monday, August 26th, 2019 at 12:00pm PDT, to unlock Jim!

New Champion: Jim Darkmagic

    James Winifred Darkmagic III is the scion of a mysterious, multi-planar wizarding family. As an entertainer and purveyor of the 'Jim Darkmagic Experience,' the legendary mage can often be found in markets and town squares performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as a Chief Arcanist (and occasional arsonist) for Acquisitions Incorporated.
Jim is a DPS and Support Champion. His Wand of Wonder offers varied Support effects, and his Magic Magic Magic Magic increases the DPS of Champions with magic base attacks. When you want to add Jim to your formation, you can swap him with Minsc (Slot 7).

For more information about our latest Champion, check out the Idle Champion Spotlight: Jim Darkmagic dev blog!

Year One Champion: Ishi Snaggletooth

    Ishi Snaggletooth hails from a warren of Kobolds living in the sewers under Baldur's Gate. Always the type to be more curious than careful, she accidentally stowed away on a ship headed to Port Nyanzaru. There, she met her dear friend, the Firbolg Littlefox. Often shunned by humans, Ishi hopes to prove herself as a true hero however she can. Ishi's biggest claim to fame is the defeat of the known swordsman, Hershel Von Saberburg, and since that day she's touted herself as a renowned duelist to anyone that'll listen to her.
Ishi is always the fastest Champion in your formation. She increases her own damage as well as the party's Gold Find based on the number of non-human members. When you want to add Ishi to your party, you can swap her with Jarlaxle (Slot 4).

Year Two Variants

  • Spelling "Bee" — Our Champions continue to struggle to spell "Ahghairon's day". Spelling Bees spawn at random, reducing the DPS of whomever kills them by 90% for 20 seconds. If that Champion kills another Spelling Bee before their debuff expires, the effect stacks and resets the cooldown back to 20 seconds.
    Reach area 75.

  • Magical Misadventure — Only Champions whose base attacks are magical may be used.
    Reach area 125.

  • Center of the Multiverse — Jim Darkmagic starts the adventure in the formation and cannot be moved or swapped out. Only formation slots which Jim considers to be useful to himself may be used (the columns in front of and behind him).
    Reach area 175.

Year One Variants

  • Memory Magic — Two slots in your formation are affected by a magical spell causing all of the bandits to fight for the Eye of Gruumsh spellcaster. These affected slots change every 15 seconds by moving to a random adjacent slot. Heroes in affected slots must concentrate on resisting the magic, so they are unable to attack and all their Formation Abilities are disabled.
    Reach area 75.

  • Orcs Among Us — One, two, or three Powered-up Orc Fighters spawn randomly with each wave. They have triple health, do triple damage, they do not drop any gold, and they do not count toward any quest progress.
    Reach area 125.

  • No Humans Allowed — Ishi has been shunned by humans too many times, and for once she just wants them to see how it feels! You cannot use Human Champions in this variant.
    Reach area 175.

See the in-game FAQ for more information!

August 14th
Idle Champion Spotlight: Jim Darkmagic 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing the release of James "Jim" Winifred Darkmagic III, human wizard and member of Acquisition's Incorporated. Read on to learn about this new and exciting Champion releasing later today in Ahghairon's Day Y2!

"Jim" who?

    James Winifred Darkmagic III is the scion of a mysterious, multiplanar wizarding family. As an entertainer and purveyor of the 'Jim Darkmagic Experience,' the legendary mage can often be found in markets and town squares performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as a Chief Arcanist (and occasional arsonist) for Acquisitions Incorporated.
Jim Darkmagic is a founding member of the Acquisitions Incorporated, played by Mike Krahulik. He joins his 'comrades' from the C-Team: Rosie, K'thriss, Donaar, and Walnut.


Jim's Stats


Race: Human Alignment: Chaotic Neutral Class: Wizard
Age: 41 Affiliation: Acquisitions Incorporated
STR: 8 DEX: 14 CON: 10
INT: 18 WIS: 12 CHA: 14

To add Jim to your formation, you can swap him with Minsc (Slot 7).

Basic Attack

Jim attacks random enemies with his own brand of magic missiles.

Formation Abilities

  • Magic magic magic magic — Increase the damage of all Champions whose base attacks are magic by 50% (stacks multiplicatively) for each such Champion in the formation.

  • Wand of Wonder — Every 5 attacks, Jim uses their Wand of Wonder. It provides one of four random effects:
    • Slow the target for 15 seconds.
    • Stun the target for 5 seconds.
    • Polymorph the target into an abyssal chicken with very little health or an armored mimic that drops more gold. (this effect cannot affect boss or special creatures).
  • Fan Club — Increase Jim's damage by 50% for each Champion in the column in front of and behind them (stacks multiplicatively).

  • Specializations

    Jim's Specializations allow him to choose which route to focus on, DPS (Darkmagic cheer squad) or Support (Is there an echo in here?)

    • Darkmagic Cheer Squad — This choice will increase the effect of Jim's Fan Club, letting him focus on his own damage.

    • Is There An Echo In Here? — This choice will increase the effect of Magic magic magic magic, allowing him to support his allies more, if you're into that sort of thing.

    Ultimate Attack

      Jim's Magical Maelstrom — Jim attacks all enemies with a showery shower of sparks. You can't miss it!

    Equipment



    Final Thoughts

    We're psyched to add Jim to the game, and feel he has a lot to offer the most magical of formations.

    As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!