January 17th
Idle Champions: New Grand Tour Variants 
Posted in Idle Champions.

This week's update included two new challenging Grand Tour of the Sword Coast variants: March of the Undead, a new variant of Terror in the Dark, and Invisible Shadows, a new variant of Unearthed Evil.

Terror in the Dark

  • New Variant: March of the Undead — Additional Relentless Undead monsters spawn and attack your formation. When they are killed, Relentless Undead don't disappear. Instead, after 5 seconds, they get back up and start attacking again.

Unearthed Evil

  • New Variant: Invisible Shadows — Additional shadow monsters attack your formation. They're invisible and cannot be damaged until they reach you, then they are revealed and can take damage. They move quickly and don't block spawns.

Features:

  • Added two new Grand Tour of the Sword Coast variants: March of the Undead and Invisible Shadows.

See the variants in game for more information!
December 20th, 2017
Idle Champions: The Grand Tour, Part 3 
Posted in Idle Champions.

Your time at the Wayside Inn has been fruitful: You've earned the favor of Torm, helped a were-beast find true love, and saved countless villagers from an undead invasion. Now it's time to head south to the grand city of Waterdeep, where you were supposed to meet a certain drow ranger months ago...

Three new adventures are now available in the Grand Tour of the Sword Coast campaign. If you're skilled enough to beat the third one and its variant, you'll recruit Drizzt Do'Urden to join your party. You'll need every bit of optimization you can bring to your formation to recruit the famous drow ranger — good luck!

New Champion: Drizzt Do'Urden

Despite his increasing fame (or infamy) across the Sword Coast North as a drow who dwells on the surface, is deadly in battle, fights with great agility and two enchanted scimitars, and can call on an onyx panther figurine of wondrous power to bring a battle companion to his side, Drizzt Do’Urden remains an enigma.

Thoughtful and sensitive to others, Drizzt holds himself to the highest ideals but does not expect the same of others. Ever alert for treachery and danger, he speaks little but is apt to be polite (if terse) in his dealings. A perfectionist who yearns to be accepted into places and groups and to make friends widely, Drizzt is haunted by the danger he brings to those he befriends thanks to the scrutiny of Lolth and his other foes (notably the demon Errtu and the human Artemis Entreri). Those he meets see his manner as grim.

You must complete the first variant of the Underdeep Cartography adventure before you can add him to your formation.

When you want to add Drizzt to your party, you can swap him with Makos.

New Adventures

  • Escort to Waterdeep — The party takes its leave of the Inn and proceeds west and south to the port city of Waterdeep to meet Drizzt. They haven't made it two steps before running into a caravan in need of an escort.

  • Waterdeep Detours — You have arrived at the Gates of Waterdeep, Drizzt's designated meeting place is a small tavern in the Dock Ward. Little do you know your journey there will have as many detours as the city has wards.

  • Underdeep Cartography — Drizzt has been mapping the tunnels, crypts, and sewers under Waterdeep. Rumours of dangerous monsters escaping from the Undermountain suggest something may have broken through into the normal tunnels and sewers under Waterdeep. Follow the clues left by Drizzt and find the opening.

Features:

  • Added a new Champion: Drizzt Do'Urden, the Drow Ranger. You must complete the first variant of the Underdeep Cartography adventure before you can add him to your formation.
  • Added three new adventures to the Grand Tour of the Sword Coast campaign.

See the in-game FAQ for more information!