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March 29th
Idle Champion Spotlight: Gale 
Posted in Idle Champions.

"Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in."

With a kind heart and a keen mind, Gale of Waterdeep is ready to support his friends with words that are both poetic and a bit pompous. This wizard has a great deal of talent, and even greater ambitions. However those brilliant aspirations once lead him to becoming lost to Mystra's graces and cursed with a time bomb in his chest. He hopes his new found friends can help him earn back his place, as well as prevent a magical cataclysm.

I. Gale

    Gale of Waterdeep was a prodigious archmage, his talents earning him the attention of Mystra, the goddess of magic. At her side, he learned all that mortals might accomplish with the Weave, in time earning his place as her lover, and her Chosen. And yet, he was not satisfied. In an attempt to prove he was ready for even greater power, he accidentally unleashed 'the orb' - a highly volatile fragment of pure Weave, corrupted by Netherese magic, which buried itself in his chest. Cast out by Mystra, humbled by his downfall, he does all he can to prevent the orb's cataclysmic detonation, watching for his chance to get back everything he lost, and more.

Gale is a support champion that buffs Champions in the two columns ahead of him and debuffs monsters the first time he attacks them. Gale's release is also when we will be releasing our latest Patron: Elminster! All of the details about Elminster as a Patron will be available in the Greengrass blog coming on April 3rd. Gale will have access to all of Elminster's Patron adventures and variants, and is ready to be unlocked in the first seat opposite Bruenor.

Check out our Champion Spotlight embedded below for a quick overview of Gale's abilities, and read on to get all of the details!

II. Gale

Race: Human Alignment: Neutral
Gender: Male Pronouns: He/Him
Age: 35 Affiliation: Absolute Adversaries Class: Wizard

STR: 8 DEX: 13 CON: 15
INT: 17 WIS: 10 CHA: 12

Role: Support

Eligible for Patrons: Vajra, Strahd, Elminster (always available)

Seat: 1 (Bruenor)

III. Gale's Abilities

Basic Attack

  • Fire Bolt - Gale deals 1 hit to a random enemy, prioritizing enemies that haven't been affected by Netherese Orb's debuff.

Passive Abilities

  • Ally of Elminster - As an Ally of Elminster, Gale can be used in any Elminster Patron adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • Archmage's Insight - Gale increases the damage of Champions in the two columns in front of him by 100%.
  • Netherese Orb - The first time Gale damages any enemy, they take 1000% additional damage from all subsequent attacks.
  • An Experienced Sage - Gale increases the effect of Archmage's Insight by 10% for each Elminster Patron variant you have completed, stacking multiplicatively.


The first specialization allows you to select Gale's school of magic.
  • Evocation - Gale's Fire Bolt deals damage to all enemies in a small area.
  • Abjuration - Attacks against Champions miss 50% of the time.
  • Enchantment - Increase Archmage's Insight's number of columns by one.
  • Illusion - Archmage's Insight now affects his column and the column behind, and enemies that attempt to choose Gale as a target instead choose to attack another Champion, assuming another valid target exists.
The second specialization determines how Gale's Netherese Orb will get more powerful.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Gale's brain. Gale increases the damage of Netherese Orb by 100% for each Ceremorphosis stack, stacking multiplicatively.
  • Mystical Mentor - Gale increases the effect of Netherese Orb by 100% for each Champion in the formation with an Intelligence of 13 or higher, stacking multiplicatively.
  • Finite Fellowship - Gale increases the effect of Netherese Orb by 7.5% for each Champion you have unlocked that is not eligible for the current adventure, stacking multiplicatively.

Ultimate Ability

  • Gale's Gale - Gale casts Gust of Wind, knocking back all enemies a medium distance, deal 1 ultimate hit each, and slowing all monsters by 50% for 15 seconds.

IV. Gale's Epic Equipment

Slot 1: Global Damage
Slot 2: Archmage's Insight
Slot 3: Netherese Orb
Slot 4: An Experienced Sage
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

V. Gale's Adventure Variants

One With the Weave - Defend Triboar from a Githyanki invasion with Gale!
  • Gale starts in the formation. He can't be moved or removed.
  • Only Gale and Champions buffed by Gale's Archmage's Insight can deal damage.
  • Getting to know Gale: Gale increases the damage of Champions in the two columns in front of him. You can customize how this works with a specialization choice!
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Pawn to Cleric Four - Defend Triboar while being assisted by a limited number of allies.
  • Gale starts in the formation. He can be moved, but not removed.
  • You may only use Champions with an Intelligence of 13 or higher, Heroes of Baldur's Gate affiliation members, and/or Absolute Adversaries affiliation members.
  • Getting to know Gale: Gale's second specialization choice determines which heroes are best to solve the problem at hand.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Elminster's Errands - Defend Triboar from a Githyanki invasion with the Sage of Shadowdale!
  • Gale starts in the formation. He can be moved, but not removed.
  • Elminster joins the formation. He distracts adjacent Champions with his stories, increasing their normal attack cooldowns by 3 seconds.
  • You may only use the base 12 Core Champions and/or Champions that have been released in the last 3 years.
  • Getting to know Gale: Gale is always available for any of his Mentor's patron challenges, even if the restrictions would say otherwise. Gale's buffs further increase as you complete Elminster Patron variants!
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Has Gale earned a prominent place in your formation? Let us know all about his magical might:
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