Unfortunately, even the great minds of House Cannith could not have imagined that the end of days would come so soon...
Welcome everyone to our Idle Champion Spotlight for Warden, our new Skirmisher Warforged Hexblade Warlock Champion for Simril Year Two!
I. Warden's Story
- Forged to be the jailer for a prison filled with eldritch horrors in a faraway land, Warden became corrupted by the monstrosities they sought to keep locked away. Now they journey at the behest of an otherworldly master, seeking souls for the insatiable Dark Hunger to corrupt and feast upon.
When you want to add Warden to your formation, you can swap them with Jamilah (Slot 11).
II. Character Stats
Race: Warforged | Class: Warlock (Hexblade) | Alignment: Chaotic Evil |
---|---|---|
STR: 14 | DEX: 16 | CON: 12 |
INT: 8 | WIS: 11 | CHA: 18 |
For more info, check out Warden's D&D Beyond Character Sheet!
III. The Initial Idea
Believe it or not, the design for Warden actually began with a Triton Storm Sorcerer I called 'Solinus'.When Chris asked me if I wanted to design the Simril 2 Champion, I immediately accepted. How often does one get the opportunity to design a character in a video game? That's an item to check off the bucket list! But of course, there was a catch — Chris gave me a set of criteria to follow...
- "Here are my high level marching orders for the Warforged character if you're still interested in taking a stab at design:
- A non-named, non-lore character. Think Stoki: Krond: and Gromma. Let's make an awesome CNE hero.
- Should work with Krond. Re: Either be Evil or have Str +16.
- Non-binary gender.
- Keep in mind the story design doc: Adjacent champions are Vlahnya (bard), and Nerys (cleric).
- Cannot fit into slot 5 (Dhadius, the other event champion) or 6 (Krond, so they can work with them).
- I'll need first pass design done by Tuesday the 30th (of October).
- Focus on a mechanic that the players will like, but keep it simple. 1-2 formation abilities, and Specializations that don't diverge as much as our other characters."
To put it simply: I struggled. Storm Sorcerers are awesome, and I played around with the idea of using a cantrip like Lightning Lure to pull enemies to the front of the formation, and pretty much every other positional spell or ability that Sorcerers have access to. In the end, they all just felt wrong with a Warforged, perhaps because one of my recent characters, 0N1X, is a Tempest Domain Cleric and this felt too similar. It actually wasn't until I abandonned the idea of a Sorcerer that I was able to make some real progress.
As soon as I considered making a Warlock (our most under-represented class!) and making them a Hexblade (my favourite subclass in 5E!) it all started to click. More attacks? Thirsting Blade. Area of Effect damage? Cloak of Flies. Pulling enemies to the front of the formation? ARMS OF HADAR! (not a perfect fit, I know, but thematically, tentacles + void worked for me)
The initial design came together over the course of a few hours, and there was the basic idea: Warden, the Skirmisher Warforged Hexblade Warlock, was a DPS who would support the party by casting Hex on enemies, which could then spread to other enemies. He was perfect for Slot 9 (Makos)!
Or so I thought. After putting the pieces together and doing the math, Justin and Chris elected to move Warden from Slot 9 to Slot 11 (Jamilah). Their reasoning was that they didn't want to have Warden compete with Makos for a spot with Krond, and that Warden's design was better-suited to Slot 11 where Jamilah and Strix have very limited capabilities as Support Champions.
IV. Art
I want to acknowledge Katherine Crane, our artist who drew and animated everything Warden. Kat did a fantastic job with incredibly vague information from myself, Chris, Justin, and Adam when it came to Warden's design and aesthetic. When designing Warden, the description I gave Chris first was:- As a general character I had pictured a lean, warped Warforged decked out in an ominous but shabby cloak. Like the warforged version of an undead in terms of skeletal and spiky bits of metal and writhing with eldritch corruption.
We threw (probably too many) ideas at Kat, but what stuck was the core aspects of Warden's aesthetic: the organic components of the warforged body have been replaced by some kind of writhing eldritch tentacles, and Warden's magic items are now a part of their visual. We're pretty happy with the result!
You can find more of Kat's art online at www.twitter.com/TehArtMonkey and www.instagram.com/TehArtMonkey. Check it out!
V. Design
As one might expect, Warden's basic attack is with their pact weapon, an Armblade made with their Hexblade. It is an artifact of profound otherworldly corruption that has now grown across and inside Warden's body. Now they are held together as much from these insidious tendrils as they are from the composite plating they were initially constructed with.Warden’s design revolves around Hex: cursing/debuffing enemies to make them weaker, and then attacking and killing them to spread Hex around further. Formation abilities unlock Hex, increase the number of attacks Warden is able to make (Thirsting Blade), and cause Hex to spread more quickly and easily (Master of Hexes). Finally, the final formation ability, Relentless Hex, allows Champions to deal even more additional damage to targets cursed by Hex by allowing the curse to stack(!).
- Hex — Warden casts a Hex curse on enemies before attacking them, debuffing them and causing them to take increased damage from all Champions.
- Thirsting Blade — Whenever Warden Attacks, they attack the same enemy twice.
- Master of Hexes — Enemies that die while afflicted with the Hex curse now spread it to all nearby enemies.
- Relentless Hex — Hex can stack up to four times on each enemy.
Formation Abilities
VI. Specializations
Specializations for Warden go in one of two directions: further buffing their single target damage and adding a chance to stun (Eldritch Smite), or giving them a way to do extra AoE damage whenever they attack (Cloak of Flies). My personal favourite is Eldritch Smite because Warden's Hexblade transforms into a colossal Greataxe for the final attack, a bit of a subtle nod to Improved Pact Weapon as well as just being something really flavorful and awesome.- Eldritch Smite — After Warden attacks an enemy, they attack the same enemy again an additional time with Eldritch Smite, dealing additional damage with a chance to stun the enemy.
- Cloak of Flies — Whenever Warden attacks, they do an additional AoE damage attack around them.
Kat did a wonderful job of Warden's attack-into-Eldritch-Smite animation!
VII. Ultimate Attack
Finally, Warden’s ultimate ability is Hunger of Hadar, where they open up a rift to the void at the front of the formation and a swarm of tentacles grasps all enemies, pulling them into a cluster and damaging and stunning them. Thematically it speaks to the otherworldly power that Warden accesses through their growing connection to the Elder Evils, but this spell is intended more to be pure utility: players have long wanted a way to grab ranged enemies and pull them to the front of the formation, and now they can!This ability was initially designed to be Arms of Hadar instead, but the scale of the effect we wanted to achieve was too large for that spell. Instead, we have somewhat combined both Arms of Hadar and Hunger of Hadar into one spell.
- Note: Hunger of Hadar will pull ranged enemies to within range of Strix's Poor Hygiene ability. The downside being that you can't have both Warden and Strix in the formation at the same time. #BlameChris #BlameJustin
VIII. Equipment
I had a lot of fun putting Warden's equipment sheet together. This time around, rather than having the more weathered or decrepit versions of different pieces of equipment at lower rarities, the grey/common and green/uncommon versions are now more pristine and new compared to higher rarities. Now the rare/blue and epic/purple versions are the most vile and corrupt versions of each item.The item descriptions/flavor text owe a lot to the works of HP Lovecraft and Clive Barker, and of course, to Keith Baker and everyone else who has contributed to building the world of Eberron.
Can you spot all the references? (I know you can't see them here, because these screenshots were taken from the Dev server, but you will be able to read them all in-game)
IX. Final Thoughts
So there you have it! From the not-really-that-deep depths of my mind, I pulled an incredibly-evil, Lovecraftian war robot for Idle Champions players to play with. The idea behind their final kit is that they can fulfill the role of a boss-killer with Eldritch Smite, attacking the boss multiple times and stunning them while stacking up Hex.I hope you enjoy Warden as much as I did making them! Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!