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December 1st
Idle Champions: Icewind Dale, Part 10 
Posted in Idle Champions.

We've defeated the Chardalyn Dragon. We've defeated the mortal form of the god of winter. And now, we must face a Demilich. With the fate of Icewind Dale in our hands, we must gain control of and destroy the Mythallar, but our ally Vellynne Harpell may have other plans.

Before we can destroy the Mythallar, our old friend the Professor Orb shows up with his new drow allies and wants to try a spell to see what happens. What could go wrong?

The Champions will have to face their greatest foe yet and concoct a new plan to save Icewind Dale from the terrors of the Tarrasque!

Note: you will need to have completed the previous two Icewind Dale Adventures, Cold As Ice and Friends & Foes, in order to access these new Adventures.



The Spire of Iriolarthas

Gain the final clue to enter the Spire of Iriolarthas and face the Demilich of Ythryn.
Reach Area 600
  • Adventure Variant: Always Watching — Always there, even when you thought you had defeated him.
    • In each boss area, Iriolarthas the Demilich appears. He must be defeated in order to progress.
    • Only Champions with WIS of 14 or higher can be used.
    • Complete Area 650

The Fall of Ythryn

Destroy the Ythryn Mythalar, using whatever means necessary.
Complete Area 625
  • Adventure Variant: Icequake — Destroy the Ythryn Mythalar, while the glacier crumbles around you.
    • From area 30 onward, an earthquake occurs every 20-120 seconds. Earthquakes cause a screen shake and cause falling pieces of ice to hit the Champions, dealing damage equal to 75% of their max health and stunning them for 15 seconds (subject to a DEX save).
    • The earthquake also triggers the following effects for 15 seconds if one or more Champions fail the save.
      • Champion damage is reduced by 99.9%.
      • Enemies move 200% faster.
    • DEX Save: For each point their Dexterity score is above 10, a Champion has a 10% chance to save against the damage/effect, completely nullifying it. For example, a Champion with 14 DEX has a 40% chance to save against the damage, while a Champion with 20 DEX or higher has a 100% chance to save against the effect.
    • Complete area 675
  • Adventure Variant: A Lesson in Classes — Destroy the Ythryn Mythalar, with only one of each class at a time.
    • Xerophon joins the formation for this adventure to see what it's like to fight alongside the Champions. They don't attack, they're just here to observe.
    • Only one Champion of each class can be included in the formation at any time. Multiclass Champions count for all of their classes. Xerophon does not have a class for this adventure variant.
    • In an attempt to distract and confuse the enemies, Xerophon transforms into the first enemy who spawns in each area, increasing damage against that type of enemy by 100% for the rest of the area.
    • Complete area 725
    • Rewards Xerophon, the Doppelganger Rogue
See the in-game Change Log for more information!
November 24th
Idle Champions: November 2021 Adventure Variants 
Posted in Idle Champions.

Warning: There be Dragons ahead!

Today's update brings 11 new adventure variants across 5 campaigns! Each campaign has one or more variants themed around different chromatic dragons, these new adventure variants will test the mettle of your formations!

Also joining us today in the fight against dragons is Idle Champions Presents: The Trials of Mount Tiamat Party 2's favorite little ally, Red the Squirrel!


Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Leemooggoogoon Rises: Volo's Guide to Kuo-toa
  • Help the Kuo-toa while Volo and his friend chat you up.
    • Volo and a Kuo-toa join the formation, chatting up your team.
    • Champions adjacent to Volo and/or the Kuo-toa have their base attack cooldown increased by 1 second; it does not stack.
    • Complete area 400.

  • Neutral No More: Crimson Perception
  • Head to Mantol-Derith, while a young red dragon causes havoc.
    • In each boss area a young red dragon appears. You must defeat this additional boss to advance.
    • Only Champions with WIS of 14 or higher can be used.
    • Complete area 450.

  • Encroaching Madness: Maroon Madness
  • Explore Mantol-Derith while you deal with some wyrmlings who shouldn't be there.
    • Red Wyrmlings appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Red Wyrmlings should not be in Mantol-Derith. When a Champion kills a Red Wyrmling, they are stunned for 4 seconds as they try to understand what's happening.
    • Only Champions with WIS 12 or lower can be used
    • Complete area 450.


    Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

    Waterdeep: Dragon Heist Adventure Variants

    • A Botched Kidnapping: This Quest Stinks!
    • Help Volothamp Geddarm with a small task while dealing with a stinky foe.
      • Two skunks accompany the formation, but don't worry: Volo vouched for them!
      • Champions adjacent to the skunk deal no damage (but their formation abilities still work).
      • Black Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 225.

    • Trollskull Manor: Home Not So Alone
    • An annoying goblin has taken up residence in Trollskull Manor and put up defenses!
      • Each boss fight, a Blockade and a Goblin appear. The boss is invulnerable until the Blockade and Goblin are taken out. When the Goblin is defeated, they run off the screen instead of disappearing.
      • Gold Find is reduced by 99%.
      • Complete area 250.


    Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

    Baldur's Gate: Descent into Avernus Adventure Variants

    • The Wandering Emporium: When the Going Gets Tough
    • Hold back indestructible stone golems with your toughest champions!
      • Each wave spawns one invulnerable Stone Golem.
      • Only Champions with CON of 15 or higher can be used.
      • Complete area 450.

    • Tiamat's Army: Fight Dragons with Dragons
    • A terrible curse slows down any champion that isn’t a Dragonborn!
      • Non-Dragonborn champions attack cooldown is tripled, making them attack less often.
      • Blue Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 475.

    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • The Radiant Nightmare: Tough Acting
    • Chase down Xardorok's Chardalyn Dragon with your toughest champions!
      • Only Champions with STR of 14 or higher and CON of 15 or higher can be used.
      • Complete area 400.

    • Waiting on Sunrise: A Chilling Encounter
    • Race to save Termalaine with a White Dragon on your tail!
      • Every 5 seconds, a random champion is Stunned for 5 seconds due to the freezing cold.
      • With each boss, an extra white Dragon Wyrmling boss with 25 armored HP appears. The main boss is invulnerable until the white dragon is defeated.
      • Complete area 425.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • Tall Tales: An Unexpected Geist
    • Learn about the history of the Champions by listening to creepy Ghost stories!
      • One Specter appears in each wave. They drop no gold, nor do they count towards quest progress. When they are killed, they respawn in the same location after 5 seconds. The Specters move 200% faster.
      • Complete area 250.

    • The Witchlight Carnival: A Dragon Against Us
    • Uncover the mysteries of the Witchlight Carnival while evading dragons.
      • Green Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Only Champions with DEX of 15 or higher can be used.
      • Complete area 300.


    New DLC

    Dungeons & Dragons Red the Squirrel

    Red the Squirrel, the delightful ally of Party 2 of Idle Champions Presents: The Trials of Mount Tiamat, arrives as a familiar who can join your adventures!! The Red the Squirrel Familiar Pack includes Red, the Squirrel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, and 1 Potion of Polish.

    See the in-game Change Log for more information!
    October 13th
    Idle Champions: Icewind Dale, Part 9 
    Posted in Idle Champions.

    In order to reach and destroy the Ythryn Mythallar, we need to complete an ancient ritual whose steps are hidden throughout the city. With the help of our allies we've discovered the first three steps, but there are more towers to dig through and more steps to find. We don't have much time to unlock the secrets of this Netherese Necropolis and restore Icewind Dale, but our Champions are up to the task!

    Note: you will need to have completed the previous two Icewind Dale Adventures, The Rite of the Arcane Octad and The Netherese Necropolis, in order to access these new Adventures.



    Cold As Ice

    Continue to hunt for the clues of the Rite of the Arcane Octad while the pressure mounts from all sides.
    Reach Area 550
    • Variant: Keep Your Friends Close — Continue to hunt for the clues while also keeping Kingsport the awakened penguin a bit closer this time around. Kingsport joins the formation in an effort to keep him from falling into any more traps. When Kingsport is trapped in a Gelatinous Cube, all other Gelatinous Cubes are invulnerable until the one with Kingsport in it is destroyed.
      • Enemies move 100% faster and deal 100% additional damage.
      • Reach Area 600

    Friends & Foes

    As the factions within Ythryn close in around the Champions, they learn who is truly with them, and who is in it for themselves.
    Reach Area 575
    • Variant: And Your Enemies Closer — As the factions within Ythryn close in, the Professor Orb makes its move and appears in each area. Until it's destroyed, all enemies are invulnerable.
      • Only Champions with INT of 14 or higher can be used
      • Reach area 625
    See the in-game Change Log for more information!
    August 4th
    Idle Champions: Icewind Dale, Part 8 
    Posted in Idle Champions.

    We finally reach the lost Netherese city of Ythryn. Alien and Unknown in almost every way, we are quickly overcome by constructs and living spells. We stumble across an ally who can help us complete the Rite of the Arcane Octad, an ancient ritual needed to access the Ythryn Mythallar, our last hope to help restore Icewind Dale.

    Note: you will need to have completed the previous two Icewind Dale Adventures, Reghed Glacier Mysteries and Tekeli-li's Hunt, in order to access these new Adventures.



    The Rite of the Arcane Octad

    Explore the ancient city of Ythryn while the remainder of its defenders try to keep its secrets hidden!
    • Variant: Alien Allies — Explore the ancient city of Ythryn while Aspix the Nothic attempts to assist you.
      • Aspix the Nothic accompanies the formation, quietly 'borrowing' a portion of your loot!
      • Gold find is reduced by 99%.
    • Reach Area 550.

    The Netherese Necropolis

    Search the city for more Arcane Octad clues while learning more about the destruction of Ythryn.
    • Variant: Ineffectual Intellectuals — Search the city while taking time to try and understand the magical mysteries hidden within.
      • Only Champions with INT of 14 or higher can be used.
      • Champions' normal attack cooldowns are increased by 1 second.
      Reach Area 575.

    New Distractions

    Keep a close eye out while you are within the city of Ythryn, as chimeric hares and rats are scampering around as new distractions! Chimeric creatures were magical creations that the residents of Ythryn used to keep as pets. During the years of exile within the glacier, the former pets have broken out of their domiciles and now roam freely.



    New Familiar

    If you've found the new chimeric creatures adorable, then you'll be excited about our new familiar, Starsilk the Chimeric Hare! Purchase Starsilk's Familiar Pack to unlock this charming familiar, 2 epic potions of Speed, 2 epic potions of Giant's Strength, and 2 epic potions of Clairvoyance. Check out the Starsilk the Chimeric Hare Familiar Pack in the in-game store.

    See the in-game Change Log for more information!
    June 23rd
    Idle Champions: Icewind Dale, Part 7 
    Posted in Idle Champions.

    The Rime has been stopped, but there are still many mysteries to uncover and dangers to confront across the snowy wastes of Icewind Dale!

    There is ancient magic still hidden under a glacier of ice in the Caves of Hunger. We need to learn more about what is going on to keep Ten-Towns safe, but there are many others seeking this power for their own nefarious reasons. This includes Avarice, who hunts this power to continue Auril's frozen work. There's no time to rest after our previous success, there are still many mysteries to uncover within the ice of the Reghed Glacier!

    Note: you will need to have completed the previous two Icewind Dale Adventures, Ending the Rime Part 1 and Ending the Rime Part 2, in order to access these new Adventures.



    Reghed Glacier Mysteries

    Enter the Caves of Hunger in search of Ythryn!
    • Variant: Mysteries Unlocked — Take the Codicil of White to the Reghed Glacier with your most perceptive Champions.
      Only Champions with an INT of 13 or higher AND a WIS of 13 or higher can be used.
      Reach Area 500.

    Tekeli-li's Hunt

    Continue to travel through the frozen caves, pursued by vampiric gnoll Tekeli-li!
    • Variant: Cackling Horror — We must continue to explore the Caves of Hunger, even with this vampire gnoll giggling in our midst! Tekeli-li's cackling laughter echoes through the Caves of Hunger, increasing the base attack cooldown of all Champions by 1 second.
      Only Champions with a WIS of 14 or higher can be used.
      Reach Area 525.

    See the in-game Change Log for more information!
    June 2nd
    Idle Champions: Icewind Dale, Part 6 
    Posted in Idle Champions.

    With half of Ten-Towns destroyed, the surviving towns won't survive this harsh winter with all these new mouths to feed. It's time to look into ending this Rime once and for all!

    Auril is a terrifying foe, but the devastation her Endless Rime has caused and the lives of everyone across Ten-Towns hangs in the balance. It's time to take your Champions into these new adventures and variants to face the bitter chill and confront the Frostmaiden!

    Note: you will need to have completed the previous two Icewind Dale Adventures, Deekin's Mission and Frozen Vengeance, in order to access these new Adventures.



    Ending the Rime Part 1

    Jump in your Nautiloid and head off to the sea of moving ice to find a wizard, an orb, and a book!
    • Variant: Ambitious Speakers Part 1 — Travel in the Nautiloid with Oarus, the Speaker of Termalaine in tow. Oarus joins the Champions on their adventure, taking up a slot in your formation, but not doing much else.
      Only Champions with a CHA of 16 or higher can be used.
      Reach Area 450.

    Ending the Rime Part 2

    Auril is trying to stop your advances, but you must continue to hunt for The Codicil of White!
    • Variant: Ambitious Speakers Part 2 — You keep searching for The Codicil of White but Auril is ready for you this time!
      Requires completion of Ambitious Speakers Part 1
      Oarus, the Speaker of Termalaine, joins the Champions on their adventure. They take up a slot in your formation but still don't do anything helpful. Only Champions with CHA of 16 or higher can be used. Bosses deal 100% additional damage. Reach Area 475.

    See the in-game Change Log for more information!
    March 10th
    Idle Champions: Icewind Dale, Part 5 
    Posted in Idle Champions.

    The Rime Strikes Back.

    We escort the survivors of Termalaine to Bryn Shander and head to Sunblight Fortress to confront Xardorok, and Deekin wanders off into the rime.

    Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, The Radiant Nightmare and Waiting on Sunrise, in order to access these new Adventures.




    Deekin's Mission

    Day has broken, and we exit the Gem Mine, to a new Ten-Towns. By our count, more than half of the towns have been burned to the ground. We round up the survivors from Termalaine and escort them south to Bryn Shander. Along the way, Deekin heads off into the rime accompanied by Hew Maan, and no one notices.
    • Variant: Dive Bomb — Escort the survivors to Bryn Shander, while being harassed by a Peryton. A Peryton appears in each area. Only Champions with DEX of 16 or higher can be used.
    • Reach area 400.

    Frozen Vengeance

    We've escorted the survivors of Termalaine to join the rest of the refugees at Bryn Shander, and catch a ride to Sunblight Fortress to confront Xardorok...
    • Variant: Mimic Vengeance — Three mimics from Caer-Konig have stowed away in our packs! They join the formation and proceed to talk quite sternly.
    • Reach area 425.


    Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

    Charity DLC: Grant, the Baby Blue Dragon Familiar

    With today's update, we are also launching our latest charity drive, supporting the Grant Imahara STEAM Foundation with Grant the Baby Blue Dragon Familiar. We are deeply honored to work with Jen Kretchmer, whose character Alyndra is the guardian of Grant, the Baby Blue Dragon, and we are also touched to be working with the Grant Imahara STEAM Foundation. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation. You can find more information on the fundraiser on our blog post here.

    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    March 10th
    Idle Champions: Grant, the Baby Blue Dragon 
    Posted in Idle Champions.

    We are honored to announce that we have partnered with the Grant Imahara STEAM Foundation and Jen Kretchmer to release, Grant, the Baby Blue Dragon Familiar, honoring Grant Imahara. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation.

    Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

    The Grant Imahara STEAM Foundation is a non-profit organization founded by Grant’s mother, Carolyn Imahara, and several of his lifelong friends. Guided by the core principles embodied by Grant throughout his life – curiosity, integrity, and generosity, the Foundation’s mission is to inspire emerging talent and empower underserved youth in Science, Technology, Engineering, Art, and Math education. The Foundation will carry on Grant’s legacy of giving back to communities in need through mentorships, grants, and scholarships. The Foundation envisions a world where every student has equal access to STEAM education, regardless of their socio-economic status, race, color, or gender.

    Grant, the Baby Blue Dragon is a familiar of Jen Kretchmer's character Alyndra, of Beyond Heroes, Silver & Steel, and soon to be of the Heroes of the Planes. Jen discusses naming the Baby Blue Dragon after her late friend Grant Imahara in the interview below.

    Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

    Grant, the Baby Blue Dragon Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, PlayStation 4, Nintendo Switch, and on all Android devices.

    February 17th
    Idle Champions: Icewind Dale, Part 4 
    Posted in Idle Champions.

    Our Champions are having A Time. A night of things repeatedly going wrong. The Chardalyn Dragon has been loosed. Will they manage to defeat the dragon in time to save Ten-Towns?

    Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Dwarven Rumors and Sunblight, in order to access these new Adventures.




    The Radiant Nightmare

    Nighttime Adventure - The Chardalyn Dragon has been loosed on Ten-Towns! Will our Champions find a way to defeat the dragon in Caer-Konig and save the region?
    • Variant: Quick Thinking — Chase down Xardorok's Chardalyn Dragon with your cleverest Champions! Only Champions with INT 12 or higher and WIS 14 or higher can be used.
    • Reach area 350.

    Waiting on Sunrise

    The nighttime nightmare continues. After travelling quickly, we arrive in Termalaine just as the first attack begins...
    • Variant: Frontline Fighters — Race to save Termalaine with your heartiest Champions! Only Champions with STR 15 or higher and CON 16 or higher can be used.
    • Reach area 375.


    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    December 16th, 2020
    Idle Champions: Icewind Dale, Part 3 
    Posted in Idle Champions.

    The Champions head to Caer Konig to investigate rumors of invisible dwarves pilfering the town. Along the way, they discover at terrifying new threat to Ten-Towns!

    Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Moose Tracks and Civilization, in order to access these new Adventures.




    Dwarven Rumors

    We are headed to Caer Konig, to investigate a rumor about invisible dwarves pilfering the town, help the proprietors of the Northern Light Inn, the Shorard Sisters, look for their missing lantern, and get lost in the Rime (again)...
    • Variant: Mimic Perception — Explore a rumor about invisible dwarves in Caer-Konig while a mimic accompanies the party! Only Champions with WIS 13 or higher can be used. One of the Mimic Tavern Items (a Potted Plant) accompanies the party, intent on helping you find the lantern. In each area, the mimic plant gets distracted by something that is either blue, green, or red, thinking it is the lantern. It accidentally grants a buff to the enemies based on which color it's excited about.
      • Blue - Enemies deal 300% additional damage.
      • Green - Enemies' speed is increased by 100%.
      • Red - Gold Find is reduced by 99%.
    • Reach area 300.

    Sunblight

    Fortune favors the bold, right? The Champions use the teleportation circle and appear in Sunblight Fortress. We encounter a new terrifying threat to Ten-Towns.
    • Variant: Fortress Assault — Learn what you can about the duergar fortress with the strongest among you.
    • Only Champions with STR score of 15 or higher can be used.
  • Reach area 325.


  • See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
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