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January 5th
Idle Champions: Jan 5 2022 Adventure Variants 
Posted in Idle Champions.

This week's update brings not only 11 new adventure variants for the 5 active campaigns of Idle Champions, but we're also updating the Patron Shop and adding Tier 6 & 7 Patron Perks! Each adventure variant is Patron-themed, and some of them have the Patrons along to supervise!

Adventure Variants

This week's update brings 11 new adventure variants for our 5 active campaigns! Many of these adventure variants have the patrons joining the party to supervise. Enjoy!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Seeds of Deceit: The Strahd Squad
  • Protect the Martikov family winery from destruction while fighting back hordes of zombies.
    • There is a 40% chance with each wave that 5 additional Strahd Zombies appear. They don't drop gold, nor do they count towards quest progress.
    • Due to Strahd’s influence, Champion healing is reduced by 75%.
    • Complete area 275.

  • Flies on the Wall: A Nod from Strahd
  • Head to the Amber Temple to help Kasimir while repelling Strahd.
    • In each boss area Strahd on Horseback appears. You must defeat this additional boss to advance. When defeated, he runs off the screen.
    • Only champions with INT of 13 or higher can be used..
    • Complete area 325.

  • Lost in the Goblin Halls: Temporal Rift in the Goblin Halls
  • Search through the citadel to find the twilight grove in record time!
    • Time is sped up by 2x.
    • You must complete area 100 within 30 minutes of starting the objective.
    • You must click on 50 distractions before completing the objective.
    • Complete area 100.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Attack on the Manor: Review by the Blackstaff
  • Investigate a heinous attack just outside your new manor under the watchful eye of the Blackstaff.
    • Vajra joins the formation to advise.
    • Champions with Melee and Ranged attacks deal no damage.
    • Complete area 250.

  • Nimble Escape: Distracted Escape
  • Search Gralhund Villa for the Nimblewright while protecting Mirt.
    • Mirt leads the formation.
    • Champions adjacent to Mirt deal no damage due to his distracting presence.
    • Only good and evil champions may be used.
    • At the start of each area, an Iron Defender with 10 armored HP appears. Other monsters are invulnerable while the Iron Defender is there.
    • Complete area 275.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • Questlines: Just The Worst
  • Clear off your quest to do list with the worst of the worst.
    • Good Champions cannot be used.
    • Neutral Champions (on the good/evil axis) deal no damage.
    • Complete area 500.

  • Bel's Forge: Fire and Brimstone
  • Begin to unravel Bel's intentions while fighting fire and fiends!
    • In each non-boss area, one Lesser Fire Elemental appears with each wave. They do not count towards quest progress, nor do they drop gold. The Elemental’s movement is 300% faster. If the Elemental hits with an attack, it explodes (and dies) and all champions lose 20% of their HP.
    • In each boss area a Cultist of Zariel appears. You must defeat this additional boss to advance.
    • Only champions with STR of 10 or higher and CHA of 13 or higher can be used.
    • Complete area 525.

Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Deekin's Mission: Fire and Ice
  • Escort the survivors to Bryn Shander with the redeemed Zariel.
    • Redeemed Zariel takes up a slot in the formation.
    • Zariel’s presence has attracted hordes of angry devils due to her redemption. In Non-Boss levels, each wave creates an extra 1-3 random devils. They do not drop gold or count towards quest progress. In Boss levels, create an additional random boss that must also be defeated to advance.
    • Evil champions may not be used.
    • Neutral (on the good/evil axis) champions deal no damage.
    • Complete area 450.

  • Frozen Vengeance: REALLY Frozen Vengeance
  • Return to Sunblight fortress during the coldest day of the year.
    • The cold causes all Champion base attack cooldowns to be doubled, making them attack less often.
    • Only slow Champions with a DEX of 13 or lower can be used.
    • Complete area 475.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Thieves of the Coven: Patron Party
  • Dive deeper into the mysteries of the Witchlight Carnival while protecting the patrons.
    • Redeemed Zariel, Mirt, and Vajra escort the party and take up slots in the formation.
    • Complete area 350.

  • Hither of Witchlight: Don’t Blast the Brigands
  • Venture into the Feywild in a fog that blocks ranged attacks.
    • Additional Harengon Brigands appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Only Champions with a melee or Magical base attack can be used.
    • Complete area 400.


New Patron Perks and Patron Shop Updates

With this Adventure Variant Update, it's also time to update Patron Perk Tiers and the Patron Shop! In addition to Tier 6 & 7 Patron Perks, each Patron will receive a skin for an Evergreen Champion, a Golden Epic for an Evergreen Champion, and Rare & Epic Feats.

Tier 6 & 7 Patron Perks

  • Mirt the Moneylender:
    • Tier 6 Local — Dig Deep: Increase the damage of all Champions by 1% for each enemy on screen.
    • Tier 6 Global — Price of Inflation: Gold Find +2.5%.
    • Tier 7 Local — Moneylent: Reduce the amount of gold required to level up Champions by 3%
    • Tier 7 Global — Silvery Gates: Time Gate Silver Chest drops have a +2% chance of being doubled.
  • Vajra Safahr:
    • Tier 6 Local — Embassy: Increases the damage of non-human Champions by +50%.
    • Tier 6 Global — The Less Fortunate: Damage of Champions without the "Gold Find" role +10%.
    • Tier 7 Local — Young Guns: Damage of Champions aged 50 or younger +40%
    • Tier 7 Global — Golden Gifts: Gold chest drops have a +2% chance of being doubled.
  • Strahd von Zarovich:
    • Tier 6 Local — Long Lived: Damage of Champions aged 50 or older +50%.
    • Tier 6 Global — Arm's Length: Damage of Champions adjacent to 2 or fewer Champions +10%.
    • Tier 7 Local — And Prosperous: Increases the damage of all Champions by 10% for every Gold Find Champion in the formation (mult)
    • Tier 7 Global — Unlikely Allies: Global Damage +5% for each Good/Evil pair of Champions in the formation.
  • Zariel:
    • Tier 6 Local — Only the Strong: Increase the damage of Champions with a STR score of 12+ by 75%.
    • Tier 6 Global — No Trial Left Undone: Increase the damage done by Champions while on a Trials of Mount Tiamat trial adventure by 50%.
    • Tier 7 Local — Only the Loved: Increase the damage of Champions with a CHA score of 15+ by 75%.
    • Tier 7 Global — Tiamat Unleashed: Increase the Assault Party DPS provided by reaching the daily Trials of Mount Tiamat area goal by 1%.


New Patron Feats

  • Mirt the Moneylender:
    • Rare Feat
      • Celeste — Sturdy Mantle: Crusader's Mantle +40%.
    • Epic Feat
      • Krond — Striker Training: Survival of the Fittest +80%.
  • Vajra Safahr:
    • Rare Feat
      • Nayeli — Strong Willed: Aura of Courage +40%.
    • Epic Feat
      • Calliope — Wound Master: Song of Protection +60%.
  • Strahd von Zarovich:
    • Rare Feat
      • Shandie — Bonus Blast: Explosive Arrows +40%.
    • Epic Feat
      • Makos — Prodigal Leader: Global Damage +50%.
  • Zariel:
    • Rare Feat
      • Ishi — Well Rounded: Monsters are People Too +40%.
    • Epic Feat
      • Krull — Golden Touch: Plague: Pilfer +80%.


Dungeons & Dragons Idle Champions New Golden Epics

New Patron Golden Epics

  • Mirt the Moneylender:
    • Ulkoria Slot 3 — Animated Gargoyle
  • Vajra Safahr:
    • Azaka Slot 1 — Scimitar of the Weretiger
  • Strahd von Zarovich:
    • Dragonbait Slot 3 — Belt of Many Pouches
  • Zariel:
    • Reya Slot 3 — Armor of the Avatar


Dungeons & Dragons Idle Champions New Patron Skins

New Patron Skins

  • Mirt the Moneylender:
    • Mindflayer Ulkoria
  • Vajra Safahr:
    • Farmer Azaka
  • Strahd von Zarovich:
    • Vampire Dragonbait
  • Zariel:
    • Blood War Reya


See the in-game Change Log for more information!
November 24th, 2021
Idle Champions: November 2021 Adventure Variants 
Posted in Idle Champions.

Warning: There be Dragons ahead!

Today's update brings 11 new adventure variants across 5 campaigns! Each campaign has one or more variants themed around different chromatic dragons, these new adventure variants will test the mettle of your formations!

Also joining us today in the fight against dragons is Idle Champions Presents: The Trials of Mount Tiamat Party 2's favorite little ally, Red the Squirrel!


Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Leemooggoogoon Rises: Volo's Guide to Kuo-toa
  • Help the Kuo-toa while Volo and his friend chat you up.
    • Volo and a Kuo-toa join the formation, chatting up your team.
    • Champions adjacent to Volo and/or the Kuo-toa have their base attack cooldown increased by 1 second; it does not stack.
    • Complete area 400.

  • Neutral No More: Crimson Perception
  • Head to Mantol-Derith, while a young red dragon causes havoc.
    • In each boss area a young red dragon appears. You must defeat this additional boss to advance.
    • Only Champions with WIS of 14 or higher can be used.
    • Complete area 450.

  • Encroaching Madness: Maroon Madness
  • Explore Mantol-Derith while you deal with some wyrmlings who shouldn't be there.
    • Red Wyrmlings appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Red Wyrmlings should not be in Mantol-Derith. When a Champion kills a Red Wyrmling, they are stunned for 4 seconds as they try to understand what's happening.
    • Only Champions with WIS 12 or lower can be used
    • Complete area 450.


    Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

    Waterdeep: Dragon Heist Adventure Variants

    • A Botched Kidnapping: This Quest Stinks!
    • Help Volothamp Geddarm with a small task while dealing with a stinky foe.
      • Two skunks accompany the formation, but don't worry: Volo vouched for them!
      • Champions adjacent to the skunk deal no damage (but their formation abilities still work).
      • Black Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 225.

    • Trollskull Manor: Home Not So Alone
    • An annoying goblin has taken up residence in Trollskull Manor and put up defenses!
      • Each boss fight, a Blockade and a Goblin appear. The boss is invulnerable until the Blockade and Goblin are taken out. When the Goblin is defeated, they run off the screen instead of disappearing.
      • Gold Find is reduced by 99%.
      • Complete area 250.


    Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

    Baldur's Gate: Descent into Avernus Adventure Variants

    • The Wandering Emporium: When the Going Gets Tough
    • Hold back indestructible stone golems with your toughest champions!
      • Each wave spawns one invulnerable Stone Golem.
      • Only Champions with CON of 15 or higher can be used.
      • Complete area 450.

    • Tiamat's Army: Fight Dragons with Dragons
    • A terrible curse slows down any champion that isn’t a Dragonborn!
      • Non-Dragonborn champions attack cooldown is tripled, making them attack less often.
      • Blue Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 475.

    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • The Radiant Nightmare: Tough Acting
    • Chase down Xardorok's Chardalyn Dragon with your toughest champions!
      • Only Champions with STR of 14 or higher and CON of 15 or higher can be used.
      • Complete area 400.

    • Waiting on Sunrise: A Chilling Encounter
    • Race to save Termalaine with a White Dragon on your tail!
      • Every 5 seconds, a random champion is Stunned for 5 seconds due to the freezing cold.
      • With each boss, an extra white Dragon Wyrmling boss with 25 armored HP appears. The main boss is invulnerable until the white dragon is defeated.
      • Complete area 425.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • Tall Tales: An Unexpected Geist
    • Learn about the history of the Champions by listening to creepy Ghost stories!
      • One Specter appears in each wave. They drop no gold, nor do they count towards quest progress. When they are killed, they respawn in the same location after 5 seconds. The Specters move 200% faster.
      • Complete area 250.

    • The Witchlight Carnival: A Dragon Against Us
    • Uncover the mysteries of the Witchlight Carnival while evading dragons.
      • Green Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Only Champions with DEX of 15 or higher can be used.
      • Complete area 300.


    New DLC

    Dungeons & Dragons Red the Squirrel

    Red the Squirrel, the delightful ally of Party 2 of Idle Champions Presents: The Trials of Mount Tiamat, arrives as a familiar who can join your adventures!! The Red the Squirrel Familiar Pack includes Red, the Squirrel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, and 1 Potion of Polish.

    See the in-game Change Log for more information!
    August 25th, 2021
    Idle Champions: The Grand Tour, Part 14 
    Posted in Idle Champions.

    Mantol-Derith is supposed to be a neutral outpost in the underdark, a place where all groups can meet without threat of violence. Unfortunately it didn't take much for all of that peace to fall apart...

    We need to make it to Mantol-Derith to uncover more details about the situation, but first we need to solve the problems that are causing this all out inter-faction war!

    Note: you will need to have completed the previous two Grand Tour Adventures, Lost in the Underdark and Leemooggoogoon Rises, in order to access these new Adventures.



    Neutral No More

    Head to Mantol-Derith to learn more about the demonic incursion into the Underdark.
    • Variant: Fungal Excitation — On the way to Mantol-Derith the party is attacked by a flood of Spore Servants! These Underdark Spore Servants do not count towards quest progress, nor do they drop gold. Each time you re-encounter an area, the number of Underdark Spore Servants increases!
      Reach Area 425.

    Encroaching Madness

    Explore Mantol-Derith while you discover the reason behind the inter-faction war.
    • Variant: Watchful Eyes — The Zhentarim are willing to help but are also warry of betrayal, so two Zhentarim spies join the formation for this adventure to keep an eye on things. You'll need to be persuasive to keep these Zhentarim trusting you, so only Champions with CHA of 14 or higher can be used.
      Reach Area 425.

    See the in-game Change Log for more information!
    June 17th, 2020
    Idle Champions: Baby Snowy Owlbear & Red Nose Day 
    Posted in Idle Champions.

    We are proud to announce that we have partnered with Red Nose Day to create a unique familiar! Codename Entertainment will be donating the net proceeds from all sales of the Baby Snowy Owlbear Familiar Pack through July 1st, 2020, to the Red Nose Day Fund/Comic Relief US! To thank you for supporting this great cause, everyone who purchases a Baby Snowy Owlbear familiar through July 1st will also unlock an exclusive skin for the familiar, with a red nose!

    Dungeons & Dragons Baby Snowy Owlbear Red Nose Day

    Net proceeds from all Baby Snowy Owlbear Familiar sales through July 1st, 2020 will be donated to Red Nose Day, a 501(c)(3) nonprofit organization, with the mission to end child poverty by funding programs that keep children safe, healthy, and educated.

    Red Nose Day supports programs that address both the immediate needs of children in poverty while fostering long-term change. Funds raised are split 50/50 between the United States and some of the poorest communities around the world. Red Nose Day ensures your donations go where the need is the greatest. Food. Medicine. Shelter. And most importantly, to give hope. To date, Red Nose Day donations have positively impacted over 25 million children living in poverty to help change their stories for good. We hope you can help join us in supporting the cause!

    Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

    The Baby Snowy Owlbear Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, and on all Android devices.

    The Baby Snowy Owlbear Familiar will be available on PlayStation 4 on Thursday, June 18th, and on Nintendo Switch & iOS in the coming weeks. We will be donating the net proceeds for the first two weeks of release, once available on those platforms.
    March 4th, 2020
    Idle Champions: The Grand Tour, Part 11 
    Posted in Idle Champions.

    Beneath the Sunless Citadel an ancient evil stirs.

    As the Champions descend into the depths, they find themselves hunted by an unknown enemy and faced with unholy horrors.

    Note: you will need to have completed the previous two Grand Tour Adventures, The Sunless Citadel and Meepo's Quest, in order to access these new Adventures.

    Lost in the Goblin Halls

    Venturing deeper into The Sunless Citadel, the Champions become lost...
    • Variant: Batiri in the Goblin Halls — The goblins have some exchange students from Chult to assist! In each area, the Batiri Goblin Stack arrives to hinder the Champions. Batiri Goblin Stacks drop no gold and do not count towards quest progress. Only Champions with an INT score of 12or lower may be used.
      Reach Area 375.

    The Twilight Grove

    In the depths below The Sunless Citadel the Champions discover a grove filled with unholy dangers.
    • Variant: The Nimble Grove — Only Champions with a DEX score of 14 or higher may be used.
      Reach Area 375.

    See the in-game Change Log for more information!
    March 3rd, 2020
    Idle Champions: Baby Spurt and Game to Grow 
    Posted in Idle Champions.

    We are very proud to announce that we have partnered with Game to Grow for the release of the Baby Spurt Familiar Pack!

    Dungeons & Dragons Spurt Game to Grow

    Net proceeds from all Baby Spurt Familiar sales through March 17, 2020 will be donated to Game to Grow, a 501(c)(3) nonprofit organization dedicated to the use of games of all kinds for therapeutic, educational, and community growth. Game to Grow's game-based therapy groups help kids and teens build real-world skills and develop lasting friendships in a setting that is safe, supportive and fun. It's a cause we are proud to support.

    Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

    When we first wished Spurt a Happy Birthday back in January, we could not have anticipated the community response to that lovable kobold. It is our pleasure to have our latest Charity DLC honor Spurt's memory with proceeds going to such a worthy cause.

    The Baby Spurt Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, PlayStation 4, iPad, iPhone, and on all Android devices.
    August 7th, 2019
    Idle Champions: Feats & The Grand Tour, Part 9 
    Posted in Idle Champions.

    Following a climactic battle with the vampire lord Strahd von Zarovich in Castle Ravenloft, the Champions have found their way back to the Sword Coast, close to Mirabar and the Lurkwood.

    Along the road, the Champions come across Volothamp Geddarm, the scholar they first met back in Waterdeep during A Botched Kidnapping. Volo invites them on a hunt for an elusive beast...

    Today's update features the ninth (nein!) update for our Grand Tour of the Sword Coast campaign, along with our new Feats system! Read on to learn more!

    Note: You will need to complete the Grand Tour Adventure Towering Expectations in order to access these new adventures.

    Feats

    Feats have arrived! Feats are small, Champion-specific buffs that can be unlocked and assigned to your Champions. They offer an additional level of customization for your favorite Champions — and may even provide some new formation opportunities!

    Various rarities of Feats can be found or unlocked throughout Idle Champions. Some Feats are available by default for each Champion, while others are found in Gold Chests, purchased with gems, or sold with Weekend Buff Chests or other premium packages. Don't worry, Feats sold with Weekend Buffs or premium packages will also be available for larges sum of gems when the chests or package goes on sale.

    For more information on Feats, check out our Feats Developer Blog.

    Who Lurks in Lurkwood

    Back from Barovia, the Champions find themselves on the road to Mirabar. Along the way they run into Volothamp Geddarm, who invites them on a hunt for an elusive beast...
    • Variant: Bullywugs in the Bog — Two local Bullywugs take up spots in the formation. Reach area 325.

    Orcs are Wild

    A wounded Eye of Gruumsh pleads for aid. A Hobgoblin Wizard has taken over his tribe and corrupted them, and it's up to the Champions to stop it..
    • Variant: An Abyssal Situation — Abyssal Chickens are everywhere! After every 10th enemy spawn, an armored Abyssal Chicken will appear. They do not grant gold or quest progress. Every 10 areas the number of Abyssal Chickens that spawns increases by one (2 per area in area 11–20, 3 per area from 21–30, 4 per area from 31–40, etc, with 32 in area 291–300). Reach area 300.

    See the in-game Change Log for more information!
    June 5th, 2019
    Idle Champions: Variants Update (June 2019) 
    Posted in Idle Champions.

    How long has it been since your last challenge? No need to answer — I can tell from your expression that you are eager for the latest test of your formation mastery: six new challenging variants!

    Today's update includes two new variants for each of our permanent campaigns: Don't Look Up! and Friends of the Forest for Grand Tour of the Sword Coast, Treasure Hunters and Cramped Quarters for Tomb of Annihilation, and Stumbling Escape and Spined Nuisances for Waterdeep: Dragon Heist.

    Your latest challenges await...

    Grand Tour of the Sword Coast Variants

    • The Silken Swamp: Don't Look Up! — Spiders descend upon the formation every 10 seconds, poisoning random Champions for 15 seconds. While poisoned, Champion damage is reduced.

    • Supply Run: Friends of the Forest — Annoying (yet adorable) animals spawn with an assortment of obnoxious abilities, debuffing and attacking the formation.

    Tomb of Annihilation Variants

    • The Ring of Regeneration: Treasure Hunters — Two greedy Treasure Hunters take up slots in the formation, stealing 99% of the gold dropped for themselves along with half of all Quest Items.

    • Seeking Allies: Cramped Quarters — Only dwarves, gnomes, kobolds, and halflings may be used.

    Waterdeep: Dragon Heist Variants

    • Nimble Escape: Stumbling Escape — Only Champions with a DEX (Dexterity) score of 13 or lower may be used.

    • Fugitives: Spined Nuisances — Empowered Spined Devils appear at random and attack the formation.

    See the in-game Change Log for more information, including a list of fixes!
    April 24th, 2019
    Idle Champions: The Grand Tour, Part 8 
    Posted in Idle Champions.

    After fighting their way through countless undead, monstrosities, and horrors, the time has finally come for the Champions to finish their journey in Barovia. It is time to storm Castle Ravenloft and face off against the vampire Strahd von Zarovich. Your final test awaits you...

    Note: You will need to complete the Grand Tour Adventure Backtracking through Barovia in order to access these new adventures.

    Excavating History

    It is time to enter the infamous and foreboding Castle Ravenloft. However, the welcome the Champions receive is not what they were expecting...
    • Variant: Screams of the Dead — As the Champions ascend the tower, they are haunted by the screams of the dead. Old enemies appear in boss areas, forcing the Champions to fight through their fears and regrets.

    Towering Expectations

    The Champions have the tools needed to confront Strahd von Zarovich... but are they truly ready? There's only one way to find out!
    • Variant: Guests of the Groom — Barovian wedding 'guests' take up two slots in the formation, causing adjacent Champions to deal random amounts of damage.

    See the in-game Change Log for more information!
    January 30th, 2019
    Idle Champions: The Grand Tour, Part 7 
    Posted in Idle Champions.

    After discovering the mystery behind the Tower on the Lake and vanquishing the evil at Wizards of the Wine winery, the Champions have become lost in the wilderness — and with their greatest foe in hot pursuit...

    Note: You will need to complete the Grand Tour Adventures Tower on the Lake and Seeds of Deceit in order to access these new adventures.

    Flies on the Wall

    The Champions have saved the winery, but now they've become lost in the wilderness. Luckily, the Dusk Elf Kasimir is willing to help.
    • Variant: The Killer Mists — While in Barovia's misty areas Champions take damage over time. Damage is based on Champion's constitution (CON) score, with lower CON Champions taking increased damage.

    Backtracking through Barovia

    One ally is dead, another has been taken, and the Champions are on the wrong side of Barovia. It's time to head to Castle Ravenloft and face down Strahd von Zarovich.
    • Variant: Diversity Day-Trip — Only a single member of each Champion race is allowed in the formation at a time.

    See the in-game Change Log for more information!
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