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Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
May 1st
Idle Champions: The Great Modron March 7 
Posted in Idle Champions.

Something isn't right in the Outlands! The Great Modron March is only supposed to happen every 289 years - but the modrons are marching out of Mechanus right now!

Worst of all, they've found a way onto the Material Plane. Modrons have already been spotted in the forest! They're heading for Waterdeep!

The Great Modron March 7 has arrived! It introduces Diana, the Human Monk from the Dungeons & Dragons Cartoon. This speed/support Champion is ready to leap into your formations and power up the Saturday Morning Squad! It also reintroduces Gromma, the Grandmotherly Tortle Druid, from the minds at Codename Entertainment. You can learn more about Diana and the rework to Gromma below. Also, you can choose three of eight previous Champions to unlock over the course of The Great Modron March 7!

Table of Contents


Diana

Dungeons & Dragons Diana the Acrobat

    Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.

Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!

Learn more about Diana in our Champion Spotlight!

Gromma

Dungeons & Dragons Gromma Nander

    Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

Learn more about the changes coming to Gromma in our Reintroduction Spotlight!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

  • Nixie (Seat 1)
  • Krydle (Seat 2)
  • Mehen (Seat 3)
  • Evandra (Seat 5)



  • Qillek (Seat 5)
  • Evelyn (Seat 6)
  • Jaheira (Seat 9)
  • Nordom (Seat 9)


Events 2.0

Event Changes

Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

Quality of Life Updates

As part of the Events 2.0 update, we are also making several quality of life updates:
  • Bounty Contracts used outside of events will award Event Tokens for the next event.
  • Event adventures, variants, and free plays no longer cost Event Tokens to start.
  • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
  • Event Tokens left over once an event ends will automatically be converted to Champion chests.
  • Retired Champions may come out of retirement.
  • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
April 3rd
Idle Champions: Greengrass 7 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 7!

Greengrass 7 has arrived! It introduces Gale, the Human Wizard from the 2023 Game of the Year - Baldur's Gate 3. This Support Champion brings the might of Mystra to the Absolute Adversaries and your formations! It also reintroduces Penelope "Half-Pint", the Halfling Druid from the Heroes of the Planes. You can learn more about the rework to Penelope below. Also, you can choose three of eight previous Champions to unlock over the course of Greengrass 7!

As a reminder: Adventure Variant information can now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

Table of Contents


Gale

Dungeons & Dragons Gale

    Gale of Waterdeep was a prodigious archmage, his talents earning him the attention of Mystra, the goddess of magic. At her side, he learned all that mortals might accomplish with the Weave, in time earning his place as her lover, and her Chosen. And yet, he was not satisfied. In an attempt to prove he was ready for even greater power, he accidentally unleashed 'the orb' - a highly volatile fragment of pure Weave, corrupted by Netherese magic, which buried itself in his chest. Cast out by Mystra, humbled by his downfall, he does all he can to prevent the orb's cataclysmic detonation, watching for his chance to get back everything he lost, and more.

Gale is a support champion that buffs Champions in the two columns ahead of him and debuffs monsters the first time he attacks them. Gale will have access to all of Elminster's Patron adventures and variants, and is ready to be unlocked in the first seat opposite Bruenor.

Learn more about Gale in our Champion Spotlight!

Penelope

Dungeons & Dragons Penelope Half-Pint

    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends...until she goes into shrub mode of course.

Penelope is a Support, Gold Find, and Healing Champion who focuses on crowd control by slowing and debuffing enemies. She'll have her insect friends ready for when you swap her with Arkhan in seat 12.

Learn more about the changes coming to Penelope in our Reintroduction Spotlight!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

  • Orkira (Seat 1)
  • Spurt (Seat 3)
  • Antrius (Seat 4)
  • Gazrick (Seat 7)

  • Catti-brie (Seat 7)
  • Nrakk (Seat 8)
  • Aila (Seat 9)
  • Melf (Seat 12)

New Patron: Elminster

Dungeons & Dragons Elminster

The Sage of Shadowdale himself, Elminster Aumar, is the newest Patron in Idle Champions! Elminster joins Zariel, Mirt the Moneylender, Vajra Safahr, and Count Strahd von Zarovich as the fifth Patron. To unlock Elminster you'll first need to complete 250 Adventure Variants and unlock 100 Champions. Once you've done that it will cost 100,000 Gems and 10,000 Currency from the first four Patrons.

Elminster has agreed to be the Champion's patron, but only for the newest Champions! A Champion must have been released or reworked in an event in the last 3 years (including evergreens) to be used.

Elminster Patron Shop

With a new Patron, comes a slew of new shop items! In addition to the normal Patron shop items, Elminster's shop will contain feats and skins for the 3 Champions who are always eligible for his variants: Gale, The Dark Urge, and Dungeon Master, a new exclusive familiar, and a GE Potion! Dungeons & Dragons Patron Store

Elminster Feat Details

Dungeon Master:
  • Rare Feat to increase the age of his Patience Young Ones! ability by 5 years.
  • Epic Feat to increase his Disappearing Act ability by 80%

  • The Dark Urge:
  • Rare Feat to increase his Embrace/Resist the Urge specializations by 40%
  • Epic Feat to increase his damage by 120%

  • Gale:
  • Rare Feat to increase his An Experienced Sage ability by 40%
  • Epic Feat to change Gale's alignment to Neutral Good


  • Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    March 6th
    Idle Champions: Festival of Fools 7 
    Posted in Idle Champions.

    How far would you go to celebrate foolishness?

    Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

    Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

    Festival of Fools 7 is our first Events 2.0! It introduces The Dark Urge, the Dragonborn Sorcerer from the 2023 Game of the Year - Baldur's Gate 3. This DPS Champion is ready to spread evil across the Forgotten Realms with the rest of the Absolute Adversaries. It also reintroduces Dhadius, the Human Wizard from the Betrayal at Baldur's Gate board game. You can learn more about the rework to Dhadius below. Also, you can choose three of eight previous Champions to unlock over the course of Festival of Fools 7!

    Note: Going forward, Adventure Variants information will now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

    Table of Contents


    The Dark Urge



      The Dark Urge remembers nothing but a path paved with blood. Unimaginable cruelty whispers from within. Can he escape it? Would he even want to?

    The Dark Urge is a DPS Champion who counts the number of enemies he has slain. Like the other Absolute Adversaries, he has a mind flayer tadpole in his head, and his damage increases as more Champions with tadpoles are added to the formation. Will you choose to embrace his murderous urges, or fight against them? That choice will be made once you unlock them in seat 11 opposite Jamiliah.

    Learn more about The Dark Urge in our Champion Spotlight!

    Dhadius

    Dungeons & Dragons Dhadius

      Dhadius is a mage of legendary status and acclaim...at least, in his own mind. Being an egomaniac, he seeks out esoteric lore and rare magical secrets so he may know things that the 'common fools' do not. Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards, and is determined to let it be known far and wide that he is a wizard to be respected and feared.

    Dhadius has been reworked to modernize his kit and give him some additional formation niches that he may be able to slot into. We've buffed up his abilities and altered his equipment so that his powerful magic is better utilized and encourages more experimentation. This glass cannon can be unlocked in seat 5 opposite Calliope.

    Learn more about the changes coming to Dhadius in our Reintroduction Spotlight!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This events Flex Slot pool includes:

    • K'thriss (Seat 1)
    • Regis (Seat 2)
    • Briv (Seat 5)
    • Alyndra (Seat 6)

    • Tatyana (Seat 8)
    • Rosie (Seat 10)
    • Strix (Seat 11)
    • Miria (Seat 12)

    Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    March 1st
    Idle Champions: Events 2.0 Preview Blog 
    Posted in Idle Champions.

    Table of Contents

    Events 2.0 Goals

    Events were the first system we added to Idle Champions of the Forgotten Realms, kicking things off with our first event, Highharvestide, on September 28, 2017. Ever since then, events have remained largely unchanged – until now!

    In the Idle Champions: 2024 State of the Game we stated our high level goals for Events 2.0. Before diving into the Events 2.0 Preview Blog, we want to reiterate our goals:

    1. Give players more choice over which Champions appear in events.
    2. Increase the depth of events with additional goals and rewards.
    3. Give more opportunities to update Champions outside of seasons.
    Without further ado, let's talk about Events 2.0!

    Note: Screenshots in this blog reflect a work in progress version of the Events 2.0 update. The finalized version may differ in layout or appearance.

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Finally, Champions whose events are no longer active will have new homes with other events. Those Champions will be available using Flex Slots during their new events along with other retired Champions from those events.

    Featured Champions

    Event 2.0 Events will have two Featured Champions. These Champions may be New Champions or Reworked Champions. Most events will have one New Champion and one Reworked Champion, however some may feature two New Champions, and some may feature two Reworked Champions.

    All players will have free access to unlock and earn equipment for the same two Featured Champions each event. For our first Event 2.0 Event, Festival of Fools, all players will have access to the Reworked Champion, Dhadius the Scarlet, and the New Champion, The Dark Urge. Champion Spotlights for both of these Champions are coming early next week!

    Dismantles will be offered for Reworked Champions for the duration of the event. However, the Dismantle period will end immediately if any Reworked Champion Chests are purchased using Event Tokens.

    Idle Champions of the Forgotten Realms Events 2.0 Featured Champions The Dark Urge & Dhadius the Scarlet

    Flex Slots

    In addition to the two Featured Champions for an event, everyone will have access to three Flex Slots. Flex Slots allow players to select additional Champions to unlock and earn equipment for during each Event 2.0 Event, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired.

    Events begin with one Flex Slot open with an additional Flex Slot opening during the second and third weeks of an Event 2.0 Event. Flex Slots that open during the second and third weeks of the event require 3 Time Gate Pieces to unlock. Between the two Featured Champions and the three Flex Slot Champions, players will be able to unlock and earn equipment for at least 60 Champions each year through Events 2.0.

    There is also an extra Supporter Slot available during Event 2.0 Events. The Supporter Slot is an additional Flex Slot that can be unlocked as an additional bonus for making an in-game purchase of specially marked event-related DLC during an event.

    Idle Champions of the Forgotten Realms Events 2.0 Flex & Supporter Slots

    Event Tiers & Rewards

    Events 2.0 allows players to Tier Up events for individual Champions once all three of their event variants have been completed. This grants access to the next Event Tier and three additional event variants, which have increased difficulty and additional rewards.

    There are currently four Event Tiers in total, increasing the number of Gold Champion Chests available from events for each Champion from three to 12. Completing Event Tiers also unlocks Event Buffs for associated Champions, which last for 60 days from the start of the event they unlock in. Some Event Tiers may also reward unique Feats and special consumable items. Not all Champions will initially launch with these additional rewards, however Featured Champions will always have them.

    Event Tiers do not reset between events, so you can continue to progress through a Champion's Tiers during future events. Additionally, Event Buffs unlocked through Event Tiers will become active once again if you choose the Champion in a flex slot in a future event.

    Idle Champions of the Forgotten Realms Events 2.0 Prestige Event Tiers

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    What's Next?

    Barring any last-minute issues, Events 2.0 will go live on Wednesday, March 6, 2024. We're eager and excited to receive your feedback and make further improvements to this system based on how you're using it!

    February 21st
    Idle Champions: Fleetswake 7 
    Posted in Idle Champions.

    You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

    Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

    Fleetswake 7 introduces Dynaheir, the Wychlaran wizard from Baldur's Gate 2! Also returning is Solaak, the kalashtar ranger, and Desmond, the werewolf ranger! Players have until Monday, March 4th at 12 PM Pacific to complete their Fleetswake 7 unlocks and objectives.

    Dynaheir



      Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
    Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

    For more information on Dynaheir and her abilities, check out her Champion Spotlight!

    Year Seven Variants


    The Wychlaran of Rashemen - Search for some missing ships during Fleetswake in Waterdeep with Dynaheir!
    • Dynaheir joins the formation. She can be moved, but not removed.
    • You may only use Champions with a CON of 15 or higher.
    • Getting to know Dynaheir: Dynaheir increases the damage of resilient heroes. Use as many as you can to get the most from her abilities!
    • Reach Area 75.

    Thayan Threat - Search for some missing ships during Fleetswake in Waterdeep while fighting Red Wizards!
    • Dynaheir joins the formation. She can be moved, but not removed.
    • Quest requirements are increased by 25% in non-boss areas.
    • A Red Wizard spawns with every wave in non-boss areas.
    • Getting to know Dynaheir: Humanoids (and therefore Red Wizards) are Dynaheir's favored foe, and her favored foes have a chance to drop double quest progress when defeated!
    • Reach Area 125.

    Minsc's Dajemma - Search for some missing ships while helping Minsc with his journeys.
    • Dynaheir and Minsc join the formation. They can be moved, but not removed.
    • You may not use Tanking Champions.
    • Getting to know Dynaheir: Minsc is Dynaheir's bodyguard. Use Dynaheir's specialization choice to turn him into a durable defender!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    February 8th
    Idle Champions: 2024 State of the Game 
    Posted in Idle Champions.

    Table of Contents

    Welcome!

    Hello! I'm Chris Dupuis, the Executive Producer for Idle Champions of the Forgotten Realms. In my role, I plan the release schedule and coordinate with our incredibly talented team throughout the various stages of production, from initial concept to final release. It's a genuine pleasure to finally be able to share the exciting updates our team has been tirelessly working on over the past few months.

    2023 was a fantastic year for Idle Champions, and I want to thank our dedicated community for joining us on this adventure! We have a small team here at Codename, but we all work together towards the same goal of releasing fun and exciting content for you, our players. Last year:
    • We launched 18 new Adventure & Variant updates, 17 Events & Champions, four Seasons, and four Celebration Events.
    • We introduced and released four Emergence Events, starting with the Red Wizard Emergence around the release of Dungeons & Dragons: Honor Among Thieves.
    • We featured two Idle Champions Presents in-game events and Dungeons & Dragons 5E actual play campaigns with our community of incredibly talented content creators, introducing everyone to new original Champions: Miria, Solaak, Thellora, and Jang Sao.
    • The Idle Champions community came together to raise over $30,000 for some amazing charities, including One Tree Planted, Lambert House, Take This, and Extra Life.
    • Last but certainly not least, we worked with many fantastic partners last year including Deerstalker Pictures, Penny Arcade, and Cryptic Studios/Gearbox Software. We'd also like to give an extra special shout out to Larian Studios, who helped us to bring characters from the award-winning Baldur's Gate 3 to Idle Champions!
    2024 is shaping up to be another big year for the game. We'll celebrate the 7th anniversary of Idle Champions this September, but before we get there we've got some big updates planned. We've got a lot to discuss, so let's get started!


    Pausing Seasons for Core System Updates

    We introduced Seasons to Idle Champions in September of 2022. Since then, we've rolled out seven Seasons featuring 35 Champions. However, Seasons are very resource-intensive to design and develop, and even though we have been able to keep up a steady stream of Season content, the time we've had available to work on other major system updates has been minimal. With that in mind, we put Seasons development on pause following the release of Season 7: The Rivals so that we could shift resources towards two major core system updates that we are very excited to finally be able to share with you now.

    Without further ado, I'll let designers Peter Lee and Justin Stocks introduce you to Collections & Guide Quests, and Events 2.0.


    Collections & Guide Quests

    I’m Peter Lee, System Designer for Idle Champions. You may best know my work from my career at Wizards of the Coast, where I worked on the development of the 5th Edition of Dungeons & Dragons and on board games like Lords of Waterdeep. I’ve been at Codename Entertainment since October 2021, where you’ve seen my hand in Champion designs and Adventure Variants. I've endeavored to make each new Champion feature an ability that makes them stand apart from the others, like Dungeon Master's Special Guest Star and Karlach's ties to the Zariel Patron. Today, I’m here to talk about Collections and Guide Quests.

    Our revisions to Collections and the introduction of Guide Quests have two goals:
    1. Help players to more effectively track their progress within Idle Champions.
    2. Guide players (especially new or returning players) through the vast and ever-growing content of Idle Champions.
    To start things off, we’re greatly increasing the usefulness of the Collections dialog. The current implementation shows the Champions and Equipment you have collected, but there is a lot more to the game than that! The updated dialog will feature Familiars, Skins, Campaign progress, Patrons, and so much more. There will be progress bars to show your overall completion, filtering to make it easy to search your Collections, and requirements to unlock major features like Trials, Campaigns, and Patrons.

    It can be daunting to know what to do next in Idle Champions, especially for newer players. Guide Quests help players to determine what they should do next. These will work similarly to how Quests worked with Seasons, however, Guide Quests do not expire, and you can complete them at your leisure! As you complete these Quests, you’ll unlock additional, more difficult quests which will continue showing your potential paths through the game.

    Each time you complete a Guide Quest you will earn rewards. In many cases it will be Corrupted Gems, but you’ll also find various Gold Chests and even some Scales of Tiamat. For our experienced players, there will be a button that lets you claim all the rewards at once, so you won’t have to click through hundreds of completed quests when they go live.

    We’ll periodically add additional Quests as new content goes live, and I’m excited to see how this helps players progress through the game!


    Events 2.0

    Hello, my name is Justin Stocks and I am the Lead Designer for Idle Champions. You can interact with me and my co-founder David Whittaker on our Dev Insights stream every Thursday at 2PM PT at twitch.tv/CNEGames. I am here to talk about the next major system update for Idle Champions: Events 2.0.

    The event system was the first system we added to Idle Champions after we released the game in September 2017, and aside from some small tweaks, events have remained mostly unchanged. Events 2.0 is an evolution of this system, using everything we have learned over the past six and a half years.

    Our goals with Events 2.0 are three-fold:
    1. Give players more choice over which Champions appear in events.
    2. Increase the depth of events with additional goals and rewards.
    3. Give more opportunities to update Champions outside of seasons.
    So how did we approach each of these goals? Well, let me tell you.

    Our first objective is to give players more choice over what Champions they recruit and gear up in events. This has become an increasingly important design task over the past couple of years, and even more so now that the number of unique Champions in the game has surpassed 100. Gearing up all of those old Champions is a daunting, time-consuming task! In Events 2.0, players will have the opportunity to customize their event by picking from a list of Champions associated with the event. There will be two Featured Champions in each event that everyone has access to, along with three other "flex slots" that allow players to customize the event to their liking. Flex slot Champions will include previously-retired Champions, going all the way back to year one superstars like Gromma, Strix, and Zorbu. This, combined with the ability to get more Gold Chests by completing the higher event tiers, should make it much easier to fully equip your entire roster of Champions.

    Let's talk about goals and rewards next. In Events 2.0, after you finish all three variants, that Champion's event will upgrade to the next tier up. This allows you to replay the variants, each with a higher area requirement and another gold chest reward. Additionally, each completed tier will award a powerful buff for that Champion that will last during the event and continue for a period of time after the event ends. Finally, the highest tiers will award unique Feats and special consumable items. These tiers will reward players who have built powerful formations and geared up their Champions to meet the game's hardest challenges. If you don't quite have the power to beat them yet, don't worry! The next time you pick that same Champion in a future event, you'll be able to start from where you left off the last time and push for those high-tier rewards!

    We mentioned that there will be two Featured Champions in each event, and this is related to our third objective. Not all Featured Champions will be new Champions -- some will be reworks of existing Champions! Most events will have one new Champion and one reworked Champion, but some could have two new Champions or even two reworked Champions, depending on what cool designs we've been cooking up.

    Now, you might be thinking that having five event Champions to recruit and gear up in just 12 days is a bit much. You'd be right, but we are adjusting the cadence and length of events to account for this! Events in this new system will typically start on the first Wednesday of each month and last for three weeks. Time gate weekends and content releases will occur during the weeks between events. This will reduce the number of events per year from 17 to 12, but it will increase the number of Champions you can recruit and gear up during events from 51 to 60.

    To cap this section, here's a quick summary of the changes from Legacy Events to Events 2.0:

    Legacy Events
    Events 2.0
    Recruit and gear up to three Champions per event (51 Champions per year)
    Recruit and gear up to FIVE Champions per event (60 Champions per year)
    Three set Champions per event (no player choice)
    TWO set Champions, then up to THREE additional player-picked Champions per event
    One new Champion per event
    TWO new or reworked Champions per event
    Up to three Gold Chests from variants (per Champion)
    Up to 12 Gold Chests from variants (per Champion)
    Max variant area requirement of 175 (not scaling based on progression)
    Max variant area starts at 175 and increases alongside event tier (scaling based on progression)
    Generally no unique rewards (ie. feats/skins/buffs)
    Cool unique rewards for the new/reworked Champions, and buffs for all Champions
    One event every three weeks (on average, but with confusing exceptions)
    One event per month (predictably starting on the first Wednesday)
    Events last 12 days
    Events last 21 days


    What's Next?

    Hey, it's Chris Dupuis again! Right now we're working to polish up both systems for their releases on February 28th (Collections & Guide Quests) and March 6th (Events 2.0). However, I'm sure you have a bunch of questions! Tune into Dev Insights over the coming weeks with your questions about Collections & Guide Quests and Events 2.0. We also plan to roll out dedicated preview blogs for each system before their release – here’s what to expect over the coming weeks:
    • Collections & Guide Quests Rollout:
      • Collections & Guide Quests Preview Blog on Friday, February 23rd
      • Collections & Guide Quests LIVE on Wednesday, February 28th

    • Events 2.0 Rollout:
      • Events 2.0 Preview Blog on Friday, March 1st
      • Champion Spotlights for [REDACTED] and [REDACTED] on Monday, March 4th & Tuesday, March 5th
      • Events 2.0 LIVE on Wednesday, March 6
    Before we sign off, I want to share a heartfelt thank you to all of our players from our team here at Codename Entertainment. Thank you for reading through this blog, playing, and joining us on this fantastic adventure. We look forward to hearing your questions in the coming weeks, as well as your thoughts and feedback once we release these updates in the coming months!


    January 10th
    Idle Champions: Midwinter 7 
    Posted in Idle Champions.

    Deadwinter Day arrives once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions are hired by the infamous Harpells to patrol the outskirts of town...

    Midwinter 7 introduces Karlach, the Tiefling Barbarian from Baldur's Gate 3! Also returning is Fen, the Drow Dhampir Warlock from the Black Dice Society, and Rust on the Harbour, the hydrophobic Tabaxi Rogue and sometimes member of the Oxventure Guild. Players have until Monday, January 22nd at 12 PM Pacific to complete their Midwinter 7 unlocks and objectives.

    Karlach



      Freshly escaped from Hell, Karlach is finally free of the Archdevil Zariel - but not from the infernal engine Zariel planted in her chest. With her first taste of freedom in ten years, Karlach is eager to find a fix for the engine that’s burning hotter and hotter before it burns her out completely. But even more premiere in her mind? Exploring, finding like-minded travelers, falling in love (or lust)...and taking revenge on the man who sold her to Zariel all those years ago.

    Karlach is a DPS, Support, and Tanking Champion who ignites in fire when her rage kicks in. Once unlocked, you can find this Tiefling Barbarian in Seat 4 opposite Jarlaxle.

    For more details on Karlach and her abilities, check out her Champion Blog, or her Spotlight Video!

    Year Seven Variants


    Let's March! - Patrol the outskirts of Longsaddle on Deadwinter Day with Karlach!
    • Karlach joins the formation. She can't be moved or removed.
    • Only Champions in the front two columns can deal damage.
    • Getting to know Karlach: As a tank, Karlach is best in the front of the formation. Will you use her as a support or as your main DPS?
    • Reach Area 75.

    This Is The Best Day - Patrol the outskirts of Longsaddle on Deadwinter Day.
    • Karlach joins the formation. She can't be moved or removed.
    • Karlach starts with The Fury of Avernus and Rage abilities unlocked.
    • An animated Clive also joins the formation.
    • All damage against enemies is reduced to 1 until Karlach has at least 20 Rage stacks. (This includes click damage!)
    • Karlach gains an additional Rage stack whenever any other Champion in the formation attacks.
    • Getting to know Karlach: Karlach's Rage kicks in after lots of attacks happen. If she's tanking a lot of enemies, her Rage will grow more quickly.
    • Reach Area 125.

    Zariel's Champion - Patrol the outskirts of Longsaddle on Deadwinter Day.
    • Karlach joins the formation. She can't be moved or removed.
    • Other than Karlach, you may only use Champions with a STR of 10+ and a CHA of 13+.
    • Getting to know Karlach: As Zariel's Champion, Karlach can always be used in Zariel Patron challenges. Which Champions will you use with her?
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    December 20th, 2023
    Idle Champions: Wintershield 7 
    Posted in Idle Champions.

    Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. Then it started talking...

    Wintershield 7 introduces Wyll, the Human Warlock from Baldur's Gate 3, and brings back two Heroes of Baldur's Gate-aligned Champions: Imoen the Human Rogue/Wizard, and the Viconia DeVir the Drow Cleric of Shar! Players have until Monday, January 1st, 2023 at 12 PM Pacific to complete their Wintershield 7 unlocks and objectives.

    Wyll



      From a scion of a famed Baldurian house to a life of adventure on the road, Wyll’s life as the monster hunter called the Blade of Frontiers has made him one of the beating hearts of the Sword Coast. While he has done great deeds for the Coast’s people, the source of his power remains secret. The cambion Mizora drew Wyll into a warlock’s pact in a moment with many lives at stake, and cursed him with the duty of hunting her enemies. Mizora only asks Wyll to sacrifice devilish creatures to her, but a cambion’s ambitions are ever fickle, and Wyll wishes to escape the pact before its price grows cruel.

    Wyll is a Support Champion ready to help whoever he can, so he supports all heroes from the most represented race, class, or affiliation in the formation. He is also cursed with a mind flayer's tadpole, providing further boosts with all of the Absolute Adversaries. This Human Warlock can be found in Seat 12 opposite Arkhan. You can find out more in the Wyll Champion Spotlight.



    Year Seven Variants


    Defender of the Innocent - Help a poor map find its way home for the holidays with Wyll!
    • Wyll joins the formation (Slot 5). He can be moved, but not removed.
    • Only Champions from the most represented races, classes, and affiliations in the formation may deal damage.
    • Getting to know Wyll: Wyll's support abilities target the most represented race, class, or affiliation in the formation. Which trait are you going to build around?
    • Reach Area 75.

    The Infernal and the Demonic - Help a poor map find its way home for the holidays as Wyll teaches Tiefling children how to fight!
    • Wyll joins the formation (Slot 5). He can be moved, but not removed.
    • Squiddy also joins the formation to be taught how to fight by the Blade of Frontiers!
    • Each wave spawns an additional fiend. These foes don't drop gold nor count towards quest progress.
    • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
    • Reach Area 125.

    Reading the Fine Print - Help a poor map find its way home with advice for Wyll's Pact boon!
    • Wyll joins the formation (Slot 5) He can be moved, but not removed.
    • You may only use Champions with a melee or magic attack. And Astarion, 'cause he's special.
    • Only Wyll and Champions with a familiar assigned to level them up can deal damage.
    • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    November 29th, 2023
    Idle Champions: Simril 7 
    Posted in Idle Champions.

    Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

    Simril 7 introduces Shadowheart, the half-elf Cleric of Shar from Baldur's Gate 3! Simril also brings back Warduke, the legendary mercenary for hire human fighter, and Yorven Springpaw, the resident murder bunny Harengon Barbarian Druid! Players have until Monday, December 11th at 12PM Pacific to complete their Simril 7 unlocks and objectives.

    Shadowheart



      A devoted cleric of Shar, Shadowheart agreed to have her memories wiped as part of a holy mission. Now its sole survivor, she must deliver a powerful relic back to her kin in order to win Shar's love and have her memories restored – but all the while, she is tormented by strange, painful magic that she struggles to understand.

    Shadowheart is a Support and Healing Champion who joins her fellow Baldur's Gate 3 companions in fighting the transformation into a Mind Flayer. Once unlocked, you can find this Half-Elf Cleric in seat 6 opposite Asharra. Learn more about Shadowheart in her Champion Spotlight!

    Year Seven Variants


    Witness Our Adoration - Simril is ruined! Shadowheart is mad that someone has pilfered the food supplies!
    • Shadowheart joins the formation (Slot 4). She can't be moved or removed.
    • Only Shadowheart and Champions within two slots of her can deal damage.
    • Getting to know Shadowheart: Shadowheart increases the damage of all Champions within two slots of her. Place your damage dealing Champions to take advantage of this!
    • Reach Area 75.

    Childhood Fears - Simril is ruined! A wolf has pilfered the food supplies!
    • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
    • A wolf also joins the formation. It's so scary that Champions next to it deal no damage with their normal attacks.
    • Every 5 seconds, the wolf bites a Champion directly in front of it, dealing damage equal to 20% of the Champion's total health.
    • Getting to know Shadowheart: Shadowheart heals Champions in the two columns ahead of her. Place her to protect your tanks and anyone else that might be getting hurt!
    • Reach Area 125.

    Duplicity without Duplicates - Simril is ruined! Someone has requests all the Champions have unique Dexterity scores!
    • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
    • Each Champion in the formation must have a unique DEX score.
    • Getting to know Shadowheart: Shadowheart summons an Illusionary Duplicate in the same slot as the Champion with the highest DEX. The Duplicate buffs and heals nearby Champions similar to Shadowheart herself.
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    November 8th, 2023
    Idle Champions: Feast of the Moon 7 
    Posted in Idle Champions.

    During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

    When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...

    Feast of the Moon 7 introduces Jang Sao, the Satyr Druid/Wizard from Idle Champions Presents: Fatebreaker! This event also brings back Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep as well as Penelope "Half-Pint", the Circle of the Moon Druid/Warlock from Heroes of the Planes! Players have until Monday, November 20th at 12PM Pacific to complete your Feast of the Moon 7 unlocks and objectives.

    New Champion: Jang Sao



      This celestial voyager traveled the Astral Planes for centuries collecting stars and painting galaxies with her cherished companion, Kwin. When Kwin departed, Jang Sao carried on her wishes of painting the cosmos. Now a wonderful artist, she immortalizes the heavens, reality, and most important of all, her friend.

    Jang Sao is a Support and Healing Champion who collects stars and moons and stores them in her star map lantern. Her support abilities focus on isolated formation slots and she uses her druidic healing powers to protect her allies. Once unlocked, you can find this Satyr Druid/Wizard in Seat 8 opposite Delina. Find out more about her and and her abilities by checking out his full Champion Spotlight!

    Year Seven Variants


    The Circle of Stars - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao!
    • Jang Sao joins the formation. (slot 4) She can't be moved or removed.
    • Only Champions in formation slots with 2 or fewer adjacent slots can deal damage.
    • Getting to know Jang Sao: Jang Sao increases the damage of Champions in formation slots with 2 or fewer neighboring slots. Place your Champions to take advantage of this!
    • Reach Area 75.

    Wise and Otherwise - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao's preferred Champions.
    • Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
    • You may only use Champions with a DEX of 15+ or a WIS of 13+.
    • Getting to know Jang Sao: Jang Sao's specialization choice encourages you to build a formation with high DEX or high WIS. Build your best formation with these restrictions!
    • Reach Area 125.

    Stars and Moons - Pay respects to the heroes of olde during the Feast of the Moon with a stellar performance!
    • Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
    • 2-3 Astral Elves spawn with each wave. They don't drop gold, nor do they count towards quest progress.
    • A Star and Moon each fill a slot in the formation. (slots 2 & 6)
    • Getting to know Jang Sao: Jang Sao travels the cosmos collecting stars. Her star collection persists between adventures, strengthening her powers the more she journeys!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



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