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Recent News
May 7th
Idle Champions: Great Modron March 8  
Posted in Idle Champions.

Several times each century, the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as "The Great Modron March", this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed -- the modrons are marching on Waterdeep.

The Great Modron March returns once again, and while the many constructs of Mechanus march upon Waterdeep, the latest new Champion arrives: Vlithryn, Cleric of Persana!

Keen eyes may recognize Vlithryn - and her banshee-like scream - from the web series 1 For All, where she is played by the amazing Soylent Cosplay. Vlithryn is the first Featured Champion for Great Modron March this year.

The second Featured Champion for Great Modron March 8, Yorven Springpaw, arrives next week on May 14. Players will be able to learn all about Yorven's changes in the Yorven Champion Update blog on Friday, May 9th.

For more information about this year's event, read on!

Featured Champions

Vlithryn

Ever since she was a hatchling in her kingdom under the sea, Vlithryn has dreamt of helping the less fortunate land dwellers and spreading the good word of her God, Persana. She’s always willing to lend a helping hand, or a healing word, to those who need it, for the right price, of course. She is usually cool, calm, and collected, but don’t get on her bad side, or her banshee scream and lightning attacks will leave you begging for a revivify that you can’t afford.


Learn more about Vlithryn in her Champion Spotlight.

Yorven

When Yorven came across the Witchlight Carnival, he managed to convince the owners to bring him on board. When the Witchlight Carnival returned to the Feywild years later, Yorven moved on, seeking his childhood home - and the hags who banished him.


Learn more about Yorven when his spotlight releases next week on May 9th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Nixie
SEAT 1
Krydle
SEAT 2
Mehen
SEAT 3
Evandra
SEAT 5
Qillek
SEAT 5
Evelyn
SEAT 6
Diana
SEAT 9
Jaheira
SEAT 9
Nordom
SEAT 9
Melf
SEAT 12

Event Augments

  • Boon XP: The Boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks Boon Levels. The Boon Level cap has also been removed.

  • Extra Benefits: When the event ends, you'll earn Scales of Tiamat based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed, and 250 Scales for each Boon XP you've obtained. Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.

  • Free Rerolls: You gain five free rerolls to use on each set of your Weekly Offers during this event!

  • Worth the Wait: Reworked Champion Yorven will unlock at the start of week two of this event, and completing his tier 2+ variants awards double chests!
You can check out which Augments are active at any time by mousing over the Event Banner.

Boon XP & Boon Level Changes

As always, your feedback is incredibly important to us. Since announcing the return of Boon XP as an Augment last week, we've heard concerns that your platinum does not go as far when this augment is active compared to the standard boon system. We'd like to provide some additional clarity to show the increased rewards between the Boon XP Augment and the standard boon system.

Our intent for the Boon XP Augment is to amp up the rewards for players who choose to purchase items that grant event boons. While the pricing of each boon level differs from the standard system, the rewards are greatly increased. This ultimately yields a substantial overall increase in the power of the buffs players gain for each platinum they spend on event packs. Here is a comparison of boon levels in the standard system vs the Boon XP Augment.

Standard Boon System

Boon XP Level

Level 1 Level 2 Level 3 Level 4

Global DPS

100% 300% 500% 900%

Gold Find

100% 300% 500% 900%

Health

50% 100% 200% 300%

Click Damage

60s 150s 300s 600s

Game Speed

1.25x 1.75x 2.25x 2.75x

Supporter Slot

Unlocked - - -


Boon XP Augment

Boon XP Level

Level 1 Level 2 Level 3 Level 4 Level 5

Global DPS

200% 800% 2600% 8000% 24200%

Gold Find

100% 300% 700% 1500% 3100%

Health

50% 125% 237.5% 406.3% 659.4%

Click Damage *

60s
75s
120s
150s
240s
300s
480s
600s
960s
1200s

Game Speed

1.25x 1.75x 2.25x 2.75x 3.25x

Supporter Slot

Unlocked - - - -


* Note: We have tweaked the Click Damage buff in May as noted above.


Buff Difference

Boon XP Level

1 2 3 4 5+

Global DPS

+100%
(100% more)

+500%
(167% more)

+2100%
(420% more)

+7100%
(789% more)

+24200%
and more

Gold Find

- - +200%
(40% more)
+600%
(67% more)
+3100%
and more

Health

- +25%
(25% more)
+37.5%
(19% more)
+106.3%
(35% more)
+659.4%
and more

Click Damage

+15s
(25% more)
- - - +1200s
and more

Game Speed

- - - - -


Great Modron March Feedback Wanted

What do you think of the Great Modron March Featured Champions? Are you excited about Vlithryn?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



May 2nd
New Champion: Vlithryn  
Posted in Idle Champions.

    Ever since she was a hatchling in her kingdom under the sea, Vlithryn has dreamt of helping the less fortunate land dwellers and spreading the good word of her God, Persana. She’s always willing to lend a helping hand, or a healing word, to those who need it - for the right price of course. She is usually cool, calm, and collected, but don’t get on her bad side, or her banshee scream and lighting attacks will leave you begging for a revivify that you can’t afford.

Vlithryn is a Support, Healing, and Control Champion who came to the surface world to help the unfortunate land dwellers. This devout follower of the deity Persana boosts the damage of Champions in front of her, heals the most injured ally every second, and can revive fallen Champions in moments of dire need.

If you want to learn more about this tempestuous Tempest Cleric of Persana, read on!

Vlithryn

Vlithryn
NAME
11
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female
GENDER
50
AGE
Lawful Good
ALIGNMENT
5
OVERWHELM
Triton
SPECIES
Cleric
CLASS
Support / Healing / Control
ROLES
Awful Ones
AFFILIATION
12
STR
10
DEX
16
CON
15
INT
16
WIS
8
CHA
77
TOT
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until May 7th, 2028)

Abilities

Basic Attack

  • Blessed Mace (melee) - Vlithryn attacks a random enemy, dealing 1 hit and knocking them back a short distance.

Formation Abilities

  • Justice of the Depths - Vlithryn increases the damage of all Champions in the columns in front of her by 400%.
  • Cleric Clinic - Every second, Vlithryn heals the 3 most damaged Champion for 20 health. This amount is increased by 25% for each Tanking Champion in the formation.
  • Pantheon of Blessings - Vlithryn increases the effect of Justice of the Depths by 10% for each Global Tier Blessing you have unlocked, stacking multiplicatively.
  • Revivify - When a Champion is defeated, Vlithryn consumes a Revivify charge and screams in frustration, pushing back all enemies a short distance. She then casts Revivify and heals the defeated Champion, bringing them back to life at full health. Vlithryn's Revivify charges are equal to the number of Awful Ones in the formation and reset upon changing areas. The effect of Justice of the Depths is increased by 400% for each Revivify charge used in the current area, stacking multiplicatively.
  • Divine Intervention - Vlithryn gains one Dire Straits stack every time she effectively heals a Champion with Cleric Clinic. When she reaches 30 stacks, Persana appears and blesses her with the following:

    - Revivify immediately gains an additional charge
    - Justice of the Depths is increased by 10% for each Dire Straits stack, stacking multiplicatively
    - The healing amount of Cleric Clinic is increased by 10% for each Dire Straits stack, stacking additively.

    Dire Straits stacks continue to increase after Persana appears, up to a maximum of 100. Upon changing areas, Vlithryn loses up to 25 Dire Strait stacks, and if her stacks drop below 30, Persana disappears, taking his blessings with him.

Specializations

  • Who Else Would Save Them? - Vlithryn increases Justice of the Depths' damage bonus by 200% for every Champion in the formation with an INT score of 12 or lower, stacking multiplicatively.
  • Help the Unfortunate - Vlithryn increases Justice of the Depths' damage bonus by 300% for each Champion in the formation with a total ability score of 78 or lower, stacking multiplicatively.
  • Spreading the Word - Vlithryn increases Justice of the Depths' damage bonus by 300% for each unique Species in the formation, stacking multiplicatively.

Ultimate Ability

  • Call Lightning (magic) - Vlithryn zaps the enemy with the most remaining Health and then empowers her attack with lightning for 15 seconds, increasing her attack speed and adding BUD-based damage.

Equipment

Global DPS Buff
SLOT 1
Justice of the Depths Buff
SLOT 2
Cleric Clinic Buff
SLOT 3
Pantheon of Blessings Buff
SLOT 4
Buffs Who Else Would Save Them?, Help the Unfortunate, and Spreading the Word.
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Part of the Team
    Increases the effect of Who Else Would Save Them?, Help the Unfortunate, and Spreading the Word by 20%.
  • Bedside Manner
    Increases the effect of Vlithryn's Cleric Clinic ability by 20%.
  • Persana's Ire
    Increases the effect of Vlithryn's Justice of the Depths ability by 20%.
Rare
  • Praise Persana
    Increases the effect of Vlithryn's Divine Intervention ability by 40%
  • Making a Splash
    Increases the effect of Vlithryn's Pantheon of Blessings ability by 40%.
  • Triage
    Increases the effect of Vlithryn's Cleric Clinic ability by 40%.
  • Persana's Temper
    Increases the effect of Vlithryn's Justice of the Depths ability by 40%.
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Babysitter
    Increases the effect of Who Else Would Save Them?, Help the Unfortunate, and Spreading the Word by 40%.
Epic
  • Internal Screaming
    Increases Vlithryn's number of Revivify charges by 2.
    Unlockable as an Event Reward
  • Making Waves
    Increases the effect of Vlithryn's Pantheon of Blessings ability by 80%.
    Available in the Tempest Noble Vlithryn Theme Pack

Vlithryn Feedback Requested

What do you think about Vlithryn? We have had a blast working with the folks at Deerstalker Pictures once again to bring another 1 For All Champion to the game!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:


May 1st
Idle Champions: May Augments Preview  
Posted in Idle Champions.

Welcome to the Augment preview for Great Modron March!

This month, we have a set of returning Event Augments, with Boon Rework! and Extra Benefits along with the return of Worth the Wait and Free Rerolls.

For more information about the Great Modron March 8 Event Augments, read on!

Great Modron March 8 Event Augments

  • Augment 1: Boon XP (Returning Augment)
    Description: The boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks Boon Levels. The Boon Level cap has also been removed. Check out April's Augment blog for details.

  • Augment 2: Extra Benefits (Returning Augment)
    Description: When the event ends, you'll earn Scales of Tiamat* based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed and 250 Scales for each Boon XP you've obtained.
    *Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.

  • Augment 3: Free Rerolls (Returning Augment)
    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!

  • Augment 4: Worth The Wait (Returning Augment)
    Description: Reworked Champions Yorven will unlock at the start of week two of this event, and completing his tier 2+ variants awards double chests!


Note: Similar to our rollouts in March the spotlight blogs for the two Featured Champions will also be spread out, with Vlithryn's tomorrow, May 2nd, and Yorven's releasing next Friday, May 9th.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 1st, 2024
Idle Champions: The Great Modron March 7 
Posted in Idle Champions.

Something isn't right in the Outlands! The Great Modron March is only supposed to happen every 289 years - but the modrons are marching out of Mechanus right now!

Worst of all, they've found a way onto the Material Plane. Modrons have already been spotted in the forest! They're heading for Waterdeep!

The Great Modron March 7 has arrived! It introduces Diana, the Human Monk from the Dungeons & Dragons Cartoon. This speed/support Champion is ready to leap into your formations and power up the Saturday Morning Squad! It also reintroduces Gromma, the Grandmotherly Tortle Druid, from the minds at Codename Entertainment. You can learn more about Diana and the rework to Gromma below. Also, you can choose three of eight previous Champions to unlock over the course of The Great Modron March 7!

Table of Contents


Diana

Dungeons & Dragons Diana the Acrobat

    Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.

Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!

Learn more about Diana in our Champion Spotlight!

Gromma

Dungeons & Dragons Gromma Nander

    Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

Learn more about the changes coming to Gromma in our Reintroduction Spotlight!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

  • Nixie (Seat 1)
  • Krydle (Seat 2)
  • Mehen (Seat 3)
  • Evandra (Seat 5)



  • Qillek (Seat 5)
  • Evelyn (Seat 6)
  • Jaheira (Seat 9)
  • Nordom (Seat 9)


Events 2.0

Event Changes

Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

Quality of Life Updates

As part of the Events 2.0 update, we are also making several quality of life updates:
  • Bounty Contracts used outside of events will award Event Tokens for the next event.
  • Event adventures, variants, and free plays no longer cost Event Tokens to start.
  • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
  • Event Tokens left over once an event ends will automatically be converted to Champion chests.
  • Retired Champions may come out of retirement.
  • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
April 26th, 2024
Idle Champion Spotlight: Diana 
Posted in Idle Champions.

"There must be something we can do!"

With gold medals in gymnastic competitions and an outstanding horseback rider, Diana has plenty of agility and strength. These skills served her well as she traveled across the magical and dangerous world of Dungeons & Dragons! She's brimming with confidence and bravery, and is always ready to help when her friends are in need.

I. Diana



    Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.

Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!

Check out our Champion Spotlight Video embedded below for a quick overview of Diana's abilities, and read on to get all of the details!

II. Diana's Stats

Race: Human Alignment: Lawful Good
Gender: Female Pronouns: She/Her
Age: 14 Affiliation: Saturday Morning Squad Class: Monk

STR: 12 DEX: 16 CON: 12
INT: 11 WIS: 13 CHA: 11

Role: Support, Speed

Eligible for Patrons: Mirt, Elminster (available until May 1st 2027)

Slot: 9 (Makos)




III. Diana's Abilities

Basic Attack

  • Javelin Staff - Diana swings her staff at a random enemy.

Formation Abilities

  • Javelin Staff - Diana's base attack, Javelin Staff, knocks around enemies she hits based on where she is positioned in her column in the formation.
    Projectiles:
    • Top of Column: Knock back and towards the top of the screen a short distance; the enemy targets the nearest Champion after being knocked back.
    • Single Slot Column: Knock back a medium distance.
    • Middle of Column: Knock towards the formation a short distance.
  • We'll Be Right Back - Diana increases the speed of area transitions by 50%.
  • Electrum Chest Scavenger - Diana can help scavenge up to (20 + 0.5/day) additional Electrum Chests when killing bosses. While this cap is not reached, Diana has a 0.5% chance of scavenging 1 Electrum Chest each time a boss is defeated. The cap increases by 0.5 every day.

Specializations

Diana's first Specialization determines which Champions she supports.
  • Inspire: Acrobatic Assault - Diana increases the damage of all Champions with a DEX of 15 or higher by 100%.
  • Inspire: Modest Might - Diana increases the damage of all Champions with a total ability score of 78 or less by 100%.
  • Inspire: Fledgling Fury - Diana increases the damage of all Champions that are 20 years old or younger by 100%.
Diana's second Specialization determines how Diana prefers to build the rest of the formation.
  • Ensemble Cast - Diana increases the effect of her Inspire specialization choice by 100% for each Champion it affects, stacking multiplicatively.
  • Spotlight Episode - Diana increases the effect of her Inspire specialization choice by 140% for each Champion it does NOT affect, stacking multiplicatively.

Ultimate Ability

  • Javelin Staff Throw - Diana throws her staff, which spins and bounces around the battlefield hitting up to 10 random enemies, dealing ultimate damage and stunning each of them for 5 seconds. If there are less than 10 enemies, the staff can hit each enemy multiple times.

IV. Diana's Epic Equipment



Slot 1: Global DPS
Slot 2: We'll Be Right Back
Slot 3: Inspire Specializations
Slot 4: Ensemble Cast and Spotlight Episode
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

V. Diana's Adventure Variants

Acrobat! - Stop the Modron March from crushing Waterdeep under its mechanical heel with Diana!
  • Diana starts in the formation. She can be moved but not removed.
  • You may only use Champions that have a Dexterity of 15 or higher, an age of 20 or less, or total ability scores of 78 or less.
  • Getting to know Diana: Diana's first specialization selects the types of Champions she buffs. Choose the buff that is best for your formation!
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Child of the Stargazer - Stop the Modron March from crushing Waterdeep while protecting Kosar!
  • Diana starts in the formation. She can be moved but not removed.
  • Kosar joins the formation.
  • If Kosar is defeated, you automatically fail the area.
  • Kosar cheers on Diana, reducing her base attack cooldown by 50%.
  • Getting to know Diana: Diana can use her Javelin staff to push monsters around. Can you figure out how to best protect Kosar?
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Not That Guy Again! - Stop the Modron March from crushing Waterdeep under the command of Venger!
  • Diana starts in the formation. She can be moved but not removed.
  • Excluding Diana, only the youngest Champion, the most Dexterous Champion, and the Champion with the lowest total stats can deal damage. Diana can also deal damage.
  • At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
  • Getting to know Diana: Depending on the supporting Champions in your formation, pick either Ensemble Cast or Spotlight Episode to really boost Diana's buffing power!
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

The Saturday Morning Squad now has their powerful acrobat in the party! How much have you valued having Diana in your formations? Let us know!
April 25th, 2024
Idle Champion Reintroduction Spotlight: Gromma 
Posted in Idle Champions.

We've learned a lot in the last seven years of creating Idle Champions, and the game has grown and changed quite a bit. But it's nice to know that even our oldest Champions are still doing good work in their formations. That doesn't mean they don't deserve a bit of a makeover, especially when we're talking about the second event Champion to arrive in the game! This versatile tortle has patiently waited for the youngin's to finish their fun, so now it's time to introduce the new and improved Gromma Nander!

I. Gromma



    Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

Check out our Champion Spotlight Video embedded below for a quick overview of Gromma's abilities, and read on to get all of the details!

II. Gromma's Stats

Race: Tortle Alignment: Lawful Neutral
Gender: Female Pronouns: She/Her
Age: 80 Affiliation: None Class: Druid (Circle of the Land)

STR: 14 DEX: 10 CON: 18
INT: 12 WIS: 17 CHA: 13

Role: DPS, Support, Tanking

Eligible for Patrons: Vajra, Zariel, Elminster (available until May 1st, 2027)

Seat: 3 (Nayeli)




III. Gromma's Abilities

Basic Attack

Gromma's normal attack can change based on her specialization. She starts with Slow and Steady and changes to Melf's Acid Arrow if the Melf's Acid Arrow specialization is chosen.
  • Slow and Steady (Melee) - Gromma Nander, moving faster than you would expect for an 80 year old Tortle, stabs the closest enemy with her spear.
  • Melf's Acid Arrow (Magic) - Gromma shoots a bolt of acid at the nearest target.

Formation Abilities

  • Hardened Shell - Gromma has a hardened shell, reducing effects of the Overwhelm debuff by 25%.
  • Grandmotherly Love - Gromma increases the damage of all other heroes proportional to their age. The buff starts applying to each Champion at 100%, and for every 10 years younger than 100 that Champion is, the buff on them is increased by 100%, stacking multiplicatively.
  • Ancient Heroism - Gromma increases the health of all other Champions by 25% of her max health.
  • Runnin' With The Youngin's - The effect of Grandmotherly Love is increased by 50% for each Champion in the formation younger than Gromma, stacking multiplicatively.

First Specializations

  • Circle of the Mountain - Gromma increases the damage of Neutral Champions (on the Good/Evil axis) by 5% for each enemy that has spawned and boss enrage stack in the current area, stacking multiplicatively and capping at 100.
  • Circle of the Arctic - Gromma now casts Sleet Storm on enemies she attacks, causing her targeted enemy, and all nearby enemies, to take 400% additional damage from all attacks.
  • Circle of the Swamp - Gromma's damage is increased by 400% of the highest Grandmotherly Love buff she's applying to another Champion in the formation.

Second Specializations

  • Stoneskin - Increase the effect of Hardened Shell by 100%. Enemies that attack Gromma are impaled by her spiked shell, instantly taking 10 seconds of BUD damage.
  • Entanglement - The effect of Gromma's chosen Circle specialization is increased by 100%, and enemies damaged by Gromma have their movement speed and attack speed halved.
  • Melf's Acid Arrow - Replaces Gromma's base attack with Melf's Acid Arrow, changing her into a magic attacker. After hitting its target (dealing damage) the arrow explodes, damaging its target (again) and all nearby enemies for an additional 5 seconds of BUD damage.

Ultimate Ability

  • Wall of Stone - A wall of stone bursts up out of the ground under a random enemy. The targeted enemy and any enemies in the column that the wall appears in take damage and are knocked backwards. The wall lasts for 15 seconds, and for that time enemies cannot pass it.

IV. Gromma's Epic Equipment



Slot 1: Runnin' With The Youngin's
Slot 2: Global Damage
Slot 3: Grandmotherly Love
Slot 4: Specializations
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

V. Gromma's Achievement and Adventure Variants

Achievement:

  • How Do You Do, Fellow Kids! - Complete 1000 areas while Gromma's Runnin' With The Youngin's has 9 stacks.

Gromma's Adventure Variants:

Respectful Restraint -
  • Ultimate Attacks can not be used and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown. These lengthened attacks don't do any additional damage due to their longer cooldown.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

The Relentless Undead
  • Undead monsters have 2x as much health as normal and, when they take a killing blow, they are stunned for 10 seconds before coming back to life.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

A Grand Nandventure
  • Gromma Nander starts in your formation and cannot be moved or removed. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

How many different ways have you used this versatile tortle? Let us know in one of these places:
May 24th, 2023
Idle Champions: The Great Modron March 6 
Posted in Idle Champions.

A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

The Great Modron March 6 introduces Evandra, the Half-Elf Fighter from Deerstalker Picture's 1 for All, and brings back Gazrick Nomrad, a rogue modron separated from his fellow modrons, and Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels. Players have until Monday, June 5th at 12PM Pacific to complete their The Great Modron March 6 unlocks and objectives.

New Champion: Evandra



Rough and tumble, and ready for action, Half-Elven Fighter Evandra brings the muscle. Evandra ran away from home when her father discovered that she had been training in strength and combat. He tried to force her into an arranged marriage with an elven nobleman, but Evandra rejected this on both principle and taste. She decided instead to become an adventurer, free from her father’s judgment.

Evandra is a Support, Tanking, and Gold Find Champion who's always willing to lend a hand as long as a fight is involved. She empowers all neutral champions, and brings the Awful Ones together, especially if the Witchlight Carnival is involved. Once unlocked, you can find this Half-Elf Fighter in Slot 5 opposite Calliope.

For more information on Evandra and her abilities, check out her Champion Spotlight!


Year Six Variants



Fight First, Ask Questions Later: Help Evandra stop the Modron March from crushing Waterdeep! Evandra starts in the formation (Slot 1). She can't be moved or removed. Only Neutral Champions (on the good/evil axis) can deal damage.
  • Reach Area 75.

  • Half-Elf, Pink, and the Bard: Stop the Modron March and Mechanical Guards from crushing Waterdeep. Evandra starts in the formation (Slot 1). She can't be moved or removed. If you have them (and they're not already on another adventure) Antrius and Nixie start unlocked and in the formation (Slot 5 & 6 respectively). 1-2 Mechanical Guards spawn with every wave. They don't drop gold, nor do they count towards quest progress. Construct enemies move at +300% speed and deal +300% damage.
  • Reach Area 125.

  • That's What Friends Are For: Stop the Modron March from crushing Waterdeep with Evandra's favorite heroes! Evandra starts in the formation (Slot 1). She can't be moved or removed. You may only use Champions that are female, non-binary, fighters, rangers, barbarians, paladins, or have a total ability score of 78 or less.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    May 18th, 2023
    Idle Champion Spotlight: Evandra 
    Posted in Idle Champions.

    "Swords and metal can settle scores!"

    Evandra is always ready to charge into a fight for treasure, glory, or simply because she's feeling a bit bored. Because why waste time talking or throwing spells around when you’ve got a trusty sword?

    I. Evandra



      Rough and tumble, and ready for action, Half-Elven Fighter Evandra brings the muscle. Evandra ran away from home when her father discovered that she had been training in strength and combat. He tried to force her into an arranged marriage with an elven nobleman, but Evandra rejected this on both principle and taste. She decided instead to become an adventurer, free from her father’s judgment.

    Evandra is a Support, Tanking, and Gold Find Champion who's always willing to lend a hand as long as a fight is involved. She empowers all neutral champions, and brings the Awful Ones together, especially if the Witchlight Carnival is involved. Once unlocked, you can find this Half-Elf Fighter in Slot 5 opposite Calliope.

    II. Evandra's Stats

    Race: Half-Elf Alignment: Chaotic Neutral
    Gender: Female Pronouns: She/Her
    Age: 27
    Affiliation: Awful Ones Class: Fighter

    STR: 17 DEX: 12 CON: 16
    INT: 12 WIS: 9 CHA: 11

    Role: Support, Tanking, Gold Find

    Eligible for Patrons: Vajra

    Slot: 5 (Calliope)


    Dungeons & Dragons Evandra Marketing Gif

    III. Evandra's Design

    Evandra is the tank of the Awful Ones from 1 For All, leading the way into whatever dangers they might encounter. She increases the damage of all Neutral Champions on the good/evil axis with her Freedom's Fury, and buffs everyone's health as well as any healing effects they receive thanks to her Inspiring Fortitude. Fighting is hard work and deserves compensation, so she's always trying to Find the Secret Stash by increasing the formation's gold find.

    If Evandra is horribly wounded in battle, you’ll find that she’s Never Completely ‘Armless. If her health is ever brought to zero she will sacrifice her own arm in order to survive and get back into the battle with whatever weapon she can wield. Sometimes that's her Trusty Sword, but she'll make do with whatever arms are available. When she’s in big trouble, Evandra can use her Ultimate attack to “disarm” a nearby mechanical menace and strike her enemies with Improvised Arms. While wielding this automaton’s arm, Evandra increases her attack rate and greatly increases her damage.

    The damage bonus her Freedom's Fury provides is increased depending on what other Champions join her formation. Her Specializations let you choose between Powerful Allies, which raises the bonus for each female or nonbinary Champion in the formation, Fighting Force that increases it for each fighter, barbarian, ranger, or paladin, and Carnival Crew for each Champion with a total ability score of 78 or less. Since Evandra is such a huge fan of the Witchlight Carnival, she's eligible for all Wild Beyond the Witchlight adventures and variants no matter the restrictions. And she'll extend that ability to her fellow Awful Ones if the Carnival Crew Specialization is chosen.

    Evandra's strength and confidence are great additions to the formation, even as she charges into battle head-first and full of bravado!

    IV. Evandra's Abilities

    Basic Attack

    • Trusty Sword - Evandra moves up next to the closest enemy and swings her sword, dealing 1 hit to all nearby enemies.

    Passive Abilities

    • Evandra, the Magnificent - Evandra can be used in any Wild Beyond the Witchlight campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • Freedom's Fury - Evandra increases the damage of all Neutral Champions (on the Good/Evil axis) by 100%.
    • Find the Secret Stash - Increase the formation's gold find by 100%. Every time a Champion attacks but does not defeat an enemy, increase this bonus by 50%, stacking additively up to 120 times and applying multiplicatively. Bonus resets when an enemy is defeated.
    • Inspiring Fortitude - Evandra increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.

    Specializations

    • Powerful Allies - Evandra increases the damage bonus of Freedom's Fury by +100% for each female or nonbinary Champion in the formation, stacking multiplicatively and applied multiplicatively.
    • Fighting Force - Evandra increases the damage bonus of Freedom's Fury by +125% for each fighter, barbarian, ranger, or paladin in the formation, stacking multiplicatively and applied multiplicatively.
    • Carnival Crew - Evandra increases the damage bonus of Freedom's Fury by +150% for each Champion with a total ability score of 78 or less in the formation, stacking multiplicatively. In addition, all Awful Ones Champions are available to be used if Wild Beyond the Witchlight is the current campaign, even if they do not currently qualify based on variant or patron restrictions.

    Ultimate Ability

    • Improvised Arms - A mechanical guard spawns on the right side and quickly moves to the middle of the enemy's side of the screen. Evandra moves up, attacks the guard, and instantly "disarms" it and defeats it. Then Evandra uses the guard's arm as a weapon for the next 15 seconds instead of her sword. For the duration, Evandra's attack deals an additional 3 seconds of BUD damage, her normal attack speed cooldown is faster by 2 seconds, and Freedom's Fury is increased by 100% for the duration.

    V. Evandra's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Evandra Health
    Slot 3: Freedom's Fury
    Slot 4: Secret Stash
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Evandra believes the best defense is a good offense. Are you enjoying watching her wield arms into battle? Tell us during out Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    May 18th, 2022
    Idle Champions: The Great Modron March 5 
    Posted in Idle Champions.

    A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

    At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

    The Great Modron March 5 introduces Nordom a rogue modron separated from his fellow modrons, and brings back Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels, and Jaheira, the renowned half-elf druid from Baldur's Gate. Players have until Monday, May 31st at 12PM Pacific to complete their Great Modron March 5 unlocks and objectives.

    I. New Champion: Nordom

    Dungeons & Dragons Nordom Key Art

      Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical, if quirky, understanding of the planes.


    Nordom is a Support Champion who adopted his new designation when he was called a "backward modron", and now takes on his new role in the formation with all the processing power he can muster. Find out all the details about Nordom in his Champion Spotlight!

    New Party & New Modron Core


    The Great Modron March was the perfect time for some upgrades to Modron Automation. Starting May 18th, if you have at least 4 Champions in each bench slot, you can play Split The Party 3 from your Adventuring Parties screen! Completing this challenging new adventure variant will unlock a 4th adventuring party, as well as a 4th Core: the Magic Core, which is focused on increasing the damage of Champions who use magic.


    Modron Supercharge System

    Additionally, starting today in every Modron Core, any outputs that increase Champion damage can be SUPERCHARGED! Supercharging starts to kick in when at least 500 power is being delivered to an output. Every time the power doubles after that point, the effect of that output is increased 25%, stacking additively and then applying multiplicatively, with a cap of 20 stacks. Set up your core cleverly, and you can significantly boost your DPS to help complete those difficult objectives!

    New DLC and a More Chests Sale!

    Today's launch also includes 4 DLC SKUs: 3 new Skin & Feat packs (Celeste, Spurt, and Penelope) as well as a Theme Pack for Nordom! We're also kicking off a More Chests Sale for the rest of the week. Until Monday, May 23rd at Noon Pacific, get more Gold Chests, Event Chests, or Modron Chests when you pick up most Chest Packs! Check the in game store for more details!

    Dungeons & Dragons Modron Penelope One Sheet

    Year Five Variants


    • Rogue Modron Hunting — Nodrom is being hunted by Duodrones and Pentadrones from the March! They drop no gold, nor do they count towards quest progress. But Nodrom is ready to defend himself, starting in the formation right away!
      • Complete Area 75.
    • A Lawful Lot of Champions — Nodrom takes his place in the formation right away, and insists that Chaotic Champions can't join. Only the Lawful ones can do any damage!
      • Complete Area 125.
    • Core Strength — The only way through these modrons is to push through with all speed! Fortunately Nodrom will make sure the formation is filled with the strong and the quick!
      • Reach Area 175.
    May 19th, 2021
    Idle Champions: The Great Modron March 4 
    Posted in Idle Champions.

    A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

    At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

    The Great Modron March 4 introduces Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels, and brings back Jaheira, the renowned half-elf druid from Baldur's Gate, Qillek Ad Khollar, the Aarakocra Cleric of High Rollers. Players have until Monday, May 31st at 12PM Pacific to complete their The Great Modron March 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Mehen

    Dungeons & Dragons Verthisathurgiesh Mehen

      Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.




    Mehen is both Grumpy and Gruff and uses those qualities to buff and bolster his allies, especially if those party members include Farideh and Havilar. When you want to add him to your formation, you can swap him with Nayeli (Slot 3).

    II. Mehen’s Stats

    Race: Dragonborn Alignment: Neutral Good
    Class: Fighter Gender: Male
    Age: 48 Affiliation: Brimstone Angels

    STR: 19 DEX: 8 CON: 15
    INT: 13 WIS: 12 CHA: 14

    Role: Support & Gold Find
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
    Slot: 3 (Nayeli)


    Mehen's Abilities

    Mehen is a Support and Gold Find Champion. With the new Brimstone Angels affiliation, he buffs his daughters Farideh and Havilar (and they buff him), while Exiled helps all three find the gold they need to continue their adventures.

    Mehen prefers to be towards the back of any formation where he can think tactically about the battle and issue precise orders. Grumpy gives buffs to Champions in front of him, and Gruff boosts this buff based on how far ahead Champion in question is, while We’ve Trained For This increases the amount of gold he’ll collect the further back he’s placed. For more information on Mehen and his abilities, check out his Champion Spotlight!


    Year Four Variants


    • The Elusive Bounty — Mehen is on the hunt for a pixie from the feywild who has been harassing adventurers for years! He starts in the formation. He can be moved or removed. The pixie arrives in each boss area to taunt Mehen, buffing all enemies so they move 100% faster and deal 100% additional damage.You must defeat her in addition to the area requirements to advance.
        Getting to know Mehen: To maximize Mehen's benefit within your formation, you'll want to watch his Grumpy stacks and keep them within the middle range.
        • Mehen gains Grumpy stacks based on which column he is in with a gain of 1 stack per second in the front row, to 5 stacks per second in the back row.
        • Mehen loses Grumpy stacks when one of the following things happens to either Mehe, Farideh or Havilar: They attack (10% loss), they take damage (10% loss), or they kill an enemy (5% loss).
    • Reach Area 75.
    • The Neverending March Continues — Every time a Modron is killed in non-boss areas it shuts down for 5 seconds and then comes back to life with full health. Modron enemies deal 100% additional damage.
    • Reach Area 125.
    • Volo's Guide to Grumpy Guys — Volo has returned to observe the formation. Only Male Champions can be used. Enemies move 100% faster, and deal 100% additional damage.
        Getting to know Mehen: While Mehen works best with his daughters Farideh & Havilar, he's no slouch on his own. Without the Brimstone Angels in your formation, you need to manage Mehen's Grumpy stacks a bit differently. Remember that changing his column will alter how quickly he is gaining Grumpy stacks.
    • Reach Area 175.
    For information on previous years' variants, check out the The Great Modron March 3 blog.
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