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March 8th
Idle Champions: The Grand Tour, Part 8b 
Posted in Idle Champions.

After having the Hand of Vecna stolen from us by one of Kas’s lieutenants, the death knight Aristomache. We’ve made our way through the dread domain of Tovag, avoiding undead monsters and armies of Kas’s loyalists, to reach the castle. Joining a tour group of new recruits, we find our way to the throne room to convince Kas to join us to defeat Vecna – but Aristomache has beaten us!

Note: You will need to have completed the previous two Grand Tour Adventures, The Dread Domain of Tovag and The Castle of a Thousand Vecnas, in order to access these new Adventures.



The Sanctum of the Sword

Fight your way across Tovag to recover the Sword of Kas as the dread domain tries to stop you!
  • Variant: Kas the Bloody Handed - Fight your way across Tovag to recover the Sword of Kas with its owner!
    • Kas joins the formation (Slot 4).
    • Only Champions next to Kas can deal damage.
    • 1-2 Relentless Undead spawn with each wave. When they are defeated they come back to life after 5 seconds.
    • Undead creatures are Kas' Favored Foe and take 100% extra damage from all attacks.
    • Complete area 550

Get Back in the Castle

Join the troops of Kas and learn that Vecna could be around ANY corner.
  • Variant: Kas the Destroyer - Reclaim the Hand of Vecna with the help of Kas!
    • Kas joins the formation
    • Every 200 areas, all Champions are removed and can't be used again during this adventure.
    • Champions can't be removed from the formation once they have been added.
    • Complete area 550

More details and information can be found in the game!
January 25th
Idle Champions: The Grand Tour, Part 7b 
Posted in Idle Champions.

We've managed to reclaim the Eye of Vecna from Acererak and return it to Candlekeep for safety. Then we followed the Book of Tarchamus’s memories to find the Hand in the keeping of Lord Bel of Avernus. He informed us that the Hand and Eye can only be destroyed if they are both attuned to a willing creature who is then slain by the Sword of Kas. Now we're headed to Kas himself to persuade the vampire to help us!

Note: You will need to have completed the previous two Grand Tour Adventures, Return to the Tomb and Heatwave, in order to access these new Adventures.



The Dread Domain of Tovag

Race across the dread domain to reach Kas the Bloody-Handed!
  • Variant: Weak Doesn't Mean Feeble - We don't need our strongest to get to across this domain!
    • You can't use Champions that have STR as their highest ability score, including ties.
    • Complete area 475

The Castle of a Thousand Vecnas

Join the troops of Kas and learn that Vecna could be around ANY corner.
  • Variant: Clumsy Doesn't Mean Inept - The troops of Kas don't need dexterous Champions!
    • You can't use Champions that have DEX as their highest ability score, including ties.
    • Complete area 475

More details and information can be found in the game!
December 14th, 2022
Idle Champions: Winterfest & Dec 14th Adventure Variants 
Posted in Idle Champions.

Our Winterfest Celebration has arrived! There are new goodies for you to unlock and new adventures for you to enjoy, so read on to find out about what you can expect!

Dungeons & Dragons Winterfest reward

Daily Rewards

Every day during the Winterfest Celebration you can log in and open a new chest, but each chest is only available for 24 hours! Each chest contains 5 awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. If you get goodies in those chests for content you have not yet unlocked, then your account will retain those items and save them for you to enjoy when you have unlocked those systems in the game.

Once you have claimed at least four daily chests, you unlock Lazaapz as well as an exclusive Spelljammer skin, an epic Lazaapz feat, and 3 gold Lazaapz chests!

Gem Shop Updates

Dungeons & Dragons Jeremy

A brand new familiar is now available in the gem shop! He's a little nervous, as he just started to exist after being pulled out of a Bag of Tricks. But we think you'll find Jeremy the Baby Tiger, available for 1000 gems, an excellent addition to your familiar family!

We're also adding Gladiator Minsc, Vecna Cultist Korth, and Birdie Lucius to the gem shop, all 20,000 gems!

Season 2 Champion Updates

Idle Champions Season 2: The Flayer Hunters will be focusing on five of the Heroes of Baldur's Gate. Ahead of the season starting on December 21st, we've made some updates and buffs to all of these Champions. Check out this video for a quick overview of the changes, with all the details available in game when Season 2 launches!

Adventure Variants

Winterfest also brings 10 new adventure variants for 5 different Campaigns!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • The Dark Heart Variant 2: Underdark Chill
  • Travel to Vizeran DeVir in the middle of a snowfall? Underground?!?
    • The tunnels are unnaturally cold. The weather is snowing in every area. Ice Piercers spawn randomly with each wave, but they don't drop gold, nor do they count toward quest progress. You can't use Champions that have CON as their lowest ability score, including ties.
    • Complete area 450.

  • The Alien Underdark Variant 2: Brains on Ice
  • Assault a mind flayer colony with a brainy friend.
    • An Intellect Devourer riding a Snow Golem joins the formation. Champions next to the Intellect Devourer have their base attack cooldown increased by 5 seconds. Mind Flayer Zombies spawn randomly with each wave, but they don't drop gold, nor do they count toward quest progress.
    • Complete area 450.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Wyllowwood Variant 3: Smooth Talkers
  • Convince the lady of Wyllowwood to guide you with your most persuasive heroes.
    • You can only use Champions that have CHA as their highest ability score, including ties.
    • Complete area 375.

  • An Illithid Undertaking Variant 3: An Owlbear of an Undertaking
  • Head deeper into the Illithid infested Undermountain with an oversized pet.
    • A Snowy Owlbear joins the formation. Every 5 seconds, it takes a bite out of a random Champion next to it, dealing damage equal to 25% of the Champion's max health.
    • Complete area 400.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • Elturel Has Fallen Variant 3: Hailstorm!
  • The weather gets worse, so you'll need to be strong.
    • You can only use Champions that have STR as their highest ability score, including ties. Every 5 seconds, a large Hailstone falls from the sky striking a random Champion, dealing damage equal to 50% of the Champion's max health.
    • Complete area 350.

  • Resolve Amongst Chaos Variant 3: Avernus Frozen Over
  • Ice monsters and white abishai are making things extra difficult!
    • White Abishai spawn randomly with each wave, but they don't drop gold, nor do they count toward quest progress. Each Boss wave spawns an Ice Devil as an additional Boss. It must also be defeated to progress. You can't use Champions that have WIS as their lowest ability score, including ties. The weather is snowing in every area.
    • Complete area 375.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Dwarven Rumors Variant 3: It's Cold Out There Today
  • Explore a rumor about invisible dwarves in Caer-Konig in the middle of a blizzard.
    • It's snowing heavily in all outdoor areas. Due to the blowing snow, it's too cold to hold weapons. You may only use Champions with magic attacks.
    • Complete area 400.

  • Sunblight Variant 3: It's Cold Out There Every Day
  • Learn what you can with those tough enough to handle the cold.
    • You can only use Champions that have CON as their highest ability score, including ties.
    • Complete area 425.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Will of the Feywild Variant 2: Will of the Frozen Feywild
  • Face off against the next member of the League of Malevolence while under assault by Winter Eladrin!
    • Winter Eladrin spawn randomly with each wave. They don't drop gold, nor do they count toward quest progress. You can't use Champions that have DEX as their lowest ability score, including ties.
    • Complete area 650.

  • Best Laid Plans Variant 2: G. O. A. T.
  • Face off against Skabatha Nightshade with the Greatest of All Time.
    • A giant goat joins the formation. You can't use Champions that have WIS as their lowest ability score, including ties.
    • Complete area 750.


See the in-game Change Log for more information!

Tell us all how your Winterfest is going on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

November 2nd, 2022
Idle Champions: The Grand Tour, Part 6b 
Posted in Idle Champions.

We faced Vecna and lost, big time, even with the help of Vajra, Elminster, and Mordenkainen! Though we did gain one key item, the Book of Tarchamus. It knows the location of the two final pieces that Vecna needs to complete his ritual: his hand, and his eye!

Note: You will need to have completed the previous two Grand Tour Adventures, Vecna Lives and Vecna Loots!, in order to access these new Adventures.



Return to the Tomb

We have been dispatched to return to the Tomb of Annihilation in search of the Eye of Vecna.
  • Variant: Arcane Efforts - Return to the Tomb of Annihilation with Champions familiar with the arcane arts.
    • Only artificers, bard, sorcerer, warlock, and wizard Champions can be used.
    • Complete area 400

Heatwave

Collect the Hand of Vecna from Bel, the Archduke of Avernus.
  • Variant: To Avernus in a Handbasket - Delina leads the trip to Avernus, but we're under assault by poultry-in-motion.
    • Delina starts in the formation. She can't be swapped out or removed.
    • You can't use other Champions with the dps role.
    • In all non-boss areas, whenever a non-poultry fiend is defeated, an Abyssal Chicken spawns. They don't drop gold, nor do they count toward quest progress.
    • Complete area 400

More details and information can be found in the game!
September 21st, 2022
Idle Champions: September 21st Adventure Variants and Scotty the Rescue Pup Familiar 
Posted in Idle Champions.

We're celebrating the release of Scotty the Rescue Pup Familiar and raising money for Take This with a potpourri of adventure variants! Scotty is an awesome way to help you tackle all these new challenges because everyone loves an adorable, happy doggie!

Dungeons & Dragons Idle Champions Scotty the Rescue Pup Familiar one sheet

Adventure Variants

This week's update brings 10 new adventure variants for 5 different Campaigns!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Vecna Lives! Variant 2: A Demigod's Defender
  • Explore the emergency in Candlekeep while fending off undead monstrosities that deflect blows from swords and arrows!
    • At the start of each area, a Zombie Minotaur appears with ten armored hit points. They can only be damaged by magical attacks.
    • Complete area 350.

  • Vecna Loots Variant 2: More Than Well Equipped
  • Stop the assault on Candlekeep with the best of your best-equipped Champions!
    • Only Champions with at least two Epic equipment or better may be used.
    • Two wizard students join the formation, but they just get in the way.
    • Complete area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Champions of Waterdeep Variant 3: Take Five
  • Head home after a job well done with Champions from Year Five. What can possibly go wrong?
    • Only Event Champions from Year Five can be used.
    • Complete area 300.

  • Once More Into the Breach Variant 3: Nightmare Mode
  • Head into Undermountain while grappling with an absolute plethora of bosses!
    • Each boss needs to be defeated four times to advance.
    • Only Champions with WIS of 8 or lower can be used.
    • Complete area 375.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Darkness Runs Deeper Variant 3: Faerun's Most Wanted
  • Learn more about the events in Baldur's Gate with Champions from the most used time gates.
    • You may only use the Champions in the top 30% of current time gate popularity.
    • Evergreen Champions can not be used.
    • Complete area 400.

  • Difficult Terrain Variant 3: Faerun's Most Neglected
  • Head to Candlekeep with the Champions from the least used time gates, but watch your step!
    • You may only use the Champions in the bottom 30% of current time gate popularity.
    • Evergreen Champions can not be used.
    • Complete area 425.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Moose Tracks Variant 3: Ten in Ten-Towns
  • Enter Ten-Towns with a Champion of OUR choice.
    • A random Champion from seat 10 is immediately unlocked, added to the formation, and can't be removed.
    • Champions from the first two bench seats cannot be used.
    • Complete area 350.

  • Civilization Variant 3: Lone Wolf Party
  • Head to Termalaine with Champions that tend to go it alone.
    • Only Champions that aren't part of an affiliation can be used.
    • One Winter Wolf appears with each non-boss wave. They don't drop gold, nor do they count towards quest progress.
    • One Winter Wolf Alpha appears at the start of each boss area. They must be defeated in order to progress.
    • Complete area 375.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Hither of the Feywild Variant 3: Don't Squeeze the Spiders
  • Venture into the Feywild while fighting spiders resistant to magic.
    • Additional Giant Spiders appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Only Champions with a melee or ranged base attack can be used.
    • Champions' base attack cooldowns are increased by 3 seconds.
    • Complete area 450.

  • Prince of a Thousand Enemies Variant 3: Where the Magic Happens
  • Head further into Hither with your best magical attackers.
    • Only Champions with a Magical base attack can be used.
    • Whenever a Champion attacks and doesn't kill at least one monster, the Champion is stunned for 5 seconds.
    • Complete area 500.


See the in-game Change Log for more information!
August 26th, 2022
Idle Champions: Pack Antics Series 2 
Posted in Idle Champions.

After a successful Witchlight run, some new kobold Champions return for a second series. But this time it's kobolds IN SPAAAAAAACE!!!!

The new series of our colorful, popular, and adorable comic Pack Antics has returned with an exciting Spelljammer adventure! This time Krydle, Nayeli, Makos, Reya, Shandie, and Tyril have all been polymorphed into small kobolds, and geared out to take on whatever Wildspace can throw at them!

Pack Antics Spelljammer Comic #1

Both series of Pack Antics are drawn by Luke McKay, and written by Treavor Bettis. You can find the entire first series on our Official Idle Champions Discord saved in the Comics channel of the Art section. Series 2 will be posted there, as well as on our Official Twitter, so you can always keep up with the latest kobold antics.

Return to Sender: A Pack Antics Adventure

Dungeons & Dragons Return to Sender headshots

Return to Sender is a special D&D one shot with Treavor taking the Dungeon Master seat! Our players include Lauren as Tyril, Vee as Shandie, and Mars as Krydle...but all transformed into kobolds! Watch live on our Twitch channel on Wednesday August 31st from 1-4pm Pacific!

Collect Your Own Crew!

Dungeons & Dragons Pack Antics Series 2 gif

Starting on August 31st, you can pick up these adorable new skins for your own Idle Champions! All six Champions are available in the store as individual packs, or buy the Pack Antics Series 2 Bundle Pack to get the whole set for a discount!

Because Reya Mantlemorn is an Evergreen Champion unlockable only through play in the Descent into Avernus Campaign, her Skin & Feat Pack will not unlock the Champion. But we're here to help you finish your Descent Into Avernus adventures so you can enjoy Pact Antics Reya! From August 31st until Sept 7th Pacific Time, you will collect 50% bonus favor whenever you reset a Descent into Avernus adventure! Reya is unlockable by completing the second variant of the Idyllglen adventure titled: "Reya Reborn" towards the end of the Descent into Avernus campaign.

Check out the in-game store for all of the details when these packs go live on August 31st!
August 3rd, 2022
Idle Champions: August 3rd 2022 Adventure Variants & A Familiar Quest 
Posted in Idle Champions.

It's time to challenge your formation skills in these 10 new adventure variants! But don't worry, escorts drawn from our livestream show A Familiar Quest, Champions from previous years, and an updated Vi will be right there to help.

A Familiar Quest Series Two

Dungeons & Dragons Idle Champions A Familiar Quest S2 The second series of A Familiar Quest returns to Mondays at 5pm Pacific starting August 15th! In this next round of episodes, LaTia Jacquise takes over the DM seat, with players Emme Montgomery, Michelle Nguyen Bradley, Gabe Hicks, and Eugenio Vargas! The cast will also be joined by additional guest players, like Hope LaVelle as Dottie! New familiars are joining some of the previous familiars, who now have a new look. Make sure you watch the show to see what adventures they will all experience!

Starting on August 8th you can purchase A Familiar Quest Series Two familiars in Idle Champions, so they can help you in your adventures! They'll be available individually, or you can pick up the Series Two Bundle Pack for a discount and have the whole set! Check the in-game store for all the details.

Dungeons & Dragons Idle Champions A Familiar Quest S2 Bundle Pack

Adventure Variants

We've added 10 new adventure variants to our game, 2 in each campaign! Evergreen Champions and A Familiar Quest friends are ready to help you complete these new and dangerous missions.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Orcs are Wild Variant 3: A Familiar Friend
  • Aid an Orc in taking back control of his tribe with a familiar friend, Moogin the Swarm of Quippers!
    • Only Champions next to Moogin can deal damage with normal attacks. This does not affect Ultimate attacks.
    • Enemies have +4000% health, but take an additional 10% damage each time they take damage
    • Complete area 375.

  • The Sunless Citadel Variant 3: Evergreens with an Evergreen
  • Split the party and follow the trail of goblins with a coniferous companion.
    • Only Evergreen Champions can be used on this adventure.
    • An Evergreen Treant joins the formation. They're so big they take up three spots in your formation and throw giant rocks at the enemies dealing 1 second of BUD damage per hit.
    • Complete area 375.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Waterdeep Under Siege Variant 3: In The Beginning
  • Race the Xanathar to the Vault of Dragons with Champions from Year One.
    • Only Event Champions from Year One can be used.
    • Complete area 325.

  • Vault of Dragons Variant 3: Vault of Cuteness
  • Stop the Xanathar from raiding the Vault of Dragons while being overwhelmed by cuteness.
    • Marvel the Imp joins the formation. Champions next to Marvel have their normal attack cooldown increased by 5 seconds due to the cuteness overload.
    • 1-2 adorably cute enemies from The Sketching Hour with 5 armored hit points each join in with each wave. They don't drop gold, nor do they count towards quest progress.
    • Complete area 350.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • A Tale of Two Cities Variant 3: A Tale of Two Years
  • Head south to confront the evil growing there using Champions from Year Two.
    • Only Event Champions from Year Two can be used.
    • Complete area 350.

  • The Dead Three Variant 3: Sneak Attack
  • neak through the streets of Baldur's Gate and survive its seedy underbelly.
    • Pest the Gremishka joins the formation
    • You can't use Champions with the speed role.
    • When you enter a new area, the area requirements are reduced by 5% for each Champion with a Dexterity score of 15 or higher.
    • Complete area 375.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • The Giant's Bane Tavern Variant 3: Power of Three
  • Enter Icewind Dale with Champions from Year Three.
    • Only Event Champions from Year Three can be used.
    • Complete area 300.

  • The Everlasting Rime Variant 3: Only Human
  • Continue to Ten-Towns with a human Champion of OUR choice.
    • A random Human Champion is immediately unlocked, added to the formation, and can't be removed.
    • Other Human Champions cannot be used.
    • In each area, enemies move 2% faster and deal 4% more damage
    • Complete area 325.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

The Wild Beyond the Witchlight Adventure Variants

  • The Witchlight Carnival Variant 3: A Familiar Behind Us
  • Uncover the mysteries of the Witchlight Carnival with your most charismatic Champions.
    • Gale the Miniature Giant Seahorse joins the formation. Champions next to Gale have their normal attack cooldown decreased by 1 second for each familiar assigned to click enemies.
    • Champions' normal attack cooldown is increased by 5 seconds.
    • Only Champions with a Charisma of 16 or higher may be used.
    • Complete area 350.

  • Thieves of the Coven Variant 3: Go Fourth
  • Dive deeper into the mysteries of the Witchlight Carnival with Champions from Year Four.
    • Only Event Champions from Year Four can be used.
    • Complete area 400.


Update to Vi

Vi - Vi receives a small buff during our Spring Balance Update, and now we've had a chance to update a few more of her abilities:
  • Vi should always finish her current attack before switching to her "Bored Now" attack (so that Catch and Release has a chance to trigger).
  • When changing areas, Vi's Baubles is destroyed and the bonus gold is immediately collected.
  • The gold bonus of Vi's Bauble remains even if she is benched.
See the in-game Change Log for more information!
June 1st, 2022
Idle Champions: The Grand Tour, Part 17 
Posted in Idle Champions.

The finale of our Out of the Abyss campaign is here! We finally have all of the components for Vizeran's ritual. This is the first step on the path to return the demon lords back to where they came from, and save the Underdark once and for all!

It's time to return to Menzoberranzan and start the plan, but cultists and demons are everywhere!

Note: you will need to have completed the previous two Grand Tour Adventures, The Oozing Hunger and The Madness of Zuggtmoy, in order to access these new Adventures.



The Cult of Lolth

Enter the Drow city of Menzoberranzan and face the Cult of Lolth.
  • Variant: Head Over Heals — You're going to need some healing to make it through this adventure, so a random Healing Champion has been unlocked and added to the formation. But don't worry, we're sure they're the only healer you'll need!

The Demon Lords of the Abyss

Face the Demon Lords of the Abyss while trying to save Vajra!
  • Variant: Speed Demons The demons here are stronger, faster, heartier, and come with a lot of extra Abyssal Chickens!

More details and information can be found in the game!
May 11th, 2022
Idle Champions: The Grand Tour, Part 16 
Posted in Idle Champions.

We still need a purple worm egg and timmasks for the ritual, but that search will lead us to encounter old friends and strange new creatures!

Vizeran DeVir requires a few more components, so it's up to you to weed out friend from foe, even as things become wild!

Note: you will need to have completed the previous two Grand Tour Adventures, The Dark Heart and The Alien Underdark, in order to access these new Adventures.



The Oozing Hunger

Search for a purple worm worm egg while dealing with an old friend and oozes.
  • Variant: Levelheaded — Search for a purple worm egg while limited in levels.

The Madness of Zuggtmoy

Collect a bunch of mushrooms while traversing a verdant fungal forest. This adventure features creations from our livestream show The Sketching Hour including the dreaded Tiawut!
  • Variant: It's So Pretty... — Slowly collect a bunch of mushrooms while traversing a verdant fungal forest.

More details and information can be found in the game!
April 20th, 2022
Idle Champions: April 20 2022 Adventure Variants 
Posted in Idle Champions.

Celebrate Earth Day and the launch of our new Charity Familiar, Dottie the Dandelion, with a set of adventure variants for our active campaigns! These new adventure variants feature two exciting features to challenge your formation skills. Some adventures will feature escorts will take up more spaces, while others will choose a random Champion that you have unlocked and add them to you formation. It's time to put your formation building skills to the test!

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Towering Expectations Variant 3: Tanking Expectations
  • It's a nice day to stop a wedding with a tanking champion of OUR choice.
    • A random Tanking Champion is immediately unlocked, added to the formation, and can't be removed.
    • Other Champions with the Tanking role cannot be used.
    • Enemies move 300% faster, have 300% more health, and deal 300% more damage.
    • Complete area 350.

  • Who Lurks in Lurkwood Variant 3: And a Pixie in a Pear Treant
  • Help Volothamp Geddarm and a wooden friend track down an abyssal chicken.
    • A Pixie in a Pear Treant joins the formation. They're so big they take up three spots in your formation, but don't do much else.
    • Only Champions with a CON of 12 or lower can be used.
    • Complete area 375.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Enter the Sargauth Variant 3: The Madness Peaks
  • Head deeper into the Undermountain with the other half of your Champions missing.
    • All champions in the odd slots have disappeared. They're all out to get you.
    • Each wave spawns a Hallucination with 5 armored hits. They drop no gold, nor do they count towards quest progress.
    • Complete area 300.

  • The Lair of the Xanathar Variant 3: DPS in the Deeps
  • Track down the Stone of Golorr and face down the Xanathar with a damage-dealing Champion of OUR choice.
    • A random DPS Champion is immediately unlocked, added to the formation, and can't be removed.
    • Other Champions with the DPS role cannot be used.
    • Complete area 325.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Bleeding Citadel Variant 2: Going to Eleven
  • Climb the stinking scab with a Champion of OUR choice.
    • A random Champion from seat 11 is immediately unlocked, added to the formation, and can't be removed.
    • Champions from the first two bench seats cannot be used.
    • Complete area 600.

  • The Battle of High Hall Tower Variant 2: The Stunning Tower Battle
  • Return to Elturel for the final battle with a backup striker.
    • Every 15 seconds, your top damage dealing Champion is stunned for 15 seconds.
    • Whenever you move a Champion in the formation, they are stunned for 15 seconds.
    • Complete area 650.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Reghed Glacier Mysteries Variant 2: Male Pattern Boldness
  • Take the Codicil of White to the Reghed Glacier with a male Champion of OUR choice.
    • A random male or nonbinary Champion is immediately unlocked, added to the formation, and can't be removed.
    • Female Champions cannot be used.
    • Complete area 550.

  • Tekeli-li's Hunt Variant 2: Working for the Weak End
  • Continue to explore the Caves of Hunger, with a mad vampire gnoll chasing your weakest champions.
    • Two frozen Twig Blights join the formation.
    • Only Champions with a STR of 10 or lower can be used.
    • Complete area 575.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Slack-jawed Lorna Variant 2: End of the Line
  • Face off against the first hag of the Hourglass Coven with a Champion of OUR choice.
    • A random Champion from seat 12 is immediately unlocked, added to the formation, and can't be removed.
    • Champions from the first two bench seats cannot be used.
    • Complete area 550.

  • Tall Tales Variant 3: Back to Nature
  • Learn about the history of the Champions with a shambling mound by your side.
    • A Shambling Mound joins the formation. They're so big they take up three spots in your formation, but don't do much else.
    • Only Elves, Half-Elves, and Gnomes (of any class) and Druids, Barbarians, and Rangers (of any race) can be used.
    • Complete area 300.


See the in-game Change Log for more information!