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November 29th
Idle Champions Spotlight: Halsin 
Posted in Idle Champions.

    Halsin, the esteemed Archdruid of the Emerald Grove, is a wise and powerful elf dedicated to the protection and preservation of nature. After being captured by goblins allied with the Absolute, he escaped and now fights to protect his grove and its inhabitants from this encroaching evil. He channels his deep connection to the natural world to aid his allies in their quests.
Halsin is a Support, Healing, and Speed Champion who excels in formations with other Good Champions. He drives the Champions forward, potentially completing area quest requirements early, while his druidic healing keeps his allies alive.

Read on to learn more...

Halsin

Halsin
NAME
3
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
350
AGE
Neutral Good
ALIGNMENT
5
OVERWHELM
Elf (Wood)
SPECIES
Druid
CLASS
Support / Healing / Speed
ROLES
Absolute Adversaries
AFFILIATION
16
STR
11
DEX
14
CON
10
INT
17
WIS
13
CHA
81
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until December 4th, 2027)

Abilities

Basic Attack

  • Thorn Whip (magic) - Halsin attacks the enemy with the most health, dealing one hit and pulling them a short distance towards the formation.

Formation Abilities

  • Archdruid of Emerald Grove - Halsin gains a Harmony stack for each Good Champion in the formation, including himself. Halsin increases the damage of these Champions by 100% for each Harmony stack, stacking multiplicatively.
  • Call To Action - In non-boss areas, every time the area quest progresses, there is a chance that you will just immediately complete the quest and move on to the next area. The maximum chance is 20% if the quest is one away from being completed but is greatly reduced based on the number of quest items left to collect or enemies left to defeat.

  • Nature's Revival - Halsin heals Champions affected by Archdruid of Emerald Grove by 10 health every second.
  • Vow of Harmony - Halsin provides benefits based on the number of Harmony stacks he has.
    3+ Harmony stacks: Nurturing: The effect of Nature's Revival is increased by 20% for each Harmony stack he has, stacking additively.
    5+ Harmony stacks: Hurrying: The effect of Call To Action is increased by 50%.
    7+ Harmony stacks: Recharging: When a Champion uses an Ultimate Attack, it recharges with 10% of the cooldown already done.
    9+ Harmony stacks: Growing: Increases the base value of Archdruid of Emerald Grove by 400%.

Specializations

  • Harbinger of the Wilds - Archdruid of Emerald Grove now also grants Harmony stacks for Neutral Champions in the formation (on the Good/Evil axis).
  • Sage of the Transformed - Halsin increases the number of Ceremorphosis stacks the party has by 40%, rounded down.

  • Protector of the Grove - Increases the effect of Archdruid of Emerald Grove by your maximum chance of Call To Action triggering.

Ultimate Ability

  • Bear Form - Halsin transforms into a bear for 20 seconds, and his base attack changes to Bear Strike.

Equipment

Global DPS Buff
SLOT 1
Global DPS Buff
SLOT 2
Archdruid of Emerald Grove Buff
SLOT 3
Call To Action Buff
SLOT 4
Nature's Revival Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Emerald Prayer
    Increases the pre-stack effect of Halsin's Archdruid of Emerald Grove ability by 20%.
  • No Time to Wait
    Increases the effect of Halsin's Call To Action ability by 20%.
  • Green Thumb
    Increases the effect of Halsin's Nature's Revival ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Emerald Oath
    Increases the pre-stack effect of Halsin's Archdruid of Emerald Grove ability by 40%.
  • Righteous Momentum
    Increases the effect of Halsin's Call To Action ability by 40%.
  • Nature's Bounty
    Increases the effect of Halsin's Nature's Revival ability by 40%.
  • Rejuvenating Touch
    Increases the healing of the Nurturing component of Halsin's Vow of Harmony ability by 40%.
Epic
  • Kick the Door Down
    Increases the effect of Halsin's Call To Action ability by 80%.
    Unlockable as an Event Reward
  • Bear Hug
    Increases the cooldown reduction of the Recharging component of Halsin's Vow of Harmony ability by 80%.
    Unlockable as an Event Reward
  • Rampant Growth
    Increases the bonus of the Growing component of Halsin's Vow of Harmony ability by 80%.
    Available for 50,000 Gems or in the Moonlight Halsin Theme Pack

We Want YOUR Feedback

How do you feel about Halsin? Will this Archdruid take on an important role in your formations?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

November 27th
Idle Champions: Turn of Fortune's Wheel Part 8  
Posted in Idle Champions.

The search for R04M continues with the latest update to Turn of Fortune's Wheel!

With the information uncovered after unlocking the Mosaic Mimir's memories, the Champions journey into a realm of nightmares, where the Plane of Shadow has been infringing upon the Outlands. The Champions will uncover far more than they ever bargained for as the truths they discover begin to contradict the truths they thought they knew...

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Time's Mausoleum and Heroes of the Day, in order to access these new adventures.

Campaign: Turn of Fortune's Wheel


The Lost Modron

Search for R04M within the encroaching darkness of the Shadowfell.

Variant: Song and Silence

Search for R04M within the encroaching darkness of the Shadowfell with some skillful allies.
  • You may only use Rogue and Bard Champions.
  • Champions with a Charisma of 18 or higher have their positional formation abilities increased by 100%.
  • Complete Area 1050

Realm of Enchanted Mysteries

Escape with R04M while dealing with a visit from our old pal Somnus.

Variant: R04M Where You Want To

Escape with R04M while dealing with some not-so-good Champions.
  • You may not use Good Champions.
  • R04M joins the formation. Champions next to R04M attack 0.5 seconds slower for every 100 areas completed.
  • Complete Area 1100

We Want YOUR Feedback

How do you feel about your journey in the Outlands so far?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



November 7th
2024 Champion Spotlight: Sgt. Knox 
Posted in Idle Champions.

    The imposing presence of Sergeant Knox came to Neverwinter when the Mintarn mercenaries were hired to retake the city following the eruption of Mount Hotenow. Soon he became a daily presence and mentor for new Adventurers in the city. Celeste reached out to her old friend following the catastrophic events at Elturel, hoping the veteran mercenary would join the Champions as they face the greatest foe the Sword Coast has ever seen!

Sergeant Alphonse Knox has received a moderate rework to improve his core theme of being an excellent early game party member for Celeste and Makos. For details on the Sgt. Knox Rebalance, read on...

Sgt. Knox

Sgt. Knox
NAME
6
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
50
AGE
Neutral Good
ALIGNMENT
25
OVERWHELM
Human
SPECIES
Fighter
CLASS
Tanking / Support
ROLES
None
AFFILIATION
19
STR
12
DEX
15
CON
12
INT
10
WIS
14
CHA
82
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until November 13th, 2027)

Abilities

Basic Attack

  • Battleaxe (melee) - Sgt. Knox swings his enormous Battleaxe through a random group of enemies.

Formation Abilities

  • Rallying Cry - Increases the damage of Champions in all the columns behind Sgt. Knox by 100% for each positional formation ability affecting them, stacking multiplicatively and including this one.
  • Defense of Neverwinter - When Sgt. Knox is in the formation, Celeste and Makos become eligible for the current adventure, even if a Patron, Variant, or other restriction would say otherwise.
  • Squad Leader - If they are in the formation, Sgt. Knox increases the effect of Celeste's Crusader's Mantle and Makos' Specialization Choice by 100% for each completed base Grand Tour adventure, stacking multiplicatively.
  • Hero of Neverwinter - Increases the Health of all other Champions by 25% of Sgt. Knox's Max Health. If affected by Celeste's Mass Cure Wounds, Sgt. Knox takes 25% less damage from all attacks, excluding attacks that instantly kill him.
  • Master Defender - Sgt. Knox keeps track of the highest number of enemies that have been attacking him at one time and the highest number of enrage stacks there have been in the current area. The effect of Squad Leader is increased by 100% for each enemy and enrage stack, stacking additively.

Specializations

  • Impromptu Allies - The effect of Celeste's Crusader's Mantle is increased by 100% for each unaffiliated Champion in the formation, stacking multiplicatively.
  • For The Greater Good - Makos completes his quest to become a lich and gains the Undead tag. His damage is increased by 400% and his critical hit damage is increased by 100%. His base attack now targets up to 5 enemies at once, and he has a 20% higher chance to critically hit.
  • Shield Wall - Increases the max health of Sgt. Knox by 200%. His base attack now taunts enemies he hits to target him.

Ultimate Ability

  • Break The Line (melee) - Sgt. Knox swings his axe in an arc, knocking nearby enemies back, damaging, and stunning them for 2 seconds. He then leaps at a random enemy and swings his axe in an overhead blow, dealing even more damage and stunning enemies in the area for 5 seconds.

Equipment

Global DPS Buff
SLOT 1
Squad Leader Buff
SLOT 2
Buffs all Specializations
SLOT 3
Rallying Cry Buff
SLOT 4
Master Defender Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selfless
    Increases the damage of all Champions by 10%.
  • Tough
    Increases the health of Sgt. Knox by 15%.
  • Mintarn Chant
    Increases the effect of Sgt. Knox's Rallying Cry ability by 20%.
  • Defensive Duelist
    Sgt. Knox takes 5 more Enemies attacking to get overwhelmed.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Resilient
    Increases the health of Sgt. Knox by 30%.
  • Neverwinter Anthem
    Increases the effect of Sgt. Knox's Rallying Cry ability by 40%.
  • Keen Mind
    Increases the Intelligence score of Sgt. Knox by 1.
  • Calm Under Pressure
    Sgt. Knox takes 10 more Enemies attacking to get overwhelmed.
  • Sergeant's Call
    Increases the effect of Sgt. Knox's Squad Leader ability by 40%.
  • Master at Arms
    Increases the effect of Sgt. Knox's Master Defender ability by 40%.
  • Adaptable Leadership
    Increases the effect of Sgt. Knox's Impromptu Allies, For The Greater Good, and Shield Wall specializations by 40%
Epic
  • Rally of the Protectors
    Increases the effect of Sgt. Knox's Rallying Cry ability by 80%.
  • Prodigal Leader
    Increases the damage of all Champions by 50%.
  • Siege Breaker
    Increases the effect of Sgt. Knox's Master Defender ability by 80%.
    Unlockable as an Event Reward
  • Singular Focus
    Increases the effect of Sgt. Knox's Impromptu Allies, For The Greater Good, and Shield Wall specializations by 80%
    Available for 50,000 Gems or in the Herald of Neverwinter Sgt. Knox Theme Pack

We Want YOUR Feedback

What do you think about the new and improved Sgt. Knox? Will he help your formations and synergize well with Celeste and Makos?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



November 6th
Idle Champions: Feast of the Moon 8 
Posted in Idle Champions.

    The party descends into an infamous crypt filled with the tombs of local heroes to pay homage to their deeds during the Feast of the Moon. Unfortunately, the dead are restless, rising from their slumber as undead and gathering deep in the crypt for some unknown nefarious purpose...

    Fight your way through the risen heroes of yore as your party descends into the dark depths of The Crypt of Legends. Seek out whatever is responsible for this undead uprising, and put an end to it for good!

Feast of the Moon is here with another Absolute Adversary: Minthara Baenre! This former Lolth-Sworn Drow Paladin was sent from Menzoberranzan to investigate the Cult of the Absolute, only to end up becoming a True Soul of the Absolute herself.

Our first Featured Champion for Feast of the Moon, Minthara, launches with the event today. Our second Featured Champion arrives next week when Sergeant Alphonse Knox receives his Rebalance on Wednesday, November 13. For more information on Feast of the Moon 8, read on...

Featured Champions

Minthara

    Minthara, once a House Matron from the esteemed House Baenre in Menzoberranzan, was cast aside by the Absolute after failing to recover a powerful and mysterious artifact. Having broken free from the Absolute's control, she now harbors an intense hatred for her former master. Fueled by vengeance and a desire to reclaim her lost honor, Minthara channels her dark powers and cunning to oppose the Absolute and any who stand in her way.



Minthara Baenre is a Support, Debuff, and Tanking Champion who excels in formations with other Evil Champions. She provides resilience to other Champions and amplifies damage dealt to enemies. For details on this Nightwarden of House Baenre, read on!



Learn more about Minthara in her Champion Spotlight.

Sgt. Knox

    The imposing presence of Sergeant Knox came to Neverwinter when the Mintarn mercenaries were hired to retake the city following the eruption of Mount Hotenow. Soon he became a daily presence and mentor for new Adventurers in the city. Celeste reached out to her old friend following the catastrophic events at Elturel, hoping the veteran mercenary would join the Champions as they face the greatest foe the Sword Coast has ever seen!



Learn about Sgt.Knox's upcoming rebalance in his 2024 Champion Spotlight launching on Thursday, November 7th. The Sgt.Knox Rebalance arrives on Wednesday, November 13th at the beginning of Feast of the Moon Week 2!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Turiel
SEAT 1
Widdle
SEAT 2
Gromma
SEAT 3
Sentry
SEAT 4
Jang Sao
SEAT 8
Vlahnya
SEAT 8
Lazaapz
SEAT 9
Virgil
SEAT 10
Penelope
SEAT 12

Event Augments

  • Refreshing Boons: Event boons obtained during this event last for 21 days and don't expire when the event ends. Obtaining another boon at any point during the event refreshes this timer. If your boon persists into the next event, it will stack with that event's boon until it expires, however it will not unlock the supporter slot.
  • Boon Enhancements: The power of most Event Boon buffs is increased by up to eight times!
  • Empowered Rewards: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!
  • Worth The Wait: Rebalanced Champion Sgt. Knox releases at the start of week two of this event. Completing his tier 2+ variants awards double chests!
You can check out which Augments are active at any time by mousing over the Event Banner.

We Want YOUR Feedback

We want to hear about your experiences in Idle Champions! What do you think about Minthara Baenre? Does she help you build new and interesting or exciting formations? What about Sgt. Knox's rebalance? Your participation and feedback are invaluable, and we would love to have you join our community on one of our official platforms:



November 4th
BW2: Generation 18 Pets are Here! 
Posted in Bush Whacker 2.

Gotta find 'em all!

A new selection of critters are now available to be your companions!

Those weirdly random abandoned eggs scattered all over Bushwhackia have been switched up and all new pets are ready to hatch when you accept the "Find an Egg" quest from Misty. She will also have all the Generation 18 eggs available to purchase for Bush Bucks during the "Find an Egg" quest.


Other changes to Misty and Hank for Generation 18:

  • Misty will no longer let players abandon Gen 17 pet eggs that they are hatching (they're now too rare). Only current generation pet eggs can be abandoned during hatching. Please note that if you're in the middle of hatching a pet, then that egg will still hatch into whatever pet it would have been before.

  • Generation 17 pet eggs can now be found in Quester's Satchels (with the same limitations as the Generation 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, and 16 eggs, which will still be available in satchels as well.)

  • Hank now sells a random assortment of hatched level 1 Generation 18 pets (instead of Generation 17) for Bush Bucks in his pet store.

PAGAS changes for Generation 18:

  • Generation 18 pet eggs are available to buy with DNA in the PAGAS store, once you have hatched at least five Generation 18 pets. This include 8 unique variations of the new pets.

  • The Pet Progress dialog now includes Generation 18 pets. Another 18 new pets that all players can unlock!

  • Added 1200 unique pet collection reward: 10k Nutritious Training Kibble

  • Added 1250 unique pet collection reward: DNA Augment

  • Added 1300 unique pet collection reward: Zoologist Title

And now, without further ado, the information you've all been waiting for:

Generation 18 Pets:

  • Electric Eel
  • Harpy Eagle
  • Centipede
  • Hoppy Piranha
  • Capuchin Monkey
  • Flea
  • Kraken
  • Budgie
  • Steller's Jay
  • Beluga

Comment on the new additions on the forum!

Read the change log
November 1st
Idle Champion Spotlight: Minthara 
Posted in Idle Champions.

    Minthara, once a House Matron from the esteemed House Baenre in Menzoberranzan, was cast aside by the Absolute after failing to recover a powerful and mysterious artifact. Having broken free from the Absolute's control, she now harbors an intense hatred for her former master. Fueled by vengeance and a desire to reclaim her lost honor, Minthara channels her dark powers and cunning to oppose the Absolute and any who stand in her way.

Minthara Baenre is a Support, Debuff, and Tanking Champion who excels in formations with other Evil Champions. She provides resilience to other Champions and amplifies damage dealt to enemies. For details on this Nightwarden of House Baenre, read on!

Minthara

Minthara
NAME
3
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female
GENDER
150
AGE
Neutral Evil
ALIGNMENT
25
OVERWHELM
Elf (Drow)
SPECIES
Paladin
CLASS
Support / Debuff / Tanking
ROLES
Absolute Adversaries
AFFILIATION
16
STR
15
DEX
14
CON
10
INT
12
WIS
17
CHA
84
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until November 6th, 2027)

Abilities

Basic Attack

  • Double Maces (melee) - Minthara dashes toward the healthiest enemy and damages nearby foes with a swing of her maces.

Formation Abilities

  • Noble of Menzoberranzan - Minthara gains a Strife stack for each Evil Champion in the formation, including herself. Minthara increases the damage of these Champions by 100% for each Strife stack, stacking multiplicatively.
  • Soul Branding - When Minthara damages an enemy, they take 100% additional damage from all subsequent attacks, stacking multiplicatively up to the number of Strife stacks Minthara has.
  • Oath of Vengeance - Minthara provides benefits based on the number of Strife stacks she has.
    3+ Strife stacks: Unyielding: Minthara increases her health by 10% for each Strife stack she has, stacking additively.
    5+ Strife stacks: Piercing: Enemies affected by at least two Soul Branding stacks lose an additional armor or segmented health piece when they are attacked.
    7+ Strife stacks: Scarring: When Minthara damages an enemy, she immediately applies the maximum possible number of Soul Branding stacks.
    9+ Strife stacks: Nobility: Increases the base value of Noble of Menzoberranzan by 400%.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Minthara's brain. Minthara increases the health of all other Champions by 20% of her max health, plus 2% for each Ceremorphosis stack the formation has, stacking additively.

Specializations

  • House Matron - Noble of Menzoberranzan now also grants Strife stacks for Neutral Champions in the formation (on the Good/Evil axis).
  • True Soul - Your formation gains 2 additional Ceremorphosis stacks.
  • Soul Destroyer - The maximum number of Soul Branding stacks is doubled.

Ultimate Ability

  • Spider's Lyre (melee) - Minthara summons Kar'niss the Drider to attack all enemies. In a non-boss area, the Champions advance to the next area if no enemies remain after the attack.

Equipment

Global DPS Buff
SLOT 1
Global DPS Buff
SLOT 2
Health Increase
SLOT 3
Noble of Menzoberranzan Buff
SLOT 4
Soul Branding Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Tough
    Increases the health of Minthara by 15%.
  • Defensive Duelist
    Minthara takes 5 more Enemies attacking to get overwhelmed.
  • Drow Noble
    Increases the effect of Minthara's Noble of Menzoberranzan ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Resilient
    Increases the health of Minthara by 30%.
  • Calm Under Pressure
    Minthara takes 10 more Enemies attacking to get overwhelmed.
  • Drow Survivor
    Increases the effect of Minthara's Noble of Menzoberranzan ability by 40%.
  • Compelling Strife
    Increases the effect of Minthara's Soul Branding ability by 40%.
Epic
  • Daughter of House Baenre
    Increases the effect of Minthara's Noble of Menzoberranzan ability by 80%.
    Available for 50,000 Gems or in the Herald of the Absolute Minthara Theme Pack
  • Nightwarden's Oath
    Increases the effect of Minthara's Oath of Vengeance ability by 80%.
    Unlockable as an Event Reward

We Want YOUR Feedback

We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:
October 30th
Idle Champions: October 30th Adventure Variants 
Posted in Idle Champions.

Time to dial things up to 15!

Today's update brings 15 spooky new Adventure Variants (and some special rewards) to Idle Champions of the Forgotten Realms across six campaigns, including Grand Tour of the Sword Coast, Baldur's Gate: Descent into Avernus, Icewind Dale: Rime of the Frostmaiden, The Wild Beyond the Witchlight, Spelljammer: Light of Xaryxis, and Turn of Fortune's Wheel.

Each of these campaigns will be receiving two new Adventure Variants, with Baldur's Gate: Descent into Avernus receiving five(!) new Adventure Variants including the capstone variant which has bonus rewards!

Read on to learn more!

A Grand Tour of the Sword Coast

The Sanctum of the Sword

Variant: Find a Wooden Stake

Fight your way across Tovag to recover the Sword of Kas as vampires try to stop you!
  • Only Champions with Melee base attacks can deal damage.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Complete Area 575

Get Back In The Castle

Variant: Kas the Betrayer

Reclaim the Hand of Vecna and impress Kas enough to claim a new look!
  • You must have Kas unlocked.
  • Kas starts in the formation.
  • Every 100 areas, all Champions are removed (other than Kas) and can't be used again during this adventure.
  • Champions can't be removed from the formation once they have been added.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 575
    • Additional Reward: Unlocks the Classic Kas skin

Baldur's Gate: Descent into Avernus

The Bleeding Citadel

Variant: Strong and Healthy

Climb the stinking scab and enter the Bleeding Citadel while facing foes hungry for blood.
  • You may only use Champions with a STR and CON of 14+.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Undead monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
  • Complete Area 650

Idyllglen

Variant: A Rider's Time to Shine

Relive history while taking on devilish foes with Champions on the straight and narrow path.
  • You may only use Champions that are either Good or Lawful.
  • 1-2 Spined Devils attack with each wave. They don't drop gold nor count towards quest progress.
  • Devil monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
  • Complete Area 675

The Battle of High Hall Tower

Variant: The Pumpkins from High Hall Tower

Return to Elturel for the final battle, facing the worst pumpkins that Avernus has to offer.
  • Two Pumpkin Sprouts join the formation.
  • Every 5 seconds, a thrown pumpkin hits a random Champion in the formation, requiring a DEX save or their next attack is delayed by 5 seconds.
  • Complete Area 700

Elturel's Last Stand

Variant: Lulu's Last Stand

Face off against Archduke Zariel of Avernus with a Hollyphant friend.
  • Lulu the Hollyphant joins the formation. Only Champions adjacent to Lulu can deal damage.
  • You may only use Champions with a STR of 10+ and a CHA of 13+.
  • Complete Area 675

Elturel's Last Stand

Variant: Reya's Last Stand

Face off against Archduke Zariel of Avernus with Reya!
  • Must have completed all other Baldur's Gate: Descent into Avernus adventures and variants.
  • Every 25 areas, a random champion with the lowest Dexterity will be sucked into a portal and removed from the formation. They cannot be added back for the duration of the adventure.
  • Reya starts in the formation. She can be moved, but not removed. (She also can't be sucked into a portal.)
  • You may only use Champions that are either Good or Lawful.
  • Champions can't be removed from the formation once they have been added.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 725
    • Additional Rewards:
      • 5 Modron chests
      • An exclusive feat for Reya which allows her to be used in any Descent into Avernus Patron adventure or variant.
      • 1,250 Corrupted Gems.

Icewind Dale: Rime of the Frostmaiden

Tekeli-li's Hunt

Variant: Run Away!

Continue to explore the Caves of Hunger, with a bunch of mad vampire gnolls on your tail.
  • You may only use Champions with a DEX of 18 or higher.
  • 1-2 Gnoll Vampires attack with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 625

The Rite of the Arcane Octad

Variant: Eight for the Octad

Explore the ancient city of Ythryn with a Champion of OUR choice!
  • A random Champion from seat 8 is immediately unlocked, added to the formation, and can't be removed.
  • Champions from the first four bench seats cannot be used.
  • Professor Orb and Aspix start in the formation. They just get in the way.
  • Complete Area 650

The Wild Beyond the Witchlight

The Court of Storms

Variant: Forever Wounded

Enter the Palace of Heart's Desire and face those hungry for blood.
  • Enemy speed is increased by 300%.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Complete Area 1050

Beware the Jabberwock

Variant: Snicker-Snack

The Jabberwock is ready for a brawl. Time to hack, snicker-snack!
  • You may only use Champions with a melee base attack.
  • Champions' critical hit chances get a +20% additive bonus and critical damage get a 1000% multiplicative bonus.
  • Complete Area 1100

Light of Xaryxis

To Infinity's and Beyond

Variant: You're My Favorite Fighter

Travel to the tavern of Infinity's with your favorite deputies.
  • You may only use Fighter Champions.
  • 1-2 constructs that are confused as Toys attack with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 850

The Jungles of Doomspace

Variant: Night Knight

Explore the jungles of Aruun with those tough enough to survive being eaten by a Tarrasque!
  • You may only use Tanking Champions.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Complete Area 900

Turn of Fortune's Wheel

Fast Food

Variant: Necessary Evil

Elude the Harmonium Peacekeepers with a group of professional evil doers!
  • You may only use Evil Champions.
  • 1-2 additional Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.
  • When a Champion is defeated, they are captured by the guard, removed from the formation and can't be used for the rest of the adventure.
  • Complete Area 550

The Fortune's Wheel

Variant: Fortune's Folly

The Champions deal with the chaos of the Fortune's Wheel casino with their own chaotic good luck!
  • You may only use Chaotic Good Champions.
  • Morte joins the formation. Champions adjacent to Morte don't deal damage.
  • Complete Area 600

We Want YOUR Feedback

We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:
October 23rd
Vecna: Eve of Ruin, Part 4 & Emergence 
Posted in Idle Champions.

After venturing deep into The Mournland of Eberron to secure a third piece of the Rod of Seven Parts, the Champions are moving on to another dangerous destination: Barovia, the domain of Count Strahd von Zarovich.

The next piece of the Rod of Seven Parts is held inside the Village of Barovia within a magically sealed manor. Unfortunately for the Champions, this domain of dread has a Darklord who takes keen interest in visitors...

For the next Vecna: Eve of Ruin adventures, the Champions will venture into Barovia's infamous Death House.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, A Cause for Kas and The Ruined Colossus, in order to access these new adventures.

Campaign: Vecna: Eve of Ruin

Death House

Make your way to Barovia to find the next piece of the Rod of Seven Parts.

    Variant

    Above Average - Make your way to Barovia to find the next piece of the Rod of Seven Parts while fighting Strahd's allies!
    • You may only use Champions with all ability scores at 11 or higher.
    • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
    • Complete Area 750

Sacrifice

Survive the night in Strahd's twisted nightmare… If you dare!

    Variant

    Oh, the Humanity! - Survive the night with only humans in Strahd's twisted nightmare… If you dare!
    • You may only use Human Champions.
    • A random Champion takes damage equal to a percentage of their max health every second (in real time). The percentage starts at 10% and increases by 10% (additively) every 100 areas. Damage does not trigger for the first 5 (real time) seconds in every area.
    • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
    • Complete Area 800


Vampire Emergence

Our Spooky October continues with the Vampire Emergence! Vampire Spawn have made their way into Idle Champions and are chomping at the bit to take you down! Defeat Vampires in any Free Play to collect Corrupted Gems that can be used in the Thayan Enclave section of the in-game shop! The Vampire Emergence starts today and runs through Friday, November 1st.

Dungeons & Dragons Planescape Emergence

New Items Added to the Thayan Enclave!

  • Golden Epics
    • Kas Slot 3 - Eye of Vecna (20,000 Corrupted Gems)
    • Commodore Krux Slot 2 - Muskets of Precision (20,000 Corrupted Gems)
  • Feats
    • Briv - Strategic Stride (10,000 Corrupted Gems)
    • Ellywick - Gem (10,000 Corrupted Gems)
    • Nahara - Make Undead (10,000 Corrupted Gems)
    • Voronika - Prodigal Leader (10,000 Corrupted Gems)
    • Widdle - Make Undead (10,000 Corrupted Gems)
  • Skins
    • Nosferatu Widdle (10,000 Corrupted Gems)
    • Vampire Nahara (10,000 Corrupted Gems)
  • Chests
    • Unlimited Vampire Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Briv, Commodore Krux, Ellywick, Kas, Nahara, Voronika, and Widdle
    • 8x Gold Supply Chests (2,500 Corrupted Gems each)
    • 8x Modron Component Chests (2,500 Corrupted Gems each)
  • Buffs
    • 10x Marvelous Support Pigments (7,000 Corrupted Gems each)


We Want YOUR Feedback

We would love to hear about your experiences in Barovia! Your feedback is important to the future of Idle Champions, and we would love to have you join our community on one of our official platforms:

October 4th
2024 Champion Spotlight: Voronika 
Posted in Idle Champions.

    A young Eladrin woman, raised to be the Queen of Koshmarr, what was meant to be an idyllic life took a dark turn on the night of her wedding. Pulled into the machinations of greater powers, she found herself in Mordent, now one of the many wandering ghosts. A person of great interest both to Azalin Rex and Strahd, she sought to negotiate her freedom from these dread domains. Her longtime companions and their newfound friends wanted the same and imbued her soul into Desmond’s sword. As they traveled in search of returning her soul to her body, Voronika took matters into her own hands and used the Crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika and soon she discovered herself a new darklord in her domain of Koshmarr.
Voronika has received a significant rework to help streamline and simplify her overall design. For details about Voronika's updated design, read on...

Voronika

Voronika
NAME
1
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female (she/her)
GENDER
31
AGE
Chaotic Evil
ALIGNMENT
5
OVERWHELM
Elf (Eladrin)
SPECIES
Druid
CLASS
Support
ROLES
Black Dice Society
AFFILIATION
10
STR
18
DEX
18
CON
12
INT
23
WIS
17
CHA
98
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until October 9th, 2027)

Abilities

Basic Attack

  • Produce Flame (magic) - Voronika creates a flame in her hand which she fires at a random enemy. If Voronika has achieved her Darklord form, the target is lit on fire and takes 1 second of BUD damage every second for 5 seconds.

Passive Abilities

  • Wed, then Undead - After being killed on her wedding night, Voronika became a ghost. The following rules apply:
    • Voronika can be attacked like normal and she can be "killed", at which point it stops granting all effects like any dead Champion would.
    • Voronika counts as "undead" for the purposes of effects that care about dead Champions (Desmond), but "alive" for all other purposes. She still counts as undead even after reaching her Darklord form.

Formation Abilities

  • Puppet Master - Voronika claims the BUD-setting Champion as her Puppet. The damage of her chosen Puppet is increased by 100%. Voronika only changes her Puppet if a different Champion is the BUD-setting Champion for more than 30 seconds in a row. Voronika's Puppet gains the Black Dice Society affiliation.
  • Calculating Guidance - Voronika increases the damage of all Champions in one column in front of her by 100%. Voronika's key allies are members of the Black Dice Society. The effect of this ability is increased by 100% for each key ally in the formation. This stacks additively until Voronika completes her Search for the Crown, when it changes to stack multiplicatively.
  • Search for the Crown - Voronika's search for the Crown of the Raven Queen requires her to complete 3 goals. When Voronika completes all 3 goals, she acquires the crown, transforms into her Darklord Form, unlocks her ultimate attack, and improves her base attack. Her goals include:
    • Voronika reaches level 750
    • Use 50 Ultimate Attacks with other Champions
    • One additional goal unlocked by her first Specialization choice.
  • Speed Run - The effect of Puppet Master is increased by 10,000%. This value multiplicatively decreases by 10% five minutes after the adventure starts and decreases by another 10% for every minute after that, but doesn't decrease after Voronika has completed her Search for the Crown.
  • Ultimate Power - Voronika increases the effect of Calculating Guidance by 0.1% for each use of an Ultimate while she is in the formation, stacking multiplicatively. Caps at 100,000 stacks. These stacks persist until reset.

Specializations A

  • Embrace Evil - For the third Quest for the Crown goal, Calculating Guidance's key allies must kill 2,500 enemies. The key allies for Calculating Guidance now also include Champions who have the Evil alignment.
  • Hunt The Favored - For the third Quest for the Crown goal, you must kill 500 enemies who are the Favored Foe of any Champion in the formation. The key allies for Calculating Guidance now also include Champions who have a Favored Foe.
  • Weaken The Fools - For the third Quest for the Crown goal, you must apply 1750 Debuffs to enemies. The key allies for Calculating Guidance now also include Champions who have the Debuff role.

Specializations B

  • Battle Magic - Voronika's Puppet additionally casts an explosive magic missile at a random target after each attack which deals 1000% of their normal damage to all enemies in a small area.
  • Powerful Focus - Voronika's Puppet has all of their incoming positional damage effects increased by 75%, and their basic attack now knocks back any enemies it hits a short distance.
  • Strike First, Strike Hard - Voronika's Puppet attacks 1.0 seconds faster and their damage is increased by 150% for each Champion adjacent to them, stacking multiplicatively.

Ultimate Ability

  • Horrifying Visage - Voronika moves in front of the party, magically pushing back all monsters a short distance, especially the ones in front. All enemies take ultimate damage, and then all surviving enemies deal 90% less damage for 30 seconds. In addition, the boss/enemy enrage timer fills 200% slower for 30 seconds.

Equipment

Global DPS buff
SLOT 1
Puppet Master buff
SLOT 2
Calculating Guidance buff
SLOT 3
Ultimate Power buff
SLOT 4
Speed Run buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Explorer of Nightmares
    Increases the effect of Voronika's Puppet Master ability by 20%
  • A Finger on the Scale
    Increases the effect of Voronika's Calculating Guidance ability by 20%
  • Dreamscape Walk
    Increases the effect of Voronika's Speed Run ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Koshmarr's Embrace
    Increases the effect of Voronika's Puppet Master ability by 40%
  • Shaped By My Will
    Increases the effect of Voronika's Calculating Guidance ability by 40%
  • Nightmarish Sprint
    Increases the effect of Voronika's Speed Run ability by 40%
  • Strength of Will
    Increases the effect of Voronika's Ultimate Power ability by 40%
  • Skilled Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 40%
  • Keen Mind
    Increases the Intelligence score of Voronika by 1
Epic
  • Calculated Movements
    Increases the base effect of Speed Run by 900%, increases the reduction to 20%, and the effect amount starts reducing at 1 minute.
    Available in the new Vampire Hunter Voronika Theme Pack or for 50,000 Gems.
  • Master Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 80%
    Unlockable as an Event Reward
  • Kindred Allies
    Adds Elves to Calculating Guidance's key allies.
    Unlockable as an Event Reward
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Dark Lady
    Increases the effect of Voronika's Calculating Guidance ability by 80%
  • Extended Support
    Changes Calculating Guidance to target the next two columns.
  • Unlimited Potential
    Increases the effect of Voronika's Ultimate Power ability by 80%

We Want YOUR Feedback

What do you think about Voronika's rework? Will you find a place for this Darklord of Koshmarr in your formations?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



October 2nd
Idle Champions: Liar's Night 8 
Posted in Idle Champions.

    The Champions are celebrating together at a Liar's Night party at the Wayside Inn when suddenly a masked pickpocket crashes the festivities, stealing magical items and escaping into the night...

Liar's Night has returned to Idle Champions, and this year players can look forward to two Darklords as Featured Champions: the legendary vampire and Darklord of Tovag, Kas, and the dreaded Darklord of Koshmarr, Voronika.

The latest New Champion, Kas, launches with Liar's Night today, while Voronika's Rebalance will launch in one week on Wednesday, October 9th. For more information about Liar's Night 8, read on...

Featured Champions

Kas

    Once the Lieutenant of Vecna, Kas betrayed his former master in a fight resulting in the dreaded artifacts, the Hand and Eye of Vecna. Kas is a vampire, legendary swordfighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.

Learn more about Kas in his Champion Spotlight. Kas arrives today with the launch of Liar's Night!

Voronika

A young Eladrin woman, raised to be the Queen of Koshmarr, what was meant to be an idyllic life took a dark turn on the night of her wedding. Pulled into the machinations of greater powers, she found herself in Mordent, now one of the many wandering ghosts. A person of great interest both to Azalin Rex and Strahd, she sought to negotiate her freedom from these dread domains. Her longtime companions and their newfound friends wanted the same and imbued her soul into Desmond’s sword. As they traveled in search of returning her soul to her body, Voronika took matters into her own hands and used the crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika and soon she discovered herself a new darklord in her domain of Koshmarr.

Learn about Voronika's upcoming rebalance in her 2024 Champion Spotlight launching on Friday, October 4th. The Voronika Rebalance arrives on Wednesday, October 9th at the beginning of Liar's Night Week 2!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Ezmerelda
SEAT 1
Thellora
SEAT 1
Donaar
SEAT 2
Brig
SEAT 3
Kent
SEAT 4
Krond
SEAT 6
Astarion
SEAT 10
Avren
SEAT 11
Dob
SEAT 12

Event Augments

  • Boon Enhancements: An additional boon buff at each level increases gems dropped from bosses.
  • Auto-Equip: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Auto-Blacksmith: Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Worth The Wait: Rebalanced Champion Voronika releases at the start of week two of this event. Completing her tier 2+ variants awards double chests!
You can check out which Augments are active at any time by mousing over the Event Banner.

We Want YOUR Feedback

We want to hear about your experiences in Idle Champions! What do you think about Kas? Are you excited for the legendary vampire to come to the game? Your participation and feedback are invaluable, and we would love to have you join our community on one of our official platforms: