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July 26th
Idle Champion Spotlight: Wren 
Posted in Idle Champions.

"It's nice at least knowing this is me. A form of me at least. I just can't stop thinking about who they were and where they've been. I just hope I'm doing this new form justice."

Getting a second chance at life is usually a rare gift, but what if you have to re-learn who you are every time? Will you make the same decisions, or try something new? Wren was faced with remaking herself again and again, and now uses all of the skills she has gained from coming back to life as a glitched Champion to become a new kind of hero!

I. Wren

Dungeons & Dragons Wren

    Wren woke up in the Mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!
Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick will show up in seat 3 next to Nayeli.

Check out our Champion Spotlight Video embedded below for a quick overview of Wren's abilities, and read on to get all of the details!

II. Wren's Stats

Race: Dwarf / Tabaxi / Warforged Alignment: Neutral Good
Gender: Female Pronouns: She/Her
Age: 31 Affiliation: None Class: Monk / Barbarian / Sorcerer

STR: 14 DEX: 12 CON: 14
INT: 13 WIS: 13 CHA: 13

Role: Support / DPS / Tanking / Debuff

Eligible for Patrons: Mirt, Vajra, Strahd, Zariel, Elminster (until July 31st, 2027)

Seat: 3 (Nayeli)


III. Wren's Abilities

Basic Attack - Wren has three different base attacks depending on her chosen glitch form. Unarmed Strike is her default first attack.

  • Unarmed Strike (Dwarf Monk melee attack) - Wren attacks the most damaged enemy for one hit.
  • Unarmed Strike (Tabaxi Barbarian melee attack) - Wren attacks the closest enemy for one hit.
  • Unarmed Strike (Warforged Sorcerer magic attack) - Wren blasts the enemy with the most health for one hit.

Passive Abilities

  • Slightly Glitched - Wren always counts as all her Glitch forms, regardless of the form she has chosen for the current adventure. She can also be used in any Turn of Fortune's Wheel adventure or variant, regardless of any restrictions.

Formation Abilities

  • Hero's Call - Wren increases the damage of all Champions in her column (including herself) and the column behind her by 100%.
  • Instability - All three of Wren's glitch forms yearn to be utilized. For each area completed, all three forms gain a yearning stack, which generally persists between adventures. Wren's chosen form buffs her Hero's Call by 100% for each yearning stack for her chosen form, stacking additively. Yearning stacks for any glitch form she has specialized in during your current adventure are set to zero at the end of the adventure, or if she is swapped into another party.
  • Incarnation's Class - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Monk's Tenacity - Wren increases her damage by 1000%.
    • Barbarian (tanking): Barbarian's Resilience - Wren increases her health by 200% and then further increases her health by 75% (multiplicatively) for every 50 areas completed in the current adventure, up to area 600.
    • Sorcerer (debuff): Sorcerer's Flames - Enemies damaged by Wren catch fire and take 100% more damage from subsequent Champion attacks.
  • Glitch Trick - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Flurry of Blows - When Wren defeats an enemy, her base attack cooldown immediately recharges.
    • Barbarian (tanking): Battle Cry - Wren increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.
    • Sorcerer (debuff): Stunning Blast - Wren's base attack Stuns enemies for 5 seconds.
  • Experienced Incarnation - Wren increases the effect of Hero's Call by 100% for each Turn of Fortune's Wheel adventure, variant, or patron variant completed, stacking multiplicatively.

Specializations

  • Glitch Form: Dwarf Monk (DPS) - Wren remains in her dwarf monk form, unlocks the Astral Self Form ultimate, and focuses on her DPS role. She also gains +4 DEX and +4 WIS.
  • Glitch Form: Tabaxi Barbarian (tanking) - Wren takes on the form of a Tabaxi Barbarian. She unlocks the Colossal Rage ultimate, the Battleaxe base attack, gains 20 overwhelm, and focuses on her tanking role. She also gains +4 STR and +4 CON.
  • Glitch Form: Warforged Sorcerer (debuff) - Wren takes on the form of a Warforged Sorcerer. She unlocks the Time Stop ultimate, the Fire Bolt base attack, and focuses on her debuff role. She also gains +4 INT and +4 CHA.

Ultimate Ability - Wren has three different ultimate attacks depending on her chosen glitch form.

  • Astral Self Form (Dwarf Monk melee ultimate) - Wren manifests her astral form for 15 seconds. For the duration, when she attacks, she deals 1 hit to all nearby enemies (including her initial target) for ultimate damage.
  • Colossal Rage (Tabaxi Barbarian melee ultimate) - Wren grows in size for 15 seconds. For the duration, all enemies target her if possible, she takes 50% less damage from all attacks, and her attacks deal ultimate damage.
  • Time Stop (Warforged Sorcerer magic ultimate) - All enemies are frozen in time for 15 seconds. Enemies still spawn, but freeze for the rest of the duration when they finish spawning. Heroes deal 400% more damage to frozen enemies.


IV. Wren's Epic Equipment



Slot 1: Global DPS
Slot 2: Hero's Call
Slot 3: Instability
Slot 4: Incarnation's Class
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown

V. Wren's Achievement and Unlocking Information

Achievement:

  • It's a Bird, It's a Plane, It's... - Trigger Wren's Flurry of Blows 10,000 times, have her grow in size 100 times, and have her light 10,000 enemies on fire.

How To Unlock Wren:

Wren is an Evergreen Champion who is unlocked by playing through the Turn of Fortune's Wheel campaign. As you proceed through the campaign you will arrive at the adventure Titan on the Town. When you reach this point, follow these steps:
  • Complete the adventure Titan on the Town. This will unlock the first adventure variant Clockwise Through the Great Wheel.
  • Complete the adventure variant Clockwise Through the Great Wheel and the second adventure variant will be unlocked, Twice Through the Great Wheel.
  • Complete the adventure variant Twice Through the Great Wheel and one of the rewards for completion will be the unlock for Wren.

VI. Conclusion

What is your favorite Wren glitch form? Let us know in one of the many places we hang out:
July 24th
Turn of Fortune's Wheel Part 6 & An Emergence! 
Posted in Idle Champions.

This week, the Turn of Fortune's Wheel campaign continues, and denizens of Sigil invade the Sword Coast in the Planescape Emergence! Fight your way through familiar dreams in Soul's Mirage and help an empyrean face her troubles in Titan on the Town. After that, put your formations to the test with new Adventure Variants!

Read on to learn more about these adventures, and scroll below to find info on the Planescape Emergence and the updates to the Thayan Enclave Shop!

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Witch and The Wyrmling and Inversion, in order to access these new adventures.

Dungeons & Dragons Turn of Fortune's Wheel Variants

Soul's Mirage

Fight your way through familiar dreams and discover the truth of who Wren was.

Dungeons & Dragons The Soul's Mirage

The Champions find themselves in a place they do not know fighting foes they do not recognize. Soon, they find themselves back in the Walking Castle - but was it all really just a dream? Before too long they are locked inside another dream and learn of a man named Somnus, who claims to be guiding them through memories they do not remember. But, can Somnus be trusted? And what happens if they die in a dream? Find out in Soul's Mirage!

    Variant

    Dessert in the Desert - Get lost in the desert, and encounter some interesting dreams from your past.
    • You may only use Good Champions.
    • Every 5 seconds, a scoop of ice cream hits a random Champion, stunning them for 10 seconds.
    • Complete area 850

Titan on the Town

The Champions must hunt down Sylvania's moving gate through a sea of chaotic celebrations.

Dungeons & Dragons Green Slaad

The Champions arrive in Sylvania - a gate-town full of constant parties and celebrations. They quickly learn that the gate they seek is constantly moving locations within Sylvania, and if they want to find it, they'll need to do something for the people in charge first. They are charged with tracking down an empyrean named Kopoah - who is causing problems at every party she goes to because of a bad day she is having. It is up to the Champions to find Kopoah, help her work through her problems, and bring good spirits back to the celebrations of Sylvania.

    Variant

    Clockwise Through the Great Wheel - The Champions must hunt down Sylvania's moving gate with heroes of every alignment!
    • This variant will not be available for Mirt
    • You may only use Neutral Champions and Champions of the alignment(s) specified below.
    • For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.
    • Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.
    • Champions can't otherwise be removed from the formation once they've been added.
    • Complete area 900

Planescape Emergence

Denizens from Sigil are finding their way onto the material plane and wreaking havoc! Harmonium Peacekeepers are arresting people in the streets, Heralds of Dust are trying to take charge of graveyards, and Cakers are trying to turn anyone and everyone into baked goods!

The Planescape Emergence starts today and runs through Friday, August 2nd at Noon PDT.

Dungeons & Dragons Planescape Emergence

New Items Added to the Thayan Enclave!

  • Two Golden Epics
    • Aeon Slot 3 - Bigby's Beneficent Bracelet (20,000 Corrupted Gems)
    • Ulkoria Slot 2 - Volo's Guide to the Weave (20,000 Corrupted Gems)
  • Four Feats
    • Valentine - Air Genasi Glitch (10,000 Corrupted Gems)
    • Duke Ravengard - Heart of Battle (10,000 Corrupted Gems)
    • Umberto - Woken the Hive (10,000 Corrupted Gems)
    • Ulkoria - Better Every Day (10,000 Corrupted Gems)
  • Two Skins
    • Tabaxi Glitch Shandie (10,000 Corrupted Gems)
    • Secret Agent Maan Hew Maan (10,000 Corrupted Gems)
  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)
  • 8x Modron Component Chests (2,500 Corrupted Gems)
  • 8x Supply Chests (2,500 Corrupted Gems)
  • Unlimited Planescape Emergence Chests (2,500 Corrupted Gems)
    • Contains gear for: Aeon, Duke Ravengard, Hew Maan, Shandie, Ulkoria, Umberto, and Valentine.

  • We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
    July 12th
    BW2: Summer Carnival Event 2024 Edition 
    Posted in Bush Whacker 2.

    Summer Carnival Event 2024

    The Carnival has returned to town! Get ready to play some games, help some Bushwhackian residents and win carnival tokens which you can exchange for cool prizes at the Carnival Event Vendor!

    The Carnival Games

    A staple of any summer carnival or fair, are those devilish carnival games. There are four different games which will unlock over the course of the event and they include "Balloon Popper," "Whack-A-Mole," "Baseball Throw," and "Duck Shoot." Don't worry, there's no skill involved with these games, you play them automatically when you interact with them.

    - It costs 4 carnival tickets to play each game, and you can whack those tickets out of the bushes, or purchase them from Timmy in the Event area for Bush Bucks (30 Salvaged Tickets for 30 Bush Bucks)

    - You receive Carnival Tokens based on how well you do. Now, we're not saying they're rigged in the Carnival's favour or anything, but you'll definitely want to ask your friends to help you rig these games to help you!

    To get started, the Balloon Popper game is unlocked! As well, it seems William needs your help to satisfy his sweet-tooth!

    A Teleporter to Somewhere...

    The Pandaclaw was wandering around here somewhere....build the teleporter and complete all the quests and get your very own!

    The Dunk Tank

    The dunk tank returns! Can you dunk all 8 helpless Bushwhackian residents? NPCs you haven't dunked yet will have a yellow exclamation mark above their heads, to let you know you still need to send them plunging into the icy waters of the tank! It'll help them all cool off. Plus, the tank is always in need of cleaning, so try to keep up with Katherine's daily Dunk Tank Cleaning quests!

    Clowning Around

    Peat Bog, Pete the Carney's brother has some tasks for you to help him put on a show!

    Testing Your Power

    And how are your Power collection skills? Are you strong enough to win all the bonus prizes? There are 7 strength settings to beat, unlocking as the event goes on as Strong-Whacker Sabine continuously tries to increase the difficulty of her Strong-Whacker Strength Machine Game.

    A Fortune Told

    Baba Pythia's seen the future, and it's of you helping her set up a fortune telling booth at the event!

    VIP Rewards!

    Active VIP members can claim unique rewards based on their event progress! If you don't have an active membership, you have the entire event to consider becoming one! You can earn and claim these rewards until the end of the event.

    New for 2024

    This year's update includes:

    - new tier 4 and 5 VIP rewards!
    - new costume items in the store!
    - new ranch items in the store!
    - new pet packs!
    - new mount packs!
    - new 2024 holiday 100% reward!
    - new epic pandaclaw skin!
    - new challenging quest!

    Holiday Trees

    If you can complete the event, you'll earn this awesome 100% reward: The Carnival Tree! Collect them all!

    A new Pandaclaw Skin!

    Once you complete the teleporter quest line and capture a Pandaclaw, Taban the Teleporter Engineer will offer to transmogrify your Pandaclaw companions, changing their appearance, with science! There are now SEVEN Pandaclaw skins to choose from, each yielding a type of pet DNA.

    Big Top Blow Out!

    A menagerie of circus critters have escaped the big top, and the shady guy wants to know what they were hiding in there! Help him get the details in this challenging new quest.

    And more!

    And there's some minor fixes and improvements which you can check out on the Release Notes, which are linked at the bottom of the page!

    Achievements

    -- POSSIBLE SPOILER ALERT
    There are up to TWENTY FIVE possible achievements that can be picked up during this Summer Carnival event, depending on your game history.

    Returning Achievements

    Step Right Up - Win a Prize Token gaming at the Carnival!
    We have a Winner - Win 8 Prize Tokens at once at the Carnival.
    Carnival Ace - Win 8 Prize Tokens at all 4 Carnival Games.
    Gotta Try 'Em All! - Play all four games offered at the Carnival!
    Big Time Bonus Buyer - Purchase 10 Bonus Prize Packs from the Carnival!
    Sweet Tooth - Help William satisfy his Sweet Tooth. Or not.
    Nostalgic Whacker - Repair the teleporter and fulfill your duty…
    Dunk-a-Thon! - Dunk all eight unique Carnival Event dunk-ees!
    Scuba Dunk - Dunk yourself while wearing a hefty diving helmet. (Helmet is found from fishing in the Windy Crest fishing hole.)
    Daredevil Darer - Make Peat Bog risk his life for entertainment 5 extra times. Dunking Devs! - Dunk the four developer Carnival Event dunk-ees!

    New Achievements

    Funhouse Frippery - Purchase all the 2024 Carnival Event items.*

    Retired Achievements

    We have 13 achievements from previous years, which may be earnable by spending some Bush Bucks, if a player was not present during the initial year:

    Carnival Customization - Buy all 6 player items from the 2012 Carnival
    Party at My Place - Buy all 6 house items from the 2012 Carnival!
    Carnival Collector - Purchase all of the 2013 Carnival event items.
    Carnival Connoisseur - Buy all the 2014 Carnival event items.
    Carni-Value! - Purchase all the 2015 Carnival Event items.
    Carnival Compulsion - Purchase all the 2016 Carnival Event items.
    Cashed Carnival - Purchase all the 2017 Carnival Event items.
    Prized Prizes - Purchase all the 2018 Carnival Event items.
    Prize Proprietor - Purchase all the 2019 Carnival Event items.
    Material Menagerie - Purchase all the 2020 Carnival Event items.
    Hippodrome Haggler - Purchase all the 2021 Carnival Event items.
    Amateur Amphitheater - Purchase all the 2022 Carnival Event items.
    Carny Chique - Purchase all the 2023 Carnival Event items.
    * The Mini Golf Piece is NOT included in the Funhouse Frippery achievement, and therefore it is not required to purchase it.

    Mount Packs

    All new chariot mounts are available this weekend, from July 12th to 15th!

    The Chariot mount comes free with your first purchase of 100 Bush Bucks or more!

    The Circus Chariot and Underworld Chariot are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts leave a sparkling trail when you ride them!



    Pet Packs

    Three new pets can be picked up July 19th to 22nd in Pet Packs bursting with goodies! Want them all? Grab them all for less in the bundle! From left-to-right they are the Leafy Lion Cub, Circus Teddy, and Circus Turtle!


    Get Ready!

    Post your carnival schemes on the forums!

    The event will run until Friday July 26th at Noon PDT!

    Check out the Release Notes here!

    Frequently Asked Questions

    • When will the last quest unlock?
      All quests will be unlocked by the 10th day of the event.

    • Where can I buy Last Year's items?
      There are two vendors. The one in the tent has this year's items. The other is the one with the party hat and will have all previous year items for Bush Bucks.

    • What contributes to my 100% progress?
      You need 200 plays of any combo of the games to get 100%. Just whack up tickets to play the games, and turn in quests to get tickets as well.

    • Why do I want to ask friends for help?
      It helps you rig the game and improve your chances of getting 8 tokens.

    • Do I have to do the achievements?
      No. Completing the goals for the achievements is totally optional. You get either a large energy pack or a title for your character from them, no event progress.

    • Where can I see all the achievements available and how to get them?
      Either on the holiday dialog, the achievements dialog, or on the blog.

    • Where can I see progress on the Dunking Achievement?
      Click on the inventory icon and then click on the Achievements list (gold star). Look for the ones listed above in that list.

    June 28th
    Idle Champion Spotlight: Aeon 
    Posted in Idle Champions.

    Mastery required skill, and skill required patience and training. Whenever she would spend time working on an invention or deceiving folks in the local tavern, she thought of it as praying at the Temple of Knowledge. And she was a frequent attendant.

    It's impossible to ignore this grinning goliath with extravagant style. Aeon's performances are dazzling, and her conversations are filled with wit and charm. But her true genius is what she accomplishes behind the scenes, gathering a wealth of knowledge and secrets all while deceiving her patrons with distracting displays!

    I. Aeon

    Dungeons & Dragons Aeon created by B Dave Walters

      Aeon, a Goliath of exceptional intellect and charm, masterfully intertwines her skills as an Artillerist Artificer and Bard of the College of Whispers. Operating under the guise of a master tinkerer, she is, in truth, a cunning spy and manipulative puppet master. Aeon owns the renowned Greenhow, a unique tavern where patrons are served by her intricate automata, while she sells mechanical devices and curios embedded with Sending Stones and other surveillance tools; her ‘gifts’ have managed to make their way into some of the most powerful homes in the North Ward of Waterdeep. Her strategy is brilliantly deceptive; she portrays herself as a flamboyant performer and entertainer, so vivid and engaging that none suspect her of orchestrating a grand network of espionage, controlling events from the shadows.
    Aeon is a Support and Debuff Champion who infiltrates the inner circle of one Patron each week to become eligible for all their adventures. She was created by B. Dave Walters, who the Idle Champions community already knows as the DM for many of our Idle Champions Presents livestreams and the creator behind Freely! He is also a published writer for comic books, graphic novels, and screenplays as well as a lead developer on many major TTRPGs. We're thrilled to bring another one of his characters into our formations!

    Check out our Champion Spotlight Video embedded below for a quick overview of Aeon's abilities, and read on to get all of the details!

    II. Aeon's Stats

    Race: Goliath Alignment: Lawful Evil
    Gender: Female Pronouns: She/Her
    Age: 32 Affiliation: None Class: Artificer/Bard

    STR: 10 DEX: 10 CON: 12
    INT: 20 WIS: 14 CHA: 18

    Role: Support, Debuff

    Eligible for Patrons: Mirt, Strahd, Zariel, Elminster (until July 3rd, 2027)

    Seat: 10 (Tyril)


    Dungeons & Dragons Aeon

    III. Aeon's Abilities

    Basic Attack

    • Cane Wand - Aeon fires an energy bolt from her cane at the closest enemy for one hit.

    Passive Abilities

    • Network of Espionage - Every week, Aeon targets one Patron for infiltration. Aeon can be used in any Patron adventure or variant for her current Patron target, even if she would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • Inner Circle - Aeon increases the damage of adjacent Champions by 100% for each Champion in the formation that is eligible for the Patron she is infiltrating this week, stacking multiplicatively.
    • Uncover Weakness - Each enemy that Aeon damages gains a Stolen Secrets stack. Enemies with a Stolen Secrets stack take 100% more damage from all sources, stacking multiplicatively up to 5 times.
    • Challenge Accepted - Aeon increases the effect of Inner Circle by 100% for each completed Patron challenge for her current Patron target, stacking multiplicatively.

    Specializations

    First Specialization

    • Immediate Infiltration - Increase the effect of Inner Circle by 100% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 10 times per area and resetting when changing areas.
    • Play the Long Game - Increase the effect of Inner Circle by 0.1% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 1,000,000 times and persisting until you reset the adventure.

    Second Specialization

    • Artificer's Arsenal - Cane Wand can now pierce through the targeted enemy, dealing one hit to all enemies in a line. Additionally, it deals 5 seconds of BUD-based damage to all enemies it hits.
    • Spy Network - Inner Circle now affects all Champions within two slots of Aeon and its pre-stack effect is increased by 75%.
    • Powerful Patronage - Increase the pre-stack effect of Challenge Accepted by 150% while on a Patron variant for the week's chosen Patron.

    Ultimate Ability

    • Deuce - Aeon's mechanical monkey Deuce fires a barrage at all enemies, dealing one ultimate hit to each one and knocking them back a short distance.


    IV. Aeon's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Inner Circle
    Slot 3: Uncover Weakness
    Slot 4: Challenge Accepted
    Slot 5: Immediate Infiltration and Play the Long Game
    Slot 6: Ultimate Attack Cooldown

    V. Aeon's Achievement and Adventure Variants

    Achievement:

    • Scheming Strategist - Gain 10,000 stacks of Stolen Secrets with Aeon's Uncover Weakness ability. (Accumulates over multiple adventures.)

    Adventure Variants:

    Mechanical Mayhem - Save Waterdeep from the chaos of a Founders' Day gone awry with Aeon!
    • Aeon starts in the formation. She can't be moved or removed.
    • 1-2 Iron Defenders spawn with each wave. They don't drop gold nor count towards quest progress.
    • Only Champions next to Aeon can deal damage.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Spy's Strategy - Save Waterdeep from the chaos of a Founders' Day gone awry with Champions that work with a particular Patron.
  • Aeon starts in the formation. She can't be moved or removed.
  • You may only use core Champions and/or Champions eligible for Aeon's current Patron.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

    Discovered Secrets - Save Waterdeep from the chaos of a Founders' Day gone awry with your best debuffers.
    • Aeon starts in the formation. She can't be moved or removed.
    • Only monsters that have a debuff can take damage.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    Has Aeon charmed or manipulated her way into your roster? Tell us what secrets she's found out about your formations:
  • June 27th
    Idle Champion Spotlight: Umberto Thornheart 
    Posted in Idle Champions.

    "I have solved more cases than you have years in this world, I have faced more villains than you could dream of, and I am here to find this murderer and stop them before they kill again.”

    When tragedy strikes and a mystery unfolds, there's no better investigator on the Sword Coast than Umberto Thornheart. He finds joy in detecting clues, and is an expert at solving even the most dastardly of puzzles!

    I. Umberto

    Dungeons & Dragons Umberto Created by Gail Somone

      Umberto Thornheart is the orphaned child of two infamous thieves, and saw his parents executed for their crimes. Rather than live on the streets, he was taken in by the very detective who arrested his parents, and eventually became a detective himself, hoping to protect the innocent and (perhaps) reform the guilty.

    Umberto Thornheart is a Tanking, Support, and Debuff Champion who employs his detective prowess to aid his allies. He was created by award-winning writer Gail Simone, who you may recognize from her work for DC, Marvel, WB, and many more! She has an extensive history crafting thrilling and emotional stories for a variety of comics, and we're thrilled to work with her to create this new Champion!

    Check out our Champion Spotlight Video embedded below for a quick overview of Umberto's abilities, and read on to get all of the details!

    II. Umberto's Stats

    Race: Human Alignment: Lawful Good
    Gender: Male Pronouns: He/Him
    Age: 42 Affiliation: None Class: Druid

    STR: 15 DEX: 9 CON: 16
    INT: 11 WIS: 17 CHA: 14

    Role: Tanking, Support, Debuff

    Eligible for Patrons: Mirt, Vajra, Zariel, Elminster (until July 3rd, 2027)

    Seat: 7 (Minsc)


    Dungeons & Dragons Umberto

    III. Umberto's Abilities

    Basic Attack

    Umberto has two attacks. A magic attack when he is in human form, and a Bear melee attack when he is in his ultimate Bear form.

    • Swarmstaff - Umberto magically unleashes a small swarm of angry bees at the nearest foe, dealing 1 hit. If Beehive Barrage is unlocked, this adds one swarming bee to the enemy after Umberto's damage is applied.
    • Bear Claw - Umberto moves up to the nearest foe and slashes them, dealing 1 ultimate hit.

    Formation Abilities

    • Detective's Entourage - Umberto increases the damage of all Champions in the two columns behind him by 100%.
    • Beehive Barrage - Every second, Umberto's staff spawns a swarming bee, which buzzes around the staff, up to a maximum of 10 swarming bees. When an enemy attacks Umberto, he unleashes a swarming bee from the staff (if one exists) onto that enemy. When an enemy with one or more swarming bees is hit by any Champion, all their bees stings them, dealing 1 second of BUD-based damage for each bee. A maximum of 5 swarming bees can swarm a single enemy. Bees persist until the enemy is defeated, or until Umberto is removed from the formation.
    • Ongoing Investigation - Pick an Investigation to pursue. Umberto gains stacks of Clue, and can start another Investigation after the Investigation concludes. Each Clue stack increases Detective's Entourage by 50%, stacking multiplicatively. Caps at 100 stacks. Once you are capped, additional Investigations are not offered. Clue stacks persist between areas and reset when the adventure ends.
      • Rapid Reconnaissance: 2 hour duration, 10 stacks are awarded right away, but all but 1 are removed when the investigation ends (1 total)
      • Steadfast Search: 8 hour duration, 1 stack awarded after every 2 hours, plus 2 stacks when the investigation ends (6 total)
      • Thorough Inquiry: 24 hour duration, 1 stack awarded after every 3 hours, plus 16 stacks when the investigation ends (24 total)
    • Protective Presence - Umberto increases the health of all other Champions by 25% of his max health, and any healing effect on those Champions is increased by 25%.

    Specializations

    First Specialization

    • Law's Alliance - Umberto increases the effect of Detective's Entourage by 125% for each Lawful Champion in the formation, stacking multiplicatively.
    • Family of Orphans - Umberto increases the effect of Detective's Entourage by 100% for each unaffiliated Champion in the formation, stacking multiplicatively.
    • Call of the Wardens - Umberto increases the effect of Detective's Entourage by 300% for each Ranger or Druid Champion in the formation, stacking multiplicatively.

    Second Specialization

    • More Bees - Umberto's Beehive Barrage increases the number of swarming bees spawned each second by 400% (to 5/sec), and when an enemy hits Umberto the maximum number of bees (if available) are unleashed. Finally, the damage per bee is increased by 100%.
    • More Clues - Umberto increases the maximum number of Ongoing Investigation's Clue stacks by 50%.
    • More Damage - Increase the effect of Detective's Entourage by 200%.

    Ultimate Ability

    • Brown Bear Bash - Umberto transforms into a bear for 15 seconds, resetting the base attack cooldown of all Champions in the formation. For the duration, Umberto's base attack changes to Bear Claw and the attack cooldown of all Champions in the formation is reduced by 2 seconds, causing them to attack more often.


    IV. Umberto's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Increase Health
    Slot 3: Detective's Entourage
    Slot 4: Ongoing Investigation
    Slot 5: Specializations
    Slot 6: Ultimate Attack Cooldown

    V. Umberto's Achievement and Adventure Variants

    Achievement:

    • Not The Bees! - Have Umberto unleash 10,000 bees with his Beehive Barrage ability.

    Adventure Variants:

    Guardian of the Wilds - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto!
    • Umberto starts in the formation. He can't be moved or removed.
    • Only Umberto and Champions in the two columns behind him can deal damage.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Investigation Time - Save Waterdeep from the chaos of a Founders' Day gone awry with a detailed investigation!
    • Umberto starts in the formation. He can't be moved or removed.
    • His assistant bees, Sherlock Combs and Dr. Buzz Watson, take up two slots in the formation, and assist Umberto with his investigations.
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    Umberto's Friends - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto's friends!
    • Umberto starts in the formation. He can't be moved or removed.
    • You may only use Lawful, Unaffiliated, Druid, and/or Ranger Champions.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    How has Umberto helped you solve the mystery of the most difficult formations? Let us know how this detective has helped:
    June 26th
    Idle Champions: Vecna: Eve of Ruin Part 2 
    Posted in Idle Champions.

    The Champions' adventure across the multiverse to stop Emperor Vecna continues! The next piece of the Rod of Seven Parts is lost in the Astral Sea - and with the help of the Wizards Three, the Champions are sent to the floating corpse of a long-dead god. There, the Champions discover a crashed Spelljammer ship and some of the surviving crew. Could this be where the next piece of the Rod is? Time to find out!

    Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, A Tale of Two Vecnas and The Wizards Three, in order to access these new adventures.

    Dungeons & Dragons Turn of Fortune's Wheel Variants

    Havock's Zenith

    Investigate a cult of Vecna in the Neverdeath Graveyard!

    Dungeons & Dragons Astral Sea

    The Wizards Three have located the next piece of the Rod of Seven Parts. Far, far away in the Astral Sea floats the corpse of a long-dead god Havock. The Wizards Three are sure the second piece of the rod is located somewhere around it. Using the portal in the Sanctum, the Champions travel to the corpse of Havock and quickly discover the debris of a crashed Spelljammer ship - the Lambent Zenith. Could this ship have the piece of the rod?

      Variant

      Swords at the Ready - Venture into the Astral Sea supporting your best fighter.
      • You may not use Champions with the DPS role unless they have the Fighter class.
      • The Book of Tarchamus joins the formation.
      • Good Champions next to the Book aren't revived and don't heal when changing areas.
      • Complete area 550

    The Heart of Havock

    Join forces with the Wizards Three and venture into the Underdark!

    Dungeons & Dragons Hertilod

    The Champions trek across the horrifying corpse of Havock, ready to search the other two sections of the Lambent Zenith. Along the way, Blooshi meets a representative of her new patron - Alvina! The prismatic tressym tells her that The Kitten Lord has taken up her patronage, and the group is just THRILLED (not really) that Alvina is with them. Eventually, they meet with the captain of the Lambent Zenith and learn the location of the piece of the Rod of Seven Parts. But, in order to get there, they'll have to face off against the gruesome Hertilod!

      Variant

      The Messenger of the Kitten Lord - Break the second ward, find the vault, and try not to get distracted by the CUTENESS!
      • Alvina joins the formation.
      • Champions adjacent to Alvina have their base attack cooldowns doubled due to the distracting cuteness, unless they are Tabaxi.
      • 1-2 Wild Dogs spawn with each wave. They don't drop gold nor count towards quest progress.
      • Complete area 600

    We would love to hear about your experiences in the Astral Sea! Join our community and start a conversation:
    June 7th
    BW2: Summer Sports Event 2024 
    Posted in Bush Whacker 2.

    Summer Sport Fun in the Sun

    It's time to help the Bushwhackia Pee-Wee league coaches! They need supplies to help whip their various teams into shape and take home the AAA championship trophies! Whack them up in the bushes, starting with soccer balls and water bottles! Plus, the first coach needs some Jerseys!

    Quests

    Claire, the clerk from the Town Hall, needs your help to discover information about a local sports Legend! The stages of this quest will unlock throughout the event. If you completed this quest last year or the year before, different quests will replace the original ones, sending you out in the world to find more sporting memorabilia.

    It's not just about supplies to keep the kids going: the parents and coaches have quests for you to embark on as well! Look for those interspersed with Claire's quest!

    Plus there are Gnomes! Gnomes everywhere! Make a custom sports gnome for your ranch! You can make a Codename Entertainment logo jersey for your avatar to wear! And later on in the event, find some noisemakers to help cheer on those kiddies!

    Also, one of the soccer parents needs help reclaiming a whack-ton of special soccer balls from all over Bushwhackia, and Gilmore the golfer has a quest asking you to play a round of mini golf on anyone's course!

    Check back daily for all the fun!

    New for 2024

    This year's update includes:

    - added 6 tiers of VIP event rewards
    - new costume items in the store!
    - new ranch items in the store!
    - new pet packs!
    - new mount packs!
    - new holiday 100% reward!
    - new year 10 AAA trophies
    - new jersey sequel quest after collecting all jerseys
    - new trophy sequel dailies

    Holiday Trees

    If you can complete the event with 100%, you'll earn the Summer Sports Tree!

    AAA Trophies

    Plus, there are new year 10 AAA trophies to collect! They become available after you've bought all the store items and helped the corresponding teams play a AAA game, and are available for Sports Tokens. The old trophies can be bought from the prior store for Bush Bucks.

    Number One Jersey

    If you've collected all 9 jerseys in past years, Jesse the Jersey Maker will craft you a special jersey this year!

    Bushwhackia Cup Trophy

    If you helped Rimet make a new Bushwhackia Cup Trophy last year, he'll need your help with some daily quests this year. The trophy must be kept shiny and immaculate!

    Achievements

    -- POSSIBLE SPOILER ALERT

    There are a total of 22 possible achievements to earn in the Summer Sports 2024 event.

    Returning Achievements

    Well-Rounded Coach - Help coach all four sports teams
    Semi-Pro Coach - Help a teamget into the AAA league
    Championship Coach - Help a team with the AAA championship
    Greedy Coach - Help all four times win the AAA championship
    Onside Play - Help the coaches and parents with their tasks
    The Hidden Legend - Unravel the history of the Common's Sports Legend!
    Gaming Gnome - You made your own custom sports gnome!
    Bushlympics - You learned about other weird Sports!
    Mighty Mick - Help Bo become a Pro Boxer
    Bad Betting Buster - Help Bookmaker Bailey stop the illegal sports better
    Soccer Ball Savior - Reclaim all the hyper-bounce soccer balls
    Course Cruiser - Submit a scorecard for a mini golf course

    New Achievements

    Paraphernalia Purchaser - Purchase all the 2024 Summer Sports items!*

    Retired Achievements

    We also have 9 achievements from previous years which may be earnable by spending Bush Bucks if you missed getting them the first time around.

    Locker Room Luggage - Purchase all the 2022 Summer Sports items!
    Equipped to Entertain - Purchase all the 2020 Summer Sports items!
    Geared for the Game - Purchase all the 2019 Summer Sports items!
    Team Merchandise - Purchase all the 2018 Summer Sports items!
    Athletic Acquisitions - Purchase all the 2017 Sport Event items!
    Memorabilia - Purchase all the 2016 Sport Event items!
    Sporty Shopper - Purchase all the 2015 Sport Event items!
    Sports Lover - Purchase all the 2014 Sport Event items!
    Sports Fan - Purchase all the 2013 Sport Event items!

    *The mini-golf piece is not required for the Paraphernalia Purchaser achievement.

    Mount Packs

    All new Sulky Cart mounts are available this weekend, from June 7th to 10th!

    The Sulky Cart mount comes free with your first purchase of 100 Bush Bucks or more!

    The Zebra Sulky Cart and Unisus Sulky Cart are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts leave sparkle particles behind when you ride them!

    Pet Packs

    Three new pets can be picked up June 14th to 17th in Pet Packs bursting with goodies! Want them all? Grab them all for less in the bundle! From left-to-right they are the Bingo the Wyvern, Soccer Dog, and Referee Triceratops

    Get Ready!

    Post your summer sport plans on the forums!

    The event will run until Friday June 21th at Noon PDT!
    May 31st
    Idle Champion Spotlight: Duke Ravengard 
    Posted in Idle Champions.

    "My duty is first and foremost to the city and its people."

    As a lifelong soldier of the Flaming Fist and now the Grand Duke of Baldur's Gate, Ulder Ravengard has spent his whole life serving and protecting the city. He struggles to remain committed to his ideals, even as devilish creatures seek to undermine all that he has achieved.

    I. Duke Ravengard



      Ulder Ravengard is the leader of the Flaming Fist and the Grand Duke of Baldur's Gate. His primary concerns are the stability and prosperity of Baldur’s Gate, and he's been a voice of reason and common sense among the ruling council. In recent years, he has been a target of fiendish plots in unsuccessful attempts to take over the city.

    Duke Ravengard is a Support Champion who bolsters those who also use Melee base attacks. The more melee attacks, the stronger his buffs become! His buffs are further increased in an area when any Melee Champion scores a critical hit. Once unlocked, he will bring his sword to your battle from seat 8 opposite Delina.

    II. Duke Ravengard's Stats

    Race: Human Alignment: Lawful Neutral
    Gender: Male Pronouns: He/Him
    Age: 53 Affiliation: None Class: Fighter

    STR: 17 DEX: 14 CON: 16
    INT: 11 WIS: 10 CHA: 17

    Role: Support

    Eligible for Patrons: Vajra, Zariel, Elminster (available until June 5th, 2027)

    Seat: 8 (Delina)




    III. Duke Ravengard's Abilities

    Basic Attack

    Duke Ravengard has two basic attacks, the first is his normal attack and the second is when he chooses the Lead The Charge specialization.

    • Duke's Longsword - Duke Ravengard attacks the closest enemy for one hit with his longsword.
    • Duke's Longsword (after picking the Lead the Charge specialization) - Duke Ravengard attacks the closest enemy for one hit with his longsword. If he scores a critical hit, he follows-up by smashing the enemy with his shield, knocking them back a short distance.

    Passive Abilities

    • Critical Hit - Duke Ravengard's base chance to Critical Hit is 20%.

    Formation Abilities

    • Marshal of the Flaming Fist - Duke Ravengard gains a Command stack for each Champion with a melee base attack in the formation (including himself). Each stack increases the damage of these Champions by 400%, stacking multiplicatively.
    • Position of Power - Duke Ravengard increases the effect of the outgoing positional formation abilities of all Champions with a melee base attack by 25% for each Command stack he has, stacking additively.
    • Critical Teamwork - Whenever a Champion with a melee base attack gets a critical hit, increase the effect of Marshal of the Flaming Fist by 50% and additively increase the odds of all Champions in the formation getting critical hits by 1%. Both effects stack up to 50 times and reset when changing areas.

    Specializations

    • Lead The Charge - When Duke Ravengard gets a critical hit, he follows up by bashing the enemy with his shield, knocking it back a short distance. When this occurs, all melee Champions adjacent to Duke Ravengard have their base attack cooldowns immediately reset.
    • Strength of Baldur's Gate - Champions with a melee base attack have their crit chance additively increased by 20% and crit damage increased by 1000%.
    • Legacy of Ravengard - If Wyll is in the formation, anyone affected by Wyll's Folk Hero benefit gains an additional stack, but the maximum remains at 4 stacks.

    Ultimate Ability

    • Fire Shield - Duke Ravengard's magical armor ignites in flames, surrounding him in a flickering aura of magical hot flame for 20 seconds. For the duration, his attacks deal an additional 25 seconds of BUD-based damage and any enemy that makes a melee attack against the formation suffers 25 seconds of BUD-based damage as well.

    IV. Duke Ravengard's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Marshal of the Flaming Fist
    Slot 4: Critical Teamwork
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    V. Duke Ravengard's Achievement and Adventure Variants

    Achievement:

    • A Critical Task - Score 10,000 Critical Hits while Duke Ravengard is in the formation.

    Adventure Variants:

    Might of Melee - Attempt to calm down a very angry bronze dragon with the Grand Duke Ulder Ravengard!
    • Duke Ravengard starts in the formation. He can be moved, but not removed.
    • You may only use Champions with a melee base attack.
    • Getting to know Duke Ravengard: As an experienced Soldier, Duke Ravengard understands melee combat. Use Champions with Melee attacks to make the most of his buffs!
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    Critical Combat - Attempt to calm down a very angry bronze dragon while optimizing your chance to score a critical hit!
    • Duke Ravengard starts in the formation. He can be moved, but not removed.
    • You may only use Champions with a melee base attack.
    • At the start of each area, all Champions have their damage reduced to 1 until someone in the formation scores a critical hit. Every 200 areas, the number of critical hits required to remove this damage reduction debuff is increased by 1.
    • Getting to know Duke Ravengard: Duke Ravengard's buffs grow more potent as your Champions score critical hits. Use Champions with improved critical hit chances to make the most of this!
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    That's a Whole Lot of Goblins - Attempt to calm down a very angry bronze dragon while facing down hordes of goblins!
    • Duke Ravengard starts in the formation. He can be moved, but not removed.
    • Duke Ravengard's Ultimate starts unlocked and the cooldown is reduced by 75%.
    • You may only use Champions with a melee base attack.
    • In the first wave of each non-boss area, there is a 20% chance that 30 goblins immediately spawn. These goblins do not drop gold or count toward quest progress.
    • Getting to know Duke Ravengard: When facing a lot of enemies at one time, Duke Ravengard's Fire Shield ultimate can help even the score!
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    Have you enjoyed how much Duke Ravengard supports a formation filled with melee masters? Let us know about your epic adventures:
    May 30th
    Idle Champions: Ms. Squiggles Charity Familiar 
    Posted in Idle Champions.

    This Pride Month, we at Codename Entertainment are delighted to announce a collaboration with Deven Rue to create a unique familiar for our Lambert House charity drive - Ms. Squiggles the Octopus! Codename Entertainment will be donating the net proceeds of all Ms. Squiggles sales from the first week of launch to Lambert House.

    Ms. Squiggles

    Dungeons & Dragons Ms. Squiggles Key Art

    We are incredibly excited to work with Deven Rue on the creation of Ms. Squiggles. Deven is one of the most recognizable names in fantasy maps for Table Top Roleplaying Games. She has made incredible maps for Dungeons & Dragons, Critical Role, Beadle & Grimm's, and The Lord of the Rings: Tales of the Middle Earth set for Magic: The Gathering. They also have a podcast, Quip & Quill, where she chats with incredible people from all across the TTRPG community about a wide range of topics. You can learn more about everything Deven does, including getting some awesome maps, on their website.

    Lambert House

    Lambert House empowers lesbian, gay, bisexual, transgender, and questioning youth through the development of leadership, social, and life skills. We at Codename Entertainment are thrilled to be supporting Lambert House, again, for a fantastic cause we truly believe in.

    Ms. Squiggles will be available on June 3rd, 2024, at Noon PT in the in-game shop. Net proceeds from all the Ms. Squiggles Familiar sales through June 9th, 2024, will be donated to Lambert House! Check out the in-game store for more details!

    Familiars

    Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, check out our How To Play Idle Champions video!



    Join our community and start a conversation!
    May 30th
    Idle Champion Spotlight: Ezmerelda d'Avenir  
    Posted in Idle Champions.

    Those that have played through the Grand Tour adventures based in Barovia have already been introduced to Ezmerelda d'Avenir. This renowned monster hunter has been helping battle the creatures of the night since Year 4, and after a few more years of experience she's learned some new tactics. She is ready to show off her improved skillset in this reintroduction, as well as bring the new Debuff role to the formation!

    I. Ezmerelda

    Dungeons & Dragons Ezmerelda d'Avenir

      A prolific vampire hunter from the land of Barovia. Ezmerelda has joined the Champions to try and rid this new realm from evil. She brings a wealth of knowledge from Barovia to assist the Champions.

    Ezmerelda is a Support Champion who teaches other Champions how to spot the vulnerable points of their enemies. She increases her debuffs as the Champions defeat more undead, which are her favored foe. Once unlocked she'll be in Seat 1 opposite Bruenor, ready to jump into the formation and start training!

    II. Ezmerelda's Stats

    Race: Human Alignment: Chaotic Good
    Gender: Female Pronouns: She/Her
    Age: 27 Affiliation: None Class: Fighter/Wizard

    STR: 14 DEX: 19 CON: 16
    INT: 16 WIS: 11 CHA: 17

    Role: Support, Debuff

    Eligible for Patrons: Mirt, Vajra, Strahd, Zariel, Elminster (until June 5th 2027)

    Seat: 1 (Bruenor)


    Dungeons & Dragons Ezmerelda d'Avenir

    III. Ezmerelda's Abilities

    Basic Attack

    • Fire Bolt - Ezmerelda hurls a mote of fire at a random enemy.

    Formation Abilities

    • Training Montage - Ezmerelda marks enemies that she attacks, training other Champions to spot their vulnerable points. Marked enemies take 50% more damage from all Champions for each Debuff Champion in the formation, stacking multiplicatively.
    • Preparation - Every time a debuff is applied to an enemy, the effect of Training Montage is increased by 10%, stacking multiplicatively, up to 100 times and resetting when changing areas.
    • Threat Tracking - Undead are Ezmerelda's favored foes. Ezmerelda tracks the favored foes that any Champion kills while she is in the formation, increasing the base effect of Training Montage by 0.025% for each favored foe killed (additively then multiplicatively). These stacks persist for the entire adventure, resetting when you complete it. Caps at 100,000 favored foe kills.
    • Enemies In The Mist - While Ezmerelda is in the formation, 0-2 "Mist" enemies can spawn with each wave. When a "Mist" enemy is defeated, an enemy whose type matches one of Ezmerelda's favored foe appears from the mist, and all nearby enemies gain the Training Montage debuff.

    Specializations

    • We've Trained For This - All champions deal 100% more damage against enemies with armor-based health, increasing their chance of breaking an armor piece. Additionally, if a hits-based or armor-based enemy is affected by Training Montage, successful hits against them remove an additional hit or armor piece.
    • Vampire Hunter - The effect of Training Montage is increased by 400% on enemies who are one of Ezmerelda's favored foes, and Threat Tracking counts each favored foe killed twice.
    • The Devil You Know - Increase the effect of Training Montage by 100%. The effect is doubled during Strahd patron variants.

    Ultimate Ability

    • My Signal - Ezmerelda reveals a magical sun dagger and launches it at the enemy with the highest health (randomly if tied). The dagger lands in the target dealing ultimate damage, and then remains there as it begins to glow with a burst of radiant energy, creating a new debuff that lasts 10 seconds. The debuff increases the damage done to the enemy by 25% for each stack of Preparation currently active, stacking multiplicatively.


    IV. Ezmerelda's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Training Montage
    Slot 4: Preparation
    Slot 5: Specializations
    Slot 6: Ultimate Attack Cooldown

    V. Ezmerelda's Achievement and Adventure Variants

    Achievement:

    • You Are Adequately Prepared - Use Ezmerelda's ultimate ability with a cumulative total of 2,500 active Preparation stacks. This count persists through adventures.

    Adventure Variants:

    The Devil's Scourge - Strahd von Zarovich sent his Zombies to follow Ezmerelda from Barovia.
    • Strahd Zombies appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
    • Area Goals:
      • Tier 1: Complete Area 75.
      • Tier 2: Complete Area 250.
      • Tier 3: Complete Area 600.
      • Tier 4: Complete Area 1200.

    The Devil Knocks - The mists of Ravenloft encroach upon us, making it harder for the Champions to see.
    • Enemies move 100% faster and drop 99% less gold.
    • Area Goals:
      • Tier 1: Complete Area 125.
      • Tier 2: Complete Area 350.
      • Tier 3: Complete Area 800.
      • Tier 4: Complete Area 1400.

    The Devil You Know - This time Strahd sent his vampire spawn to follow Ezmerelda.
    • Vampire Spawn appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
    • Ezmerelda starts in the formation and cannot be moved. Only Champions in Ezmerelda's column can deal damage. All other Champions have their DPS disabled, but their formation abilities are active.
    • You may only use Champions with a melee base attack.
    • Area Goals:
      • Tier 1: Complete Area 175.
      • Tier 2: Complete Area 450.
      • Tier 3: Complete Area 1000.
      • Tier 4: Complete Area 1600.

    VI. Conclusion

    Strahd and his undead don't stand a chance against Ezmerelda's debuffs! Let us know about your triumphs in the mist: