Search News:



Archives by month:

February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
April 2012
August 2011
March 2011

Blogs Categories:

Codename News
Bush Whacker 2
Egg Breaker Adventures
Shards of Titan
Legacy Games
Crusaders of the Lost Idols
Tap Tap Movie
Idle Champions

Popular tags: [Clear Tags]

bw2, event, champions, idle, new content, update, crusaders, release notes, access, early, new, weekend, buff, champion spotlight, dragons, eba, videogame, game, dungeons, charity, mini, d&d, patch notes, idols, community, change log, objectives, legacy games, nate, 2018, baldur's gate, creature, collector, fun, halloween, summer, spotlight, content, contest, grand tour, anniversary, 2017, idle champions, high rollers, 2023, 2021, icewind dale, lost, quest.
February 16th
Idle Champion Spotlight: Dynaheir 
Posted in Idle Champions.

"Any protection would be courtesy, not necessity. My power is no less than thine!"

Folks native to Rashemen have proven themselves to be fierce individuals displaying great bravery and tremendous arcane power, and Dynaheir is no exception. She's confident in her abilities, and will not hesitate to use her archaic speech to be critical of others. But her faithful bodyguard Minsc has earned her loyalty and respect as they have traveled together across the Sword Coast.

I. Dynaheir



    Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

II. Dynaheir's Stats

Race: Human Alignment: Lawful Good
Gender: Female Pronouns: She/Her
Age: 28 Affiliation: Heroes of Baldur's Gate Class: Wizard

STR: 11 DEX: 13 CON: 16
INT: 17 WIS: 15 CHA: 12

Role: Support, Speed

Eligible for Patrons: Mirt, Vajra, Strahd

Seat: 3 (Nayeli)


III. Dynaheir's Design

There is no greater enemy to the Red Wizards of Thay than this powerful wizard from Rashemen. Dynaheir goes out of her way to hunt them down wherever she goes, while also helping the rest of the formation go after their chosen targets. Humanoid enemies, like those Red Wizards, are her Favored Foe. Thanks to her support, all Favored Foes of ANY Champion in the formation will have a bigger chance of dropping double quest items or counting for double quest progress.

The formation won't get far on their mission without healthy Champions, so Dynaheir increases the Overwhelm of Champions in the front-most column in the formation. She also increases the damage of Champions with a high Constitution, and that bonus grows as her allies are attacked. She can boost that even further if she specializes in Circle Magic. Otherwise she can put extra focus on dealing damage to Favored Foes with the Iron Lord's Justice, or support her Loyal Bodyguard Minsc by giving him the Tanking role and all of the buffs needed to fulfill his task!

Dynaheir uses An Old School Sling most of the time, but when necessary she can call upon two different Ultimate elemental attacks! She will alternate between a gigantic Fireball that damages and knocks back enemies, and a Lightning Bolt that will injure and stun a line of creatures.

The ranks of the Heroes of Baldur's Gate are bolstered with Dynaheir joining them, and she's ready to show just how powerful a Wychlaran Invoker can be!

IV. Dynaheir's Abilities

Basic Attack

  • An Old School Sling - Dynaheir attacks the closest enemy with her sling, dealing 1 hit.

Formation Abilities

  • The Resolve of Rashemen - Dynaheir increases the damage of all Champions in the formation with a CON of 15+ by 400% for each Champion affected by this ability, stacking multiplicatively.
  • Enemy of Thay - Humanoid enemies are Dynaheir's Favored Foe. There is a 50% chance that an additional Red Wizard spawns with each wave in non-boss areas.
  • Spoils of War - All Favored Foes have a 25% chance to drop double quest items or count for double quest progress.
  • Defensive Position - Dynaheir increases the bonus of The Resolve of Rashemen by 20% each time an ally is attacked, up to a maximum of 100 stacks. If Minsc is in the formation, the base effect is increased to 44%. Stacks apply multiplicatively and reset when changing areas.
  • The Unapproachable East - Champions in the front-most column of the formation have their Overwhelm increased to 25, if it wasn't already higher.

Specializations

  • Circle Magic - Champions that are adjacent to Dynaheir get +1 CON and the base effect of The Resolve of Rashemen is increased by 10%.
  • Iron Lord's Justice - Champions deal 1000% more damage against all Favored Foes.
  • Loyal Bodyguard - Minsc gains the Tanking role and is now eligible for this adventure regardless of other restrictions. Dynaheir increases Minsc's base health by 200%, and then further increases his health by 75% for every 50 areas completed in the current adventure, up to area 600. She also increases the health of all Champions, other than Minsc, by 25% of Minsc's max health.

Ultimate Ability

Dynaheir alternates between two different Ultimate attacks, Fireball and Lightning bolt:

  • Fireball - Dynaheir casts a gigantic fireball that engulfs the entire enemy's side of the screen, dealing 1 ultimate hit to all enemies and knocking them back a short distance.
  • Lightning Bolt - Dynaheir casts a lightning bolt through the target with the most health remaining, dealing 1 ultimate hit to all creatures in a wide line and stunning them for 5 seconds.

V. Dynaheir's Epic Equipment



Slot 1: Global DPS
Slot 2: The Resolve of Rashemen
Slot 3: Spoils of War
Slot 4: Defensive Position
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

Are you excited to another familiar Champion from Baldur's Gate? Let us know:
February 14th
Idle Champions: Turn of Fortune's Wheel Part 3 
Posted in Idle Champions.

This week the Turn of Fortune's Wheel continues! With the help of Farrow, the Champions find themselves in the titular Fortune's Wheel - a casino in Sigil. There they meet the owner, Shemeshka, and get more information about their glitch situation. After that, they must delve deeper into the Mortuary to find another glitched Champion and make it out with their souls intact!

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Welcome to Sigil and Fast Food, in order to access these new adventures.



The Fortune's Wheel

The Champions are kept on their toes with the pandemonium at the Fortune's Wheel casino!
Play Reward: Gnome Avren Skin
  • Variant: The Misfortune's Wheel - The Champions deal with the chaos of the Fortune's Wheel casino while broke!
    • Gold Find is reduced by 99%.
    • You may not use Champions with the Gold Find role.
    • Complete area 550

A Glitch in the Mortuary

Descend further into the Mortuary and find another glitched Champion!
Play Reward: Gnome Glitch Avren Feat
  • A Gnome in the Mortuary - Explore the depths of the Mortuary with Gnome Avren!
  • Prerequisites: Must have Avren unlocked.
    • You may only use Champions that are partially or totally neutral.
    • Avren joins the formation.
    • Complete area 600


We would love to hear about your experiences in the Outlands on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

February 8th
Idle Champions: 2024 State of the Game 
Posted in Idle Champions.

Table of Contents

Welcome!

Hello! I'm Chris Dupuis, the Executive Producer for Idle Champions of the Forgotten Realms. In my role, I plan the release schedule and coordinate with our incredibly talented team throughout the various stages of production, from initial concept to final release. It's a genuine pleasure to finally be able to share the exciting updates our team has been tirelessly working on over the past few months.

2023 was a fantastic year for Idle Champions, and I want to thank our dedicated community for joining us on this adventure! We have a small team here at Codename, but we all work together towards the same goal of releasing fun and exciting content for you, our players. Last year:
  • We launched 18 new Adventure & Variant updates, 17 Events & Champions, four Seasons, and four Celebration Events.
  • We introduced and released four Emergence Events, starting with the Red Wizard Emergence around the release of Dungeons & Dragons: Honor Among Thieves.
  • We featured two Idle Champions Presents in-game events and Dungeons & Dragons 5E actual play campaigns with our community of incredibly talented content creators, introducing everyone to new original Champions: Miria, Solaak, Thellora, and Jang Sao.
  • The Idle Champions community came together to raise over $30,000 for some amazing charities, including One Tree Planted, Lambert House, Take This, and Extra Life.
  • Last but certainly not least, we worked with many fantastic partners last year including Deerstalker Pictures, Penny Arcade, and Cryptic Studios/Gearbox Software. We'd also like to give an extra special shout out to Larian Studios, who helped us to bring characters from the award-winning Baldur's Gate 3 to Idle Champions!
2024 is shaping up to be another big year for the game. We'll celebrate the 7th anniversary of Idle Champions this September, but before we get there we've got some big updates planned. We've got a lot to discuss, so let's get started!


Pausing Seasons for Core System Updates

We introduced Seasons to Idle Champions in September of 2022. Since then, we've rolled out seven Seasons featuring 35 Champions. However, Seasons are very resource-intensive to design and develop, and even though we have been able to keep up a steady stream of Season content, the time we've had available to work on other major system updates has been minimal. With that in mind, we put Seasons development on pause following the release of Season 7: The Rivals so that we could shift resources towards two major core system updates that we are very excited to finally be able to share with you now.

Without further ado, I'll let designers Peter Lee and Justin Stocks introduce you to Collections & Guide Quests, and Events 2.0.


Collections & Guide Quests

I’m Peter Lee, System Designer for Idle Champions. You may best know my work from my career at Wizards of the Coast, where I worked on the development of the 5th Edition of Dungeons & Dragons and on board games like Lords of Waterdeep. I’ve been at Codename Entertainment since October 2021, where you’ve seen my hand in Champion designs and Adventure Variants. I've endeavored to make each new Champion feature an ability that makes them stand apart from the others, like Dungeon Master's Special Guest Star and Karlach's ties to the Zariel Patron. Today, I’m here to talk about Collections and Guide Quests.

Our revisions to Collections and the introduction of Guide Quests have two goals:
  1. Help players to more effectively track their progress within Idle Champions.
  2. Guide players (especially new or returning players) through the vast and ever-growing content of Idle Champions.
To start things off, we’re greatly increasing the usefulness of the Collections dialog. The current implementation shows the Champions and Equipment you have collected, but there is a lot more to the game than that! The updated dialog will feature Familiars, Skins, Campaign progress, Patrons, and so much more. There will be progress bars to show your overall completion, filtering to make it easy to search your Collections, and requirements to unlock major features like Trials, Campaigns, and Patrons.

It can be daunting to know what to do next in Idle Champions, especially for newer players. Guide Quests help players to determine what they should do next. These will work similarly to how Quests worked with Seasons, however, Guide Quests do not expire, and you can complete them at your leisure! As you complete these Quests, you’ll unlock additional, more difficult quests which will continue showing your potential paths through the game.

Each time you complete a Guide Quest you will earn rewards. In many cases it will be Corrupted Gems, but you’ll also find various Gold Chests and even some Scales of Tiamat. For our experienced players, there will be a button that lets you claim all the rewards at once, so you won’t have to click through hundreds of completed quests when they go live.

We’ll periodically add additional Quests as new content goes live, and I’m excited to see how this helps players progress through the game!


Events 2.0

Hello, my name is Justin Stocks and I am the Lead Designer for Idle Champions. You can interact with me and my co-founder David Whittaker on our Dev Insights stream every Thursday at 2PM PT at twitch.tv/CNEGames. I am here to talk about the next major system update for Idle Champions: Events 2.0.

The event system was the first system we added to Idle Champions after we released the game in September 2017, and aside from some small tweaks, events have remained mostly unchanged. Events 2.0 is an evolution of this system, using everything we have learned over the past six and a half years.

Our goals with Events 2.0 are three-fold:
  1. Give players more choice over which Champions appear in events.
  2. Increase the depth of events with additional goals and rewards.
  3. Give more opportunities to update Champions outside of seasons.
So how did we approach each of these goals? Well, let me tell you.

Our first objective is to give players more choice over what Champions they recruit and gear up in events. This has become an increasingly important design task over the past couple of years, and even more so now that the number of unique Champions in the game has surpassed 100. Gearing up all of those old Champions is a daunting, time-consuming task! In Events 2.0, players will have the opportunity to customize their event by picking from a list of Champions associated with the event. There will be two Featured Champions in each event that everyone has access to, along with three other "flex slots" that allow players to customize the event to their liking. Flex slot Champions will include previously-retired Champions, going all the way back to year one superstars like Gromma, Strix, and Zorbu. This, combined with the ability to get more Gold Chests by completing the higher event tiers, should make it much easier to fully equip your entire roster of Champions.

Let's talk about goals and rewards next. In Events 2.0, after you finish all three variants, that Champion's event will upgrade to the next tier up. This allows you to replay the variants, each with a higher area requirement and another gold chest reward. Additionally, each completed tier will award a powerful buff for that Champion that will last during the event and continue for a period of time after the event ends. Finally, the highest tiers will award unique Feats and special consumable items. These tiers will reward players who have built powerful formations and geared up their Champions to meet the game's hardest challenges. If you don't quite have the power to beat them yet, don't worry! The next time you pick that same Champion in a future event, you'll be able to start from where you left off the last time and push for those high-tier rewards!

We mentioned that there will be two Featured Champions in each event, and this is related to our third objective. Not all Featured Champions will be new Champions -- some will be reworks of existing Champions! Most events will have one new Champion and one reworked Champion, but some could have two new Champions or even two reworked Champions, depending on what cool designs we've been cooking up.

Now, you might be thinking that having five event Champions to recruit and gear up in just 12 days is a bit much. You'd be right, but we are adjusting the cadence and length of events to account for this! Events in this new system will typically start on the first Wednesday of each month and last for three weeks. Time gate weekends and content releases will occur during the weeks between events. This will reduce the number of events per year from 17 to 12, but it will increase the number of Champions you can recruit and gear up during events from 51 to 60.

To cap this section, here's a quick summary of the changes from Legacy Events to Events 2.0:

Legacy Events
Events 2.0
Recruit and gear up to three Champions per event (51 Champions per year)
Recruit and gear up to FIVE Champions per event (60 Champions per year)
Three set Champions per event (no player choice)
TWO set Champions, then up to THREE additional player-picked Champions per event
One new Champion per event
TWO new or reworked Champions per event
Up to three Gold Chests from variants (per Champion)
Up to 12 Gold Chests from variants (per Champion)
Max variant area requirement of 175 (not scaling based on progression)
Max variant area starts at 175 and increases alongside event tier (scaling based on progression)
Generally no unique rewards (ie. feats/skins/buffs)
Cool unique rewards for the new/reworked Champions, and buffs for all Champions
One event every three weeks (on average, but with confusing exceptions)
One event per month (predictably starting on the first Wednesday)
Events last 12 days
Events last 21 days


What's Next?

Hey, it's Chris Dupuis again! Right now we're working to polish up both systems for their releases on February 28th (Collections & Guide Quests) and March 6th (Events 2.0). However, I'm sure you have a bunch of questions! Tune into Dev Insights over the coming weeks with your questions about Collections & Guide Quests and Events 2.0. We also plan to roll out dedicated preview blogs for each system before their release – here’s what to expect over the coming weeks:
  • Collections & Guide Quests Rollout:
    • Collections & Guide Quests Preview Blog on Friday, February 23rd
    • Collections & Guide Quests LIVE on Wednesday, February 28th

  • Events 2.0 Rollout:
    • Events 2.0 Preview Blog on Friday, March 1st
    • Champion Spotlights for [REDACTED] and [REDACTED] on Monday, March 4th & Tuesday, March 5th
    • Events 2.0 LIVE on Wednesday, March 6
Before we sign off, I want to share a heartfelt thank you to all of our players from our team here at Codename Entertainment. Thank you for reading through this blog, playing, and joining us on this fantastic adventure. We look forward to hearing your questions in the coming weeks, as well as your thoughts and feedback once we release these updates in the coming months!


January 31st
Idle Champions: Grand Revel 7 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing. The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 6 introduces Presto, the unicorn befriending wizard from the Dungeons & Dragons Cartoon! It also brings back Brother Uriah, the good-hearted cleric of the Black Dice Society, and Vi, the planes-walking, gun-toting, gnome artificer played by Jeremy Crawford on Acquisitions Incorporated! Players have until Monday, February 12th at noon Pacific to complete their Grand Revel 7 unlocks and objectives.

Presto



    Presto is a bookish and timid teenager whose dreams of becoming a magician became reality when he was transported with his friends to the magical world of Dungeons & Dragons. He wields a capricious, unpredictable form of magic with his distinctive green magical hat. Presto is known for his inventive but sometimes uncontrollable magical solutions as he and his friends search for a way back home.

Presto the Magician is a support Champion who assists the party through debuffs created by his magical hat, buffs to the two columns in front of him, and he discovers extra Modron Component pieces. Once unlocked, you can find this human wizard in Seat 2 opposite Celeste.

Year Seven Variants


Magician! - Discover the fate of some merchants in the jungles of Chult with Presto!
  • Presto joins the formation (Slot 6). He can't be moved or removed.
  • Only Champions in the two columns in front of Presto can deal damage.
  • Getting to know Presto: Presto increases the damage of Champions in the two columns in front of him. Place your damage dealers to take advantage of this!
  • Reach Area 75.

The Last Illusion - Discover the fate of some merchants in the jungles of Chult with Varla, the illusionist!
  • Presto joins the formation (Slot 7). He can be moved, but not removed.
  • Varla also joins the formation. (New escort in Slot 4). Champions next to her attack faster as their base attack cooldowns are reduced by 2 seconds.
  • Only monsters that have a debuff can take damage.
  • Getting to know Presto: Presto's attacks debuff monsters, making them take additional damage and suffer other effects. Use him and other debuffing Champions to make it so you can damage these monsters!
  • Reach Area 125.

It's Venger Time! - Discover the fate of some merchants in the jungles of Chult while being hunted by Venger!
  • Presto joins the formation (Slot 7). He can be moved, but not removed.
  • At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
  • You may only use Champions that have a Magic base attack, an age of 20 or younger, or have a total ability score of 78 or lower.
  • Getting to know Presto: Presto's specialization bonuses depend on the other Champions in the formation. Pick a specialization and build your formation around it to maximize your damage!
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



January 26th
Idle Champion Spotlight: Presto 
Posted in Idle Champions.

"My hocus-pocus is out of focus!"

Young Albert had already been working on his card trick skills when he was pulled into the fantastical world of Dungeons & Dragons. He took on the mantle of Presto the Magician, hoping to become a mighty magical mage. But between his lack of self confidence and an unpredictable magic hat, he still has a lot to learn about being a wizard!

I. Presto



    Presto is a bookish and timid teenager whose dreams of becoming a magician became reality when he was transported with his friends to the magical world of Dungeons & Dragons. He wields a capricious, unpredictable form of magic with his distinctive green magical hat. Presto is known for his inventive but sometimes uncontrollable magical solutions as he and his friends search for a way back home.

Presto the Magician is a support Champion who assists the party through debuffs created by his magical hat, buffs to the two columns in front of him, and he discovers extra Modron Component pieces. Once unlocked, you can find this human wizard in Seat 2 opposite Celeste.

II. Presto's Stats

Race: Human Alignment: Neutral Good
Gender: Male Pronouns: He/Him
Age: 14 Affiliation: Saturday Morning Squad Class: Wizard

STR: 9 DEX: 9 CON: 12
INT: 16 WIS: 14 CHA: 13

Role: Support

Eligible for Patrons: Mirt, Strahd

Slot: 2 (Celeste)


III. Presto's Design

"Magic hat, I'm gonna be frank: What we need now is a twenty-ton tank!"

With a green hat full of magical mischief and a repertoire of rhyming spells, Presto is excited to be a real wizard, even if he can't always control what actually happens. His Hat of Many Spells can produce birthday cakes, skateboards, and rotary phones, each damaging and debuffing enemies in different ways. He prefers to stay behind his stronger friends, so he'll boost the damage of Champions in the two columns in front of him. He'll also help scavenge Modron Component Pieces from defeated bosses to assist the formation on their adventures.

Presto can increase his damage bonus depending on who has joined him in the formation. He can specialize with Champions close to his own age, work with companions with less heroic ability scores, or be inspired by others capable of powerful magical attacks. And when he tries hard enough, Presto can pull an amazing elemental attack from his hat to debuff all the enemies on the battlefield and inflict ultimate damage!

Presto hasn't been able to use his magic to help his friends return home, but he's ready to assist the formation as they continue on their adventures!

IV. Presto's Abilities

Basic Attack

  • Presto's Hat - Presto takes his hat off, pulls out a random projectile, and throws it at the nearest enemy, dealing one hit.

Formation Abilities

  • Hesitant Helper - Presto increases the damage of Champions in the two columns in front of him by 100%.
  • Hat of Many Spells - Presto's attacks cause monsters hit by them to take +100% damage (for 15 seconds), stacking multiplicatively up to 5 times. In addition, a secondary effect occurs depending on the projectile.
    Projectiles:
    • Birthday Cake w/ one lit candle: The monster is slowed by 50% for 5 seconds.
    • Skateboard: The monster is knocked back a short distance.
    • Rotary Phone: The monster is stunned for 2.5 seconds.
  • Ultimate Hat Trick - Presto's ultimate is unlocked and has a random effect when used.
    Effects:
    • Snowballs: Snowballs fire out at all enemies, dealing 1 ultimate hit to each monster and slowing them by 50% for 10 seconds. The weather changes to Snow.
    • Fireworks: A shower of bright colorful fireworks shoot out and explode all over the battlefield, dealing 1 ultimate hit to all monsters, and stunning them for 5 seconds. The weather changes to Fog.
    • Tornado: A tornado flies out of the hat and grows in size, dealing 1 hit to all monsters and knocking them back a medium distance. The weather changes to Rain.
  • Component Scavenger - Presto can help scavenge up to (2,000 + 20/day) Modron Component Pieces when killing bosses. While this cap is not reached, Presto has a 10% chance of scavenging 1 Modron Component Piece each time a boss is defeated. The cap increases by 20 every day.

Specializations

  • Humble Heroes - Presto increases the damage bonus of Hesitant Helper by 100% for each Champion in the formation with a total ability score of 78 or less.
  • Junior Juggernauts - Presto increases the damage bonus of Hesitant Helper by 100% for each Champion in the formation with an age of 20 or less.
  • Magical Mastery - Presto increases the damage bonus of Hesitant Helper by 100% for each Champion in the formation with a magic attack.

Ultimate Ability

  • A Hatful of Havoc - Presto takes his hat off and holds it out in front of him, firing an assortment of objects at his opponents.

V. Presto's Epic Equipment



Slot 1: Global DPS
Slot 2: Hesitant Helper
Slot 3: Hat of Many Spells
Slot 4: Specializations
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Do you have fond memories of the original Dungeons & Dragons cartoon? Are you excited to see Presto in your formations? We'd love to hear all your stories:
January 24th
Idle Champions: Xaryxis Finale & Astral Elf Emergence! 
Posted in Idle Champions.

Xaryxis, the star at the center of the Xaryxispace is going supernova! The Champions must make their way back to the Second Wind as fast as possible! But there are astral elves still loyal to Xeleth standing in your way! After that, it's time to return to Waterdeep at last, but not all is well in the city of splendor. Descend into Skullport and clear out a new mind flayer colony!

Note: You will need to complete the previous two Light of Xaryxis adventures, Into Xaryxispace and The Battle of Xaryxis, in order to access these new adventures.


The Last Light of Xaryxis

It's a race against time as the Champions must escape Xaryxispace!
  • Variant: 15 Minutes to Doomsday - It's REALLY a race against time as the Champions must escape Xaryxispace!
  • Every 50 areas starting at area 1, a 15 minute countdown starts. If the countdown hits zero before getting through the 50 areas, every Champion in the formation is removed and can't be used for the rest of the adventure.
  • Anytime there are less than 10 minutes left in the countdown you can't remove Champions from the formation. This restriction is removed when the countdown timer reaches 0 until the countdown starts again.
  • Complete area 1150

Realmspace Restored

Return to Toril and stop mind flayers from taking over Waterdeep!
  • Variant: Evil to the Core - Return to Toril and stop mind Flayers from taking over Waterdeep with Evil Champions!
  • You may only use Evil Champions.
  • Complete area 1200



The last remnant of the Xaryxian Empire is descending on Faerûn! Astral elves loyal to Xeleth are causing all sorts of trouble - it's up to you and your formations to stop them! Protect the Forgotten Realms and unlock exclusive rewards in the Thayan Enclave Shop during the Astral Elf Emergence Event, which runs from Wednesday, January 24th at noon Pacific until Friday, February 2nd at noon Pacific!

During Emergence Events, Corrupted Gems can be collected from the designated monsters (in this case astral elves), and by completing a daily quest visible in the Emergence Event dialog. Use the Corrupted Gems in the Thayan Enclave Shop to collect any of the items below and the remaining items from the Mind Flayer Emergence.

New Items Added to the Thayan Enclave!

  • Two Golden Epics
    • Karlach Slot 2 - Helldusk Armor (20,000 Corrupted Gems)
    • Virgil Slot 5 - Thrilling Memoirs (20,000 Corrupted Gems)
  • Four Feats
    • D'hani - Fields of Green (10,000 Corrupted Gems)
    • Gazrick - Prodigal Leader (10,000 Corrupted Gems)
    • Miria - Caged Dreams (10,000 Corrupted Gems)
    • Karlach - Fiery Tempest (10,000 Corrupted Gems)
  • Two Skins
    • Spelljammer Pilot Miria (10,000 Corrupted Gems)
    • Spelljammer Pilot Strix (10,000 Corrupted Gems)
  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)
  • 8x Modron Component Chests (2,500 Corrupted Gems)
  • 8x Supply Chests (2,500 Corrupted Gems)
  • Unlimited Spelljammer Emergence Chests (2,500 Corrupted Gems)
    • Contains gear for: Miria, Strix, Virgil, Karlach, D'hani, Gazrick


  • You can find all this information, and even more details, in-game!

    We would love to hear about your experiences in Wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    January 16th
    Idle Champions Announcements 
    Posted in Idle Champions.

    Good afternoon,

    Today we have two announcements related to Idle Champions of the Forgotten Realms, which can be found at the links below.


    January 16th
    Idle Champions: Switch Sunset 
    Posted in Idle Champions.

    Welcome Champions,

    We have bittersweet news for our Nintendo Switch players as we continue to work toward the long-running future we envision for Idle Champions. We are sad to announce that on Wednesday, February 7 at 12PM Pacific Time we will be sunsetting the Nintendo Switch version of Idle Champions of the Forgotten Realms. Don't worry – Nintendo Switch players will have an opportunity to take their account progress to another platform of their choice. We have also put together a "thanks for playing" gift for Nintendo Switch players that includes over $150 of in-game items.

    Before we continue, we want to make it clear that this only applies to Idle Champions players on Nintendo Switch. This will not affect players on other platforms.

    Idle Champions launched on Nintendo Switch in May 2020, almost four years ago. It was an exciting time for us as we were pushing towards our goal of having as many players as possible join us on this "grand tour" of Faerûn. We are incredibly thankful for everyone who joined us on this journey so far.

    Unfortunately, as some of our Nintendo Switch players know, the ongoing live service for the game on Nintendo Switch has not been without issues. As we looked into resource loads and our ability to live service the game, we concluded that it is no longer viable for us to continue supporting Idle Champions on Nintendo Switch.

    This has led us to make the very difficult decision to sunset the Nintendo Switch version of the game on Wednesday, February 7 at 12PM Pacific Time. However, your progress will not be lost! We'll be able to migrate your Idle Champions account to another platform (Steam, Epic Games, Xbox, PlayStation, iOS, Android, or the downloadable client at CNE Games). Read on to learn more about this transition.

    Thanks for Playing

    As a special thanks to Nintendo Switch Idle Champions players, we have a unique gift that includes over $150 of in-game items. All accounts created on Nintendo Switch before Tuesday, January 16 at 12PM Pacific Time will be credited with these items when they next log in. These items will migrate with your account when you move to a new platform.

    Upon logging into Idle Champions on Nintendo Switch, your account will be credited with the Season 7 Champions: D'hani (Seat 1), Kent (Seat 4), Shaka (Seat 9), Virgil (Seat 10), and Selise (Seat 12), along with 16 Gold Chests and 2 Shiny equipment cards for each of them. Additionally, you will be credited with a unique Familiar, the Winter Intellect Devourer, and enough Season 7 progress to progress you to Level 30 when you migrate and gain access to the current Season.

    Note: Accounts created on Nintendo Switch after January 16 will not receive these thank you gifts.

    Purchasing

    As of now, purchasing has been turned off in Idle Champions on Nintendo Switch. In-game currency, DLC, progress, and the log-in reward noted above will all be migrated to your new platform when you migrate your account. For details on how to migrate your account, see the Migrating Accounts section below.

    Migrating Accounts

    It is best to migrate your progress to a new account. We cannot merge accounts from two different platforms together. If you are ok with replacing all progress/items with your Nintendo Switch account progress/items, that can be done to an existing account on a different platform.
    1. Please log into Idle Champions of the Forgotten Realms using your Nintendo Switch account. Write down your account-specific MIGRATION CODE visible on the loading pop up.
    2. Open up Idle Champions on a new account on any of the other platforms the game is offered (Steam, Epic Games, Xbox, PlayStation, iOS, Android, or the downloadable client at CNE Games).
    3. Open the settings menu and select the 'Account Migration' button.
    4. Enter the MIGRATION CODE in that dialog.

    Switch Sunset FAQ

    • When does the Nintendo Switch version of Idle Champions turn off?
    • As of Wednesday, February 7, 2024 at 12PM Pacific Time, Idle Champions of the Forgotten Realms will no longer be actively supported on the Nintendo Switch.
    • How do I migrate my account?
    • To migrate your account, please follow the instructions in-game on your Nintendo Switch client or read about it at www.idlechampions.com/SwitchSunset
    • Will it be possible to migrate my account after February 7?
    • After February 7, 2024 it may no longer be possible to get your account information to migrate your account, so we are asking all active players to please migrate before that date. Afterwards, please reach out to us at idlechampions@codenameentertainment.com and we will do our best to help you.
    January 16th
    Idle Champions: 2024 Price Changes 
    Posted in Idle Champions.

    Welcome Champions,

    On February 7, 2024 we will be updating prices for various items in Idle Champions. These price adjustments are made based on economic factors including global inflation, currency fluctuations, and associated cost increases. While this means that some items in Idle Champions will increase in price, not every item will see a price increase - and in fact, a few items will see price decreases. Details about these price changes are below.

    What is not changing in price:

    • Previously released (non-evergreen) DLC (Familiar Packs, Skin & Feat Packs, Theme Packs, and Founder's Pack VI). These items will
    • remain at their current pricing through their retirement sales.
    • Wild Offers
    • Season Pass, Season Pass Plus, and Season Boost

    What is increasing in price:

    • Chest Packs
    • Evergreen DLC (Starter Packs, Renown Packs, Trials Packs, Modron Founder's Pack, Patron Starter Packs, Patron Skin Packs, Soundtracks)
    • Champion Packs (Basic, and Geared Champion)
    • Corrupted Gem Packs
    • All DLC releasing on or after February 7th, 2024

    What is decreasing in price or updating contents:

    • The Exceptionally Geared Champion Pack will decrease in cost by $5.
      • We will retroactively credit players who previously purchased those packs with 7 additional Gold Champion Chests and a Shiny Card for those Champions.
    • The Geared Champion Pack will have additional Chests added (Increasing from 7 Gold Chests and 1 Shiny Card to 16 Gold Chests and 2 Shiny Cards).
      • We will retroactively credit players who previously purchased those packs with those additional Chests & Shiny Cards.
    • The Force Grey Bundle Pack is decreasing in price from $44.99 to $43.99.
    • Celeste's Starter ($19.99) & Nayeli's Starter ($29.99) will be replaced with $11.99 versions matching the other Starter Packs.
    • The $2.99 Starter Pack (Steam Only) will be retired.

    New prices for updated items:

    Old Price (USD)
    Change
    New Price (USD)
    $4.99
    +$1.00
    $5.99
    $9.99
    +$2.00
    $11.99
    $14.99
    +$2.00
    $16.99
    $19.99
    +$3.00
    $22.99
    $24.99
    +$3.00
    $27.99
    $44.99
    -$1.00
    $43.99
    $49.99
    +$5.00
    $54.99
    $54.99
    +$5.00
    $59.99
    $59.99
    -$5.00
    $54.99

    Average Price Increase: 14%


    January 10th
    Idle Champions: Midwinter 7 
    Posted in Idle Champions.

    Deadwinter Day arrives once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions are hired by the infamous Harpells to patrol the outskirts of town...

    Midwinter 7 introduces Karlach, the Tiefling Barbarian from Baldur's Gate 3! Also returning is Fen, the Drow Dhampir Warlock from the Black Dice Society, and Rust on the Harbour, the hydrophobic Tabaxi Rogue and sometimes member of the Oxventure Guild. Players have until Monday, January 22nd at 12 PM Pacific to complete their Midwinter 7 unlocks and objectives.

    Karlach



      Freshly escaped from Hell, Karlach is finally free of the Archdevil Zariel - but not from the infernal engine Zariel planted in her chest. With her first taste of freedom in ten years, Karlach is eager to find a fix for the engine that’s burning hotter and hotter before it burns her out completely. But even more premiere in her mind? Exploring, finding like-minded travelers, falling in love (or lust)...and taking revenge on the man who sold her to Zariel all those years ago.

    Karlach is a DPS, Support, and Tanking Champion who ignites in fire when her rage kicks in. Once unlocked, you can find this Tiefling Barbarian in Seat 4 opposite Jarlaxle.

    For more details on Karlach and her abilities, check out her Champion Blog, or her Spotlight Video!

    Year Seven Variants


    Let's March! - Patrol the outskirts of Longsaddle on Deadwinter Day with Karlach!
    • Karlach joins the formation. She can't be moved or removed.
    • Only Champions in the front two columns can deal damage.
    • Getting to know Karlach: As a tank, Karlach is best in the front of the formation. Will you use her as a support or as your main DPS?
    • Reach Area 75.

    This Is The Best Day - Patrol the outskirts of Longsaddle on Deadwinter Day.
    • Karlach joins the formation. She can't be moved or removed.
    • Karlach starts with The Fury of Avernus and Rage abilities unlocked.
    • An animated Clive also joins the formation.
    • All damage against enemies is reduced to 1 until Karlach has at least 20 Rage stacks. (This includes click damage!)
    • Karlach gains an additional Rage stack whenever any other Champion in the formation attacks.
    • Getting to know Karlach: Karlach's Rage kicks in after lots of attacks happen. If she's tanking a lot of enemies, her Rage will grow more quickly.
    • Reach Area 125.

    Zariel's Champion - Patrol the outskirts of Longsaddle on Deadwinter Day.
    • Karlach joins the formation. She can't be moved or removed.
    • Other than Karlach, you may only use Champions with a STR of 10+ and a CHA of 13+.
    • Getting to know Karlach: As Zariel's Champion, Karlach can always be used in Zariel Patron challenges. Which Champions will you use with her?
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!