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May 3rd, 2023
Idle Champions: The Running 6 
Posted in Idle Champions.

A young elven wizard is on a pilgrimage to the Grandfather Tree, and she has hired the Champions to escort her. The wizard has foreseen an acorn falling from the tree - an extraordinary and truly rare occurrence - and she hopes to collect the holy relic to take to Silverymoon.

Yet as the party ventures forth, the very forest itself resists them, while elves from the Feywild and the Underdark seek to claim the acorn for themselves!

The Running 6 introduces Nixie, the Tiefling Sorcerer from Deerstalker Picture's 1 for All, and brings back Dungeon Master, the human wizard from the 1980s Dungeons & Dragons cartoon, as well as Shaka, the Tiefling Warlock from Rivals of Waterdeep. Players have until Monday, May 15th at 12PM Pacific to complete their The Running 6 unlocks and objectives.

New Champion: Nixie



Some folks never bother to ask how big the room is; they're always ready for a fireball. And Nixie is the quintessential firecracker, able to light up a room with her bright smile and her flaming hot spells!

Nixie is a charismatic tiefling who grew up in a wealthy but oppressive household. There she was punished for using magic, despite her natural talent. In a rebellious move, she stole the family grimoire to teach herself dark sorcery, which resulted in the burning down of her family manor and all her family inside. Despite this tragedy, Nixie is now on a journey to enjoy her newfound magical freedom and find a new family.

For more information on Nixie and his abilities, check out his Champion Spotlight!


Year Six Variants



What's a Spell Slot?: Quest for a mystical and rare acorn with Nixie! Nixie starts in the formation (Slot 8) and cannot be removed or swapped out. Any Champions you use with the DPS role must have a CHA of 17+.
  • Reach Area 75.

  • If the Trees are Thin, Let the Flames Begin!: Quest for a mystical and rare acorn while… Wait, who thought it was a good idea to bring Nixie into a forest? Nixie starts in the formation (Slot 8) and cannot be removed or swapped out. Nixie's Wild Magic Surge ability starts out unlocked. Nixie attacks faster as her base attack cooldown is reduced by 2 seconds. Nixie's base attacks sometimes accidentally light a random Champion on fire, damaging them for 20% of their max health.
  • Reach Area 125.

  • The Limitless Possibilities of Nixie: Quest for a mystical and rare acorn with Nixie's favorite heroes! Nixie starts in the formation (Slot 8) and cannot be removed or swapped out. You may only use Champions that are Tieflings, Chaotic, or have a total ability score of 78 or lower.
  • Reach Area 175.


  • More details and information can be found in the game! Enjoy!
    April 27th, 2022
    Idle Champions: The Running 5 
    Posted in Idle Champions.

    A young elven wizard is on a pilgrimage to the Grandfather Tree, and she has hired the Champions to escort her. The wizard has foreseen an acorn falling from the tree - an extraordinary and truly rare occurrence - and she hopes to collect the holy relic to take to Silverymoon.

    Yet as the party ventures forth, the very forest itself resists them, while elves from the Feywild and the Underdark seek to claim the acorn for themselves!

    The Running 5 introduces Dungeon Master, the human wizard from the 1980s Dungeons & Dragons cartoon, and brings back Shaka, the Tiefling Warlock, and Krydle, the Half-Elf Rogue. Players have until Monday, May 9th at 12PM Pacific to complete The Running 5 unlocks and objectives.

    New Champion: Dungeon Master

    Dungeons & Dragons Dungeon Master

      He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.


    Dungeon Master is a Support, Healing, and Gold Find Champion who is always eligible for an adventure, though he may leave you with a frightened Uni for a few areas. He enjoys mentoring younger Champions, and helps everyone be their ultimate best! When you want to add him to your formation you can swap him with Asharra (Slot 6)

    For more information on Dungeon Master and his abilities, check out his Champion Spotlight!


    Localization Wide Release

    In addition to Dungeon Master's release, April 27th is also the wide release of our first round of localization for the game! We've localized the game into French, German, Brazilian Portuguese, Latin American Spanish, and Simplified Chinese and are excited to welcome a more global audience into Idle Champions!

    Year Five Variants



    Revenge of Venger — Quest for a mystical and rare acorn with the younger members of your roster, with Venger atop his nightmare hot on your tail!
  • Reach Area 75.

  • Ultimate Madness — The quest for a mystical and rare acorn continues, but this time Dungeon Master is helping by recharging your ultimate attacks! Champion base attacks deal less damage, but their ultimate attacks are significantly more powerful and take half as long to cooldown.
  • Reach Area 125.

  • It's Tiamat, the Dragon! — Tiamat, the Dragon has arrived to thwart your quest for a mystical and rare acorn! Champions will only regain half their max hit points when changing areas, but Dungeon Master joins your formation with his Words of Encouragement.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    April 22nd, 2022
    Idle Champion Spotlight: Dungeon Master 
    Posted in Idle Champions.

    After five years of Idle Champions of the Forgotten Realms, we have reached an auspicious occasion, our 100th Champion! There have been so many iconic characters from Dungeons & Dragons lore, novels, campaigns, and shows, who have joined our Champion roster, it was difficult to think of an extra special character that could take on the mantle of 100th Champion. The only choice was to not choose a player character after all, but the Dungeon Master!

    Dungeon Master is the powerful, enigmatic, patient, and mysterious Champion who is always happy to help the formation. He may be a busy guy who can't always come along to every area, but he's powerful enough to make sure the formation is never without assistance. After all, he's the DM; he can make his own rules!

    I. Dungeon Master

    Dungeons & Dragons Dungeon Master

      He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.


    Dungeon Master is a Support, Healing, and Gold Find Champion who is always eligible for an adventure, though he may leave you with a frightened Uni for a few areas. He enjoys mentoring younger Champions, and helps everyone be their ultimate best! When you want to add him to your formation you can swap him with Asharra (Slot 6)

    Ia. Localization Wide Release

    In addition to Dungeon Master's release, April 27th is also the wide release of our first round of localization for the game! We've localized the game into French, German, Brazilian Portuguese, Latin American Spanish, and Simplified Chinese and are excited to welcome a more global audience into Idle Champions!

    II. Dungeon Master’s Stats

    Race: Human Alignment: Lawful Good
    Gender: Male Pronouns: He/Him
    Class: Wizard Age: Over 1000
    Affiliation: None

    STR: ?? DEX: ?? CON: ??
    INT: ?? WIS: ?? CHA: ??

    Role: Support, Healing, and Gold Find
    Eligible for Patrons: Mirt, Vajra, Strahd, Zariel
    Slot: 6 (Asharra)


    Dungeons & Dragons Dungeon Master

    III. Dungeon Master's Design

    For many of the CNE team, the 1983 animated television series Dungeons & Dragons was an entry point into the world of D&D. Watching those six friends on their adventures was the impetus to try out the game that inspired the show. As the team mulled over all of the classic characters available to turn into the 100th Champion, they knew it had to be something extra special. The idea of paying homage to that original cartoon, as well as the important role the DM plays in guiding our own adventures, was the perfect love letter to the hobby that we all enjoy!

    You can see more excitement over this classical 1980s D&D cartoon character coming to Idle Champions in this IGN Article!

    Learning and helping others are the two most important traits that Dungeon Master tries to impart to all his party members. He enjoys mentoring younger Champions, and buffs everyone as he teaches With Patience, Young Ones! If he's around when you transition into an area, Dungeon Master offers Words of Encouragement that grant temporary hit points. But he often pulls a Disappearing Act as he must leave the formation for other important matters. When that happens, the adorable but nervous Uni the Unicorn fills his spot and helps increase the team's gold find. Finally, because he's the DM and can make his own rules, Dungeon Master is eligible to start in all adventures, even if a restriction would say otherwise!

    Dungeon Master's Specializations show off some of his unique powers. Special Guest Star allows him to bring a Champion along with him into the formation, even if that Champion was ineligible due to adventure restrictions. Where Did He Go This Time? and Fear Not, Champions! offers you a bit of control over how often Dungeon Master leaves the formation, granting an additional bonus to his buffs when the weighted choice occurs. His mighty, magical abilities culminate in his Ultimate Attack, Invigorate, which immediately recharges the Ultimate ability of another Champion who has the longest to wait!



    IV. Dungeon Master's Abilities

    Basic Attack

    • Magic Missile — Dungeon Master raises his hands, and 1 or more white rays strike a random enemy.

    Formation Abilities

    • Patience, Young Ones! — Dungeon Master increases the damage of all Champions by +100% for each Champion in the formation that is 20 years or younger, stacking multiplicatively. If the sum of the six youngest Champions' ages is 100 years or less, the bonus is increased by 400%. This effect applies even if Dungeon Master is "away" due to Disappearing Act.
    • Words of Encouragement — Dungeon Master adds 50 temporary hit points to the entire party upon entering an area when Dungeon Master is present.
    • Disappearing Act — Upon entering a new area, there is a 50% chance that Dungeon Master does not appear in the formation and is replaced by a frightened Uni the Unicorn. While Dungeon Master is away, the formation's gold find is increased by +100%. If you return to a previously completed area, Dungeon Master is always with the formation.
    • Dungeon Master Rules — Dungeon Master is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise.

    Specializations

    • Special Guest Star — Dungeon Master uses his powers to plane shift in one random Champion that is normally not eligible for the adventure. If there are any bench seats with no eligible Champions, an ineligible Champion from those seats is always chosen. Otherwise an ineligible champion from a random seat is chosen. The Champion can not be from Dungeon Master's seat.
    • Where Did He Go This Time? — The chance Dungeon Master doesn't join the formation in Disappearing Act is increased to 75%, and gold find amount is also increased by +100%
    • Fear Not, Champions! — The chance Dungeon Master doesn't join the formation in Disappearing Act is decreased to 25%, and the temporary hit points gained by Words of Encouragement are increased by +100%.

    Ultimate Ability

    • Invigorate — Dungeon Master waves his hands, and the Ultimate ability with the longest remaining cooldown immediately recharges. The cooldown for this Ultimate is set to the time the recharged Ultimate had left. Dungeon Master increases the damage of all Champions in the formation by +400% for half of the time his Ultimate is cooling down.

    V. Dungeon Master’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Patience, Young Ones!
    Slot 4: Words of Encouragement
    Slot 5: Disappearing Act
    Slot 6: Invigorate

    VI. Conclusion

    It's thanks to you, our community, that we've been able to make this game for 5 years and 100 Champions! We hope that you have a fantastic time using Dungeon Master in new and fun ways in your formation, and that he brings a nostalgic smile to your face when he appears.

    What do you think about Dungeon Master? And who would you like to see join the formation in the next 100 Champions? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

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