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June 23rd, 2023
Idle Champion Spotlight: Strongheart 
Posted in Idle Champions.

“Justice needs champions. I count myself as one.”

This resolute paladin is committed to destroying evil wherever it can be found, and is ready to sacrifice himself to help those in need. Strongheart is a formidable warrior surrounded by righteous people, and is always looking out for like-minded individuals who also believe that good must triumph over evil.

I. Strongheart



    Strongheart is a fearless seeker of justice, risking his life to ensure that good triumphs over evil. He is thoughtful, kind, and seldom rash, yet never hesitant to punish those who spit in the face of law and order.

Strongheart is a support and healing Champion who helps you complete your quests, literally, as he doubles the quest progress of his adventuring party. He heals his nearby companions, and is always willing to lend a hand to those in need. Once unlocked, you can find this human paladin in Slot 11 opposite Jamilah.



II. Strongheart's Stats

Race: Human Alignment: Lawful Good
Gender: Male Pronouns: He/Him
Age: 39 Class: Paladin

STR: 15 DEX: 12 CON: 13
INT: 12 WIS: 13 CHA: 17

Role: Support, Healing

Eligible for Patrons: Mirt, Zariel, Strahd (with feat) Vajra (with feat)

Slot: 11 (Jamilah)


Dungeons & Dragons Strongheart Marketing Gif

III. Strongheart's Design

The noble adventuring party known as Valor's Call was founded by Strongheart, and he alone determines who can become a member of this prestigious group. They have a long history in Dungeons and Dragons lore, with the most recent appearance in The Wild Beyond the Witchlight helping the party battle against the League of Malevolence. This epic paladin doesn’t worship any deity, but instead devotes himself to the ideal that the world can be spared from evil by those who have enough courage to stand against it.

Strongheart may be the leader of Valor's Call, but that doesn't mean he takes the spotlight. He is fully committed to supporting his companions whenever he can. Any Champion adjacent to him will benefit from his healing, as well as have their damage boosted. He has an increased chance to score a Critical Hit, and when it lands, he'll improve his boost he gives to companions' damage and healing! Whenever there is an active Season, Strongheart increases the rate his formation adds to any season quest progress.

Part of being a good leader is the ability to work with a variety of people, and his Specializations buff his main damage boost depending on the type of Champion in your formation. If you have a team filled with good aligned Champions, pick Valor's Call. When a Season is active choose A Just Quest to increase his support according to your Season Level. Or Strongheart can temporarily join the most populous affiliation in the formation and boost their power by becoming an Honorary Member. Sometimes the best way to support the team is to leap into action, and with the sentient longsword Steel at his side, Strongheart will fearlessly attack the closest foe. If a powerful enemy approaches, he will cast his favorite spell to Command: Yield! This will stun that evildoer so all attacks can do additional damage!

Strongheart is prepared to sacrifice himself for the greatest good, but with his help everyone will survive and triumph over any encounter!

IV. Strongheart's Abilities

Basic Attack

  • Steel - Strongheart attacks the closest enemy with his sword, Steel, dealing one hit.

Passive Abilities

  • Critical Hit - Strongheart's base chance to Critical Hit is 20%.

Formation Abilities

  • Justice Needs Champions - Strongheart increases the damage of all adjacent Champions by 100%.
  • Seasoned Knight - Season Quest progress made by Strongheart's party is increased by 100%.
  • Courage to Stand - Heal champions affected by Justice Needs Champions for 2 health per second.
  • Righteous Might - Whenever Strongheart lands a critical hit, for the next 20 seconds he:
    • Increases the damage of Justice Needs Champions by 400%.
    • Increases the healing amount of Courage to Stand by 100%.
    • Reduces the base attack speed cooldown of himself and Champions affected by Justice Needs Champions by 0.5 seconds.
    This ability can trigger multiple times, with the damage bonus and healing stacking multiplicatively and the cooldown stacking additively.

Specializations

  • Valor's Call - Strongheart increases the damage bonus of Justice Needs Champions by 100% for each good Champion in the formation, stacking multiplicatively.
  • A Just Quest - Strongheart increases the damage bonus of Justice Needs Champions by 12.5% for each Season Level you have gained in the current Season, stacking multiplicatively.
  • Honorary Member - Strongheart gains the affiliation(s) of the most populous affiliation(s) in the formation, and increases the damage bonus of Justice Needs Champions by 150% for each Champion from the affiliation(s) (including himself, now), stacking multiplicatively. If two affiliations have the same number of members in the formation, then he gains both affiliations and counts both affiliations for the buff.

Ultimate Ability

  • Command: Yield! - Strongheart moves forward and Commands the enemy with the most health to Yield, stunning it for 6 seconds. While it is stunned, all attacks against the enemy deal additional 15 seconds worth of BUD.

V. Strongheart's Epic Equipment



Slot 1: Global DPS
Slot 2: Justice Needs Champions
Slot 3: Courage to Stand
Slot 4: Righteous Might
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

Are you prepared to stand and fight with this legendary hero? Let us know how much Strongheart is helping you achieve your season goals in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 25th, 2021
Idle Champion Spotlight: Sergeant Knox 
Posted in Idle Champions.

An imposing tree trunk of a man with an eyepatch stands before you, his greataxe casually on his back. He turns to you and says "Celeste said you needed help from an old mercenary?"

Sgt. Knox of Neverwinter is the latest Champion to join the Idle Champions roster with Founder's Day 4! Read on to learn about this formidable tank's abilities.

I. Sergeant Alphonse Knox

Dungeons & Dragons Neverwinter Sergeant Knox

    The imposing presence of Sergeant Knox came to Neverwinter when the Mintarn mercenaries were hired to retake the city following the eruption of Mount Hotenow. Soon he became a daily presence and mentor for new Adventurers in the city. Celeste reached out to her old friend following the catastrophic events at Elturel, hoping the veteran mercenary would join the Champions as they face the greatest foe the Sword Coast has ever seen!


Sgt. Knox is a Tanking & Support Champion who leads from the front, using his Rallying Cry to increase the damage of those behind him. Additionally, he has great synergy with Neverwinter allies Makos and Celeste, buffing and being buffed by their abilities in turn. When you want to add him to your formation, you can swap him with Asharra (Slot 6).

II. Sgt. Knox’s Stats

Race: Human Alignment: Neutral Good
Class: Fighter Gender: Male
Age: 50

STR: 19 DEX: 12 CON: 15
INT: 12 WIS: 10 CHA: 14

Role: Tanking & Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel
Slot: 6 (Asharra)


Dungeons & Dragons Sgt Knox

III. Sgt. Knox's Design

Sergeant Knox chooses what is right above all else, even orders. Hailing from Neverwinter along with his companions Celeste and Makos, Sgt. Knox is fiercely loyal to his city. Alphonse Knox is a sergeant in the Neverwinter Guard, and one of Lord Neverember's personal guards. Sgt. Knox was in charge of the defense efforts when Valindra Shadowmantle put Neverwinter under siege.

Sgt. Knox is a solid Tanking and Support Champion even without his Neverwinter Companions: Celeste and Makos. He buffs Champions behind him with Rallying Cry and this can be further enhanced with Explosive Rally. Sgt. Knox has great synergy in formation with Celeste and Makos, with Allies of Convenience buffing both Makos' Dark Blessing and Sgt. Knox's own Rallying Cry. An old war ally, Celeste is used to healing Sgt. Knox, and his thus Blessed by SelÈ—ne, if he is affected by Celeste's Mass Cure Wounds. As a Hero of Neverwinter Sgt. Knox can increase the health of all of his companions, and protect them with his Shield Wall.

IV. Sgt. Knox's Abilities

Basic Attack

  • Battleaxe — Knox swings his enormous Battleaxe through the nearest group of enemies.

Formation Abilities

  • Rallying Cry — Increase the damage of Champions in the columns behind Sergeant Knox by 100% for each positional formation ability affecting them (each individual champion), stacking additively and including this one. Buffs will apply to the post-stack value.
  • Blessed By SelÈ—ne — If affected by Celeste's Mass Cure Wounds, Sergeant Knox takes 25% less damage from all attacks, excluding attacks that instantly kill him.
  • Allies Of Convenience — If adjacent to Makos, the effects of Rallying Cry and Makos' Dark Blessing abilities are increased by 200%.
  • Hero of Neverwinter — Sergeant Knox increases the health of all other Champions by 25% of his max health.

Specializations

  • Explosive Rally — Rallying Cry now stacks multiplicatively, with buffs applying to the post-stack value, but it's base percentage is decreased to 35%.
  • Altruistic Rally — Increase the effect of Celeste's Crusader's Mantle and Makos' Dark Blessing abilities by 100% each.
  • Shield Wall — Increase the max health of Sergeant Knox by 50%.

Ultimate Ability

  • Break The Line — Knox swings his massive axe in a huge arc, knocking all nearby enemies back, and moderately damaging and stunning them for 2 seconds. He then leaps forward at a random enemy and swings his axe in a massive overhead blow, dealing massive damage and stunning enemies in the area for 5 seconds.


V. Sgt. Knox’s Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Max Health
Slot 4: Rallying Cry
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Sgt. Knox and how he fits into the meta with his Neverwinter companions, Celeste and Makos? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

July 3rd, 2019
Idle Champions: Founders' Day 2 
Posted in Idle Champions.

It's a time of celebrations and festivities for Waterdeep. Founders' Day is a time of legendary displays of martial and arcane prowess from the notable Champions who call the City of Splendor home, where visitors and locals alike gather and share stories of Waterdeep's history.

Unfortunately, these festivities have also attracted the attention of one of the Lords of the Nine Hells, who has come to collect souls for the Blood War...

Founders' Day 2 introduces the Wild Elf Druid, Walnut Dankgrass, and brings back Deekin Scalesinger, the Kobold Bard. Players will have until Monday, July 15th, 2019 at 12:00pm PDT, to unlock them!

New Champion: Walnut Dankgrass

    Walnut is a child of the Enclave Panax Anima, an all-female clan of woodland defenders within the Kryptgarden Forest. Not only a frighteningly enthusiastic member of Acquisitions Incorporated, she also strives to protect the natural world by any means necessary. Did we mention she also has the goddess Mielikki living inside her? That seems important.
Walnut is a versatile Tank and Support Champion. Her Documancer ability can be customized for your formation needs through multiple specializations. When you want to add Walnut to your formation, you can swap her with Delina (Slot 8).

For more information about our latest Champion, check out the Idle Champion Spotlight: Walnut Dankgrass dev blog!

Returning Champion: Deekin Scalesinger

    A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of FaerÈ—n. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into "tales" of the doom that is coming to him or his companions.
Deekin is a Support Champion. He helps the party by buffing DPS and by attracting enemies (to help clear areas more quickly) with his Song of Doom. When you want to add Deekin to your formation, you can swap him with Bruenor (Slot 1).

Year Two Variants

  • Rain of Fire — Fireballs occasionally rain from the sky, damaging a random Champion. These Fireballs become more frequent the further you progress.

  • Close Quarters Combat — Only Champions with melee Base Attacks may be used.

  • Aww, Hells Nuts — Enemies become much more powerful over the course of the adventure. Walnut starts the adventure in your formation and cannot be moved, removed, or swapped out. Demonic Squirrels occasionally spawn. When killed, these squirrels drop Hell-Nuts, which increase the effectiveness of Walnut's Documancer ability and last until the end of the adventure, stacking additively.

Year One Variants

  • Spectator Sport — Three local farmers have joined in on the Founders' Day tussle, and won't take the hint that they should probably take a seat. It might be because they are pretty drunk. They take up a slot in your formation and change positions every 25 areas.

  • Doom is Coming to Waterdeep — Deekin must sing a song so everyone in Waterdeep knows that doom is coming. I know. We tried talking to him. However, he doesn't know which spot will give him the best acoustics. Deekin is always in your formation and will change positions every 10 areas. Deekin cannot be moved because, well, Deekin is singing a song.

  • The Blood War — Whenever you kill a demon, devils get stronger and demons get weaker, and vice-versa.

See the in-game FAQ for more information!

July 5th, 2018
Idle Champions Event: Founders Day 
Posted in Idle Champions.

Celebrations are underway to commemorate the founding of the Free City of Waterdeep. Founders Day attracts huge crowds to the Field of Triumph, where audiences watch illusory shows about Waterdeep's history and martial exhibitions by notable Champions and the renown city guard.

Festivities have also brought an ancient power from Avernus, first layer of the Nine Hells. A fallen angel has arrived to collect souls for the Blood War...

Founders Day is the fourteenth limited-time event for Idle Champions of the Forgotten Realms, which runs until Tuesday, July 17th at 12:00pm PDT, and introduces Deekin Scalesinger, Kobold Bard!

New Champion: Deekin Scalesinger

A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of FaerÈ—n. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into "tales" of the doom that is coming to him or his companions.

When you want to add Deekin to your party, you can swap him with Bruenor.

Founder's Day Variants

  • Spectator Sport — Three local farmers have joined in on the Founders' Day tussle, and won't take the hint that they should probably take a seat. It might be because they are pretty drunk. They take up a slot in your formation and change positions every 25 areas.

  • Doom is Coming to Waterdeep — Deekin must sing a song so everyone in Waterdeep knows that doom is coming. I know. We tried talking to him. However, he doesn't know which spot will give him the best acoustics. Deekin is always in your formation and will change positions every 10 areas. Deekin cannot be moved because, well, Deekin is singing a song.

  • The Blood War — Whenever you kill a demon, devils get stronger and demons get weaker, and vice-versa.

Features:

  • Added the Founders Day event, our fourteenth limited-time campaign event! The event runs until Tuesday, July 17th at 12:00pm PDT.
  • Added a new Champion: Deekin Scalesinger, Kobold Bard.
  • Added a new event Divine Favor: Asmodeus' Favor.

See the in-game Change Log for more information!

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