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April 3rd
Champion Update: Lucius Elenasto 
Posted in Idle Champions.

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures. Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.
Lucius has needed an update for a while now, and we're happy to finally dive in and modernize his design.

As an added surprise to this event, we've also made some small updates to how each of the other Heroes of Aerois Champions (Aila, Qillek, Sentry, and Nova) contributes stacks of Aerois Synergy!

Lets take a look at the new-and-improved Lucius Virion-Elluin Elenasto and the updates to his friends!

Lucius

Lucius
name
7
seat
2.5%
crit chance
100%
crit damage
Male
gender
76
age
Lawful Neutral
alignment
5
overwhelm
Elf (High)
species
Sorcerer
class
DPS / Debuff / Control / Breaker
roles
Heroes of Aerois
affiliation
13
str
14
dex
13
con
11
int
13
wis
18
cha
82
tot
Patron Eligibility: Zariel, Elminster (until April 8, 2029)

Abilities

Passive Abilities

  • Chromat Caster - Lucius alternates his attacks between two spells: Acid Splash and Ray of Frost.

Basic Attack

  • Acid Splash (magic) - Lucius attacks a random enemy with Acid Splash, dealing damage. Prefers enemies not affected by acid.
  • Ray of Frost (magic) - Lucius attacks the furthest enemy with Ray of Frost, dealing damage and also damaging all enemies along a line between him and the enemy.

Formation Abilities

  • Arcane Chromat - Acid - Enemies damaged by Acid Splash gain one stack of Acid. Each stack of Acid causes the enemy to take 400% more damage from all of Lucius' subsequent attacks, stacking multiplicatively up to 10 times.
  • Arcane Chromat - Cold - Enemies damaged by Ray of Frost are slowed by 50% for 10 seconds. Enemies slowed by this ability take 400% more damage from all of Lucius' attacks for each slow, stun, or root affecting them (stacking multiplicatively), including this slow.
  • Elemental Adept - When an enemy is affected by both of Lucius' Arcane Chromat abilities at the same time they are stunned for 3 seconds. When the stun expires they "explode" with acid and ice, applying one stack of Acid and dealing 10 seconds of BUD-based damage to themselves and all enemies in a small radius. The exploding enemy's Arcane Chromat - Cold debuff is then consumed.
  • Aerois Synergy - Lucius contributes 2 stacks to Aerois Synergy every time Elemental Adept is triggered; if a boss enemy is combo'd it adds an additional 8 stacks (10 total). Lucius' maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 10% of his contributed stacks are removed when changing areas. Lucius' base damage is increased by 50% times the total number of Aerois Synergy stacks, with this bonus doubling for every 100 total stacks.
  • Armor Eating Acid - Enemies with segmented health lose 1 extra segment when Lucius damages them with his Acid Splash attack or Elemental Adept explosion.

Specializations

  • Dichromancy - Lucius gains a Dichromancy stack every time the Elemental Adept ability triggers an explosion. Lucius' damage is increased by 100% for each Dichromancy stack he has, stacking multiplicatively up to 25 times. Stacks reset when changing areas.
  • Corrosion Master - Lucius attacks twice with his Acid Splash before switching to Ray of Frost. Additionally, enemies affected by at least 2 stacks of Acid take 400% more damage from all of Lucius' attacks.
  • Lingering Chill - Lucius attacks twice with his Ray of Frost before switching to Acid Splash. When an enemy explodes and loses their Arcane Chromat - Cold debuff, they gain a Lingering Chill debuff which slows them by 25% and lasts for 20 seconds. Additionally, enemies affected by at least 2 slow effects take 400% more damage from all of Lucius' attacks.

Ultimate Ability

  • Prismatic Spray (magic) - Eight multi-coloured rays flash from Lucius' hand in a cone shape. Each enemy in the cone takes acid/cold damage and receives both the Arcane Chromat - Acid and Arcane Chromat - Cold effects (causing them to freeze and then explode in several seconds due to Elemental Adept).

Equipment

Champion DPS Buff
slot 1
Buffs All Specializations
slot 2
Arcane Chromat - Acid Buff
slot 3
Arcane Chromat - Cold Buff
slot 4
Aerois Synergy Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler Increases the damage of Lucius by 30%
  • Stinging Increases the effect of Lucius' Arcane Chromat - Acid ability by 20%
  • Chill Increases the effect of Lucius' Arcane Chromat - Cold ability by 20%
  • Chromatomancy Increases the effect of Lucius' Specializations by 20%
Rare
  • Grappler Increases the damage of Lucius by 60%
  • Durable Increases the Constitution score of Lucius by 1
  • Sizzling Increases the effect of Lucius' Arcane Chromat - Acid ability by 40%
  • Frostbite Increases the effect of Lucius' Arcane Chromat - Cold ability by 40%
  • Elemental Tutors Increases the stun duration of Lucius' Elemental Adept ability by 2 seconds
  • Arcane Chromat Increases the effect of Lucius' Aerois Synergy ability by 40%
  • Hybrid Study Increases the effect of Lucius' Specializations by 40%
Epic
  • Caustic Increases the effect of Lucius' Arcane Chromat - Acid ability by 80% Available in the Strelitzia Lucius Theme Pack at launch
  • Alchemic Academic Increases the effect of Lucius' Specializations by 80% Unlockable as an Event Reward
  • Spell Master Increases the damage of Lucius by 120%
  • Scholar Increases the Intelligence score of Lucius by 2
  • Privileged Background Increases the effect of Lucius' Aerois Synergy ability by 80%
  • Volatile Magic Increases the effect of Lucius' Elemental Adept ability by 80% Spoilers: Available in the upcoming Draconian Emergence on April 29th!

Additional Champion Updates!

As part of the exciting updates for Lucius above, we've updated his Aerois Synergy ability so that the Aerois Synergy pool only loses 10% of Lucius' contributed stacks when changing areas. Based on how that played, we decided to make the same change to the Aerois Synergy abilities for Aila, Qillek, Sentry, and Nova. With the update to Lucius on April 8th, the shared Aerois Synergy pool will only loose 10% of each of the Heroes of Aerois' contributed stacks instead of 50% when changing areas!

Aila

Aerois Synergy — Aila contributes one stack to Aerois Synergy every time any Champion attacks an Electrified enemy. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Electrified enemies take additional damage equal to 10% times the total number of Aerois Synergy stacks.

Qillek

Aerois Synergy — Qillek contributes one stack to Aerois Synergy per second. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of his contributed stacks are removed when changing areas. Bless is increased by 25% times the total number of Aerois Synergy stacks.

Sentry

Aerois Synergy — Sentry contributes one stack to Aerois Synergy every time an enemy spawns, and for each second a boss has been alive. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Guardian of Solwynn is increased by 10% times the total number of Aerois Synergy stacks.

Nova

Aerois Synergy — Nova contributes one stack to Aerois Synergy every time an enemy is stunned, rooted, or slowed. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. The Crew is increased by 20% times the total number of Aerois Synergy stacks.

Lucius Feedback

What do you think of the New Lucius, and the updates to the other heroes of Aerois?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
December 3rd, 2025
Idle Champions: Simril 9 
Posted in Idle Champions.

    Simril is ruined! Someone or something has been pillaging all the food stores of Luskan, leaving very little leftover for the feast of Simril, let alone the long, cold winter to follow. Your party has been hired to hunt down this ruiner-of-holidays and recover the stolen sustenance.
It's time for our final event of 2025: celebrating Faerûn's winter solstice with Simril 9!

We are incredibly excited for players to get their first chance to unlock the last new Champion of 2025, Lark Silverstring, the tiefling bard of the Fallbacks party. Lark is a Support, Speed, and Debuff Champion, so we have little doubt he will find his way into many of your formations.

Coming next week on December 10 will be our second Featured Champion for Simril, Nordom the Modron. Nordom has been reworked with an emphasis on providing more utility while reinforcing his link to Modron Cores. You'll be able to learn all about the Nordom Champion Update when the blog goes live on Friday, December 5.

Now, on with the show -- let's talk about Simril Year 9!

Featured Champions

Lark

A consummate showman and performer, Lark loves the spotlight, but his desire for attention might end up getting him killed. Hunted by mysterious enemies with deadly intent, Lark has nevertheless managed to forge a degree of notoriety and a small fan following as a bard, all while evading his pursuers and any questions about who is hunting him and why. Lark left his old band of performers and initially joined up with the Fallbacks in order to surround himself with powerful protectors. He didn’t expect to catch feelings for the group in the process, but he’s adjusting. The show must go on, after all.


Learn more about Lark in his Champion Spotlight.

Nordom

Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical—if quirky—understanding of the planes.


Learn more about Nordom in his Champion Spotlight when it launches this Friday, December 5th.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Regis
seat 2
Talin
seat 2
Halsin
seat 3
Dhadius
seat 5
Krull
seat 6
Shadowheart
seat 6
Lucius
seat 7
Warduke
seat 8
Yorven
seat 10
Warden
seat 11

Event Augments

  • Augment 1: Challenge Week (New Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 2: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 3: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of Tiefling Champions!

Event Feedback

Are you excited about Simril and Lark? Let us know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


November 28th, 2025
Idle Champions New Champion: Lark  
Posted in Idle Champions.

    A consummate showman and performer, Lark loves the spotlight, but his desire for attention might end up getting him killed. Hunted by mysterious enemies with deadly intent, Lark has nevertheless managed to forge a degree of notoriety and a small fan following as a bard, all while evading his pursuers and any questions about who is hunting him and why. Lark left his old band of performers and initially joined up with the Fallbacks in order to surround himself with powerful protectors. He didn’t expect to catch feelings for the group in the process, but he’s adjusting. The show must go on, after all.
Lark is a Support, Speed, and Debuff Champion who boosts the damage of Champions in the middle of his formation. He favors sharp words over sharp weapons, but when all else fails, he’ll reach for his crossbow, Last Resort. This impulsive showman has a habit of running off on his own and landing himself in trouble.

To learn more about the bard of the Fallbacks, read on!

Lark

Lark
name
6
seat
2.5%
crit chance
100%
crit damage
Male
gender
29
age
Chaotic Neutral
alignment
5
overwhelm
Tiefling
species
Bard
class
Support / Speed / Debuff
roles
The Fallbacks
affiliation
12
str
13
dex
13
con
12
int
10
wis
18
cha
78
tot
Patron Eligibility: Zariel, Elminster (until December 3rd, 2028)

Abilities

Basic Attack

  • Vicious Mockery (magic) - Lark attacks a random enemy, dealing 1 hit. Lark prefers to attack enemies he hasn't attacked yet.

Passive Abilities

  • Uggie! - Uggie joins the party, starting next to Lark unless she's already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.

Formation Abilities

  • Devil May Care - Lark increases the damage of all Champions that aren't in the first or last column by 100%.
  • Uptempo Uggie - Uggie's buff is increased by 400% when Lark is in the formation.
  • Bardic Perspiration - When Uggie is with Lark, and at least 50% of the area's quest requirements are met, Lark sprints off to the next area, leaving the formation (and Uggie) behind. When the formation catches up to him, Lark has already antagonized several enemies, spawning 1 enemy in the next area before the formation even arrives.
    • Updated Basic Attack: Uggie's Bite (melee) - Uggie leaps out and bites a random enemy, dealing 1 hit. Uggie will prioritize enemies she hasn't attacked yet.
  • Rapt Audience - When Lark attacks an enemy and does not defeat it, the enemy gains the Charmed debuff. Charmed enemies take 100% additional damage for each Charmed debuff that Lark has applied in the current area, stacking multiplicatively and capping at 10 stacks. If Lark attacks an enemy he has already Charmed, it still increments his Charmed count for the area. Once Lark applies his maximum number of Charmed stacks in an area, he switches over to use his crossbow, named Last Resort.
    • Updated Basic Attack: Last Resort (ranged) - Lark fires his Crossbow at the closest enemy dealing 5 seconds of BUD based damage.

Specializations

  • Band of Misfits - Lark increases the damage of Devil May Care by 100% for each unique class in the formation, stacking multiplicatively.
  • Center of Attention - Lark increases the damage of Devil May Care by 175% for each Fallback Champion and/or Champion with a Charisma score of 13 or lower in the formation, stacking multiplicatively.
  • Path of Nightmares - Lark increases the damage of Devil May Care by 150% for each Tiefling and/or Evil Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Enthrall (magic) - Lark's powerful performance deals 1 ultimate hit to all enemies and charms them, making them more susceptible to additional damage.

Equipment

Devil May Care Buff
slot 1
Uptempo Uggie Buff
slot 2
Bardic Perspiration Buff
slot 3
Rapt Audience Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Natural Showman
    Increases the effect of Lark's Rapt Audience ability by 20%
  • Lark Person
    Increases the effect of Lark's Uptempo Uggie ability by 20%
  • Here for a Good Time
    Increases the effect of Lark's Devil May Care ability by 20%
Rare
  • Durable
    Increases the Constitution score of Lark by 1
    Unlockable as an Event Reward
  • Keen Mind
    Increases the Intelligence score of Lark by 1
    Unlockable as an Event Reward
  • Band Together
    Increases the effect of Lark's Specializations by 40%
  • The Spotlight
    Increases the effect of Lark's Rapt Audience ability by 40%
  • Solo Artist
    Increases the effect of Lark's Bardic Perspiration ability by 40%
  • Lark Friend
    Increases the effect of Lark's Uptempo Uggie ability by 40%
  • Moment of Truth
    Increases the effect of Lark's Devil May Care ability by 40%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
Epic
  • Here for a Lark
    Increases the effect of Lark's Bardic Perspiration ability by 80%
    Available in the Cozy Lark Theme Pack
  • Multiversal Allies
    Increases the damage of all Champions by 20% for each unique species in the formation, stacking additively.
    Unlockable as an Event Reward

Lark Feedback

Are you as excited for Lark as we are? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


November 27th, 2025
Idle Champions: December Augments Preview 
Posted in Idle Champions.

Welcome to the Event Augment preview for Simril!

Simril returns on Wednesday, December 3rd. The fourth event of Year 9 introduces our latest addition to The Fallbacks, Lark, a tinker to Nordom's kit, and features a new challenging augment alongside a few returning favorites:

Simril 9 Event Augments

  • Augment 1: Challenge Week (New Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 2: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 3: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of Tiefling Champions!

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 9th, 2025
Champion Update: Yorven  
Posted in Idle Champions.

    When Yorven came across the Witchlight Carnival he managed to convince the owners to bring him on board. When the Witchlight Carnival returned to the Feywild years later, Yorven moved on, seeking his childhood home - and the hags who banished him.

The ever grimdark Yorven Springpaw has received a major update to modernize his design, give him a special Witchlight-focused niche, and a stronger Support role.

Learn all about this Yorven update below!

Yorven

Yorven
NAME
10
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
39
AGE
Chaotic Neutral
ALIGNMENT
5
OVERWHELM
Harengon
SPECIES
Barbarian / Druid
CLASS
DPS / Support / Control
ROLES
None
AFFILIATION
18
STR
14
DEX
14
CON
6
INT
13
WIS
12
CHA
77
TOT
Patron Eligibility: Vajra, Elminster (until May 14th, 2028)

Abilities

Basic Attack

  • Ferocious Maul (melee) - Yorven leaps at the nearest enemy, pinning it in place and attacking it once every second for 5 seconds.

Passive Abilities

  • Witchlight Hand - Yorven can be used in any Wild Beyond the Witchlight campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • Rag Tag Team - Yorven increases the damage of all Champions in the formation by 100% for each unique species in the formation, stacking multiplicatively.
  • Blood Fury Tattoo - Yorven gains a Blood Fury stack for each enemy that has been damaged in the current area. His damage is increased by 100% for each Blood Fury stack, stacking multiplicatively. Bosses provide 15 stacks when they are damaged. Caps at 25 stacks.
  • Danger Sense - All Champions take 5 less damage from all attacks, and Rag Tag Team is increased by 500% each time Yorven's max health is doubled, stacking multiplicatively.
  • Down The Rabbit Hole - Yorven increases the effect of Rag Tag Team by 20% for each adventure, variant, and Patron variant you have completed in the Wild Beyond the Witchlight campaign, stacking multiplicatively.

Specializations

  • Hunger For Blood - Yorven's damage is increased by 1000% and if an enemy dies while he is attacking it with Ferocious Maul, he immediately leaps to another enemy and begins attacking that one. This adds one additional attack to Ferocious Maul each time it triggers.
  • Eldritch Claw Tattoo - Each time Yorven Springpaw attacks during Ferocious Maul, an inky tendril of Eldritch energy shoots out and zaps a different random enemy, dealing 1 second of BUD-based damage. The amount is increased by 400% if Yorven is the BUD-setting Champion. If no other enemies are on screen, this ability does nothing.
  • Follow The Mad Rabbit - Yorven's Rag Tag Team is increased by 50% for each Blood Fury stack Yorven has.
  • Infectious Fury - Yorven gains the Debuff role and any enemy he has attacked takes 100% additional damage from all Champions each time it attacks a member of the formation, stacking multiplicatively up to 25 times.

Ultimate Ability

  • Fey Wild Shape - Yorven Springpaw wild shapes into a shadow mastiff-like creature for 30 seconds. During this time his attack cooldown is reduced by 2.5 seconds, and their damage is increased by 400%.

Equipment

Global DPS Buff
SLOT 1
Rag Tag Team Buff
SLOT 2
Danger Sense Buff
SLOT 3
Buffs Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury
SLOT 4
Down The Rabbit Hole Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Keeping Time
    Increases the effect of Yorven's Down The Rabbit Hole ability by 20%.
  • The Hero Returned
    Increases the effect of Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury by 20%.
Rare
  • Bump in the Night
    Increases the Rag Tag Team damage of Yorven's Danger Sense ability by 100%.
  • Survivor's Alacrity
    Increases the damage reduction of Yorven's Danger Sense ability by 100%.
  • Hardened Heart
    Increases the effect of Yorven's Down The Rabbit Hole ability by 40%.
  • At What Cost
    Increases the effect of Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury by 40%.
  • Different Strokes
    Increases the effect of Yorven's Rag Tag Team ability by 40%.
  • Ink of Rage
    Increases the effect of Yorven's Blood Fury Tattoo ability by 40%.
Epic
  • Shadowtouched
    Increases the effect of Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury by 80%.
    Unlockable as an Event Reward
  • Motley Crew
    Increases the effect of Yorven's Rag Tag Team ability by 80%.
    Available in the Nomad Yorven Theme Pack
  • Furry Fury
    Increases the effect of Yorven's Blood Fury Tattoo ability by 80%.

Yorven Feedback Requested

What do you think about these changes to Yorven? Will you be taking him on your Witchlight adventures or variants?

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:


December 6th, 2024
2024 Champion Spotlight: Stoki  
Posted in Idle Champions.

    Stami Gackle was a fun-loving and reckless youth, but she fled her home when this carefree nature invited tragic loss into her life. She found shelter in Waterdeep with the monks of the Order of the Even-Handed, who gave her a new name and trained her in their ways. Now a capable adventurer, Stoki approaches problems with intense focus and careful consideration, having earned a reputation for being uncommonly stoic. However, Stoki's patient demeanor belies a warrior's ferocity, as she unleashes a rapid flurry of masterful blows to any foe who refuses to back down.
Stoki has received a significant rework along with a new niche focused on Champions who attack quickly. To support her kit, we are updating the Champion Search starting today as builds roll out to allow players to search by Champions based on their base attack cooldown. Let's talk about all things Stoki!

Stoki


Stoki
NAME
4
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female
GENDER
45
AGE
Lawful Neutral
ALIGNMENT
5
OVERWHELM
Gnome
SPECIES
Monk
CLASS
Support / Gold
ROLES
None
AFFILIATION
11
STR
18
DEX
15
CON
13
INT
17
WIS
12
CHA
86
TOT
Patron Eligibility: Vajra, Strahd, Elminster (until December 11, 2027)

Abilities

Basic Attack

  • Flurry of Blows (melee) - Stoki leaps out and attacks random enemies with her fists.

Formation Abilities

  • Focused Strike - When Stoki attacks, she gains a Focus Point for each enemy she hits. She increases the damage of all Champions with a base attack cooldown of 4.0s or faster by 10% for each Focus Point she has, stacking multiplicatively. Focus Points cap at 100 and are reduced by 50% (rounded down) when changing areas.
  • Golden Palm - Enemies that have been attacked by Stoki at any point in the current area drop 100% more gold when killed for each Focus Point she has, stacking additively.
  • Building Focus - Stoki keeps track of the total Focus Point she has gained in the current adventure. If Stoki's Focus Points are capped for a given area, she still counts new ones towards this ability. Upon reaching certain milestones, the following effects activate:

    - 100 Focus Points: Encouragement - Champions adjacent to Stoki have their base attack cooldowns lowered by 0.5s.
    - 1000 Focus Points: Flurry of Blows - For every 1000 levels Stoki has, she attacks an additional target with each attack. She prefers to attack different targets but will attack the same target multiple times if she has already attacked everyone.
    - 5000 Focus Points: Leadership - Champions adjacent to Stoki have a 0.45% chance to reset their base attack cooldown after attacking for each Focus Point she currently has. Caps at 90%.
    - 12500 Focus Points: Overflow - When Stoki attacks an enemy that she already attacked, there is a 20% chance the enemy will be stunned for 3 seconds.
    - 25000 Focus Points: Explosion - If Stoki hits the same enemy two or more times with the same base attack, power radiates from the enemy, dealing 5 seconds worth of BUD damage to itself and all other nearby enemies. Triggers with each extra hit.
  • Frenzied Friends - Stoki additively increases the Focus Points cap of Focused Strike by 10 for each Champion in the formation whose base attack cooldown is 4.0s or lower.

Specializations

  • All Out Assault - Stoki tracks the number of attacks her allies have performed in the past 10 seconds and increases the effect of Focused Strike by 15% for each one, stacking multiplicatively.
  • Bend It Like Birdsong - Stoki counts the number of Champions in the formation with a DEX score of 16 or higher. For each such Champion, her base attack cooldown is decreased by 0.1 seconds, stacking additively, and the effect of Focused Strike is increased by 100%, stacking multiplicatively.
  • A Little Bit Faster Now - Stoki reduces the base attack cooldown of all Champions with a default base attack cooldown of 6.0 seconds or higher to 4.0 seconds so that they qualify for Frenzied Friends. Their damage is increased by 100% for every 0.1 seconds their base attack cooldown is reduced by this ability, stacking multiplicatively.

Ultimate Ability

  • Quivering Palm (melee) - Stoki leaps out and attacks five random enemies with extremely powerful palm thrusts. Over the next 10 seconds, all affected enemies take massive damage over time.

Equipment

Global DPS Buff
SLOT 1
Global DPS Buff
SLOT 2
Golden Palm Buff
SLOT 3
Focused Strike Buff
SLOT 4
BuffsStoki's All Out Assault, Bend It Like Birdsong, and A Little Bit Faster Now specializations
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Frugal
    Increases all Gold found by 10%.
  • Palm Thrust
    Increases the effect of Stoki's Focused Strike ability by 20%.
  • Touch of Silver
    Increases the effect of Stoki's Golden Palm ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Lucky
    Increases all Gold found by 25%.
  • Dragon Fist
    Increases the effect of Stoki's Focused Strike ability by 40%.
  • Grasp of Gold
    Increases the effect of Stoki's Golden Palm ability by 40%.
  • Monastic Discipline
    Increases the effect of Stoki's All Out Assault, Bend It Like Birdsong, and A Little Bit Faster Now specializations by 40%
Epic
  • Lightning Palm
    Increases the attack cooldown reduction of Stoki's Building Focus - Encouragement ability to 1 second.
    Unlockable as an Event Reward
  • Mastery of the Self
    Increases the effect of Stoki's All Out Assault, Bend It Like Birdsong, and A Little Bit Faster Now specializations by 80%
    Available for 50,000 Gems or in the Sharran Stoki Theme Pack
  • Entertainer
    Increases the Charisma score of Stoki by 2.
    Unlockable as an Event Reward

We Want YOUR Feedback

How do you feel about this update to the first Event Champion? Will you have a use for Stoki? Let us know!

Your participation and feedback are invaluable, and we would love to have you join our community on one of our official platforms:

December 4th, 2024
Idle Champions: Simril 8  
Posted in Idle Champions.

    Simril is ruined! Someone or something has been pillaging all the food stores of Luskan, leaving very little leftover for the feast of Simril, let alone the long, cold winter to follow. Your party has been hired to hunt down this ruiner-of-holidays and recover the stolen sustenance.
It is time to celebrate Faerûn's winter solstice once again, this time with the next companion character from Baldur's Gate 3 coming to Idle Champions along with a stunning rework of the first Event Champion we ever released!

Halsin the Archdruid has arrived all the way from the Emerald Grove. Our first Featured Champion is a devout follower of Silvanus who thrives in good-aligned formations. Halsin can be unlocked during Simril from December 4th through 25th.

The second Featured Champion is Stami "Stoki" Gackle, and she has received a significant reworked to focus on Champions who attack quickly. The 2024 Champion Spotlight for Stoki arrives on Friday, December 6th and the reworked Stoki will become available in Simril starting on Wednesday, December 11th.

For details on Simril 8 - and to learn about our Winterfest Celebration - read on!

Featured Champions

Halsin

Halsin, the esteemed Archdruid of the Emerald Grove, is a wise and powerful elf dedicated to the protection and preservation of nature. After being captured by goblins allied with the Absolute, he escaped and now fights to protect his grove and its inhabitants from this encroaching evil. He channels his deep connection to the natural world to aid his allies in their quests.


Learn more about Halsin in his Champion Spotlight.

Stoki

Stami Gackle was a fun-loving and reckless youth, but she fled her home when this carefree nature invited tragic loss into her life. She found shelter in Waterdeep with the monks of the Order of the Even-Handed, who gave her a new name and trained her in their ways. Now a capable adventurer, Stoki approaches problems with intense focus and careful consideration, having earned a reputation for being uncommonly stoic. However, Stoki's patient demeanor belies a warrior's ferocity as she unleashes a rapid flurry of masterful blows to any foe who refuses to back down.


Learn more about Stoki's Rebalance when her Champion Spotlight goes live on Friday, December 6th.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Regis
SEAT 2
Talin
SEAT 2
Dhadius
SEAT 5
Krull
SEAT 6
Shadowheart
SEAT 6
Lucius
SEAT 7
Warduke
SEAT 8
Yorven
SEAT 10
Warden
SEAT 11

Event Augments

  • Refreshing Boons: Event boons obtained during this event last for 21 days and don't expire when the event ends. Obtaining another boon at any point during the event refreshes this timer. If your boon persists into the next event, it will stack with that event's boon until it expires. However, it will not unlock the supporter slot.
  • Boon Enhancements: An additional boon buff at each level increases gems dropped from bosses.

    Buff Tier 1 Tier 2 Tier 3 Tier 4
    Gem Drops 20% 40% 70% 100%

  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Worth the Wait: Rebalanced Champion Stoki releases at the start of week two of this event. Completing her tier 2+ variants awards double chests!
You can check out which Augments are active at any time by mousing over the Event Banner.

Winterfest Celebration

It's finally time for our Winterfest Celebration! Players will be able to unlock daily curated rewards along with exciting participation rewards that include the new Potent Gale Skin and the Chosen of Mystra Feat for everyone's favorite Waterdhavian Wizard, Gale Dekarios. Winterfest comes to a close next Wednesday, December 11th.

Player Feedback

We want to hear about your experiences in Idle Champions! What do you think about Halsin? Are you excited to learn more about the changes to Stoki? Your participation and feedback are invaluable, and we would love to have you join our community on one of our official platforms:

November 29th, 2024
Idle Champions Spotlight: Halsin 
Posted in Idle Champions.

    Halsin, the esteemed Archdruid of the Emerald Grove, is a wise and powerful elf dedicated to the protection and preservation of nature. After being captured by goblins allied with the Absolute, he escaped and now fights to protect his grove and its inhabitants from this encroaching evil. He channels his deep connection to the natural world to aid his allies in their quests.
Halsin is a Support, Healing, and Speed Champion who excels in formations with other Good Champions. He drives the Champions forward, potentially completing area quest requirements early, while his druidic healing keeps his allies alive.

Read on to learn more...

Halsin

Halsin
NAME
3
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
350
AGE
Neutral Good
ALIGNMENT
5
OVERWHELM
Elf (Wood)
SPECIES
Druid
CLASS
Support / Healing / Speed
ROLES
Absolute Adversaries
AFFILIATION
16
STR
11
DEX
14
CON
10
INT
17
WIS
13
CHA
81
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until December 4th, 2027)

Abilities

Basic Attack

  • Thorn Whip (magic) - Halsin attacks the enemy with the most health, dealing one hit and pulling them a short distance towards the formation.

Formation Abilities

  • Archdruid of Emerald Grove - Halsin gains a Harmony stack for each Good Champion in the formation, including himself. Halsin increases the damage of these Champions by 100% for each Harmony stack, stacking multiplicatively.
  • Call To Action - In non-boss areas, every time the area quest progresses, there is a chance that you will just immediately complete the quest and move on to the next area. The maximum chance is 20% if the quest is one away from being completed but is greatly reduced based on the number of quest items left to collect or enemies left to defeat.

  • Nature's Revival - Halsin heals Champions affected by Archdruid of Emerald Grove by 10 health every second.
  • Vow of Harmony - Halsin provides benefits based on the number of Harmony stacks he has.
    3+ Harmony stacks: Nurturing: The effect of Nature's Revival is increased by 20% for each Harmony stack he has, stacking additively.
    5+ Harmony stacks: Hurrying: The effect of Call To Action is increased by 50%.
    7+ Harmony stacks: Recharging: When a Champion uses an Ultimate Attack, it recharges with 10% of the cooldown already done.
    9+ Harmony stacks: Growing: Increases the base value of Archdruid of Emerald Grove by 400%.

Specializations

  • Harbinger of the Wilds - Archdruid of Emerald Grove now also grants Harmony stacks for Neutral Champions in the formation (on the Good/Evil axis).
  • Sage of the Transformed - Halsin increases the number of Ceremorphosis stacks the party has by 40%, rounded down.

  • Protector of the Grove - Increases the effect of Archdruid of Emerald Grove by your maximum chance of Call To Action triggering.

Ultimate Ability

  • Bear Form - Halsin transforms into a bear for 20 seconds, and his base attack changes to Bear Strike.

Equipment

Global DPS Buff
SLOT 1
Global DPS Buff
SLOT 2
Archdruid of Emerald Grove Buff
SLOT 3
Call To Action Buff
SLOT 4
Nature's Revival Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Emerald Prayer
    Increases the pre-stack effect of Halsin's Archdruid of Emerald Grove ability by 20%.
  • No Time to Wait
    Increases the effect of Halsin's Call To Action ability by 20%.
  • Green Thumb
    Increases the effect of Halsin's Nature's Revival ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Emerald Oath
    Increases the pre-stack effect of Halsin's Archdruid of Emerald Grove ability by 40%.
  • Righteous Momentum
    Increases the effect of Halsin's Call To Action ability by 40%.
  • Nature's Bounty
    Increases the effect of Halsin's Nature's Revival ability by 40%.
  • Rejuvenating Touch
    Increases the healing of the Nurturing component of Halsin's Vow of Harmony ability by 40%.
Epic
  • Kick the Door Down
    Increases the effect of Halsin's Call To Action ability by 80%.
    Unlockable as an Event Reward
  • Bear Hug
    Increases the cooldown reduction of the Recharging component of Halsin's Vow of Harmony ability by 80%.
    Unlockable as an Event Reward
  • Rampant Growth
    Increases the bonus of the Growing component of Halsin's Vow of Harmony ability by 80%.
    Available for 50,000 Gems or in the Moonlight Halsin Theme Pack

We Want YOUR Feedback

How do you feel about Halsin? Will this Archdruid take on an important role in your formations?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

December 20th, 2023
Idle Champions: Wintershield 7 
Posted in Idle Champions.

Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. Then it started talking...

Wintershield 7 introduces Wyll, the Human Warlock from Baldur's Gate 3, and brings back two Heroes of Baldur's Gate-aligned Champions: Imoen the Human Rogue/Wizard, and the Viconia DeVir the Drow Cleric of Shar! Players have until Monday, January 1st, 2023 at 12 PM Pacific to complete their Wintershield 7 unlocks and objectives.

Wyll



    From a scion of a famed Baldurian house to a life of adventure on the road, Wyll’s life as the monster hunter called the Blade of Frontiers has made him one of the beating hearts of the Sword Coast. While he has done great deeds for the Coast’s people, the source of his power remains secret. The cambion Mizora drew Wyll into a warlock’s pact in a moment with many lives at stake, and cursed him with the duty of hunting her enemies. Mizora only asks Wyll to sacrifice devilish creatures to her, but a cambion’s ambitions are ever fickle, and Wyll wishes to escape the pact before its price grows cruel.

Wyll is a Support Champion ready to help whoever he can, so he supports all heroes from the most represented race, class, or affiliation in the formation. He is also cursed with a mind flayer's tadpole, providing further boosts with all of the Absolute Adversaries. This Human Warlock can be found in Seat 12 opposite Arkhan. You can find out more in the Wyll Champion Spotlight.



Year Seven Variants


Defender of the Innocent - Help a poor map find its way home for the holidays with Wyll!
  • Wyll joins the formation (Slot 5). He can be moved, but not removed.
  • Only Champions from the most represented races, classes, and affiliations in the formation may deal damage.
  • Getting to know Wyll: Wyll's support abilities target the most represented race, class, or affiliation in the formation. Which trait are you going to build around?
  • Reach Area 75.

The Infernal and the Demonic - Help a poor map find its way home for the holidays as Wyll teaches Tiefling children how to fight!
  • Wyll joins the formation (Slot 5). He can be moved, but not removed.
  • Squiddy also joins the formation to be taught how to fight by the Blade of Frontiers!
  • Each wave spawns an additional fiend. These foes don't drop gold nor count towards quest progress.
  • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
  • Reach Area 125.

Reading the Fine Print - Help a poor map find its way home with advice for Wyll's Pact boon!
  • Wyll joins the formation (Slot 5) He can be moved, but not removed.
  • You may only use Champions with a melee or magic attack. And Astarion, 'cause he's special.
  • Only Wyll and Champions with a familiar assigned to level them up can deal damage.
  • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



November 29th, 2023
Idle Champions: Simril 7 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 7 introduces Shadowheart, the half-elf Cleric of Shar from Baldur's Gate 3! Simril also brings back Warduke, the legendary mercenary for hire human fighter, and Yorven Springpaw, the resident murder bunny Harengon Barbarian Druid! Players have until Monday, December 11th at 12PM Pacific to complete their Simril 7 unlocks and objectives.

Shadowheart



    A devoted cleric of Shar, Shadowheart agreed to have her memories wiped as part of a holy mission. Now its sole survivor, she must deliver a powerful relic back to her kin in order to win Shar's love and have her memories restored – but all the while, she is tormented by strange, painful magic that she struggles to understand.

Shadowheart is a Support and Healing Champion who joins her fellow Baldur's Gate 3 companions in fighting the transformation into a Mind Flayer. Once unlocked, you can find this Half-Elf Cleric in seat 6 opposite Asharra. Learn more about Shadowheart in her Champion Spotlight!

Year Seven Variants


Witness Our Adoration - Simril is ruined! Shadowheart is mad that someone has pilfered the food supplies!
  • Shadowheart joins the formation (Slot 4). She can't be moved or removed.
  • Only Shadowheart and Champions within two slots of her can deal damage.
  • Getting to know Shadowheart: Shadowheart increases the damage of all Champions within two slots of her. Place your damage dealing Champions to take advantage of this!
  • Reach Area 75.

Childhood Fears - Simril is ruined! A wolf has pilfered the food supplies!
  • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
  • A wolf also joins the formation. It's so scary that Champions next to it deal no damage with their normal attacks.
  • Every 5 seconds, the wolf bites a Champion directly in front of it, dealing damage equal to 20% of the Champion's total health.
  • Getting to know Shadowheart: Shadowheart heals Champions in the two columns ahead of her. Place her to protect your tanks and anyone else that might be getting hurt!
  • Reach Area 125.

Duplicity without Duplicates - Simril is ruined! Someone has requests all the Champions have unique Dexterity scores!
  • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
  • Each Champion in the formation must have a unique DEX score.
  • Getting to know Shadowheart: Shadowheart summons an Illusionary Duplicate in the same slot as the Champion with the highest DEX. The Duplicate buffs and heals nearby Champions similar to Shadowheart herself.
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



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