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May 30th
Idle Champions: Ms. Squiggles Charity Familiar 
Posted in Idle Champions.

This Pride Month, we at Codename Entertainment are delighted to announce a collaboration with Deven Rue to create a unique familiar for our Lambert House charity drive - Ms. Squiggles the Octopus! Codename Entertainment will be donating the net proceeds of all Ms. Squiggles sales from the first week of launch to Lambert House.

Ms. Squiggles

Dungeons & Dragons Ms. Squiggles Key Art

We are incredibly excited to work with Deven Rue on the creation of Ms. Squiggles. Deven is one of the most recognizable names in fantasy maps for Table Top Roleplaying Games. She has made incredible maps for Dungeons & Dragons, Critical Role, Beadle & Grimm's, and The Lord of the Rings: Tales of the Middle Earth set for Magic: The Gathering. They also have a podcast, Quip & Quill, where she chats with incredible people from all across the TTRPG community about a wide range of topics. You can learn more about everything Deven does, including getting some awesome maps, on their website.

Lambert House

Lambert House empowers lesbian, gay, bisexual, transgender, and questioning youth through the development of leadership, social, and life skills. We at Codename Entertainment are thrilled to be supporting Lambert House, again, for a fantastic cause we truly believe in.

Ms. Squiggles will be available on June 3rd, 2024, at Noon PT in the in-game shop. Net proceeds from all the Ms. Squiggles Familiar sales through June 9th, 2024, will be donated to Lambert House! Check out the in-game store for more details!

Familiars

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, check out our How To Play Idle Champions video!



Join our community and start a conversation!
May 30th
Idle Champion Spotlight: Ezmerelda d'Avenir  
Posted in Idle Champions.

Those that have played through the Grand Tour adventures based in Barovia have already been introduced to Ezmerelda d'Avenir. This renowned monster hunter has been helping battle the creatures of the night since Year 4, and after a few more years of experience she's learned some new tactics. She is ready to show off her improved skillset in this reintroduction, as well as bring the new Debuff role to the formation!

I. Ezmerelda

Dungeons & Dragons Ezmerelda d'Avenir

    A prolific vampire hunter from the land of Barovia. Ezmerelda has joined the Champions to try and rid this new realm from evil. She brings a wealth of knowledge from Barovia to assist the Champions.

Ezmerelda is a Support Champion who teaches other Champions how to spot the vulnerable points of their enemies. She increases her debuffs as the Champions defeat more undead, which are her favored foe. Once unlocked she'll be in Seat 1 opposite Bruenor, ready to jump into the formation and start training!

II. Ezmerelda's Stats

Race: Human Alignment: Chaotic Good
Gender: Female Pronouns: She/Her
Age: 27 Affiliation: None Class: Fighter/Wizard

STR: 14 DEX: 19 CON: 16
INT: 16 WIS: 11 CHA: 17

Role: Support, Debuff

Eligible for Patrons: Mirt, Vajra, Strahd, Zariel, Elminster (until June 5th 2027)

Seat: 1 (Bruenor)


Dungeons & Dragons Ezmerelda d'Avenir

III. Ezmerelda's Abilities

Basic Attack

  • Fire Bolt - Ezmerelda hurls a mote of fire at a random enemy.

Formation Abilities

  • Training Montage - Ezmerelda marks enemies that she attacks, training other Champions to spot their vulnerable points. Marked enemies take 100% more damage from all Champions for each Debuff Champion in the formation, stacking multiplicatively.
  • Preparation - Every time a debuff is applied to an enemy, the effect of Training Montage is increased by 20%, stacking multiplicatively, up to 100 times and resetting when changing areas.
  • Threat Tracking - Undead are Ezmerelda's favored foes. Ezmerelda tracks the favored foes that any Champion kills while she is in the formation, increasing the base effect of Training Montage by 0.025% for each favored foe killed (additively then multiplicatively). These stacks persist for the entire adventure, resetting when you complete it. Caps at 1,000,000 favored foe kills.
  • Enemies In The Mist - While Ezmerelda is in the formation, 0-2 "Mist" enemies can spawn with each wave. When a "Mist" enemy is defeated, an enemy whose type matches one of Ezmerelda's favored foe appears from the mist, and all nearby enemies gain the Training Montage debuff.

Specializations

  • We've Trained For This - All champions deal 100% more damage against enemies with armor-based health, increasing their chance of breaking an armor piece. Additionally, if a hits-based or armor-based enemy is affected by Training Montage, successful hits against them remove an additional hit or armor piece.
  • Vampire Hunter - The effect of Training Montage is increased by 400% on enemies who are one of Ezmerelda's favored foes, and Threat Tracking counts each favored foe killed twice.
  • The Devil You Know - Increase the effect of Training Montage by 100%. The effect is doubled during Strahd patron variants.

Ultimate Ability

  • My Signal - Ezmerelda reveals a magical sun dagger and launches it at the enemy with the highest health (randomly if tied). The dagger lands in the target dealing ultimate damage, and then remains there as it begins to glow with a burst of radiant energy, creating a new debuff that lasts 10 seconds. The debuff increases the damage done to the enemy by 25% for each stack of Preparation currently active, stacking multiplicatively.


IV. Ezmerelda's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Training Montage
Slot 4: Preparation
Slot 5: Specializations
Slot 6: Ultimate Attack Cooldown

V. Ezmerelda's Achievement and Adventure Variants

Achievement:

  • You Are Adequately Prepared - Use Ezmerelda's ultimate ability with a cumulative total of 2,500 active Preparation stacks. This count persists through adventures.

Adventure Variants:

The Devil's Scourge - Strahd von Zarovich sent his Zombies to follow Ezmerelda from Barovia.
  • Strahd Zombies appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

The Devil Knocks - The mists of Ravenloft encroach upon us, making it harder for the Champions to see.
  • Enemies move 100% faster and drop 99% less gold.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

The Devil You Know - This time Strahd sent his vampire spawn to follow Ezmerelda.
  • Vampire Spawn appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
  • Ezmerelda starts in the formation and cannot be moved. Only Champions in Ezmerelda's column can deal damage. All other Champions have their DPS disabled, but their formation abilities are active.
  • You may only use Champions with a melee base attack.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

Strahd and his undead don't stand a chance against Ezmerelda's debuffs! Let us know about your triumphs in the mist:
May 29th
Idle Champions: May 29th Adventure Variants 
Posted in Idle Champions.

It's time again to put your formations to the test! Today we add more Adventure Variants to five of our active campaigns. Read on to learn more about what these adventures are and where to find them!

Adventure Variants

This week's update brings 10 new adventure variants to five of our active campaigns! This week's update also brings Vecnas - or Vecnae - to half of them, with variants of The Whispered One from across the multiverse arriving to fight the Champions. One might even describe this assault as something of a 'Vecna Emergence' event...


Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Vecna Lives! Variant 3: Emperor Vecna Lives!
  • Explore the emergency in Candlekeep and discover an even newer threat to Faerûn.
    • 1-2 Emperor Vecna Cultists, new unique monster from Vecna 1.1 (both melee and ranged), spawn with each wave. They do not drop gold or count towards quest progress.
    • You may only use Champions with a Charisma of 13 or lower.
    • Complete area 375.


  • Vecna Loots! Variant 3: Very Well Equipped
  • Stop the assault on Candlekeep with the very best of your best equipped Champions!
    • Only Champions with at least four Epic equipment or better may be used.
    • Three wizard students join the formation. They just get in the way.
    • Complete area 375.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Ending the Rime - Part 1 Variant 3: Baldur's Gate Expatriates - Part 1
  • Head off in the nautiloid with a crew experienced with ceremorphosis.
    • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
    • You may only use Champions from the Heroes of Baldur's Gate or Absolute Adversaries affiliation.
    • Complete area 550.


  • Ending the Rime - Part 2 Variant 3: Baldur's Gate Expatriates - Part 2
  • Continue to hunt for The Codicil of White, while dealing with those tadpoles in your head.
    • Requires Baldur's Gate Expatriates - Part 1 completed.
    • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
    • You may only use Champions from the Heroes of Baldur's Gate or Absolute Adversaries affiliation.
    • Bosses (including all 3 forms of Auril) deal 500% additional damage.
    • Complete area 575.


Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

The Wild Beyond the Witchlight Adventure Variants

  • The Fairy Rings of Thither Variant 3: The Magical Rings of Thither
  • Enter the forests of Thither with those well versed in the magical arts.
    • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
    • You may only use Champions with a Magic base attack.
    • Complete area 650.


  • Will of the Feywild Variant 3: No Damage, None of the Time
  • Face off against the next member of the League of Malevolence without your damage dealers!
    • You may only use Champions with an ability score total of 78 or less.
    • You may not use any Champions with the DPS tag.
    • Complete area 700.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

The Light of Xaryxis Adventure Variants

  • Rocky Reception Variant 2: Con Crud
  • Search for Commodore Krux while your tough Champions are off doing something else.
    • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
    • In non-boss areas, non-Vecna Cultist monsters are immune from damage until all Emperor Vecna Cultists are defeated.
    • You can only use Champions with a Constitution of 13 or lower.
    • Complete area 600.

  • Rock and Roll Variant 2: Modal Nodes
  • Escape the rock before somebody shoots first.
    • Only Champions with a ranged base attack can deal damage.
    • After area 25, you can't remove Champions from the formation.
    • After every 50 areas, a random non-Bard Champion is removed from the formation and can't be used for the rest of the adventure.
    • Complete area 650.


Dungeons & Dragons Idle Champions The Turn of Fortune's Wheel Variants

The Turn of Fortune's Wheel Adventure Variants

  • The Beginning is the End Variant 2: Tomb of Champions II: Funky Fandango
  • Return to the Tomb of Annihilation to stop Acererak from assembling a villainous super team with even more speed!
    • You must complete area 300 within 30 minutes of starting the objective.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 5.
    • Complete area 300.


  • The End is the Beginning Variant 2: Mixing It Up
  • NEPHEW. ADJUST. PATH?
    • After area 25, you can't add, move, or remove Champions.
    • After every 50 areas, Champions not in the front column are randomly placed in the formation.
    • Complete area 450.


Champion Search

Get ready to level up your formation building with Champion Search! With Champion Search, you will be able to quickly filter through over 140 Champions in the game to perfectly fit your formation needs. Learn more about Champion Search, coming to the game TODAY in our blog post!

See the in-game Change Log for more information!

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



May 22nd
Idle Champions: Vecna: Eve of Ruin 
Posted in Idle Champions.

Today begins your adventure across the Multiverse! Vecna: Eve of Ruin is our newest campaign based on the tabletop adventure that was released in local game stores earlier this week! This first part introduces our cast of Champions as they investigate strange happenings in the graveyards of Neverwinter and come face to face with Emperor Vecna!

Read on to learn more about these adventures as well as Tier 1 Blessings!

Note: To access the Vecna: Eve of Ruin campaign, you have to have completed at least 100 adventures or variants in other campaigns.

Dungeons & Dragons Turn of Fortune's Wheel Variants

A Tale of Two Vecnas

Investigate a cult of Vecna in the Neverdeath Graveyard!

Dungeons & Dragons The Witch and the Wyrmling

Neverwinter has called for aid and the Champions have answered. Reya, Blooshi, Sgt. Knox, and Astarion make their way through the city streets to meet with Lord Neverember himself, who has an important quest for them. People have started going missing throughout the city, and they believe it is connected to rumors of a cult hiding out in Neverdeath Graveyard. But what they find within the tombs may be the greatest threat our multiverse has ever faced...

    Variant

    Stench of Death - Investigate a cult of Vecna with heroes that have a strong stomach!
    • 1-2 Emperor Vecna Cultists spawn with each wave. They don't drop gold nor count towards quest progress.
    • You may only use Champions with a Constitution of 16 or higher.
    • Complete area 450

The Wizards Three

Join forces with the Wizards Three and venture into the Underdark!

Dungeons & Dragons Green Slaad

The threat to the multiverse is revealed, but all hope is not lost. With the help of the Wizards Three and Kaz, a plan is made to search for the pieces of the fabled Rod of Seven Parts, which have been lost to the ages. Luckily for the Champions, Mordenkainen knows the location of the first piece. Deep below the Sword Coast, in the caverns of the Underdark, a cult of Lolth unknowingly has a piece of the Rod of Seven Parts. The Champions must brave the darkness and face down the terrifying Spiderdragon to claim their prize!

    Variant

    Mordenkainen's Moment - Join forces with Mordenkainen of the Wizards Three and venture into the Underdark!
    • Mordenkainen joins the formation.
    • You may only place champions with Magic base attacks next to Mordenkainen.
    • Complete area 500

Vecna: Eve of Ruin Tier 1 Blessings

  • Awfully Lawfully - Local: Increase the damage of all Lawful Champions by 100%.
  • The Secret To Spoils - Local: Increase your gold find by 8.33% for each piece of epic or better gear on Champions in your formation, stacking additively.
  • Not an Afterthought - Local: Increase the damage of all Champions whose base attack is melee by 100%.
  • The Rod of Seven Parts - Global: Increase the damage of all Champions by 100% for each piece of the Rod of Seven Parts you have collected.


We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
May 17th
Idle Champions: Vecna Returns! 
Posted in Idle Champions.

Somehow, Vecna has returned.

The lich is back! But he's not the only Vecna in town anymore. Evil forces from across the infinite multiverses are flooding into Idle Champions - and your formations are all that can stop them!

Vecna: Eve of Ruin officially releases next Tuesday in your FLGS and the next day in Idle Champions! We are thrilled to introduce the next exciting campaign into Idle Champions, and this time your formations will travel across the multiverse!

The Story Continues


Dungeons & Dragons Venca Eve of Ruin

In the tabletop adventure, it is most likely the adventurer's first time facing off against the legendary lich - but in Idle Champions, we have already fought him in several forms! Our Vecna has been building back his power since his defeat, but he's still in no place to try and take over the multiverse. He plans to bide his time, wait for the Champions to die out, and then strike when the moment is right.

Unfortunately for him, he's not the only Vecna in town anymore...

Dungeons & Dragons Venca Eve of Ruin

In another multiverse, in another time, Vecna succeeded in reshaping reality to his will. But one multiverse was not enough for him. There are more worshippers to gain, more planes to conquer, and more Champions to kill. This is a Vecna that has not known defeat. He defeated Kas before his rival could take his eye and hand. He conquered the Sword Coast in a matter of days. Nothing that has stood in his way has survived.

In our story, this new Vecna is known as Emperor Vecna. He is the greatest threat our multiverse has ever faced, and it is up to the Champions to stop him.

Vecna: Eve of Ruin sees the return of Reya and Blooshi, continuing their stories from the last time they faced off against the lich. Joining them this time around is Sgt. Knox from the Neverwinter MMORPG, as well as Astarion from Baldur's Gate 3! They'll need to team up with Kas and the Wizards Three to hunt down the lost pieces of the fabled Rod of Seven Parts if they have any hope of stopping Emperor Vecna from destroying everything they know and love.

...But where is our multiverse's Vecna in all of this? He wouldn't just hide from his multiversal self, would he? You'll have to find out when Vecna: Eve of Ruin releases in Idle Champions on May 22nd, 2024 at Noon PT!

Vecna Emergence

Vecnas (or, as he prefers - Vecnae) are emerging from other multiverses! We have faced several forms of Vecna, and ALL OF THEM are invading the Forgotten Realms! Vecnae that appear in Free Play Adventures, as well as their original boss forms (found in the adventures: Vecna Loots!, The Castle of a Thousand Vecnas, The Sanctum of the Sword, Get Back in the Castle, Vecna Out!, and The Fortune's Wheel) will drop Corrupted Gems that can be spent in the Thayan Enclave.

The Vecna Emergence starts on May 22nd alongside the release of Vecna: Eve of Ruin and runs until May 31st at Noon PT.

Dungeons & Dragons Venca Eve of Ruin

New Items Added to the Thayan Enclave!

  • Two Golden Epics
    • Azaka Slot 3 - Magical Coin Pack (20,000 Corrupted Gems)
    • Diana Slot 5 - Weavebound Staff (20,000 Corrupted Gems)
  • Four Feats
    • Diana - Scholar (10,000 Corrupted Gems)
    • Drizzt - Courage in Battle (10,000 Corrupted Gems)
    • Evelyn - Quick Friends (10,000 Corrupted Gems)
    • Krydle - Heavily Armored (10,000 Corrupted Gems)
  • Two Skins
    • Pirate Azaka(10,000 Corrupted Gems)
    • Pirate Diana (10,000 Corrupted Gems)
  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)
  • 8x Modron Component Chests (2,500 Corrupted Gems)
  • 8x Supply Chests (2,500 Corrupted Gems)
  • Unlimited Vecna Emergence Chests (2,500 Corrupted Gems)
    • Contains gear for: Azaka, Diana, Drizzt, Evelyn, and Krydle

  • You can find all this information and even more details in-game when Vecna: Eve of Ruin & the Vecna Emergence launch on May 22nd, 2024!

    We would love to hear about your experiences out in the multiverse! Join our community and start a conversation: