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April 12th, 2023
Idle Champions: Greengrass 6 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 6!

Greengrass 6 introduces Antrius, the Human Bard from Deerstalker Picture's 1 for All, and brings back Gazrick Nomrad, the Gnome Druid from Rivals of Waterdeep and Orkira Illdrex, the Dragonborn Cleric of Heroes of the Planes. Players have until Monday, April 24th at 12PM Pacific to complete their Greengrass 6 unlocks and objectives.

New Champion: Antrius



Antrius is your classic fantasy Bard - he’s a lover, not a fighter. His supportive parents paid his way through Bard College, and now Antrius is out on the road trying to make a name for himself with bravado, showmanship, and a seductive smolder.

Antrius is a Support and Healing Champion who empowers his companions with an Inspiring Song. With this song, he increases the damage of nearby companions and gives them temporary health to push through tough enemies. His tales depend on the stories of your Champions, so he buffs his companions based on the number of feats you have unlocked. Once unlocked, you can find this human bard in Slot 4 with Jarlaxle.

For more information on Antrius and his abilities, check out his Champion Spotlight!


Year Six Variants



Mirror, Mirror: Defend Triboar from a Githyanki invasion with Antrius! Antrius starts in the formation (Slot 3) and can not be removed or swapped out. Two reflections of Antrius take up slots in the formation (slots 4 and 5). These reflections are just that, and don't actually have any of Antrius' abilities.
  • Reach Area 75.

  • A Timely Tune: Defend Triboar from a Githyanki invasion with only 1 hit point left! Antrius starts in the formation (Slot 3) and can not be removed or swapped out. Antrius starts out with Inspiring Song unlocked. After area 5, Champions' health is set to 1 and can not be healed above this. 1-3 Skeleton Archers spawn with each wave.
  • Reach Area 125.

  • Pick Your Poison: Defend Triboar from a Githyanki invasion with Antrius's favorite heroes! Antrius starts in the formation (Slot 3) and can not be removed or swapped out. You can only use Champions who are Bards, or have a total ability score of 78 or lower, or are Chaotic.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    April 6th, 2022
    Idle Champions: Greengrass 5 
    Posted in Idle Champions.

    A great cosmic conflict has spilled out upon the prime material plane.

    While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

    It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 5!

    Greengrass 5 introduces Gazrick Nomrad, the Gnome Druid from Rivals of Waterdeep, and brings back Orkira Illdrex, the Dragonborn Cleric, and Melf, the legendary Elf Fighter and Wizard. Players have until Monday, April 18th at 12PM Pacific to complete their Greengrass 5 unlocks and objectives.

    New Champion: Gazrick Nomrad



    Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!

    Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

    For more information on Gazrick and his abilities, check out his Champion Spotlight!


    Year Five Variants



    Cool Comrades — Gazrick starts in the formation, and can't be moved or removed. Two Ice Mephits have befriended Gazrick and have joined the formation. It's not weird.
  • Reach Area 75.

  • Brain Freeze — Gazrick starts in the formation, and can't be moved or removed. He's created three Snow Golem companions. Each Snow Golem has an Intellect Devourer perched on their head. Really, it's not weird.
  • Reach Area 125.

  • Armored Assault — Gazrick starts in the formation, and while he can't be removed he can be moved. His Armor Ablation ability starts unlocked. All boss enemies have at least 25 armored health. This is the least weird.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!