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September 28th, 2022
Idle Champions: Highharvestide 6 
Posted in Idle Champions.

The Savage Frontier of the Sword Coast can be a dangerous place. At the junction of the Long Road and Evermoor Way, the town of Triboar seeks the aid of heroes. Bandits have begun to assail the small town while the citizens are meant to prepare for the Highharvestide Festival...

Highharvestide 6 sees the beginning of Year 6 Events in Idle Champions and the introduction of Egbert from the Oxventurers!

This event also brings back D'hani, the aarakocra monk from Rivals of Waterdeep, and the intimating Minotaur Barbarian Torogar Steelfist. Players have until Monday, October 10th at 12PM Pacific to complete your Highharvestide 6 unlocks and objectives.

I. Egbert

Dungeons & Dragons Egbert Key Art
    Clumsy but well-meaning, Egbert the Dragonborn Paladin was summarily booted out of his Paladin order after a terrible incident he doesn’t like to talk about. Setting out on his quest for atonement with a new deity in tow, La Vache Mauve, he falls in with the Oxventurers Guild and, by his reckoning, questing with them offers as good a chance as any of guiding him towards absolution. Often impulsive, he very rarely plans beyond his initial moment of ‘inspiration’ but his heart’s in the right place. Well, at least until he next rushes into battle, trips into a spike pit and it ends up kebabbed on a skewer…

Egbert is a Tanking, Support, Healing, and Gold Find Champion who seeks atonement after being kicked out of his Paladin order. Does he make amends for his past transgressions, or will his companions lead him astray? He can be added to the formation by swapping him out with Minsc (Slot 7).

For more information on Egbert and his abilities, check out his Champion Spotlight Blog or the quick Video Spotlight!

Year Six Variants


  • Variant 1: Delay Tactics - Egbert starts in the formation and can't be moved or removed. Enemies can take at most 10% of their max health per hit in damage for the first 10 seconds after they appear. Speed potions last twice as long.
    Reach Area 75

  • Variant 2: Kicked out of Le Dragon d'Or - Egbert starts in the formation, can't be moved or removed, and his Atone for the Past ability starts out unlocked. If Egbert has positive Atonement points, only Lawful Champions can deal damage. Otherwise, only Chaotic Champions can deal damage.
    Reach Area 125.

  • Variant 3: Egbert the Careless - Egbert starts in the formation and can't be moved or removed. Every 10 seconds, Egbert accidentally drops a lit bomb which bounces back and explodes, dealing a random amount of damage up to the area's number to a random Champion and anyone standing next to them.
    Reach Area 175.

  • If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    September 23rd, 2022
    Idle Champion Spotlight: Egbert 
    Posted in Idle Champions.

    "I'll do my best, but no promises. But I'll do my best. But no promises!"

    Finding atonement for past deeds can lead people in many different directions. Egbert stumbled into a life of adventure with the Oxventurers, and now uses his paladin powers to try to keep the team safe, even as he's impulsively running into danger first! He now joins fellow members Dob, Merilwen, Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Higharvestide 6.

    I. Egbert

    Dungeons & Dragons Egbert Key Art
      Clumsy but well-meaning, Egbert the Dragonborn Paladin was summarily booted out of his Paladin order after a terrible incident he doesn’t like to talk about. Setting out on his quest for atonement with a new deity in tow, La Vache Mauve, he falls in with the Oxventurers Guild and, by his reckoning, questing with them offers as good a chance as any of guiding him towards absolution. Often impulsive, he very rarely plans beyond his initial moment of ‘inspiration’ but his heart’s in the right place. Well, at least until he next rushes into battle, trips into a spike pit and it ends up kebabbed on a skewer…

    Egbert is a Tanking, Support, Healing, and Gold Find Champion who seeks atonement after being kicked out of his Paladin order. Does he make amends for is past transgressions, or will his companions lead him astray? He can be added to the formation by swapping him out with Minsc (Slot 7).



    II. Egbert's Stats

    Race: Dragonborn Alignment: Chaotic Good
    Class: Paladin Gender: Male Pronouns: He/Him
    Age: 24
    Affiliation: Oxventurers Guild

    STR: 18 DEX: 14 CON: 14
    INT: 10 WIS: 8 CHA: 18

    Role: Tanking, Support, Healing, Gold Find
    Eligible for Patrons: Mirt, Vajra, Zariel
    Slot: 7 (Minsc)


    III. Egbert's Design

    Dungeons & Dragons Egbert gif

    Mike Channell is the latest member of the Oxventurers crew that we have had the pleasure to work with! This automotive enthusiast and racing driver fan is a writer and presenter for Outside Xbox, who can drive a race car both in videogames and in real life. While we couldn't fit Ginetta G40 into our formations, it was great fun to bring his dragonborn paladin into Idle Champions!

    Egbert constantly struggles to Atone for the Past, but it can be difficult when he spends so much time with his chaotic friends. He gains Atonement points for every lawful Champion in the formation, and loses them for every chaotic Champion. Fortunately his damage buff is based on the number of Atonement points he has squared! That means filling the formation with his Oxventurers crew will push his Atonement points into the negative, but his buff will still be in the positive!

    Many of his other abilities use the absolute value of the number of Atonement points Egbert has, so once again the goal is to maximize the number of lawful or chaotic Champions in the formation. That will push that number as high as it can go, either positive or negative! That absolute value will affect how much healing he will offer the most damaged Champion when he uses Lay On Hands, how much he increases the health of all other Champions with his Friendly Protection, and how much more gold find his Golden Scales will provide. He'll also increase the effect of Atone for the Past for each enemy on screen because he believes the More the Merrier.

    Egbert's first specialization determines if neutral Champions will add or subtract from his Atonement points. His second specialization lets him focus more on support, healing, or gold find. For his normal attack, Egbert always has some Homemade Bombs to throw at the nearest enemy. But when things get dire and he needs more than just bombs, he can seek divine intervention from La Vache Mauve! This Ultimate attack causes the epic sight of La Vache Mauve to appear in the sky, inspiring the Champions to do more damage and forcing the enemies to take more damage!

    IV. Egbert's Abilities

    Basic Attack

    • Homemade Bombs - Egbert lights the fuse of a bomb with a puff of fire from his mouth and throws it at the nearest enemy. It explodes, dealing 1 hit to all enemies in a small area and knocking them back a short distance

    Formation Abilities

    • Atone for the Past - Egbert has a number of Atonement points equal to the number of lawful Champions in the formation minus the number of chaotic Champions in the formation, not including Egbert himself. Egbert increases the damage of all Champions behind him by +100% times the number of Atonement points he has squared.
    • Lay On Hands - After Egbert makes a base attack, if there is a Champion below 50% hit points (including himself), he heals the most damaged Champion for 10 times the absolute value of the number of Atonement points he has.
    • Friendly Protection - Egbert increases the health of all other Champions by 5% of his max health multiplied by the absolute value of the number of Atonement points he has.
    • More the Merrier - Egbert increases the effect of Atone for the Past by 100% for each enemy on the screen and each point of enemy/boss enrage, stacking additively and then applying multiplicatively.
    • Golden Scales - Egbert increases the global gold find by 100% times the absolute value of the number of Atonement points he has.

    Specializations

    Egbert's first specialization determines if neutral Champions, on the lawful/chaotic axis, add or subtract to Egbert's Atonement points.
    • Atonement Begins with an Apology - The number of neutral Champions, on the lawful/chaotic axis, in the formation is added to Egbert's Atonement points.
    • Team Chaos Team - The number of neutral Champions, on the lawful/chaotic axis, in the formation is subtracted from Egbert's Atonement points.
    Egbert's second specialization determines if he focuses on support, healing, or gold find.
    • Smoky Bombs - Egbert's bombs now also create smoke clouds that lasts for 10 seconds. Enemies in one or more smoke clouds have a 50% chance to miss with their attack and take an additional +400% damage from attacks.
    • Health Kick - Egbert's Lay On Hands targets the two most damaged Champions and the amount of healing is increased by 100%.
    • Oxventure Capitalism - Egbert increases the effect of Golden Scales by 100% for each Oxventures affiliation member in the formation, stacking multiplicatively.

    Ultimate Ability

    • La Vache Mauve - Clouds come down from the top of the screen and part, revealing the sun which rotates to reveal the head of La Vache Mauve. Radiant light shines out and illuminates the area. Enemies take ultimate damage, and the Champions deal +1000% damage for 20 seconds.

    V. Egbert's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Gold Find Increase
    Slot 3: Health Increase
    Slot 4: Atone for the Past
    Slot 5: Second Specialization Increase
    Slot 6: Ultimate Attack

    VI. Conclusion

    Will you surround Egbert with lawful Champions so he can find the atonement he's searching for? Or will he enjoy formations filled with the Oxventurers crew? We're excited to hear all about how much you are enjoying having Egbert in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    September 21st, 2022
    Idle Champions: September 21st Adventure Variants and Scotty the Rescue Pup Familiar 
    Posted in Idle Champions.

    We're celebrating the release of Scotty the Rescue Pup Familiar and raising money for Take This with a potpourri of adventure variants! Scotty is an awesome way to help you tackle all these new challenges because everyone loves an adorable, happy doggie!

    Dungeons & Dragons Idle Champions Scotty the Rescue Pup Familiar one sheet

    Adventure Variants

    This week's update brings 10 new adventure variants for 5 different Campaigns!

    Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

    Grand Tour of the Sword Coast Adventure Variants

    • Vecna Lives! Variant 2: A Demigod's Defender
    • Explore the emergency in Candlekeep while fending off undead monstrosities that deflect blows from swords and arrows!
      • At the start of each area, a Zombie Minotaur appears with ten armored hit points. They can only be damaged by magical attacks.
      • Complete area 350.

    • Vecna Loots Variant 2: More Than Well Equipped
    • Stop the assault on Candlekeep with the best of your best-equipped Champions!
      • Only Champions with at least two Epic equipment or better may be used.
      • Two wizard students join the formation, but they just get in the way.
      • Complete area 350.


    Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

    Waterdeep: Dragon Heist Adventure Variants

    • Champions of Waterdeep Variant 3: Take Five
    • Head home after a job well done with Champions from Year Five. What can possibly go wrong?
      • Only Event Champions from Year Five can be used.
      • Complete area 300.

    • Once More Into the Breach Variant 3: Nightmare Mode
    • Head into Undermountain while grappling with an absolute plethora of bosses!
      • Each boss needs to be defeated four times to advance.
      • Only Champions with WIS of 8 or lower can be used.
      • Complete area 375.


    Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

    Baldur's Gate: Descent into Avernus Adventure Variants

    • The Darkness Runs Deeper Variant 3: Faerun's Most Wanted
    • Learn more about the events in Baldur's Gate with Champions from the most used time gates.
      • You may only use the Champions in the top 30% of current time gate popularity.
      • Evergreen Champions can not be used.
      • Complete area 400.

    • Difficult Terrain Variant 3: Faerun's Most Neglected
    • Head to Candlekeep with the Champions from the least used time gates, but watch your step!
      • You may only use the Champions in the bottom 30% of current time gate popularity.
      • Evergreen Champions can not be used.
      • Complete area 425.


    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • Moose Tracks Variant 3: Ten in Ten-Towns
    • Enter Ten-Towns with a Champion of OUR choice.
      • A random Champion from seat 10 is immediately unlocked, added to the formation, and can't be removed.
      • Champions from the first two bench seats cannot be used.
      • Complete area 350.

    • Civilization Variant 3: Lone Wolf Party
    • Head to Termalaine with Champions that tend to go it alone.
      • Only Champions that aren't part of an affiliation can be used.
      • One Winter Wolf appears with each non-boss wave. They don't drop gold, nor do they count towards quest progress.
      • One Winter Wolf Alpha appears at the start of each boss area. They must be defeated in order to progress.
      • Complete area 375.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • Hither of the Feywild Variant 3: Don't Squeeze the Spiders
    • Venture into the Feywild while fighting spiders resistant to magic.
      • Additional Giant Spiders appear in each area. They don't drop gold, nor do they count towards quest progress.
      • Only Champions with a melee or ranged base attack can be used.
      • Champions' base attack cooldowns are increased by 3 seconds.
      • Complete area 450.

    • Prince of a Thousand Enemies Variant 3: Where the Magic Happens
    • Head further into Hither with your best magical attackers.
      • Only Champions with a Magical base attack can be used.
      • Whenever a Champion attacks and doesn't kill at least one monster, the Champion is stunned for 5 seconds.
      • Complete area 500.


    See the in-game Change Log for more information!