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January 24th
Idle Champions: Xaryxis Finale & Astral Elf Emergence! 
Posted in Idle Champions.

Xaryxis, the star at the center of the Xaryxispace is going supernova! The Champions must make their way back to the Second Wind as fast as possible! But there are astral elves still loyal to Xeleth standing in your way! After that, it's time to return to Waterdeep at last, but not all is well in the city of splendor. Descend into Skullport and clear out a new mind flayer colony!

Note: You will need to complete the previous two Light of Xaryxis adventures, Into Xaryxispace and The Battle of Xaryxis, in order to access these new adventures.


The Last Light of Xaryxis

It's a race against time as the Champions must escape Xaryxispace!
  • Variant: 15 Minutes to Doomsday - It's REALLY a race against time as the Champions must escape Xaryxispace!
  • Every 50 areas starting at area 1, a 15 minute countdown starts. If the countdown hits zero before getting through the 50 areas, every Champion in the formation is removed and can't be used for the rest of the adventure.
  • Anytime there are less than 10 minutes left in the countdown you can't remove Champions from the formation. This restriction is removed when the countdown timer reaches 0 until the countdown starts again.
  • Complete area 1150

Realmspace Restored

Return to Toril and stop mind flayers from taking over Waterdeep!
  • Variant: Evil to the Core - Return to Toril and stop mind Flayers from taking over Waterdeep with Evil Champions!
  • You may only use Evil Champions.
  • Complete area 1200



The last remnant of the Xaryxian Empire is descending on Faerûn! Astral elves loyal to Xeleth are causing all sorts of trouble - it's up to you and your formations to stop them! Protect the Forgotten Realms and unlock exclusive rewards in the Thayan Enclave Shop during the Astral Elf Emergence Event, which runs from Wednesday, January 24th at noon Pacific until Friday, February 2nd at noon Pacific!

During Emergence Events, Corrupted Gems can be collected from the designated monsters (in this case astral elves), and by completing a daily quest visible in the Emergence Event dialog. Use the Corrupted Gems in the Thayan Enclave Shop to collect any of the items below and the remaining items from the Mind Flayer Emergence.

New Items Added to the Thayan Enclave!

  • Two Golden Epics
    • Karlach Slot 2 - Helldusk Armor (20,000 Corrupted Gems)
    • Virgil Slot 5 - Thrilling Memoirs (20,000 Corrupted Gems)
  • Four Feats
    • D'hani - Fields of Green (10,000 Corrupted Gems)
    • Gazrick - Prodigal Leader (10,000 Corrupted Gems)
    • Miria - Caged Dreams (10,000 Corrupted Gems)
    • Karlach - Fiery Tempest (10,000 Corrupted Gems)
  • Two Skins
    • Spelljammer Pilot Miria (10,000 Corrupted Gems)
    • Spelljammer Pilot Strix (10,000 Corrupted Gems)
  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)
  • 8x Modron Component Chests (2,500 Corrupted Gems)
  • 8x Supply Chests (2,500 Corrupted Gems)
  • Unlimited Spelljammer Emergence Chests (2,500 Corrupted Gems)
    • Contains gear for: Miria, Strix, Virgil, Karlach, D'hani, Gazrick


  • You can find all this information, and even more details, in-game!

    We would love to hear about your experiences in Wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    January 3rd
    Idle Champions: Light of Xaryxis, Part 9 
    Posted in Idle Champions.

    The time has come! The Champions and the coalition have entered Xaryxispace and are beginning their attack! Standing in their way is the Xaryxian armada - and their spelljammers are ready for a fight! Can the Champions make it to the citadel and stop Xeleth? Find out!

    Note: you will need to complete the previous two Light of Xaryxis adventures, Foul Play and Spelljammers in Training, in order to access these new adventures.


    Into Xaryxispace

    The time has come to attack the Imperial Citadel. Ready your Spelljammers!
    • Variant: One Spelljammer at a Time - The time has come to attack the Imperial Citadel. Ready your Chaotic Good heroes!
      • You may only use Chaotic Good champions.
      • Champions in the formation deal 100% more damage for each Champion in the formation with a Magic base attack, stacking multiplicatively.
      • Complete area 1050
      • Rewards: Spelljammer Pilot Orkira Skin

    The Battle of Xaryxis

    Find a way to rescue Xedalli and stop Xeleth, before it's too late!
    • Variant: Defense Measures - Find a way to rescue Xedalli and stop Xeleth, while being attacked by magical defenses!
      • Every 10 seconds of real time, Champions take 25% of their total health in damage from the citadel's magical defenses.This speeds up by 0.5 second every 100 areas.
      • You may only use three Champions that don't have the Speed tag.
      • Complete area 1100

    Waterdhavian Celebration!


    We're celebrating the start of Season 7: The Rivals with a week-long party starting at noon Pacific on January 3rd, 2024. Log in each day from now until January 10th, 2024 at Noon PT and claim awesome rewards! Plus, if you claim four out of the seven days you will also unlock the Waterdhavian Gazrick Skin, a Gazrick Unlock, Feat for Gazrick, and 3 Gold Gazrick Chests!

    Be sure check out Season 7: The Rivals live in-game today at Noon PT! Learn more in Idle Season Blog!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    October 11th, 2023
    Idle Champions: Light of Xaryxis, Part 8 
    Posted in Idle Champions.

    The Arena of Blood is under attack! The Champions must fight their way back to the docks if they're going to rescue Xedalli from her would-be-emperor brother, but they'll need help. And that help comes from a very surprising place! After that, it's time to train a new group of spelljammer pilots and take the fight to Xaryxispace!

    Note: you will need to complete the previous two Light of Xaryxis adventures, The Jungles of Doomspace and The Arena of Blood, in order to access these new adventures.


    Foul Play

    Survive Xeleth's attack on the Arena and push back his forces with a surprising ally.
    • Variant: Fowl Play - Survive Xeleth's attack on the Arena while literally pushing back his forces.
      • An Abyssal Chicken spawns with each wave. They don't drop gold, nor do they count towards quest progress.
      • Non-boss, non-static monsters take no damage until they have been pushed back, rooted, slowed, or stunned.
      • Complete area 950

    Spelljammers in Training

    The coalition is in need of Spelljammers, luckily, we have some friends!
    • Variant: Time Out - The coalition is in need of Spelljammers, luckily, we have some weak friends!
      • You may only use Champions with an STR of 13 or lower.
      • After area 5, a temporal anomaly affects a random Champion in each area. They can't attack, be moved, or be removed until the players switch areas.
      • Complete area 1000
    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    September 20th, 2023
    Idle Champions: Light of Xaryxis, Part 7 
    Posted in Idle Champions.

    The Champions have finally made it to Doomspace! They'll travel to Aruun - a forest moon orbiting a glowing gas giant - to find Warwyck and the coalition. After that it's on to the Arena of Blood to meet with Vocath as the Champions attempt to negotiate for more Spelljammer ships to help in the fight against the Xaryxian Empire!

    This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign, as well as Tier 4 Blessings! It's time to get back into Wildspace!

    Note: you will need to complete the previous two Light of Xaryxis adventures, The Hunt for the Last Breath and Infinity's and Beyond, in order to access these new adventures.



    The Jungles of Doomspace

    Explore the jungles of Aruun and try not to get eaten by a Tarrasque!
    • Variant: Slow Down Showdown - Explore the jungles of Aruun with characters that are too busy talking to actually fight.
      • You may only use Champions with a CHA of 14+.
      • Whenever a Champion defeats an enemy, their base attack cooldown is increased by 1 second, up to a total of 10 seconds. This increase lasts until the area is changed.
      • Complete area 850

    The Arena of Blood

    Travel to the Arena of Blood in an attempt to secure a fleet!
    • Variant: Entrance of the Gladiators - Travel to the Arena of Blood and face the greatest gladiators of all time!
      • You may only use Champions with a WIS of 13 or less.
      • 1 Space Clown spawns at the start of each (non-boss) area. The number of clowns increases by 1 for every 50 areas completed. They don't drop gold nor do they count towards quest progress.
      • Complete area 900

    Xaryxis Tier 4 Blessings

    With the release of Part 7 of The Light of Xaryxis campaign, the fourth tier of blessings have also been added to the game:
    • Because Good Is Dumb - Local: Increase the damage of non-Good Champions by 100%
    • Spelljammin' Socialites - Local: Increase the damage of Champions with a CHA score of 14 or higher by 100%
    • Recruit Krux - Local: Increase the damage of all Champions by 100% and Commodore Krux by an additional 100%
    • Great Shot, Kid! - Global: Increase Critical Hit Damage by 400%
    You can find all this information and even more details in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    August 9th, 2023
    Idle Champions: Light of Xaryxis, Part 6 
    Posted in Idle Champions.

    A Vampirate and his crew are interested in helping the Champions fight the Xaryxian Empire - but first, they need their flagship back. The Champions must sneak into a secret hideout to find it and then make a daring escape with Farideh at the helm! After that Topolah suggests making a stop at Infinity's - a tavern of taverns - to find her friend Mordenkainen to help communicate with the kindori.

    This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

    Note: you will need to complete the previous two Light of Xaryxis adventures, Flight of the Kindori Pod and Topolah's Tower, in order to access these new adventures.



    The Hunt for the Last Breath

    Assist Gargenhale in retrieving his flagship, while Farideh learns to pilot a Spelljammer!
    • Variant: The Chaotic Hunt for the Last Breath - Assist Gargenhale in retrieving his flagship with Champions that prefer unorthodox tactics.
      • An asteroid spawns with each wave. If it reaches a Champion, it explodes dealing 50% of the Champion's max health in damage to that Champion. The asteroid drops no gold nor counts toward quest progress.
      • Complete area 750

    To Infinity's and Beyond

    Travel to the tavern of Infinity's to find a solution to the lost kindori pod.
    • Variant: There's a Flying Snake in my Boot! - Travel to the tavern of Infinity's with Champions smart enough to comprehend higher mathematics.
      • Each wave spawns 1-2 flying snakes. They don't drop gold nor count toward quest progress.
      • You may only use Champions with an INT of 13+.
      • Complete area 800
    You can find all this information and even more details in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    July 19th, 2023
    Idle Champions: Light of Xaryxis, Part 5 
    Posted in Idle Champions.

    With the Rock of Bral behind them, Krux tells the Champions about an old friend of his who is hiding out in Doomspace and who very much wants to stop the Xaryxian Empire. They'll need some help getting to Doomspace though. But, before they can do that Xedalli has gone missing! The Champions will have to find her before making their way to Krux's friend!

    This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

    Note: you will need to complete the previous two Light of Xaryxis adventures, Rocky Reception and Rock and Roll, in order to access these new adventures.

    Also in this week's update is an extra Variant! Completing it will unlock our newest Evergreen Champion - Commodore Krux!

      Commodore Krux is a soldier who believes his glory days are behind him. This Giff has spent the last few years working as a mercenary on and around the Rock of Bral, but lately he has been spending more time in his cups as new jobs have become fewer and farther between.

    Commodore Krux is a DPS, Tanking, and Support Champion who is determined to protect your formation from the threats of Xaryxis. He's our next Evergreen Champion, so starting on July 19th 2023 you can unlock him by first completing the Topolah's Tower adventure and its variant Krux's Speed Run in the Light of Xaryxis campaign. That will unlock that adventure's second variant called Animated Giff, and when you complete that adventure the reward will include the unlock of Commodore Krux! Once unlocked, he'll be battle ready for you in Slot 4 opposite Jarlaxle.

    Learn more about Commodore Krux in his Champion Spotlight!



    Flight of the Kindori Pod

    Join Krux's crew, and navigate an asteroid field.
    • Variant: 3,720 to 1 - Join Krux's crew, and navigate where they'd be crazy to follow you.
      • An asteroid spawns with each wave. If it reaches a Champion, it explodes dealing 50% of the Champion's max health in damage to that Champion. The asteroid drops no gold nor counts toward quest progress.
      • Only Chaotic champions can deal damage.
      • Complete area 650

    Topolah's Tower

    Visit Krux's friend to collect a Wildspace navigation tool.
    • Adventure Variant: Krux's Speed Run - Visit Krux's friend to collect a Wildspace navigation tool with Krux!
      • Commodore Krux joins the formation (Slot 5) as an escort.
      • Every 240 seconds of real time play, a random Champion is transported away, removing them from the formation. They are unavailable for the rest of the adventure.
      • Champions can't otherwise be removed from the formation once they've been added.
      • Complete area 700
    • Adventure Variant: Animated Giff - Visit Krux's friend to collect a Wildspace navigation tool while trying to impress Krux!
      • Requires you to have completed variant 1, Krux's Speed Run.
      • Commodore Krux joins the formation (Slot 5). He doesn't interfere, and seems to be testing you.
      • Every 120 seconds of real time play, a random Champion is transported away, removing them from the formation. They are unavailable for the rest of the adventure.
      • Champions can't otherwise be removed from the formation once they've been added.
      • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
      • Complete area 750
    You can find all this information and even more details in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    July 12th, 2023
    Idle Champions: Light of Xaryxis, Part 4 
    Posted in Idle Champions.

    Now that we're situated on the Rock of Bral, it's time to part ways with Elaina and Flapjack. But before they depart they suggest finding a giff named Commodore Krux to help us on our journey. We need to head back to the Happy Beholder and keep a low profile on the way!

    This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

    Note: you will need to complete the previous two Light of Xaryxis adventures, No One Can Hear You Scream and Welcome To The Rock, in order to access these new adventures.



    Rocky Reception

    Search for Commodore Krux while keeping a low profile.
    • Variant: Luigi After Hours - Search for Commodore Krux while keeping a low profile with Large Luigi.
      • Three Wildspace Patrons join the formation. Starting with area 16, they leave and are replaced with Large Luigi, the bartender.
      • Every 5 seconds, Large Luigi uses his telekinesis eye ray to propel a tankard of ale at the enemy with the most health. This enrages the enemy, causing them to take +100% more damage, but they deal +100% more damage, both stacking multiplicatively.
      • Complete area 550

    Rock and Roll

    Escape the rock before your luck runs out!
    • Adventure Variant: Electric Mayhem - Escape the rock during an electrical disturbance.
      • Only Champions with a magic base attack can deal damage.
      • Every 5 seconds, a bolt of lightning strikes the Champion that dealt the most damage in the last 5 seconds. This bolt deals 20% of the champion's total health in damage and stuns them for 12 seconds. The stun duration is reduced by 1 second for each Bard in the formation.
      • Complete area 600
    You can find all this information and even more details in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    February 15th, 2023
    Idle Champions: Light of Xaryxis, Part 3 
    Posted in Idle Champions.

    We've been marooned on an asteroid and desperately trying to fix our ship, but we keep getting attacked! In order to get the parts we need, we'll have to deal with githyanki, mind flayers, and worst of all, space clowns!

    This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

    Note: you will need to complete the previous two Light of Xaryxis adventures, Who Lurks Below? and Xanathaaaaaaar!, in order to access these new adventures.



    No One Can Hear You Scream

    Scavenge your way through Wildspace on your way to the Rock of Bral.
    • Variant: Anchors Aweigh - We've got to deal with gravity anomalies on our way to Bral!
      • Every 5 seconds, a random Champion loses their footing and flies off the deck for 10 seconds. They can't attack and their formation abilities are disabled while off the deck.
      • Complete area 450

    Welcome To The Rock

    Explore the Rock of Bral, trading for repair equipment, while pursued by a furious reigar!
    • Adventure Variant: Welcome to the Band - While exploring, escort a music act to the Happy Beholder!
      • Four musicians join the formation.
      • Champions deal +1000% damage for each Bard in the formation, including the four escorts, stacking multiplicatively.
      • Complete area 500
    You can find all this information and even more details in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    October 12th, 2022
    Idle Champions: Light of Xaryxis, Part 2 
    Posted in Idle Champions.

    As we helped evacuate Waterdeep, engulfed by giant crystalline vines, we boarded a ship in the harbor, friendly to the Open Lord. But that isn't just any ship; it's a Spelljammer, and we're headed into SPACE!

    This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!

    Note: you will need to have completed the previous two Light of Xaryxis adventures, Seeds of Destruction and The Evacuation of Waterdeep, in order to access these new adventures.



    Who Lurks Below?

    Set sail into Wildspace while you determine what's making those sounds below decks.
    • Variant: Clowning Around - We've set sail, but now we're under assault from space clowns!
      • Space Clowns appear in each area. They do not drop gold, nor do they count toward quest progress.
      • Every five seconds, a giant cream pie falls from the sky and hits a random Champion, dealing 25% of their health in damage and stunning them for ten seconds.
      • Complete area 350

    Xanathaaaaaaar!

    Investigate a trading post nestled in an asteroid while you try to secure a new spelljamming helm!
    • Adventure Variant: A Whale of a Time - Keep investigating the trading post, but now with a Kindori ally!
      • An Adolescent Kindori joins the formation. They're so big they take up three spots in your formation, but don't do much else.
      • Only Champions with a WIS score of 13 or higher can be used.
      • Complete area 400
    You can find all this information, and even more details, in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    September 14th, 2022
    Idle Champions: Light of Xaryxis, Part 1 
    Posted in Idle Champions.

    Light of Xaryxis is a brand new campaign based on the adventure Light of Xaryxis from Spelljammer! Our Champions will be trying to solve a galactic-level problem that affects the entire world of Toril. It will propel us into Wildspace as well as multiple worlds connected throughout the Astral Plane.

    It's time to save the entire world, from SPACE!



    This newest campaign begins with two adventures and their variants, as well as four Blessings for Light of Xaryxis Tier 1!

    Seeds of Destruction

    Help Laeral Silverhand understand a new threat to Waterdeep before it's too late.
    • Variant: Speeds of Destruction - One of our fastest Champions is ready to help Laeral Silverhand!
      • A random Speed Champion is immediately unlocked and added to the formation. They can be moved, but not removed.
      • Other Speed Champions cannot be used.
      • Complete area 250

    The Evacuation of Waterdeep

    Get to the Dock Ward before the city is overrun!
    • Adventure Variant: Flapjacks and Waffles - Get to the Dock Ward in time for breakfast.
      • Flapjack joins the formation. Champions adjacent to Flapjack deal no damage as they are too distracted with thoughts of breakfast.
      • Every 5 seconds, a giant waffle lands on a random Champion, dealing 25% of their health in damage.
      • Complete area 300

    Light of Xaryxis Tier 1 Blessings

    • A Motley Crew - Local: Increase the damage of all Champions for each unique race, class, and alignment in the formation by 10%, stacking additively.
    • Captain's Log - Local: Increase the damage of Champions in the rear two columns of the formation by 100%
    • Chaos Theory - Local: Increase the damage of Chaotic Champions by 250%
    • Spelljammin' Across Wildspace - Global: All Champion Damage x2
    You can find all this information, and even more details, in-game!

    We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!