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January 13th
Idle Champions: Midwinter 4 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 4 introduces Talin Uran, a Combat Wheelchair-using Tiefling Rogue. The event also brings back Môrgæn, the High Elf Ranger (Hunter) played by Morgan Webb on Acquisitions Incorporated, and K'thriss Drow'b, the Drow Warlock played by Kris Straub on Acquisitions Incorporated: The "C" Team. Players have until Monday, January 25th at 12PM Pacific to complete their Midwinter 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Talin's Abilities

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness.

For more information on Talin and his abilities, check out his Champion Spotlight!


Year Four Variants


  • Fiendish Friends — A collection of fiends spawn in each area. While they are alive, the fiends bestow the following buffs to other enemies.
    • Imp — Enemies drop 99% less gold.
    • Dretch — Enemies deal 100% additional damage.
    • Abyssal Chicken — Enemies move 100% faster. Charge!
  • Reach Area 75.

  • Once Upon a Gazer — Only Champions with WIS 13 or higher can be used. Gazers spawn in each area. They do not drop gold, nor do they count towards quest progress. Champions hit by a gazer are stunned for 3 seconds.
  • Reach Area 125.

  • Deadwinter Dodge — Only Champions with DEX 14 or higher AND INT 12 or higher can be used. Talin starts in the formation and can't be moved or removed.
    Reach Area 175.

For information on previous years' variants, check out the Midwinter 3 blog.
January 8th
Idle Champion Spotlight: Talin Uran 
Posted in Idle Champions.

A dashing rogue zips by on his chair, now that's an entrance!

This Midwinter we are thrilled to introduce Talin Uran, making his debut on the Idle Champions roster. We were delighted to work with Sara Thompson, creator of the Combat Wheelchair, and bring their character to Idle Champions.

I. Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Dungeons & Dragons Talin

III. Talin's Design

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

Representing characters with disabilities is something we take very seriously. In a world where monster attacks are routine, disabilities and accessibility would be much more prominent. We are proud to be in a position to introduce a Champion using the Combat Wheelchair this Midwinter.

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness. Talin prefers a unified team and mischief to be lighthearted and buffs Good-aligned Champions with Antagonist. This ability can be reversed to buff Evil Champions with Reversal of Fortunes.

IV. Talin's Abilities

Basic Attack

  • Quiet Ambush — Talin disappears into the shadows and reappears behind a random enemy, stabbing them with his rapier. He then shadow steps back into the formation.

Formation Abilities

  • Spot Weakness — Talin carefully observes the enemies as they spawn and whispers weak spot suggestions to nearby Champions, increasing their damage by 100%. This ability is increased by 10% for each enemy killed in the current area, stacking multiplicatively and capping at 25 kills. Applies to all Champions in the formation, but the effect is reduced by 25% for each slot away from Talin they are past one (stacking multiplicatively). Buffs apply to the post-stack value (damage only).
  • Scatter Tacks — When Talin attacks with Quiet Ambush he leaves behind a set of Scatter Tacks which cause enemies standing on them to be slowed by 50% and take 100% more damage from attacks. Each set of tacks lasts for 10 seconds before disappearing. Tacks are spread in a medium radius. Buffs increase the damage bonus but not the slow amount.
  • Antagonist — Talin decreases the DPS of Evil Champions in the formation by 50%, but increases the damage of Good Champions by 50% for each Evil Champion, stacking multiplicatively. Buffs apply to the post-stack value.

Specializations

  • Path Finder — Increases the stack cap and damage buff of Spot Weakness by 100%.
  • Additional Scatter Tacks — Increase the slow effect, radius, and damage of Scatter Tacks by 50% (multiplicatively).
  • Reversal of Fortunes — Reverse the effect of Antagonist, decreasing the damage of Good Champions and increasing the damage of Evil Champions based on the number of Good Champions.

Ultimate Ability

  • Razor Edged Chakram — Talin detaches a secondary hoop-shaped blade from his wheelchair's rear wheel and flings it at the furthest enemy. It travels in a large looping arc, damaging all enemies it encounters before returning to Talin.

V. Talin's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spot Weakness
Slot 4: Scatter Tacks
Slot 5: Antagonist
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Talin? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 6th
Idle Champions: Variants Update (Jan 2021) 
Posted in Idle Champions.

    "Where to next? So many options! Better check the map..."

Variants for everybody! You get a variant, you get a variant, and you get a variant!

Our latest Idle Champions update introduces ten new variants for the Grand Tour of the Sword Coast, Waterdeep: Dragon Heist, Tomb of Annihilation, Baldur's Gate: Descent into Avernus, and Icewind Dale: Rime of the Frostmaiden campaigns. You will need to have completed the original adventures in order to unlock these variants.

Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Grand Tour of the Sword Coast Variants

  • The Sunless Citadel: Social Grace
  • Split the party with your most charming members!
    • Only Evergreen Champions can be used on this adventure.
    • Only Champions with CHA of 14 or higher can be used.
    • Reach area 350.

  • Meepo's Quest: The Tallest of Kobolds
  • Split the party with a tall 'human' coming along for the ride.
    • 3 Kobolds in a trench coat join the party.
    • Only Event Champions can be used on this adventure.
    • Enemies deal 200% additional damage.
    • Kobold and Goblin Champions deal 400% additional damage.
    • Reach area 350.


Dungeons & Dragons Idle Champions Tomb of Annihilation

Tomb of Annihilation Variants

  • A Grand Puzzle: Snakes on our Plane
  • Find the remaining puzzle cubes while trying not to hiss too much.
    • Additional Yuan-ti Malisons spawn in each area and move 200% faster.
    • Whenever a champion is damaged by a Yuan-ti, they are transformed into a flying snake for 30 seconds, disabling their attacks and formation abilities for the duration. Every time they are hit, the timer resets.
    • Additional Yuan-ti Malisons spawn in each area and move 200% faster.
    • Reach area 350.

  • The Tomb of the Nine Gods: Acererak's Puzzle
  • Destroy the Soulmonger and save the world using a select few Champions!
    • Only Champions with STR of 13 or higher, DEX of 14 or higher, and CON of 15 or higher can be used.
    • Reach area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Waterdeep: Dragon Heist Variants

  • Once More Into the Breach: Thrice More Into The Breach
  • Head into Undermountain while grappling with even more bosses!
    • Each boss needs to be defeated three times to advance.
    • Only Champions with WIS of 10 or lower can be used.
    • Reach area 325.

  • Wyllowwood: Ettercap Swarm
  • Convince the lady of Wyllowwood to guide you while a swarm of ettercaps attack!
    • Ettercaps arrive in each area intent on slowing your progress through Wyllowwood. They drop no gold, nor do they count towards quest progress.
    • An ettercap attacks at range with its webbing, targeting a random champion in the formation. Champions hit by an ettercap are stunned. Each time the same Champion is stunned in the same area, the stun lasts longer.
    • Reach area 325.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus

Baldur's Gate: Descent into Avernus

  • Elturel Has Fallen: Earthquake!
  • Discover the secrets of Elturel, before you are killed by earthquakes tearing the city apart!
    • Only Champions with DEX 14 or higher can be used.
    • An earthquake occurs every 20-120 seconds. Earthquakes cause falling pieces of the city hit the Champions, dealing damage equal to 75% of their max health (subject to a DEX save).
    • The earthquake also triggers the following effects for 15 seconds:
      • All Champion damage is disabled.
      • Enemies move 200% faster.
      • Enemies deal 400% additional damage.
    • DEX Save: For each point their Dexterity score is above 10, a Champion has a 10% chance to save against the damage/effect, completely nullifying it. For example, a Champion with 14 DEX has a 40% chance to save against the damage, while a Champion with 20 DEX or higher has a 100% chance to save against the effect.
    • Reach area 300.

  • Resolve Amongst Chaos: Shadow Stalkers
  • Search for Ulder Ravengard while Lemures attack the party!
    • Only Champions with CHA of 12 or lower can be used.
    • Lemures appear in each area. They do not drop gold, nor do they count toward quest progress.
    • Enemies deal 300% additional damage.
    • Reach area 325.

Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden

  • The Giant's Bane Tavern: Giant-Size Adventure
  • Enter Icewind Dale with Volo on your side!
    • The great writer Volothamp Geddarm accompanies the Champions, taking up a slot in the formation and debuffing the damage of everyone adjacent.
    • Non-giant creatures are scaled up, creating the sort of harrowing tale that Volo is famous for.
    • Enemies move 100% faster and deal 200% more damage.
    • Reach area 250.

  • The Everlasting Rime: Mirage Arcane
  • Continue to Ten-Towns while Chadwick offers to help with the environmental control.
    • In an effort to help the Champions weather the cold, Chadwick joins them and attempts to practice with some new spell scrolls.
    • The terrain around the Champions changes, and not always to the Champions' advantage. Each 5 section area is changed to a different environment:
      • While in a dungeon illusion, Champions base attack cooldown is increased by .5 seconds.
      • While in a Chult illusion, Champions deal 200% additional damage.
      • While in a Ravenloft illusion, Enemies deal 200% additional damage.
      • While in an Avernus illusion, Enemies drop 99% less gold.
      • While in a farm illusion, additional enemies appear, these additional enemies do not drop gold, nor do they count towards quest progress.
    • Reach area 275.

See the in-game Change Log for more information!
December 2nd, 2020
Idle Champions: Simril 4 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 4 introduces Lucius the High Elf Sorcerer, and final member of the High Rollers: Aerois party. Simril also brings back Krull, the Tortle Death Cleric of Tiamat from Baldur's Gate: Descent into Avernus, and Warden, the corrupted Warforged Warlock. Players have until Monday, December 14th at 12PM Pacific to complete their Simril 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Lucius Virion-Elluin Elenasto

Dungeons & Dragons Lucius Elenasto High Rollers

Lucius' Bio

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures.

    Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.

II. Lucius' Stats

Race: Elf Alignment: Lawful Neutral
Class: Sorcerer Gender: Male
Age: 76 Affiliation: Heroes of Aerois

STR: 13 DEX: 14 CON: 13
INT: 11 WIS: 13 CHA: 18

Role: DPS
Eligible for Patrons: none Slot: 7, (Minsc)


Lucius' Abilities

Lucius is a DPS Champion with a colorful style. As a trained Arcane Chromat, Lucius uses the colors of the world around him to fuel his magical power, focusing on acid and cold spells with alternating Acid Splash and Ray of Frost basic attacks. He causes further damage with Arcane Chromat - Acid and Arcane Chromat - Cold debuffs combining in an explosion with Elemental Adept.

Lucius is the final piece of the Aerois team, and with Aerois Synergy he is buffed by his teammates. A glass cannon, Lucius's unique fighting style causes area of effect devastation to his enemies, but he falls apart if harmed in combat. A young, sheltered noble, Lucius has a fabulous style, our artists were delighted to work on Lucius' colorful wardrobe and a really gorgeous skin that Aerois fans may recognize!

For more information on Lucius and his abilities, check out his Champion Spotlight!


Year Four Variants


  • No Rest for the Gifted — Only Champions with Charisma of 14 or higher can be used. Quest Goals are doubled.
    Reach Area 75.

  • Udderly Deadly — Lucius starts in the formation and cannot be moved. Lucius is the only Champion that can deal damage. All other Champions have their DPS disabled, but their formation abilities are active. Lucius' attacks twice as fast as normal and his Ultimate cooldown is reduced to 30 seconds. In each area, a cursed cow appears, if the cursed cow attacks a Champion, that Champion becomes cursed, disabling all of their upgrades until you change areas.
    Reach Area 125.

  • Lucius' Bedtime Stories — Nat, Jenks, and Squiddly join the Champions for their first Simril outside of Waterdeep! They each take up a slot in the formation. Lesser Gibbering Mouthers appear in each area, and move 100% faster (as nightmares do).
    Reach Area 175.
    Unlocks the Fae Lucius Skin.

For information on previous years' variants, check out the Simril 3 blog.

New Aerois Skins


The Fae Lucius Skin is unlocked when a player completes the Lucius' Bedtime Stories variant in the Simril event or later through a Time Gate!



The Sentinel Prime Sentry Skin & Feat Pack unlocks the Sentinel Prime Sentry Skin, the ‘Her Majesty's Rose’ Epic Feat - increases the effect of Sentry's Guardian of Solwynn ability by 80%, and 7 Gold Sentry Chests with 1 guaranteed shiny. It will also unlock the Sentry Champion if you don't already have her.



The Hadar Qillek Skin & Feat Pack unlocks the Hadar Qillek Skin, the ‘Dark Blessing’ Epic Feat - increases the effect of Qillek's Bless ability by 80%, and 7 Gold Qillek Chests with 1 guaranteed shiny. It will also unlock the Qillek Champion if you don't already have him.



The Valkyrian Empire Nova Skin is now available in the in-game Gem Shop for 40,000 gems. This skin is only available if you already have Nova V'Ger unlocked.



Lastly, but certainly not least the Valkyrie Aila Skin & Feat Pack is now discounted for the duration of Simril in the in-game Shop! This DLC unlocks the Valkyrie Aila Skin, ‘Storm Warden’ Epic Feat - increases the effect of Aila's Storm Soul ability by 80%, and 7 Gold Aila Chests. It will also unlock the Aila Champion if you don't already have her.





November 25th, 2020
Idle Champions: Descent into Avernus, Part 8 
Posted in Idle Champions.

Bel has one final task for us as we attempt to get our plan to save Elturel in order. Along the way, we encounter Zariel for the first time...

Note: you will need to have completed the previous two Descent into Avernus Adventures, Questlines and Bel's Forge, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Sibriex

Follow Bel's instructions and find the Sibriex before it's too late for Elturel.
  • Variant: The Archduke's Blessing — Follow Bel's instructions while a cultist of Zariel preaches to your enemies.
    • A Cultist of Zariel arrives in each area to celebrate Zariel. The cultist has 4 armored hit points and deals 300% additional damage.
    • While the Cultist of Zariel is on screen, bosses cannot be damaged.
    • Reach area 500.

Wrecked Flying Fortress

Explore the flying fortress to find the adamantine rods for Bel.
  • Variant: Relentless Peril — Explore the flying fortress while ghouls from Elturel haunt your thoughts. The Champions worry about Elturel as their quest drags on. Elturel Ghouls now attack in each area. They have twice as much health as normal and, when they take a killing blow, they are stunned for 10 seconds before coming back to life.
    Reach area 525.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
November 16th, 2020
Idle Champions: Champions of Lore Podcast 
Posted in Idle Champions.

Fans of Champions of Lore rejoice! You can now enjoy the silky-smooth voice of B Dave Walters and delightful laughter of Erin M Evans as Difficulty Class' Treavor Bettis tries to keep them on topic each week as part of the Champions of Lore Podcast!

For those reading the words 'Champions of Lore' for the first time, it's a show we host live on the CNEGames Twitch Channel each Monday at 11AM Pacific time, where B Dave Walters (A Darkened Wish, Silver & Steel) and Erin M Evans (Brimstone Angels, Dungeon Scrawlers) discuss the Dungeons & Dragons lore in Idle Champions while host Treavor Bettis (Difficulty Class) tries to keep them on track. It's the best hour you'll ever spend listening to people talk about D&D-related lore. Probably.

The Champions of Lore Podcast is available across many platforms, including Spotify, Google Podcasts, and Apple Podcasts. You can find links to all of them through the Champions of Lore Anchor Page.

After each episode broadcasts live at 11AM Pacific on Mondays you can expect them to start showing up on our podcast pages within an hour or two. Or maybe three ;)

The first five episodes are already online! Check them out on Apple Podcasts at the link below. Don't worry if you don't already know what 'Displacer Beast Cheese' is, you'll know by the time you finish the second episode!

Champions of Lore

  • Episode 1: Pilot

  • B. Dave Walters and Erin M. Evans sit down to talk about the Liars' Night event and Ezmerelda D'avenir while Treavor Bettis makes wisecracks from the corner.

  • Episode 2: The Frozen North

  • Erin M Evans and B. Dave Walters talk about the lore of Icewind Dale, Auril the Frostmaiden, and some of the new monsters that came to Idle Champions!

  • Episode 3: Ten-Towns

  • Erin M Evans and Treavor Bettis are joined by the Mighty Trovus! The Speaker of Caer-Konig tells us everything the Idle Champions are bound to fight during their visit to Icewind Dale while Erin and Treavor discuss T-Rex mittens.

  • Episode 4: A Feast Fit for Penelope

  • B. Dave and Erin talk about the lore behind the Feast of the Moon event in Idle Champions - as well as the newest Champion Penelope “Half-Pint”. Also, did you hear Lord Neverember might be half treant?

  • Episode 5: The Fires of Avernus

  • The Champions of Lore go to the Nine Hells. Erin and B. Dave talk about the Blood War, how Devils and Demons are different, and what the Archdevils of the Hells are up to.

November 6th, 2020
Idle Champion Spotlight: Penelope "Half-Pint" 
Posted in Idle Champions.

"Will you be my friend?" the young halfling shyly asked.

Penelope "Half-Pint" joins her friends Avren, Freely, and Briv Steelmarrow from D&D Beyond's Silver & Steel & Beyond Heroes, and is eager to meet her new friends on the Idle Champions roster, with Feast of the Moon 4.

It's time for the latest Idle Champion Spotlight, and this delightful druid does it all: Support, Gold Find, and Healing!

I. A Delightful Druid and Everyone's Friend



    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends until she goes into shrub mode of course.

Penelope is a Support, Gold Find, and Healing Champion. She buffs party members with her Chwinga Mask based on their roles, increasing healing, damage, and Gold Find with the number of Story Time stacks she has. When you want to add Penelope to your formation, you can swap her with Arkhan (Slot 12).

II. Penelope's Stats

Race: Halfling Alignment: Chaotic Good
Class: Druid (Circle of the Moon) / Warlock Gender: Female
Age: 33 Affiliation: none

STR: 10 DEX: 16 CON: 14
INT: 8 WIS: 17 CHA: 14

Role: Support, Gold Find, Healing

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr

Slot: 12, (Arkhan)


III. Penelope's Design

It's always a joy to work with a passionate creator to bring their character to life as a Champion in our game, and working with D&D Beyond's Hope LaVelle was no exception, and working with her is just as delightful as the character she portrays.

Penelope is a naive, young, happy go lucky halfling who just wants to be your friend. She is a Support, Gold Find, and Healing Champion who buffs Champions based on their role(s) and alignment, and she does it all with a skip in her step!

With Have You Met My Friends, Penelope tags enemies she can't kill so her friends can finish the job. Chwinga Mask allows her to call chwingas to her aid. While enemies are attacking, Penelope panics and dons the mask. A Chwinga friend appears on her shoulder for the duration of this effect. The Chwinga grants charms to adjacent Champions based on their tags. Tanks will heal a percentage of health every second. Support, Healer, and Gold Find champions will buff Global Damage. Story Time augments Chwinga Mask, based on how efficiently her friends (Champions within 2 slots) are killing enemies.

Her specializations focus on her ability to make friends with everyone, buffing Have You Met My Friends by increasing the damage of the formation based on the alignment on the Good-Evil axis.

Her second specialization augments her basic attack to include an additional terrain changing effect. Minor Eruption adds a small radius of area of effect damage, leaving difficult terrain underneath her enemies. Hey Batter Batter increases her knockback by four times against non-boss enemies and her damage is increased by 200%.

Her ultimate has her casting Erupting Earth, creating difficult terrain to slow and wound enemies.



IV. Penelope's Abilities

Basic Attack

  • Go Away — Penelope jumps out and hits the closest enemy with her quarterstaff, dealing damage and knocking it back slightly.

Formation Abilities

  • Have You Met My Friends — Whenever Penelope attacks an enemy and doesn't kill it, for the next 30 seconds, all Champions deal 100% additional damage against them.
  • Chwinga Mask — Whenever the formation is under attack, Penelope dons her chwinga mask, calling an elemental friend to her aid. It sits on her shoulder while her mask is on. All Champions adjacent to Penelope gain the following charm(s) based on their tags. Charms last as long as the formation is under attack and then for 10 seconds afterward, persisting through area transitions.
    • Healing Charm (Tank Champions) — Penelope heals affected Champions for 30 HP every second. Once Penelope unlocks Story Time, the amount healed every second is increased by a percentage based on 2x the number of Story Time stacks she has.
      • 0 stacks of Story Time = +0% = 30 HP / sec
      • 10 stacks of Story Time = +20% = 36 HP / sec
      • 25 stacks of Story Time = +50% = 45 HP / sec
    • Tools for the Job Charm (Healing, Support, or Gold Find Champions) — Penelope increases the damage of all Champions by 100% for each Champion affected by this charm. This effect stacks multiplicatively and buffs apply to the post-stack value.
      Once Penelope unlocks Story Time, whenever she has more than 15 stacks of Story Time, this effect also increases the party's gold find by 10% of the total buff caused by this charm (including buffs).
    Champions can only gain each charm once even if they have multiple tags.
  • Story Time — Each time a Champion within 2 slots of Penelope kills an enemy, add a stack of Story Time. Story Time stacks are capped at 25. The stacks of Story Time affect both charms given by Chwinga Mask. Every time you change areas, the stacks of Story Time are reduced by half, rounded down.


First Specializations

  • Keep Your Friends Close — Increases the effect of Have You Met My Friends by 60% for each other Good Champion in the formation (stacking multiplicatively).
  • Keep Your Future Friends Closer — Increases the effect of Have You Met My Friends by 40% for each Evil Champion in the formation (stacking multiplicatively).
  • Everybody Gets To Be Friends — Increases the effect of Have You Met My Friends by 20% for each other Champion in the formation (stacking multiplicatively).

Second Specializations

  • Minor Eruption — Penelope's base attack now causes a minor eruption under the enemy she hits, dealing aoe damage in a small radius and leaving difficult terrain under them for 10 seconds.
  • Hey Batter Batter — Penelope's base attack's knockback is now four times as effective against non-boss enemies and her damage is increased by 200%.

Ultimate Ability

  • Erupting Earth — A fountain of churned earth and stone erupt in the enemies' path (centered on the nearest enemy), dealing AOE damage in a large radius and creating difficult terrain that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it.

V. Penelope's Equipment



Slot 1: Global DPS
Slot 2: Have You Met My Friends
Slot 3: Chwinga Mask - Healing
Slot 4: Chwinga Mask - Damage
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Will you be Penelope's friend? We are excited to see how well she fits in to the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
October 19th, 2020
Idle Champion Spotlight: Ezmerelda d'Avenir  
Posted in Idle Champions.

Those that have played through the Grand Tour adventures based in Barovia have already been introduced to our next Champion. For those that haven't, we're beyond excited to bring Curse of Strahd's renowned vampire hunter; Ezmerelda d'Avenir to Idle Champions. Read on to find how this prolific monster hunter from Barovia will influence your formations!

Ezmerelda d’Avenir, a Vistana, was once the protégée of Rudolph van Richten — despite their checkered history. When she was young, her family wronged van Richten, and yet he spared their lives. Ezmerelda witnessed van Richten’s act of mercy and was deeply moved by it.

At the age of fifteen, Ezmerelda, still troubled by what her family had done to van Richten, ran away from home and tracked down van Richten two years later. Ezmerelda remained by van Richten’s side for another two years, helping him track down and slay many creatures of the night. Sadly because of her origins, van Richten never fully trusted her, leading him to keep secrets from her. This lead to frequent arguments between the two vampire hunters At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed.

Since bidding farewell to van Richten, Ezmerelda has struck out on her own as an independent monster hunter. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. Ezmerelda d'Avenir has joined the Champions to try and rid this new realm from evil.

I. Vampire Hunter

Dungeons & Dragons Ezmerelda d'Avenir

    Ezmerelda d'Avenir, a Vistana monster hunter, has devoted herself to ridding the world of evil in all of its forms. After years of tutelage by her mentor, the vampire hunter Rudolph van Richten, Ezmerelda struck out on her own. She has since amassed a sizable personal fortune and an impressive arsenal of weapons for hunting monsters. Following the defeat of Strahd von Zarovich, Ezmerelda joins the Champions on their journeys through the world of Toril.

Ezmerelda is a Support Champion who increases the damage of Champions in her column, especially against undead, fiends, or monstrosities. Her ultimate attack is the ultimate debuff, creating a massive short-lived boost to global damage. When you want to add Ezmerelda to your formation, you can swap her with Bruenor (Slot 1).

II. Ezmerelda's Stats

Race: Human Alignment: Chaotic Good
Class: Fighter/Wizard Gender: Female
Age: 27 Affiliation: none

STR: 14 DEX: 19 CON: 16
INT: 16 WIS: 11 CHA: 17

Role: Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich

Slot: 1, (Bruenor)


Dungeons & Dragons Ezmerelda d'Avenir

III. Ezmerelda's Design

A prolific vampire hunter from the land of Barovia. Ezmerelda brings a wealth of knowledge from Barovia to assist the Champions. Her design is based on a catalyst effect which triggers off the number of debuffs on an enemy. She's a master fighter and uses debuffs to her advantage, culminating in her ultimate attack with a sun dagger to create a strong short-lived massive debuff. It increases the formations' damage for a devastating final team attack.

Ezmerelda has 3 different debuffs that she bestows on enemies as she's training the Champions in her martial & magical style. Her debuffs are based on her skills as a vampire hunter and are named for moments during her training: Pause, Prepare, & Parry.

In addition to her training the Champions, she also brings a wealth of knowledge against undead, as illustrated in her The Devil's Playthings ability. Champions in her column (including herself) increase their damage against Undead by 100%.

Finally, Ezmerelda is never done training. Her Threat Tracking ability has her continuing to learn from her enemies in this new land. Both Threat Tracking and The Devil's Playthings start as undead based but can be changed to humanoid, fiends, or monstrosities with a specialization. Threat Tracking count remains for the adventure, and if the threats tracked changes to fiends or humanoid, she will retain her previous stacks and starts counting the new type instead.

IV. Ezmerelda's Abilities

Basic Attack

  • Fire Bolt — Ezmerelda hurls a mote of fire at a random enemy.

Formation Abilities

  • Training Montage — Ezmerelda marks enemies as she trains the Champions with her vampire hunting skills.
    • Pause: Ezmerelda marks every third enemy that spawns with this debuff. Once marked, the target gains one stack every three seconds, to a max of 10 stacks. For each stack, Champions in Ezmerelda's column deal an additional 10% damage against the target. Buffs apply to the post-stack value.
    • Prepare: Ezmerelda marks every enemy she attacks with this debuff. The effect of this debuff depends on the target.
      • If it is a hits-based or armor-based enemy: Whenever a Champion in Ezmerelda's column would remove a hit point or a chunk of armor from the target, remove one additional hit point or chunk.
      • If it is any other enemy: Decrease the enemies' max hit points by 50%.
    • Parry: The first time a non-boss enemy attacks, the attack misses. Ezmerelda then marks it with this debuff, which illustrates that it has already triggered this effect.
  • The Devil's Playthings — Increases the damage of Champions in the same column as Ezmerelda against undead creatures by 100%.
  • Threat Tracking — Ezmerelda tracks the undead creatures the Champions kill while she is in the formation, increasing the effect of The Devil's Playthings by .01% for each undead tracked. This total resets at the end of each adventure. This ability can be buffed by upgrades, feats, and equipment. Buffs apply to the total calculation.

First Specialization Choice

The first specialization choice relates to which enemies Ezmerelda is tracking.

  • Stay on TargetThe Devil's Playthings and Threat Tracking continue to track & trigger vs undead.
  • Fiendish StatureThe Devil's Playthings and Threat Tracking now track & trigger vs fiends instead of undead for the remainder of the adventure. She will retain her previous tracking totals.
  • The Devil Wears Many MasksThe Devil's Playthings and Threat Tracking now track & trigger vs humanoids instead of undead for the remainder of the adventure. She will retain her previous tracking totals.
  • Monstrous IntentionsThe Devil's Playthings and Threat Tracking now track & trigger vs monstrosities instead of undead for the remainder of the adventure. She will retain her previous tracking totals.

Second Specializations

The second specialization choice lets you choose how you want her to augment the party for the remainder of the adventure.

  • Smells Like A Trap — Ezmerelda senses trouble, and begins to mark all enemies in preparation for a renewed assault! Ezmerelda now marks every enemy that spawns with Training Montage: Pause.
  • We've Trained For This — The Champions are seeing results from Ezmerelda's training! Training Montage: Pause, Training Montage: Prepare, and The Devil's Playthings now affect all Champions in the formation, not just Champions in Ezmerelda's column.
  • He's Still Out There — Ezmerelda steels herself in preparation for the next time she encounters Strahd, and increases the effect of The Devil's Playthings by 300%.

Ultimate Ability

My Signal — Ezmerelda reveals a magical sun dagger and launches it at the enemy with the most debuffs active (randomly if tied). The dagger lands in the target and remains there as it begins to glow with a burst of radiant energy, creating a new debuff that lasts 10 seconds. It increases the damage done to the enemy by 50% for each active debuff on them, stacking multiplicatively.

V. Ezmerelda's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Training Montage: Pause
Slot 4: The Devil's Playthings
Slot 5: Threat Tracking
Slot 6: Decrease Ultimate Cooldown

VI. Conclusion

What do you think about Ezmerelda? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
October 7th, 2020
Idle Champions: Descent into Avernus, Part 7 
Posted in Idle Champions.

Tiamat has set our next goal: Bel. The former Lord of Avernus. No big deal. But before we head to THAT party, we need to run some errands.

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Wandering Emporium and Tiamat's Army, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

Questlines

Arkhan has instructions from Tiamat, but before we can act on them, we need to complete some quests.
  • Variant: Raggadragga's Crew — Various Lycanthropes appear and hassle the Champions. They do not count towards quest progress, nor do they drop gold.
    • Wererat- Enemies drop 99% less gold while a wererat is on screen
    • Wereboar - Enemies deal 100% more damage while a wereboar is on screen.
    • Werebear - Enemies speed is increased by 25% while a werebear is on screen.
    • Reach area 450.

Bel's Forge

It's time to face Bel, and whatever tricks he has up his sleeve! Reya arrives with some bad news about Elturel.
  • Variant: Extreme Heat — Bel's Forge was built into an active volcano. As such, the formation is taking a bit of heat while adventuring. Every 3 seconds, each Champion takes 10% of their max health as damage. Whenever a Champion's health is below 50% of their max health, their damage is reduced by 99%.
    Reach area 475.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
September 21st, 2020
Idle Champion Spotlight: Torogar Steelfist 
Posted in Idle Champions.

    "A colossal dragon's skull leans against a mountainside, surrounded by bones the size of houses. Acrid smoke rises from the skull's maw. A military tent has been pitched among the bones, and parked next to it is a Devil's Ride belonging to Torogar Steelfist, the savage minotaur bodyguard of Arkhan the Cruel."

You may recognize Torogar from Baldur's Gate: Descent into Avernus or from some of the awesome art posted online. Let's dive right in and see how this raging minotaur shapes up, shall we?

I. Torogar Steelfist

    There's savage, and then there's Torogar. Few had even survived a head-to-head match with him before he ran into Arkhan the Cruel. He was known worlds over as an unstoppable brute. Now, as a part of the Dark Order, Torogar leads armies and communes with a god, but he's always down for another one-on-one match.

II. Torogar's Stats

Race: Minotaur Alignment: Lawful Evil
Class: Barbarian Gender: Male
Age: 32 Affiliation: Dark Order

STR: 23 DEX: 17 CON: 14
INT: 8 WIS: 9 CHA: 15

Role: DPS, Support
Eligible for Patrons: Mirt, Vajra
Slot: 10, (Tyril)

III. Torogar's Design

When it came to designing Torogar, we were lucky to have the direct assistance of his creator, Joe Manganiello. Joe really helped us to distill down the essence of who Torogar is, what his relationship is like with Arkhan the Cruel, and more importantly, how Torogar and the Dark Order operate.

To start, we knew when introducing Krull last year, that Torogar and the Dark Order would be coming to Idle Champions. With the release of Torogar, Arkhan & Krull will gain the Dark Order affiliation, as well as a new Dark Order Synergy ability for both. Get ready, Champions. The Dark Order has arrived!

Torogar is a lynchpin for evil formations, doubling down on the boosts they are already receiving from other Dark Order members and making them stronger as they push further into the adventure.

Torogar's DPS and buffs increase with his devotion to Tiamat through his Zealot stacks affecting his Markings of a Zealot & Preach abilities. Initially, Torogar only gets a Zealot stack when he or an adjacent Champion kills an enemy his Word of Tiamat specialization extends this power to all evil Champions.

Now that his design has come together, Torogar is a support and DPS Champion who powers up Evil Champions. While blood raging, he increases the damage of the formation significantly, with permanent power-ups that unlock the more you use him. Torogar is potent in formations focused on evil Champions and is especially powerful when combined with Arkhan the Cruel & Krull. When you want to add Torogar to your formation, you can swap him with Tyril (Slot 10).

IV. Torogar's Abilities

Basic Attack

  • Fiery Longswords — Torogar inflames his golden blades and then attacks the nearest enemy.

Formation Abilities

  • Markings of a Zealot — Whenever Torogar or an adjacent Champion kills an enemy, Torogar gains a Zealot stack. Torogar's Damage is increased by 0.01% for each Zealot stack he has collected (additive), and stacks persist through resets. This damage bonus is increased by 100% when Blood Rage is active. At various Zealot stack thresholds, the Blood Rage increase is buffed. These buffs apply multiplicatively.

  • Preach — Increase the damage of all other evil Champions by 0.01% for each Zealot stack Torogar has (additive).

  • Dark Order Synergy — The effect of Preach is increased by 100% for each Dark Order member adjacent to Torogar (multiplicative). While Blood Rage is active, this ability is increased by 100%. At various Zealot stack thresholds, the Blood Rage increase is buffed.

  • Note: We have also added Dark Order Affliations and Synergies for Arkhan the Cruel and Krull
    .
    • Arkhan the Cruel — Arkhan's Normal Attack Cooldown is decreased by 0.5 seconds for each other Dark Order member in the formation.
    • Krull — The effect of Krull's Arkhan's Army ability is increased by 100% (multiplicative) for each Dark Order member adjacent to Krull.

  • Blood Rage — Whenever Torogar's Zealot stacks reach a multiple of 50, Torogar enters a Blood Rage for 30 seconds. While Blood Rage is active, enemies damaged but not killed by Torogar gain a Mark of Tiamat debuff. Enemies with a Mark of Tiamat take 300% additional damage. Enemies cannot gain a Mark of Tiamat twice. Once Torogar's Zealot stacks reach the thresholds noted below, the listed effect will also activate when Blood Rage is active. Triggering Blood Rage while it's already active resets the duration.
    • 250: Whenever an enemy gains a Mark of Tiamat, they are stunned for 2 seconds.
    • 2,500: Torogar adds a small AOE to his base attack at 50% of his damage. This AOE attack can trigger multiple Mark of Tiamat debuffs from one attack.
    • 25,000: Enemies with a Mark of Tiamat attack 1 second slower.
    • 250,000: Torogar reduces his base attack cooldown by 1 second.
    • 2,500,000: The damage bonus from Mark of Tiamat is increased by 200%.

Specializations

  • Tiamat's Word — Torogar now also gains a Zealot stack when any evil Champion kills an enemy (not just Champions adjacent to Torogar). Only one stack can be gained per kill, so an evil Champion next to Torogar still only counts once.

  • Tiamat's Rage — The duration of Torogar's Blood Rage is extended by 15 seconds, and it automatically triggers after using Torogar's ultimate.

Ultimate Ability

Bull Rush — Torogar lowers his head and rushes at an enemy in the back, leaving a trail of fire in his wake. Enemies who are rushed through, or who walk through the remaining fire take damage. If the Tiamat's Rage specialization is chosen, Torogar triggers Blood Rage when he returns to the formation regardless of the number of Zealot stacks, or reset the duration if Blood Rage is already active.

V. Torogar's Equipment



Slot 1: Global DPS
Slot 2: Self DPS
Slot 3: Markings of a Zealot
Slot 4: Preach
Slot 5: Dark Order Synergy
Slot 6: Ultimate Cooldown

VI. Conclusion

We've been wanting to include Torogar in Idle Champions since the very first time we set our eyes on his character art, and we're excited to have had another chance to work with Joe to bring this badass Minotaur to life and to debut the Dark Order in Idle Champions! We hope you like him!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
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