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February 24th
Idle Champions: Fleetswake 4 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 4 runs until Monday, March 8th, 2021 at 12:00pm PST, introduces Orisha, an Aasimar Cleric and Bard and brings back Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid, and The Black Viper, an infamous Human Rogue from Waterdeep.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)


Orisha's Abilities

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices. When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

For more information on Orisa and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Umberlee's Abyssal Adventure — Abyssal crabs appear in each area, they do not drop gold, nor do they count towards quest progress. Enemies deal 200% additional damage. Only Champions with the Support tag can be used.
  • Reach Area 75.
  • Volo's Guide to Umberlee — Volo joins the formation. Only Champions adjacent to Volo deal damage. Champions not adjacent to Volo deal no damage, but their formation abilities are still active.
  • Reach Area 125.
  • Sirens Sound Check — A collection of bards that were rejected at the last Sirens of the Realms audition are back for revenge! In each area 3 bards appear. Each of them has a unique effect that is active while they are alive:
    • Duergar — Enemies deal 300% additional damage.
    • Elf — Enemies move 200% faster.
    • Goblin — Champions normal attack cooldown is increased by 0.5 seconds.
    • Non-Bard Champions have their damage reduced by 99%.
  • Reach Area 175.

Pirate Orisha

Dungeons & Dragons Orisha Krystina Arielle

Also launching today is the Pirate Orisha skin, available for 20, 000 gems in the in-game gem shop!

For information on previous years' variants, check out the Feetswake 3 blog.
January 29th
Idle Champion Spotlight: Hew Maan 
Posted in Idle Champions.

"Hello, fine bartender, we... I mean... I would like one cup of your finest beverage, please. Yes, yes, thank you ...the ...uh, ...normal human beverage, please." The patron's trench coat shuffled in an unusual way, but the bemused bartender poured a flagon of ale and left three smaller cups, just in case. "It's working," the knees muttered. "The human beverage is ale! I should've done the talking." "How tall we are..." the torso whispered, "So tall..." "SHHHH!!!"

MORE KOBOLDS IS MORE BETTER. Introducing our latest champion, arriving with Grand Revel, Hew Maan, a definitely human champion and not at all three kobolds in a trench coat.

I. Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.


Hew Maan's origin story is ongoing in our Icewind Dale, Rime of the Frostmaiden campaign, and cameoed in two of our Idle Champions Comics. They hold a special place in our hearts, and we were excited and inspired by the community reaction to bring them to Idle Champions as a champion, for deep down, aren't we all just three kobolds in a trench coat?

Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)


Dungeons & Dragons Hew Maan

III. Hew Maan's Design

Hew Maan is a multifaceted and dynamic individual. Well actually, they aren't an individual at all, but three kobolds, Zrang, his twin brother Kleeb, and their brood sister Yassa, each with their own distinct personalities!

Zrang is surprisingly insightful, but definitely still a kobold, and is working on the difference between kobold and human vocabularies.

Rough and tumble and ready to tussle; Kleeb is the kobold you want in control when you're gearing to fight.

Yassa was charmed by Trex's complimentary nature. She cheers on her fellow kobolds & Champions. She's a glass-half-full sort of kobold, and a bit of a fast talker.

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

IV. Hew Maan's Abilities

Basic Attack

  • Crossbow — The middle kobold shoots a random enemy with a small crossbow.

Formation Abilities

  • Teamwork — Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:
    • Zrang: Front X columns — Enemies have a 25% chance to drop double quest items or count for double quest progress.
    • Kleeb: Middle columns — Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would
    • Yassa: Back X columns — Increase the damage of Champions in the two columns in front of Hew Maan by 100%.
    Note: in formations with four or less columns, X is always 1. In columns with five or more columns, X is always 2.
  • Hello, Fellow Humans — Increase the effect of Kleeb and Yassa's Teamwork abilities based on the number of human Champions in the formation:
    • 1-3 "other" humans: +100%
    • 4-5 "other" humans: +700%
    • 6-7 "other" humans: +3100%
    • 8-9 "other" humans: +12700%
  • Carefully Balanced — Increase the effect of Zrang's Teamwork ability by 10% for each Champion adjacent to the kobolds (stacks additively and then applied to Teamwork multiplicatively).
  • Please Stand By — The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.
    • Zrang: Boss enemies move 25% slower.
    • Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.
    • Yassa: Reduce the base attack cooldown of Champions adjacent to the kobolds by 0.5s.

Specializations

  • Did We Say Humans? We Meant... — The Hello, Fellow Humans ability now uses the most populous race in your formation instead of Human. Ties do not matter as only the count is important.
  • Impressive Coatwork — The effect of all Teamwork abilities are increased by 100%.

Ultimate Ability

Each kobold in the stack attacks repeatedly with their own crossbow, peppering a random target with 12 bolts in total. An additional effect then occurs based on whichever kobold is on the top of the stack. Moving the kobolds while the effect is active does not update it.
  • Zrang: Roll Out! — The effect of Zrang's Teamwork is doubled for 30 seconds.
  • Kleeb: Stop! — Non-boss enemies are stunned and no additional enemies will spawn for 15 seconds.
  • Yassa: Faster! — Reduce any active ultimate cooldowns of all Champions in the formation by 25%.

V. Hew Maan's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Hello, Fellow Humans
Slot 4: Carefully Balanced
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Hew Mann? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 27th
Idle Champions: Descent into Avernus, Part 9 
Posted in Idle Champions.

The Sword of Zariel is within reach, but we need a history lesson to understand how it came to this awful place. Is there a way to save the Elturel? Who will take up Zariel's sword? What in the name of Faerûn is Yeenoghu doing in this nightmare? AND WHY IS HE HEADED OUR WAY?! Read on to see what the penultimate adventure of Descent into Avernus will hold!

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Sibriex and Wrecked Flying Fortress, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Bleeding Citadel

The Champions enter the Bleeding Citadel and advance towards the Sword of Zariel.
  • Variant: Don't Pick at the Scab — Climb the stinking scab while trying not to disturb the architecture.
    • Only Champions with WIS and INT of 12 or higher can be used.
    • Reach area 550.

Idyllglen

We relive the battle of Idyllglen through Lulu's recently returned memories. We'll face untold horrors on our way back to the Bleeding Citadel, the Sword of Zariel, and the fate that awaits us in Avernus.
  • Variant: Madness of Yeenoghu — Relive history as you experience the madness caused by a demon lord! Enemies deal 200% additional damage and move 200% faster. Whenever a Champion destroys an enemy, the Champion is stunned for a duration equal to their base attack cooldown.
    Reach area 575.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
January 13th
Idle Champions: Midwinter 4 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 4 introduces Talin Uran, a Combat Wheelchair-using Tiefling Rogue. The event also brings back Môrgæn, the High Elf Ranger (Hunter) played by Morgan Webb on Acquisitions Incorporated, and K'thriss Drow'b, the Drow Warlock played by Kris Straub on Acquisitions Incorporated: The "C" Team. Players have until Monday, January 25th at 12PM Pacific to complete their Midwinter 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Talin's Abilities

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness.

For more information on Talin and his abilities, check out his Champion Spotlight!


Year Four Variants


  • Fiendish Friends — A collection of fiends spawn in each area. While they are alive, the fiends bestow the following buffs to other enemies.
    • Imp — Enemies drop 99% less gold.
    • Dretch — Enemies deal 100% additional damage.
    • Abyssal Chicken — Enemies move 100% faster. Charge!
  • Reach Area 75.

  • Once Upon a Gazer — Only Champions with WIS 13 or higher can be used. Gazers spawn in each area. They do not drop gold, nor do they count towards quest progress. Champions hit by a gazer are stunned for 3 seconds.
  • Reach Area 125.

  • Deadwinter Dodge — Only Champions with DEX 14 or higher AND INT 12 or higher can be used. Talin starts in the formation and can't be moved or removed.
    Reach Area 175.

For information on previous years' variants, check out the Midwinter 3 blog.
January 8th
Idle Champion Spotlight: Talin Uran 
Posted in Idle Champions.

A dashing rogue zips by on his chair, now that's an entrance!

This Midwinter we are thrilled to introduce Talin Uran, making his debut on the Idle Champions roster. We were delighted to work with Sara Thompson, creator of the Combat Wheelchair, and bring their character to Idle Champions.

I. Talin Uran

Dungeons & Dragons Talin Uran Combat Wheelchair

    Talin Uran is a rogue of great renown within Waterdeep. While on an assignment with the Grambar's Blades a few years ago, he was caught in a building collapse that left him paralyzed from the waist down. Now equipped with his combat wheelchair, Talin is back to doing what he does best: Saving the day and looking awesome doing it.


Talin is a charismatic rogue who specializes in analyzing and exploiting enemy weaknesses, increasing the damage of allies, and slowing enemies with his Scatter Tacks. Talin is a Support champion, when you want to add him to your formation, you can swap him with Celeste (Slot 2).

II. Talin's Stats

Race: Tielfling Alignment: Chaotic Good
Class: Rogue Gender: Male
Age: 26 Affiliation: none

STR: 10 DEX: 18 CON: 12
INT: 13 WIS: 13 CHA: 18

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 2, (Celeste)


Dungeons & Dragons Talin

III. Talin's Design

Like many in the D&D community, we were inspired when Sara Thompson introduced us to the Combat Wheelchair last summer. We reached out to Sara last year to get their help in bringing a Combat Wheelchair Champion to Idle Champions, and it just so happened that their D&D character, Talin Uran, was a perfect fit!

Representing characters with disabilities is something we take very seriously. In a world where monster attacks are routine, disabilities and accessibility would be much more prominent. We are proud to be in a position to introduce a Champion using the Combat Wheelchair this Midwinter.

Talin does everything you would expect a rogue to get up to, including no shortage of mischief. He attacks using both his rapier with Quiet Ambush and his chair with Razor Edged Chakram. Talin zips around in his chair, dropping caltrops behind when attacking with his Scatter Tacks slowing and damaging enemies that enter them. Ever observant, Talin susses out his enemies' weaknesses and passes this information along to his allies to support the team with Spot Weakness. Talin prefers a unified team and mischief to be lighthearted and buffs Good-aligned Champions with Antagonist. This ability can be reversed to buff Evil Champions with Reversal of Fortunes.

IV. Talin's Abilities

Basic Attack

  • Quiet Ambush — Talin disappears into the shadows and reappears behind a random enemy, stabbing them with his rapier. He then shadow steps back into the formation.

Formation Abilities

  • Spot Weakness — Talin carefully observes the enemies as they spawn and whispers weak spot suggestions to nearby Champions, increasing their damage by 100%. This ability is increased by 10% for each enemy killed in the current area, stacking multiplicatively and capping at 25 kills. Applies to all Champions in the formation, but the effect is reduced by 25% for each slot away from Talin they are past one (stacking multiplicatively). Buffs apply to the post-stack value (damage only).
  • Scatter Tacks — When Talin attacks with Quiet Ambush he leaves behind a set of Scatter Tacks which cause enemies standing on them to be slowed by 50% and take 100% more damage from attacks. Each set of tacks lasts for 10 seconds before disappearing. Tacks are spread in a medium radius. Buffs increase the damage bonus but not the slow amount.
  • Antagonist — Talin decreases the DPS of Evil Champions in the formation by 50%, but increases the damage of Good Champions by 50% for each Evil Champion, stacking multiplicatively. Buffs apply to the post-stack value.

Specializations

  • Path Finder — Increases the stack cap and damage buff of Spot Weakness by 100%.
  • Additional Scatter Tacks — Increase the slow effect, radius, and damage of Scatter Tacks by 50% (multiplicatively).
  • Reversal of Fortunes — Reverse the effect of Antagonist, decreasing the damage of Good Champions and increasing the damage of Evil Champions based on the number of Good Champions.

Ultimate Ability

  • Razor Edged Chakram — Talin detaches a secondary hoop-shaped blade from his wheelchair's rear wheel and flings it at the furthest enemy. It travels in a large looping arc, damaging all enemies it encounters before returning to Talin.

V. Talin's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spot Weakness
Slot 4: Scatter Tacks
Slot 5: Antagonist
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Talin? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 6th
Idle Champions: Variants Update (Jan 2021) 
Posted in Idle Champions.

    "Where to next? So many options! Better check the map..."

Variants for everybody! You get a variant, you get a variant, and you get a variant!

Our latest Idle Champions update introduces ten new variants for the Grand Tour of the Sword Coast, Waterdeep: Dragon Heist, Tomb of Annihilation, Baldur's Gate: Descent into Avernus, and Icewind Dale: Rime of the Frostmaiden campaigns. You will need to have completed the original adventures in order to unlock these variants.

Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Grand Tour of the Sword Coast Variants

  • The Sunless Citadel: Social Grace
  • Split the party with your most charming members!
    • Only Evergreen Champions can be used on this adventure.
    • Only Champions with CHA of 14 or higher can be used.
    • Reach area 350.

  • Meepo's Quest: The Tallest of Kobolds
  • Split the party with a tall 'human' coming along for the ride.
    • 3 Kobolds in a trench coat join the party.
    • Only Event Champions can be used on this adventure.
    • Enemies deal 200% additional damage.
    • Kobold and Goblin Champions deal 400% additional damage.
    • Reach area 350.


Dungeons & Dragons Idle Champions Tomb of Annihilation

Tomb of Annihilation Variants

  • A Grand Puzzle: Snakes on our Plane
  • Find the remaining puzzle cubes while trying not to hiss too much.
    • Additional Yuan-ti Malisons spawn in each area and move 200% faster.
    • Whenever a champion is damaged by a Yuan-ti, they are transformed into a flying snake for 30 seconds, disabling their attacks and formation abilities for the duration. Every time they are hit, the timer resets.
    • Additional Yuan-ti Malisons spawn in each area and move 200% faster.
    • Reach area 350.

  • The Tomb of the Nine Gods: Acererak's Puzzle
  • Destroy the Soulmonger and save the world using a select few Champions!
    • Only Champions with STR of 13 or higher, DEX of 14 or higher, and CON of 15 or higher can be used.
    • Reach area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist

Waterdeep: Dragon Heist Variants

  • Once More Into the Breach: Thrice More Into The Breach
  • Head into Undermountain while grappling with even more bosses!
    • Each boss needs to be defeated three times to advance.
    • Only Champions with WIS of 10 or lower can be used.
    • Reach area 325.

  • Wyllowwood: Ettercap Swarm
  • Convince the lady of Wyllowwood to guide you while a swarm of ettercaps attack!
    • Ettercaps arrive in each area intent on slowing your progress through Wyllowwood. They drop no gold, nor do they count towards quest progress.
    • An ettercap attacks at range with its webbing, targeting a random champion in the formation. Champions hit by an ettercap are stunned. Each time the same Champion is stunned in the same area, the stun lasts longer.
    • Reach area 325.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus

Baldur's Gate: Descent into Avernus

  • Elturel Has Fallen: Earthquake!
  • Discover the secrets of Elturel, before you are killed by earthquakes tearing the city apart!
    • Only Champions with DEX 14 or higher can be used.
    • An earthquake occurs every 20-120 seconds. Earthquakes cause falling pieces of the city hit the Champions, dealing damage equal to 75% of their max health (subject to a DEX save).
    • The earthquake also triggers the following effects for 15 seconds:
      • All Champion damage is disabled.
      • Enemies move 200% faster.
      • Enemies deal 400% additional damage.
    • DEX Save: For each point their Dexterity score is above 10, a Champion has a 10% chance to save against the damage/effect, completely nullifying it. For example, a Champion with 14 DEX has a 40% chance to save against the damage, while a Champion with 20 DEX or higher has a 100% chance to save against the effect.
    • Reach area 300.

  • Resolve Amongst Chaos: Shadow Stalkers
  • Search for Ulder Ravengard while Lemures attack the party!
    • Only Champions with CHA of 12 or lower can be used.
    • Lemures appear in each area. They do not drop gold, nor do they count toward quest progress.
    • Enemies deal 300% additional damage.
    • Reach area 325.

Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden

  • The Giant's Bane Tavern: Giant-Size Adventure
  • Enter Icewind Dale with Volo on your side!
    • The great writer Volothamp Geddarm accompanies the Champions, taking up a slot in the formation and debuffing the damage of everyone adjacent.
    • Non-giant creatures are scaled up, creating the sort of harrowing tale that Volo is famous for.
    • Enemies move 100% faster and deal 200% more damage.
    • Reach area 250.

  • The Everlasting Rime: Mirage Arcane
  • Continue to Ten-Towns while Chadwick offers to help with the environmental control.
    • In an effort to help the Champions weather the cold, Chadwick joins them and attempts to practice with some new spell scrolls.
    • The terrain around the Champions changes, and not always to the Champions' advantage. Each 5 section area is changed to a different environment:
      • While in a dungeon illusion, Champions base attack cooldown is increased by .5 seconds.
      • While in a Chult illusion, Champions deal 200% additional damage.
      • While in a Ravenloft illusion, Enemies deal 200% additional damage.
      • While in an Avernus illusion, Enemies drop 99% less gold.
      • While in a farm illusion, additional enemies appear, these additional enemies do not drop gold, nor do they count towards quest progress.
    • Reach area 275.

See the in-game Change Log for more information!
December 2nd, 2020
Idle Champions: Simril 4 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 4 introduces Lucius the High Elf Sorcerer, and final member of the High Rollers: Aerois party. Simril also brings back Krull, the Tortle Death Cleric of Tiamat from Baldur's Gate: Descent into Avernus, and Warden, the corrupted Warforged Warlock. Players have until Monday, December 14th at 12PM Pacific to complete their Simril 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Lucius Virion-Elluin Elenasto

Dungeons & Dragons Lucius Elenasto High Rollers

Lucius' Bio

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures.

    Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.

II. Lucius' Stats

Race: Elf Alignment: Lawful Neutral
Class: Sorcerer Gender: Male
Age: 76 Affiliation: Heroes of Aerois

STR: 13 DEX: 14 CON: 13
INT: 11 WIS: 13 CHA: 18

Role: DPS
Eligible for Patrons: none Slot: 7, (Minsc)


Lucius' Abilities

Lucius is a DPS Champion with a colorful style. As a trained Arcane Chromat, Lucius uses the colors of the world around him to fuel his magical power, focusing on acid and cold spells with alternating Acid Splash and Ray of Frost basic attacks. He causes further damage with Arcane Chromat - Acid and Arcane Chromat - Cold debuffs combining in an explosion with Elemental Adept.

Lucius is the final piece of the Aerois team, and with Aerois Synergy he is buffed by his teammates. A glass cannon, Lucius's unique fighting style causes area of effect devastation to his enemies, but he falls apart if harmed in combat. A young, sheltered noble, Lucius has a fabulous style, our artists were delighted to work on Lucius' colorful wardrobe and a really gorgeous skin that Aerois fans may recognize!

For more information on Lucius and his abilities, check out his Champion Spotlight!


Year Four Variants


  • No Rest for the Gifted — Only Champions with Charisma of 14 or higher can be used. Quest Goals are doubled.
    Reach Area 75.

  • Udderly Deadly — Lucius starts in the formation and cannot be moved. Lucius is the only Champion that can deal damage. All other Champions have their DPS disabled, but their formation abilities are active. Lucius' attacks twice as fast as normal and his Ultimate cooldown is reduced to 30 seconds. In each area, a cursed cow appears, if the cursed cow attacks a Champion, that Champion becomes cursed, disabling all of their upgrades until you change areas.
    Reach Area 125.

  • Lucius' Bedtime Stories — Nat, Jenks, and Squiddly join the Champions for their first Simril outside of Waterdeep! They each take up a slot in the formation. Lesser Gibbering Mouthers appear in each area, and move 100% faster (as nightmares do).
    Reach Area 175.
    Unlocks the Fae Lucius Skin.

For information on previous years' variants, check out the Simril 3 blog.

New Aerois Skins


The Fae Lucius Skin is unlocked when a player completes the Lucius' Bedtime Stories variant in the Simril event or later through a Time Gate!



The Sentinel Prime Sentry Skin & Feat Pack unlocks the Sentinel Prime Sentry Skin, the ‘Her Majesty's Rose’ Epic Feat - increases the effect of Sentry's Guardian of Solwynn ability by 80%, and 7 Gold Sentry Chests with 1 guaranteed shiny. It will also unlock the Sentry Champion if you don't already have her.



The Hadar Qillek Skin & Feat Pack unlocks the Hadar Qillek Skin, the ‘Dark Blessing’ Epic Feat - increases the effect of Qillek's Bless ability by 80%, and 7 Gold Qillek Chests with 1 guaranteed shiny. It will also unlock the Qillek Champion if you don't already have him.



The Valkyrian Empire Nova Skin is now available in the in-game Gem Shop for 40,000 gems. This skin is only available if you already have Nova V'Ger unlocked.



Lastly, but certainly not least the Valkyrie Aila Skin & Feat Pack is now discounted for the duration of Simril in the in-game Shop! This DLC unlocks the Valkyrie Aila Skin, ‘Storm Warden’ Epic Feat - increases the effect of Aila's Storm Soul ability by 80%, and 7 Gold Aila Chests. It will also unlock the Aila Champion if you don't already have her.





November 25th, 2020
Idle Champions: Descent into Avernus, Part 8 
Posted in Idle Champions.

Bel has one final task for us as we attempt to get our plan to save Elturel in order. Along the way, we encounter Zariel for the first time...

Note: you will need to have completed the previous two Descent into Avernus Adventures, Questlines and Bel's Forge, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Sibriex

Follow Bel's instructions and find the Sibriex before it's too late for Elturel.
  • Variant: The Archduke's Blessing — Follow Bel's instructions while a cultist of Zariel preaches to your enemies.
    • A Cultist of Zariel arrives in each area to celebrate Zariel. The cultist has 4 armored hit points and deals 300% additional damage.
    • While the Cultist of Zariel is on screen, bosses cannot be damaged.
    • Reach area 500.

Wrecked Flying Fortress

Explore the flying fortress to find the adamantine rods for Bel.
  • Variant: Relentless Peril — Explore the flying fortress while ghouls from Elturel haunt your thoughts. The Champions worry about Elturel as their quest drags on. Elturel Ghouls now attack in each area. They have twice as much health as normal and, when they take a killing blow, they are stunned for 10 seconds before coming back to life.
    Reach area 525.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
November 16th, 2020
Idle Champions: Champions of Lore Podcast 
Posted in Idle Champions.

Fans of Champions of Lore rejoice! You can now enjoy the silky-smooth voice of B Dave Walters and delightful laughter of Erin M Evans as Difficulty Class' Treavor Bettis tries to keep them on topic each week as part of the Champions of Lore Podcast!

For those reading the words 'Champions of Lore' for the first time, it's a show we host live on the CNEGames Twitch Channel each Monday at 11AM Pacific time, where B Dave Walters (A Darkened Wish, Silver & Steel) and Erin M Evans (Brimstone Angels, Dungeon Scrawlers) discuss the Dungeons & Dragons lore in Idle Champions while host Treavor Bettis (Difficulty Class) tries to keep them on track. It's the best hour you'll ever spend listening to people talk about D&D-related lore. Probably.

The Champions of Lore Podcast is available across many platforms, including Spotify, Google Podcasts, and Apple Podcasts. You can find links to all of them through the Champions of Lore Anchor Page.

After each episode broadcasts live at 11AM Pacific on Mondays you can expect them to start showing up on our podcast pages within an hour or two. Or maybe three ;)

The first five episodes are already online! Check them out on Apple Podcasts at the link below. Don't worry if you don't already know what 'Displacer Beast Cheese' is, you'll know by the time you finish the second episode!

Champions of Lore

  • Episode 1: Pilot

  • B. Dave Walters and Erin M. Evans sit down to talk about the Liars' Night event and Ezmerelda D'avenir while Treavor Bettis makes wisecracks from the corner.

  • Episode 2: The Frozen North

  • Erin M Evans and B. Dave Walters talk about the lore of Icewind Dale, Auril the Frostmaiden, and some of the new monsters that came to Idle Champions!

  • Episode 3: Ten-Towns

  • Erin M Evans and Treavor Bettis are joined by the Mighty Trovus! The Speaker of Caer-Konig tells us everything the Idle Champions are bound to fight during their visit to Icewind Dale while Erin and Treavor discuss T-Rex mittens.

  • Episode 4: A Feast Fit for Penelope

  • B. Dave and Erin talk about the lore behind the Feast of the Moon event in Idle Champions - as well as the newest Champion Penelope “Half-Pint”. Also, did you hear Lord Neverember might be half treant?

  • Episode 5: The Fires of Avernus

  • The Champions of Lore go to the Nine Hells. Erin and B. Dave talk about the Blood War, how Devils and Demons are different, and what the Archdevils of the Hells are up to.

November 6th, 2020
Idle Champion Spotlight: Penelope "Half-Pint" 
Posted in Idle Champions.

"Will you be my friend?" the young halfling shyly asked.

Penelope "Half-Pint" joins her friends Avren, Freely, and Briv Steelmarrow from D&D Beyond's Silver & Steel & Beyond Heroes, and is eager to meet her new friends on the Idle Champions roster, with Feast of the Moon 4.

It's time for the latest Idle Champion Spotlight, and this delightful druid does it all: Support, Gold Find, and Healing!

I. A Delightful Druid and Everyone's Friend



    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends until she goes into shrub mode of course.

Penelope is a Support, Gold Find, and Healing Champion. She buffs party members with her Chwinga Mask based on their roles, increasing healing, damage, and Gold Find with the number of Story Time stacks she has. When you want to add Penelope to your formation, you can swap her with Arkhan (Slot 12).

II. Penelope's Stats

Race: Halfling Alignment: Chaotic Good
Class: Druid (Circle of the Moon) / Warlock Gender: Female
Age: 33 Affiliation: none

STR: 10 DEX: 16 CON: 14
INT: 8 WIS: 17 CHA: 14

Role: Support, Gold Find, Healing

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr

Slot: 12, (Arkhan)


III. Penelope's Design

It's always a joy to work with a passionate creator to bring their character to life as a Champion in our game, and working with D&D Beyond's Hope LaVelle was no exception, and working with her is just as delightful as the character she portrays.

Penelope is a naive, young, happy go lucky halfling who just wants to be your friend. She is a Support, Gold Find, and Healing Champion who buffs Champions based on their role(s) and alignment, and she does it all with a skip in her step!

With Have You Met My Friends, Penelope tags enemies she can't kill so her friends can finish the job. Chwinga Mask allows her to call chwingas to her aid. While enemies are attacking, Penelope panics and dons the mask. A Chwinga friend appears on her shoulder for the duration of this effect. The Chwinga grants charms to adjacent Champions based on their tags. Tanks will heal a percentage of health every second. Support, Healer, and Gold Find champions will buff Global Damage. Story Time augments Chwinga Mask, based on how efficiently her friends (Champions within 2 slots) are killing enemies.

Her specializations focus on her ability to make friends with everyone, buffing Have You Met My Friends by increasing the damage of the formation based on the alignment on the Good-Evil axis.

Her second specialization augments her basic attack to include an additional terrain changing effect. Minor Eruption adds a small radius of area of effect damage, leaving difficult terrain underneath her enemies. Hey Batter Batter increases her knockback by four times against non-boss enemies and her damage is increased by 200%.

Her ultimate has her casting Erupting Earth, creating difficult terrain to slow and wound enemies.



IV. Penelope's Abilities

Basic Attack

  • Go Away — Penelope jumps out and hits the closest enemy with her quarterstaff, dealing damage and knocking it back slightly.

Formation Abilities

  • Have You Met My Friends — Whenever Penelope attacks an enemy and doesn't kill it, for the next 30 seconds, all Champions deal 100% additional damage against them.
  • Chwinga Mask — Whenever the formation is under attack, Penelope dons her chwinga mask, calling an elemental friend to her aid. It sits on her shoulder while her mask is on. All Champions adjacent to Penelope gain the following charm(s) based on their tags. Charms last as long as the formation is under attack and then for 10 seconds afterward, persisting through area transitions.
    • Healing Charm (Tank Champions) — Penelope heals affected Champions for 30 HP every second. Once Penelope unlocks Story Time, the amount healed every second is increased by a percentage based on 2x the number of Story Time stacks she has.
      • 0 stacks of Story Time = +0% = 30 HP / sec
      • 10 stacks of Story Time = +20% = 36 HP / sec
      • 25 stacks of Story Time = +50% = 45 HP / sec
    • Tools for the Job Charm (Healing, Support, or Gold Find Champions) — Penelope increases the damage of all Champions by 100% for each Champion affected by this charm. This effect stacks multiplicatively and buffs apply to the post-stack value.
      Once Penelope unlocks Story Time, whenever she has more than 15 stacks of Story Time, this effect also increases the party's gold find by 10% of the total buff caused by this charm (including buffs).
    Champions can only gain each charm once even if they have multiple tags.
  • Story Time — Each time a Champion within 2 slots of Penelope kills an enemy, add a stack of Story Time. Story Time stacks are capped at 25. The stacks of Story Time affect both charms given by Chwinga Mask. Every time you change areas, the stacks of Story Time are reduced by half, rounded down.


First Specializations

  • Keep Your Friends Close — Increases the effect of Have You Met My Friends by 60% for each other Good Champion in the formation (stacking multiplicatively).
  • Keep Your Future Friends Closer — Increases the effect of Have You Met My Friends by 40% for each Evil Champion in the formation (stacking multiplicatively).
  • Everybody Gets To Be Friends — Increases the effect of Have You Met My Friends by 20% for each other Champion in the formation (stacking multiplicatively).

Second Specializations

  • Minor Eruption — Penelope's base attack now causes a minor eruption under the enemy she hits, dealing aoe damage in a small radius and leaving difficult terrain under them for 10 seconds.
  • Hey Batter Batter — Penelope's base attack's knockback is now four times as effective against non-boss enemies and her damage is increased by 200%.

Ultimate Ability

  • Erupting Earth — A fountain of churned earth and stone erupt in the enemies' path (centered on the nearest enemy), dealing AOE damage in a large radius and creating difficult terrain that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it.

V. Penelope's Equipment



Slot 1: Global DPS
Slot 2: Have You Met My Friends
Slot 3: Chwinga Mask - Healing
Slot 4: Chwinga Mask - Damage
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

Will you be Penelope's friend? We are excited to see how well she fits in to the Idle Champions meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
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