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Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
February 21st
Idle Champions: Fleetswake 7 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 7 introduces Dynaheir, the Wychlaran wizard from Baldur's Gate 2! Also returning is Solaak, the kalashtar ranger, and Desmond, the werewolf ranger! Players have until Monday, March 4th at 12 PM Pacific to complete their Fleetswake 7 unlocks and objectives.

Dynaheir



    Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

For more information on Dynaheir and her abilities, check out her Champion Spotlight!

Year Seven Variants


The Wychlaran of Rashemen - Search for some missing ships during Fleetswake in Waterdeep with Dynaheir!
  • Dynaheir joins the formation. She can be moved, but not removed.
  • You may only use Champions with a CON of 15 or higher.
  • Getting to know Dynaheir: Dynaheir increases the damage of resilient heroes. Use as many as you can to get the most from her abilities!
  • Reach Area 75.

Thayan Threat - Search for some missing ships during Fleetswake in Waterdeep while fighting Red Wizards!
  • Dynaheir joins the formation. She can be moved, but not removed.
  • Quest requirements are increased by 25% in non-boss areas.
  • A Red Wizard spawns with every wave in non-boss areas.
  • Getting to know Dynaheir: Humanoids (and therefore Red Wizards) are Dynaheir's favored foe, and her favored foes have a chance to drop double quest progress when defeated!
  • Reach Area 125.

Minsc's Dajemma - Search for some missing ships while helping Minsc with his journeys.
  • Dynaheir and Minsc join the formation. They can be moved, but not removed.
  • You may not use Tanking Champions.
  • Getting to know Dynaheir: Minsc is Dynaheir's bodyguard. Use Dynaheir's specialization choice to turn him into a durable defender!
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



February 8th
Idle Champions: 2024 State of the Game 
Posted in Idle Champions.

Table of Contents

Welcome!

Hello! I'm Chris Dupuis, the Executive Producer for Idle Champions of the Forgotten Realms. In my role, I plan the release schedule and coordinate with our incredibly talented team throughout the various stages of production, from initial concept to final release. It's a genuine pleasure to finally be able to share the exciting updates our team has been tirelessly working on over the past few months.

2023 was a fantastic year for Idle Champions, and I want to thank our dedicated community for joining us on this adventure! We have a small team here at Codename, but we all work together towards the same goal of releasing fun and exciting content for you, our players. Last year:
  • We launched 18 new Adventure & Variant updates, 17 Events & Champions, four Seasons, and four Celebration Events.
  • We introduced and released four Emergence Events, starting with the Red Wizard Emergence around the release of Dungeons & Dragons: Honor Among Thieves.
  • We featured two Idle Champions Presents in-game events and Dungeons & Dragons 5E actual play campaigns with our community of incredibly talented content creators, introducing everyone to new original Champions: Miria, Solaak, Thellora, and Jang Sao.
  • The Idle Champions community came together to raise over $30,000 for some amazing charities, including One Tree Planted, Lambert House, Take This, and Extra Life.
  • Last but certainly not least, we worked with many fantastic partners last year including Deerstalker Pictures, Penny Arcade, and Cryptic Studios/Gearbox Software. We'd also like to give an extra special shout out to Larian Studios, who helped us to bring characters from the award-winning Baldur's Gate 3 to Idle Champions!
2024 is shaping up to be another big year for the game. We'll celebrate the 7th anniversary of Idle Champions this September, but before we get there we've got some big updates planned. We've got a lot to discuss, so let's get started!


Pausing Seasons for Core System Updates

We introduced Seasons to Idle Champions in September of 2022. Since then, we've rolled out seven Seasons featuring 35 Champions. However, Seasons are very resource-intensive to design and develop, and even though we have been able to keep up a steady stream of Season content, the time we've had available to work on other major system updates has been minimal. With that in mind, we put Seasons development on pause following the release of Season 7: The Rivals so that we could shift resources towards two major core system updates that we are very excited to finally be able to share with you now.

Without further ado, I'll let designers Peter Lee and Justin Stocks introduce you to Collections & Guide Quests, and Events 2.0.


Collections & Guide Quests

I’m Peter Lee, System Designer for Idle Champions. You may best know my work from my career at Wizards of the Coast, where I worked on the development of the 5th Edition of Dungeons & Dragons and on board games like Lords of Waterdeep. I’ve been at Codename Entertainment since October 2021, where you’ve seen my hand in Champion designs and Adventure Variants. I've endeavored to make each new Champion feature an ability that makes them stand apart from the others, like Dungeon Master's Special Guest Star and Karlach's ties to the Zariel Patron. Today, I’m here to talk about Collections and Guide Quests.

Our revisions to Collections and the introduction of Guide Quests have two goals:
  1. Help players to more effectively track their progress within Idle Champions.
  2. Guide players (especially new or returning players) through the vast and ever-growing content of Idle Champions.
To start things off, we’re greatly increasing the usefulness of the Collections dialog. The current implementation shows the Champions and Equipment you have collected, but there is a lot more to the game than that! The updated dialog will feature Familiars, Skins, Campaign progress, Patrons, and so much more. There will be progress bars to show your overall completion, filtering to make it easy to search your Collections, and requirements to unlock major features like Trials, Campaigns, and Patrons.

It can be daunting to know what to do next in Idle Champions, especially for newer players. Guide Quests help players to determine what they should do next. These will work similarly to how Quests worked with Seasons, however, Guide Quests do not expire, and you can complete them at your leisure! As you complete these Quests, you’ll unlock additional, more difficult quests which will continue showing your potential paths through the game.

Each time you complete a Guide Quest you will earn rewards. In many cases it will be Corrupted Gems, but you’ll also find various Gold Chests and even some Scales of Tiamat. For our experienced players, there will be a button that lets you claim all the rewards at once, so you won’t have to click through hundreds of completed quests when they go live.

We’ll periodically add additional Quests as new content goes live, and I’m excited to see how this helps players progress through the game!


Events 2.0

Hello, my name is Justin Stocks and I am the Lead Designer for Idle Champions. You can interact with me and my co-founder David Whittaker on our Dev Insights stream every Thursday at 2PM PT at twitch.tv/CNEGames. I am here to talk about the next major system update for Idle Champions: Events 2.0.

The event system was the first system we added to Idle Champions after we released the game in September 2017, and aside from some small tweaks, events have remained mostly unchanged. Events 2.0 is an evolution of this system, using everything we have learned over the past six and a half years.

Our goals with Events 2.0 are three-fold:
  1. Give players more choice over which Champions appear in events.
  2. Increase the depth of events with additional goals and rewards.
  3. Give more opportunities to update Champions outside of seasons.
So how did we approach each of these goals? Well, let me tell you.

Our first objective is to give players more choice over what Champions they recruit and gear up in events. This has become an increasingly important design task over the past couple of years, and even more so now that the number of unique Champions in the game has surpassed 100. Gearing up all of those old Champions is a daunting, time-consuming task! In Events 2.0, players will have the opportunity to customize their event by picking from a list of Champions associated with the event. There will be two Featured Champions in each event that everyone has access to, along with three other "flex slots" that allow players to customize the event to their liking. Flex slot Champions will include previously-retired Champions, going all the way back to year one superstars like Gromma, Strix, and Zorbu. This, combined with the ability to get more Gold Chests by completing the higher event tiers, should make it much easier to fully equip your entire roster of Champions.

Let's talk about goals and rewards next. In Events 2.0, after you finish all three variants, that Champion's event will upgrade to the next tier up. This allows you to replay the variants, each with a higher area requirement and another gold chest reward. Additionally, each completed tier will award a powerful buff for that Champion that will last during the event and continue for a period of time after the event ends. Finally, the highest tiers will award unique Feats and special consumable items. These tiers will reward players who have built powerful formations and geared up their Champions to meet the game's hardest challenges. If you don't quite have the power to beat them yet, don't worry! The next time you pick that same Champion in a future event, you'll be able to start from where you left off the last time and push for those high-tier rewards!

We mentioned that there will be two Featured Champions in each event, and this is related to our third objective. Not all Featured Champions will be new Champions -- some will be reworks of existing Champions! Most events will have one new Champion and one reworked Champion, but some could have two new Champions or even two reworked Champions, depending on what cool designs we've been cooking up.

Now, you might be thinking that having five event Champions to recruit and gear up in just 12 days is a bit much. You'd be right, but we are adjusting the cadence and length of events to account for this! Events in this new system will typically start on the first Wednesday of each month and last for three weeks. Time gate weekends and content releases will occur during the weeks between events. This will reduce the number of events per year from 17 to 12, but it will increase the number of Champions you can recruit and gear up during events from 51 to 60.

To cap this section, here's a quick summary of the changes from Legacy Events to Events 2.0:

Legacy Events
Events 2.0
Recruit and gear up to three Champions per event (51 Champions per year)
Recruit and gear up to FIVE Champions per event (60 Champions per year)
Three set Champions per event (no player choice)
TWO set Champions, then up to THREE additional player-picked Champions per event
One new Champion per event
TWO new or reworked Champions per event
Up to three Gold Chests from variants (per Champion)
Up to 12 Gold Chests from variants (per Champion)
Max variant area requirement of 175 (not scaling based on progression)
Max variant area starts at 175 and increases alongside event tier (scaling based on progression)
Generally no unique rewards (ie. feats/skins/buffs)
Cool unique rewards for the new/reworked Champions, and buffs for all Champions
One event every three weeks (on average, but with confusing exceptions)
One event per month (predictably starting on the first Wednesday)
Events last 12 days
Events last 21 days


What's Next?

Hey, it's Chris Dupuis again! Right now we're working to polish up both systems for their releases on February 28th (Collections & Guide Quests) and March 6th (Events 2.0). However, I'm sure you have a bunch of questions! Tune into Dev Insights over the coming weeks with your questions about Collections & Guide Quests and Events 2.0. We also plan to roll out dedicated preview blogs for each system before their release – here’s what to expect over the coming weeks:
  • Collections & Guide Quests Rollout:
    • Collections & Guide Quests Preview Blog on Friday, February 23rd
    • Collections & Guide Quests LIVE on Wednesday, February 28th

  • Events 2.0 Rollout:
    • Events 2.0 Preview Blog on Friday, March 1st
    • Champion Spotlights for [REDACTED] and [REDACTED] on Monday, March 4th & Tuesday, March 5th
    • Events 2.0 LIVE on Wednesday, March 6
Before we sign off, I want to share a heartfelt thank you to all of our players from our team here at Codename Entertainment. Thank you for reading through this blog, playing, and joining us on this fantastic adventure. We look forward to hearing your questions in the coming weeks, as well as your thoughts and feedback once we release these updates in the coming months!


December 20th, 2023
Idle Champions: Wintershield 7 
Posted in Idle Champions.

Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. Then it started talking...

Wintershield 7 introduces Wyll, the Human Warlock from Baldur's Gate 3, and brings back two Heroes of Baldur's Gate-aligned Champions: Imoen the Human Rogue/Wizard, and the Viconia DeVir the Drow Cleric of Shar! Players have until Monday, January 1st, 2023 at 12 PM Pacific to complete their Wintershield 7 unlocks and objectives.

Wyll



    From a scion of a famed Baldurian house to a life of adventure on the road, Wyll’s life as the monster hunter called the Blade of Frontiers has made him one of the beating hearts of the Sword Coast. While he has done great deeds for the Coast’s people, the source of his power remains secret. The cambion Mizora drew Wyll into a warlock’s pact in a moment with many lives at stake, and cursed him with the duty of hunting her enemies. Mizora only asks Wyll to sacrifice devilish creatures to her, but a cambion’s ambitions are ever fickle, and Wyll wishes to escape the pact before its price grows cruel.

Wyll is a Support Champion ready to help whoever he can, so he supports all heroes from the most represented race, class, or affiliation in the formation. He is also cursed with a mind flayer's tadpole, providing further boosts with all of the Absolute Adversaries. This Human Warlock can be found in Seat 12 opposite Arkhan. You can find out more in the Wyll Champion Spotlight.



Year Seven Variants


Defender of the Innocent - Help a poor map find its way home for the holidays with Wyll!
  • Wyll joins the formation (Slot 5). He can be moved, but not removed.
  • Only Champions from the most represented races, classes, and affiliations in the formation may deal damage.
  • Getting to know Wyll: Wyll's support abilities target the most represented race, class, or affiliation in the formation. Which trait are you going to build around?
  • Reach Area 75.

The Infernal and the Demonic - Help a poor map find its way home for the holidays as Wyll teaches Tiefling children how to fight!
  • Wyll joins the formation (Slot 5). He can be moved, but not removed.
  • Squiddy also joins the formation to be taught how to fight by the Blade of Frontiers!
  • Each wave spawns an additional fiend. These foes don't drop gold nor count towards quest progress.
  • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
  • Reach Area 125.

Reading the Fine Print - Help a poor map find its way home with advice for Wyll's Pact boon!
  • Wyll joins the formation (Slot 5) He can be moved, but not removed.
  • You may only use Champions with a melee or magic attack. And Astarion, 'cause he's special.
  • Only Wyll and Champions with a familiar assigned to level them up can deal damage.
  • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



November 29th, 2023
Idle Champions: Simril 7 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 7 introduces Shadowheart, the half-elf Cleric of Shar from Baldur's Gate 3! Simril also brings back Warduke, the legendary mercenary for hire human fighter, and Yorven Springpaw, the resident murder bunny Harengon Barbarian Druid! Players have until Monday, December 11th at 12PM Pacific to complete their Simril 7 unlocks and objectives.

Shadowheart



    A devoted cleric of Shar, Shadowheart agreed to have her memories wiped as part of a holy mission. Now its sole survivor, she must deliver a powerful relic back to her kin in order to win Shar's love and have her memories restored – but all the while, she is tormented by strange, painful magic that she struggles to understand.

Shadowheart is a Support and Healing Champion who joins her fellow Baldur's Gate 3 companions in fighting the transformation into a Mind Flayer. Once unlocked, you can find this Half-Elf Cleric in seat 6 opposite Asharra. Learn more about Shadowheart in her Champion Spotlight!

Year Seven Variants


Witness Our Adoration - Simril is ruined! Shadowheart is mad that someone has pilfered the food supplies!
  • Shadowheart joins the formation (Slot 4). She can't be moved or removed.
  • Only Shadowheart and Champions within two slots of her can deal damage.
  • Getting to know Shadowheart: Shadowheart increases the damage of all Champions within two slots of her. Place your damage dealing Champions to take advantage of this!
  • Reach Area 75.

Childhood Fears - Simril is ruined! A wolf has pilfered the food supplies!
  • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
  • A wolf also joins the formation. It's so scary that Champions next to it deal no damage with their normal attacks.
  • Every 5 seconds, the wolf bites a Champion directly in front of it, dealing damage equal to 20% of the Champion's total health.
  • Getting to know Shadowheart: Shadowheart heals Champions in the two columns ahead of her. Place her to protect your tanks and anyone else that might be getting hurt!
  • Reach Area 125.

Duplicity without Duplicates - Simril is ruined! Someone has requests all the Champions have unique Dexterity scores!
  • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
  • Each Champion in the formation must have a unique DEX score.
  • Getting to know Shadowheart: Shadowheart summons an Illusionary Duplicate in the same slot as the Champion with the highest DEX. The Duplicate buffs and heals nearby Champions similar to Shadowheart herself.
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



September 6th, 2023
Idle Champions: Brightswords 6 
Posted in Idle Champions.

Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege! Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

Brightswords 6 introduces Astarion, the vampire rogue from the recently released Baldur's Gate 3, and brings back Dob the upbeat, half-orc bard from The Oxventure crew, as well as Dob's teammate Corazón de Ballena, the dashing Human Pirate. Players have until Monday, September 18th at 12PM PDT to complete their event unlocks and objectives.

I. Astarion



    Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away by the Mind Flayers. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?

Astarion is a support and gold find Champion who likes to sink his teeth into tough problems. As a rogue, he knows how to outflank his foes, increasing the damage of Champions on the edge of the formation. If that includes him, he'll help the rest of your formation recharge their ultimates just a bit faster. Once unlocked, you can find this high elf in Slot 10 opposite Tyril. For more information on Dob and his abilities, check out his Champion Spotlight!

Year Six Variants

Grab a Quick Bite - Help the Harpells track down a lost artifact with Astarion!!
  • Astarion joins the formation. He can be moved, but not removed.
  • Only Champions in the top or bottom slot of each column can deal damage.
  • Getting to know Astarion: Astarion's specialization can increase the damage of Champions on the top or bottom edge of the formation. Make the best choice for your formation!
  • Reach Area 75.

Fangs and Fortune - Help the Harpells track down a lost artifact with your oldest Champions.
  • Astarion joins the formation. He can be moved, but not removed.
  • You may only use Champions that are 50 years old or older.
  • Getting to know Astarion: Astarion's gold find bonus increases as you include older Champions. Use your oldest Champions to get the biggest boost!
  • Reach Area 125.

Fangs for the Memories - Help the Harpells track down a lost artifact with Champions with long ultimate cooldowns.
  • Astarion joins the formation with The Ultimate Outflank ability unlocked. He can be moved, but not removed.
  • You may only use Champions with a base Ultimate cooldown duration of 300 seconds or longer.
  • Getting to know Astarion: When Astarion is buffed by his own Outflank ability, he can reduce the ultimate cooldown duration of other Champions in the formation.
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



March 15th, 2023
Idle Champions: Festival of Fools 6 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 5 introduces Miria, the Shadar-kai Silvanesti Elf from the world of Krynn played by Mark Hulmes on Idle Champions Presents: Fury of the Black Rose. Festival of Fools also brings back Tatyana, fierce guardian of her friends and Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma. Players have until Monday, March 27th at 12 PM Pacific to complete their Festival of Fools 6 unlocks and objectives.

Check out Idle Champions Presents: Fury of the Black Rose below!

Miria

Dungeons & Dragons Miria Key Art
    Miria Elithren is a Shadar-kai Silvanesti Elf from the world of Krynn. Born under an ill-omen of the Dark Moon, Nuitari, she had an unhappy childhood that caused her to flee her homeland and seek tutelage in advanced magical arts beyond Elven lands. After passing the Test of High Sorcery, she briefly allied with Lord Soth until he tried to turn Miria into an undead creature subservient to his will. Miria escaped Soth’s trap at the cost of the flesh and muscle of her right arm. Pursued by Soth for her arcane knowledge, Miria seeks to escape Krynn.


Miria is a tanking and support Champion that protects the champions with her undead servants. Her necromantic powers captures the souls of defeated enemies, and she's always prepared for the worst with her clone replacements. Once unlocked, you can find this shadar-kai necromancer in Slot 12 (Arkhan).

Dungeons & Dragons Miria

For more information on Miria and her abilities, check out her Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: Born Under Nuitari - Miria starts in the formation. (Slot 4) She can be moved but not removed. Only champions next to Miria can deal damage.
    Complete Area 75.
  • Getting to know Miria: Miria increases the damage of Champions next to her. Place your damage dealing champions to take advantage of this!

  • Adventure Variant 2: The Knight of the Black Rose - Miria starts in the formation. (Slot 4) She can be moved but not removed.Miria's Zombie Bodyguards ability starts out unlocked.1-2 Skeleton Archers spawn with each wave. They don't drop gold nor count towards quest progress. In Boss areas, Lord Soth spawns and must also be defeated to progress.
    Complete Area 125.
  • Getting to know Miria: Miria summons zombies to protect the front of the formation, causing her to take some of their damage. Use healers to give her more longevity!

  • Adventure Variant 3: Festival of Favorites - Miria starts in the formation. (Slot 4) She can be moved but not removed. You may only use Champions that are Lawful, Unaffiliated, or have INT 15+.
    Complete Area 175.
  • Getting to Know Miria: Miria's specialization determines what types of Champions she works best with. Pick the choice that best fits your formation!


New DLC

Dungeons & Dragons Dragonlance Miria

Also launching with Miria is the Dragonlance Miria Theme Pack! This pack includes an unlock for Miria, the new Dragonlance Miria Skin, the Baby Death Dragon familiar, an Epic Feat for Miria, 1 Epic Potion of the Gem Hunter, and 16 Gold Miria Chests with 2 Guaranteed Shiny Equipment Cards.

For information on previous years' variants, check out the Festival of Fools 5 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 8th, 2023
Idle Champions: Spring Gathering 2023 
Posted in Idle Champions.

Spring is here as well as this year's Spring Gathering! This year's celebration brings a day of streaming, daily rewards, and an update to the Grand Tour B campaign.

If you're interested in learning more about what's coming with today's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Spring Extravaganza

Spring Gathering

Players who claim a daily chest on at least four days will be able to earn exclusive rewards!

Dungeons & Dragons Spring Gathering Daily Rewards

Daily Rewards

Each daily chest grants you five awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.

  • Exclusive Prismeer Turiel Skin
  • A Rare Feat for Turiel - increases Global DPS by 50%
  • 3 Gold Turiel Chests

Dungeons & Dragons Spring Extravaganza Daily Rewards

Day of Streaming

We have an exciting day of streaming scheduled to kick off our annual Spring Gathering! Tune in to our Twitch Channel for Mars' Guiding Hand, Seasoning with Shawn, the Sketching Hour, and a special one shot D&D game featuring some adorable dragonnels!

Dungeons & Dragons Spring Extravaganza Gem Shop Update

Gem Shop Update

We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
  • Solstice Jahiera
  • Spelljammer Lazaapz


Dungeons & Dragons Grand Tour of the Sword Coast

Grand Tour of the Sword Coast Part 8b

We've had the Hand of Vecna stolen from us by one of Kas’s lieutenants, the death knight Aristomache. We’ve made our way through the dread domain of Tovag, avoiding undead monsters and armies of Kas’s loyalists, to reach the castle. Joining a tour group of new recruits, we find our way to the throne room to convince Kas to join us to defeat Vecna–but Aristomache has beaten us!

Dungeons & Dragons Spring Gathering

Variants

We've got two new variants for you with this update - the first of which is Kas the Bloody Handed: Fight your way across Tovag to recover the Sword of Kas with its owner! After that you'll take on Kas the Destroyer - Reclaim the Hand of Vecna with the help of Kas!

For more information about our latest adventure, check out The Grand Tour, Part 8b blog post!



Dungeons & Dragons Spring Extravaganza New DLC

New DLC Packs

Four new DLC Packs are now available!

  • The Green Dragonnel Familiar Pack includes the Green Dragonnel Familiar, 2 Epic Postions of Speed, 2 Epic Potions of Giant Strength, 2 Epic Potions of Clairvoyance.
  • The Red Dragonnel Familiar Pack includes the Red Dragonnel Familiar, 4 Epic Potions of Speed, 4 Epic Potions of Giant Strength, 4 Epic Potions of Clairvoyance, 1 Potion of Polish.
  • The White Dragonnel Familiar Pack includes the White Dragonnel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giants Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, 1 Epic Potion of the Gold Hunter, 2000 Modron Component Pieces, 1 Potion of Polish.
  • The Valenar Pup Familiar

Feedback Wanted!

These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 8th. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

Enjoy :)
February 22nd, 2023
Idle Champions: Fleetswake 6 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 6 introduces Solaak, a kalashtar ranger played by Gabe Hicks on Idle Champions Presents: Fury of the Black Rose. Fleetswake also brings back Desmond, a werewolf ranger, as well as Orisha, an Aasimar Cleric and Bard. Players have until Monday, March 6th at 12 PM Pacific to complete their Fleetswake 6 unlocks and objectives.

I. Solaak



    Being telepathic means Solaak knows who to trust, and sadly that’s not many people. But when the Kalashtar found the soul of a dragon trapped in a chasm, he formed a bond of trust like no other. Solaak now rides his dragon mentor, Tempest, into battle, and together they are unstoppable!

Solaak is a Support Champion who excels at ranged attacks, as well as aiding others who attack from a distance. His shots are even more inspiring as he fires while riding his fierce dragon companion! Once unlocked, you can find this ranger in Slot 2 opposite Celeste.

For more information on Solaak and his abilities, check out his Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: On the Wings of Dragons — Search for some missing ships during Fleetswake with Solaak! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed.
    Complete Area 75.
  • Getting to know Solaak: Solaak's Pseudodragon pet Levits takes his place in the formation. Look for Solaak riding a drake in the back of the formation!

  • Adventure Variant 2: Slings and Arrows — Search for some missing ships during Fleetswake with your best ranged attackers. Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. The base attack cooldowns of Champions with magic and melee base attacks are increased by 10 seconds.
    Complete Area 125.
  • Getting to know Solaak: Solaak's buffs focus on Champions with ranged attacks. Make the best ranged formation possible!

  • Adventure Variant 3: A Scaly Companion — Search for some missing ships during Fleetswake with a dragon escort! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. A Bronze Dragon joins the formation as an escort. It takes up three spots in the formation, but doesn't do much else.
    Complete Area 175.
  • Getting to know Solaak: One of Solaak's specializations can help offset the presence of escorts in the formation. Choose wisely!


For information on previous years' variants, check out the Fleetswake 5 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 11th, 2023
Idle Champions: Midwinter 6 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 6 introduces Fen, the Drow Dhampir Warlock from the Black Dice Society, and brings back Rust on the Habour, hydrophobic Tabaxi rogue and sometimes member of the Oxventure Guild, and Talin Uran, a Combat Wheelchair-using Tiefling Rogue. Players have until Monday, January 23rd at 12 PM Pacific to complete their Midwinter 6 unlocks and objectives.

I. Fen

Dungeons & Dragons Fen Midwinter
    This Drow Dhampir Warlock has a touch of mischief and sneakiness, but she's loyal to those she cares for and a fearsome opponent for those who have earned her hate. Above all else, everything Fen has done has been for Isolde's freedom. Now she needs a new purpose to fight for, and maybe she can find it among the Society.


Fen is a DPS and Support Champion, and is the newest Black Dice Society member to join the formation. In addition to buffing the damage of Champions in her row, this Warlock/Rogue increases the attack speed of all Warlocks in the formation. Finally, she's keen to help you finish any Patron challenges you might still be facing. Once unlocked, you can find this Dhampir Drow in Slot 6 opposite Asharra.

For more details on Fen and her abilities, check out her Champion Blog, or her Spotlight Video below!

Year Six Variants


  • Adventure Variant 1: Mirtwinter Day - Patrol the outskirts of Longsaddle on Deadwinter Day with Mirt the Moneylender. Fen joins the formation and can be moved, but not removed. Mirt also joins the formation and only Champions in Mirt's column can deal damage.
    Complete Area 75.

  • Adventure Variant 2: The Wise and the Warlocks - Patrol the outskirts of Longsaddle on Deadwinter Day with the wisest of your Champions. Fen joins the formation and can be moved, but not removed. Vajra and redeemed Zariel also join the formation; they're here for moral support. You may only use Warlocks, Black Dice Society Champions, or Champions with WIS 15+.
    Complete Area 125.

  • Adventure Variant 3: Oh Great, More Mist! - Patrol the outskirts of Longsaddle on Deadwinter Day as the mists of Ravenloft envelop the city. Fen joins the formation and can be moved, but not removed. Since the weather is foggy, you can't use Champions with ranged attacks, except for Desmond. 1-2 zombies spawn with each wave; they don't drop gold or count toward quest progress. Strahd spawns as a second boss in each boss area and he must also be defeated to progress.
    Complete Area 175.

If you have feedback to share, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
November 30th, 2022
Idle Champions: Simril 6 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 6 introduces Warduke, the legendary mercenary for hire human fighter! Simril also brings back Yorven Springpaw, the resident murder bunny Harengon Barbarian Druid, and Lucius the High Elf Sorcerer of the High Rollers: Aerois party! Players have until Monday, December 12th at 12PM Pacific to complete their Simril 6 unlocks and objectives.

I. Warduke



    Warduke's services as a remorseless killer-for-hire can be easily bought. The evil swordsman isn't terribly bright, which is why he leaves the plotting and scheming to others. He just likes to hit things with his sword.

This deadly warrior is a Tanking and DPS Champion who grows more powerful the more he swings his sword, all while inverting the positional formation abilities of the other Champions. Once you have unlocked his services, you can swap Warduke with Delina in Slot 8. For more information on Warduke and his abilities, check out his Champion Spotlight, or watch the quick video overview linked below!

Year Six Variants


  • A Figure of Action - Simril is ruined! Someone has pilfered the food supplies and the lack of calories is making everyone attack slowly! Warduke joins the formation, and can't be moved or removed. Warduke's normal attack speed cooldown is reduced by 1 seconds while all other Champions have their normal attack speed cooldown increased by 3 seconds!
    Complete Area 75

  • Yield! - Strongheart thinks you are responsible for the stolen food supplies! Warduke joins the formation, and can't be moved or removed. Only Evil Champions, Chaotic Champions, or Champions with the Gold Find role can be used. Strongheart spawns in each boss area and must additionally be defeated to progress.
    Reach Area 125

  • Strike That, Reverse It - Only specific Champions are able to save Simril now! Warduke joins the formation, and can't be moved or removed. You may only use Warduke and Champions that have positional formation abilities.
    Reach Area 175

  • If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
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