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April 25th
Idle Champion Reintroduction Spotlight: Gromma 
Posted in Idle Champions.

We've learned a lot in the last seven years of creating Idle Champions, and the game has grown and changed quite a bit. But it's nice to know that even our oldest Champions are still doing good work in their formations. That doesn't mean they don't deserve a bit of a makeover, especially when we're talking about the second event Champion to arrive in the game! This versatile tortle has patiently waited for the youngin's to finish their fun, so now it's time to introduce the new and improved Gromma Nander!

I. Gromma



    Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

Check out our Champion Spotlight Video embedded below for a quick overview of Gromma's abilities, and read on to get all of the details!

II. Gromma's Stats

Race: Tortle Alignment: Lawful Neutral
Gender: Female Pronouns: She/Her
Age: 80 Affiliation: None Class: Druid (Circle of the Land)

STR: 14 DEX: 10 CON: 18
INT: 12 WIS: 17 CHA: 13

Role: DPS, Support, Tanking

Eligible for Patrons: Vajra, Zariel, Elminster (available until May 1st, 2027)

Seat: 3 (Nayeli)




III. Gromma's Abilities

Basic Attack

Gromma's normal attack can change based on her specialization. She starts with Slow and Steady and changes to Melf's Acid Arrow if the Melf's Acid Arrow specialization is chosen.
  • Slow and Steady (Melee) - Gromma Nander, moving faster than you would expect for an 80 year old Tortle, stabs the closest enemy with her spear.
  • Melf's Acid Arrow (Magic) - Gromma shoots a bolt of acid at the nearest target.

Formation Abilities

  • Hardened Shell - Gromma has a hardened shell, reducing effects of the Overwhelm debuff by 25%.
  • Grandmotherly Love - Gromma increases the damage of all other heroes proportional to their age. The buff starts applying to each Champion at 100%, and for every 10 years younger than 100 that Champion is, the buff on them is increased by 100%, stacking multiplicatively.
  • Ancient Heroism - Gromma increases the health of all other Champions by 25% of her max health.
  • Runnin' With The Youngin's - The effect of Grandmotherly Love is increased by 50% for each Champion in the formation younger than Gromma, stacking multiplicatively.

First Specializations

  • Circle of the Mountain - Gromma increases the damage of Neutral Champions (on the Good/Evil axis) by 5% for each enemy that has spawned and boss enrage stack in the current area, stacking multiplicatively and capping at 100.
  • Circle of the Arctic - Gromma now casts Sleet Storm on enemies she attacks, causing her targeted enemy, and all nearby enemies, to take 400% additional damage from all attacks.
  • Circle of the Swamp - Gromma's damage is increased by 50% of the highest Grandmotherly Love buff she's applying to another Champion in the formation.

Second Specializations

  • Stoneskin - Increase the effect of Hardened Shell by 100%. Enemies that attack Gromma are impaled by her spiked shell, instantly taking 10 seconds of BUD damage.
  • Entanglement - The effect of Gromma's chosen Circle specialization is increased by 100%, and enemies damaged by Gromma have their movement speed and attack speed halved.
  • Melf's Acid Arrow - Replaces Gromma's base attack with Melf's Acid Arrow, changing her into a magic attacker. After hitting its target (dealing damage) the arrow explodes, damaging it's target (again) and all nearby enemies for an additional 5 seconds of BUD damage.

Ultimate Ability

  • Wall of Stone - A wall of stone bursts up out of the ground under a random enemy. The targeted enemy and any enemies in the column that the wall appears in take damage and are knocked backwards. The wall lasts for 15 seconds, and for that time enemies cannot pass it.

IV. Gromma's Epic Equipment



Slot 1: Runnin' With The Youngin's
Slot 2: Global Damage
Slot 3: Grandmotherly Love
Slot 4: Specializations
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

V. Gromma's Achievement and Adventure Variants

Achievement:

  • How Do You Do, Fellow Kids! - Complete 1000 areas while Gromma's Runnin' With The Youngin's has 9 stacks.

Gromma's Adventure Variants:

Respectful Restraint -
  • Ultimate Attacks can not be used and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown. These lengthened attacks don't do any additional damage due to their longer cooldown.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

The Relentless Undead
  • Undead monsters have 2x as much health as normal and, when they take a killing blow, they are stunned for 10 seconds before coming back to life.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

A Grand Nandventure
  • Gromma Nander starts in your formation and cannot be moved or removed. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

How many different ways have you used this versatile tortle? Let us know in one of these places:
May 24th, 2023
Idle Champions: The Great Modron March 6 
Posted in Idle Champions.

A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

The Great Modron March 6 introduces Evandra, the Half-Elf Fighter from Deerstalker Picture's 1 for All, and brings back Gazrick Nomrad, a rogue modron separated from his fellow modrons, and Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels. Players have until Monday, June 5th at 12PM Pacific to complete their The Great Modron March 6 unlocks and objectives.

New Champion: Evandra



Rough and tumble, and ready for action, Half-Elven Fighter Evandra brings the muscle. Evandra ran away from home when her father discovered that she had been training in strength and combat. He tried to force her into an arranged marriage with an elven nobleman, but Evandra rejected this on both principle and taste. She decided instead to become an adventurer, free from her father’s judgment.

Evandra is a Support, Tanking, and Gold Find Champion who's always willing to lend a hand as long as a fight is involved. She empowers all neutral champions, and brings the Awful Ones together, especially if the Witchlight Carnival is involved. Once unlocked, you can find this Half-Elf Fighter in Slot 5 opposite Calliope.

For more information on Evandra and her abilities, check out her Champion Spotlight!


Year Six Variants



Fight First, Ask Questions Later: Help Evandra stop the Modron March from crushing Waterdeep! Evandra starts in the formation (Slot 1). She can't be moved or removed. Only Neutral Champions (on the good/evil axis) can deal damage.
  • Reach Area 75.

  • Half-Elf, Pink, and the Bard: Stop the Modron March and Mechanical Guards from crushing Waterdeep. Evandra starts in the formation (Slot 1). She can't be moved or removed. If you have them (and they're not already on another adventure) Antrius and Nixie start unlocked and in the formation (Slot 5 & 6 respectively). 1-2 Mechanical Guards spawn with every wave. They don't drop gold, nor do they count towards quest progress. Construct enemies move at +300% speed and deal +300% damage.
  • Reach Area 125.

  • That's What Friends Are For: Stop the Modron March from crushing Waterdeep with Evandra's favorite heroes! Evandra starts in the formation (Slot 1). She can't be moved or removed. You may only use Champions that are female, non-binary, fighters, rangers, barbarians, paladins, or have a total ability score of 78 or less.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    May 18th, 2023
    Idle Champion Spotlight: Evandra 
    Posted in Idle Champions.

    "Swords and metal can settle scores!"

    Evandra is always ready to charge into a fight for treasure, glory, or simply because she's feeling a bit bored. Because why waste time talking or throwing spells around when you’ve got a trusty sword?

    I. Evandra



      Rough and tumble, and ready for action, Half-Elven Fighter Evandra brings the muscle. Evandra ran away from home when her father discovered that she had been training in strength and combat. He tried to force her into an arranged marriage with an elven nobleman, but Evandra rejected this on both principle and taste. She decided instead to become an adventurer, free from her father’s judgment.

    Evandra is a Support, Tanking, and Gold Find Champion who's always willing to lend a hand as long as a fight is involved. She empowers all neutral champions, and brings the Awful Ones together, especially if the Witchlight Carnival is involved. Once unlocked, you can find this Half-Elf Fighter in Slot 5 opposite Calliope.

    II. Evandra's Stats

    Race: Half-Elf Alignment: Chaotic Neutral
    Gender: Female Pronouns: She/Her
    Age: 27
    Affiliation: Awful Ones Class: Fighter

    STR: 17 DEX: 12 CON: 16
    INT: 12 WIS: 9 CHA: 11

    Role: Support, Tanking, Gold Find

    Eligible for Patrons: Vajra

    Slot: 5 (Calliope)


    Dungeons & Dragons Evandra Marketing Gif

    III. Evandra's Design

    Evandra is the tank of the Awful Ones from 1 For All, leading the way into whatever dangers they might encounter. She increases the damage of all Neutral Champions on the good/evil axis with her Freedom's Fury, and buffs everyone's health as well as any healing effects they receive thanks to her Inspiring Fortitude. Fighting is hard work and deserves compensation, so she's always trying to Find the Secret Stash by increasing the formation's gold find.

    If Evandra is horribly wounded in battle, you’ll find that she’s Never Completely ‘Armless. If her health is ever brought to zero she will sacrifice her own arm in order to survive and get back into the battle with whatever weapon she can wield. Sometimes that's her Trusty Sword, but she'll make do with whatever arms are available. When she’s in big trouble, Evandra can use her Ultimate attack to “disarm” a nearby mechanical menace and strike her enemies with Improvised Arms. While wielding this automaton’s arm, Evandra increases her attack rate and greatly increases her damage.

    The damage bonus her Freedom's Fury provides is increased depending on what other Champions join her formation. Her Specializations let you choose between Powerful Allies, which raises the bonus for each female or nonbinary Champion in the formation, Fighting Force that increases it for each fighter, barbarian, ranger, or paladin, and Carnival Crew for each Champion with a total ability score of 78 or less. Since Evandra is such a huge fan of the Witchlight Carnival, she's eligible for all Wild Beyond the Witchlight adventures and variants no matter the restrictions. And she'll extend that ability to her fellow Awful Ones if the Carnival Crew Specialization is chosen.

    Evandra's strength and confidence are great additions to the formation, even as she charges into battle head-first and full of bravado!

    IV. Evandra's Abilities

    Basic Attack

    • Trusty Sword - Evandra moves up next to the closest enemy and swings her sword, dealing 1 hit to all nearby enemies.

    Passive Abilities

    • Evandra, the Magnificent - Evandra can be used in any Wild Beyond the Witchlight campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • Freedom's Fury - Evandra increases the damage of all Neutral Champions (on the Good/Evil axis) by 100%.
    • Find the Secret Stash - Increase the formation's gold find by 100%. Every time a Champion attacks but does not defeat an enemy, increase this bonus by 50%, stacking additively up to 120 times and applying multiplicatively. Bonus resets when an enemy is defeated.
    • Inspiring Fortitude - Evandra increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.

    Specializations

    • Powerful Allies - Evandra increases the damage bonus of Freedom's Fury by +100% for each female or nonbinary Champion in the formation, stacking multiplicatively and applied multiplicatively.
    • Fighting Force - Evandra increases the damage bonus of Freedom's Fury by +125% for each fighter, barbarian, ranger, or paladin in the formation, stacking multiplicatively and applied multiplicatively.
    • Carnival Crew - Evandra increases the damage bonus of Freedom's Fury by +150% for each Champion with a total ability score of 78 or less in the formation, stacking multiplicatively. In addition, all Awful Ones Champions are available to be used if Wild Beyond the Witchlight is the current campaign, even if they do not currently qualify based on variant or patron restrictions.

    Ultimate Ability

    • Improvised Arms - A mechanical guard spawns on the right side and quickly moves to the middle of the enemy's side of the screen. Evandra moves up, attacks the guard, and instantly "disarms" it and defeats it. Then Evandra uses the guard's arm as a weapon for the next 15 seconds instead of her sword. For the duration, Evandra's attack deals an additional 3 seconds of BUD damage, her normal attack speed cooldown is faster by 2 seconds, and Freedom's Fury is increased by 100% for the duration.

    V. Evandra's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Evandra Health
    Slot 3: Freedom's Fury
    Slot 4: Secret Stash
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Evandra believes the best defense is a good offense. Are you enjoying watching her wield arms into battle? Tell us during out Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    May 18th, 2022
    Idle Champions: The Great Modron March 5 
    Posted in Idle Champions.

    A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

    At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

    The Great Modron March 5 introduces Nordom a rogue modron separated from his fellow modrons, and brings back Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels, and Jaheira, the renowned half-elf druid from Baldur's Gate. Players have until Monday, May 31st at 12PM Pacific to complete their Great Modron March 5 unlocks and objectives.

    I. New Champion: Nordom

    Dungeons & Dragons Nordom Key Art

      Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical, if quirky, understanding of the planes.


    Nordom is a Support Champion who adopted his new designation when he was called a "backward modron", and now takes on his new role in the formation with all the processing power he can muster. Find out all the details about Nordom in his Champion Spotlight!

    New Party & New Modron Core


    The Great Modron March was the perfect time for some upgrades to Modron Automation. Starting May 18th, if you have at least 4 Champions in each bench slot, you can play Split The Party 3 from your Adventuring Parties screen! Completing this challenging new adventure variant will unlock a 4th adventuring party, as well as a 4th Core: the Magic Core, which is focused on increasing the damage of Champions who use magic.


    Modron Supercharge System

    Additionally, starting today in every Modron Core, any outputs that increase Champion damage can be SUPERCHARGED! Supercharging starts to kick in when at least 500 power is being delivered to an output. Every time the power doubles after that point, the effect of that output is increased 25%, stacking additively and then applying multiplicatively, with a cap of 20 stacks. Set up your core cleverly, and you can significantly boost your DPS to help complete those difficult objectives!

    New DLC and a More Chests Sale!

    Today's launch also includes 4 DLC SKUs: 3 new Skin & Feat packs (Celeste, Spurt, and Penelope) as well as a Theme Pack for Nordom! We're also kicking off a More Chests Sale for the rest of the week. Until Monday, May 23rd at Noon Pacific, get more Gold Chests, Event Chests, or Modron Chests when you pick up most Chest Packs! Check the in game store for more details!

    Dungeons & Dragons Modron Penelope One Sheet

    Year Five Variants


    • Rogue Modron Hunting — Nodrom is being hunted by Duodrones and Pentadrones from the March! They drop no gold, nor do they count towards quest progress. But Nodrom is ready to defend himself, starting in the formation right away!
      • Complete Area 75.
    • A Lawful Lot of Champions — Nodrom takes his place in the formation right away, and insists that Chaotic Champions can't join. Only the Lawful ones can do any damage!
      • Complete Area 125.
    • Core Strength — The only way through these modrons is to push through with all speed! Fortunately Nodrom will make sure the formation is filled with the strong and the quick!
      • Reach Area 175.
    May 19th, 2021
    Idle Champions: The Great Modron March 4 
    Posted in Idle Champions.

    A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

    At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

    The Great Modron March 4 introduces Mehen, Dragonborn Fighter and adoptive father of Farideh and Havilar of Brimstone Angels, and brings back Jaheira, the renowned half-elf druid from Baldur's Gate, Qillek Ad Khollar, the Aarakocra Cleric of High Rollers. Players have until Monday, May 31st at 12PM Pacific to complete their The Great Modron March 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Mehen

    Dungeons & Dragons Verthisathurgiesh Mehen

      Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.




    Mehen is both Grumpy and Gruff and uses those qualities to buff and bolster his allies, especially if those party members include Farideh and Havilar. When you want to add him to your formation, you can swap him with Nayeli (Slot 3).

    II. Mehen’s Stats

    Race: Dragonborn Alignment: Neutral Good
    Class: Fighter Gender: Male
    Age: 48 Affiliation: Brimstone Angels

    STR: 19 DEX: 8 CON: 15
    INT: 13 WIS: 12 CHA: 14

    Role: Support & Gold Find
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
    Slot: 3 (Nayeli)


    Mehen's Abilities

    Mehen is a Support and Gold Find Champion. With the new Brimstone Angels affiliation, he buffs his daughters Farideh and Havilar (and they buff him), while Exiled helps all three find the gold they need to continue their adventures.

    Mehen prefers to be towards the back of any formation where he can think tactically about the battle and issue precise orders. Grumpy gives buffs to Champions in front of him, and Gruff boosts this buff based on how far ahead Champion in question is, while We’ve Trained For This increases the amount of gold he’ll collect the further back he’s placed. For more information on Mehen and his abilities, check out his Champion Spotlight!


    Year Four Variants


    • The Elusive Bounty — Mehen is on the hunt for a pixie from the feywild who has been harassing adventurers for years! He starts in the formation. He can be moved or removed. The pixie arrives in each boss area to taunt Mehen, buffing all enemies so they move 100% faster and deal 100% additional damage.You must defeat her in addition to the area requirements to advance.
        Getting to know Mehen: To maximize Mehen's benefit within your formation, you'll want to watch his Grumpy stacks and keep them within the middle range.
        • Mehen gains Grumpy stacks based on which column he is in with a gain of 1 stack per second in the front row, to 5 stacks per second in the back row.
        • Mehen loses Grumpy stacks when one of the following things happens to either Mehe, Farideh or Havilar: They attack (10% loss), they take damage (10% loss), or they kill an enemy (5% loss).
    • Reach Area 75.
    • The Neverending March Continues — Every time a Modron is killed in non-boss areas it shuts down for 5 seconds and then comes back to life with full health. Modron enemies deal 100% additional damage.
    • Reach Area 125.
    • Volo's Guide to Grumpy Guys — Volo has returned to observe the formation. Only Male Champions can be used. Enemies move 100% faster, and deal 100% additional damage.
        Getting to know Mehen: While Mehen works best with his daughters Farideh & Havilar, he's no slouch on his own. Without the Brimstone Angels in your formation, you need to manage Mehen's Grumpy stacks a bit differently. Remember that changing his column will alter how quickly he is gaining Grumpy stacks.
    • Reach Area 175.
    For information on previous years' variants, check out the The Great Modron March 3 blog.
    May 14th, 2021
    Idle Champion Spotlight: Mehen 
    Posted in Idle Champions.

    This father is here to do the right thing, though he doesn’t have to be happy while doing it!

    Verthisathurgiesh Mehen is a dragonborn fighter, adoptive father of Havilar and Farideh, and a character from the Brimstone Angels D&D Novel series written by Erin M. Evans. He’ll be bringing his commanding presence to the Champion ranks next week during The Great Modron March!

    I. Mehen

    Dungeons & Dragons Verthisathurgiesh Mehen

      Mehen is a tall, powerful dragonborn with dull-ocher scales and a blunt attitude. With strong opinions on the right course of action, he is just as comfortable yelling orders on the battlefield as he is fiercely protecting his daughters. Despite a life thrown into turmoil after being exiled from his clan and attempting to raise twin tieflings, Mehen remains resilient in his sense of self and his abilities with a falchion.




    Mehen is both Grumpy and Gruff and uses those qualities to buff and bolster his allies, especially if those party members include Farideh and Havilar. When you want to add him to your formation, you can swap him with Nayeli (Slot 3).

    II. Mehen’s Stats

    Race: Dragonborn Alignment: Neutral Good
    Class: Fighter Gender: Male
    Age: 48 Affiliation: Brimstone Angels

    STR: 19 DEX: 8 CON: 15
    INT: 13 WIS: 12 CHA: 14

    Role: Support & Gold Find
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
    Slot: 3 (Nayeli)


    New Affiliation: Brimstone Angels - Mehen is the final member of the Brimstone Angels affiliation, which includes himself, as well as his twin daughters: Farideh & Havilar.
    Dungeons & Dragons Mehen

    III. Mehen's Design

    We continue to be blessed to work with Erin M. Evans, and are excited to bring another one of her brilliant characters to life in our game! Mehen’s experience in the Lance Defenders as well as his work as a mercenary and monster hunter make him a formidable warrior, and his power becomes even more bolstered when fighting alongside his daughters. Brimstone Angels stick together and buff Mehen, while Exiled helps all three find the gold they need to continue their adventures.

    Mehen prefers to be towards the back of any formation where he can think tactically about the battle and issue precise orders. Gruff gives buffs to Champions in front of him, while We’ve Trained For This increases the amount of gold he’ll collect the further back he’s placed.

    IV. Mehen's Abilities

    Basic Attack

    • Double Strike — Mehen leaps out and attacks a random enemy with his Falchion, swinging down at first and then up with the second swing, scoring a hit each time.

    Formation Abilities

    • Grumpy — Mehen buffs Champions in his column and all columns in front of him based on the number of Grumpy stacks he has. He gains stacks based on the column he is in and loses stacks when himself, Farideh, or Havilar take or receive certain actions. The buff is significantly higher when he is close to 50 stacks (it falls off sharply on either side), and stacks cap at 100.
      • The column position determines the rate at which stacks are added: Front column +1 stack/second, Back column +5 stacks/second, Middle columns are prorated between 1-5 based on the column.
      • Stacks are removed based on the actions of Mehen, Farideh, or Havilar: if any of them attack -10% stacks (once per attack), if any of them take damage -10% stacks (4 seconds of shared cooldown), or if any of them get a kill with a base attack -5% stacks (triggers for each kill).
      • Work to adjust where Mehen, Farideh and Havilar are in your formation to find the best spot to gain stacks as quickly as you’re losing them!
      • This ability is buffed by upgrades, equipment, and feats. Buffs will apply to the post-stack value.
    • Gruff — Mehen increases the effect of his Grumpy buff on Champions based on how many columns ahead of him they are. It is doubled for each column. This ability is buffed by upgrades, equipment, and feats. Buffs to this ability apply to the post-stack value.
    • Exiled — Kills by Farideh, Havilar, or Mehen grant 200% more gold. Buffed by upgrades, equipment, and feats.
    • Brimstone Angels — Increase the effect of Grumpy by 400% if Farideh is in the formation, and a further 400% if Havilar is in the formation. Buffs apply to the pre-stack value, and stack multiplicatively.

    Specializations

    • Cheer Up Pops — Increases the rate at which Grumpy stacks are added by 1 and increases the effect of Grumpy by 400%.
    • We've Trained for This — Increase the effect of Exiled based on how far from the front of the formation Mehen is placed. Effect is increased by 20% for each column, stacking multiplicatively.

    Ultimate Ability

    • Lightning Breath — Mehen leaps forward and breaths a cone of lightning that damages all enemies on the screen. If he damages more than 5 enemies then his Grumpy stacks are set to 50 and he gains and loses stacks at a reduced rate for 30 seconds.

    V. Mehen’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Grumpy
    Slot 4: Gruff
    Slot 5: Exiled
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    It’s good to have Havilar and Farideh reunited with their father, and we are excited to see Mehen helping his fellow Champions as grumpy dad! If you want to find out more about Mehen, or the tiefling twins he raised, consider checking out the Brimstone Angels series by Erin M. Evans. You can also listen to Brimstone Angels Go Go Go from our Bardic Inspiration Soundtrack!

    What do you think about Mehen? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    May 22nd, 2020
    Griddle Champions Giveaway Winner! 
    Posted in Idle Champions.

    Congratulations to our Griddle Champions giveaway winner Tony A, from Colorado, USA. Tony is the lucky winner of a Dancakes Pancake Art Kit. used by legendary pancake artist Lee Goldberg every week on Griddle Champions.

    Dungeons & Dragons Dancakes Griddle Champions Kit All is not lost if you didn't win. If you'd like to get your own Dancakes Pancake Art Kit to make your own Champions pancakes, you can buy one at Dancakes' online store.
    May 13th, 2020
    Idle Champions: The Great Modron March 3 
    Posted in Idle Champions.

    A modron sighting is a rare occurrence outside Mechanus, the plane of true law.

    At least, it's supposed to be a rare occurrence -- word has it that thousands of modrons have been seen on the march in the wilderness, and they are heading towards Waterdeep!

    The Great Modron March 3 introduces Jaheira, the renown half-elf druid from Baldur's Gate, and brings back Qillek Ad Khollar and Evelyn Avalona Helvig Marthain. Players have until Monday, May 25th at 12PM Pacific to complete their event unlocks and objectives.

    A Note Regarding Nintendo Switch

    We're immensely excited to be on the Nintendo Switch, and chomping at the bit to share our corner of the Forgotten Realms with all of the new players that have joined us.

    Unfortunately, due to COVID-19 related delays, we were unable to release our latest build on Switch in time to launch the Great Modron March event. We are genuinely sorry for the delay. We're working with our partners at Nintendo to minimize future delays.

    As compensation for missing the event, we'll be crediting players with the following when we can release the next Switch build:
    • Unlocks for all three event Champions (Jaheira, Qillek, and Evelyn)
    • 3 Silver and 3 Gold Chests for each of those Champions.
    • 6 Time Gate pieces
    You can follow us on our Twitter and Facebook to be the first to hear when the update (and Champion unlocks) are out on Switch.

    Dungeons & Dragons Jaheira Baldur's Gate

    Year 3 Champion: Jaheira

      Jaheira is a noble-born half-elf who was raised by an enclave of druids after her family was killed. Having gained an understanding of balance, she resolved to serve nature with the skills the druids taught her. She was recruited by the Harpers, where she met her late husband, Khalid. Jaheira knows life isn't black and white. She lives in the balance, as nature demands.

    Jaheira is a DPS and Support Champion who channels her anger into powerful DPS buffs for herself and her allies. Specializations amplify the abilities based on allied classes and enemy types. When you want to add Jaheira to your formation, you can swap her with Jarlaxle (Slot 4).

    For more information about Jaheira, check out the Idle Champion Spotlight: Jaheira dev blog!

    Dungeons & Dragons Quill Qillek Ad Khollar Tom Hazel High Rollers

    Year 2 Champion: Qillek Ad Khollar

      Qillek is timid, meek and nervous, being a comparably young character in the party and thrown into a world he doesn’t understand with no wing to fly him out of a bad situation. His charisma, wit, and superiority ripped away when flying through the Valley of the Storms, taking his left wing and arm away but introducing him to H’esper, who gave him dark visions to push him forward. Inside him is an envious amount of courage and a stable sense of logic when things get dire, which has led other party members to consider him their leader. He doesn’t agree with the idea, but he’s not ready to let his friends down.
    Qillek is a Support Champion capable of buffing allies while also debuffing enemies. He casts Prayer of Healing to heal the formation and Bless to boost their damage. When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).

    For more information about our latest Champion, check out the Idle Champion Spotlight: Qillek dev blog!

    Dungeons & Dragons Evelyn Avalona Helvig Marthain Anna Prosser Acquisitions Incorporated

    Year 1 Champion: Evelyn Marthain

      Caring, motherly, and endlessly optimistic, Evelyn has adventured across the realms as part of the Waffle Crew with Strix, Diath, and Paultin for many years. She's always first in battle, thanks to her flying boots, and will always take a hit to protect others. Short, yet tough, her devotion to Lathander has seen her through many perilous situations.
    Evelyn is a powerful Tank and Support Champion. She buffs her allies with her Divine Prayer, Channel Divinity, Steadfast Might, and Conduit of the Light abilities. When you want to add Evelyn to your party, you can swap her with Asharra (Slot 6).

    Year Three Variants

    • An Unkindness of Ravens — Jaheira starts in your formation in slot 3. She can't be moved. Ravens appear in each area; Whenever any raven dies, 1-2 more spawn. Ravens do not drop gold, nor do they count towards quest progress.
      Reach Area 75.

    • The Backwards Modron — Nordom the Modron joins the cause! Nordom takes up a spot in your formation and cannot be moved or removed. He is intent on helping Waterdeep with his lightning crossbow bolts, but instead of stunning the constructs, Nordom's lightning bolt accidentally empowers them!
      Reach Area 125.

    • Chickens in the Deep — In each area, an armored Abyssal Chicken spawns after 10 enemies. Abyssal Chickens drop no gold and do not count towards quest progress. Every 10 areas (from area 11 onward), the number of Abyssal Chickens that spawn per area is increased by 2.
      Reach Area 175.

    Year Two Variants

    • Division — Every time a Modron is killed (including bosses) it splits into two copies of a Modron one level lower on the Modron hierarchy. You must kill all the split Modrons in boss Areas.
      Reach Area 75.

    • Machine Learning — The Modorns have decided to stop bashing their melee weapons against the Champions with no results. All melee Modrons now throw gears at Champions while at range. Champions struck by four gears are stunned for 15 seconds.
      Reach Area 125.

    • Messenger of Hope — Qillek has a dream that his god has granted him the power to overcome The Great Modron March. Qillek begins the adventure in the formation and cannot be moved. Only Champions within two slots of Qillek can deal any damage.
      Reach Area 175.

    Year One Variants

    • The Neverending March — Every time a Modron is killed in non-boss areas it shuts down for five seconds and then comes back to life with full health.
      Reach Area 75.

    • (Hu)man vs. Machine — All human Champions get a buff called "The Human Spirit" which increases their damage by 5% in each area (stacking multiplicatively).
      Reach Area 125.

    • Charge Into Battle — Enemies move extremely fast and deal massive damage to everyone except Evelyn. Evelyn starts the adventure at level 1 and in the front slot of the formation.
      Reach Area 175.

    See the in-game FAQ for more information!

    May 8th, 2020
    Idle Champion Spotlight: Jaheira 
    Posted in Idle Champions.

    A fierce protector of the balance of the natural world, Jaheira is the half-elf fighter/druid coming to Idle Champions with The Great Modron March 3 event.

    Some of you may already know the name - perhaps you recognize her from last year's Dungeon Mayhem expansion? Or maybe you played one of the most acclaimed Dungeons & Dragons video games of all time and recruited Jaheira into your party?

    If you'd like to learn more about Jaheira, read on...

    I. Jaheira

    Dungeons & Dragons Jaheira Baldur's Gate

      Jaheira is a noble-born half-elf who was raised by an enclave of druids after her family was killed. Having gained an understanding of balance, she resolved to serve nature with the skills the druids taught her. She was recruited by the Harpers, where she met her late husband, Khalid. Jaheira knows life isn't black and white. She lives in the balance, as nature demands.

    Jaheira is a DPS and Support Champion who channels her anger into powerful DPS buffs for herself and her allies. Specializations amplify the abilities based on allied classes and enemy types. When you want to add Jaheira to your formation, you can swap her with Jarlaxle (Slot 4).

    II. Jaheira's Stats

    Race: Half-Elf Alignment:True Neutral
    Class: Fighter/Druid Gender: Female
    Age: 36 Affiliation: none

    STR: 15 DEX: 14 CON: 17
    INT: 10 WIS: 14 CHA: 15

    Role: DPS, Support
    Eligible for Patrons: Vajra Safahr


    Dungeons & Dragons Jaheira

    III. Jaheira's Design

    We were inspired by the updated aesthetic design to Jaheira that came with her inclusion in Dungeon Mayhem last year, so much so that we based the Idle Champions version of Jaheira off that look instead of her appearances in the BioWare classics. It just felt right for us. But fear not, Champions. There are still plenty of throwbacks to her Baldur's Gate days.

    When it came to Jaheira's mechanical design, well, we knew she was a fierce protector of nature so that's what we went with. Jaheira enrages whenever beasts are being killed, even if it was her hand that killed them. If you kill enough beasts, Jaheira goes into a primal rage, boosting her damage and abilities. She is ideal for adventures with lots of beasts, and depending on the specializations you select, she can be incredibly valuable in fights against humanoids and fiends as well.

    There are a lot of beast enemies in Idle Champions, making Jaheira a strong fit for many formations, but in the event that your adventure doesn't include beasts you can choose a specialization for this fighter/druid that swaps beasts for fiends or humanoids.

    IV. Jaheira's Abilities

    Basic Attack

    • Tangling Scimitar — Jaheira attacks the nearest enemy with her scimitar, briefly rooting them in place with some vines.
      Note: this does not stop enemies from attacking, it only stops them from moving toward the formation.

    Formation Abilities

    • Fierce Protector — Jaheira goes into a rage whenever she sees a Beast enemy die (even if she herself is the one who killed it). This increases her damage by 400% and increases the effect of Class Warfare by 100% for 10 seconds.
    • Battle Rage — Jaheira keeps track of the number of enemies killed that she is a Fierce Protector of. After 20 protected enemies have been killed she flies into a Battle Rage, increasing the effects of Fierce Protector by 200% for 30 seconds. This ability is not buffed by anything. Once Lingering Anger is unlocked, when the effect expires she gains one stack of Lingering Anger.
    • Lingering Anger — Jaheira increases the damage of all Champions, including herself, by 10% for each stack of Lingering Anger she has, stacking additively. This ability is buffed by equipment and upgrades.
    • Unity — Increase the effect of Class Warfare by 100% for each Champion affected by it, stacking multiplicatively. This ability is not buffed by anything.

    First Specializations

    • Class Warfare - Spellslingers — Jaheira increases the damage of Clerics, Wizards, Sorcerers, and Warlocks by 100%.
    • Class Warfare - Bruisers — Jaheira increases the damage of Barbarians, Fighters, Rogues and Monks by 100%.
    • Class Warfare - Hybrids — Jaheira increases the damage of Paladins, Rangers, Druids, and Bards by 100%.

    Second Specializations

    • Protective - Nature — Jaheira continues to be a Fierce Protector of Beast creatures.
    • Protective - Twisted Creatures — Jaheira's Fierce Protector and Battle Rage ability now trigger off of Fiend creatures instead of Beasts.
    • Protective - Civilization — Jaheira's Fierce Protector and Battle Rage ability now trigger off of Humanoid creatures instead of Beasts.

    Ultimate Ability

    • Insect Plague — Jaheira blankets the area in front of the party with a swarm of insects for 30 seconds, dealing a small amount of damage to all enemies within the swarm every half-second.

    V. Jaheira's Legendary Equipment



    Slot 1: Self DPS
    Slot 2: Global DPS
    Slot 3: Class Warfare
    Slot 4: Lingering Damage
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    What do you think about Jaheira? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    May 22nd, 2019
    Idle Champions: The Great Modron March 2 
    Posted in Idle Champions.

    Of all the planes in the multiverse, there is only one of pure law: Mechanus, home plane of the modron race and their supreme ruler, Primus.

    While the clockwork modrons themselves seem strange enough, what is more puzzling is how once every 17 cycles, they journey by the thousands on a grand tour of the cosmos. Each time they take the exact same route through the planes — except this time. This time, for reasons unknown, the Great Modron March is headed for the city of Waterdeep...

    The Great Modron March 2 introduces Qillek Ad Khollar, the Aarakocra Bard & Cleric played by Tom Hazell on High Rollers, and brings back Evelyn Marthain, Human Paladin of Lathandar. Players will have until Monday, June 3rd, 2019 at 12:00pm PDT, to unlock them!

    New Champion: Qillek Ad Khollar

      Qillek is timid, meek and nervous, being a comparably young character in the party and thrown into a world he doesn’t understand with no wing to fly him out of a bad situation. His charisma, wit, and superiority ripped away when flying through the Valley of the Storms, taking his left wing and arm away but introducing him to H’esper, who gave him dark visions to push him forward. Inside him is an envious amount of courage and a stable sense of logic when things get dire, which has led other party members to consider him their leader. He doesn’t agree with the idea, but he’s not ready to let his friends down.
    Qillek is a Support Champion capable of buffing allies while also debuffing enemies. He casts Prayer of Healing to heal the formation and Bless to boost their damage. When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).

    For more information about our latest Champion, check out the Idle Champion Spotlight: Qillek dev blog!

    Returning Champion: Evelyn Marthain

      Caring, motherly, and endlessly optimistic, Evelyn has adventured across the realms as part of the Waffle Crew with Strix, Diath, and Paultin for many years. She's always first in battle, thanks to her flying boots, and will always take a hit to protect others. Short, yet tough, her devotion to Lathander has seen her through many perilous situations.
    Evelyn is a powerful Tank and Support Champion. She buffs her allies with her Divine Prayer, Channel Divinity, Steadfast Might, and Conduit of the Light abilities. When you want to add Evelyn to your party, you can swap her with Asharra (Slot 6).

    Year Two Variants

    • Division — Every time a Modron is killed (including bosses) it splits into two copies of a Modron one level lower on the Modron hierarchy. You must kill all the split Modrons in boss Areas.

    • Machine Learning — The Modorns have decided to stop bashing their melee weapons against the Champions with no results. All melee Modrons now throw gears at Champions while at range. Champions struck by four gears are stunned for 15 seconds.

    • Messenger of Hope — Qillek has a dream that his god has granted him the power to overcome The Great Modron March. Qillek begins the adventure in the formation and cannot be moved. Only Champions within two slots of Qillek can deal any damage.

    Year One Variants

    • The Neverending March — Every time a Modron is killed in non-boss areas it shuts down for five seconds and then comes back to life with full health.

    • (Hu)man vs. Machine — All human Champions get a buff called "The Human Spirit" which increases their damage by 5% in each area (stacking multiplicatively).

    • Charge Into Battle — Enemies move extremely fast and deal massive damage to everyone except Evelyn. Evelyn starts the adventure at level 1 and in the front slot of the formation.

    See the in-game FAQ for more information!

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