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Recent News
March 7th
New Champion: Sheila  
Posted in Idle Champions.

    Sheila is the compassionate heart of a group of young friends whisked away to the magical world of Dungeons & Dragons. She reluctantly took on the role of Thief, using her Cloak of Invisibility to move unseen. Sensitive and loyal, Sheila strives to keep her loved ones safe, especially her younger brother, Bobby. Her supportive spirit is a powerful force as they journey together in search of a way back home.
Sheila is a Support and Debuff Champion whose kind heart supports all Good-aligned Champions in the formation. Her magical Cloak of Invisibility allows her to attack unseen, weakening enemy coordination and increasing her allies' critical hit chance and damage. She occasionally collects Potion Reagents when bosses are defeated, allowing you to brew potions. The Apothecary system will be launching on March 12! We'll have more information about it in an upcoming blog.

For more information about The Thief, read on!

Sheila the Thief

Sheila
NAME
7
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female
GENDER
13
AGE
Neutral Good
ALIGNMENT
5
OVERWHELM
Human
SPECIES
Rogue
CLASS
Support / Debuff
ROLES
Saturday Morning Squad
AFFILIATION
10
STR
14
DEX
11
CON
11
INT
15
WIS
12
CHA
73
TOT
Patron Eligibility: Mirt, Elminster (until March 26th, 2028)

Abilities

Basic Attack

  • Unseen Strike (melee) - Sheila turns invisible and deals 1 hit to the closest enemy.

Formation Abilities

  • Kind Heart - Sheila increases the damage of all Good Champions by 100%.
  • Cloak of Invisibility - Every time Sheila attacks, the enemies become less coordinated, opening them up to more critical hits. For each attack, increase the Critical Hit Chance of all Champions by 2% and increase their Critical Hit Damage by 10%, stacking additively up to 10 times and resetting every time you change areas.
  • Potion Reagent Scavenger - Sheila can help scavenge up to 2500 additional Potion Reagents when killing bosses. While this cap is not reached, Sheila has a 10% chance of scavenging 10 Potion Reagents each time a boss is defeated. The cap increases by 100 every day.

Specializations A

  • Meekly Meeting - Sheila increases the damage bonus of Kind Heart by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
  • Youthful Allies - Sheila increases the damage bonus of Kind Heart by 100% for each Champion in the formation with an age of 20 or less, stacking multiplicatively.
  • A Rosy Outlook - Sheila increases the damage bonus of Kind Heart by 100% for each Female or Non-Binary Champion in the formation, stacking multiplicatively.

Specializations B

  • Frightening Strike - Sheila's base and ultimate attacks frighten her targets. Frightened enemies take 100% more damage from critical hits, stacking multiplicatively up to 8 times per enemy.
  • Enraging Strike - Sheila's base and ultimate attacks enrage her targets. The damage enraged enemies take increases by 15% every 2 seconds, stacking multiplicatively up to 30 times. The stacks reset when the enemy takes out their anger by attacking a Champion.
  • Confusing Strike - Sheila gains the Control role. Sheila's base and ultimate attacks confuse her targets for 3 seconds. Confused enemies are stunned, take 1000% additional damage, and face the other direction.

Ultimate Ability

  • Ultimate Invisibility (melee) - Sheila turns invisible for a short while and attacks each enemy.

Equipment

Global DPS Buff
SLOT 1
Kind Heart Buff
SLOT 2
Cloak of Invisibility Buff
SLOT 3
Buffs Meekly Meeting, Youthful Allies and A Rosy Outlook
SLOT 4
Buffs Frightening Strike, Enraging Strike and Confusing Strike
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Heart of Copper
    Increases the effect of Sheila's Kind Heart ability by 20%.
  • Making Friends
    Increases the effect of Meekly Meeting, Youthful Allies and A Rosy Outlook by 20%.
  • Mischief Maker
    Increases the effect of Frightening Strike, Enraging Strike and Confusing Strike by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Heart of Silver
    Increases the effect of Sheila's Kind Heart ability by 40%.
  • Unseen Advantage
    Increases the effect of Sheila's Cloak of Invisibility ability by 40%.
  • Unseen Danger
    Increases the effect of Sheila's Cloak of Invisibility ability by 40%.
  • Better Friends
    Increases the effect of Meekly Meeting, Youthful Allies and A Rosy Outlook by 20%.
  • Sneaky Saboteur
    Increases the effect of Frightening Strike, Enraging Strike and Confusing Strike by 20%.
  • Actor
    Increases the Charisma score of Sheila by 1.
    Unlockable as an Event Reward
Epic
  • Heart of Gold
    Increases the effect of Sheila's Kind Heart ability by 80%.
    Available in the Swashbuckler Sheila Theme Pack
  • Scholar
    Increases the Intelligence score of Sheila by 2.
    Unlockable as an Event Reward

Champion Feedback

What do you think of Sheila? Do you have any feedback about her design or abilities? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
March 5th
Idle Champions: Fleetswake 8  
Posted in Idle Champions.

    The party is recruited by one of Waterdeep's merchant guilds to look into a number of mysterious ship disappearances over the past year. Superstitious folk blame Umberlee, but the merchant guild isn't so sure, and as the Fair Seas Festival gets underway your party begins their investigation in the Dock Ward of Waterdeep...

Our most pirate-y event of the year is here, welcome to Fleetswake Year 8! This year's event introduces two new Featured Champions: Volothamp "Volo" Geddarm and Sheila the Thief. Expect to see some sea-faring skins this event!

Volo is available with the launch of the event today, while Sheila will become available to unlock next week on Wednesday, March 12 -- but don't worry, Sheila is worth the wait!

To learn more about Fleetswake 8, read on...

Featured Champions

Volo

Volothamp "Volo" Geddarm is a flamboyant world traveler, self-proclaimed expert, and author of such works as Volo’s Guide to Monsters. Known for his bombastic personality and flair for storytelling, Volo has a knack for turning facts into tall tales. Though he’s quick to avoid personal danger, he’s fiercely loyal to his friends — just don’t expect him to cover the tab.


Learn more about Volo in his Champion Spotlight!

Sheila

Sheila is the compassionate heart of a group of young friends whisked away to the magical world of Dungeons & Dragons. She reluctantly took on the role of Thief, using her Cloak of Invisibility to move unseen. Sensitive and loyal, Sheila strives to keep her loved ones safe, especially her younger brother, Bobby. Her supportive spirit is a powerful force as they journey together in search of a way back home.


Learn more about Sheila in her Champion Spotlight coming this Friday, March 7th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Gale
SEAT 1
Orkira
SEAT 1
Sisaspia
SEAT 1
Solaak
SEAT 2
Dynaheir
SEAT 3
Desmond
SEAT 4
Black Viper
SEAT 7
Nrakk
SEAT 8
Orisha
SEAT 11
Zorbu
SEAT 12

Event Augments

  • Augment 1: Free Rerolls (New Augment)
    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!

  • Augment 2: Golden Offers (New Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.

  • Augment 4: Worth The Wait (Returning Augment)
    Description: New Champion Sheila will unlock at the start of week two of this event, and completing her tier 2+ variants awards double chests!


You can check out which Augments are active at any time by mousing over the Event Banner.

Fleetswake Feedback Wanted

Praise Umberlee, it's time to enjoy the Fair Seas festival with our nautical-themed skins! Are you excited for Fleetswake, Volo, and Sheila? Let us know!

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



February 28th
New Champion: Volo  
Posted in Idle Champions.

    Volothamp "Volo" Geddarm is a flamboyant world traveler, self-proclaimed expert, and author of such works as Volo’s Guide to Monsters. Known for his bombastic personality and flair for storytelling, Volo has a knack for turning facts into tall tales. Though he’s quick to avoid personal danger, he’s fiercely loyal to his friends — just don’t expect him to cover the tab.
Volo is a Support Champion whose encyclopedic knowledge empowers his allies despite his tendency to overestimate his own expertise. His buffs grow stronger as you complete more collection and guide quests, while his quick thinking ensures the party can regroup when danger strikes.

For more information about Volo, read on...

Volothamp "Volo" Geddarm

Volo
NAME
9
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
55
AGE
Chaotic Good
ALIGNMENT
5
OVERWHELM
Human
SPECIES
Wizard
CLASS
Support
ROLES
None
AFFILIATION
9
STR
12
DEX
10
CON
15
INT
11
WIS
16
CHA
73
TOT
Patron Eligibility: Mirt, Strahd, Elminster (until March 5th, 2028)

Abilities

Basic Attack

  • Volo's Guide to Malicious Mockery (magic) - Volo writes a scathing note, dealing a deep magical cut to the nearest enemy.

Passive Abilities

  • Volo's Guide to the Sword Coast - Volo can be used in any Grand Tour of the Sword Coast campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • Volo's Guide to Combat - Volo increases the damage of all Champions in the two columns in front of him by 100%.
  • Volo's Guide to Questing - Volo increases the effect of Volo's Guide to Combat by 10% for each Guide and/or Collection Quest completed, stacking multiplicatively.
  • Volo's Guide to Monsters - Volo counts each type of enemy encountered in the current adventure. Volo increases the effect of Volo's Guide to Combat by 100% for each enemy type encountered, stacking multiplicatively.
  • Volo's Guide to Rapid Retreats - If a Champion in the column in front of Volo is defeated, the formation immediately retreats to the previous area. Upon returning to the area of their near defeat, the effect of Volo's Guide to Combat is increased by 1000% in that area.

Specializations

  • Volo's Guide to Spirits and Specters - Volo gains the Hunter role and Undead become his Favored Foe. The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with the Hunter role, stacking multiplicatively.
  • Volo's Guide to Brain-Eating Tadpoles - The effect of Volo's Guide to Combat is increased by 100% for each Ceremorphosis stack the formation has, stacking multiplicatively.
  • Volo's Guide to All Things Magical - The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with a Magic base attack, stacking multiplicatively.

Ultimate Ability

  • Volo's Guide to Writing Wrongs - Volo takes out a book and quill and writes for 15 seconds, causing his buffed allies to deal additional BUD-based damage for the duration.

Equipment

Global DPS Buff
SLOT 1
Volo's Guide to Combat Buff
SLOT 2
Volo's Guide to Questing Buff
SLOT 3
Volo's Guide to Monsters Buff
SLOT 4
Buffs all Specializations
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Volo's Constructive Consultation
    Increases the effect of Volo's Volo's Guide to Combat ability by 20%.
  • Volo's Helpful Hints
    Increases the effect of Volo's Volo's Guide to Questing ability by 20%.
  • Volo's Grasping Guesswork
    Increases the effect of Volo's Volo's Guide to Monsters ability by 20%.
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Volo's Discerning Details
    Increases the effect of Volo's Volo's Guide to Combat ability by 40%.
  • Volo's Inspirational Intimations
    Increases the effect of Volo's Volo's Guide to Questing ability by 40%.
  • Volo's Fantastic Findings
    Increases the effect of Volo's Volo's Guide to Monsters ability by 40%.
  • Volo's Justified Jaunt
    Increases the effect of Volo's Volo's Guide to Rapid Retreats ability by 40%.
  • Volo's Adaptable Approach
    Increases the effect of Volo's Volo's Guide to Spirits and Specters, Volo's Guide to Brain-Eating Tadpoles, and Volo's Guide to All Things Magical specializations by 20%
  • Athlete
    Increases the Strength score of Volo by 1.
    Unlockable as an Event Reward
Epic
  • Volo's Expanded Expertise
    Increases the number of columns buffed by Volo's Guide to Combat by +1.
    Available in the Privateer Volo Theme Pack
  • Volo's Boundless Brilliance
    Increases the effect of Volo's Volo's Guide to Questing ability by 80%.
    Unlockable as an Event Reward

Champion Feedback

What do you think of Volo? Would you let him perform amateur surgery on your eye? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
February 27th
Idle Champions: March Augments Preview  
Posted in Idle Champions.

Yarrr, welcome to the March Event Augment Preview!

Our next event be launchin' on Wednesday, March 5th, with a mix of new and returnin' augments. For more info, ye need to read on!

Fleetswake Year 8 Event Augments

  • Augment 1: Free Rerolls (New Augment)
    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!

  • Augment 2: Golden Offers (New Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.

  • Augment 4: Worth The Wait (Returning Augment)
    Description: New Champion Sheila will unlock at the start of week two of this event, and completing her tier 2+ variants awards double chests!


Note: Similar to our rollouts in January and February, the spotlight blogs for the two Featured Champions next month will also be spread out, with Volo tomorrow, February 28th, and Sheila's releasing next Friday, March 7th.


Augment Feedback

What do you think? 'Yarrr' or 'nay'?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
February 21st, 2024
Idle Champions: Fleetswake 7 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 7 introduces Dynaheir, the Wychlaran wizard from Baldur's Gate 2! Also returning is Solaak, the kalashtar ranger, and Desmond, the werewolf ranger! Players have until Monday, March 4th at 12 PM Pacific to complete their Fleetswake 7 unlocks and objectives.

Dynaheir



    Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

For more information on Dynaheir and her abilities, check out her Champion Spotlight!

Year Seven Variants


The Wychlaran of Rashemen - Search for some missing ships during Fleetswake in Waterdeep with Dynaheir!
  • Dynaheir joins the formation. She can be moved, but not removed.
  • You may only use Champions with a CON of 15 or higher.
  • Getting to know Dynaheir: Dynaheir increases the damage of resilient heroes. Use as many as you can to get the most from her abilities!
  • Reach Area 75.

Thayan Threat - Search for some missing ships during Fleetswake in Waterdeep while fighting Red Wizards!
  • Dynaheir joins the formation. She can be moved, but not removed.
  • Quest requirements are increased by 25% in non-boss areas.
  • A Red Wizard spawns with every wave in non-boss areas.
  • Getting to know Dynaheir: Humanoids (and therefore Red Wizards) are Dynaheir's favored foe, and her favored foes have a chance to drop double quest progress when defeated!
  • Reach Area 125.

Minsc's Dajemma - Search for some missing ships while helping Minsc with his journeys.
  • Dynaheir and Minsc join the formation. They can be moved, but not removed.
  • You may not use Tanking Champions.
  • Getting to know Dynaheir: Minsc is Dynaheir's bodyguard. Use Dynaheir's specialization choice to turn him into a durable defender!
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



February 16th, 2024
Idle Champion Spotlight: Dynaheir 
Posted in Idle Champions.

"Any protection would be courtesy, not necessity. My power is no less than thine!"

Folks native to Rashemen have proven themselves to be fierce individuals displaying great bravery and tremendous arcane power, and Dynaheir is no exception. She's confident in her abilities, and will not hesitate to use her archaic speech to be critical of others. But her faithful bodyguard Minsc has earned her loyalty and respect as they have traveled together across the Sword Coast.

I. Dynaheir



    Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

II. Dynaheir's Stats

Race: Human Alignment: Lawful Good
Gender: Female Pronouns: She/Her
Age: 28 Affiliation: Heroes of Baldur's Gate Class: Wizard

STR: 11 DEX: 13 CON: 16
INT: 17 WIS: 15 CHA: 12

Role: Support, Speed

Eligible for Patrons: Mirt, Vajra, Strahd

Seat: 3 (Nayeli)


III. Dynaheir's Design

There is no greater enemy to the Red Wizards of Thay than this powerful wizard from Rashemen. Dynaheir goes out of her way to hunt them down wherever she goes, while also helping the rest of the formation go after their chosen targets. Humanoid enemies, like those Red Wizards, are her Favored Foe. Thanks to her support, all Favored Foes of ANY Champion in the formation will have a bigger chance of dropping double quest items or counting for double quest progress.

The formation won't get far on their mission without healthy Champions, so Dynaheir increases the Overwhelm of Champions in the front-most column in the formation. She also increases the damage of Champions with a high Constitution, and that bonus grows as her allies are attacked. She can boost that even further if she specializes in Circle Magic. Otherwise she can put extra focus on dealing damage to Favored Foes with the Iron Lord's Justice, or support her Loyal Bodyguard Minsc by giving him the Tanking role and all of the buffs needed to fulfill his task!

Dynaheir uses An Old School Sling most of the time, but when necessary she can call upon two different Ultimate elemental attacks! She will alternate between a gigantic Fireball that damages and knocks back enemies, and a Lightning Bolt that will injure and stun a line of creatures.

The ranks of the Heroes of Baldur's Gate are bolstered with Dynaheir joining them, and she's ready to show just how powerful a Wychlaran Invoker can be!

IV. Dynaheir's Abilities

Basic Attack

  • An Old School Sling - Dynaheir attacks the closest enemy with her sling, dealing 1 hit.

Formation Abilities

  • The Resolve of Rashemen - Dynaheir increases the damage of all Champions in the formation with a CON of 15+ by 400% for each Champion affected by this ability, stacking multiplicatively.
  • Enemy of Thay - Humanoid enemies are Dynaheir's Favored Foe. There is a 50% chance that an additional Red Wizard spawns with each wave in non-boss areas.
  • Spoils of War - All Favored Foes have a 25% chance to drop double quest items or count for double quest progress.
  • Defensive Position - Dynaheir increases the bonus of The Resolve of Rashemen by 20% each time an ally is attacked, up to a maximum of 100 stacks. If Minsc is in the formation, the base effect is increased to 44%. Stacks apply multiplicatively and reset when changing areas.
  • The Unapproachable East - Champions in the front-most column of the formation have their Overwhelm increased to 25, if it wasn't already higher.

Specializations

  • Circle Magic - Champions that are adjacent to Dynaheir get +1 CON and the base effect of The Resolve of Rashemen is increased by 10%.
  • Iron Lord's Justice - Champions deal 1000% more damage against all Favored Foes.
  • Loyal Bodyguard - Minsc gains the Tanking role and is now eligible for this adventure regardless of other restrictions. Dynaheir increases Minsc's base health by 200%, and then further increases his health by 75% for every 50 areas completed in the current adventure, up to area 600. She also increases the health of all Champions, other than Minsc, by 25% of Minsc's max health.

Ultimate Ability

Dynaheir alternates between two different Ultimate attacks, Fireball and Lightning bolt:

  • Fireball - Dynaheir casts a gigantic fireball that engulfs the entire enemy's side of the screen, dealing 1 ultimate hit to all enemies and knocking them back a short distance.
  • Lightning Bolt - Dynaheir casts a lightning bolt through the target with the most health remaining, dealing 1 ultimate hit to all creatures in a wide line and stunning them for 5 seconds.

V. Dynaheir's Epic Equipment



Slot 1: Global DPS
Slot 2: The Resolve of Rashemen
Slot 3: Spoils of War
Slot 4: Defensive Position
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

Are you excited to another familiar Champion from Baldur's Gate? Let us know:
February 22nd, 2023
Idle Champions: Fleetswake 6 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 6 introduces Solaak, a kalashtar ranger played by Gabe Hicks on Idle Champions Presents: Fury of the Black Rose. Fleetswake also brings back Desmond, a werewolf ranger, as well as Orisha, an Aasimar Cleric and Bard. Players have until Monday, March 6th at 12 PM Pacific to complete their Fleetswake 6 unlocks and objectives.

I. Solaak



    Being telepathic means Solaak knows who to trust, and sadly that’s not many people. But when the Kalashtar found the soul of a dragon trapped in a chasm, he formed a bond of trust like no other. Solaak now rides his dragon mentor, Tempest, into battle, and together they are unstoppable!

Solaak is a Support Champion who excels at ranged attacks, as well as aiding others who attack from a distance. His shots are even more inspiring as he fires while riding his fierce dragon companion! Once unlocked, you can find this ranger in Slot 2 opposite Celeste.

For more information on Solaak and his abilities, check out his Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: On the Wings of Dragons — Search for some missing ships during Fleetswake with Solaak! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed.
    Complete Area 75.
  • Getting to know Solaak: Solaak's Pseudodragon pet Levits takes his place in the formation. Look for Solaak riding a drake in the back of the formation!

  • Adventure Variant 2: Slings and Arrows — Search for some missing ships during Fleetswake with your best ranged attackers. Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. The base attack cooldowns of Champions with magic and melee base attacks are increased by 10 seconds.
    Complete Area 125.
  • Getting to know Solaak: Solaak's buffs focus on Champions with ranged attacks. Make the best ranged formation possible!

  • Adventure Variant 3: A Scaly Companion — Search for some missing ships during Fleetswake with a dragon escort! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. A Bronze Dragon joins the formation as an escort. It takes up three spots in the formation, but doesn't do much else.
    Complete Area 175.
  • Getting to know Solaak: One of Solaak's specializations can help offset the presence of escorts in the formation. Choose wisely!


For information on previous years' variants, check out the Fleetswake 5 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 23rd, 2022
Idle Champions: Fleetswake 5 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 5 introduces Desmond, the lyncathropic lone wolf human Ranger played by Deejay Knight on The Black Dice Society. Fleetswake also brings back Orisha, an Aasimar Cleric and Bard and Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid. Players have until Monday, March 7th at 12 PM Pacific to complete their Fleetswake 5 unlocks and objectives.

I. Desmond

Dungeons & Dragons Desmond Key Art

    While on the hunt for food as a teenager, Desmond was inflicted with the curse of lycanthropy. After a lot of work and time, he's accepted his new lycanthropic nature and now savors any opportunity to unleash the beast inside if the situation arises. Since his companions travel the dark lands of Ravenloft, there are plenty of occasions to transform!


Desmond is a Support Champion whose noble heart and fearsome bite can aid his allies through even the darkest of adventures. When you want to add him to your formation you can swap him with Jarlaxle in slot 4.

II. Desmond's Stats

Race: Human Alignment: Chaotic Good
Class: Ranger Gender: Male Pronouns: He/Him
Age: 33
Affiliation: Black Dice Society

STR: 16 DEX: 15 CON: 11
INT: 11 WIS: 12 CHA: 13

Role: Support
Eligible for Patrons: Mirt, Zariel
Slot: 4 (Jarlaxle)


Dungeons & Dragons Desmond

III. Desmond's Design

The Black Dice Society tells the dark tale of six souls struggling to survive their journeys through the horrific lands of Ravenloft. When he's not giving an outstanding portrayal of a fearsome ranger, Deejay Knight prefers happier moods as a variety streamer focusing on big laughs and positivity both on stream and in his community!

Desmond's lycanthropic transformation may make him incredibly deadly, but he's a Support Champion whose primary goal is to assist his pack. That's why his Noble Heart will always be focused on increasing the damage of adjacent Champions, and when Running With The Pack he'll further increase that bonus for Lycanthropes, Druids, and other Black Dice Society Champions. As the moon waxes and wanes, so does Desmond's power and ability to buff his companions. Should any of his companions fall, Desmond will increase all Champion damage to make up for their fallen comrade.

For more information on Desmond and his abilities, check out his Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: Full Moon Madness — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave creates extra sailors. They do not drop gold, or count towards quest progress.
    Complete Area 75.
  • Getting to know Desmond: Desmond's attack speed speeds up during the full moon can help you cut through hordes of enemies. Use his specialization to make the most of this!

  • Adventure Variant 2: New Moon Nemesis — Desmond takes up a slot in the formation, he can't be moved or removed from the formation. In Non-Boss areas, each wave spawns one additional Armored Crab with 5 armored HP. It does not drop gold or count towards quest progress. Every time a crab spawns, a random Champion is stunned for 10 seconds.
    Complete Area 125.
  • Getting to know Desmond: Desmond's damage boost during the new moon can help you get through heavily armored foes. Use his specialization to make the most of this!

  • Adventure Variant 3: Strength to Persevere — Only Champions with a STR of 16 or higher may be used. A werewolf starts in the formation. An additional werewolf joins the formation every 50 areas.
    Complete Area 175.
  • Getting to know Desmond: Desmond increases the damage of the formation when slots are filled with escorts (or dead Champions). Use him to reduce the sting of missing formation slots!


New DLC

Dungeons & Dragons Shadowfell Desmond

Also launching with Desmond is the Shadowfell Desmond Theme Pack! This pack includes an unlock for Desmond, the new Shadowfell Desmond Skin, the Frost, the wolf cub familiar, Desmond's Epic The Raven's Call Feat, which increases Noble Heart by 80%, 1 Epic Potion of the Gold Hunter, and 16 Gold Desmond Chests with 2 Guaranteed Shiny Equipment Cards.

For information on previous years' variants, check out the Fleetswake 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
April 14th, 2021
Idle Champions Presents: A Fool's Errand Synopsis 
Posted in Idle Champions.

Find the full synopsis and links to each episode below! Warning, here be spoilers!

Our Champions have concluded their Idle Champions Presents: A Fool's Errand adventure. If you're looking for a quick recap of the adventure with links to each episode, look no further!

Idle Champions Presents: A Fool's Errand starring B Dave Walters as the Dungeon Master and Freely, Krystina Arielle as Orisha, Erin M Evans as Havilar , Mark Meer as Baeloth Barrityl Jen Kretchmer as Alyndra Saarbarand, and Adam Bradford as Briv Steelmarrow. Our adventure saw the Champions starting in the village of Hornfirth during the Festival of Fools.

We are proud to present Fool's Errand encounter, written by Scott Fitzgerald Grey for you to download and play here.

Find the full synopsis and links to each episode below! Warning, here be spoilers!



Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Jen Kretchmer Adam Bradford


Episode 1

Disembarking from their Drow submarine ride are Freely, Orisha, Baeloth, and Havilar. They’ve arrived in the village of Hornfirth during the colorful Festival of Fools, and Orisha is once again overcome with a cryptic vision and warning that she imparts to the group. Revelry with the party and the bar patrons ensues.

A sudden ruckus nearby, including the sounds of Freely calling out in distress, cause the group to dash outside. In a nearby alley, they find the halfling protecting a red panda from a pack of wild dogs. No one wants to hurt the dogs, and between some illusions, fire, and snacks they are able to convince the dogs to run away. Freely is happy to see his old friends, and introduces the red panda as Cinnamon.

Another cry of terror rings out, and running back out of the alley the heroes find a tipsy conjurer using a spell scroll to summon fiends! Spined devils, quasits, and a nightmare appear as well as a drunken group of angry party goers who want to join the fight. Our heroes are quick to dispatch the spined devils and quasits, convince the intoxicated revelers to stand down, and persuade the nightmare to a truce. The fake Halister Blackcloak is killed, and several scrolls are found on his body. Briv makes a connection with the nightmare, who agrees to come four times when he calls, before disappearing.

Link to the full episode here

Episode 2

Just as one problem is solved another commotion starts up from Heiley, a distraught festival reveler crying for help. Her husband Beirn and his friends have gone into the mountains to play a prank on the frost giant Wrerdor and his ogre servants. Normally the frost giant is a good neighbor, but the townsfolk are terrified that Wrerdor will be infuriated and attack the village. Iris the friendly beholder shows up to offer some advice on the situation and agrees to help with any plans the heroes come up with, as well as offer a new title for both Alyndra and Briv.

The group head up the mountain to try and find the pranksters before they can strike. Their way is blocked and their trip is hampered by a Sneeze Breeze trap and then a pack of angry owlbears. The creatures are quickly killed, but Orisha’s deva rewinds time to save the owlbear’s life. After casting speak with animals they discover she’s just protecting her cubs hiding in a nearby tree, so Briv casts revivify to bring the other back to life. Continuing up the mountainside, they are distracted by the sight of a flaming mountain with a massive creature flying over it that brings Havilar infernal vibes. But it’s too far away to do much about.

Eventually, they find a tunnel entrance with a sign indicating it leads to Wrerdor, and running out of the cave is a screaming woman - a member of Beirn’s crew. She relays the group put itching powder in Wrerdor’s underclothing, but the giant did not appreciate the prank and attacked. After a stern talking about the stupidity of their actions, she is sent out into the cold to head back to town while the group head into the caves to try and rescue the other eight townsfolk. After getting lost for a while they finally find the cavern with ice mephits tormenting the captured townsfolk. They defeat the creatures and free the prisoners but are informed that Wrerdor and his ogres are heading for the town to extract revenge!

Link to the full episode here

Episode 3

Beirn informs everyone that he knows a quick way to get back to town, so after a few healing words they rush off. He leads them to a log flume that can be used to get down the mountain quickly as long as they can put together a raft. Havilar’s strength and Briv’s liquid metal are put to good use in crafting the raft, Alyndra oversees the building, and Baeloth and Orisha terrify and inspire the townsfolk to help. The heroes jump on the raft and head down the flume, narrowly avoiding several potential disasters including an otter dam they manage to dodge while saving the otters. With a frantic leap, they manage to exit the raft just before hitting the lake, taking a variety of cuts and scrapes but no major injuries. While the trip was dangerous, it did manage to get them in front of Wrerdor!

Bubbles the Hollyphant appears and offers to help them scare off the giant, transforming them all into were-red pandas before disappearing again. The group prepares to try and stop Wrerdor and his three ogres, putting up a wall of fire and preparing a massive pond full of bubbles. The ogres charge into battle, but some persuasive words from Havilar and Orisha, a joke from Briv, and a command to parlay from Alyndra convinces Wrerdor to talk first. The giant admits that he’s not mad, he’s just upset he was left out of the festivities. After some discussion and calming down, Wrerdor is convinced to throw his own party! They’re going to have a foam party, with drinks and snacks, and Baeloth agrees to sing for entertainment. Orisha coordinates the decorations, Briv takes over food prep, Alyndra leads some on some calming meditation, and Freely gathers up the townsfolk to join the festivities.

The party is a success! The Festival of Fools is finished with a fantastic festival of foam!

Link to the full episode here

March 11th, 2021
Idle Champions Presents: The Unfair Seas Synopsis 
Posted in Idle Champions.

Find the full synopsis and links to each episode below! Warning, here be spoilers!

Our Champions have concluded their Idle Champions Presents: The Unfair Seas adventure in Echo Bay. If you're looking for a quick recap of the adventure, check out Dungeon Master B Dave Walters' recap here:



Idle Champions Presents: The Unfair Seas starring B Dave Walters as the Dungeon Master and Freely, Krystina Arielle as Orisha, Erin M Evans as Havilar , Mark Meer as Baeloth Barrityl Vivid Vivka as The Black Viper, and Luke Gygax as Melf. Our first adventure saw the Champions in a seaside town along the Sword Coast, where they investigated the mysterious disappearance of a merchant vessel.

We are proud to present The Unfair Seas encounter, written by Scott Fitzgerald Grey for you to download and play here.

Find the full synopsis and links to each episode below! Warning, here be spoilers!



Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka


Episode 1

In the seaside port town of Echo Bay, five epic heroes arrive with invitations to a party. Orisha, Havilar, Baeloth, Melf, and the Black Viper have traveled to enjoy the Fleetswake festivities with their friend Freely. However, the party is put on hold as Freely has agreed to help a local merchant whose ship, the Muskrat, has gone missing. A local fisher confirms the ship was seen five days ago heading for the docks, but never arrived. Despite the festival, the locals are nervous and are avoiding the water.

Before they can do any more a loud bell rings out, and the whole town heads to one of the main events of the festival, a crab battle between Pumpkinhead versus Walnut! Orisha’s eyes suddenly glow and a strange voice emanates from her throat as an announcement is made that something has gone wrong. But the voice tells the heroes if they will fix what is wrong they will “forget their names”. Just as quickly as the voice came it is gone, as is their memories of it.

Suddenly a swarm of demonic geese attack the crowd, but before they can harm any innocents the heroes dispatch them with relative ease. These creatures were not actually from the abyss but had been poisoned and transformed. Asking around the town to find out more about these strange developments, our Champions discover a number of disturbing incidents over the past two months have many people on edge; fishing boats have been attacked by sharks, and many capable swimmers and dock workers have been injured or nearly drowned. Many are suspicious of the new mage high priest to Umberlee named Mistress Hoistsail. After Orisha crafts and sings a song to Umberlee to magically open the door to the one-room shrine, they head inside to question a group of worshippers, but the leader of the cultists transforms into a wereshark and attacks! While it gets a bite out of Baeloth, it’s shocked and stabbed to death!

Link to the full episode here

Episode 2

As the fight with the cultists comes to a close a chaotic attack from Baeloth destroys the altar, and our Champions notice it was funneling magic from somewhere else in the caves. As they loot the bodies they find a journal and a magic key on the late cultist turned wereshark, learning these are fanatics who have come to Echo Bay to serve the will of Mistress Hoistsail. Heading back outside they discover both Freely and Havilar’s hound Zoonie are missing, but Bubbles the Hollyphant and Freely’s parrot TreAvor are there. Bubbles offers to help the group, first healing Baeloth and Black Viper and then giving Havilar the ability to speak to animals. TreAvor relays that eight pirates kidnapped Freely as he defended Zoonie and told her to run. Havilar summons her Imps and sends them off to look for Zoonie, and inspired by the idea Baeloth summons his Djinn servant Najim to create pirate outfits for the entire party.

Back in town, the party matches the key they looted to a warehouse marked by the same flying frog symbol. It’s been empty since its owner, Galid Tanter, drowned two months ago. Her death was the first of the strange incidents that have the townsfolk on edge. As they take a moment to catch up with Iris, Melf hears a whispered voice from the shadows trying to warn him of danger, but the voice is gone before he can make out the whole message. They find the warehouse on the edge of town, and while it’s supposed to be abandoned Black Viper notices that the lock has been recently oiled, indicating there’s been recent activity. Inside is mostly empty but a suspicious tapestry hides a secret passage to a back area with a massive chest, and Melf notices a magical aura coming from it. Stacks of bloodstained paperwork nearby are ships manifest including one for The Muskrat, and all the vessels were carrying spell components for very heavy conjuration magic.

Opening the chest they discover a pair of disgusting gibbering mouthers! Their horrific noises and gnashing teeth stun and disorient the heroes, and one almost manages to eat Melf! But eventually, they destroy the creatures and discover a practically brand new ladder leading deep into darkness. But having taken a lot of damage and being exhausted from the day, Havilar leaves one of her imps to guard the ladder and the group takes a well-deserved long rest.

Link to the full episode here

Episode 3

The next morning while the group discusses how they want to proceed, Orisha is suddenly overtaken with a spirit. The creepy voice of the ethereal being gives much valuable advice, including a warning that time is of the essence but that there is no reasoning with the fanatics. Bubbles the holyphant reappears and promises to help, but instead curses the team to speak only in rhyme! Before the issue can be fixed Bubbles disappears again, leaving the team speaking in verse as they head down into the cave where they hope to find Zoonie, Freely, and answers.

After a perilous slide and past a dual trap, they are greeted by an acquaintance of Baeloth’s who also happens to be a member of the Bregan D’aerthe. Our Champions continue on their path and arrive at a broad sea cave with an ancient dock where wrecks of the missing ships are found. The dock and ships are covered with ghostly forms, and the deck of the ship has strong conjuration magic that is increasing in intensity.

Knowing they are short on time the team rush in. Orisha is snatched on the shore and yanked into the water by a furious sahuagin. As more sahuagin and sharks join the fight, Baeloth summons Najim to rescue Orisha. Not only does the Djinn save the aasimar but he removes the rhyming curse, but now they must speak like pirates! Fortunately, the Bregan D’aerthe shows up and destroys the underwater enemies with torpedoes, but the ghost ship suddenly disembarks and heads for the mouth of the sea cave.

Everyone scrambles onto the ship, and as they get into the hold they can hear chanting coming deep in the ship. A gruesome scene is discovered, and Mistress Hoistsail has Freely and Zoonie in a conjuring circle, in order to call forth a monstrous semi-translucent kraken!

Orisha sets the bodies on fire as Havilar pulls her unconscious friends out of the ritual circle. All of this disrupts the magic, weakening and delaying the full appearance of the kraken. Orisha, Havilar, and Black Viper engage the kraken on the deck while Baeloth attacks Mistress Hoistsail, and Melf casts dispel magic several times to get rid of the magic on the ship. Hoistsail is defeated, and after an epic battle, Baeloth is able to banish the kraken back to its plane. The Bregan D’aerthe show up to rescue the heroes from the sinking ship, and once again the Sword Coast is saved!

Link to the full episode here

Join us for the next arc in our story, Idle Champions Presents: A Fool’s Errand running March 15, March 22, and March 29 featuring special guests Adam Bradford (Beyond Heroes), and [REDACTED], broadcasting from 4PM until 7PM Pacific Time on Twitch.tv/CNEGames. Learn more about Idle Champions Presents on our previous blog post.
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