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April 3rd
Idle Champions: Greengrass 7 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 7!

Greengrass 7 has arrived! It introduces Gale, the Human Wizard from the 2023 Game of the Year - Baldur's Gate 3. This Support Champion brings the might of Mystra to the Absolute Adversaries and your formations! It also reintroduces Penelope "Half-Pint", the Halfling Druid from the Heroes of the Planes. You can learn more about the rework to Penelope below. Also, you can choose three of eight previous Champions to unlock over the course of Greengrass 7!

As a reminder: Adventure Variant information can now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

Table of Contents


Gale

Dungeons & Dragons Gale

    Gale of Waterdeep was a prodigious archmage, his talents earning him the attention of Mystra, the goddess of magic. At her side, he learned all that mortals might accomplish with the Weave, in time earning his place as her lover, and her Chosen. And yet, he was not satisfied. In an attempt to prove he was ready for even greater power, he accidentally unleashed 'the orb' - a highly volatile fragment of pure Weave, corrupted by Netherese magic, which buried itself in his chest. Cast out by Mystra, humbled by his downfall, he does all he can to prevent the orb's cataclysmic detonation, watching for his chance to get back everything he lost, and more.

Gale is a support champion that buffs Champions in the two columns ahead of him and debuffs monsters the first time he attacks them. Gale will have access to all of Elminster's Patron adventures and variants, and is ready to be unlocked in the first seat opposite Bruenor.

Learn more about Gale in our Champion Spotlight!

Penelope

Dungeons & Dragons Penelope Half-Pint

    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends...until she goes into shrub mode of course.

Penelope is a Support, Gold Find, and Healing Champion who focuses on crowd control by slowing and debuffing enemies. She'll have her insect friends ready for when you swap her with Arkhan in seat 12.

Learn more about the changes coming to Penelope in our Reintroduction Spotlight!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

  • Orkira (Seat 1)
  • Spurt (Seat 3)
  • Antrius (Seat 4)
  • Gazrick (Seat 7)

  • Catti-brie (Seat 7)
  • Nrakk (Seat 8)
  • Aila (Seat 9)
  • Melf (Seat 12)

New Patron: Elminster

Dungeons & Dragons Elminster

The Sage of Shadowdale himself, Elminster Aumar, is the newest Patron in Idle Champions! Elminster joins Zariel, Mirt the Moneylender, Vajra Safahr, and Count Strahd von Zarovich as the fifth Patron. To unlock Elminster you'll first need to complete 250 Adventure Variants and unlock 100 Champions. Once you've done that it will cost 100,000 Gems and 10,000 Currency from the first four Patrons.

Elminster has agreed to be the Champion's patron, but only for the newest Champions! A Champion must have been released or reworked in an event in the last 3 years (including evergreens) to be used.

Elminster Patron Shop

With a new Patron, comes a slew of new shop items! In addition to the normal Patron shop items, Elminster's shop will contain feats and skins for the 3 Champions who are always eligible for his variants: Gale, The Dark Urge, and Dungeon Master, a new exclusive familiar, and a GE Potion! Dungeons & Dragons Patron Store

Elminster Feat Details

Dungeon Master:
  • Rare Feat to increase the age of his Patience Young Ones! ability by 5 years.
  • Epic Feat to increase his Disappearing Act ability by 80%

  • The Dark Urge:
  • Rare Feat to increase his Embrace/Resist the Urge specializations by 40%
  • Epic Feat to increase his damage by 120%

  • Gale:
  • Rare Feat to increase his An Experienced Sage ability by 40%
  • Epic Feat to change Gale's alignment to Neutral Good


  • Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    March 6th
    Idle Champions: Festival of Fools 7 
    Posted in Idle Champions.

    How far would you go to celebrate foolishness?

    Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

    Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

    Festival of Fools 7 is our first Events 2.0! It introduces The Dark Urge, the Dragonborn Sorcerer from the 2023 Game of the Year - Baldur's Gate 3. This DPS Champion is ready to spread evil across the Forgotten Realms with the rest of the Absolute Adversaries. It also reintroduces Dhadius, the Human Wizard from the Betrayal at Baldur's Gate board game. You can learn more about the rework to Dhadius below. Also, you can choose three of eight previous Champions to unlock over the course of Festival of Fools 7!

    Note: Going forward, Adventure Variants information will now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

    Table of Contents


    The Dark Urge



      The Dark Urge remembers nothing but a path paved with blood. Unimaginable cruelty whispers from within. Can he escape it? Would he even want to?

    The Dark Urge is a DPS Champion who counts the number of enemies he has slain. Like the other Absolute Adversaries, he has a mind flayer tadpole in his head, and his damage increases as more Champions with tadpoles are added to the formation. Will you choose to embrace his murderous urges, or fight against them? That choice will be made once you unlock them in seat 11 opposite Jamiliah.

    Learn more about The Dark Urge in our Champion Spotlight!

    Dhadius

    Dungeons & Dragons Dhadius

      Dhadius is a mage of legendary status and acclaim...at least, in his own mind. Being an egomaniac, he seeks out esoteric lore and rare magical secrets so he may know things that the 'common fools' do not. Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards, and is determined to let it be known far and wide that he is a wizard to be respected and feared.

    Dhadius has been reworked to modernize his kit and give him some additional formation niches that he may be able to slot into. We've buffed up his abilities and altered his equipment so that his powerful magic is better utilized and encourages more experimentation. This glass cannon can be unlocked in seat 5 opposite Calliope.

    Learn more about the changes coming to Dhadius in our Reintroduction Spotlight!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This events Flex Slot pool includes:

    • K'thriss (Seat 1)
    • Regis (Seat 2)
    • Briv (Seat 5)
    • Alyndra (Seat 6)

    • Tatyana (Seat 8)
    • Rosie (Seat 10)
    • Strix (Seat 11)
    • Miria (Seat 12)

    Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    February 21st
    Idle Champions: Fleetswake 7 
    Posted in Idle Champions.

    You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

    Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

    Fleetswake 7 introduces Dynaheir, the Wychlaran wizard from Baldur's Gate 2! Also returning is Solaak, the kalashtar ranger, and Desmond, the werewolf ranger! Players have until Monday, March 4th at 12 PM Pacific to complete their Fleetswake 7 unlocks and objectives.

    Dynaheir



      Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
    Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

    For more information on Dynaheir and her abilities, check out her Champion Spotlight!

    Year Seven Variants


    The Wychlaran of Rashemen - Search for some missing ships during Fleetswake in Waterdeep with Dynaheir!
    • Dynaheir joins the formation. She can be moved, but not removed.
    • You may only use Champions with a CON of 15 or higher.
    • Getting to know Dynaheir: Dynaheir increases the damage of resilient heroes. Use as many as you can to get the most from her abilities!
    • Reach Area 75.

    Thayan Threat - Search for some missing ships during Fleetswake in Waterdeep while fighting Red Wizards!
    • Dynaheir joins the formation. She can be moved, but not removed.
    • Quest requirements are increased by 25% in non-boss areas.
    • A Red Wizard spawns with every wave in non-boss areas.
    • Getting to know Dynaheir: Humanoids (and therefore Red Wizards) are Dynaheir's favored foe, and her favored foes have a chance to drop double quest progress when defeated!
    • Reach Area 125.

    Minsc's Dajemma - Search for some missing ships while helping Minsc with his journeys.
    • Dynaheir and Minsc join the formation. They can be moved, but not removed.
    • You may not use Tanking Champions.
    • Getting to know Dynaheir: Minsc is Dynaheir's bodyguard. Use Dynaheir's specialization choice to turn him into a durable defender!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    January 31st
    Idle Champions: Grand Revel 7 
    Posted in Idle Champions.

    As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing. The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

    Grand Revel 6 introduces Presto, the unicorn befriending wizard from the Dungeons & Dragons Cartoon! It also brings back Brother Uriah, the good-hearted cleric of the Black Dice Society, and Vi, the planes-walking, gun-toting, gnome artificer played by Jeremy Crawford on Acquisitions Incorporated! Players have until Monday, February 12th at noon Pacific to complete their Grand Revel 7 unlocks and objectives.

    Presto



      Presto is a bookish and timid teenager whose dreams of becoming a magician became reality when he was transported with his friends to the magical world of Dungeons & Dragons. He wields a capricious, unpredictable form of magic with his distinctive green magical hat. Presto is known for his inventive but sometimes uncontrollable magical solutions as he and his friends search for a way back home.

    Presto the Magician is a support Champion who assists the party through debuffs created by his magical hat, buffs to the two columns in front of him, and he discovers extra Modron Component pieces. Once unlocked, you can find this human wizard in Seat 2 opposite Celeste.

    Year Seven Variants


    Magician! - Discover the fate of some merchants in the jungles of Chult with Presto!
    • Presto joins the formation (Slot 6). He can't be moved or removed.
    • Only Champions in the two columns in front of Presto can deal damage.
    • Getting to know Presto: Presto increases the damage of Champions in the two columns in front of him. Place your damage dealers to take advantage of this!
    • Reach Area 75.

    The Last Illusion - Discover the fate of some merchants in the jungles of Chult with Varla, the illusionist!
    • Presto joins the formation (Slot 7). He can be moved, but not removed.
    • Varla also joins the formation. (New escort in Slot 4). Champions next to her attack faster as their base attack cooldowns are reduced by 2 seconds.
    • Only monsters that have a debuff can take damage.
    • Getting to know Presto: Presto's attacks debuff monsters, making them take additional damage and suffer other effects. Use him and other debuffing Champions to make it so you can damage these monsters!
    • Reach Area 125.

    It's Venger Time! - Discover the fate of some merchants in the jungles of Chult while being hunted by Venger!
    • Presto joins the formation (Slot 7). He can be moved, but not removed.
    • At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
    • You may only use Champions that have a Magic base attack, an age of 20 or younger, or have a total ability score of 78 or lower.
    • Getting to know Presto: Presto's specialization bonuses depend on the other Champions in the formation. Pick a specialization and build your formation around it to maximize your damage!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    December 20th, 2023
    Idle Champions: Wintershield 7 
    Posted in Idle Champions.

    Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. Then it started talking...

    Wintershield 7 introduces Wyll, the Human Warlock from Baldur's Gate 3, and brings back two Heroes of Baldur's Gate-aligned Champions: Imoen the Human Rogue/Wizard, and the Viconia DeVir the Drow Cleric of Shar! Players have until Monday, January 1st, 2023 at 12 PM Pacific to complete their Wintershield 7 unlocks and objectives.

    Wyll



      From a scion of a famed Baldurian house to a life of adventure on the road, Wyll’s life as the monster hunter called the Blade of Frontiers has made him one of the beating hearts of the Sword Coast. While he has done great deeds for the Coast’s people, the source of his power remains secret. The cambion Mizora drew Wyll into a warlock’s pact in a moment with many lives at stake, and cursed him with the duty of hunting her enemies. Mizora only asks Wyll to sacrifice devilish creatures to her, but a cambion’s ambitions are ever fickle, and Wyll wishes to escape the pact before its price grows cruel.

    Wyll is a Support Champion ready to help whoever he can, so he supports all heroes from the most represented race, class, or affiliation in the formation. He is also cursed with a mind flayer's tadpole, providing further boosts with all of the Absolute Adversaries. This Human Warlock can be found in Seat 12 opposite Arkhan. You can find out more in the Wyll Champion Spotlight.



    Year Seven Variants


    Defender of the Innocent - Help a poor map find its way home for the holidays with Wyll!
    • Wyll joins the formation (Slot 5). He can be moved, but not removed.
    • Only Champions from the most represented races, classes, and affiliations in the formation may deal damage.
    • Getting to know Wyll: Wyll's support abilities target the most represented race, class, or affiliation in the formation. Which trait are you going to build around?
    • Reach Area 75.

    The Infernal and the Demonic - Help a poor map find its way home for the holidays as Wyll teaches Tiefling children how to fight!
    • Wyll joins the formation (Slot 5). He can be moved, but not removed.
    • Squiddy also joins the formation to be taught how to fight by the Blade of Frontiers!
    • Each wave spawns an additional fiend. These foes don't drop gold nor count towards quest progress.
    • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
    • Reach Area 125.

    Reading the Fine Print - Help a poor map find its way home with advice for Wyll's Pact boon!
    • Wyll joins the formation (Slot 5) He can be moved, but not removed.
    • You may only use Champions with a melee or magic attack. And Astarion, 'cause he's special.
    • Only Wyll and Champions with a familiar assigned to level them up can deal damage.
    • Getting to know Wyll: Wyll's favored foes are Fiends, so the formation deals more damage against them when Wyll is in the formation.
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    November 29th, 2023
    Idle Champions: Simril 7 
    Posted in Idle Champions.

    Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

    Simril 7 introduces Shadowheart, the half-elf Cleric of Shar from Baldur's Gate 3! Simril also brings back Warduke, the legendary mercenary for hire human fighter, and Yorven Springpaw, the resident murder bunny Harengon Barbarian Druid! Players have until Monday, December 11th at 12PM Pacific to complete their Simril 7 unlocks and objectives.

    Shadowheart



      A devoted cleric of Shar, Shadowheart agreed to have her memories wiped as part of a holy mission. Now its sole survivor, she must deliver a powerful relic back to her kin in order to win Shar's love and have her memories restored – but all the while, she is tormented by strange, painful magic that she struggles to understand.

    Shadowheart is a Support and Healing Champion who joins her fellow Baldur's Gate 3 companions in fighting the transformation into a Mind Flayer. Once unlocked, you can find this Half-Elf Cleric in seat 6 opposite Asharra. Learn more about Shadowheart in her Champion Spotlight!

    Year Seven Variants


    Witness Our Adoration - Simril is ruined! Shadowheart is mad that someone has pilfered the food supplies!
    • Shadowheart joins the formation (Slot 4). She can't be moved or removed.
    • Only Shadowheart and Champions within two slots of her can deal damage.
    • Getting to know Shadowheart: Shadowheart increases the damage of all Champions within two slots of her. Place your damage dealing Champions to take advantage of this!
    • Reach Area 75.

    Childhood Fears - Simril is ruined! A wolf has pilfered the food supplies!
    • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
    • A wolf also joins the formation. It's so scary that Champions next to it deal no damage with their normal attacks.
    • Every 5 seconds, the wolf bites a Champion directly in front of it, dealing damage equal to 20% of the Champion's total health.
    • Getting to know Shadowheart: Shadowheart heals Champions in the two columns ahead of her. Place her to protect your tanks and anyone else that might be getting hurt!
    • Reach Area 125.

    Duplicity without Duplicates - Simril is ruined! Someone has requests all the Champions have unique Dexterity scores!
    • Shadowheart joins the formation (Slot 4). She can be moved, but not removed.
    • Each Champion in the formation must have a unique DEX score.
    • Getting to know Shadowheart: Shadowheart summons an Illusionary Duplicate in the same slot as the Champion with the highest DEX. The Duplicate buffs and heals nearby Champions similar to Shadowheart herself.
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    November 8th, 2023
    Idle Champions: Feast of the Moon 7 
    Posted in Idle Champions.

    During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

    When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...

    Feast of the Moon 7 introduces Jang Sao, the Satyr Druid/Wizard from Idle Champions Presents: Fatebreaker! This event also brings back Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep as well as Penelope "Half-Pint", the Circle of the Moon Druid/Warlock from Heroes of the Planes! Players have until Monday, November 20th at 12PM Pacific to complete your Feast of the Moon 7 unlocks and objectives.

    New Champion: Jang Sao



      This celestial voyager traveled the Astral Planes for centuries collecting stars and painting galaxies with her cherished companion, Kwin. When Kwin departed, Jang Sao carried on her wishes of painting the cosmos. Now a wonderful artist, she immortalizes the heavens, reality, and most important of all, her friend.

    Jang Sao is a Support and Healing Champion who collects stars and moons and stores them in her star map lantern. Her support abilities focus on isolated formation slots and she uses her druidic healing powers to protect her allies. Once unlocked, you can find this Satyr Druid/Wizard in Seat 8 opposite Delina. Find out more about her and and her abilities by checking out his full Champion Spotlight!

    Year Seven Variants


    The Circle of Stars - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao!
    • Jang Sao joins the formation. (slot 4) She can't be moved or removed.
    • Only Champions in formation slots with 2 or fewer adjacent slots can deal damage.
    • Getting to know Jang Sao: Jang Sao increases the damage of Champions in formation slots with 2 or fewer neighboring slots. Place your Champions to take advantage of this!
    • Reach Area 75.

    Wise and Otherwise - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao's preferred Champions.
    • Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
    • You may only use Champions with a DEX of 15+ or a WIS of 13+.
    • Getting to know Jang Sao: Jang Sao's specialization choice encourages you to build a formation with high DEX or high WIS. Build your best formation with these restrictions!
    • Reach Area 125.

    Stars and Moons - Pay respects to the heroes of olde during the Feast of the Moon with a stellar performance!
    • Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
    • 2-3 Astral Elves spawn with each wave. They don't drop gold, nor do they count towards quest progress.
    • A Star and Moon each fill a slot in the formation. (slots 2 & 6)
    • Getting to know Jang Sao: Jang Sao travels the cosmos collecting stars. Her star collection persists between adventures, strengthening her powers the more she journeys!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    October 18th, 2023
    Idle Champions: Liars' Night 7 
    Posted in Idle Champions.

      "Did you hear what happened at the Wayside Inn?"
      "No -- what happened?"
      "While everyone was partying at Liars' Night they got robbed."
      "Seriously!? Who robs a party?"
      "It was 'A Masked Man', apparently."
      "What a jerk. I hope they catch him."
    The local Liars' Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

    Liars' Night 7 introduces Thellora, the Centaur Paladin featured in Idle Champions Presents: Fatebreaker! This event also brings back Kent, the Tiefling Rogue from Rivals of Waterdeep, as well as Brig Hellclaw, the Rogue/Bard played by Jason Charles Miller! Players have until Monday, October 30th at 12 PM Pacific to complete their Liars' Night 7 unlocks and objectives.

    New Champion: Thellora



      Thellora belongs to an all-female regiment known as the Luma. These fifty-three centaurs are diverse, but unified in that each possesses a distinctive golden right eye. The centaurs believe these individuals are chosen by their god, Callessa, to be devoted guardians and trained warriors. With their divine connection and martial prowess, they protect their land, embracing their unique gifts with unwavering dedication.

    Thellora is a Support, Tanking, and Speed Champion who will charge her way through your next adventure! She boosts the damage of champions behind her and bolsters their health like a true tank, and these boosts increase when she is unable to finish off her foe. The choice you make with which feats you assign is particularly important, as her feats also affect her adjacent allies! Once unlocked, she takes her place in Slot 1 next to Bruenor.

    For more detailed information on Thellora, check out her Champion Spotlight!


    Year Seven Variants


    By the Light of Tura! - Chase down a masked man who has performed a daring heist with Thellora!
    • Thellora starts in the formation. (Slot 1) She can't be moved or removed.
    • Only Thellora and Champions in the column behind her can deal damage.
    • Getting to know Thellora: Thellora increases the damage of Champions in the column behind her.
    • Reach Area 75.

    Allies of the Sky Cents - Chase down a masked man who has performed a daring heist with Thellora's favorite companions.
    • Thellora starts in the formation. (Slot 1) She can't be moved or removed.
    • You may only use Champions with a STR of 12 or less, Female/Non-Binary Champions, or Speed champions.
    • Getting to know Thellora: Thellora's specialization gives a secondary boost to certain types of Champions. Choose the best option for your formation!
    • Reach Area 125.

    No One Trick Pony - Chase down a masked man who has performed a daring heist while fighting extra reinforcements!
    • Thellora starts in the formation. (Slot 1) She can't be moved or removed.
    • For the first ten areas, non-boss quest requirements are multiplied by 10!
    • With every non-boss enemy wave, a Fire Elemental spawns with 10 armored hit points. This enemy does not drop gold or count toward quest progress.
    • Getting to know Thellora: Thellora has the ability to rush through early areas if you've charged her up in previous runs. Get her Rush stacks to 10 and your favor for the event above 10 billion (1e10) and leap through these difficult areas!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    September 6th, 2023
    Idle Champions: Brightswords 6 
    Posted in Idle Champions.

    Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege! Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

    Brightswords 6 introduces Astarion, the vampire rogue from the recently released Baldur's Gate 3, and brings back Dob the upbeat, half-orc bard from The Oxventure crew, as well as Dob's teammate Corazón de Ballena, the dashing Human Pirate. Players have until Monday, September 18th at 12PM PDT to complete their event unlocks and objectives.

    I. Astarion



      Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away by the Mind Flayers. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?

    Astarion is a support and gold find Champion who likes to sink his teeth into tough problems. As a rogue, he knows how to outflank his foes, increasing the damage of Champions on the edge of the formation. If that includes him, he'll help the rest of your formation recharge their ultimates just a bit faster. Once unlocked, you can find this high elf in Slot 10 opposite Tyril. For more information on Dob and his abilities, check out his Champion Spotlight!

    Year Six Variants

    Grab a Quick Bite - Help the Harpells track down a lost artifact with Astarion!!
    • Astarion joins the formation. He can be moved, but not removed.
    • Only Champions in the top or bottom slot of each column can deal damage.
    • Getting to know Astarion: Astarion's specialization can increase the damage of Champions on the top or bottom edge of the formation. Make the best choice for your formation!
    • Reach Area 75.

    Fangs and Fortune - Help the Harpells track down a lost artifact with your oldest Champions.
    • Astarion joins the formation. He can be moved, but not removed.
    • You may only use Champions that are 50 years old or older.
    • Getting to know Astarion: Astarion's gold find bonus increases as you include older Champions. Use your oldest Champions to get the biggest boost!
    • Reach Area 125.

    Fangs for the Memories - Help the Harpells track down a lost artifact with Champions with long ultimate cooldowns.
    • Astarion joins the formation with The Ultimate Outflank ability unlocked. He can be moved, but not removed.
    • You may only use Champions with a base Ultimate cooldown duration of 300 seconds or longer.
    • Getting to know Astarion: When Astarion is buffed by his own Outflank ability, he can reduce the ultimate cooldown duration of other Champions in the formation.
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    July 21st, 2023
    Idle Champion Spotlight: Vin Ursa 
    Posted in Idle Champions.

    "Did anyone see how cool that was?!"

    Some of the most deadly folk in Wildspace are also the most knowledgeable about the dangers travelers could encounter. That's why having a bounty hunter like Vin Ursa on your side is extremely helpful. If you need someone with the skills and information needed to get any job done, then this Plasmoid is the one you want to hire!

    I. Vin Ursa



      Vin Ursa is one of the deadliest bounty hunters in Wildspace. Raised by a community of Autognome thieves and trained by a former Xaryxian assassin, Vin is an expert at completing dangerous jobs. To keep her skills honed, she spends much of her off time in the Arena of Blood. If there's one thing you should hope for in Wildspace, it's to avoid ending up on the wrong side of her L.A.S.E.R. sight.

    Vin Ursa is a Support and Gold Find Champion who builds up a ledger of Favored Foes as you progress through an adventure. She supports the formation in capturing her Favored Foes and makes sure the extra reward is worth it. Once unlocked, her skills can be hired into slot 7 opposite Minsc.

    II. Vin Ursa's Stats

    Race: Plasmoid Alignment: Lawful Evil
    Gender: Female Pronouns: She/Her
    Age: 27 Class: Fighter/Rogue

    STR: 8 DEX: 20 CON: 12
    INT: 13 WIS: 17 CHA: 10

    Role: Support/Gold

    Eligible for Patrons: Mirt, Strahd

    Slot: 7 (Minsc)


    Dungeons & Dragons Vin Ursa Marketing Gif

    III. Vin Ursa's Design

    Creating a new CNE original character is an opportunity to stretch our D&D muscles, while also crafting someone who can help fill the gaps in our roster. Our Content Designer, Treavor Bettis, knew that we needed more evil and female Champions as well as races that have not appeared in our formations yet. With those specifications in mind, he crafted a plasmoid fighter/rogue who tries her best to be cool and suave. While her skills and abilities make her appear composed and effortlessly awesome, her personality is more exuberant and bubbly.

    As a renown bounty hunter, Vin Ursa has traveled all across Wildspace, and is so comfortable among the stars that she can be used in any Light of Xanyxis adventure or variant. Being successful at this job requires knowing as much about your target as possible, so she'll study the monsters in the current adventure to add them to her roster of Favored Foes. This means everyone in the formation does extra damage against them, and they drop more gold when defeated. Vin Ursa's first Specialization increases the damage of Champions in either the Front Deck or the Rear Deck. Those in the Deck she has chosen will get an extra bonus to damage the more Favored Foes Vin Ursa is tracking. And because she's excellent at Contract Negotiations, using a Bounty Contract while she's in the formation will increase her Deck Specialization damage bonus even more!

    A lone hunter can be dangerous, and Vin Ursa's L.A.S.E.R. attack skills are formidable. But she knows that working with a team can bring down even more dangerous prey. Her second Specialization decides what kind of team she will support with a damage bonus, either Good, Neutral, or Evil Champions. With her Ultimate she blasts an enemy, and if she crits she'll make that enemy type one of her Favored Foes so the rest of the team can help take the target down!

    Vin Ursa has built her renown fighting some of the most terrifying creatures this side of the Abyss, and has a long list of Favored Foes to help your formation do the same!

    IV. Vin Ursa's Abilities

    Basic Attack

    • L. A. S. E. R. - Vin Ursa fires a shot from her relay and deals one hit to a random enemy.

    Passive Abilities

    • Wildspace Lover - Vin Ursa can be used in any Light of Xaryxis campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

    Formation Abilities

    • Bounty Hunter - Vin Ursa picks a random monster type from a monster in the current adventure as her Favored Foe for the current adventure. Favored Foes drop 100% extra gold and all Champions deal 100% damage to them.
    • Vicious Vantage - Vin Ursa increases the effect of your Deck specialization by 100% for each Favored Foe she has, stacking multiplicatively.
    • Contract Negotiations - Whenever you use a Bounty Contract with Vin Ursa in the formation, Vin Ursa increases the effect of your Deck specialization by 25% until the end of the current adventure, stacking multiplicatively. Caps at 100 stacks.

    First Specialization

    • Front Deck - Vin Ursa increases the damage of all champions in the front two columns by 400%.
    • Rear Deck - Vin Ursa increases the damage of all champions in the rear two columns by 400%.

    Second Specialization

    • Friends in Low Places - Vin Ursa increases the damage of Evil Champions by 400%.
    • Friends in Meh Places - Vin Ursa increases the damage of Neutral (on the Good/Evil axis) Champions by 400%.
    • Friends in High Places - Vin Ursa increases the damage of Good Champions by 400%.

    Ultimate Ability

    • Target Acquisition - Vin Ursa fires at a random enemy dealing one hit of ultimate damage with a 20% chance to crit, increases additively by buffs to crit chance. She preferentially fires at enemies that aren't already one of her Favored Foes. If she scores a critical hit, Vin Ursa adds the target creature's type(s) to her list of Favored Foes for the rest of the adventure.

    V. Vin Ursa's Epic Equipment



    Slot 1: Global DPS
    Slot 2: Bounty Hunter
    Slot 3: Vicious Vantage
    Slot 4: Front Deck and Rear Deck
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Hiring Vin Ursa into your formation can help bring you fame and fortune! You can tell us stories about the bounties you've collected in several places:
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