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September 23rd
Mastery Variant Updates & Sept 2026 Batch 
Posted in Idle Champions.

About two months ago, we began rolling out Mastery Variants. Since then, we've been listening closely to your feedback. Based on what we've heard, we're making some changes!

As we roll out the September Mastery Variants batch today, we want to share some updates on how Mastery Variants connect with other game systems, as well as a preview of what we're working on to help players tackle their challenges.

Our goal for Mastery Variants is to create challenging, aspirational content that tests your Champions, formations, and game knowledge. They're not intended to be content that every player can immediately complete as soon as they're unlocked, but your feedback has highlighted ways we can improve the experience around that challenge. We're addressing some of those areas today, with more improvements to come.

Today

We're making several changes to better establish Mastery Variants as their own form of aspirational content and reduce the pressure players feel to complete them immediately.

1: Increasing the Adventure requirement

    When Mastery Variants launched, they became visible after completing 100 Adventures & Variants (along with the first three Variants of the associated Adventure).

    We missed the mark there.

    100 Adventures & Variants is also when players can unlock Vecna: Eve of Ruin, but the power required for Mastery Variants is considerably higher.

    Moving forward, Mastery Variants will become visible after completing 400 Adventures & Variants, to ensure players' progression is commensurate with the challenge. For players with the Bastion enabled, in Version 655, there is a new level for the Guild Hall to unlock after completing 400 Adventures & Variants to unlock access to the Mastery Variants. For players who have previously completed a Mastery Variant, the Guild Hall upgrade is available even if you haven't yet reached the 400 Adventures & Variants threshold

2: Separating Mastery Variants from Campaign Completion

    Mastery Variants will no longer count toward your campaign or game completion percentage.

    Rolling out in Version 654, Mastery Variants will be treated as their own category within the Campaign section of Collections. We want players to be able to tackle Mastery Variants at their own pace while preserving their existing progress towards the campaign completion target.

3: No New Steam & Epic Achievements for Mastery Variants

    Starting with today's batch, Mastery Variants will no longer include platform achievements.

    Like the Collections change, this is intended to let players approach future Mastery Variants when they're ready rather than making them feel required for completion.

Coming Soon

1: Community Notes

    We're working on a new Community Notes feature for Mastery Variants, with the possibility of expanding it to other Variants in the future. Mastery Variants require inventive solutions, and we hope Community Notes will help players share their best strategies.

    Players will be able to share strategies and tips about what worked for them in-game, while others can upvote, downvote, or report those notes. The most helpful responses will rise to the top, giving players somewhere to turn when they've hit a wall and want to see how other players approached the challenge.

    Our initial rollout will be text-based, but we're exploring sharing formations directly as we refine the feature through internal testing and player feedback.

    With more than 160 Champions available and countless ways to synergize them, we're excited to give players another way to share the creative strategies and formations they've discovered.

2: Continued Bug Fixing

    We know some Mastery Variants are experiencing bugs & issues with background parties and offline progress. These aren't intended to be part of the challenge.

    If you encounter one of these issues in a Mastery Variant, or any Variant, please submit an in-game ticket so we can investigate and continue smoothing out the experience.

Thank you for playing with us over the past 9+ years, and for always being willing to share your feedback. We hope these updates, along with the changes still to come, continue to make Idle Champions better for everyone!

September 2026 Mastery Variants

A Grand Tour of the Sword Coast

The Mad Wizard

Variant: Mastery - The Maddest Wizards

Investigate the odd imp-infested tower you passed earlier while being constantly harassed by Wizards.
  • An Imp takes up a slot in the formation.
  • Champions placed adjacent to the Imp must be Evil and may not have the Speed role.
  • Every 200 areas, the Champions in the front-most and rear-most formation slots are removed from the formation.
  • Champions can not otherwise be removed nor swapped out of the formation after they are added.
  • With each non-boss wave, a Ragged Mad Wizard Clone also spawns and attacks the formation. Clones do not drop gold nor count for quest progress when defeated.
  • When a Clone is defeated, it:
  • - Morphs into Pure Energy which cannot be attacked or killed. Pure Energy does not block spawns from occurring.
  • - Lowers the damage of all Champions in the formation by 99%, stacking multiplicatively up to 50 times. This effect is only reset when a new boss area is completed.
  • Complete Area 1475

Tomb of Annihilation

Exploring Port Nyanzaru

Variant: Mastery - Monkey Business

Explore Port Nyanzaru while right smack in the middle of the local intrigue.
  • Three citizens take up slots in the formation. They're happy with their slots and do not move around every 25 areas.
  • Topknot Guy requires all adjacent Champions must have a base attack cooldown of 5s or higher.
  • White Scarf Guy requires all adjacent Champions must have a WIS score of 16 or higher.
  • Balding Guy requires all adjacent Champions must have a melee base attack.
  • 2-4 Undead Flying Monkeys spawn randomly alongside normal non-boss waves. They toss monkey skulls at random Champions in the formation dealing 5% of the target Champion's max health per hit. They do not drop gold nor count toward quest progress.
  • Complete Area 1575

Waterdeep: Dragon Heist

The Dinner Party

Variant: Mastery - Beep Boop Boom

Protect the hidden lords of Waterdeep from a very scary cannon alongside Nordom and R0AM.
  • Nordom starts in the formation and can be moved but not removed. He also can not be placed in the front-most column of the formation.
  • R0AM starts in the formation as an escort.
  • Whenever Nordom is moved, R0AM also moves to take up the slot opposite to Nordom.
  • Champions placed within one column of Nordom must have a CHA score of 16 or higher. If they do not, the damage of all Champions is set to 0.
  • Aside from Nordom, Champions placed within one column of R0AM must have a DEX score of 16 or higher. If they do not, the damage of all Champions is set to 0.
  • In all boss areas, an additional Drunken Sailor boss spawns alongside the normal boss. This boss must also be defeated to continue. The Drunken Sailor moves 100% faster, has 10 armored health, and is riding a cannon that one-shots any Champion it hits.
  • Complete Area 1675

Baldur's Gate: Descent into Avernus

The Darkness Runs Deeper

Variant: Mastery - Meddlesome Mimicry

Learn more about the events in Baldur's Gate with two of the same Champion?
  • Amrik Vanthampur (under arrest) takes up the null formation spot in the center of the formation.
  • Only Event Champions who are Human or Evil can be used.
  • A Doppelganger joins the formation in the backmost slot and takes on the appearance of the Champion in the front-most center formation slot.
  • The damage of all Champions not being mimicked by the Doppelganger is set to 0.
  • All Champions in the formation must have at least one of the following attributes in common with the Champion being mimicked by the Doppelganger: an ability score, species, class, or full alignment (ie. Chaotic Good). If they don't, the damage of all Champions is set to 0.
  • Complete Area 1775

Icewind Dale: Rime of the Frostmaiden

Moose Tracks

Variant: Mastery - The Birds

Enter Ten-Towns and help chase down some local wildlife.
  • Van Richten and Birdsong start in the formation and can not be removed or swapped out.
  • Aside from Birdsong, only Champions who qualify for one of Van Richten's specialization choices can be used.
  • The damage of all Champions aside from Birdsong is set to 0.
  • An Awakened Axe Beak arrives in each wave with 5 armored hit points.
  • The Awakened Axe Beaks instantly kill Champions that they attack.
  • Paper Birds take up two formation slots.
  • Complete Area 1875

The Wild Beyond the Witchlight

Thieves of the Coven

Variant: Mastery - Waltz of the Patrons

Dive deeper into the mysteries of the Witchlight Carnival with a rotating cast of patron pals.
  • Normal and boss enemies do not drop gold.
  • Sowpig appears in the second wave of every boss area with 15 armored health. She is the only enemy in the adventure that drops gold.
  • Two slots in the formation are taken up by patrons. The patrons occupying these slots change every 400 areas.
  • Champions placed in slots adjacent to each patron must fulfill that patron's restrictions. If they do not, the damage of all Champions is set to 0.
  • Champions from the same event year may not be placed adjacent to each other. For the purposes of this restriction, non-event Champions all count as being from the same year. If this restriction is not followed, the damage of all Champions is set to 0.
  • Complete Area 1975

Light of Xaryxis

Who Lurks Below?

Variant: Mastery - Pie in the Sky

Set sail into Wildspace while watching for falling pies.
  • Squiddly riding a rocket joins the formation. His rocket is looking a little rickety, and he needs some strong folks to help him hold it together.
  • Only Champions with a STR score of 15 or higher can be placed adjacent to Squiddly
  • Only Champions with a CHA score of 15 or higher can be placed non-adjacent to Squiddly
  • The formation must have a combined INT score of 125 or higher, or else the damage of all Champions is set to 0.
  • A Space Clown Ringmaster spawns in each boss area.
  • As soon as it has spawned, and until it is defeated, the Space Clown Ringmaster causes giant Cream Pies to fall on the entire formation every 5 seconds, dealing 50% of each Champion's max health and having a chance to stun them for 30 seconds. Each Champion has a chance to take half damage and resist the stun based on their CON score.
  • Complete Area 2075

Turn of Fortune's Wheel

Welcome to Sigil

Variant: Mastery - Finding Your Balance

Explore Sigil and learn more about the predicament you find yourself in.
  • Your formation MUST contain ONLY one Champion of each alignment. If it does not, the damage of all Champions is set to 0.
  • If you are running this variant with Mirt enabled, three slots in the formation are taken up by Fools.
  • The slot opposite to the forced empty slot in the formation is marked as "Unbalanced".
  • In each boss area, either a Herald of the Dust boss or a Sivak Draconian boss spawns alongside the boss, and must also be defeated to continue.
  • Only Good Champions can deal damage to the additional Draconian boss.
  • Only the Champion in the Unbalanced formation slot can deal damage to the additional Herald of the Dust boss.
  • Complete Area 2175


New Legendary Feat

With 8 new Mastery Variants available today, players can earn another Legendary Feat from the Mastery Shop, choosing from Drizzt, Pwent, and Wulfgar. Three more play-reward Legendary Feats will be added to the Mastery Shop in October. In the meantime, a new Legendary Feat for Eric, from the Saturday Morning Squad, is available today via DLC!

Eric

Weekend Warrior - Level 1: Eric increases the effect of his Trait specialization by 100% for each 5% of his current Corrupted Gem Scavenger cap that he has collected. Once all Champions in the formation have knocked back enemies at least 60 times in the current area, Eric's second specialization ability gains 1 additional stack(s). The requirement is reduced by a static 5 if it's the weekend (ie. a Weekend Promo Buff is active).
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -5 stacks required to activate additional buff
    • Second spec buff additional stacks +0.33 (note: rounds to nearest)
      • Note: This rounds to the nearest whole stack number, to a max of +4 at Level 9 & 10
    • Caps at level 10
Please Note: Eric's Legendary Feat will be exclusive to its DLC Pack for the first 6 months. Afterward, it will also be available through play as well.


We Want YOUR Feedback

We're interested in hearing what you think of today's Mastery Variants, and the changes we're making to Mastery Variants today and in the future. Join our community on one of our official platforms and let us know what you think!
September 9th
Idle Champions - Introducing The Bastion 
Posted in Idle Champions.

Do you ever get lost while exploring Idle Champions' nine-plus years of campaign content? Forget about a feature that could have been useful? Wonder what your Champions do when they're not out endlessly defeating their foes? The Bastion is here to help!

The Bastion is a new pathing & navigation system designed to help guide you through the features and functionality of Idle Champions. It is a sprawling 15-room manor where your Champions can rest and relax between adventures. Each room is associated with one or more game features, and each room unlocks in sequence to introduce new players to the limitless depth of Idle Champions one feature at a time.



We've been talking about the Bastion system for a while now on our Thursday Dev Insights Twitch Stream, and we're excited to announce that as of today, it is entering the opt-in Beta phase of its development, where we can begin to collect feedback and collaborate with you, our community, to make it even better!

What's In The Bastion?

Inside your Bastion, you'll discover 15 rooms, from the Guildhall and Observatory to the War Room and Legendary Forge! Each room is tied to a specific game feature, giving you quick access to that feature along with helpful tips for getting the most out of it.

Your Bastion isn't empty, either! You'll find your Champions wandering its halls and striking up conversations with each other as they make themselves at home.

Experienced players will begin with most, if not all, of the rooms already unlocked. Newer players will unlock additional rooms as they progress through the game and meet specific requirements.

And don't worry: opting in to the Bastion Beta will not remove access to any game features you've already unlocked.

Customizable UI

The Bastion update also allows you to customize the buttons in the DPS box in the top-left corner of the game for non-gamepad UI players, so you can prioritize features you use on a regular basis and remove ones you do not!



How to Join the Bastion Beta

Interested in trying the Bastion? The first time you load the game after the Beta becomes available on your platform, you'll see a pop-up introducing the Bastion and giving you the option to opt in. Once you opt in, you'll need to restart your game. After restarting, you can access the Bastion at any time using the new Bastion icon in the top-left corner of the game. On PC, look for the new double-wide Bastion button!

If at any point you wish to opt-out of the Bastion beta, you can do so in the Settings menu. If you wish to opt-in again after that, you can do that as well through the Settings menu or by clicking on the small Bastion icon on the DPS box in the top-left corner.

We Want to Hear What YOU Think!

You can provide feedback on the Bastion via the in-game support option, or by visiting the Official Idle Champions Discord and adding feedback to the #bastion_feedback channel.

Please let us know what you think, and if you have any suggestions that could make the Bastion system even MORE helpful!
September 2nd
Highharvestide & 9th Anniversary Celebration! 
Posted in Idle Champions.

    Faerûn's Savage Frontier has no shortage of dangers, but that hasn't stopped the citizens of Triboar from carving out a living in this picturesque stretch of fertile northern farmland.

    This year, however, the people of Triboar are in need of aid. As the Highharvestide Festival approaches, bandits have begun causing trouble for farmers attempting to bring in their harvests, and it's up to the Champions to put an end to it!

Highharvestide returns with one New Champion and three fresh rebalances! Caramon Majere, Raistlin's twin brother, and the latest Heroes of the Lance Champion to come to the game, is available to unlock today!

Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Stoki, Pwent, and Corazón available for flex slots now!

For more information about this year's Highharvestide Event, read on!

Featured Champion

Caramon

Born strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen.


Learn more about Caramon in his Champion Spotlight.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
D'hani
seat 1
Stoki
REBALANCED!
seat 4
Certainty Dran
seat 5
Pwent
REBALANCED!
seat 5
Egbert
seat 7
Farideh
seat 7
Corazón
REBALANCED!
seat 8
Cazrin
seat 10
Torogar
seat 10
Wulfgar
seat 10
Bobby
seat 12

Stoki Rebalance

  • We've rebalanced Stoki with a focus on making her gold find ability more comparable to other gold find Champions in her seat whose names start with "Er" and end with "ic".
  • We've adjusted Golden Palm to make it more competitive with other Champions in the same bench seat. The base value has been slightly lowered, but it now stacks multiplicatively, allowing for a much higher ceiling.
  • Building Focus: Encouragement has been buffed to reduce the base attack cooldown of adjacent Champions by 1 second instead of 0.5 seconds.
  • We've made the feat and equipment buffs to Stoki's specializations buff the pre-stack values instead of the post-stack values. This has necessitated some small tweaks to her specialization stacks and base effects:
    • All Out Assault now only counts attacks within the last 5 seconds instead of 10, but the base value is twice as large, so it works out to roughly the same values unbuffed, and significantly more when buffed by equipment.
    • We've made a similar change to A Little Bit Faster Now, halving the stacks but doubling the base value.
  • We have redone all of Stoki's upgrades.

Pwent Rebalance

  • We've rebalanced Pwent with a focus on increasing his flexibility and power in both Companions of the Hall and Dwarf-based formations.
  • Gutbuster Recruits now only loses half its stacks when changing areas, instead of all of its stacks. This should increase Pwent's effectiveness when completing areas near your wall.
  • Bruenor, Me King! can now be buffed by feats and equipment, and these buffs apply to the pre-stack value.
  • We've adjusted some of Pwent's specializations to realize more power for dwarf-centered formations:
    • Recruiting Drive now causes crits from any Dwarves in the formation to always count towards Gutbuster Recruits.
    • Critical Wound's critical hit chance increase is now doubled for Dwarves.
  • We have redone all of Pwent's upgrades.

Corazón Rebalance

  • We've rebalanced Corazón with a focus on increasing his support number.
  • Pirate's Code's effect has been increased based on the number of Champions affected by it, with this additional effect being buffed pre-stack by feats and equipment.
  • Honorary Crewmates now buffs the base effect of Pirate's Code based on how many non-neutral Champions it makes neutral.
  • G.O.A.T. Pirate has been tweaked to increase its potential. It no longer lasts until reset, but now stacks multiplicatively with a higher base effect and reset when a boss area is completed.
  • The Mage Hand specialization now causes Corazón's base attack to also be Magical, allowing him to be used in magic-centered formations.
  • We have redone all of Corazón's upgrades.

Event Augments for Highharvestide 2026

  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
    Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).
You can check out which Augments are active at any time by mousing over the Event Banner.

9th Anniversary Celebration!


Idle Champions turns NINE next week! We're celebrating with a huge week of FREE Champions, anniversary rewards, and a few surprises along the way! For the next week, simply log into Idle champion to receive the following:
  • Raistlin, Laurana, and Caramon UNLOCKED!
  • 9 Platinum Champion Chests for EACH of them!
  • 1 Level 9 Legendary Equipment Potion!
  • 9 Epic Blacksmithing Contracts!
You can also claim free daily rewards during the Anniversary Celebration! These daily chests include things like Epic Potions, Modron Chests, Time Gate Pieces, and even Scales of Tiamat! Collect any four of the seven daily reward Chests to unlock:
  • Volo (Seat 2)
  • 3 Gold Volo Chests
  • Volo's Guest Lecturer skin
  • A powerful Epic Feat for Volo!
But we're not done yet! The celebration continues into next week, when we'll roll the new Bastions system out to PC players in Beta, followed shortly thereafter by console and mobile players.

The Bastion System

Recently, many of our big content updates have focused on Mastery Challenges and Mastery Variants, giving long-time players new challenges to take on.

The Bastion is something different. It’s a system designed for everyone, with a particular focus on helping newer players find their way through everything Idle Champions has to offer!

Have you ever found yourself wondering...
  • What should I tackle next?
  • What systems haven't I unlocked yet?
  • Where was that feature again?
Your Bastion is here to help. The Bastion system is a new pathing and navigation system that guides you through Idle Champions' many features and brings them together in one convenient place. Whether you're discovering the game for the first time or you're a seasoned adventurer looking for what to tackle next, your Bastion can help point the way.

Join David and Justin on Dev Insights this Thursday at 2 PM PT for a deeper dive!

Feedback on Highharvestide

Year 10 of Idle Champions has begun, and with it, the latest Hero of the Lance: Caramon! What do you think about him and the rebalances to Stoki, Pwent, and Corazón? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
August 28th
Idle Champion Spotlight: Caramon Majere 
Posted in Idle Champions.

    Born strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen.
Caramon is a Tanking and Support Champion whose main buff (a versatile Specialization choice called Raise Spirits) can be duplicated by other Champions in the formation and applied multiple times. Once unlocked, you can find this Human Fighter in Seat 3 (Nayeli).

To learn everything you need to know about Caramon Majere in Idle Champions, read on!

Caramon

Caramon
name
3
seat
2.5%
crit chance
100%
crit damage
Male (He/Him)
gender
25
age
Lawful Good
alignment
25
overwhelm
Human
species
Fighter
class
Support / Tanking
roles
Heroes of the Lance
affiliation
19
str
11
dex
17
con
12
int
11
wis
15
cha
85
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until September 2nd, 2029)

Abilities

Basic Attack

  • Mighty Blow (melee) - Caramon attacks the nearest enemy for one hit.

Passive Abilities

Caramon has a passive ability that allows him to tag along whenever his brother is allowed in the formation. With Caramon's release, Raistlin will also gain a similar passive ability, ensuring the twins can stand together!
  • Brothers Majere (Caramon) - If Raistlin is in the formation, Caramon may be used as well, regardless of any active variant or patron restrictions.
  • Brothers Majere (Raistlin) - If Caramon is in the formation, Raistlin may be used as well, regardless of any active variant or patron restrictions.

Raise Spirits Specializations

  • Raise Spirits: Encirclement - Caramon increases the damage of all adjacent Champions by 100%.
  • Raise Spirits: Overwatch - Caramon increases the damage of all Champions in the same column as him and the column in front of him by 100%.
  • Raise Spirits: Spearhead - Caramon increases the damage of all Champions in the two columns behind him by 100%.

Formation Abilities

  • Protect the Weak - Caramon increases the health of all Champions targeted by his Raise Spirits Specialization by 10% of his max health. If a Champion is targeted multiple times (via his Allies Specialization), this ability applies multiple times.
  • Close Ranks - Whenever Caramon is attacked by an enemy, the effect of his Raise Spirits Specialization is increased by 100%, stacking multiplicatively. This can stack up to 25 times and loses half of its stacks when changing areas.
  • Brother's Keeper - Caramon increases the effect of his Raise Spirits Specialization by 100% for each Champion in the formation not affected by Raise Spirits.

Allies Specializations

  • Staunch Allies - Caramon recruits all other Tanking Champions in the formation. Caramon's Raise Spirits Specialization emanates from each eligible Champion as if each were a separate formation ability for the purposes of Champions that care about such things.
  • Sympathetic Allies - Caramon recruits all other Good Champions in the formation. Caramon's Raise Spirits Specialization emanates from each eligible Champion as if each were a separate formation ability for the purposes of Champions that care about such things.
  • Stalwart Allies - Caramon recruits all other Champions in the formation with a STR score of 16 or higher. Caramon's Raise Spirits Specialization emanates from each eligible Champion as if each were a separate formation ability for the purposes of Champions that care about such things.

Ultimate Ability

  • Endure All (magic) - Caramon's health is completely refilled, and the effect of his Raise Spirits Specialization is increased by 100% for every 10% of Caramon's health that was missing (rounding up), stacking multiplicatively and lasting for 30 seconds. This Ultimate ability triggers if Caramon would be knocked out by an incoming attack.

Equipment

Global DPS Buff
slot 1
Health Increase
slot 2
Buffs Raise Spirits Specializations
slot 3
Close Ranks Buff
slot 4
Brother's Keeper Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Caramon by 15%
  • Defensive Duelist
    Caramon takes 5 more Enemies attacking to get overwhelmed
  • Dig In
    Increases the effect of Caramon's Close Ranks ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Caramon by 30%
  • Calm Under Pressure
    Caramon takes 10 more Enemies attacking to get overwhelmed
  • Battle Cry
    Increases the effect of Caramon's Raise Spirits Specializations by 40%
  • Entrenched
    Increases the effect of Caramon's Close Ranks ability by 40%
  • His Brother's Sword
    Increases the effect of Caramon's Brother's Keeper ability by 40%
Epic
  • His Brother's Strength
    Increases the effect of Caramon's Brother's Keeper ability by 80%
    Available in the Caramon, Guardian of the Future Theme Pack
  • His Own Path
    Brother's Keeper now increases the effect of Caramon's Raise Spirits Specialization by 100% for each Champion in the formation affected by at least two instances of Raise Spirits.
    Unlockable as an Event Reward
  • Taunt
    Increases the damage of all Champions by 100%
    Caramon's Attacks have a 50% chance to taunt enemies
    Unlockable as an Event Reward

Countdown to the 9th Anniversary!


Idle Champions turns NINE next week! We're celebrating with a huge week of FREE Champions, anniversary rewards, and a few surprises along the way!
  • MONDAY, Aug 31 (Noon PT):
      The brand-new Founder's Pack IX arrives, featuring the first of September's Back-to-School skins: Arcane Professor Makos!

  • TUESDAY, Sep 1 (11:30 AM PT):
      Ask us anything! Executive Producer Chris Dupuis takes over Reddit for a live Q&A, answering your questions about Idle Champions, and maybe dropping a tease or two along the way!

  • WEDNESDAY, Sep 2 (Noon PT): THE BIG DAY!
      Highharvestide begins with the release of Caramon Majere, and our 9th Anniversary Celebration kicks off with FREE rewards for ALL players!

      Just by logging in during the Celebration, you'll receive:
      • Raistlin, Laurana, and Caramon UNLOCKED!
      • 9 Platinum Champion Chests for EACH of them!
      • 1 Level 9 Legendary Equipment Potion!
      • 9 Epic Blacksmithing Contracts!

  • THURSDAY Sept 3 (2 PM PT):
      Dev Insights returns! Join David and Justin for a first look at the new Bastion system, and news on when the Beta will become available for PC players!

We Want YOUR Feedback

The Heroes of the Lance affiliation continues to grow with the release of Caramon! We hope you'll join us next week to celebrate 9 years of adventuring together!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
August 27th
BW2: Bush Whacker Classic Mini-Event 2! 
Posted in Bush Whacker 2.

A Puzzly Woods Portal

While digging an unusually deep fire pit for her campsite in the commons event area, camper Betty found a portal to the Puzzling Woods! Help Betty find some souvenirs to take home from her trip.

The Puzzling Woods

Beyond the portal lies the Puzzling Woods! Here, as you might guess, are puzzles to be solved! Three fields are spread around this strange area, each with a jigsaw puzzle to solve.

The first puzzle is available right away, with another puzzle unlocking 24 hours after the last. Talk to Betty to start quests to solve each puzzle.

Puzzle Monsters

Puzzle Monsters are strange creatures lurking within the puzzles of the old lands! Which three will emerge this time?

These silhouettes are not accurate. Don't bother trying to guess what they are!

We don't know what they look like, but rumor has it they are called: Burlington, Derek, and Devin

A Classic Conundrum

Betty will pack up her campsite after the portal closes on Tuesday September 1st, so don't be late!

Discuss this mini-event on the forums!
August 27th
BW2: August 27th, 2026 Release Notes 
Posted in Bush Whacker 2.

Bush Whacker Classic Mini-Event (August 27th, 2026)

- Updated the Bush Whacker Classic mini-event for its second year:
- 3 new puzzle monsters
- New event rewards
- New chest reward
August 26th
Idle Champions - Mastery Variants: August 2026 
Posted in Idle Champions.

As we prepare for our 9th Anniversary next week, we're back with the latest wave of Mastery Variants for August 2026! Today's batch of Mastery Variants is connected to the second adventures in each of the first 8 campaigns (all campaigns except for Vecna & Tales).

As a reminder from last month's Introducing Mastery Variants Blog, in order to see the Mastery Variants, you need to:
  1. Have all 10 campaigns unlocked.
  2. Have completed all three variants of the base adventure
Read on to learn more about this month's exciting Mastery Variants, our latest Legendary Feat, and the countdown to our 9th Anniversary on September 2nd!

August 2026 Mastery Variants

A Grand Tour of the Sword Coast: The Cursed Farmer

Variant: Mastery - This Formation is Cursed

Investigate the cursed farm you passed earlier with every curse imaginable.
  • A chicken takes up a slot in the formation. Champions adjacent to the Chicken must have at least one ability score that is 18 or higher.
  • A mad cow takes up a slot in the formation. Champions adjacent to the Cow must have a base attack speed higher than 5 seconds.
  • All slots in the formation are cursed, except for one. Champions placed in cursed slots cannot attack with their base attacks or use their ultimate abilities.
  • Complete Area 1,450

Tomb of Annihilation: Seeking Allies

Variant: Mastery - Thay It Ain't So

Attempt to get on the good side of some red-robed academic wizards.
  • Three Red Wizards join the formation. An Abjurer at the front, an Illusionist in the top left corner, and a Transmuter in the bottom left corner.
  • Champions placed between the Abjurer and another Red Wizard must be either dwarves or Small Champions (Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.)
  • Champions placed between the Illusionist and another Red Wizard must have a magic base attack.
  • Champions placed between the Transmuter and another Red Wizard must have a total ability score of 78 or lower.
  • These restrictions persist even if any or all of the Red Wizards are defeated.
  • Complete Area 1,550

Waterdeep: Dragon Heist: Building Trust

Variant: Mastery - Wizened Waterdeep Walkabout

Is it wise to escort a mysterious noble through a dangerous night out in Waterdeep?
  • No two Champions in the formation can share the same WIS score. If they do, the damage of all Champions is set to 0.
  • Only Champions with an INT score of 12 or higher may be used.
  • A fancy red panda in a top hat riding a unicycle (don't ask) takes up a slot in the formation. You must have at least one core or evergreen Champion adjacent to the red panda, or else the damage of all Champions is set to 0.
  • Complete Area 1,650

Baldur's Gate: Descent into Avernus: The Dead Three

Variant: Mastery - Absolute Entourage

Patrol the streets of Baldur's Gate with some heroes from Baldur's Gate.
  • You may only use Champions from the Heroes of Baldur's Gate or Absolute Adversary affiliations.
  • Minsc starts in the formation.
  • Once a Champion is added to the formation they may not be removed or swapped out.
  • After a Champion has been in the formation for 500 areas, they are removed and can not be used for the rest of the adventure. Minsc is immune to this effect.
  • Complete Area 1,750

Icewind Dale: Rime of the Frostmaiden: The Everlasting Rime

Variant: Mastery - Hallucinations of Mithral Hall

Continue to Ten-Towns with the Companions of the Hall while trying not to get distracted.
  • Wulfgar must be unlocked to start this variant.
  • Wulfgar starts in the formation and can not be removed or swapped out.
  • Only Champions from the Companions of the Hall affiliation can deal damage.
  • Chadwick joined the formation. He's still experimenting with some spell scrolls, so Champions adjacent to Chadwick deal 0 damage to normal enemies and bosses.
  • Three random Illusory Enemies from other campaigns appear with the first wave of each area. They do not drop gold nor count toward quest progress, but in addition to the normal quest, you must also defeat these enemies in order to advance. Only Champions adjacent to Chadwick can deal damage to Illusory Enemies.
  • Complete Area 1,850

The Wild Beyond the Witchlight: The Witchlight Carnival

Variant: Mastery - Very Familiar

Uncover the mysteries of the Witchlight Carnival with Nat & several familiars.
  • Nat and Gale the Miniature Giant Seahorse take up slots in the formation
  • They must be distracted by more familiar friends or else the damage of your formation will suffer.
  • If you have fewer than 17 familiars assigned to your formation, the damage of all Champions is reduced by 99.9% for each unassigned familiar.
  • If you have fewer than 11 familiars assigned to your formation, the damage of all Champions is set to 0.
  • Only Champions with a CHA score of 13 or higher may be used.
  • No two adjacent Champions in the formation may have a DEX score that is within one. If they do, the damage of all Champions is set to 0.
  • Complete Area 1,950

Light of Xaryxis: The Evacuation of Waterdeep

Variant: Mastery - Squiddly Versus The Space Clowns

Get to the Dock Ward before the city is overrun and your Champions are burnt to a crisp.
  • Squiddly riding a rocket joins the formation.
  • Squiddly has figured out his fuse issues from the previous Mastery Variant and his rocket will not explode if you take too long to complete an area. Instead, the blast from the rocket damages Champions in the columns behind him for 25% of their max health every 5 seconds.
  • Only Champions with a WIS score of 12 or lower can be placed in the columns behind Squiddly, because... why would you stand there?
  • If Squiddly is defeated, his rocket explodes, instantly killing all the Champions in the columns behind him.
  • One Red Wizard Transmuter spawns with each wave. When it's defeated, it polymorphs into a Space Clown. The Space Clown has 5 hits-based health, moves 200% faster, and ignores all taunt abilities. This is why kids are afraid of clowns.
  • Complete Area 2,050

Turn of Fortune's Wheel: The End is the Beginning

Variant: Mastery - The Four Pillars

WWWW JJJJ HHHH HHHH?
  • Four slots in the formation have glowing, sparking, or pulsing pillars in them.
  • Each Champion in a slot with a glowing pillar must count as more than one species. If they don't, the damage of all Champions is set to 0.
  • Each Champion in a slot with a sparking pillar must count as more than one alignment. If they don't, the damage of all Champions is set to 0.
  • Each Champion in a slot with a pulsing pillar must count as more than one class. If they don't, the damage of all Champions is set to 0.
  • All Champions with a positional formation ability must be adjacent to at least one Champion without a positional formation ability. If they're not, the damage of all Champions is set to 0.
  • Complete Area 2,150


New Legendary Feat

With 8 new Mastery Variants available today, players can earn another Legendary Feat from the Mastery Shop, choosing from Drizzt, Pwent, and Wulfgar. Three more play-reward Legendary Feats will be added to the Mastery Shop in October. In the meantime, a new Legendary Feat for Shadowheart is available today via DLC!

Shadowheart

Astral-Touched Tadpole - Level 1: Shadowheart adds up the total Wisdom scores of all the Champions adjacent to her and increases the effect of Twilight Trickery by 100% for every 5 Wisdom she counts, stacking multiplicatively. If she has at least 20 stacks, your formation gains one additional Ceremorphosis stack.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to activate additional Ceremorphosis
    • Caps at level 10
Please Note: Shadowheart's Legendary Feat will be exclusive to its DLC Pack for the first 6 months. Afterward, it will also be available through play as well.


Countdown to the 9th Anniversary!


Highharvestide returns NEXT WEEK alongside our in-game Anniversary Celebration, a new back to school collection of Skins, Founder's Pack IX release, and the arrival of our next Hero of the Lance: Caramon Majere!

Come back on Friday for Caramon's Champion Spotlight blog, and stay tuned to our Discord community to learn more about our week-long anniversary next week!


We Want YOUR Feedback

What do you think about today's update? Are you excited to challenge your skills and unlock your next Legendary Feat or Chromatic Skin? Join our community on one of our official platforms and let us know what you think!
August 21st
BW2: August 19th, 2026 Release Notes 
Posted in Bush Whacker 2.

Feline Frenzy Community Mini-Event (August 21th, 2026)

- New community mini-event with unique rewards! (Aug 21 - 25):
- Find Old Marta's Cats wandering Bush Whackia!
- Work together to send them all!
- Unlock store items based on your community progress!
- Earn tokens based on your personal contributions!
- Build up a comfy cat enclosure in the Commons event area!

- Fixed a typo in Samsuthir's fledgling serpent quest text (thanks, icebergAK!)

- Fixed broken reward text in slot machine dialogs

- Fixed missing exclamation icon on Dog Days fishing quest npc

- Added Mount Bucks to "Currencies" inventory category

- Added sound hint sign to Simon Says puzzle in the Forsaken Pocosin

- Fixed the lobby field not showing if you leave and return in Kaine's mystery on Mount Olympus in Cloudland
August 21st
BW2: Feline Frenzy Community Quest! 
Posted in Bush Whacker 2.

Feline Frenzy!

Old Marta's visiting the Commons event area with her enormous clowder of cats. The problem is, these cats have a tendency to get lost!

A Cat-astrophic Escape

No clowder of cats is more numerous than Old Marta's, which numbers in the tens of thousands!

The cats have a tendency to wander off, but you can help find lost cats wandering fields all over Bushwhackia and give them a firm budge back to Old Marta's cat corral in the Common's event area.

After every batch of cats you send back via her A Cat-astrophic Escape quest, check back every 8 hours to find another batch of cats.

Every cat you send back increases your individual progress for this mini-event, but also counts towards the collective goal for the community!

Ye Catnip Emporium

The more cats returned, the livelier her little kitty corner becomes, and the more she has to offer in thanks.

After finding some cats, talk to Old Marta and she'll count the cats you've sent back and reward you with Catnip to trade in her Ye Catnip Emporium store!

Not every special item is unlocked from the get-go, though. To unlock them, the community has to reach the goal of the corresponding day of her stay.

Kitty Corner Crisis

You have until Tuesday August 25th to make your contributions AND claim your rewards for this limited-time community quest!

Post your comments and questions here on the forum!
August 7th
BW2: August 7th, 2026 Release Notes 
Posted in Bush Whacker 2.

Dog Days of Summer Event (August 7th, 2026)

- Updated Dog Days of Summer Event
- Added new customization and ranch items
- Added new ribbons and 100% reward
- Added new event mounts in Bush Bucks sale and mount packs, available the first weekend of the event
- Added 3 new pets available the second weekend of the event
- Updated tier 4 and 5 VIP event rewards
- Added new fishing quest in the pool