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November 4th
Idle Champions: Icewind Dale, Part 2 
Posted in Idle Champions.

The Champions are relieved to finally reach Ten-Towns after becoming lost in the snow -- but not everything is as it seems in the Rime. We find ourselves in Lonelywood, one of the northernmost settlements of Icewind Dale, giving us pause as to just how lost we truly were...

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, The Giant's Bane Tavern and The Everlasting Rime, in order to access these new Adventures.




Moose Tracks

We are well and truly lost in the Rime, and find ourselves in Lonelywood. Relieved to have found some semblance of civilization, the Champions are immediately beseeched by the speaker of Lonelywood to help with a moose problem...
  • Variant: An Awakened Axe — Enter Ten-Towns and help chase down some local wildlife while being chased by an Awakened Axe Beak! A Frost Druid has awakened an axe beak to carve through us. The awakened axe beak arrives in each area with 5 armored hit points, and deals damage equal to 50% of your Champions' max health.
  • Reach area 250.

Civilization

We helped Lonelywood, now we find our way into Termalaine. Hearing of some issues with the gem mine, the Champions head out to explore it, and find some kobolds working the mine.
  • Variant: Trench Coat Run — Head to - wait - is that... three kobolds in a Trench Coat? Kobolds in a trenchcoat attack in each area. Once initially defeated, the kobolds spill out of the trenchcoat, creating three new enemies!
    • As a kobold in a trenchcoat, they move 100% faster.
    • After the kobolds fall out of the trenchcoat, they each deal 300% additional damage.
    • Only Champions with DEX score of 14 or higher can be used.
  • Reach area 275.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
October 29th
COTLI: Emo's New Moon 6 

    It's close to midnight, and something Emo's lurking in the dark...
    Under full moonlight, you see a sight that almost stops your heart!

Wait — this thriller-night has happened three times before! And it's back again tonight! Emo's New Moon has returned, bring ghosts and ghouls to the neighborhood schools where Crusaders fight for their lives from now until November 10th at noon Pacific!

Emo's New Moon 6 introduces Crooked Crow the latest Tier 6 Crusader and brings back The Evanescent, Trixie the Treater, Viktor the Vampire, Henry, the Scaredy-Ghoul, Fright-o-Tron 4000, Wendy the Witch, and Jack O'Lantern!

New Tier 6 Crusader: Crooked Crow

Tags: event, healer, support, Animal


That’s not their real name, but no one knows what is, so this is the nickname they’ve acquired among the Crusaders. They seem to have different names in different regions!

Once you've recruited Crooked Crow you'll find them a friend to bugs, selling beneficial potions and charms alongside cursed objects and scavenged bodyparts. You'll find Crooked Crow in seat 30.

New Tier 6 Objectives

  • Recruit Crooked Crow |Crooked Crow takes up a slot in the formation. Monsters are faster and live longer. Wendy and Jack take up spots in formation and can't be moved. Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 600.

  • Frightening Ghouls | Henry and Fright take up spots in formation and can't be moved. Only Undead Crusaders can join them Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 650.

  • Bite Night | Viktor takes up a spot in the formation and can't be moved. Only Crusaders bitten by Viktor contribute DPS. Otherwise: Every 50 areas, all Crusaders have their DPS reduced by 75%, stacking multiplicatively, except Viktor. Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 675.

  • Candy-mania | Trixie takes up a spot in the formation and can't be moved. Normal enemies drop less gold and Crusaders cost more to upgrade. Trick-or-treat monsters spawn randomly, and drop extra gold when killed. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Reach area 700.

  • Soulful Escort | The Evanescent takes up a spot in the formation and can't be moved. Only Crusaders with 1000 base EP or higher can be used. After the first area, mosters are immune to damage until they are hit by a projectile. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Reach area 725.

More info

You'll have until Tuesday, November 10th at 12:00 PM Pacific Time to complete Emo's New Moon 6!

For more info on previous Emo's New Moon Crusaders and objectives check out the Emo's New Moon 5 blog post.

Equipment for event Crusaders can be found in Silver and Jeweled Carnival Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4, Tier 5, and Tier 6 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

October 21st
COTLI: Rune System and Season 2 Launch! 

Get ready to tackle the Clocktower and power up your Crusaders with the all-new Rune System! What's the Rune System you ask? Keep reading to find out!

Season 2: The Clocktower

The Dungeons are open again with season 2: The Clocktower!

We've changed up the following 3 formations:


Playing It Old School



Free For All



Sunday Stroll


Other Changes for Season 2

  • Rotating Dungeon Points and Dungeon Coin Bonuses Improved - They've been increased up from 10% to a 125% bonus.

  • Dungeon Points, Dungeon Coins and Idol Bonus limit Extended - The cap on the Dungeon rewards has been increased from area 10,000 to area 14,000.

  • Changes to the Dungeon Points and Dungeon Coin drops - The drop formulas have been tweaked a bit, due to the changes in the bonuses, but they also start earlier now.

  • More Awesome Rewards! - Both the free and the Benefactor's pass route have had their reward amounts tweaked considerably, with more crafting materials, cooler buffs and drops for the Rune System to help your progress!

  • More Achievements - We've added more achievements for going deep on the Dungeon objectives, plus the Season 2 completion achievement!

  • Lil' Reaper Now Available! - If you missed getting this cutie during the previous season, you can now purchase it for Dungeon Coins!

  • Extra Levels Beyond Level 25! - The season itself still ends at level 25, but you've got some extra levels to chase for even more crafting materials!


  • Introducing the Rune System

    Epic gear being elusive? Or Legendary gear taking a while to level up again? Runes are here to give you a power kick and make some changes to your play!

    The Runes

    There are five types of Runes available to slot on your Crusaders: Fire, Water, Air, Earth and Soul. What power each unlocks depends on the Crusader you're assigning the rune to, otherwise each type of rune is identical.

    You can level up runes by dragging a rune to the Merge box in the rune inventory, or by dragging a rune of the same level and shape onto a rune slot on the Crusader that already has a rune assigned to it. Merging runes to reach level 6 and higher will cost 1 Legendary Catalyst each time in addition to the two runes of the same level and shape.



    Rune Screen

    The Rune screen is where all the magic happens. You can choose between viewing the list of Crusaders in the Formation, Crusaders who have Runes Slotted, and All Crusaders. Clicking on a Crusader from the list will bring up their personal slots and the list of their rune bonuses.

    You can unlock the slots on a Crusader in any order. The first slot is free, and the rest will cost Legendary Catalysts, increasing in cost as you unlock more slots. Once a slot is unlocked, you can slot in a Rune and start seeing the benefits of the bonus.

    Crusaders' Runes provide different effects based on their role, such as Gold Find for Gold Finders Crusaders. That applies to the first 3 slots.

    Slot 4 on every Crusader provides them with a mission system boost. There are 4 possible effects that slot will unlock:
    • Increase the Gold won from Gold Missions.
    • Increase the EP won from EP Missions.
    • Chance that the rewards from the mission can be doubled.
    • Reduce the duration of missions longer than 2 hours in original duration.
    Slot 5 on every Crusader will have a buff unique to them, which we will be adding over time.

    Once assigned to a slot on a Crusader, you normally cannot remove a Rune, just upgrade it. There is a rare item, Rune Solvent, that will allow you to remove all slotted Runes from a particular Crusader. You can find Rune Solvents from a mission in the mission system.



    How to Acquire Runes

    You'll be able to get Runes by opening Runic chests, and specific Rune types of certain levels as rewards from some season milestones. You can also get the Runic chests from the following locations:
    • The real money Chest Store, from the Runic chest tab.
    • Up to 2 chests per week from the Ruby Exchange.
    • Up to 3 chests per week from the Challenge Token store.)
    • Up to 3 chests per week from the Dungeon Depot.
    • Up to 2 chests per week from the Mission System.
    • Season reward milestones.


    Have fun with the new season and the new Rune System!
    October 14th
    Idle Champions: Icewind Dale Campaign  
    Posted in Idle Champions.

    While traveling to Ten-Towns, the Champions discover what we have only heard in rumors prior: there is a massive storm in Icewind Dale...

    Our latest update for Idle Champions launches our new Icewind Dale: Rime of the Frostmaiden campaign, and the first tier of Blessings for our new campaign and its deity: Auril.

    New Campaign

    Our newest campaign is also our most challenging!

    To unlock the Rime of the Frostmaiden campaign, you must have 50 different adventures and variants completed. Additionally, the target areas are higher than normal, reflecting the difficulty of making through Auril's rime. The target for our first adventure The Giant's Bane Tavern is area 150. From there, each new adventure's target goes up by 25 areas from the previous adventure, and the variants are each 50 areas higher than the base adventure, or the variant before it.

    The Frostmaiden awaits...

    New Blessings

    When the Champions begin their journey to Ten-Towns, they won't be doing it alone – they will be blessed by earning Auril's favor. Previously players earned Auril's favor during the Midwinter event. From Midwinter 4 onwards, players will earn Eldath's favor during that event, and Auril's favor for the Icewind Dale campaign.

    Tier 1 Blessings for the Icewind Dale: Rime of the Frostmaiden campaign will go live with today's update. Our Champions will need to curry favor with The Frostmaiden to survive the wrath of her winters...




    The Giant's Bane Tavern

    On our journey to Ten-Towns, we find refuge from the blizzard in a cozy tavern. We meet some familiar adventurers there and uncover some disturbing revelations about the storm.
    • Variant: Rime Bandits — Arctic Bandits appear in each area. They do not count towards quest progress, nor do they drop gold. Enemies drop 99% less gold. When an Arcic Bandit enemy damages a Champion, that Champion is stunned for 2 seconds, additional hits reset the timer, but hits do not stack.
    • Reach area 200.

    The Everlasting Rime

    Have you ever gotten lost? Ok, but have you ever gotten lost in a magical blizzard created by a vengeful god?
    • Variant: Enemy Summit — The rime has brought the Champions' memories to life! A unique enemy from each of the 4 previous campaigns spawns in each area. Each enemy has a unique enemy buff that is active until they are killed.
      • Strahd Zombie- Enemies drop 99% less gold
      • Batiri Goblin - Enemies have their attack cooldown reduced by 25%
      • Gazer - Enemies deal 100% additional damage
      • Abyssal Chicken - Enemies move 100% faster
    • Reach area 225.




    Modron Automation & Bug Cleanup Update!

    Our developers have been hard at work under the hood of both Modron Automation and the game itself in recent months, clearing out a bunch of bugs affecting our players. We hope our efforts have resulted in a smoother play experience for many of you. We're continuing to knock down more bugs each day, and we'd like to send a big thanks to all of the players who have been using our new bug tracker through the support system! We're making our way towards feature complete on Modron Automation, and our next step is to bring our Switch players in on the fun!

    Today Modron Automation is launching on the Nintendo Switch platform. With that we're also releasing a Founder's Pack for the Modron Automation system on all platforms! It includes:
    • 50 Modron Component Chests
    • An exclusive Monodrone Familiar
    • 500 Modron Component Pieces
    • A week-long boost of 50% to all Modron Core Outputs

    Switch players can access Modron Automation from the campaign map. Those looking for the Modron Founder's Pack can find it in the in-game shop.

    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    September 25th
    BW2: Explorer's League Quest Part 6 

    Hi Whackers!

    Are you one of the dauntless Bush Whackers who has sniffed out all 20 Strange Tablets by taming the mysterious Pelorus Gryphi creatures in Part 5, and have completed up to The Cumulus Fields?

    Then Josephine, the leader of the Explorer's League, would like to talk to you again. Talk to the Town Crier in the Commons, then seek her out on the fourth story of the Skyscraper to get started.

    This new series of daily quests will challenge skills you learned long ago, and take you all over the lands of Bushwhackia in the process.

    Note: Time Turner and Timey Wimey Watch trinkets will not work on the dailies this epic quest line.

    Discuss this update on the forums!
    September 21st
    Idle Champion Spotlight: Torogar Steelfist 
    Posted in Idle Champions.

      "A colossal dragon's skull leans against a mountainside, surrounded by bones the size of houses. Acrid smoke rises from the skull's maw. A military tent has been pitched among the bones, and parked next to it is a Devil's Ride belonging to Torogar Steelfist, the savage minotaur bodyguard of Arkhan the Cruel."

    You may recognize Torogar from Baldur's Gate: Descent into Avernus or from some of the awesome art posted online. Let's dive right in and see how this raging minotaur shapes up, shall we?

    I. Torogar Steelfist

      There's savage, and then there's Torogar. Few had even survived a head-to-head match with him before he ran into Arkhan the Cruel. He was known worlds over as an unstoppable brute. Now, as a part of the Dark Order, Torogar leads armies and communes with a god, but he's always down for another one-on-one match.

    II. Torogar's Stats

    Race: Minotaur Alignment: Lawful Evil
    Class: Barbarian Gender: Male
    Age: 32 Affiliation: Dark Order

    STR: 23 DEX: 17 CON: 14
    INT: 8 WIS: 9 CHA: 15

    Role: DPS, Support
    Eligible for Patrons: Mirt, Vajra
    Slot: 10, (Tyril)

    III. Torogar's Design

    When it came to designing Torogar, we were lucky to have the direct assistance of his creator, Joe Manganiello. Joe really helped us to distill down the essence of who Torogar is, what his relationship is like with Arkhan the Cruel, and more importantly, how Torogar and the Dark Order operate.

    To start, we knew when introducing Krull last year, that Torogar and the Dark Order would be coming to Idle Champions. With the release of Torogar, Arkhan & Krull will gain the Dark Order affiliation, as well as a new Dark Order Synergy ability for both. Get ready, Champions. The Dark Order has arrived!

    Torogar is a lynchpin for evil formations, doubling down on the boosts they are already receiving from other Dark Order members and making them stronger as they push further into the adventure.

    Torogar's DPS and buffs increase with his devotion to Tiamat through his Zealot stacks affecting his Markings of a Zealot & Preach abilities. Initially, Torogar only gets a Zealot stack when he or an adjacent Champion kills an enemy his Word of Tiamat specialization extends this power to all evil Champions.

    Now that his design has come together, Torogar is a support and DPS Champion who powers up Evil Champions. While blood raging, he increases the damage of the formation significantly, with permanent power-ups that unlock the more you use him. Torogar is potent in formations focused on evil Champions and is especially powerful when combined with Arkhan the Cruel & Krull. When you want to add Torogar to your formation, you can swap him with Tyril (Slot 10).

    IV. Torogar's Abilities

    Basic Attack

    • Fiery Longswords — Torogar inflames his golden blades and then attacks the nearest enemy.

    Formation Abilities

    • Markings of a Zealot — Whenever Torogar or an adjacent Champion kills an enemy, Torogar gains a Zealot stack. Torogar's Damage is increased by 0.01% for each Zealot stack he has collected (additive), and stacks persist through resets. This damage bonus is increased by 100% when Blood Rage is active. At various Zealot stack thresholds, the Blood Rage increase is buffed. These buffs apply multiplicatively.

    • Preach — Increase the damage of all other evil Champions by 0.01% for each Zealot stack Torogar has (additive).

    • Dark Order Synergy — The effect of Preach is increased by 100% for each Dark Order member adjacent to Torogar (multiplicative). While Blood Rage is active, this ability is increased by 100%. At various Zealot stack thresholds, the Blood Rage increase is buffed.

    • Note: We have also added Dark Order Affliations and Synergies for Arkhan the Cruel and Krull
      .
      • Arkhan the Cruel — Arkhan's Normal Attack Cooldown is decreased by 0.5 seconds for each other Dark Order member in the formation.
      • Krull — The effect of Krull's Arkhan's Army ability is increased by 100% (multiplicative) for each Dark Order member adjacent to Krull.

    • Blood Rage — Whenever Torogar's Zealot stacks reach a multiple of 50, Torogar enters a Blood Rage for 30 seconds. While Blood Rage is active, enemies damaged but not killed by Torogar gain a Mark of Tiamat debuff. Enemies with a Mark of Tiamat take 300% additional damage. Enemies cannot gain a Mark of Tiamat twice. Once Torogar's Zealot stacks reach the thresholds noted below, the listed effect will also activate when Blood Rage is active. Triggering Blood Rage while it's already active resets the duration.
      • 250: Whenever an enemy gains a Mark of Tiamat, they are stunned for 2 seconds.
      • 2,500: Torogar adds a small AOE to his base attack at 50% of his damage. This AOE attack can trigger multiple Mark of Tiamat debuffs from one attack.
      • 25,000: Enemies with a Mark of Tiamat attack 1 second slower.
      • 250,000: Torogar reduces his base attack cooldown by 1 second.
      • 2,500,000: The damage bonus from Mark of Tiamat is increased by 200%.

    Specializations

    • Tiamat's Word — Torogar now also gains a Zealot stack when any evil Champion kills an enemy (not just Champions adjacent to Torogar). Only one stack can be gained per kill, so an evil Champion next to Torogar still only counts once.

    • Tiamat's Rage — The duration of Torogar's Blood Rage is extended by 15 seconds, and it automatically triggers after using Torogar's ultimate.

    Ultimate Ability

    Bull Rush — Torogar lowers his head and rushes at an enemy in the back, leaving a trail of fire in his wake. Enemies who are rushed through, or who walk through the remaining fire take damage. If the Tiamat's Rage specialization is chosen, Torogar triggers Blood Rage when he returns to the formation regardless of the number of Zealot stacks, or reset the duration if Blood Rage is already active.

    V. Torogar's Equipment



    Slot 1: Global DPS
    Slot 2: Self DPS
    Slot 3: Markings of a Zealot
    Slot 4: Preach
    Slot 5: Dark Order Synergy
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We've been wanting to include Torogar in Idle Champions since the very first time we set our eyes on his character art, and we're excited to have had another chance to work with Joe to bring this badass Minotaur to life and to debut the Dark Order in Idle Champions! We hope you like him!

    Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
    September 16th
    Idle Champions: Third Anniversary Celebration 
    Posted in Idle Champions.

    New Features, Content Update, and Daily Rewards, oh my! It's time for our Third Anniversary Celebration!

    If you're interested in learning more about what's coming with this week's update, you've come to the right place...

    Table of Contents


    Dungeons & Dragons Third Anniversary

    Third Anniversary Celebration



    It's been quite the year for Idle Champions! In our third year we've rolled out quite a few features and systems, including the Patron system, Offline Progress, Modron Automation & Multi-Party Play, and reworked Time Gates! We also released two Evergreen Champions, started a new campaign, launched on Nintendo Switch, and left Early Access! Check out our Year 3 Retrospective Dev Blog for details! All that certainly deserves a celebration, right?


    Dungeons & Dragons Third Anniversary Daily Rewards

    Daily Rewards

    Every day during the Third Anniversary Celebration you can log in and open a new Anniversary chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

    Once you have claimed at least four daily Anniversary chests, you unlock the following additional rewards!

    • Exclusive Icewind Dale Tyril Skin
    • Exclusive Snow Click Damage
    • 5 Gold Chests

    Dungeons & Dragons Third Anniversary Updates

    New Features

    We're thrilled to announce the debut of the New Gem Store with our Third Anniversary Celebration! This week's update includes the addition of two new gem skins, a new Evergreen Golden Epic in each patron's shop, and some new DLC. More on those below!

    Dungeons & Dragons Summer Spectacular Modron Automation

    Gem Store

    The Gem Store is a new tab in the in-game Shop that features items you can only purchase with gems! Curious how much your next gem familiar costs? Want to see what new skins are available for Champions? Go to the Gem Store! This also includes the hugely popular community request of purchasing multiple Gold Chests with gems at once! Check out our Gem Store Dev Blog for full details!

    Dungeons & Dragons Third Anniversary Celebration Familiars

    New Familiars

    New Familiars have appeared in the Shop! We've added five new Familiars to the shop: Arctic Fox, Wartsworth the Toad, Sylgar; the Xanathar's Goldfish, Yeti Tyke, & Hedgehog Familiar (as part of the Founder's Pack III DLC).

    Dungeons & Dragons Third Anniversary Celebration New Evergreen Golden Epics

    New Patron Evergreen Golden Epics

    Champions who find themselves in service of Mirt the Moneylender will have access to Ulkoria Stonemarrow's Watchful Order Staff (Slot 1) Golden Epic , those in the service of Vajra Safar may access Azaka Stormfang's Volo's Guide to Chult Pullout Map (Slot 5) Golden Epic and those in the service of Strahd von Zarovich will have access to Dragonbait's Shield (Slot 2) Golden Epic through the Patron Shop.

    Dungeons & Dragons Third Anniversary Celebration New DLC

    New DLC Packs

    New DLC Packs are now available!

    The Founder's Pack III includes 42 Gold Chests, with 5 guaranteed Shiny loot cards, Exclusive Hedgehog Familiar, Exclusive Pirate Jarlaxle Skin, 5000 Gems, an Exclusive 50% Gem Buff, and an assortment of Epic potions.

    Dungeons & Dragons Third Anniversary Celebration Max Dunbar Companions of the Hall Skins

    The Icewind Dale Skin & Feat Pack Bundle Inspired by the art of Max Dunbar, each of the Companions of the Hall has bundled up for their next blizzard-filled trip to Ten-Towns! This Bundle will unlock Catti-brie, Regis & Wulfgar if you don't already have them, and includes Bruenor's Icewind Dale Skin & his King of Mithral Hall Feat, Catti-brie's Icewind Dale Skin & her Trained in the North Feat, Regis' Icewind Dale Skin & his Ruby Reflection Feat, Wulfgar's Icewind Dale Skin & his Dwarven Raised Feat.

    The Bundle also includes 7 Gold Supply Chests, 7 Catti-brie Gold Chests, 7 Regis Gold Chests, 7 Wulfgar Gold Chest, and an assortment of Epic potions, and a Potion of Polish. Each Champion's Skin & Feat Combination may also be purchased separately.


    Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 6

    Descent into Avernus, Part 6

    This week's content update brings Descent into Avernus, Part 6. We meet Red Ruth and she sends us to Uldrak, who may have a new solution to his problems in Avernus... Check out the full Descent into Avernus, Part 6 blog post for details about the new adventures and variants.

    Feedback Wanted!

    These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

    August 28th
    Idle Champion Spotlight: Lazaapz 
    Posted in Idle Champions.

    "Where was this device discovered," Lazaapz whispered, "and how old is it?"

    The goblin artificer reached out of her mechanized armor to run her fingers along the surface of the Eldritch Machine, admiring the elegant craftsmanship. It resembled a large metallic sarcophagus, covered in arcane runes written in an ancient language.

    "It was unearthed during one of our recent expeditions to Xen'Drik," the surly envoy of House Cannith responded. "Our analysis has confirmed that this device was constructed by the Cul'sir Dominion approximately forty thousand years ago."

    "Incredible. THEY WERE SO SMART! I've only seen a handful of other machines they've created. There was the one down in the Cogs but it was broken, and then there was the last one your employers brought..." Lazaapz trailed off as she wandered around the machine, inspecting it from every angle.

    "House Cannith trusts that you will keep the results of your testing discrete as per our previous arrangement."

    "Did you see this?"

    "I'm not sure what you're pointing at." The envoy shifted to get a better view of what Lazaapz was gesturing towards.

    "These are symbols associated with Dal Quor. Do you see them? WHOA! If this machine is from over forty thousand years ago, that could mean it has something to do with the Quori. Weren't the Quori corporeal on our plane back then? OH BOY! Do you know what this could mean!?"

    "...I'll leave you to it," said the envoy, turning to leave the workshop. Lazaapz didn't notice. She rarely noticed people when her mind was fixated on a mechanical puzzle. AND WHAT A PUZZLE! This will be fun...

    I. Goblin Armorer Artificer

    Dungeons & Dragons Lazaapz

      Born in The Cogs beneath Sharn's Lower City, Lazaapz's remarkable intellect elevated her to the Tradefair district, where her mechanical genius became highly sought after by the Dragonmarked Houses. Lazaapz's first invention was a functional mechanical arm to replace the one she was born without; now she leads an elite team of engineers in cutting edge research and development.

      Following the discovery of a mysterious Eldritch Machine, Lazaapz was brought in by House Cannith to ascertain the purpose of the device. Shortly after, both Lazaapz and the machine disappeared, never to be seen again.

    Lazaapz is a Tank and Support Champion who buffs other small-sized Champions with her Fury of the Small ability. She wears a suit of custom mechanized Power Armor that powers up her abilities and attacks, granting improved bonuses and additional attacks that debilitate enemies while she is under attack. When you want to add Lazaapz to your formation, you can swap her with Makos (Slot 9).

    II. Lazaapz's Stats

    Race: Goblin Alignment: Neutral Evil
    Class: Artificer (Armorer) Gender: Female
    Age: 19 Affiliation: none

    STR: 8 DEX: 16 CON: 16
    INT: 18 WIS: 10 CHA: 8

    Role: Tanking/Support
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich


    Dungeons & Dragons Lazaapz

    III. Lazaapz's Design

    The story of Lazaapz began with Rizz Dupree.

    We receive a lot of feedback and suggestions when it comes to Champions players would like to see, and among the most popular and frequent requests is for us to introduce a Goblin Champion and to introduce some kind of Artificer now that they have been officially introduced to 5E through Eberron: Rising from the Last War.

    Other feedback that came to mind:
    • A tank that uses a tower shield.
    • More short/small Champions.
    • More monstrous Champions.
    • More evil Champions.
    This had been on our minds for a while, but it took the introduction of the Armorer subclass for Artificers in Unearthed Arcana: Subclasses, Part 3 in late February for it all to come together. We were inspired to create a Goblin Armorer that used a tower shield and their Arcane Propulsion Arm to fight enemies, and Rizz Dupree was born!

    Side note: 'Rizz Dupree' was just a name that sounds kind of like 'Chris Dupuis' to start, and it was just part of the initial Champion design pitch. This name quickly became 'Renton' (named after Renton, Washington, where Wizards of the Coast is located) as the design came together before eventually settling on 'Lazaapz' while the design was finalized.

    At this point we knew that we wanted this goblin to be an inventor, a mechanical prodigy able to build their own prosthetic arm replacement as a young child. Using their ingenuity, they worked their way up from the lowest depths of Sharn, the Cogs beneath the Lower City, making their way all the way up to the Tradefair District. The equipment cards for Lazaapz speak to this history, as she built and tested her own suit of power armor.

    We knew that we wanted to base the design around a suit of Power Armor that charged up and stored power while not in combat, and that used that power to boost abilities and dish out some punishment to enemies while under attack. This suit would build up to a high power threshold while you cleared areas quickly, and once things got tough the suit would kick in and buff the small members of the party and help Lazaapz damage enemies with her Thunder Fist.

    Of course, since Lazaapz has an Arcane Propulsion Arm as a prosthetic, we thought that it would be fun if it was also a kind of long range grappling fist in addition to a thunder fist. She could reach across the screen, grab an enemy, and drag them to the front of the formation for a beating. Another Champion that can manipulate enemy placement!

    ...and isn't it about time we had a Champion that buffed our kobolds, gnomes, halflings, and dwarves? #IshiMeta

    We're still really excited about Lazaapz. We hope you are, too!

    IV. Lazaapz's Abilities

    Basic Attacks

    Lazaapz has two basic attacks. She attacks four times with Thunder Gauntlet and then attacks with Grappling Fist, then repeats.
    • Thunder Gauntlet — Lazaapz leaps out and attacks the nearest enemies with her Thunder Gauntlet, damaging them and stunning them for 0.5 seconds.
    • Grappling Fist — Lazaapz fires her Grappling Fist at a random enemy and quickly yanks it to the front of the formation. This attack deals no damage and cannot move static enemies or blockers.

    Formation Abilities

    • Fury of the Small — Increase the damage of all small races (dwarves, goblin, halfling, gnome, or kobold) by 100% for each qualifying Champion in the formation. Stacks multiplicatively.
    • Power Armor — Lazaapz has a set of Artificer Power Armor. It gains one stack for every 1 second that Lazaapz is not under attack. This caps at 100 stacks. Lazaapz gains 1% max health for each stack of Power Armor, stacking additively.
    • Tiny Bulwark — When Lazaapz is under attack, she consumes 10 stacks of Power Armor and increases the effect of Fury of the Small by 400% for 10 seconds.
    • Lightning Launcher — When Lazaapz is under attack by at least 5 enemies, she consumes 15 stacks of Power Armor and activates her Lightning Launcher (fired from a large gem located in the middle of her chest plate), targeting one of the enemies attacking her and striking all enemies in a line, causing them to take 200% more damage for 7.5 seconds
    • Shield of Sharn — Lazaapz increases the max health of all other Champions by 25% of her base max health.

    Specializations

    • Stolen Power — Increase the max stacks of Power Armor by 100.
    • Team Player — Abilities that require Lazaapz to be under attack (Tiny Bulwark and Lightning Launcher) will now trigger if any Champion in the formation is attacked.
    • The Zapper — Lightning Launcher will now trigger with only one enemy attacking Lazaapz and its damage buff is increased by 100%.

    Ultimate Ability

    The ultimate changes based on the number of Power Armor stacks Lazaapz has available. If she has 20 or fewer stacks, her ultimate ability is Recharge. If she has 21 or more stacks, her ultimate ability is Overcharge.
    • Recharge — Lazaapz immediately regains all of her Power Armor stacks and, for the next 30 seconds, does not expend any stacks when triggering Tiny Bulwark or Lightning Launcher.
    • Overcharge — Lazaapz overcharges her Power Armor, preventing it from gaining any more stacks but increasing the effect of Tiny Bulwark and Lightning Launcher by 400% for 30 seconds.

    V. Lazaapz's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Fury of the Small
    Slot 4: Power Armor
    Slot 5: Tiny Bulwark
    Slot 6: Lightning Launcher

    VI. Conclusion

    What do you think about Lazaapz? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    August 26th
    Idle Champions: The Grand Tour, Part 12 
    Posted in Idle Champions.

    We head east, to make our way towards Mithral Hall, but we're sidetracked along the way...

    Note: you will need to have completed the previous two Grand Tour Adventures, Lost in the Goblin Halls and The Twilight Grove, in order to access these new Adventures.

    Into the Unknown

    We head east, on the way to Mithral Hall, but we get sidetracked by a pair of farmers who lead us to an derro trying to blow a mountain up...
    • Variant: A Tenday at Golgamann's — Golgamann (the skeleton in Izhkin's cave) has some friends over to visit and they do not approve of the Champions! Each area a number of skeletons appear. Skeleton enemies deal 300% more damage, will not count toward quest progress, nor will they drop gold.
      Only Champions with a WIS score of 11 or lower can be used.
      Reach Area 375.

    The Prison of Velkynvelve

    We awake in a dungeon, prisoners on a new adventure. We're not even supposed to be here today!
    • Variant: Prisoners of Lolth — All drow enemies are blessed by Lolth, granting them an initial set of armored hit points. Only Champions with a STR score of 15 or higher may be used.
      Reach Area 375.

    See the in-game Change Log for more information!
    August 19th
    Idle Champions: Dragon Heist, Part 10 
    Posted in Idle Champions.

    It's time to finish up our business in Undermoutain and reunite the party, and of course there's also finding and recruiting Ulkoria Stonemarrow into your party!

    Good luck!

    Note: you will need to have completed the previous two Dragon Heist Adventures, An Illithid Undertaking and Déjà Vu, in order to access these new Adventures. You will also need to complete 45 Dragon Heist adventures or variants to access Ulkoria's unlock variant: "The Gargoyle".

    New Champion: Ulkoria Stonemarrow

    Dungeons & Dragons Ulkoria Stonemarrow

      Ulkoria has defended Waterdeep with her magic more times than she can recall. She is a well-respected member of the Watchful Order, often working closely with The Blackstaff on the city's defense. Known only as "the Gargoyle" by most, her face often locks into a scowl of concentration. Few have withstood her withering stares without relenting.

    Ulkoria is a Support Champion who buffs other caster Champions with her Spellcaster School ability. She also assists greatly in adventures starting in Waterdeep or Undermountain. When you want to add Ulkoria to your formation, you can swap her with Tyril (Slot 10).

    For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Ulkoria Stonemarrow dev blog!

    Dungeons & Dragons Waterdeep: Dragon Heist

    Alterdeep

    The rescuers and the captives are deep in Undermountain but kept from each other, split between Seadeeps and the dream realm of Alterdeep. Will the two groups ever reunite?
    • Elder Rune Attack — The Mad Mage is frustrated that the Champions have continued their incursion into Undermountain. Whenever you change perspective between Seadeeps and Alterdeep you are affected by a different Elder Rune. The bane effect of the Elder Rune will persist until you change perspective again.
      • Halaster - Whenever an enemy spawns, a random Champion takes 20% of their max HP as damage.
      • Korombos - Each area a random formation slot is debuffed. Any Champion in that formation slot is stunned. The effect lasts until you change areas.
      • Savaros - Monsters drop 90% less gold.
      • Lammath - Champions base attack cooldown is increased by 50%.
      Reach Area 350.
    • The Gargoyle — It's time to invite The Gargoyle to join the Champions, but Halaster won't make it easy for us to recruit her! Generally, only Champions with a magic base attack can be used, but a few extra helping hands tag along as well. In each non-boss area, a different faction (Zhentarim, Xanathar, Cassalanters, and the Mad Mage) attacks. They will not count toward quest progress, nor will they drop gold. Each faction also has a unique boon granted by Halaster which will be active for the entire area.
      • Zhentarim - Champions base attack cooldown is increased by 2 seconds.
      • Xanathar - Enemies deal 300% additional damage.
      • Cassalanters - 5 Abyssal Chickens spawn.
      • Mad Mage - Champion healing is reduced by 50%.
      Unlocks Ulkoria Stonemarrow.
      Reach Area 400.
    See the in-game Change Log for any additional updates!