September 18th
Idle Champions: Variants Update (Sept. 2019) 
Posted in Idle Champions.

    "Looking for a new challenge? We can arrange that!
    How do you feel about being attacked by flaming undead?"
Our latest Idle Champions update introduces six new variants for the Grand Tour of the Sword Coast and Waterdeep: Dragon Heist campaigns. Some of these variants include extra Flameskulls, while others require either your smartest or least-insane Champions. You will need to have completed the original adventures in order to unlock these variants.

Don't forget to bring fireproof clothing! Enjoy :)

Grand Tour of the Sword Coast Variants

  • The Mists of Ravenloft: We're not in Faerȗn Anymore — A group of 3 armored and powered up Flameskulls appears in each area (after 10 enemies). Each of them has the following enhancements:
    • 4 hits of armored health.
    • Deals 300% damage.
    • Stuns the target for 3 seconds.
  • You can only use melee/ranged Champions.
    Reach area 275.
  • Family Entanglements: Relentless Misfortune — Relentless Undead monsters spawn and attack your formation. When they are killed, Relentless Undead don't disappear. Instead after 3 seconds, they get back up and start attacking again.
    Reach area 275.
  • Tower on the Lake: Intelligence Hunt — Only Champions with an Intelligence (INT) score of 13 or higher may be used.
    Reach area 275.

Waterdeep: Dragon Heist Variants

  • A Mysterious Summons: Vajra's Guards — Vajra has asked that three Stone Golems accompany you on your adventures. I'm sure she's not monitoring them at every moment.
    Reach area 200.
  • Hopelessly Lost: Flame(skull) War — Trenzia's Flameskull is back and ready to start a war in Undermountain! Not only has she hoarded all the treasure, but she's also found a way to power herself up!
    • Instead of appearing only in areas 41-45, she now appears in every area, and her damage is increased by 200%.
    • All gold found is reduced by 99%.
    Reach area 250.
  • Enter the Sargauth: The Madness Grows — You've become lost. The friends you knew have abandoned you and been replaced with gibbering mouthers. I doubt it'll be long before Halaster himself appears to smite you. All champions in the 'even' (2, 4, 6, etc) seats have disappeared. They probably abandoned you. Or maybe they are the sounds you hear from the shadows?
    Reach area 250.
See the in-game Change Log for more information!
September 13th
BW2: Jr. Whacker Event 2019 Edition 
Posted in Bush Whacker 2.

Teach Me How to Whack!

It's time to put your knowledge of whacking bushes to good use as you help educate the next generation! Take a trip to the Event Area of the Commons and get helping!

Help three aspiring young ones learn how to whack bushes, mana whack, and power whack! Bring the Jr. Whackers some Cardboard Swords to use, found in bushes throughout the world, and they'll share the spoils of their training with you. As you help them, they gain experience, "leveling up" and will award more items with each turn-in. Each of the determined young padawans will have a daily quest to power up the spoils from their next turn-in.

One Jr. Whacker appears to have suffered a head injury, since they are idolizing Nate. Talk to them and see what's going on.

Another Jr. Whacker is pursuing their Capitalism badge. After you help them achieve that, perhaps they'll try their hand at Socialism?

What's a funner thing to earn than your Baking badge? Nothing of course! Help one Jr. Whacker get theirs later on in the event.

Help Keisha get her camping badge again this year! Check back daily for her quest unlocks.

New for 2019
A young student of the bush whacking arts challenges you to whack more than 100 cardboard bushes before the end of the event! This is a challenging quest, and we hope you enjoy it. Note: Quest Odds will not increase the likelihood of these cardboard bushes to appear.

Event Achievements - POSSIBLE SPOILER ALERT!!!

There are an incredible TWENTY TWO possible Achievements to earn in the Jr. Bush Whacker 2019 event:

Achievements Returning for 2019:
  • Working Harder - You've helped a Jr. Bush Whacker level up.
  • Power to the People - You've helped each Jr. Bush Whacker power up.
    • Working Better - You've helped each Jr. Bush Whacker level up to 5.
    • Working Faster - You've helped each Jr. Bush Whacker level up to 10.
    • Working Stronger - You've helped each Jr. Bush Whacker level up to 15.
  • Honorary Jr. Whacker - You completed all 8 enthusiastic Jr. Whacker quests!
  • Won a 'Diamond!' - You got a cardboard diamond. Isn't that awesome? No?
  • Fashion Badge - Help the Jr. Whacker earn their Fashion badge.
  • Capitalism Badge - Help the Jr. Whacker earn their Capitalism badge. (Cookie selling quest-line)
  • Cooking Badge - You helped Jaidee earn her Cooking Badge.
  • Camping Badge - Help Keisha set up a demo campsite to help other Jr. Whackers get their Camping badges!
  • Tree Planter - You planted 100 trees for Julia during the Junior Bush Whacker event!

Added/Changed for 2019:
  • Jr. Benefactor - Buy all the 2019 Jr. Bush Whacker items. *
  • Cardboard Crusher - Whack all the Cardboard Bushes. *

We have 7 achievements from previous year's events, which may be earned by spending some Bush Bucks, if a player was not present during the initial years:
  • Putting on the Uniform - You got all the player items from the Jr. Bush Whacker Event!
  • Junior Decorating Award - You got all the house items from the Jr. Bush Whacker Event!
  • Jr. Merchandiser - You bought all 11 items from the 2013 Jr. BW Event!
  • Supporting the Cause - Buy all the 2014 Jr. BW Event items.
  • Jr. Shopaholic - Buy all the 2015 Jr. Bush Whacker custom items.
  • Jr. Patron - Buy all the 2016 Jr. Bush Whacker items.
  • Jr. Whacker Wares - Buy all the 2017 Jr. Bush Whacker items.
  • Jr. Acquisitions - Buy all the 2018 Jr. Bush Whacker items. *

*The Mini Golf piece is NOT included in the Jr. Benefactor achievement, and therefore it is not required to purchase it.

Pet Packs

New 2019 Pet Packs (Coming Soon)



New 2019 Mounts!

To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from September 13th to 13th!

The Scouter Moose mount comes free with your first purchase of 100 Bush Bucks or more!

The Groovy Moose and Punk Moose are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!



Share your mentoring success on the forums!

Have a large energy pack! Redeem this code: JRBU-SHWH-ACKS-2019 It will no longer be usable once the event ends!

The event will run until Friday, September 27th at Noon PDT!
September 5th
BW2: Alchrafter Runification Certification! 
Posted in Bush Whacker 2.

Time to Get Alchrafty

Are you overwhelmed at the thought of disenchanting, crafting, and combining runes? Or perhaps you just want recognition for your prowess as an alchemist? Well the Helpful Fellow in Ellesandra's Alchemy Shop has designed the certification program for you!

If you've built the Alchemy Shop in the Commons, you can sign up for the program a day later. Once you do, he'll dish you out 63 bite-sized daily quests that gradually cover the breadth and depth that rune crafting has to offer.

Rewards

Once completed, you'll be given a certificate you can hang on your ranch which increase your odds of getting more or rarer Powder Vials when you disenchant runes.



And who knows what opportunities you'll find as a certified alchemist...

Discuss on the forums!
September 4th
Idle Champion Spotlight: Turiel 
Posted in Idle Champions.

If you're going to journey into the depths of the Nine Hells, you'll want the aasimar Turiel on your side.

A Cleric of the Order Domain, Turiel has spent a mortal lifetime in service of the God of Dragons, Bahamut. He has traveled across Toril under the guidance of his patron, hunting fiends from the Abyss and the Nine Hells. He has unearthed and destroyed Cults of the Dragon. And he is relentless in his pursuit of justice.

Now it seems that Turiel's lifetime of battle was merely preparation for a single holy mission: to enter Avernus and prevent the wielder of the Hand of Vecna from breaking Tiamat free...

Are you here for the Turiel Champion Spotlight? Good. Let's dive in, shall we?

I. Turiel's Story

    Wherever the aasimar known as Turiel goes, devils and demons know to tread lightly. Acting on orders of their divine patron, Bahamut, Turiel works tirelessly to bring law, order, and justice to Toril. When not busy with inquisitions or crusades, Turiel calls the endless libraries of Candlekeep their home, studying ancient tomes and seeking guidance for their next holy mission.
Turiel is a front-line Support Champion, best placed alongside your tanks and with your DPS Champion(s) as far behind him as possible. Whenever enemies attempt to attack Turiel, he will redirect them towards the tanks in his column and increase the power of his buffs. He is especially potent when fighting Fiends. When you want to add Turiel to your formation, you can swap him with Bruenor (Slot 1).

II. Turiel's Stats

Class: Cleric (Order Domain) Alignment: Lawful Good
Race: Aasimar (Scourge) Gender: Male
Age: 121 Affiliation: none

STR: 9 DEX: 11 CON: 16
INT: 13 WIS: 17 CHA: 12

III. Designing Turiel

We've been wanting to create an aasimar Champion for a long time. At the same time, we've been eyeing the Order Domain Cleric from Guildmaster's Guide to Ravnica since it came out last year. It seemed only fitting that as we get closer to descending into Avernus we make sure there is a Champion fitting to lead the charge.

The look of Turiel came before the abilities. An internal conversation about how aasimar manifest their divinity across the subraces led to one artist suggesting we go with a Kintsugi-like approach to Turiel's features, as if his body was cracking apart under the strain of containing so much radiance. Dark skin, brightly-colored hair, and heavily worn and weathered clothes and armor round out his aesthetic. The idea is that he only has time for his mission, and he's always in the thick of battle, leading to drab and damaged attire.

From his very first iteration, Turiel was a Champion that led either from - or near - the front of the formation. Order Domain Clerics are amazing at managing the ebb and flow of battle, with a selection of spells and subclass abilities that really allow their allies to shine. We knew we wanted to incorporate Embodiment of the Law into Turiel's design, but giving allies 'reaction attacks' didn't really translate in a way that we liked, and we were fixated on a Support Champion that could buff Champions behind him in the formation, with the buff becoming even more potent the further back your DPS Champions are.

Order's Demand was born of necessity. When your Support Champion is not a Tank but still needs to be able to join the front row of the formation, what do you do? Well, how about a kind of 'reverse-taunt'? Turiel is able to defer potential attacks on himself towards another Champion in his column, if one is available. Think of what you can make happen with that kind of ability.

Turiel's mission is to destroy all evil on behalf of his patron, Bahamut. Unflinching Hatred buffs Order's Demand whenever Turiel attacks an enemy of the fiend type. Turiel will really start to shine whenever your formation is fighting monsters from the Nine Hells or the Abyss. That might be handy in our next campaign!

With Voice of Authority, Turiel offers your high-constitution Champions some serious buffing. Whenever Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual CON ability scores. It might be time to dust off your Jamilah or Binwin DPS formations.

When it comes to specializations, you can choose Lawful Mission to increase the effect of Embodiment of the Law, or you can choose Hearty Constitution to increase the effect of Voice of Authority. Depending on which type of DPS Champion you're focusing on, one of these may be better than the other for you.

Aasimar have some awesome subclass options in Volo's Guide to Monsters, but truth be told we only ever considered one type: scourge aasimar. There is something compelling about aasimar who feel the need to fight evil with every fiber of their being — aasimar who are so filled with divine radiance it threatens to consume them from the inside, leading them to wear masks. We always knew we wanted to adapt Radiant Consumption as Turiel's ultimate ability. It became Beacon of Light, a powerful AoE knockback and scaling damage buff - with a drawback. While the buff scales up, Turiel cannot attack, and whenever the formation is attacked it halves the buff.

If you're interested in learning more about the details of Turiel's abilities, you can get that information below.

IV. Turiel's Abilities

Basic Attack

  • Sacred Flame — Turiel points at a random enemy and flame-like radiance strikes them from above. Random target, 10-second cooldown.

Formation Abilities

  • Embodiment of the Law — Turiel increases the damage of Champions in the columns behind him by 100%, increasing by an additional 100% for each column further back (stacking multiplicatively).
    • 1 column = 100%
    • 2 columns = 300%
    • 3 columns = 700%
    • 4 columns = 1500%
    • etc.
  • Order's Demand — Enemies that attempt to choose Turiel as a target instead choose to attack another Champion, assuming another valid target exists. Each time this occurs, Turiel increases the effect of Embodiment of the Law by 100% for 30 seconds, stacking additively up to 30 times.
    • Note: This only affects single-target attacks that target Turiel directly (for example it does not deflect AOE attacks, multi-target attacks, or other attacks that hit Turiel indirectly).
  • Unflinching Hatred — Turiel has a singular mission: to destroy all evil. After attacking a fiend-type enemy, his Embodiment of the Law ability is increased by 100%. When Order's Demand redirects the attack of a fiend-type enemy, its effect is increased by 100% as well.
    • Note:These effects do not stack, but last for 30 seconds, and their cooldowns restart if they are triggered again.
  • Voice of Authority — After Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual Constitution (CON) ability scores (50% per point of CON starting at >10, stacking multiplicatively).
    • <=10 CON = 0%
    • 11 CON = +50%
    • 12 CON = +125%
    • 13 CON = +238%
    • etc.

Specializations

  • Lawful Mission — Increase the effect of Embodiment of the Law by 50% for each Lawful Champion in the formation (including Turiel, stacking additively, then applying to Embodiment of the Law multiplicatively like a normal upgrade).
    • +50% (just Turiel) to +500% (10 Lawful), depending on the formation used.
  • Hearty Constitution — Increase the stack size of the Voice of Authority ability by 50% (to 75% per stack).
    • <=10 CON = 0%
    • 11 CON = +75% (+50%)
    • 12 CON = +206% (+65%)
    • 13 CON = +436% (+84%)
    • etc.

Ultimate Ability

  • Beacon Of Light — Unleashing the radiance of his scourge aasimar nature, Turiel becomes a Beacon of Light, pushing back enemies and increasing your party's every second while they are not being attacked. Increases the damage done by the formation by 25% per second, stacking multiplicatively. Each time the formation is attacked by an enemy, the number of stacks are reduced by 50% and the light diminishes. The effect ends after 30 seconds or when it is reduced below 1 stack due to enemy attacks, whichever comes first. During this time, Turiel is immobile and does not attack.

V. Turiel's Equipment



VI. Conclusion

With Turiel we wanted to create a Champion you'd follow into Avernus. We wanted to create a Support who buffs the back row, and who can also buff your CON DPS Champions. We think we've done something really awesome with our latest Champion, and we look forward to seeing how he fits in to your formations!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
August 16th
BW2: Dog Days of Summer 2019 Edition 
Posted in Bush Whacker 2.

Lazy, Hazy Days of Summer

The residents of the Commons want to close out summer with a blast! That big old event field sits there empty most of the time anyways. Help them build an awesome temporary pool to chill out beside. Once you've completed all three building quests, the residents will come in and there will be 3 turn-in stations where you can bring Towels, Sunscreen and Life Rings to get event tokens for buying this year's custom items!

Check out the Companion Racing Track once it becomes available, and you'll be able to bet on pet races! You can only win the prizes once per day though.

Later on in the event, you'll need to help an NPC train their unlikely companion to participate in the race!

Nate's New Puppies!
Plus, foster an adorable puppy for Nate. It seems he's accidentally ordered too many dogs (again!!) and needs your help to look after them temporarily. Choose one of the 3 to help him out! Once you equip your dog, Nate has some daily quests for you to do to keep the ball of energy that is your puppy occupied. Love the look of the dog? Permanently adopt it with a simple purchase!



New for 2019!
We've made some minor adjustments to the Companion Race Track betting, in hopes of making it a bit more affordable and predictable.

You can also look forward to a 5th upgrade to the trinket Wally has made for you! With some more glitter, he can improve it from Burnished to Fripperous, which is 5% more effective!

Event Achievements - POSSIBLE SPOILER ALERT!!!

There are 16 possible Achievements in the Dog Days of Summer 2019 event:

Achievements Returning for 2019:
Pool Digger - Build the Pool for the Dog Days event.
Safety First! - Help at each pool-side station during the event.
Safety to the Max! - Help at each pool station 50 times - must first complete "Safety First!"
Doggy Daycare - Complete all the doggy dailies.
Man's Best Friend- Level your doggy pet up to level 10.
Training Day - Complete all the puppy training quests.
Dog Days Race Track - Successfully win 5 bets on the Companion Race Track.
Pro Racer Assesser - Buy all the racer assessment upgrades for the Companion Race Track.
The Plodding Blob - Help Shayla Sharker train her blobfish for the Companion Race Track.

Added/Changed for 2019:
Dog Toy Takehomes - Purchase all the custom items for 2019.*

We have the following achievements from previous years, which may be earned by spending some Bush Bucks, if a player was not present/didn't earn it during the initial year:
Dog Days Sale - Buy all the custom items and pool items from 2013.
Dog Days Outlet - Buy all the custom items for 2014.
Summer Supplies - Purchase all the custom items for 2015.
Summer Souvenirs - Purchase all the custom items for 2016.
Pool Party Procurer - Purchase all the custom items for 2017.
Good Dog Goods - Purchase all the custom items for 2018.

* The Dog Days Mini Golf piece is NOT included in the achievement, and therefore it is not a required purchase.

New 2019 Mounts!

To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from August 16th to 19th!

The Crocotta mount comes free with your first purchase of 100 Bush Bucks or more!

The Exotic Crocotta and Ember Crocotta are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!



The event will run until Friday August 30st at Noon PDT.

Chat about the event and your new puppy companion on the forums!
August 7th
Idle Champions: Feats & The Grand Tour, Part 9 
Posted in Idle Champions.

Following a climactic battle with the vampire lord Strahd von Zarovich in Castle Ravenloft, the Champions have found their way back to the Sword Coast, close to Mirabar and the Lurkwood.

Along the road, the Champions come across Volothamp Geddarm, the scholar they first met back in Waterdeep during A Botched Kidnapping. Volo invites them on a hunt for an elusive beast...

Today's update features the ninth (nein!) update for our Grand Tour of the Sword Coast campaign, along with our new Feats system! Read on to learn more!

Note: You will need to complete the Grand Tour Adventure Towering Expectations in order to access these new adventures.

Feats

Feats have arrived! Feats are small, Champion-specific buffs that can be unlocked and assigned to your Champions. They offer an additional level of customization for your favorite Champions — and may even provide some new formation opportunities!

Various rarities of Feats can be found or unlocked throughout Idle Champions. Some Feats are available by default for each Champion, while others are found in Gold Chests, purchased with gems, or sold with Weekend Buff Chests or other premium packages. Don't worry, Feats sold with Weekend Buffs or premium packages will also be available for larges sum of gems when the chests or package goes on sale.

For more information on Feats, check out our Feats Developer Blog.

Who Lurks in Lurkwood

Back from Barovia, the Champions find themselves on the road to Mirabar. Along the way they run into Volothamp Geddarm, who invites them on a hunt for an elusive beast...
  • Variant: Bullywugs in the Bog — Two local Bullywugs take up spots in the formation. Reach area 325.

Orcs are Wild

A wounded Eye of Gruumsh pleads for aid. A Hobgoblin Wizard has taken over his tribe and corrupted them, and it's up to the Champions to stop it..
  • Variant: An Abyssal Situation — Abyssal Chickens are everywhere! After every 10th enemy spawn, an armored Abyssal Chicken will appear. They do not grant gold or quest progress. Every 10 areas the number of Abyssal Chickens that spawns increases by one (2 per area in area 11–20, 3 per area from 21–30, 4 per area from 31–40, etc, with 32 in area 291–300). Reach area 300.

See the in-game Change Log for more information!
July 19th
BW2: Summer Carnival Event 2019 Edition 
Posted in Bush Whacker 2.

Summer Carnival Event 2019

The Carnival has returned to town! Get ready to play some games, help some Bushwhackian residents and win carnival tokens which you can exchange for cool prizes at the Carnival Event Vendor!

The Carnival Games

A staple of any summer carnival or fair, are those devilish carnival games. There are four different games which will unlock over the course of the event and they include "Balloon Popper," "Whack-A-Mole," "Baseball Throw," and "Duck Shoot." Don't worry, there's no skill involved with these games, you play them automatically when you interact with them.

- It costs 4 carnival tickets to play each game, and you can whack those tickets out of the bushes, or purchase them from Timmy in the Event area for Bush Bucks (30 Salvaged Tickets for 30 Bush Bucks)

- You receive Carnival Tokens based on how well you do. Now, we're not saying they're rigged in the Carnival's favour or anything, but you'll definitely want to ask your friends to help you rig these games to help you! (Platforms without Friend functionality are balanced accordingly.)

To get started, the Balloon Popper game is unlocked! As well, it seems William needs your help to satisfy his sweet-tooth!

A Teleporter to Somewhere...

The Pandaclaw was wandering around here somewhere....build the teleporter and complete all the quests and get your very own!

The Dunk Tank

The dunk tank returns! Can you dunk all 8 helpless Bushwhackian residents? NPCs you haven't dunked yet will have a yellow exclamation mark above their heads, to let you know you still need to send them plunging into the icy waters of the tank! It'll help them all cool off. Plus, the tank is always in need of cleaning, so try to keep up with Katherine's daily Dunk Tank Cleaning quests!

Clowning Around

Peat Bog, Pete the Carney's brother has some tasks for you to help him put on a show!

Testing Your Power

And how are your Power collection skills? Are you strong enough to win all the bonus prizes? There are 7 strength settings to beat, unlocking as the event goes on as Strong-Whacker Sabine continuously tries to increase the difficulty of her Strong-Whacker Strength Machine Game.

New for 2019

Once you complete the teleporter quest line and capture a Pandaclaw, Taban the Teleporter Engineer will offer to change your Pandaclaw companion's appearance, with science! There are two Pandaclaw skins to choose from.

Event Achievements- POSSIBLE SPOILER ALERT!!!

There are up to TWENTY possible achievements that can be picked up during the Summer Carnival 2019 event, depending on your game history.

Achievements Returning in 2019:
Step Right Up - Win a Prize Token gaming at the Carnival!
We have a Winner - Win 8 Prize Tokens at once at the Carnival.
Carnival Ace - Win 8 Prize Tokens at all 4 Carnival Games.
Gotta Try 'Em All! - Play all four games offered at the Carnival!
Big Time Bonus Buyer - Purchase 10 Bonus Prize Packs from the Carnival!
Sweet Tooth - Help William satisfy his Sweet Tooth. Or not.
Nostalgic Whacker - Repair the teleporter and fulfill your duty…
Dunk-a-Thon! - Dunk all eight unique Carnival Event dunk-ees!
Scuba Dunk - Dunk yourself while wearing a hefty diving helmet. (Helmet is found from fishing in the Windy Crest fishing hole.)
Daredevil Darer - Make Peat Bog risk his life for entertainment 5 extra times. Dunking Devs! - Dunk the four developer Carnival Event dunk-ees!

Added/Changed for 2019
Prize Proprietor - Purchase all the 2019 Carnival Event items.*


* The Circus Elephant Mini Golf Piece is NOT included in the Prize Proprietor achievement, and therefore it is not required to purchase it.

We have 7 achievements from previous years, which may be earnable by spending some Bush Bucks, if a player was not present during the initial year:

Carnival Customization - Buy all 6 player items from the 2012 Carnival
Party at My Place - Buy all 6 house items from the 2012 Carnival!
Carnival Collector - Purchase all of the 2013 Carnival event items.
Carnival Connoisseur - Buy all the 2014 Carnival event items.
Carni-Value! - Purchase all the 2015 Carnival Event items.
Carnival Compulsion - Purchase all the 2016 Carnival Event items.
Cashed Carnival - Purchase all the 2017 Carnival Event items.
Prized Prizes - Purchase all the 2018 Carnival Event items.

Pet Packs

New 2019 Pet Packs (Coming Soon!)



Post your celebration plans on the forums!

The event will run until Friday August 2nd at Noon PDT!

New 2019 Mounts!

To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from July 19th to July 22nd!

The Giraffe mount comes free with your first purchase of 100 Bush Bucks or more!

The Rainbow Giraffe and Glow Giraffe are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!



Frequently Asked Questions

  • When will the last quest unlock?
    All quests will be unlocked by the 10th day of the event.

  • Where can I buy Last Year's items?
    There are two vendors. The one in the tent has this year's items. The other is the one with the party hat and will have all previous year items for Bush Bucks.

  • What contributes to my 100% progress?
    You need 200 plays of any combo of the games to get 100%. Just whack up tickets to play the games, and turn in quests to get tickets as well.

  • Why do I want to ask friends for help?
    It helps you rig the game and improve your chances of getting 8 tokens.

  • Do I have to do the achievements?
    No. Completing the goals for the achievements is totally optional. You get either a large energy pack or a title for your character from them, no event progress.

  • Where can I see all the achievements available and how to get them?
    Either on the holiday dialog, the achievements dialog, or on the blog.

  • Where can I see progress on the Dunking Achievement?
    Click on the inventory icon and then click on the Achievements list (gold star). Look for the ones listed above in that list.

July 17th
Idle Champions: Year One Champion Update, Part 1 
Posted in Idle Champions.


Today we're introducing the first half of our year one Champion balance update. The purpose of this update is to give fresh life to some underappreciated and/or underutilized Champions from the first year of events and adventures. This update includes everything from small tweaks to complete reworks for Binwin, Bruenor, Catti-brie, Diath, Drizzt, Evelyn, Nrakk, Regis, Stoki, Wulfgar, and Zorbu. Read on to learn more about the Champion changes in this update.



Binwin

We wanted to give Binwin a major overhaul while retaining his ability to hit things a lot of times and smash through armor and hits-based health like butter. His new abilities give you many options for building a formation around Binwin, but shorter races will win out over taller ones for the biggest boosts. The new "Lingering Damage" ability also gives Binwin an interesting catch-up mechanic if he's playing the role of secondary DPS. Try him out!
  • Binwin's base attack cooldown is now 6 seconds, up from 4 seconds
  • Binwin's "Extra Attacks" ability now grants extra attacks based off of attacks by adjacent Champions, instead of doing so randomly. It still grants bonus damage for each successive hit, but is no longer buffed by any other upgrades or gear
  • Added a new ability "Extra Damage" at level 70 which grants additional bonus damage on Binwin's next attack(s) based on kills by adjacent Champions since his last attack, including kills via ultimate attacks
  • Added a new ability "Tallest in Faerun" at level 260 which buffs Binwin's damage based on the number of dwarves, gnomes, kobolds, and halflings in the formation
  • Added a new ability "Lingering Damage" at level 380 which causes "Extra Damage" to roll over a portion of its bonus damage to Binwin's next attack(s) if he doesn't kill anything with his current attacks
  • Removed Binwin's old specializations
  • Added a new specialization choice "More Minions" at level 200 which increases the range of "Extra Attacks" and "Extra Damage" so that all Champions within 2 slots of Binwin contribute hits and kills
  • Added a new specialization choice "Antisocial Dwarfing" at level 200 which changes "Extra Attacks" and "Extra Damage" to only trigger off of non-adjacent Champions, but which also boosts Binwin's base damage by a large amount
  • Binwins's upgrades and balance has been completely redone
  • Slot 3 gear now buffs Binwin's "Extra Damage" ability instead of global DPS
  • Slot 4 gear now buffs Binwin's "Tallest in Faerun" ability instead of increasing his "Extra Attacks" chance
  • Added the "barbarian" tag to Binwin, as we now have support for mutli-class Champions in the game that we didn't have when he was originally released



Bruenor

Not a major change, but we added an ability to Bruenor for synergy with the Companions of the Hall (Bruenor, Drizzt, Catti-brie, Regis, and Wulfgar). It's a small bump for Rally even if you can only sneak one other Companion into your formation, but the payoff could be huge if you're going to try out a full Companions combo.
  • Added a new upgrade for "Long Lost Companions" at level 1000 which synergizes with the other Companions of the Hall Champions, increasing your gold find by 100% and buffing "Rally" based on the number of Companions in the formation



Catti-brie

Catti-brie got some small buffs to increase both her buffing ability and her solo damage. Her design intent is to have her as a secondary DPS and support for Drizzt in a Companions of the Hall formation. She should now be able to support well in almost any formation, though, thanks to her "Death March" ability, which stacks multiplicatively (though buffs apply after the stacks, like normal).
  • Catti-brie's base attack cooldown decreased to 5.3 seconds from 5.4 seconds
  • Added a new ability "Death March" at level 135 which increases the damage of all Champions in front of Catti-brie based on the number of enemies affected by "Mark of Death"; the stacks apply multiplicatively, so the numbers get quite large when a lot of enemies are afflicted by "Mark of Death"
  • Added a new ability "Take Them Down" at level 375 which synergizes with the other Companions of the Hall Champions, increasing your gold find by 100% and increasing the damage enemies take in certain situations based on the number of Companions in the formation
  • Changed the specialization "In The Zone" to increase Catti-brie's attack speed after a critical hit
  • Catti-brie's upgrades and balance has been completely redone



Diath/Xander

Diath has been replaced by Xander. Xander's stats, formation abilities, and attacks are functionally identical to Diath's (with the exception of one affiliation-specific formation ability), although their names and appearances are different.
  • Replaced Diath with Xander
  • Converted all Diath chests into Xander chests
  • Updated Xander's ultimate attack to summon a stone giant
  • Updated some achievements to require Xander; existing progress is not lost
  • Updated some adventures/variants to require Xander
  • "Childlike Wonder" now buffs "Streetwise" for each sorcerer, warlock, and wizard adjacent to Xander
  • Updated Xander's tags
  • Note: Paultin's "Stronger Together" ability has had its base value increased



Drizzt

Drizzt has been completely refactored from his scimitars up. His panther summon has moved from his ultimate to an innate ability, and he is now built around bursts of damage and speed when Guenhwyvar is active. As with other Companions of the Hall, he also synergizes in a very powerful fashion when more of them are active in the formation.
  • Drizzt's attacks have been refactored; he now attacks in sequence, similar to Delina, striking first with his scimitar Icingdeath, then his other scimitar Twinkle, then both at once
  • Added a new ability "Guenhwyvar" at level 20 which causes Drizzt to randomly summon Guenhwyvar to aid him in combat for 30 seconds. Guenhwyvar attacks two enemies just before Drizzt and deals Drizzt's damage plus a 20 second bleed; Some of Drizzt's other abilities are triggered off of attacking enemies who have this bleed on them
  • Changed "Icingdeath" to cause Drizzt to deal more damage and reduce his cooldown when he attacks an enemy bled by Guenhwyvar with his scimitar Icingdeath
  • Changed "Twinkle" to cause Drizzt to deal AOE damage and increase the target's chance to miss when he attacks an enemy bled by Guenhwyvar with his scimitar Twinkle
  • Note the effects of both "Icingdeath" and "Twinkle" proc when Drizzt attacks Guenhwyvar-bled enemies with both scimitars at once
  • Changed "Companions of the Hall" to synergize with the other Companions of the Hall Champions, increasing your gold find by 100% and increasing the damage Drizzt does based on the number of Companions in the formation
  • Replaced the "Whirl of Steel" specialization with "Leader of the Companions" which boosts the gold find synergy of the "Companions of the Hall" ability
  • Changed the "Drow Stalker" specialization to increase Drizzt's base damage
  • Drizzt's upgrades and balance has been completely redone
  • Drizzt's ultimate attack has been replaced by "Whirl of Steel", which attacks enemies for massive damage one after another until a hit doesn't kill an enemy (similar to Jalaxle's base attack, but with ultimate level damage)
  • Slot 3 gear now buffs Drizzt's new "Icingdeath" ability instead of Global DPS
  • Added a Champion achievement for Drizzt



Evelyn

Evelyn didn't need much work this round, since she was recently a part of the Shielding, Healing, and Tanking update. We did give her some health gear to give her a bit more scalability, but the price to pay was a small decrease in the power of her specializations.
  • Slot 4 gear now increases max health instead of specialization abilities
  • Evelyn's specialization have had their base values increased to compensate for the lost gear. They now increase Divine Prayer by 300% when active, up from 100%



Nrakk

We've rebuilt Nrakk from the ground up to focus on a unique "Ki Points" mechanic. Nrakk generates Ki Points from his attacks and abilities and uses those Ki Points to increase his damage, decreasing his attack cooldown, and stun enemies. Each specialization choice results in a unique attack rotation with predictable stuns, cleaves, and big bursts of damage. Oh, and did we mention he can buff adjacent support Champions to be even more supportive, so even if you're not using him for DPS there may be some super unique and effective formations he can fit in. Super interesting!
  • Added a new ability "Ki Master" at level 20 which causes Nrakk's base attack to grant Ki Points whenever he attacks. Ki points increase Nrakk's damage and decrease his base attack cooldown for each one he has. He can have up to 8 Ki Points at once
  • Changed "Stunning Strike" to trigger when Nrakk has 4 or more Ki Points. Guaranteed stun instead of a change to stun, and consumed 4 Ki Points
  • Changed "Deft Strike" to grant an additional Ki Point (for a total of 2 per Deft Strike attack)
  • Added a new ability "Githzerai Focus" at level 185 which increases the effectiveness of adjacent Champions' formation abilities if their WIS score is 14 or higher
  • Changed Nrakk's "Kensei Advantage" specialization to grant 3 Ki Points (for a total of 4, or 5 with a Deft Strike) whenever "Kensei Cleave" hits more than one enemy
  • Renamed Nrakk's "Unerring Accuracy" specialization to "Unerring Precision" and changed it to make "Deft Strike" grant 2 extra Ki Points per hit instead of 1 (for a total of 3 Ki Points per Deft Strike), and also grant a moderate damage increase
  • Nrakk's upgrades and balance has been completely redone
  • Nrakk's base attack has been renamed Naginata, and the base cooldown has been increased to 5.5 seconds from 5 seconds
  • Slot 3 gear now buffs "Ki Master" instead of global DPS
  • Moved Nrakk's old achievement to the "Legacy" category; it is no longer attainable
  • Added a new achievement for Nrakk



Regis

We wanted to bump up the power of Regis to give him a shot in some formations. His new ability increases the effectiveness of his buffing, potentially by a lot if you can structure your formation properly. We also gave him a Companions of the Hall synergy ability which grants a big one-time heal when your formation comes under attack. It has a pretty hefty cooldown, but if you're constantly coming under attack and then wiping out your attackers, it could be useful.
  • Added a new ability "Ruby Amplification" at level 320. This ability increases the effect of "Ruby Encouragement" for each Champion being affected by it
  • Added a new ability "Ruby Invigoration" at level 450 which synergizes with the other Companions of the Hall Champions, increasing your gold find by 100% and causing Regis to heal the formation when it comes under attack for an amount based on the number of Companions in the formation. The heal is large, but has a 15 second cooldown and only triggers when the formation becomes under attack, not while it is already under attack
  • Regis' ultimate attack now deals damage and slows all enemies. Enemies slowed by his ultimate take additional damage. His ultimate is now classified as a magical ranged attack, instead of melee
  • Slot 1 gear now buffs global DPS instead of self DPS
  • Added the "healing" tag to Regis since he now has an ability that can heal the formation



Stoki

Stoki has been refactored in order to excel as a formation buffer and gold finder at your wall or during challenging encounters with lots of enemies. Her abilities now buff people directly instead of her Marks of Ki debuffing enemies, but she still marks enemies to power those buffs.
  • Stoki's base attack now hits random enemies instead of the front-most
  • Stoki's base attack cooldown is now 5.75 seconds instead of 3.75
  • Changed "Ki Strike" to be a base ability (no specialization required); instead of debuffing enemies to take more damage, Stoki now buffs Champions on the edge of the formation based on how many Marks of Ki are active on enemies
  • Changed "Golden Palm" to buff gold dropped when Champions adjacent to Stoki kill enemies. The amount of bonus gold is again based on the number of Marks of Ki active on enemies
  • Added a new ability "Ki Infusion" at level 190 which makes it so each enemy can have up to five Marks of Ki at once. Stoki adds one Mark of Ki each time she attacks an enemy, and can add multiple Marks of Ki per attack if she attacks the same enemy multiple times
  • Added a new specialization option "Ki Overflow" at level 275 which causes enemies with five Marks of Ki to have a chance of being stunned when struck by Stoki
  • Added a new specialization option "Ki Explosion" at level 275 which causes enemies with five Marks of Ki to have a chance to explode when struck by Stoki, doing damage and spreading additional Marks of Ki to other nearby enemies
  • Stoki's upgrades and balance has been completely redone
  • Slot 1 gear now buffs global DPS instead of self DPS
  • Removed the "dps" tag from Stoki - she is now intended to be a full support Champion
  • Moved Stoki's old achievement to the "Legacy" category; it is no longer attainable
  • Added a new achievement for Stoki



Wulfgar

Wulfgar has been turned into the Companions of the Hall go-to tanking Champion, with multiple abilities that synergize powerfully with other Companion Champions. He's still a stunning machine, with bursts of power when he stuns multiple enemies multiple times in a row.
  • Removed Wulfgar's existing specializations, but the names are being used for the new formation abilities, just to be confusing
  • Added a new ability "Clangeddin's Will" at level 20 which provides powerful formation buffs when Wulfgar stuns 3 or more enemies at once (more likely when he's tanking a cluster of enemies)
  • Added a new ability "Dumathoin's Will" at level 70 which provides a powerful damage shield for Wulfgar when he stuns a boss creature. The size of the shield is relative to the remaining health of the boss monster he stunned
  • Added a new ability "King of the Elk Tribe" at level 110 which increases the health of all Champions by a percentage of Wulfgar's max health
  • Added a new ability "Moradin's Will" at level 130 which increases the damage of Companions of the Hall Champions based on the number of enemies Wulfgar is tanking
  • Added a new ability "Empowered Warhammer" at level 180 which synergizes with the other Companions of the Hall Champions, increasing your gold find by 100% and increasing the chance of Wulgar's base attack stun based on the number of Companions in the formation
  • Updated the "Smash 'n Grab" ability to temporarily buff the damage of the whole party when Wulfgar attacks an armored enemy but doesn't break a piece of armor
  • Added a new specialization choice "Heavy Blows" at level 265 that increases Wulfgar's base attack stun chance
  • Added a new specialization choice "Flag Bearer" at level 265 that gives Wulfgar an additional chance to stun boss enemies, and causes stuns against bosses to trigger Clangeddin's Will with a higher damage buff than normal enemies
  • Added a number of upgrades that increase Wulfgar's max health
  • Wulfgar's upgrades and balance has been completely redone
  • Removed the "dps" tag and added the "tanking" tag, since Wulfgar has been rebalanced as a tank intended for Companions of the Hall formations
  • Slot 1 gear now buffs global DPS instead of self DPS
  • Slot 2 gear now buffs max health instead of self DPS



Zorbu

We removed Zorbu's Favored Enemies idea and replaced it with Lifelong Enemies, our second ability whose stacks persist through resets. Zorbu gains damage buffs against certain enemies for each enemy of that type that he kills, and the rest of his abilities receive buffs based on those totals, meaning if you focus on Zorbu as your DPS, the scaling potential is massive. We haven't forgotten that Zorbu can also play a big support role, so we've bumped up his global DPS buffs by quite a bit (more than making up for a small gear swap)
  • Removed the "Favored Enemy" specialization choices
  • Removed the "Colossus Slayer/Horde Breaker" specialization choices
  • Added a new ability "Lifelong Enemies" at level 30 that increases Zorbu's damage against humanoid, beast, undead, drow enemies based on the total number of those enemies he has killed. Persists through resets
  • Added a new ability "Seething Hatred" at level 50 which increases Zorbu's damage by a portion of the aggregate "Lifelong Enemies" buff
  • Added a new specialization choice "Lead The Pack" at level 90 which increases Hunter's Pack by the same amount as Seething Hatred increases Zorbu's damage
  • Added a new specialization choice "Favored Enemies" at level 90 which increases Zorbu's "Lifelong Enemies" damage bonus
  • Added a new specialization choice "Focused Anger" at level 90 which increases the rate at which stacks are earned with "Lifelong Enemies"
  • Zorbu's upgrades and balance has been completely redone
  • Slot 2 gear now buffs self DPS instead of global DPS
  • Slot 3 gear now buffs his new "Seething Hatred" ability instead of "Favored Enemy"
July 3rd
COTLI: New Tier 6 Talents 

Greetings, Crusaders!

My, you're a talented bunch, pushing your way through endless hordes of monsters, beating all the objectives we can throw at you. But you know what? You could be even more talented than you are now! All you have to do is unlock some of these powerful new Tier 6 Talents, and the digital world is your oyster. We can't wait to see how far you'll go now...

NEW TALENTS

Active Tree

Phase Skip



Free Plays start with the first 5 areas completed. Max level: 20.





Passive Tree

Big Earner



Increase the cap of the Free Play bonus by 5%. Max level: 10.

Idolatry



Increases Global DPS by 10% per power of 10 Idols owned, multiplicative. Eg 10 Idols 1 stack, 100 Idols 2 stacks, and so on. Max level: 20.

Utility Tree

Montage Training



Increases the max Crusader level by 25. Max level: 120

Marathon Sprint



Increases your maximum Sprint level by 25 areas. Note: If you've completed the From the Ashes objective, then each level of this Talent increases your maximum Sprint level by 50 areas instead. Max level: 20.

Arithmagician



Increases the maximum number by a factor of 1e25. Max level: 8.

Cash in Hand



Instantly gain 5 Challenge Tokens when starting a weekly challenge. Max level: 10.

Changes

  • Increased the max level of the Synergy Talent from 15 to 20.

  • Increased the max level of the Bonus Training Talent, to accommodate the 31st bench seat.

June 26th
Idle Champions: Upgrade Cap Increase 
Posted in Idle Champions.

Your adventures in Faerûn have taken you around the world of Toril, from the City of Sails in the north of the Sword Coast, all the way south to the jungles of Chult. It has been a grand tour of the realms, and along the way you've explored lost cities, delved into countless dungeons, crossed through pocket dimensions, and fought endless beasts, fiends, monstrosities, and more.

You've become Champions — but that's not all. These adventures have brought you more than just equipment and wealth: it's time to level up!

Today's update for Idle Champions brings with it increases to the upgrade cap for all 45 Champions, taking you from the e49 to the e56 range (roughly). This newfound strength will help your formations to push further than ever before. Good luck!

Coming Soon

  • Year One Champion Balance Update (Part 1)
  • Additional QoL Updates & Fixes
  • And much more...