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July 18th
Idle Champions: The Grand Tour, Part 5 
Posted in Idle Champions.

On the road to Longsaddle the party is swallowed by thick fog, becoming lost in the mists. Soon they are under siege from all manner of unholy horrors, now bound by fate to a cursed land without sunlight.

While endless storms toil in the skies above, Strahd von Zarovich stands atop the ancient ramparts of Castle Ravenloft, watching intently as the hapless party arrives in his domain. All goes according to his plan.

The master of Castle Ravenloft is having guests for dinner...

Note: You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

The Mists of Ravenloft

On the way to return an Owlbear to the Harpells of Longsaddle, the Champions get lost in the mists and find themselves in Barovia, under the close watch of none other than Strahd von Zarovich. Can they escape before the horrors of Castle Ravenloft trap them in Barovia forever?
  • Variant: The Hunt for Owl-y — Two particular Harpells want to help you track down their particular baby Owlbear. Unfortunately, by help, they mean walking along while you do all the heavy lifting!

Family Entanglements

Not everything is as it seems in Barovia. The champions head out to follow Madam Eva's fortunes and begin in the town of Barovia to find "Evil's Bride".
  • Variant: Haunted Fortunes — Every 25 areas, a different one of Madam Eva's fortune haunts the adventurers.

Features:

  • Added two new Grand Tour of the Sword Coast adventures: The Mists of Ravenloft and Family Entanglements, each with one variant. You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

See the in-game Change Log for more information!
July 5th
Idle Champions Event: Founders Day 
Posted in Idle Champions.

Celebrations are underway to commemorate the founding of the Free City of Waterdeep. Founders Day attracts huge crowds to the Field of Triumph, where audiences watch illusory shows about Waterdeep's history and martial exhibitions by notable Champions and the renown city guard.

Festivities have also brought an ancient power from Avernus, first layer of the Nine Hells. A fallen angel has arrived to collect souls for the Blood War...

Founders Day is the fourteenth limited-time event for Idle Champions of the Forgotten Realms, which runs until Tuesday, July 17th at 12:00pm PDT, and introduces Deekin Scalesinger, Kobold Bard!

New Champion: Deekin Scalesinger

A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerȗn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into "tales" of the doom that is coming to him or his companions.

When you want to add Deekin to your party, you can swap him with Bruenor.

Founder's Day Variants

  • Spectator Sport — Three local farmers have joined in on the Founders' Day tussle, and won't take the hint that they should probably take a seat. It might be because they are pretty drunk. They take up a slot in your formation and change positions every 25 areas.

  • Doom is Coming to Waterdeep — Deekin must sing a song so everyone in Waterdeep knows that doom is coming. I know. We tried talking to him. However, he doesn't know which spot will give him the best acoustics. Deekin is always in your formation and will change positions every 10 areas. Deekin cannot be moved because, well, Deekin is singing a song.

  • The Blood War — Whenever you kill a demon, devils get stronger and demons get weaker, and vice-versa.

Features:

  • Added the Founders Day event, our fourteenth limited-time campaign event! The event runs until Tuesday, July 17th at 12:00pm PDT.
  • Added a new Champion: Deekin Scalesinger, Kobold Bard.
  • Added a new event Divine Favor: Asmodeus' Favor.

See the in-game Change Log for more information!

June 28th
Idle Champions: Time Gates FAQ 
Posted in Idle Champions.

Looking for more information about our new Time Gates feature that wasn't covered in our Dev Blog: Introducing Time Gates? Check out our FAQ below!

Time Gates FAQ

  • Q: What are the Time Gates?

  • A: Long ago, there were ways to travel through time within Toril. These portals, or Time Gates as they were known, were powerful creations of magic that have become lost to time. Mystra, the goddess of magic, has foreseen great challenges coming for the champions and has granted one of her chosen, Kaylaar, the power to open Time Gates to assist you in your quests.

  • Q: OK, so that's the lore-filled explanation. But what does that really mean?

  • A: Time Gates are a new feature for Idle Champions of the Forgotten Realms. They are the avenue by which you can earn champions from previous events that you may have missed, and/or gear them up for free. Every time a Time Gate is available, you'll be able to choose from one of three previous event champions. Once you open the Time Gate to that champion, you'll be able to replay the event adventure they are tied to, and collect up to 2 gold chests for the champion. If you haven't unlocked the champion, you'll also earn that champion on your first Area 50 completion.

  • Q: My Time Gate has different champions available than my friend's Time Gate. Is that a bug?

  • A: No. The champions for each player are randomly chosen based on the champions they have collected already. If possible, there will always be at least one Champion you haven't unlocked available through the Time Gates.

  • Q: What do I have to do to collect the displayed Time Gate rewards?

  • A: The first time you select any given champion through the time gate, you'll need to complete two runs to collect the rewards: one to area 50, and one to area 75.

  • Q: I just triggered a Time Gate and the areas I have to reach are higher than 50 & 75. Why is that?

  • A: The first time you select a champion, the areas you have to reach are 50 & 75. The next time that champion is available within a Time Gate, the target areas are increased for each reward previously claimed, so you'll have to get to areas 100 & 125. This effect stacks if you continue to choose the same Champion each time they're available, making their rewards harder and harder to get. However, if you don't choose that champion when it's available, the *next* time that champion because available the required levels will drop by 25 (to a minimum of 50 & 75).

  • Q: How often are Time Gates available?

  • A: Natural Time Gates will be opened by Kaylaar approximately every 3 weeks (give or take). But you can open them (with her assistance) on your own once you've collected enough Time Gate Pieces.

  • Q: What are Time Gate Pieces?

  • A: Bosses will now begin dropping Time Gate Pieces. These are extremely rare drops which do have a cooldown, so farming bosses will not increase your drop rate. Once you collect 6 of those pieces, you can ask Kaylaar to open a Time Gate outside of the normal event window. You won't be able to open one is if she's going to open one on her own within 72 hours, or if you already have a Time Gate open.

  • Q: How long are Time Gates open for?

  • A: Time Gates will normally be available for only 72 hours, whether they are opened through the normal event cadence or through your collected Time Gate pieces. However, for the first Time Gate, we're opening it for an additional few hours to make sure everyone has plenty of time to play in the first window.

  • Q: Do I gain divine favor during a Time Gate event?

  • A: Yes, you gain favor with Mystra, and you'll be forced to convert it once the Time Gate closes, just like normal events, although the conversion ratio is smaller than normal events.

  • Q: If I decide I don't want to collect the champion I chose, can I choose a different champion?

  • A: No. Once you select the champion during a Time Gate window, you can't change your decision.

  • Q: I opened the time gate, but I didn't complete the 2 runs. What happens?

  • A: For each reward that you were not able to collect we credit your account with a Time Gate piece when the gate closes, which is 1/6th of another Time Gate run. So if a Time Gate becomes available and you chose a champion, but you are unable to complete any of the objectives, you'll find 2 additional Time Gate pieces in your inventory when the Time Gate closes.

  • Q: Who is the woman controlling the Time Gates? Is that Mystra?

  • A: No. That is Kaylaar Allun, a powerful wizard and a chosen of Mystra. She has reached out to the champions under the bidding of her goddess, Mystra.

June 27th
Idle Champions: Tomb of Annihilation, Part 6 
Posted in Idle Champions.

After the defeat of the warlord Ras Nsi and his followers the party begins making final preparations to depart the Lost City of Omu and descend into the deadly tombs below.

Beneath the fallen kingdom, the souls of the dead are being stolen by a necromantic artifact in order to feed the hunger of a malignant, otherworldly threat.

The time has come to brave the Tomb of the Nine Gods and end the death curse once and for all.

Today's update brings an epic conclusion to the Tomb of Annihilation storyline with two new adventures, A Grand Puzzle and The Tomb of the Nine Gods. These adventures conclude the main storyline of this campaign, but don't worry – there will be more side-quests and variants to come, so don't stop earning favor with Kelemvor!

Note: To start these new adventures, you need to have completed the Captured! adventure.

A Grand Puzzle

One of your companions reveals that they have been afflicted by the Death Curse, and it's a race against time to discover the secret to gain entry into the Tomb of the Nine Gods and save them.

The Tomb of the Nine Gods

Desperate to save the souls trapped in the Soulmonger, the party descends below Omu to confront the powerful lich Acererak.

Features:

  • Added two new Tomb of Annihilation adventures: A Grand Puzzle and The Tomb of the Nine Gods. In order to start these new adventures, you will need to have completed the Captured! adventure.

See the in-game Change Log for more information!
June 13th
Idle Champions Event: Dragondown 
Posted in Idle Champions.

Summer Solstice celebrations in Faerûn sometimes feature ceremonial bonfires and charms that attempt to 'tame' or 'drive down' dragons. These mock-spells and chanted prayers are performed even by non-clergy, as the sun sets after dusk. Unfortunately, it looks like these rituals are not working this year: somehow the village of Luskan has drawn the ire of a bronze dragon and its kin...

Dragondown is the thirteenth limited-time event for Idle Champions of the Forgotten Realms. The event starts today and runs until Monday, June 25th at 12:00pm PDT, and introduces Binwin Bronzebottom, Dwarven Fighter/Barbarian!

New Champion: Binwin Bronzebottom

Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.

When you want to add Binwin to your party, you can swap him with Nayeli or Gromma.

Dragondown Variants

  • Awaken the Beasts — Beasts move much more quickly and deal far more damage.

  • Binwin's Minions — Two of Binwin's Minions take up slots in the formation, decreasing the damage of adjacent Champions by 90% with the exception of Binwin, whom they buff by 400%. Binwin's Minions move to different slots in the formation every 20 areas.

  • Untrusting — The bronze dragon doesn't trust you to return her egg, so she continuously sends her Wyrmlings to keep an eye on you. Four different varieties of Wyrmling spawn at random.

Features:

  • Added the Dragondown event, our thirteenth limited-time campaign event! The event runs until Monday, June 25th at 12:00pm PDT.
  • Added a new Champion: Binwin Bronzebottom, Dwarven Fighter/Barbarian.
  • Added a new event Divine Favor: Waukeen's Favor.

See the in-game Change Log for more information!

June 6th
Idle Champions: Introducing Dragon Heist 
Posted in Idle Champions.

The Blackstaff of Waterdeep, Vajra Safahr, has summoned you to Waterdeep. Upon arrival in the city, the party is quickly caught in a web of Waterdhavian intrigue, including a street war between Zhentarim mercenaries and the Xanathar guild, and a dinner meeting with the Open Lord of Waterdeep...

Hot on the heels of the campaign announcement at the Stream of Many Eyes, we are excited to offer our fans the first opportunity to experience content from Waterdeep: Dragon Heist!

Waterdeep: Dragon Heist is the third permanent campaign for Idle Champions of the Forgotten Realms. This update includes the first two new adventures for this ongoing campaign, A Mysterious Summons and Building Trust, each with one challenging variant. The City of Splendor awaits!

Note: you will need to complete at least 15 adventures in other campaigns in order to unlock the Waterdeep: Dragon Heist campaign.

A Mysterious Summons

The Blackstaff of Waterdeep, Vajra Safahr, has tasked Force Grey – and, by extension, the party – with patrolling the Dock Ward of Waterdeep.
  • Variant: Street War — When the party kills Zhentarim mercenaries, Xanathar mercenaries get stronger while Zhentarim become weaker, and vice-versa.

Building Trust

While being introduced to Laeral Silverhand, the Open Lord of Waterdeep, the dinner party is crashed by Zhentarim mercenaries.
  • Variant: Wisdom Check — Champion damage is increased or decreased based on their Wisdom. Scores of 10 or higher see a damage increase in damage while scores below 10 see a decrease in damage.

Features:

  • Added the new Waterdeep: Dragon Heist campaign, our third permanent campaign, with two starting adventures: A Mysterious Summons and Building Trust, each with one variant.

See the in-game Change Log for more information!
May 23rd
Idle Champions Event: The Great Modron March 
Posted in Idle Champions.

Several times each century the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as The Great Modron March, this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed — the modrons are marching on Waterdeep.

The Great Modron March starts today on Steam and Tablet for Android, runs until Monday, June 4th at 12:00pm PDT, and introduces Evelyn Marthain, the Human Paladin of Lathander!

Note: Apple iOS users will have to be patient with us as we work with Apple to make The Great Modron March available for iPad players as soon as possible.

New Champion: Evelyn Marthain

Caring, motherly, and endlessly optimistic, Evelyn has adventured across the realms as part of the Waffle Crew with Strix, Diath, and Paultin for many years. She's always first in battle, thanks to her flying boots, and will always take a hit to protect others. Short, yet tough, her devotion to Lathander has seen her through many perilous situations.

When you want to add Evelyn to your party, you can swap her with Asharra or Krond.

The Great Modron March Variants

  • The Neverending March — Every time a Modron is killed in non-boss areas it shuts down for five seconds and then comes back to life with full health.

  • (Hu)man vs. Machine — All human Champions get a buff called "The Human Spirit" which increases their damage by 5% in each area (stacking multiplicatively).

  • Charge Into Battle — Enemies move extremely fast and deal massive damage to everyone except Evelyn. Evelyn starts the adventure at level 1 and in the front slot of the formation.

Features:

  • Added The Great Modron March event, our twelfth limited-time campaign event! The event will run on Steam and Tablet for Android until Monday, June 4th at 12:00pm PDT.
  • Added a new Champion: Evelyn Marthain, the Human Paladin of Lathander.
  • Added a new event Divine Favor: Gond's Favor.

See the in-game Change Log for more information!

May 16th
Idle Champions: Tomb of Annihilation, Part 5 
Posted in Idle Champions.

Thanks to the magic of the Aarakocra in the ancient monastery of Kir Sabal, the Champions are now able to make their way across Chult towards the fabled Lost City of Omu. As the journey to destroy the Soulmonger continues the danger only increases, and the party soon find themselves in conflict with a Yuan-ti warlord known as Ras Nsi.

Note: To start these new adventures, you need to have completed the Homecoming adventure.

The Forbidden City

The Aarakocra have offered the party safe passage across the jungle canopy via the magical Dance of the Seven Winds ritual. It is now time to travel to the Lost City of Omu, location of the Soulmonger, the powerful artifact you now know powers the Death Curse.
  • Variant: Periodic Petrification — every 15 seconds one of your Champions becomes petrified, stunning them for one minute.

Captured!

The party has been captured by the Yuan-ti warlord Ras Nsi. Luckily, a doppelganger employed by the Red Wizards of Thay helps the party to escape — but the party must fight their way free.
  • Variant: Home Field Advantage — Yuan-ti enemies power up each second they are alive.

Features:

  • Added two new Tomb of Annihilation adventures: The Forbidden City and Captured!, each with one variant. The first one, The Forbidden City, starts in Kir Sabal; these are very challenging adventures and variants. Note: to start these new adventures, you need to have completed the Homecoming adventure.

See the in-game Change Log for more information!
May 3rd
Idle Champions Event: The Running 
Posted in Idle Champions.

A young Harper wizard has recruited the party to help her journey to the Grandfather Tree, a holy site for elves and other creatures. She has foreseen an acorn falling from the tree and wishes to take the holy relic to Silverymoon. However, the Grandfather Tree's acorn will not be easily won. The very forest itself opposes your quest, and no sooner have you entered the High Forest than the party is set upon by all manner of fey and forest creature...

The Running is our eleventh limited-time event, running until Tuesday, May 15th at 12:00pm PDT, and introducing Catti-brie, the Human Fighter!

New Champion: Catti-brie

"When I first laid eyes on Catti-brie, she had just punched a rather menacing fellow who was threatening to break every bone in my body. She hit the lout with such surprising force that he flopped to the floor like a sackful of mullet. Over the years, I’ve come to call her a friend. Underneath Catti-brie’s rough exterior lies a heart of gold. She cares deeply for her friends and will protect what she holds dear without fail. If she takes a shine to you, be sure to count your lucky pennies, because her enemies rarely fare well for long." ~Volothamp Geddarm

When you want to add Catti-brie to your party, you can swap her with Minsc.

The Running Variants

  • The Wolves in the Woods — Werewolves randomly spawn and attack the party, each with special abilities. Catti-brie's silver arrows deal double damage/hits to these creatures.

  • Critter Companions — Two forest critters take up slots in the formation, increasing the damage of adjacent Champions by 400% moving around every 25 areas.

  • Catti-alone — Catti-brie is the only Champion available for this mission. Her damage increases by 40% per area, stacking multiplicatively, her attack speed is greatly increased, and her Ultimate ability cooldown is reduced to 10 seconds.

Features:

  • Added the The Running event, our eleventh limited-time campaign event! The event will run until Tuesday, May 15th at 12:00pm PDT.
  • Added a new Champion: Catti-brie.
  • Added a new event Divine Favor: Rillifane Rallathil's Favor.

See the in-game Change Log for more information!
April 25th
Idle Champions: Grand Tour & Tomb Variants 
Posted in Idle Champions.

Today's update includes the largest number of new variants we've ever released at once! There are three new Grand Tour of the Sword Coast variants and two new Tomb of Annihilation variants, each more challenging and devious than the last. In addition, this update includes new upgrades for all Champions and more than half a dozen commonly-requested quality of life fixes and features. Check out the Change Log for more details!

Grand Tour of the Sword Coast Variants

  • Escort to Waterdeep: Constant Banditry — Additional bandits spawn in every area but they don't drop gold.

  • Waterdeep Detours: Easily Distracted — Every 15 seconds a random Champion has their DPS disabled for 30 seconds. Squirrel!

  • Underdeep Cartography: Durable Deep — Monster health is replaced with five armored hits (bosses take 50).

Tomb of Annihilation Variants

  • The Templar's Camp: Poor Guidance — Your normal guide is unavailable! Instead, the party is stuck with an ill-informed guide taking up the center formation slot, and every 10 seconds the ill-informed guide disables the DPS of a random Champion for 20 seconds.

  • Rescue in the Jungle: Upholding the Law — Only lawful Champions may be used.

Features:

  • Added three new Variants for the Grand Tour of the Sword Coast Campaign: Constant Banditry, Easily Distracted, and Durable Deep.

  • Added two new Variants for the Tomb of Annihilation Campaign: Poor Guidance and Upholding the Law.

  • Added a panel to the reset screen that shows statistics about the completed adventure.

  • Monster types are now displayed when hovering over a monster, and hovering also brings their name and health bar to the front.

  • Added a new hotkey that toggles scientific notation (Y).

  • Free Play adventures now show the original adventure name in the quest display.

  • Selected level-up multiplier is now remembered through reloads.

  • Autoprogress is now turned on by default when starting a new adventure.

  • Added a Community Champion achievement for players that "showcase outstanding community leadership" (Does not appear or count towards achievement total if not earned).

  • If you get a golden item and already have a shiny item in that slot, you will now receive a bonus potion of polish which you can use to make a different item shiny.

Clarification (no actual change):

  • Barrowin's Blessed Hammer skill description changed to specify that it only buffs base attacks.

Balance Changes:

  • Added additional upgrades to all Champions, including a new "Bond" specialization choice for Asharra at level 350.

  • Zorbu's Favored Enemy upgrades now start with a 300% bonus damage instead of 100%.

Fixes:

  • Pressing 'Esc' while opening chests no longer closes the chest screen.

  • Fixed several typos. You've almost found them all, but several more remain. Keep searching!

  • Nrakk's ultimate description should now contain the correct buff amount based on all his ultimate bonuses (from gear, etc.)

  • The description for Nrakk's Deft Strike should now show the proper buffed value.

  • Fixed a case where the shiny effect on cards in the Blacksmith Contract dialog could animate incorrectly.

Coming Soon:

  • Fixes for offline gold and party DPS calculations with certain Champions.

See the in-game Change Log for more information!
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