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May 23rd
Idle Champions: Introducing Champion Search! 
Posted in Idle Champions.

Get ready to level up your formation building because we're here to provide a sneak peek at a system update coming to the game on May 29th: Champion Search! With Champion Search, you will be able to quickly filter through over 140 Champions in the game to perfectly fit your formation needs.

Read on to learn more!

Champion Search

Dungeons & Dragons Idle Champions Champion Search

The Champion Search was designed to help players sort through the Champions available based on a variety of filters. For example, when you encounter a tough Adventure Variant that restricts the use of certain Champions, such as a Variant that allows Only Evil Champions, players have long asked for a quick and easy way to find the right Champions. Currently, this would require clicking through all seats and all available Champions, looking at each Champion's Character Sheet to find out what their alignment is.

With the release of Champion Search, it will be as easy as clicking a check box!

Dungeons & Dragons Idle Champions Champion Search

How It Works

To get to Champion Search, simply go to swap a Champion as you normally would and click the new Search button at the bottom of the pop-up. On the Champion Search screen, you can filter your options and select new Champions to add to your bench. Once you are done, just click Apply in the upper right and when you return to the main game, your bench will have the Champions you selected ready to add to your formation!

Dungeons & Dragons Idle Champions Champion Search

Current Adventure

Many Adventure Variants have more than one restriction. Rather than trying to remember all of the restrictions when looking for Champions, there is a handy check box labeled Current Adventure. Selecting that will show you only the Champions that are available for the adventure you are currently on with all restrictions in mind!

Dungeons & Dragons Idle Champions Champion Search

Search By Name

Can you remember a Champion's name, but not what seat they are in? Just search for the Champion directly by name! Best of all, this search bar sorts as you type - so you don't even need to remember how to spell Xerophon's full name!

Dungeons & Dragons Idle Champions Champion Search

Filters

You might have a Champion that works well with more of their own class, you want to make a party of all tieflings, or maybe you don't want to see any more Tanks when evaluating who else to add to the formation. There are a whole host of filter options you can choose from to curate the Champions you're seeing in the Champion Search. It could be something as easy as a single alignment, or it could be as complicated as wanting to find all of the Support, Human, Male, Good, Champions that work with Patron Vajra!

Dungeons & Dragons Idle Champions Champion Search

Equipment Rarity

Adventure Variants aren't the only time you might want to use Champion Search. If a player is hitting a particularly difficult boss and wants to find Champions with a higher rarity of equipment, there is a slider that will filter through each rarity, showing Champions that have at least that level of rarity across all 6 equipment slots. Champion's portraits in the Champion Search will also be outlined in that rarity's color to make it easier to find the better-geared Champions at a glance!

Dungeons & Dragons Idle Champions Champion Search

Ability Scores & Age

Some Adventure Variants and Champion Abilities need specific Ability Scores and/or Ages. Champion Search has sliders for each Ability Score - as well as Total Ability Score (TOT) - and ages 0 to 500+! You'll be able to set each of these to specific numbers and find the perfect Champion for what you need.

Dungeons & Dragons Idle Champions Champion Search

Ownership

It may be overwhelming to see so many Champions as a new player and wonder where you need to go to unlock them. Luckily, Champion Search has those players covered. Clicking on a Champion that you do not own will bring up a pop-up that tells you where you can recruit that Champion. For instance, if you were to click on Astarion, the pop-up would tell you that he can be recruited in Brightswords and how many days until that event returns. If that event is actively happening, there will be a button to take you right to the Event screen! It will also show you how he can be purchased in the in-game store or unlocked via a Time Gate, with buttons to take you to each option.

Dungeons & Dragons Idle Champions Champion Search

For Evergreen Champions that are unlocked via Adventure Variants, the pop-up will tell you exactly where you can unlock them. If a player wants to unlock Blooshi, for instance, the pop-up would direct you to the Bully for You! Variant in The Wild Beyond the Witchlight campaign.

Dungeons & Dragons Idle Champions Champion Search

Sorting

To make the list of Champions easier to parse as you are looking through them, there are sorting options for each seat at the bottom. One is for Ownership, letting you choose between All, Owned, and Unowned. The other lets you sort Champions by Name (A-Z or Z-A), Item Level (ascending or descending), Equipment Rarity (Common-Legendary or Legendary-Common), and Release Date (2017-Present or Present-2017).

Dungeons & Dragons Idle Champions Champion Search

Mouseover Details

Lastly, we have added a new mouseover feature that appears in both the Champion Search screen, as well as the swap options screen. Mousing over a Champion's portrait in those windows will now show important information about that Champion. These include Ability Scores, Gender, Race, Class, Overwhelm, Alignment, Age, Role(s), and Affiliation(s).

Dungeons & Dragons Idle Champions Champion Search

Champion Search will release in Idle Champions on May 29th, 2024 at Noon PT.

We would love to hear your feedback about Champion Search! Join our community and start a conversation:
May 22nd
Idle Champions: Vecna: Eve of Ruin 
Posted in Idle Champions.

Today begins your adventure across the Multiverse! Vecna: Eve of Ruin is our newest campaign based on the tabletop adventure that was released in local game stores earlier this week! This first part introduces our cast of Champions as they investigate strange happenings in the graveyards of Neverwinter and come face to face with Emperor Vecna!

Read on to learn more about these adventures as well as Tier 1 Blessings!

Note: To access the Vecna: Eve of Ruin campaign, you have to have completed at least 100 adventures or variants in other campaigns.

Dungeons & Dragons Turn of Fortune's Wheel Variants

A Tale of Two Vecnas

Investigate a cult of Vecna in the Neverdeath Graveyard!

Dungeons & Dragons The Witch and the Wyrmling

Neverwinter has called for aid and the Champions have answered. Reya, Blooshi, Sgt. Knox, and Astarion make their way through the city streets to meet with Lord Neverember himself, who has an important quest for them. People have started going missing throughout the city, and they believe it is connected to rumors of a cult hiding out in Neverdeath Graveyard. But what they find within the tombs may be the greatest threat our multiverse has ever faced...

    Variant

    Stench of Death - Investigate a cult of Vecna with heroes that have a strong stomach!
    • 1-2 Emperor Vecna Cultists spawn with each wave. They don't drop gold nor count towards quest progress.
    • You may only use Champions with a Constitution of 16 or higher.
    • Complete area 450

The Wizards Three

Join forces with the Wizards Three and venture into the Underdark!

Dungeons & Dragons Green Slaad

The threat to the multiverse is revealed, but all hope is not lost. With the help of the Wizards Three and Kaz, a plan is made to search for the pieces of the fabled Rod of Seven Parts, which have been lost to the ages. Luckily for the Champions, Mordenkainen knows the location of the first piece. Deep below the Sword Coast, in the caverns of the Underdark, a cult of Lolth unknowingly has a piece of the Rod of Seven Parts. The Champions must brave the darkness and face down the terrifying Spiderdragon to claim their prize!

    Variant

    Mordenkainen's Moment - Join forces with Mordenkainen of the Wizards Three and venture into the Underdark!
    • Mordenkainen joins the formation.
    • You may only place champions with Magic base attacks next to Mordenkainen.
    • Complete area 500

Vecna: Eve of Ruin Tier 1 Blessings

  • Awfully Lawfully - Local: Increase the damage of all Lawful Champions by 100%.
  • The Secret To Spoils - Local: Increase your gold find by 8.33% for each piece of epic or better gear on Champions in your formation, stacking additively.
  • Not an Afterthought - Local: Increase the damage of all Champions whose base attack is melee by 100%.
  • The Rod of Seven Parts - Global: Increase the damage of all Champions by 100% for each piece of the Rod of Seven Parts you have collected.


We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
May 17th
Idle Champions: Vecna Returns! 
Posted in Idle Champions.

Somehow, Vecna has returned.

The lich is back! But he's not the only Vecna in town anymore. Evil forces from across the infinite multiverses are flooding into Idle Champions - and your formations are all that can stop them!

Vecna: Eve of Ruin officially releases next Tuesday in your FLGS and the next day in Idle Champions! We are thrilled to introduce the next exciting campaign into Idle Champions, and this time your formations will travel across the multiverse!

The Story Continues


Dungeons & Dragons Venca Eve of Ruin

In the tabletop adventure, it is most likely the adventurer's first time facing off against the legendary lich - but in Idle Champions, we have already fought him in several forms! Our Vecna has been building back his power since his defeat, but he's still in no place to try and take over the multiverse. He plans to bide his time, wait for the Champions to die out, and then strike when the moment is right.

Unfortunately for him, he's not the only Vecna in town anymore...

Dungeons & Dragons Venca Eve of Ruin

In another multiverse, in another time, Vecna succeeded in reshaping reality to his will. But one multiverse was not enough for him. There are more worshippers to gain, more planes to conquer, and more Champions to kill. This is a Vecna that has not known defeat. He defeated Kas before his rival could take his eye and hand. He conquered the Sword Coast in a matter of days. Nothing that has stood in his way has survived.

In our story, this new Vecna is known as Emperor Vecna. He is the greatest threat our multiverse has ever faced, and it is up to the Champions to stop him.

Vecna: Eve of Ruin sees the return of Reya and Blooshi, continuing their stories from the last time they faced off against the lich. Joining them this time around is Sgt. Knox from the Neverwinter MMORPG, as well as Astarion from Baldur's Gate 3! They'll need to team up with Kas and the Wizards Three to hunt down the lost pieces of the fabled Rod of Seven Parts if they have any hope of stopping Emperor Vecna from destroying everything they know and love.

...But where is our multiverse's Vecna in all of this? He wouldn't just hide from his multiversal self, would he? You'll have to find out when Vecna: Eve of Ruin releases in Idle Champions on May 22nd, 2024 at Noon PT!

Vecna Emergence

Vecnas (or, as he prefers - Vecnae) are emerging from other multiverses! We have faced several forms of Vecna, and ALL OF THEM are invading the Forgotten Realms! Vecnae that appear in Free Play Adventures, as well as their original boss forms (found in the adventures: Vecna Loots!, The Castle of a Thousand Vecnas, The Sanctum of the Sword, Get Back in the Castle, Vecna Out!, and The Fortune's Wheel) will drop Corrupted Gems that can be spent in the Thayan Enclave.

The Vecna Emergence starts on May 22nd alongside the release of Vecna: Eve of Ruin and runs until May 31st at Noon PT.

Dungeons & Dragons Venca Eve of Ruin

New Items Added to the Thayan Enclave!

  • Two Golden Epics
    • Azaka Slot 3 - Magical Coin Pack (20,000 Corrupted Gems)
    • Diana Slot 5 - Weavebound Staff (20,000 Corrupted Gems)
  • Four Feats
    • Diana - Scholar (10,000 Corrupted Gems)
    • Drizzt - Courage in Battle (10,000 Corrupted Gems)
    • Evelyn - Quick Friends (10,000 Corrupted Gems)
    • Krydle - Heavily Armored (10,000 Corrupted Gems)
  • Two Skins
    • Pirate Azaka(10,000 Corrupted Gems)
    • Pirate Diana (10,000 Corrupted Gems)
  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)
  • 8x Modron Component Chests (2,500 Corrupted Gems)
  • 8x Supply Chests (2,500 Corrupted Gems)
  • Unlimited Vecna Emergence Chests (2,500 Corrupted Gems)
    • Contains gear for: Azaka, Diana, Drizzt, Evelyn, and Krydle

  • You can find all this information and even more details in-game when Vecna: Eve of Ruin & the Vecna Emergence launch on May 22nd, 2024!

    We would love to hear about your experiences out in the multiverse! Join our community and start a conversation:
    April 24th
    Idle Champions: Turn of Fortune's Wheel Part 5 
    Posted in Idle Champions.

    This week the Turn of Fortune's Wheel campaign continues! Help a witch find her lost pet in The Witch and the Wyrmling and journey into a town of modrons in Inversion. After that, put your formations to the test with new Adventure Variants! This update also includes Tier 3 Blessings!

    Read on to learn more about these adventures.

    Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Welcome to the Outlands and Crystalwork, in order to access these new adventures.

    Dungeons & Dragons Turn of Fortune's Wheel Variants

    The Witch and The Wyrmling

    Assist a witch with a time dragon problem. Assist a time dragon with a witch problem.

    Dungeons & Dragons The Witch and the Wyrmling

    The Champions are adjusting to life on the Walking Castle as it makes its way towards Automata - their first gate-town stop. Along the way, they are visited by an ancient time dragon that seems to know all of them, and before they can ask too many questions, flies off into the Outlands. But things aren't quiet for too long because a witch on a flying broomstick crash lands in the castle next! She needs the Champions' help and they're ready for adventure!

      Variant

      The Lion, the Witch, and the Wyrmling - Assist a witch/time dragon problem with some Tabaxi help.
      • A global debuff is applied that increases monster health by 1000%, monster speed by 100%, and area requirements by 100%. This debuff stacks multiplicatively three times, with one stack being removed for each Tabaxi Champion in the formation.
      • Complete area 750

    Inversion

    Enter the town of modrons, with modrons on top of modrons.

    Dungeons & Dragons Green Slaad

    The Champions arrive in the gate-town of Automata - a town full of modrons! But, not all is well as they quickly realize that their multiversal glitch is not only noticeable by the modrons, it causes them to attack the Champions! Fighting their way through the town they find the entrance to the gate blocked, but a local in the government has offered to help in exchange for tracking down a thief. Now, the Champions must descend into the depths of Automata - a place called Inverse - and find the stolen goods!

      Variant

      Time Inversion - Enter the town of modrons, with a dragon by your side.
      • You may not use Chaotic champions.
      • Eonstaryx joins the formation. Champions next to Eonstaryx attack faster as their (normal) attack cooldown is 2 seconds faster, while everyone else has an attack cooldown that takes 10 seconds longer.
      • Complete area 800

    Turn of Fortune's Wheel Tier 3 Blessings

    • Armor of Acheron - Local: Increase the health and healing received for Tanking Champions by 25% for each Champion with a Ranged base attack in the formation.
    • Heroes of Arcadia - Local: Increase the damage of Champions with total ability scores of 78 or higher by 50%.
    • It's Pandemonium! - Local: Increase the damage of all Chaotic Champions by 100%.
    • The Gift of Mechanus - Global: Increase Modron XP earned by 10%,


    We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
    April 3rd
    Idle Champions: Greengrass 7 
    Posted in Idle Champions.

    A great cosmic conflict has spilled out upon the prime material plane.

    While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

    It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 7!

    Greengrass 7 has arrived! It introduces Gale, the Human Wizard from the 2023 Game of the Year - Baldur's Gate 3. This Support Champion brings the might of Mystra to the Absolute Adversaries and your formations! It also reintroduces Penelope "Half-Pint", the Halfling Druid from the Heroes of the Planes. You can learn more about the rework to Penelope below. Also, you can choose three of eight previous Champions to unlock over the course of Greengrass 7!

    As a reminder: Adventure Variant information can now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

    Table of Contents


    Gale

    Dungeons & Dragons Gale

      Gale of Waterdeep was a prodigious archmage, his talents earning him the attention of Mystra, the goddess of magic. At her side, he learned all that mortals might accomplish with the Weave, in time earning his place as her lover, and her Chosen. And yet, he was not satisfied. In an attempt to prove he was ready for even greater power, he accidentally unleashed 'the orb' - a highly volatile fragment of pure Weave, corrupted by Netherese magic, which buried itself in his chest. Cast out by Mystra, humbled by his downfall, he does all he can to prevent the orb's cataclysmic detonation, watching for his chance to get back everything he lost, and more.

    Gale is a support champion that buffs Champions in the two columns ahead of him and debuffs monsters the first time he attacks them. Gale will have access to all of Elminster's Patron adventures and variants, and is ready to be unlocked in the first seat opposite Bruenor.

    Learn more about Gale in our Champion Spotlight!

    Penelope

    Dungeons & Dragons Penelope Half-Pint

      Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends...until she goes into shrub mode of course.

    Penelope is a Support, Gold Find, and Healing Champion who focuses on crowd control by slowing and debuffing enemies. She'll have her insect friends ready for when you swap her with Arkhan in seat 12.

    Learn more about the changes coming to Penelope in our Reintroduction Spotlight!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

    • Orkira (Seat 1)
    • Spurt (Seat 3)
    • Antrius (Seat 4)
    • Gazrick (Seat 7)

    • Catti-brie (Seat 7)
    • Nrakk (Seat 8)
    • Aila (Seat 9)
    • Melf (Seat 12)

    New Patron: Elminster

    Dungeons & Dragons Elminster

    The Sage of Shadowdale himself, Elminster Aumar, is the newest Patron in Idle Champions! Elminster joins Zariel, Mirt the Moneylender, Vajra Safahr, and Count Strahd von Zarovich as the fifth Patron. To unlock Elminster you'll first need to complete 250 Adventure Variants and unlock 100 Champions. Once you've done that it will cost 100,000 Gems and 10,000 Currency from the first four Patrons.

    Elminster has agreed to be the Champion's patron, but only for the newest Champions! A Champion must have been released or reworked in an event in the last 3 years (including evergreens) to be used.

    Elminster Patron Shop

    With a new Patron, comes a slew of new shop items! In addition to the normal Patron shop items, Elminster's shop will contain feats and skins for the 3 Champions who are always eligible for his variants: Gale, The Dark Urge, and Dungeon Master, a new exclusive familiar, and a GE Potion! Dungeons & Dragons Patron Store

    Elminster Feat Details

    Dungeon Master:
  • Rare Feat to increase the age of his Patience Young Ones! ability by 5 years.
  • Epic Feat to increase his Disappearing Act ability by 80%

  • The Dark Urge:
  • Rare Feat to increase his Embrace/Resist the Urge specializations by 40%
  • Epic Feat to increase his damage by 120%

  • Gale:
  • Rare Feat to increase his An Experienced Sage ability by 40%
  • Epic Feat to change Gale's alignment to Neutral Good


  • Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    March 27th
    Idle Champions: Turn of Fortune's Wheel Part 4 
    Posted in Idle Champions.

    This week the Turn of Fortune's Wheel continues! Explore the Outlands in Welcome to the Outlands and defeat Dragonborn Glitch Strongheart in Crystalwork. After that, put your formations to the test with new Adventure Variants! Read on to learn more!

    Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Fortune's Wheel and A Glitch in the Mortuary, in order to access these new adventures.

    Dungeons & Dragons Turn of Fortune's Wheel Variants

    Welcome to the Outlands

    Begin to explore the Outlands, and find a walking castle!

    Dungeons & Dragons Welcome to the Outlands

    With the help of Mrs. Fox, you set off into the Outlands in search of information about the lost modron R04M! The Outlands is a disk-shaped plane home to the gate towns that connect to each of the Outer Planes. At the center of the Outlands sits the Spire, with Sigil floating above it. Near the Spire is where Mrs. Fox drops you off and it's time to start exploring from there. But, what's that in the distance? It looks like... a castle? Better check it out!

      Variant

      We've Got Swords and Flames - Begin to explore the Outlands, and find a walking castle and running enemies!
      • You may not use Champions with ranged (normal) attacks.
      • Each enemy wave that spawns increases the speed and damage of all enemies by 100%, stacking additively and reset with each area change.
      • Complete area 650

    Crystalwork

    Explore more of the Walking Castle and help get it moving again!

    Dungeons & Dragons Dragonborn Glitch Strongheart

    Another glitched Champion has appeared! Like our group of Champions, Strongheart has no memory of who he is - but he does have a sense of what he thinks is right! Unfortunately, that's not good news for the Champions and their new friend. In his new, shining, gold dragonborn form, Strongheart is threatening to undo the only lead you have for finding R04M - stop him before it's too late!

      Variant

      Lawfulwork - Explore more of the Walking Castle with some lawful Champions in a hurry.
      • You may only use Lawful Champions.
      • Champions' normal attack cooldown is increased by 2 seconds.
      • Complete area 700


    We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
    March 6th
    Idle Champions: Festival of Fools 7 
    Posted in Idle Champions.

    How far would you go to celebrate foolishness?

    Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

    Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

    Festival of Fools 7 is our first Events 2.0! It introduces The Dark Urge, the Dragonborn Sorcerer from the 2023 Game of the Year - Baldur's Gate 3. This DPS Champion is ready to spread evil across the Forgotten Realms with the rest of the Absolute Adversaries. It also reintroduces Dhadius, the Human Wizard from the Betrayal at Baldur's Gate board game. You can learn more about the rework to Dhadius below. Also, you can choose three of eight previous Champions to unlock over the course of Festival of Fools 7!

    Note: Going forward, Adventure Variants information will now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

    Table of Contents


    The Dark Urge



      The Dark Urge remembers nothing but a path paved with blood. Unimaginable cruelty whispers from within. Can he escape it? Would he even want to?

    The Dark Urge is a DPS Champion who counts the number of enemies he has slain. Like the other Absolute Adversaries, he has a mind flayer tadpole in his head, and his damage increases as more Champions with tadpoles are added to the formation. Will you choose to embrace his murderous urges, or fight against them? That choice will be made once you unlock them in seat 11 opposite Jamiliah.

    Learn more about The Dark Urge in our Champion Spotlight!

    Dhadius

    Dungeons & Dragons Dhadius

      Dhadius is a mage of legendary status and acclaim...at least, in his own mind. Being an egomaniac, he seeks out esoteric lore and rare magical secrets so he may know things that the 'common fools' do not. Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards, and is determined to let it be known far and wide that he is a wizard to be respected and feared.

    Dhadius has been reworked to modernize his kit and give him some additional formation niches that he may be able to slot into. We've buffed up his abilities and altered his equipment so that his powerful magic is better utilized and encourages more experimentation. This glass cannon can be unlocked in seat 5 opposite Calliope.

    Learn more about the changes coming to Dhadius in our Reintroduction Spotlight!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This events Flex Slot pool includes:

    • K'thriss (Seat 1)
    • Regis (Seat 2)
    • Briv (Seat 5)
    • Alyndra (Seat 6)

    • Tatyana (Seat 8)
    • Rosie (Seat 10)
    • Strix (Seat 11)
    • Miria (Seat 12)

    Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    February 21st
    Idle Champions: Fleetswake 7 
    Posted in Idle Champions.

    You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

    Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

    Fleetswake 7 introduces Dynaheir, the Wychlaran wizard from Baldur's Gate 2! Also returning is Solaak, the kalashtar ranger, and Desmond, the werewolf ranger! Players have until Monday, March 4th at 12 PM Pacific to complete their Fleetswake 7 unlocks and objectives.

    Dynaheir



      Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
    Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

    For more information on Dynaheir and her abilities, check out her Champion Spotlight!

    Year Seven Variants


    The Wychlaran of Rashemen - Search for some missing ships during Fleetswake in Waterdeep with Dynaheir!
    • Dynaheir joins the formation. She can be moved, but not removed.
    • You may only use Champions with a CON of 15 or higher.
    • Getting to know Dynaheir: Dynaheir increases the damage of resilient heroes. Use as many as you can to get the most from her abilities!
    • Reach Area 75.

    Thayan Threat - Search for some missing ships during Fleetswake in Waterdeep while fighting Red Wizards!
    • Dynaheir joins the formation. She can be moved, but not removed.
    • Quest requirements are increased by 25% in non-boss areas.
    • A Red Wizard spawns with every wave in non-boss areas.
    • Getting to know Dynaheir: Humanoids (and therefore Red Wizards) are Dynaheir's favored foe, and her favored foes have a chance to drop double quest progress when defeated!
    • Reach Area 125.

    Minsc's Dajemma - Search for some missing ships while helping Minsc with his journeys.
    • Dynaheir and Minsc join the formation. They can be moved, but not removed.
    • You may not use Tanking Champions.
    • Getting to know Dynaheir: Minsc is Dynaheir's bodyguard. Use Dynaheir's specialization choice to turn him into a durable defender!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    February 14th
    Idle Champions: Turn of Fortune's Wheel Part 3 
    Posted in Idle Champions.

    This week the Turn of Fortune's Wheel continues! With the help of Farrow, the Champions find themselves in the titular Fortune's Wheel - a casino in Sigil. There they meet the owner, Shemeshka, and get more information about their glitch situation. After that, they must delve deeper into the Mortuary to find another glitched Champion and make it out with their souls intact!

    Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Welcome to Sigil and Fast Food, in order to access these new adventures.



    The Fortune's Wheel

    The Champions are kept on their toes with the pandemonium at the Fortune's Wheel casino!
    Play Reward: Gnome Avren Skin
    • Variant: The Misfortune's Wheel - The Champions deal with the chaos of the Fortune's Wheel casino while broke!
      • Gold Find is reduced by 99%.
      • You may not use Champions with the Gold Find role.
      • Complete area 550

    A Glitch in the Mortuary

    Descend further into the Mortuary and find another glitched Champion!
    Play Reward: Gnome Glitch Avren Feat
    • A Gnome in the Mortuary - Explore the depths of the Mortuary with Gnome Avren!
    • Prerequisites: Must have Avren unlocked.
      • You may only use Champions that are partially or totally neutral.
      • Avren joins the formation.
      • Complete area 600


    We would love to hear about your experiences in the Outlands on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    January 3rd
    Idle Champions: Season 7 Overview 
    Posted in Idle Champions.

    Season 7: The Rivals

    Season 7 focuses on Champions from the Rivals of Waterdeep affiliation! There are six Champions that are a part of this affiliation, and three of them were targeted for reworks: Shaka (Seat 9), Selise (Seat 12), and D'hani (Seat 1). Read below to learn more about these Champions, and the details you need to know about Season 7!

    The focus of Season 7's redesigns is to fix some of the most glaring issues with the targeted Champions. These are Champions with solid bones, but each had an issue or issues that prevented them from rising to greatness. Synergies between the Rivals of Waterdeep Champions already existed, so we haven't focused too much on improving those.

    Season 7 begins on Wednesday, January 3rd, 2024, and to celebrate we're going to have a special day of streaming on our Twitch Channel starting at noon Pacific. The day will be capped off by an extraordinary D&D one shot adventure featuring the return of the Rivals of Waterdeep! We're thrilled to have Jasmine Bhullar as the Dungeon Master and players Tanya DePass as Selise, Masood Haque as Gazrick, Shareef Jackson as Shaka, LaTia Jacquise as D'hani, Eugenio Vargas as Kent, and Brian Gray as Virgil. Join us in your fanciest attire at 4pm Pacific for this one night only special reunion event!

    The Rivals one shot

    Table of Contents


    Season 7 The Rivals

    Champion Overview

    Shaka (Seat 9)

    Shaka
    Shaka's Celestial Puzzle ability is one of the most unique buffs in the game, but it could be confusing to use and the juice wasn't worth the squeeze in many cases. We have added several quality of life changes and buffed the base values to really reward people who take the time and effort to build a unique formation for their Shaka-centric run.

    Celestial Puzzle is Shaka's main support ability, which buffs the whole formation. When you unlock it, five slots in the formation are highlighted. Four of these slots have tags assigned to them, while one is hidden and associated with Shaka's specialization. If you place a Champion into a slot that has a tag matching that slot, Celestial Puzzle's buff is increased. Celestial Resistance periodically provides a temporary hit point shield to everyone in the formation, where the size of the shield is buffed by the number of successfully filled Celestial Puzzle slots. If Shaka is adjacent to any of his Celestial Puzzle slots, Feast or Famine further increases the base effect of that buff. Finally, Riddling Rivals increases the base effect of Celestial Puzzle for each other Rival in the formation.

    Specializations: Three of Shaka's specializations unlock his previously secret fifth Celestial Puzzle slot, each one with a different target tag (and a small buff to Celestial Puzzle based on how difficult the target tag would be to fulfill). Since you can see which slot is going to be added and what tag it's going to target, you have plenty of information to pick the right choice for the formation you've built. A final specialization increases the effect of Celestial Resistance.

    Using Shaka: Place Shaka in your formation and unlock his Celestial Puzzle ability, then find your best Champions for the tag targets in his Celestial Puzzle slots. Build a custom formation that fulfills as many puzzle slots as you can to get the biggest buffs from Shaka. You should also try to make sure Shaka is adjacent to as many of his puzzle slots as you can. When it comes time to pick a specialization, choose the one that fits best into the formation you've been building.

    Selise (Seat 12)

    Selise
    Selise's kit was one of the most complex in the game, but it needed some love to make it a little more useful. We have smoothed out her kit by removing her Reflect stance and moving its effects to Wall stance, providing a more clear progression of stances from Aggressive (pushing) to Wall (tanking) to Last Resort (burning down a boss). We've also provided a new quality of life improvement with a feat that prevents roaming familiars from activating her ultimate (and thus changing her stance when you didn't mean it to change).

    Selise's Divine Sense increases the damage of Champions in the two columns behind her, plus it has a secondary effect based on Selise's current shield stance. You can change Selise's shield stance by using her ultimate ability, which unlocks at the same time as Divine Sense. Selise's three stances are Aggressive, Wall, and Last Resort. In Aggressive stance, Divine Sense also decreases affected Champion's attack cooldowns. In Wall stance, Divine Sense's effect is increased and Selise and her nearby allies take less damage. Finally, in Last Resort stance, Vow of Vengeance's base effect is increased by a massive amount that reduces over time. Vow of Vengeance, by the way, is another ability that is active in both Wall and Last Resort stance, and increases the effect of Divine Sense each time an enemy attacks Selise, stacking multiplicatively. Shield of Psychomancy causes Selise to debuff hit-based and armor-based enemies to take extra hits when attacked (synergizing with Gazrick), but is only active while in Aggressive stance. Protect The Party increases the health of other Champions in the formation, further increasing the buff based on the number of Rivals of Waterdeep Champions in the formation. Rivalry's Insight also cares about the number of Rivals in the formation, increasing the effect of Divine Sense for each one. Finally, every 180 seconds when Selise switches from Last Resort to Aggressive stance, she casts Thunderous Smite, dealing massive damage to up to six enemies on the field.

    Specializations: Selise has two sets of specialization choices. During the first set, you can pick a specialization that buffs a specific shield stance. During the second set, you can pick from one of the two stances that you didn't buff, or extend the range of Divine Sense. The buffs are: Relentless Avenger, increasing the number of bonus hits Shield of Psychomancy can inflict. Reflective Shield, deflecting ranged and magical projectiles back at enemies while in Wall stance. And Mithral Skin, reducing the damage Selise takes while in Last Resort stance.

    Using Selise: Place Selise at the front of your formation and switch shield stances based on what your party is doing. While pushing toward your wall in areas you can quickly and easily clear, stay in Aggressive stance to speed up the attacks of Champions near Selise. When you begin to approach your wall (when enemies are surviving long enough to reach your formation), switch into Wall stance to reduce the damage Selise takes while tanking and increase the damage your allies affected by Divine Sense do. If the fight is looking dire, switch into Last Resort stance to provide a big boost of power to your allies, but be sure to switch out of Last Resort once your foes are defeated, as the effect is reduced greatly over time.

    D'hani (Seat 1)

    D'hani
    D'hani is a DPS Champion who is all about painting. In general, the more paint that she has applied to her enemies in the current area, the more damage she does. Paint Them Red applies up to 3 strokes of red paint to enemies D'hani attacks (one stroke per attack). Splash of Yellow can apply one stroke of yellow paint to each enemy. Enemies affiliated by yellow paint drop additional gold when killed. Stroke of Green applies green paint, which causes D'hani's attacks against them to also damage nearby enemies. Blotch of Blue applies blue paint, which stuns enemies and causes boss enemies to take even more damage.

    D'hani's Way of the Brush ability keeps track of the total number of enemies she has painted across all resets, and her damage is further increased based on that number. With Friendly Rivalry, she increases her damage based on the number of Rivals of Waterdeep Champions in the formation.

    D'hani will always attack the nearest enemy as well as one random enemy, helping her spread her paints. Her ultimate ability attacks and applies paint to five random enemies, and also removes any weather effects in the current area (potentially triggering a stack of Virgil's Weather Control).

    Specializations: D'hani has one specialization for each of her yellow, green, and blue paints. Each specialization increases the effectiveness of that type of paint.

    Using D'hani: Place D'hani anywhere in your formation with as many other Rivals of Waterdeep Champions as you can manage. That's it. D'hani will apply paint more quickly if she can attack faster, so try to team her up with support Champions who will decrease her base attack cooldown.

    Season 7 The Rivals

    Key Season Rewards

    As with last season, the marquee rewards are at level 60. After that, you begin to earn Bonus tokens for every level (two tokens per level for Season Pass purchasers). Each token can be redeemed for one of the 15 unique bonus rewards.

    Once a reward has been earned, it cannot be earned again until each type of reward has been earned. Once all rewards are earned, your odds reset. Your odds of a specific type of reward when none have been earned are approximately as follows:

  • Champion iLevels: 33%
  • Gems: 13%
  • Modron Component Chest: 13%
  • Season Chest: 13%
  • Blacksmithing Contracts: 6.5%
  • Bounty Contracts: 6.5%
  • Supply Chest: 6.5%
  • Support Pigment: 6.5%


  • This season includes a new Click Damage Skin, a Golden Epic for Shaka, a new Hawk Man familiar, Epic and Rare feats for all the Season Champions, and exclusive skins for those Champions! It also makes Marvelous Tanking Pigments available for the first time since Season 5! Check out the Rewards track in-game for more detail.

    Rewards:

    Available to All Players

    • Golden Epic: Shaka Slot 5
    • Click Damage Skin: Rivals Sword
    • Rare Feats: Shaka, D'hani, Kent, Virgil
    • Epic Feat: Selise
    • Item Level Boosts
    • Chests
    • Epic Potions and Scrolls
    • Gems

    Available to Season Passholders

    • Familiar: The Hawk Man
    • Tanking Pigments
    • Week-long Potions
    • Epic Feats: Shaka, Selise, D'hani, Kent, Virgil
    • Waterdhavian Skins: Shaka, Selise, D'hani, Kent, Virgil



    Season 7 Keywords and Key Abilities

    Keywords and Key Abilities

    Throughout the season, various quests may reference certain keywords and abilities. Here is a quick reminder on some of those!

    BUD-setting: BUD stands for Base Ultimate Damage. Your 'BUD' is based on the DPS of the highest hit that any Champion has recently achieved against a single enemy. Bud-setting Champion, means the Champion who has most recently done the most damage.
    • On PC UI, this is visible by mousing over the lightning bolt banner to the left of your Ultimate Attack buttons.
    • On Console UI, this is visible by looking to the right of your ultimate bar, on the graphic labeled with 'Ult DPS'.
    Event Adventures: Event Adventures are only available in two ways: When the corresponding event is active, or when a time gate for a Champion that was originally available in that event is opened. Event Adventures are home to many unique bosses and creatures, however, some of them can be found outside of their original events in permanent adventures.

    Patron Challenges: The Patron system allows you to re-play adventures and variants with additional restrictions, resulting in influence and currency that you can spend in a Patron's given shop. Once you have unlocked a Patron, they will provide you with ten challenges that refresh every Monday at Noon Pacific Time.
    • On PC UI, Patrons are accessible through a button on the upper left UI.
    • On Console UI, Patrons are accessible in the UI buttons above the Champion seats.
    Positional Formation Abilities: Positional Formation Abilities are abilities that trigger based on where a target is in the formation.

    Time Gate Adventures: A Time Gate allows you to unlock Champions from previous events you may have missed and/or gear them up for free. You need 6 Time Gate Pieces to open a Time Gate for a Champion, though they open naturally every 2-3 weekends.
    • On PC UI, Time Gates are accessible through a button on the upper left UI.
    • On Console UI, Time Gates are accessible in the UI buttons above the Champion seats.
    Season 7 Key Enemies

    Key Enemies

    Throughout the season, various quests may reference certain types of enemies. Here is a quick reminder on where to find some of those!

    Beast bosses: Beast bosses appear in almost every adventure in Idle Champions. If you're looking for an early beast boss to grind into a paste, the Unearthed Evil adventure in the Grand Tour of the Sword Coast campaign contains a Grizzly Bear boss in area 5!

    Beast enemies: Beast monsters can be encountered in most adventures. If you are looking for a good target to encounter beasts, try The Cursed Farmer - the first (non-tutorial) adventure in the Grand Tour of the Sword Coast campaign.

    Devourer: The Devourer appears in all the Midwinter event adventures, so look there first if the event is running. If you want even more Devourer fun, and don't feel like opening a Midwinter time gate, it can be found in many other adventures, including the first adventure of the Turn of Fortune's Wheel campaign.

    Distractions: Distractions are the clickable items that appear in the background during adventures. Sometimes they also scurry or fly by. Click them before they disappear to gain credit for any quests that call for their destruction! Pro tip: Having six familiars assigned to clicking enemies will also automatically click distractions as soon as they appear!

    Elf bosses: As mentioned above, Astral Elves can be found all throughout the Light of Xaryxis campaign, but you can also find elves in other campaigns, for example there are plenty of Drow in the Underdark portions of the Grand Tour of the Sword Coast campaign.

    Elf enemies: You can find an Ice Troll ripe for farming in The Giant's Bane Tavern adventure in the Icewind Dale campaign (the very first adventure of the campaign). If that doesn't float your boat, or if your boat is frozen in the lake, there are several other targets scattered throughout the Forgotten Realms.

    Fiend enemies: Everyone knows you can farm Imps quickly in The Mad Wizard adventure in the Grand Tour of the Sword Coast campaign, but did you know that other adventures also exist and contain fiend enemies? Well, we think so, at least. We're all just farming The Mad Wizard too.

    Gibbering Mouther: The Gibbering Mouther appears in area 35 of all the Fleetswake event adventures. If you're looking for them when the event isn't active, the easiest place to search is the Escort to Waterdeep adventure in the Grand Tour of the Sword Coast campaign.

    Humanoid enemies: Humanoid monsters can be encountered in many adventures. If you are looking for a good target to encounter humanoids, try A Mysterious Summons - the first adventure in the Waterdeep: Dragon Heist campaign.

    Monstrosity enemies: Monstrosity enemies can be found all throughout the forgotten realms. Check out areas 34 and 35 in The Cursed Farmer adventure in the Grand Tour of the Sword Coast campaign for some Mimics, perhaps the most famous D&D monstrosities!

    Nanny Pu'pu: Nanny Pu'pu is the final boss of all the Grand Revel event adventures. If you miss them during the event, you'll need to open a time gate for Birdsong, Paultin, Havilar, Hew Maan, Vi, or Brother Uriah in order to access a Grand Revel adventure.

    Plant bosses: There are plenty of evil trees that need to be chopped down through the game, but there are a couple in The Mad Wizard adventure in the Grand Tour of the Sword Coast campaign that make easy targets. Seek out the Shambling Mound in area 25 or the Treant in area 30.

    Resurrected Hero of the Vale: This poor guy keeps getting resurrected just so you can kill him again. He appears in both the Highharvestide and Feast of the Moon event adventures, as well as several other adventures. If neither event is available, check out The Mists of Ravenloft adventure in the Grand Tour of the Sword Coast campaign, or Resolve Amongst Chaos in the Baldur's Gate: Descent Into Avernus campaign.

    Segmented health: Creatures with segmented health are available on many different adventures. Bosses with hit-based or armor-based health will count towards this quest. The Tyrannosaurus Zombie on area 50 of Running of the Saurs in the Tomb of Annihilation campaign is a great early-game example of a segmented health boss!

    Undead bosses: You can cleanse the world of stinky undead in many adventures. Might we suggest the Upright Crawling Claw in The Mad Wizard adv-- wait, no. This one isn't in the Mad Wizard adventure. Instead, load up the Unearthed Evil adventure in the Grand Tour of the Sword Coast campaign. It's good to have some variety.

    Undead enemies: Undead monsters are available in many different adventures. If you are looking for a good target to encounter undead, you can find Zombies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast campaign.